ebmar

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Everything posted by ebmar

  1. On my end, accessing the "edit" button seems to work there. And then there will be a "Poll" tab beside the "Content" tab.
  2. I am sure what I'm doing is not the most efficient but this method works. There is this free software called XnView that do the job for me with your case. First, you will have to remember how the textures of the said items looked like in-game, and then using the software, you could do a quick preview of them. Let's say, the original texture variation for the female version of Bronzium Light Battle Armor inside "SpaceAlex's K1 EP" is PFBF02, so the .mdl and .mdx files which are associated with the texture would be; PFBFS for the small figure model [Scoundrel], PFBFM for the medium figure model [Scout], and PFBFL for the large figure model [Soldier]. That's all I can think of regarding your situation. Hope that helps Note: If anyone reading this too may they have better method than what I've mentioned, I'd be glad for the information! Many thanks for considering this.
  3. Greetings fellow Jedi; hope you all doing fine! I had trouble with vanilla mask don't show-up on a custom NPC's that use player's head as their head. I have checked the waypoint of the equipped headgear on its .utc and it's pointed right. And then I have checked whether or not Shem's "Invisible Headgear" installed on my 'Override' folder and in fact it is not. Quite sure I'm having a dead-end here. 🙃 I'd very much appreciate any constructive feedback nor answers to this. In the meantime, thanks for your time! With respect and all the best, -eb Edit: The problem has been solved, and it is my bad actually! I re-overwrite-delete-all all the vanilla masks models again, re-installing the "Vanilla Masks Overhaul" and then everything works as it intended now! Very sorry for the inconvenience. Appreciate the time from all the thoughts been made!
  4. Yes, and it does a lot of sense for the VOs to be done last; as the ideas "keeps rolling" until the last mili-seconds, who knows what change is inevitable.
  5. Thanks for downloading the mod! Appreciate it a lot! Actually, it currently is in Under Development state so, maybe in 1 or 2 days it will be updated again. The recent status you saw about the update actually referring to me adding [Under Development] label on the descriptions. If you want to get proper notifications about updates from this mod, I suggest you to look at the changelog section located most below the mod's description, and then you could check whether the mod you've been having was it the latest version or no. Hoping it could saves you from re-downloading the same version of the mod. 😊 Yes, there are some characters in mind, most likely in the near future would be Lyn Sekla. Meanwhile, you can see the "trailer" here.
  6. "Jarvis" has found his way to the SW Universe apparently.

    Spoiler

    1112025278_CybernetMask.gif.49125f26faf47a8c62292257868cc3f6.gif

     

    1. JasonRyder

      JasonRyder

      Not interested in that, sorry. I prefer the headgear to be invisible in KOTOR. 

    2. LDR

      LDR

      Jarvis... Landry?

    3. ebmar

      ebmar

      Quote

      Jarvis... Landry?

      Jarvis Cocker! 😂

    4. Show next comments  114 more
  7. Yes, that addition will be optional. Appreciate the input- keep it noted for consideration! Appreciate your point of view! I hope I can accommodate them all in the next update. I believe I have got the picture of how the installation going to be, but as it is now only a vision, can't really say it'd be 100% correct. Many thanks for the feedback!
  8. After zoomed in to some areas, I believe this will be an interesting addition; I think now I get what is it you wanted with those leafs there. Maybe if you can put more details to the leafs and get its shade and tone right, wow- I just hope to see this texture in-game with that flowing animation. Amazing.
  9. Hello Salk! Many thanks, and very much appreciated! Credits to all whom along the way also take their part on releasing this mod! Yes! Thank you for the input! That was a great idea, I'll keep it noted and be determined to make it happen in the future updates. Yes, I believe that is possible for me to achieve and I am certain that would make a great addition the mod; as an alternative for players- like me and you, to experience one or another in one mod. Thanks again, for the suggestions! The pleasure is always on my side, Salk. And again- thank you, for the kind words!
  10. It is my pleasure, VP! I hope you don't mind me replying to your post in the comments section, would it be easier to have access then. Yes, I actually have this idea in mind the moment after hearing the altered voice from your Spectral Ajunta Pall Canonical Appearance. Maybe applying effects similar to this one will make the voice even scarier: In fact, I have tried to fiddle around with it to have it applied to your Ajunta Pall in my playthrough, but I couldn't even get near the intended result nor the reasonable amount of scariness to it. 😂 However, the now voice are very well fitting to his new appearance- but if you decided to give it more lift, that'd be awesome!
    Ha! Finally got to review this frickin' mod! In short; what you all gonna' do the moment after you were taking those weapons from that sarcophagus and then having this on your screen, in-game!? Thanks VP, for the nightmare! 👻 OK, proper review- amazing mod! Optimally done texture and without a doubt, is one of my favorite KotOR texture work! Although I feel his new voice could have been scarier but at the very least, Permanent spot in the mod list has been filled. And again, thanks VarsityPuppet - this is an impressive mod!
  11. You kiddin' me, VP? It was at this very moment I knew... I f*ucked up!
  12. After having a look at the video which there are K1 Selkath VO and TSL "Generic Alien" VO, and a listen to the SWTOR Selkath VO having attached by SH- these are my thoughts: I believe you should go either with K1 Selkath VO or SWTOR Selkath VO. Both are good choice, depends on what you are trying to exploit there. With the K1 Selkath VO; I like the wetness of the voice, really sounds like it speaks with its unique larynx specifically made for the creature. As with the SWTOR Selkath VO, the file called "Selkath (Male) _med_411790956_m" is the focal point should you compare it with the K1 Selkath VO. It has the character, and it sounds more advanced than the K1 version. But I'd rather go with the K1 Selkath VO for personal preferences.
  13. Haha, no! I actually am on Korriban right now; just encountered Ajunta Pall moments ago. In need for a change of pace here. The playthrough carries on!
  14. "Lyn Sekla; was a female pale-blue Twi'lek who wanted desperately to get off Taris. In 3956 BBY, she heard that Bib Surool was stuck on Taris due to the Sith quarantine, and auditioned for him as a dancer." - Legends

    © BioWare & LucasArts

  15. I believe this detailed tutorials by @DarthParametric pretty much covered the custom appearances section there. As for how to place nor giving them animations; so sorry I can't afford you any references. Hope you get the needed answers soon!
  16. ebmar

    PMHC01 HD

    Amazing texture! I am surely be using this character for the next in the playthrough, right now! Permanent spot in the mod list has been filled. Thank you, for another awesomeness!
  17. Many thanks for the kind words- very much appreciated! The pleasure on me, AFP!
  18. Maybe adding one more line in .txi data would do something nice on your end. As it seems, on my end; everything looks amazing to be honest 😂 blending punchthrough clamp 3 I'm attaching a screencap of my end result from DP's latest attempt with the alpha: Alternative2_LDA_leaf02.7z and my attempt with the alpha: Alternative_LDA_leaf02_Alpha_v1.7z using the earlier attached file from DP. Alternative 1 is my attempt. Alternative 2 is DP's latest attempt.
  19. That's it I'm closing this thread. I don't want to go to jail! 🤣
  20. [Updated to 1.2 : July 16, 2018] A quick heads-up to the mod's page. The mod has been updated to 1.2 version. So, what's new in version 1.2? Slight update to the look of the armor by toned down the opacity of the alpha channel. It'd look less "metal" now. New specularity in some elements of the armor, the blaster and the blade. "Vanilla Selven's Voices Patch" patch included. Updated Selven's .utc particularly her attributes and stats. Updated .uti's entries both the blaster and the blade. Updated .utc's entry to Selven's inventory. Updated Installation, Uninstallation, and Credits entry.
  21. Thanks! Credits to Dark Hope for the awesomeness!
  22. Just finished watching @DarthTyren's video on Youtube. Hands down the most compelling KotOR reviews I've watched! It is very well scripted- and hilarious too! 🤣

     

  23. Glad to hear the weapons are doing fine now! Yes, there is this plan to tweak her .utc in the next update, because after those changes to the blaster and the blade, her challenge to the fight drop quite significantly. Spot on! Yes, do I believe so. At first I'm hoping that giving her those concussions would do great for the challenge, but it seems the AI didn't work like it expected. Yes! Thank you all for the input- very much appreciated! I'm having that plan too short after the last update, but hold off waiting for any feedbacks; thinking maybe things go well on the other end. Yes, I am certain giving her one or two concussions would be perfect to have that dynamism in the battle. As for the Unstoppable Damage, I'll take a look at it- and more likely the changes will be made in the next update then; along with a fix on the alpha channel of the armor. Yes! I like them new descriptions too! A Future Pilot really are showin' some nice writing skills there. Again, the pleasure is on me!
  24. Playing around with @Dark Hope's Bastila Shan's re-texture. Amazing texture by an amazing artist. Meanwhile, been fiddling around with specularity on the head for that real life reflection. Could have been better, but quite pleased with the result.

    © BioWare & LucasArts