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8 NeutralAbout MotleyNerd
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- Birthday 08/28/1996
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@Commander Awesome That may not be correct. For one thing, while the theory of Kreia being Arren Kae has a massive amount of information to back it up, it was never formally confirmed because Chris is a funny man, so Arren Kae may have been an Echani Jedi (which would also help explain Revan's supreme tactical mind, he was taught by an Echani). But, considering Kreia... yeah, she's absolutely Arren Kae, and therefore the question becomes "Was Kreia an Echani?" Officially, no. Both Kreia and Arren Kae are listed as human in all online sources. But if that is the case... then why does the unfinished, stock model of Arren Kae left in the game files have pure white hair, silver eyes, and a similar complexion to all of the Handmaidens? The only discrepancy is the eyebrows, and that can actually be accounted for: The model was unfinished, and TSL is the first time in all of the lore that we ever directly encounter any of the Echani. The first time they were mentioned was in KotOR, and no defining features were given about them, only passing mention. The only other times we ever see a member of the Echani in all of Star Wars media are in the second Bane novel and the Plagueis novel. So it very well could be that the final details and design were landed upon only after whatever plotline that had the Arren Kae model was abandoned. Even so, if we want to take the Arren Kae model at face value, we know nothing of Kae's parentage, so she could be half or a quarter Echani or something. Plus, with how much Kreia seems to know of the Echani rituals and rites, as well as her own absurd abilities of planning and precognition, not to mention her knowledge of lightsaber combat being so complete that, in the lore, her triple-saber telekinetic combat had each saber using different saber forms simultaneously and in perfect coordination, I think there's more than enough detail to pin Kreia as having been an Echani herself. @rumbuggy I'm wouldn't say it's necessary, but I am a fiend for cool, lore-accurate stuff, so I wouldn't say no lol A close-up of an art piece featuring Raskta Lsu, the Echani Jedi Weapons Master who accompanied the strike team that fought Darth Bane in the second Bane novel. I believe this is official art, but I cannot recall the source. Either way, it's an excellent reference piece.
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- player head
- exile
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These are impressive, though I find the Handmaiden one to be... well, inconsistent with the lore (though, to be fair, her skin already isn't pale enough in the vanilla game). Echani are a near-human species, diverged from standard human enough to become their own species (like the Chiss, Zeltrons, Miraluka, Rattataki, etc.), and one of their defining traits is the snow white hair, silver eyes, and practically albino-esk skin color and near-uniform complexion. In vanilla, her skin is already closer to Anne Hathaway than to... well, the Albino in The Princess Bride, but here she basically just looks like your average Irish person. 'Course, that could just be a side effect of the screenshots. It always looks wildly more impressive in-game.
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- player head
- exile
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- 33 comments
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- hex-editing
- aspyr
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- 6 comments
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- miner uniform
- peragus
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This is an excellent idea, and one I've wanted for a long time. However, it could- and should- be expanded. To each of the other trainable party members. Kriea can be left alone due to her backstory, but Atton, Handmaiden, Disciple, Bao-Dur, and Mira should all be able to get the chance. The level requirement in a Jedi class doesn't need to be changed, though if you want the opportunity to do them all in one save, it's probably necessary (even if you start off your first world on Nar Shaddaa for some reason, then go to Dantooine), at which point they could probably have the requirement taken down to 10-7 levels. Getting all the needed levels may be easier with an XP system alteration or throwing in the Droid Planet or some other extra content to fill it out. Atton and Mira would likely gravitate toward Watchmen, Bao-Dur and Handmaiden toward Battlemaster, and Disciple toward Master. Thematically, this idea would also work with Visas starting as a Sith Assassin.
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- visas marr
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- 5 comments
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- lightsaber models
- tslrcm 1.8.6
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Really depends on the contents of the mods and how you mix and match them, as well as what order you install them in. You can also stick to mostly a handful of mod authors and not have many issues. It also helps if the vast majority of these mods are skin or textures. There's also bugfixes for some mods, which some may not even count as full mods. I may have also taken some notes from the guy who set up the uber-builds on neocities. I may have also been slowly working on and expanding this build in my free time for... several years. Between installer and manual, a good 75%-ish of the pack is skins, textures, or bugfixes not contained in the Community Patch (or for other mods). While I can't give you an exact number, the number of individual releases, mod/texture/bugfix/etc. is at least 232. At least 80 of which are exclusively Dark Hope's skins and textures. Believe me when I say that my KotOR 1 build, in nearly all of its stages, has almost never encountered any major difficulties until this, and I am fairly confident through testing that the conflict was specifically something caused by Lightsaber and Force Forms. Since removing it, I've experienced no issues. That said, I'm also using some of N-DRew25's more... experimental mods, like his loot immersion mod, NPC diversity, and the Duros/Mandalorian upgrades. That's pretty much all I have here that's relatively untested. Now if only I could get my freakin' TSL build to work. That one has been a nightmare.
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- lightsaber hilt
- game breaking
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I know this post is a while done already, but I just so happened to have come across this exact same bug. I have a similarly massive mod build on my end, and I have just gone through and almost individually gone through and tested somewhere around 100+ mods. I may have fixed that and another bug I was experiencing by mistake, but it appears that the source of the problem is Lightsaber and Force Forms. No clue what the specific conflict occurring is, but taking that one out fixed it.
- 12 replies
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- lightsaber hilt
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