N-DReW25

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Files posted by N-DReW25

  1. Hidden Bek Control Room Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 26.08.2016
    Release Date 1.1: 10.10.2018
     
    Installation: 
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation: 
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
     In the Hidden Bek Base, their is a door labelled "Control Room" which cannot be unlocked, unlike the security doors that can be unlocked once you decide to finish a certain quest dark side. I found this annoying as the Control Room's interior is on the module loading screen, what this mod does is restore the Control Room and a small bit of Restored Content. This is less of 'cut content' and more of 'broken content' as I have reason to suspect this door was working on the Xbox version
     
     
    Known Bugs: 
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
     Would be incompatible with anything that edits "tar11_lockdoo001.utd"
     
    Permissions: 
    Do NOT claim credit for this mod
     
    Thanks:
     Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal: 
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    35,088 downloads

       (7 reviews)

    11 comments

    Updated

  2. GenoHaradan Legacy

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    GenoHaradan Legacy 1.0.1
     
     
    1. Description:
    ----------
    This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons.
     
    While this version is complete, it is far from final. Similar to M4-78, at some point, the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Project” as M4-78 did.
     
    Expect possible updates and patches to come.
     
    This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them.
     
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes)
    4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them.
    5. Install any compatible mods you desire now.
     
     
    3. FAQ / Known Issues
    ---------
     
    Q: When will GenoHaradan Legacy EP be released
    A: Not for a long time.
    "Release dates are for those that don't care about quality in mods"- Sith Holocron
     
    Q: Will your mod work on existing saves:
    A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work.
     
     
    Q: Will your mod work on my Linux or Mac?:
    A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work.
     
    Q: Will you upload the full mod to the Steam Workshop?
    A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible

    Q: Will you update this mod again/Will you add...
    A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback!
     
    Q: Will your mod work on my Xbox?:
    A: No
     
    Q: Can I play this mod in Vanilla:
    A: No! This mod requires TSLRCM to work
     
    Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007
    A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod
     
    4. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more
     
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Exile007 (Original “The GenoHaradan” mod)
    - N-DReW25
     
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    -Effix
    -VarsityPuppet
     
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    N/A
     
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    N/A
     
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    -danil-ch
    -N-DReW25
     
    --------------------------------------------------
    5. Special Thanks
    --------------------------------------------------
    Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more.
     
    Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration.
     
    Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod.
     
    Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy.
     
    Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy
     
    VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin
     
     
    Effix- The original creator of the head texture for Dessicus
     
    Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow
     
    Bioware- For implementing the GenoHaradan into K1
     
    Fred Tetra- Creator of Kotor Tool
     
    Stoffee- Creator of the TSLPatcher

    George Lucas- Creator of the beloved Star Wars Franchise
     
    6. Distribution Notes
    ----------
    This mod may not be modified or distributed without the explicit permission of the authors.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,791 downloads

       (8 reviews)

    58 comments

    Updated

  3. Sneak Attack 10 Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 12.07.2017
     
    Installation:
    Double Click the TSLPatcher.exe and let it do its magic
     
    Uninstallation:
    When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
    "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files
     
    Description:
    In Kotor there are 9 sneak attack feats that the scoundrel can get, however, looking into the game files there is a 10nth sneak attack feat that appears to be unused.
    It is only available to the scoundrel (Mission and the scoundrel player character) at level 19. Sneak Attack 10 adds 10-60 points of extra damage to attacks when the
    target can't respond to the attacker, making it more powerful than sneak attack 9's 9-54 points of extra damage.
     

    Known Bugs:
    None known. If you find any report it to me either by commenting it in the release thread of via a PM
     
    Incompatibilities:
    Should be compatible with most mods
     
    If you spot an incompatibility please alert me
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
     
    Thanks:
    The entire K1R team for making K1R and restoring most of the cut content
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    35,216 downloads

       (7 reviews)

    1 comment

    Submitted

  4. Senni Vek Mod

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 13.06.2024

    Installation:
    Please install the K1 Community Patch (K1CP) first and, if you intend to use it, install the Restored Content for the K1 Community Patch (RC-K1CP) after K1CP and before this mod.
    Simply click on the HoloPatcher.exe, select your option (read about this below!), click install and sit back and watch the installer do its magic.

    Description:
    After you kill Calo Nord, a messenger named Senni Vek will deliver you a datapad telling you to meet Hulas on Manaan. In the vanilla game, that's the last you ever heard from Senni. But whilst searching through the game files, I discovered during the final fight with Hulas our good old friend Senni was supposed to fight along Hulas against you, however, his NPC was replaced with the appearance and nametag of a generic yellow Rodian who, oddly enoug, still used the Twi'lek soundset.
    As of version 1.2 of this mod, this mods has two different versions to choose from. These versions are...
    Senni Vek Restoration: This mod restores Senni Vek to the fight by replacing the generic yellow Rodian, exactly how Bioware originally intended.
    Senni Vek's Ambush: This mod replaces Hulas with Senni Vek. Senni Vek will now take Hulas' place as the big bad boss fight with Hulas' original Rodian audio being replaced with Twi'lek audio and his dialogue rewritten so that it's from the perspective of Senni Vek and not Hulas. This alternative version is for those who believe it was stupid for Hulas to decide to fight the player right after gaining control of the GenoHaradan Guild. In this version, it is heavily implied that Hulas sent Senni Vek and the other hunters to kill the player, and when the player defeats them Hulas will then disappear for the duration of the game as he consolidates his power in the shadows.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Senni Vek Restoration is already part of RC-K1CP, so there's no point installing that option. Senni Vek's Ambush is designed with RC-K1CP in mind, if you already have RC-K1CP or Senni Vek Restoration installed the Senni Vek's Ambush mod will convert the tat_senni.utc file from Senni Vek into the generic yellow Rodian whilst also changing Hulas into Senni Vek, it should be impossible to have two Senni Vek's if you install the mod correctly!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Leilukin: For prompting me to update this mod!
    Sniggles: For requesting Senni Vek's Ambush and for maintaining the Kotor Mod Builds!
    DarthParametric: For assisting me with replacing the Journal Entries!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    28,937 downloads

       (7 reviews)

    3 comments

    Updated

  5. Extended Enclave Tweaks

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.3.0 Release Date: 22.03.2025

    INSTALLATION:
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) 
    As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED. It will not work otherwise, so have that installed first.
    As this is a patch for Extended Enclave, Extended Enclave 2.5.2 is REQUIRED. It will not work otherwise. Install the Extended Enclave mod AFTER TSLRCM and BEFORE the Extended Enclave Tweaks.
    The Extended Enclave Tweaks used the M4-78 versions of the Enclave dialogues, if you aren't using M4-78EP none of the M4-78 restricted content should be activated (There exists some weird easter egg ending where, if you kill Vrook, Kavar and Zez-Kai Ell then you can save Vash only to kill her in the Enclave.)
    To install, extract the Extended Enclave Tweaks folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, the option "Main Installation" is REQUIRED as it installs the base mod and "CARTH FIX" is OPTIONAL, select "Main Installation" first and run it.
    "CARTH FIX" can be installed after "Main Installation", this option fixes an inconsistency with Carth's armor as seen in TSLRCM. DO NOT USE THIS OPTION if you use DarthParametric's "TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch"

    Description:
    This is a patch for the Extended Enclave mod which extends version the Rebuilt Enclave sequence with new restored dialogue, scenes and other missing content. 
    The following scenes have been modified:
    1. "Tobin's Corruption"
    Colonel Tobin has several head textures in the game files- his main head texture, his Dark Side transition for his end game appearance, and a partial Dark Side transition. This patch will restore the partial Dark Side transition for Tobin's cutscene during the Enclave section of the game.
    2. "Admiration"
    Scenes in the Jedi Enclave where the dialogue shows an animated fly-by camera have now been made unskippable for the duration of the camera, this was done to allow players to admire the scene for a brief moment rather than skipping it like you can in vanilla.
    3. "Disciple's Choice."
    The "Disciple's Choice" restored content has been moved from the Ebon Hawk to the Enclave. Once inside the Enclave, Kreia telepathically goads Disciple into telling the Republic what's happening but in doing so, he'd endanger the Exile.
    3. "Disciple's Distress Call"
    Knowing that Kreia is a Sith and that the Exile and Jedi were in danger, the Disciple contacts Atris, who in turn sends her Handmaidens to Dantooine. Atton will acknowledge this in the post-Enclave scene.
    4. "Alternate Lines."
    A handful of 'alternate lines' exist within the Enclave files, these have been restored.
    5. "Restructuring."
    Certain dialogue replied have been restructured so that you don't unknowingly skip past dialogue content by accident.

    Known Bugs:
    This mod shouldn't have bugs, but youu find any just report it to me on Deadlystream.

    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com

    Permissions:
    This mod may not be modified or distributed without the explicit permission of the authors.

    Thanks and Credits:
    danil-ch & Darth Hayze: Extended Enclave mod and associated files
    Zbyl2: Help with getting it ready for TSLRCM 1.8.6
    Leilukin: For her amazing Partywap compatibility patch
    Sith Holocron: The Awesome logo and screenshot edits
    Exile007: Sion related files
    LoneWanderer: Extensive Beta Testing and identifying solutions to 1.0.0 bugs
    Alex Star: Discovering the Sion Harbinger and Atris Academy Bypass bugs in version 1.0.0
    TSLRCM Team: TSLRCM 1.8.6 and associated files
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel and for keeping the cut content in the files
    Fred Tetra: For Kotor Tool 
    Everyone who downloads the mod!
    Extended Enclave Credits:
    danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us dissapeared, etc...
    Thanks go the entire TSLRCM team; your work has been outstanding.
    Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
    Sith Holocron; for suggesting a mod collaboration and the cool logo
    zbyl2; for help with getting it ready for TSLRCM 1.8.3
    Exile007; for contribuitng his early work on the Sion scenes
    TESTERS: Loki147, Malkior
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,930 downloads

       (1 review)

    25 comments

    Updated

  6. NPC Diversity Pack [Beta/K1]

    NPC Diversity Pack [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.10.0 Beta Release Date: 02.01.2025

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!
    Once you click on the HoloPatcher.exe, you'll be given a few install options.
    1) Main mod: Installs the main component of the mod, it edits over 600 NPCs with changes to their appearances, weapons, soundsets, and more!
    2) Player Head Commoners: This install will add new commoner NPC variants who use the player heads. This option will greatly diversify the Kotor galaxy as it'll greatly reduce the generic commoner head count and with so many new player head commoners it's unlikely you'd see two of the same NPC variant in the same playthrough. If a player head commoner uses the player's head, it will be swapped for another head (So if you're playing Mullet Man then the Mullet Man commoner who appears in-game will use a different head). You WILL have to install this option AFTER the main mod.
    IT IS ADVISED THAT YOU INSTALL PLAYER HEAD COMMONERS SECOND (AFTER THE MAIN MOD BUT BEFORE THE OTHER OPTIONS)
    3) Fat Commoners: This install will add generic commoner NPCs who use the fat commoner body model. In vanilla, only two fat commoner variants exist and they both use player heads, the female variant is cut whilst the male variant is only used once or twice. This install adds fat commoner variants which all use the generic NPC heads and places them randomly throughout the game ensuring that fat NPCs will be found in normal gameplay. This install uses DarthParametric's Fat Commoner Body Models Modder's Resource to improve the UVs of the models, allowing for compatibility with clothing variant textures and modded clothing variant textures like Dark Hope's NPC Clothing mods and my K1 Clothing Pack mod.
    4) Onderon Commoners: This install will add generic commoner NPCs who use the Onderon commoner body model. In K2, Onderonian commoner NPCs wear unique robe-like clothing which differentiates them from the default commoner NPCs. This install adds Onderonian commoner variants which all use the generic NPC heads and places them randomly throughout the game ensuring that Onderonian commoner NPCs will be found in normal gameplay. Though just because this install is called "Onderonian Commoner" it doesn't mean these NPCs are Onderonian, depending on the texture these new Onderonian commoner variants will replace rich noble and poor downtrodden NPCs alike. The Onderonian commoner textures used in this install come from Effixian's Zeison Sha/Jal Shey to Onderon Clothing mod.

    Description:
    As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, add popular player suggestions, possible hotfixes for incompatible mods and new content as they become possible.
    What does this mod do?
    This mod is comprised of several smaller mods that have been merged into one big mod, resulting in an immersive NPC Overhaul which is compatible with the K1 Community Patch.
    This mod swaps the heads of hundreds of NPCs to prevent the 'clone' effect, it replaces the low poly Lite NPCs with actual NPC appearances, it diversifies the clothing, armor and weapons worn by NPCs without touching any of the NPC Loot drops, it modifies the .GIT files in some areas to remove duplicated NPCs, it swaps the soundsets of over 200 NPCs so that the enemies you fight have a truly random "death grunt" sound as they die and MORE! With this mod, over 600 NPCs will be affected (including NPCs which are commonly affected by other mods). 
    It is HIGHLY advised to install this mod (AFTER the K1CP mod) BEFORE you install any new appearance mods. For example, Galaxy of Faces is a mod which adds new appearances. Installing the NPC-DP BEFORE that mod will allow you to have GoF appearances alongside the NPC-DP's NPC Overhaul as intended.

    Known Bugs:
    This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!
    Player head commoners are affected by player head reskins, if you install weird player head reskins (The Mullet Man to DC Universe Joker for example) then the player head commoner with Mullet Man's head will use that skin.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    Any assets that I've used that are not mine that come from mods like Modder's Resources and mods where the author has declared free use in their readmes can be used in your own mod.

    Thanks to:
    ebmar: For his attempt at fixing a problem with the TSLPatcher pre-0.4.1!
    Effix: For creating the Effixian's Zeison Sha/Jal Shey to Onderon Clothing mod!
    JCarter426/DarthParametric: For pointing out major flaws with the old TSLPatcher setups!
    DarthParametric: For creating the Fat Commoner Body Models - Modder's Resource mod!
    SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod!
    Cortisol/th3w1zard1: For the HoloPatcher!
    Fred Tetra: For Kotor Tool!
    Bioware: For such an amazing game!
    Obsidian Entertainment: For creating the sequel!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,624 downloads

       (1 review)

    92 comments

    Updated

  7. Vrook and Zhar fix

    Vrook and Zhar fix
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 14.07.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    In Kotor you go to Dantooine and meet Master Vrook, Master Zhar, Master Vandar and Master Dorak four Jedi Council members who are in charge of the
    Jedi Enclave of Dantooine they seem to be Okay until you watch the Revelation cutscene on the Levithian were you clearly see Zhar wearing red and Vrook
    wearing blue where in the original game Zhar wore blue and Vrook wore red. This Always bothered me so Because I couldn't fix the cutscene itself I decided to
    give Zhar and Vrook there appropriate robes
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "dan13_vrook" or "dan13_zhar" though the only mod that edits that is the k1 enchantment pack
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    6,297 downloads

       (13 reviews)

    5 comments

    Submitted

  8. Restored Content for K1CP [DEMO]

    Restored Content for K1CP [DEMO]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.11.0 Demo Release Date: 04.07.2025

    Installation:
    Please install the K1 Community Patch FIRST before this mod! No exceptions!
    Once you click on the INSTALL.exe, you'll be given five options.
    Main Mod- This is the installation which installs the RC-K1CP mod.
    Lite NPCs Restored- This restores the Lite NPCs that were removed in the K1CP, install this option if you want these back in your game.
    Restored Gloveless Clothing- Left over textures and pre-release screenshots suggests that the commoner clothing didn't always have gloves that hid the NPCs hands, with this option installed all the generic NPCs will have exposed hands that correspond with the skin color of that NPCs race (White, Black and Asian). This option is fully compatible with the K1 Clothing Pack but is incompatible with Dark Hope's Commoner Clothing reskins.
    Restored Sith Officer Uniforms- Restores the unused Sith Officer uniform variants throughout the game, this option is incompatible with Heyorange's Sith Uniform Reformation.
    Restored Party Dialogue- As of right now, this option restores unused lines for Canderous' dialogue about Korriban. This option is cripplingly incompatible with mods that edit "k_hcan_dialog.dlg" so don't install this option if that file is already in your Override folder.
    Restored Unique Blaster- Restores unused textures for Carth's Blaster and the Baragwin Ion-X Weapon. These are an optional install as they are incompatible with the High Quality Blasters mod by Sithspecter.
    Restored Jedi Appearances- Restores many unused Jedi appearances and soundsets on both Dantooine and the Star Forge. This option is most likely incompatible with the NPC Diversity Pack, Jedi Diversity on the Star Forge, Diversified Jedi Captives on the Star Forge, or KotOR 1 Twi'lek Male NPC Diversity.

    Description:
    The Kotor 1 Community Patch (K1CP) is the biggest bug fix mod for Kotor 1 and is arguably the number one go-to mod for Kotor 1, similar to TSLRCM for Kotor 2. The Kotor 1 Restoration (K1R) mod is NOT compatible with the K1CP and as such players have to pick between hundreds of bug fixes offered by the K1CP or the restored content of K1R, they couldn't pick both... until now!
    Restored Content for K1CP is a restoration mod for Kotor 1 which has been developed for use alongside the K1CP mod, with this mod installed you shall experience restored content alongside the bug fixes of the K1CP mod.
    This mod also does not follow the same "rules" as K1R, that means this mod might restore cut content that K1R didn't restore either because the original K1R Dev Team didn't want to restore it or because they didn't know about it.
    This mod is an INDEPENDENT project developed by a single modder (and any future contributors) with no connection to the original K1R mod, everything in this mod was developed from scratch as getting permission to use K1R assets is impossible due to the disappearance of the K1R team leader. This mod is a DEMO meaning it does not restore all the cut content that K1R restores, future updates shall add more content and fix any bugs present in the mod. 
    Whilst this mod is a Demo, it is not necessarily incomplete... what little restored content this mod has to offer is complete and will not standout as unfinished (in terms of the mod itself, your opinion on the cut content might be different).
    If you have feedback or any bugs to report for the next update, I urge you to report these to me so that the Restored Content for K1CP mod may be the best it can be!
     
    Restorations:
     
    Item Restoration:

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    SithRevan (RIP): Beginning the restoration effort for K1!
    K1R Team: For developing the original K1R mod!
    Leilukin: For granting me permission to integrate her Juhani Dialogue Restoration mod into the RC-K1CP!
    SpaceAlex: For making the Bastila's Extra Dialog on Tatooine and allowing modders to use it freely!
    A Future Pilot: For kickstarting the K1 Community Patch mod, for making the Sith Soldier Texture Restoration mod and for allowing modders to use it freely!
    Sekan and Seamhainn: For including the source scripts in their Garrum and Tar'eelok Restoration mod which allowed me to recreate the restoration of those characters in this mod!
    DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
    DarthParametric, th3w1zard1 and Salk: For valuable feedback!
    Sith Holocron: For the mod logo!
    ElevenLabs Website: For the custom AI VO service!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,147 downloads

       (1 review)

    45 comments

    Updated

  9. First Lightsaber Crystal fix

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 17.07.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    When you do your Jedi Training on Dantooine you get a Lightsaber crystal to build your first Lightsaber but if you actually look at the crystal you got
    whether its green, blue or yellow it will have the grey Opilia crystal icon so I what this mod does it makes the green, blue and yellow crystals actually have their
    appropriate green, blue and yellow icons.
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "dan13_bluecryst", "dan13_grncryst" or "dan13_goldcryst" though I don't know anything that edits those.
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    5,349 downloads

       (15 reviews)

    1 comment

    Submitted

  10. Implant Feat Restoration

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 19.03.2017
    Release Date 1.1: 7.09.2017
     
    Installation:
    Double Click the TSLPatcher.exe and let it do its magic
     
    Uninstallation:
    Remove or Delete all the files with the "e_imp1_01.uti" all the way to "e_imp4_10.uti" (There are at least 30 of those so they aren't listed here)
     
    When the TSLPatcher installs the mod correctly it generates a backups folder within the Implant Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
    "baseitems.2da" and "feat.2da" to the override folder overriding the Implant Feat Restoration files
     
    If you have any problems be sure to contact me for support
     
    Description:
    Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However if you have sharp eyes you might notice the Implant Feat
    is unavailable. This is likely intentional by Obsidian as the Implants in game require a certain level of constitution in order to use them. This is all well and good until you realize you will have to abandon other stats completely for constitution in
    order to get good implants. This mod changes it so that you now require a certain implant feat to wear certain implants. There are three tiers of implants so 3 to 5 level ups should be enough to get max implants whereas before you'd need at least 6 to 11 to
    get max implants
     
    Currently, only Hanhar and Mira have the feats. If you want your main character to have the feats you must give it to them on the level up screen (Since you cannot play as a scout you cannot get implants for free)
     
    Also, ALL implants will require this new feat instead of the constitution. This means there is a low chance of an NPC having no implant since it doesn't have the new feat and cannot use it's implant. This is mostly a good thing as
    it will make the enemy slightly easier
     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme
    Incompatible with Sireyn's Kotor 2 Implant Rebalance
     
    Permissions:
    Do NOT claim credit for this mod and do not use it in your own mods without my permission
     
    Thanks:
    Bioware for such an amazing game, Stoffee for TSLPatcher, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,051 downloads

       (9 reviews)

    25 comments

    Updated

  11. Sapith Fix

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 2.01.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    During your travels across the galaxy you have the opportunity to find rare lightsaber crystals in various locations. The Sapith Crystal and the Solari Crystal in Kotor 1 both share the same white crystal icons but in Kotor 2 the Sapith crystal has a brand new icon. When I made my red lightsaber crystal fix I found the exact icon in the Kotor 1 assets for the Sapith Crystal, so this mod will replace the sapith crystal icon and change it into the same icon used in Kotor 2
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatiable with anything that edits "g_w_sbrcrstl04.uti" though I don't know anything that edits that.
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    5,997 downloads

       (10 reviews)

    0 comments

    Submitted

  12. Sith Stalkers [K1]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.3.0 Release Date: 25.02.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you intend to play with DarthParametric's Dark Jedi Wear Robes then you'll have to install that mod BEFORE Sith Stalkers [K1].
    To install Sith Stalkers [K1], simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic.

    Description:
    In 2012, on a modding forum not so far away, the modder "reapper" made a mod that added the Sith Stalker Armor from the 2008 video game "Star Wars: The Force Unleashed".
    Not long after this, a modder by the name of "DeadMan" ported reapper's mod to K1. In 2014, another modder named "Constar" made a mod called "proper Sith Assassins" that essentially converted the Sith Assassins in TSL into Sith Stalkers from TFU. In 2017, a modder called "N-DReW25" made a parody of Constar's "Proper Sith Assassins" by replacing the Dark Jedi NPCs with DeadMan's Sith Stalkers.
    Now, in 2022, 10 years after reapper's original Sith Stalker release and 5 years after the release of the K1 Proper Sith Assassin's mod, N-DReW25 has reorganized the Proper Sith Assassin's mod into the FIRST GALACTIC- *Cough*- into the Sith Stalkers [K1] mod.
    This mod will no longer replace ALL of the Dark Jedi NPCs as the old mod did, instead, you will now find Sith Stalkers alongside the Dark Jedi NPCs across the galaxy in places such as:
    * Tatooine
    * Kashyyyk
    * Manaan
    * Korriban
    * Lehon
    * The Leviathan
    * The Star Forge
    The only difference between the Sith Stalker NPCs and the usual Dark Jedi NPCs is that their names are now "Sith Stalker" and their soundsets have been switched to the Sith Soldier soundset. As of version 1.2.0, the Sith Stalkers are exactly the same as their vanilla counterparts in terms of difficulty. Perhaps in future updates I may choose to make the Sith Stalker NPCs a tad harder then the Dark Jedi NPCs.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.com

    Incompatibilities:
    Will be compatible with Dark Jedi mods if you install them BEFORE Sith Stalkers [K1].
    If your mod modifies the Dark Jedi NPCs modified in my mod, feel free to leave a comment and I will tell you if that mod is compatible or not.
    DarthParametric's Dark Jedi Wear Robes mod, for example, is compatible with my mod as I only replace a small handful of Dark Jedi with Sith Stalkers, thus meaning if you install DP's mod first and mine second then you'll see Dark Jedi in Robes alongside Sith Stalkers.
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Special Thanks to:
    Reapper: For rigging the Sith Stalker model for TSL.
    Shiftee: For making the original Sith Stalker model.
    Deadman: For porting the Sith Stalker to K1 and helping with the original TSL mod.
    UberBlack: For creating the texture.
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher!
    And everyone who downloads the mod.

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    1,372 downloads

       (6 reviews)

    12 comments

    Updated

  13. K1 Movie-Style Jedi Master Robes

    K1 Movie-Style Jedi Master Robes
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.1.0 Release Date: 16.02.2022
    Installation:
    Version 1.1.0 adds another variant of the K1 Movie-Style Jedi Master Robes mod, you can now pick between the original "Replace ALL Jedi Robes" variant or the brand new "Replace the Master Robes ONLY" variant. You can only pick ONE variant, you CANNOT have both.
    * How to install "Replace ALL Jedi Robes" variant.
    Install JC's Fashion Line I: Cloaked Jedi Robes for K1 1.4 mod first (This mod REQUIRES Cloaked Jedi Robes for K1 to work properly): https://deadlystream.com/files/file/1378-jcs-fashion-line-i-cloaked-jedi-robes-for-k1/
    Once you've installed JC's mod, copy the contents of the "For Override" folder and paste it into your swkotor Override folder, overwrite files if necessary.
    * How to install "Replace Jedi Master Robes ONLY" variant.
    JC's Cloaked Jedi Robes is NOT required for this variant to work, however, if you do choose to install JC's mod (Or any Jedi Robe mod) then it is recommended to install them BEFORE this variant (And DON’T install the gloveless version of JC’s Cloaked Robes for this one either!).
    I personally recommend you install the Kotor Prequel Replacement Mod by Kainzorus Prime: https://deadlystream.com/files/file/412-kotor-prequel-robe-replacement/
    The way this variant works is that it replaces the Revan Robes 2DA slot with the Movie-Style Robes, this allows players to use the Prequel Replacement mod/JC's Cloaked Jedi Robes or even the vanilla Jedi Robe model ALONGSIDE the Movie-Style Jedi Master Robes.
    To install this variant, double click the TSLPatcher.exe and let the TSLPatcher do its magic!
    Afterwards, you can also install "Revan patch" to replace the Star Forge/Revan Robes with disguise items that convert the player into Revan, this is a temporary fix until a proper fix can be made in the future.
    Description:
    This mod is a K1 port of DeadMan's "Movie-style Jedi Master robes 1.5" mod from TSL. In version 1.1.0, the robe textures are styled as they are in vanilla (Padawan, Knight and Masters robes all having the same Brown, Blue, Red or Black color).
    This might change in later versions of the mod depending on the demand for such.
    The Qel-Droma Robes recieve a unique texture whilst the Revan/Star Forge Robes do not.
    If you chose the gloveless installation for JC's Cloaked Jedi Robes mod, then the K1 Movie-Style Jedi Master Robes shall also be gloveless.
    In version 1.1.0, an alternative installation was added. This installation can be found within "Replace Jedi Master Robes ONLY" and will only give the Jedi Master Robe items a unique Movie-Style Jedi Master Robe model whereas the Jedi Robe/Jedi Knight Robes maintain their vanilla models unscathed.
    If you install JC's Cloaked Jedi Robes or the Kotor Prequel Replacement Mod beforehand, you could have TSL Padawan robes or Prequel Replacement Robes alongside the Movie-Style JEdi Master Robes!
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Would be incompatible with any mods which:
    * Alter the Jedi robe texture and/or models. ("Replace ALL Jedi Robes")
    * Alter the Revan robe texture, models and/or the 2DA slot ("Replace Jedi Master Robes ONLY")
    * Use S_Female and S_Male files (unless the other mods utilize JCarter's Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.)
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    If you'd like to use assets from DeadMan's mods then he has given permission to every modder to do so, you'll need to ask permission for anything made by Kainzorus Prime.
    Thanks to:
    DeadMan for making the original mod for K2
    HapSlash for the awesome ep3 Obi-Wan and Anakin models which he made for Jedi Academy
    Spanki for some great textures which are partially used in this mod
    Don Kain for allowing DeadMan to include his Movie Jedi Robes
    Kainzorus Prime for allowing me to use assets from his Prequel Replacement mod for the textures of this mod
    Bioware for such an amazing game
    Stoffee for TSLPatcher
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,708 downloads

       (1 review)

    5 comments

    Updated

  14. Mandalorian Assault Armor Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 25.07.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    In Kotor 1 you can obtain an armor called Mandalorian Assault Armor which disguises your character into a blue Mandalorian as if your actually wearing there full
    body armor which was a good feature about the last few missions in kotor but if you play TSL you will know that the Mandalorian Assault Armor has a unique armor reskin which
    for me was a big slap in the face since I personally liked seeing Canderous as a Mandalorian but when I was searching through the game textures I found out that the TSL Mandalorian
    Assault Armor texture appears in the files of Kotor 1 meaning that the Texture appearing in TSL was intended for Kotor 1 but was cut at the last minute and replaced with a disguise though
    personally I would prefer the disguise though the Hardcore Restoration Fans say otherwise
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "g_a_class9010.uti" though I don't know anything that edits those.
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,551 downloads

       (5 reviews)

    0 comments

    Updated

  15. Remove Force Alignment Restriction

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 9.7.2016
    1.1 Update Release Date: 1.8.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    During your adventure you come across a few "Alignment Restricted" Items meaning depending on the item you must meet the Alignment given for example the Star Forge Robes require an Alignment of Light Side so if your Neutral or Dark Sided you CANNOT wear the Star Forge Robes and get it's good stats. So what this simple mod does is remove that restriction so you can wear the Circlet of Saresh while also wearing Darth Revan's Robes if you really wanted to.
     
    The following items have been effected:
    Circlet of Saresh
    Star Forge Robes
    Darth Revan's Robes
    Qel Droma Robes
    Marka Ragnos Gaunlets
    Tulak Hord's Mask
    Solari Crystal
     
    (If I missed any, please let me know)
     

    Known Bugs:
    None but if there is, just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with things that edit...
     
    g_a_jedirobe06.uti
    g_a_mstrrobe06.uti
    g_a_mstrrobe07.uti
    g_i_mask22.uti
    kor38a_gaunlet.uti
    kor38b_mask.uti
    g_w_lghtsbr01.uti
    g_w_lghtsbr02.uti
    g_w_lghtsbr03.uti
    g_w_lghtsbr04.uti
    g_w_lghtsbr05.uti
    g_w_lghtsbr06.uti
    g1_w_lghtsbr01.uti
    g1_w_lghtsbr02.uti
    g_w_shortsbr01.uti
    g_w_shortsbr02.uti
    g_w_shortsbr03.uti
    g_w_shortsbr04.uti
    g_w_shortsbr05.uti
    g_w_shortsbr06.uti
    g1_w_shortsbr01.uti
    g1_w_shortsbr02.uti
    g_w_dblsbr001.uti
    g_w_dblsbr002.uti
    g_w_dblsbr003.uti
    g_w_dblsbr004.uti
    g_w_dblsbr005.uti
    g_w_dblsbr006.uti
    g1_w_dblsbr001.uti
    g1_w_dblsbr002.uti
     
    Permissions:
    You are NOT allowed to claim this work to be your own
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Thanks to R2-X2 and djh269 for noticing that I forgot about the Solari Crystal and the Mask of Tulak Hord in the 1.0 release
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,051 downloads

       (4 reviews)

    9 comments

    Updated

  16. Children NPC Fixes

    A Mod for Star Wars Knights of The Old Republic and Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 29.01.2022
     
    Installation:
    Consult this readme's description and the mod screenshots on Deadlystream to select which fix option you'd like to install.
    Open the folder which contains your fix option and drag or copy the texture/textures within and drop or paste them into your Kotor 1 or 2 Override folder.
    Recommendation from the mod author: Do NOT install the Caucasian Head option with the Tanned Hands option.
     
    Uninstallation:
    Delete the N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga files from your Override folder.
     
    Description:
    The Children NPCs in both Kotor games have a few graphical inconsistencies with them, especially the female NPC. The ideal fix for these problems
    are entirely subjective with multiple solutions for the same problem, this mod is a "pack" of different fixes which will allow you to fix the bugs the way you see fit.
     
    The fix options:
    Bug A: The female child has a tanned head with white hands, thus resulting in mismatched skin.
    Fix 1: Caucasian Head, thus matching the head with the hands
    Fix 2: Gloved Children, covering the male and female hands with gloves thus hiding the hands.
    Fix 3: Tanned Hands, thus matching with the head.
    Bug B: The female child NPC uses the same hand texture as the male child, thus resulting in the female having masculine hands.
    Fix 1: Smooth Hands, this fix will smoothen out the hand textures. This option also has sub-options with smoothed Tanned Hands and a male version of the smoothed hands.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Would be incompatible with any mods which modify N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga.
    This mod is fully compatible with Star Wars Knights of the Old Republic 2: The Sith Lords.

     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks to:
    Sith Holocron: For his feedback on my early mod screenshots.
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    13,668 downloads

       (0 reviews)

    4 comments

    Updated

  17. Davik's Upgradable Armor Mod

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 05.7.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    Davik is the Crimelord of Taris and is a member of the Exchange. During your travels you get to steal his ship the Ebon Hawke and witness his death and
    collect the fancy armor he wore and a few other items. Though this armor is good armor near the end of the game it becomes kinda useless but this mod
    should fix that. If you were to try out the game cheats you will notice there are 3 cheat codes that give davik's armor.
     
    g_a_class6007
    g_a_class6008
    g_a_class6009
     
    The "g_a_class6007" is Davik's armor while the others arn't but there stats suggest Davik's armor was going to be upgradable at one point but it was likely cut
    due to it being to strong and it wasn't restored in K1R for probably the same reason or was overlooked since this is a minor thing.
     
    So this mod basically makes Davik's armor upgradable so it can be made more useful near the end game.
     
    Stats:
    Armor reinforcement: 2 Defence Bonus
    Mesh Underlay: Damage resistance: Cold 20%
    Damage resistance: Fire 20%
    Immunity: Mind Effecting
     
    Known Bugs:
    None that I know of but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with anything that changes g_a_class6007 or with anything that removes Davik's armor from Davik (Than this mod wouldn't have effect)
     
    Permissions:
    If you want to include this in your own mod please PM me on Deadlystream first(I will likely say yes)
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,100 downloads

       (8 reviews)

    7 comments

    Updated

  18. Bounty Hunter Starport Visa Fix

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 13.01.2018
    Release Date 1.1: 02.06.2018

    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    On Onderon you encounter two bounty hunter ambushes. The first one led by a Rodian provides no reward and is unavoidable while the second
    bounty hunter ambush is led by a Twi'lek who can be persuaded to not attack you if Goto is in the party, this is all well and good until you realize that the Twi'lek carries the Bounty Hunter Starport visa which can be used to make an open Starport visa later on and the only way to obtain his visa is to kill him and his bounty hunters. This mod swaps the visa so the Rodian in the first ambush carries the visa meaning you can still get the Bounty Hunter visa and spare the Twi'lek bounty hunter.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Is incompatible with anything that edits "npc_bhunter1.utc", "pl_bh_visa.uti", "pl_visa_sliced.uti" and "th_lead.utc"
    This mod is compatible with NPC Overhaul but the Twi'lek bounty hunter won't have his NPC Overhaul
    gear instead he will have his Vanilla gear
    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for such an amazing game
    A Future Pilot for editing the Visa files
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    5,036 downloads

       (2 reviews)

    4 comments

    Updated

  19. Kotor II Restored Content Plus

    A Mod for Star Wars Knights of The Old Republic II
    Author: N-DReW25
    1.0.0 Release Date: 18.05.2025

    Installation:
    Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions.
    It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional.
    This mod is divided into two parts, the HoloPatcher component and the Override Component.
    To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder.
    To install HoloPatcher Component features, simply click on the HoloPatcher.exe, pick your desired restoration, click install, and sit back and watch the installer do its magic.
    WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Do note that this mod is highly decentralized, whilst this gives you the ability to pick and choose what you'd like it also means you'll have to install each feature individually if you want them all.

    Description:
    The Sith Lords Restored Content Mod (TSLRCM) is the mod that saved Kotor II after its disastrous December 2004 release that saw the game practically unfinished and riddled with annoying bugs. This mod is THE number one go-to mod for Kotor II, it's so popular that Aspyr "tried" to bring the mod to Nintendo Switch via a DLC and when that DLC was cancelled there was an uproar amongst Star Wars fans for having done this.
    Despite the claim that TSLRCM fixed the bugs and restored the cut content, that factually isn't true. There are many bugs that TSLRCM missed and there is cut content still being found in the game files to this very day, though just because these bugs and cut content exist doesn't mean they could/should be fixed/restored.
    Things like M4-78 and the GenoHaradan go beyond the scope of TSLRCM's goals and as such were restored as standalone mods rather than being part of TSLRCM, cut content like Lt. Yima's quest has hardly anything left to restore except for a typo riddled dialogue for Yima and journal entries, and bugs like the Mandalorians on the Ravager having Dark Jedi soundsets are so obscure and easily missable that it hardly justifies a TSLRCM update.
    As is stands, TSLRCM 1.8.6 is seen by many as being 'completed' - that it succeeded in doing what it set out to do.
    Enter stage the Kotor II Restored Content Plus mod, I mod I've thrown together to restore even MORE cut content to Kotor II (more bug fixes can be found in N-DReW's Bug Fix Collection for TSL).
     
    What's Restored in K2RC+:

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
    The "Street Dancer Restoration" is supposed to have music play when you are within their vicinity, though as of right now the music is silent in-game.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Dashus: For kickstarting the Kotor restoration efforts with TSLRP!
    Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place!
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel and for keeping the cut content in the files!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For maintaining the HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,529 downloads

       (1 review)

    23 comments

    Updated

  20. Female Dark Jedi Restoration

    Female Dark Jedi Restoration
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 11.05.2017
    Release Date: 9.07.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    Before the game's release, Bioware released a bunch of preview screenshots of the game. Two of those screenshots showed the dark Jedi trio encounter on Tatooine however something
    I noticed was instead of three male dark Jedi like in the vanilla game there were two male Dark Jedi and one female dark Jedi. Female Dark Jedi ARE definitely seen the game however they
    were seen after the Leviathan Mission so what this mod does is replace one of the three male Dark Jedi on Tatooine into the original female dark Jedi that was scrapped before the game's release.
     
    WARNING: This mod requires K1R to work
     
    Known Bugs:
    None known however in the Bioware photo the trio all had normal lightsabers instead of a double bladed lightsaber, dual wield short sabers and a lightsaber. It can be assumed the
    double bladed lightsaber and short lightsabers weren't ready at that point so the dark jedi in this mod still have their double bladed lightsaber, dual weild short sabers, and a lightsaber.
     
    Future:
    I may make it so a female dark jedi is in the trio on Kashyyyk and maybe place a few on the Manaan Sith Base
     
    Incompatibilities:
    None known
     
    Permissions:
    Do NOT claim credit for this mod and do not use assests from this mod without my permission
     
    Thanks:
    The entire K1R team for making K1R and restoring most of the cut content
    Bioware for such an amazing game and releasing the preview screenshots
    SithSpector for giving the people of Deadlystream a link to the Kotor website arhceive where I obtained the Preview Screenshots
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,271 downloads

       (4 reviews)

    9 comments

    Updated

  21. Quarterstaff Replacement Pack for K1

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 04.01.2023

    Installation:
    Copy & Paste the files inside the "For Override" folder and place them into the "Override" folder inside your "swkotor" directory.

    Description:
    Since the 2010s, there have been many attempts at creating high quality models and textures for the weapons found in the Kotor games, however, there are several types of weapons which don't have any HD mods in 2023: Gamorrean Battleaxes, Stun Batons and Quarterstaffs.
    But some of you might recall DeadMan's Quarterstaff Replacement Pack from 2012 which replaced the Quarterstaff models with high quality models and textures... this mod was made for Kotor 2 though and was never ported for K1 players to enjoy... until now!
    10 years after the release of the original, the Quarterstaff Replacement Pack has now been ported to K1 replacing the Quarterstaff and the Massassi Battle Staff.
    Quarterstaffs can either be bought from merchants or wielded by NPCs as weapons (such as the Black Vulkars and Outcast NPCs on Taris)

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    It should be noted that the Massassi Battle Staff sometimes doesn't extend if equipped when the player is doing the "battle pose" animation. The weapon will be able to extend once this animation stops.

    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    You are free to use this models as you like as long as you give proper credit to DeadMan.
    Under NO CIRCUMSTANCES CAN ASSETS OF THIS MOD TO BE UPLOADED TO STEAM WORKSHOP.
     
    Special Thanks to:
    DeadMan: For the original mod!
    SithSpecter, RevanDark and AshuraDX: Assets used in the original mod by DeadMan!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    13,963 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Red Lightsaber Crystal Fix

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 12.09.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    When searching through the K1 textures I found an unused familiar red lightsaber texture that after playing a bit of TSL I soon realised it was the red lightsaber crystal icon
    that is used in TSL. So after looking at the red lightsaber crystal K1 uses I soon discovered it was a power crystal icon and not the intended red lightsaber crystal icon so what this mod does is fix/restore
    the previously unused red lightsaber crystal icon into K1.
     
    Note: I also found unused crystal textures in K1 that appear in TSL though those mods will be coming soom
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Incompatiable with anything that edits "g_w_sbrcrstl18.uti" though I know none that edits that file
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,964 downloads

       (10 reviews)

    2 comments

    Submitted

  23. N-DReW's Dark Jedi Robes

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 8.10.2016
    1.1 Release Date: 24.04.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    In May 2016 I created a mod called Dark Jedi Icon Fix that turns the Dark Jedi Knight and Master robes into there correct icon though recently I figured out a way
    to make the Dark Jedi Robes match their original icons so what this does is change the Dark Jedi Knight and Master robe texture to look like there original icons.
     
    In 1.1 I have included the female robe texture
     
    Known Bugs:
    Though this is my First Retexture Mod this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with anything that changes the Dark Jedi Robe and Dark Jedi Knight robe texture this includes any robe reskin mod.
     
    Upcoming:
    The Female version of the robe
    Possibly make the rest of the robes like the Dark Jedi robe
     
    Permissions:
    You may NOT claim this mod as your own.
     
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool, Gimp and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,038 downloads

       (5 reviews)

    0 comments

    Updated

  24. Exile's Saber Fix

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 19.02.2022
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    After escaping Peragus, Atton will ask you questions regarding your Lightsaber. Was it a single-bladed hilt or a double-bladed hilt? What colour was it? It wasn't red, was it? 
    All together, you can select a Single or Double-Bladed Red, Blue, Purple, Yellow, Green, Silver, Orange or Viridian Lightsaber. If you can't remember what color it was, the game will pick Cyan for you.
    But aren't we forgetting something???
    At some point in development, Obsidian intended to add Bronze Lightsabers to the game. This colour has been thankfully restored in TSLRCM, however, you cannot select Bronze as the Exile's Lightsaber colour. 
    In addition, you also cannot select the Short-Bladed Lightsaber as your weapon type either (Which is strange as all the coding existed for both of these to be possible).
    What this mod does is that it will allow the player to also select Bronze coloured or Short-Bladed Lightsabers as the Exile's past weapon. If you select any of the restored colour/hilt then it will appear in the Jedi Temple scene as well as in the hands of Atris later in the game.
    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
    Thanks:
    Ebmar and JCarter426: Feedback
    Darth Ty: Suggesting I release this as a standalone mod
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    8,020 downloads

       (0 reviews)

    4 comments

    Updated

  25. Unofficial K1CP Tweak Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.6.1 Release Date: 12.05.2024

    Installation:
    This mod requires the Kotor 1 Community Patch to be installed FIRST before ANY other mod: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
    Alongside the "Readme.txt" file will be the following folders:
    "Override Mods"
    "TSLPatcher Mods"
    * To install Override Mods, open the Override Mods folder and select which mod you'd like to install and simply copy the files within the mod folder into your swkotor "Override" folder.
    * To install TSLPatcher Mods, simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic (Do note: This mod, as of version 1.0.0, only has a single TSLPatcher mod). 

    Description:
    9 years ago, Pavijan357 released their Unofficial TSLRCM Tweak Pack. That mod changed numerous aspects of TSLRCM based on Pavijan's personal tastes including, but not limited to, the removal of Kaevee or the restoration of Saedhe's original generic head.
    This mod uses that concept and applies it to the K1 Community Patch where I change, revamp or remove certain features of the K1 Community Patch based on my own personal opinion on that particular feature.
    Features:

    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com

    Incompatibilities:
    Report further any incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    Do NOT claim credit for the K1 Community Patch or any of its integrated mods, please consult the K1CP developers for permission to utilize their assets in your own mod.

    Thanks:
    A Future Pilot: For kickstarting the K1 Community Patch mod!
    DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
    DarthParametric again: For improving the mod logo on the main download page!
    Bioware: For such an amazing game!
    Stoffee: For TSLPatcher!
    Fred Tetra: For Kotor Tool!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,664 downloads

       (0 reviews)

    9 comments

    Updated