DarthRevan101

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Everything posted by DarthRevan101

  1. Please feel free to do anything you like with HK48 (that goes for all of my mods too - just mentioning because coincidentally i just got asked this about my other mod). I haven't used discord very much but I did join the Holocron Toolset discord, is that a general KOTOR modding one? (yeah LOL I'm really not a gamer besides the kotors). I'd be happy to talk about it though. I've been looking forward to playing Expanded Galaxy for so long btw! It's one of the only mods I've ended up hearing about about during my hiatus from this site If I do get time to finally fix this I'm also gonna need to turn my head to my mandalorian mod that's had a game breaking bug in it ever since release.
  2. Update/Not really an update: I was about 16 when I thought this mod was about 30 minutes away from it's first release, now I'm 23 and it's still in pretty much the same place it was then. I'm not really sure how that happened but I promise it's been haunting me the entire time. Since my last attempt getting back into this about a year ago (could never figure out how to get SithCodec to get the dialog to play on steam), I've had computer trouble that almost resulted in all the files being permanently lost. That scare would've be the perfect motivation to finally just get it done if it hadn't left me without a laptop or computer that can run games for the foreseeable future. Because of this I've decided I''m finally just going to release HK-48 as is. I probably should've done this years ago but I kept holding off because every time I was convinced it would be silly to release it incomplete when it's so close to done. I don't really like the idea of releasing it incomplete and I'm not expecting anyone to finish it for me or even really anyone to still be interested after so long (willing to bet the guy this was originally a mod request for before i got carried away isn't still around), because someone took the time to do the voice acting for this and did such a good job that I need to upload it just to make sure that work is never lost forever. I've attached the folder basically as-is from what I could recover from when I was last tinkering with it. It has the TSLPatcher installer so there shouldn't be much issue getting to play it. I have no idea if the voice lines will play in game, there's several versions of the lines in the attached folder all formatted in different ways by the SithCodec but none worked. I can't remember much specifics so I probably can't be much help. I'll try and tidy up the files and do a proper release for it (would something like this be a modder's resource or can you label unfinished mods on the main page, i can't remember?) because it would be nice for people to see it. Like I said I'm not expecting anyone to finish it for me, but I'll still probably do a run-down in the read me of exactly what needed fixing/finishing and what stuff still needed implementing (iirc it's literally just scripts to position HK-48 properly during the cutscenes - you'll need a door unlocker armband because HK-48 gets stuck behind a locked door). There may be other bugs you come across if you play, if you encounter any please let me know. TL:DR; I'm still committed to finishing this mod (don't laugh), but nearly losing all the files recently made me think I should upload it as-is so it doesn't get lost forever. HK-48 [WIP].zip
  3. While I'm at it can i report my own files as being broken? I need to fix my mando armour mod ASAP

    1. N-DReW25

      N-DReW25

      You could just type in the comments of your mod something  along the lines of "DO NOT DOWNLOAD THE MOST RECENT VERSION WHICH IS VERSION X. UPDATE TO FIX BUGS IN VERSION B IN PROGRESS" or something like that.

  4. honestly, it's quite awkward: you have to kill a tach and pretend it was him. I know it's silly but the dialog and scripts around Rulan was more complicated than i thought so i just tried to make do (especially for my level of modding). If i can find a better way it'll be in the next update! BTW when i next update this mod i might change it so you don't gain any lightside points (as suggested), you just dont get any darkside points. I think that makes more sense in-universe, but i wanted to create an alternative for lightside players so i'm not sure.
  5. i need to update a couple of my mods - specifically my K2 Mandalorian Armour one and Genoharadan LightSide. Posting this update so i don't forget (or at least if i do i'll get the shame i deserve).

  6. True. To be honest, there's very little left to compete, it's just been so long for me that I've forgotten how to do it (I think all that's left is some scripts to position HK48 at the right area during cutscenes). I once took some sage advice that I should never ask for voice work until the mod was 100% complete, and here I am several years later, when once I arrogantly thought it was ready at 98%. So, yeah, I def regret not taking that advice. HK-48 means a lot to me personally, so I do promise that I will finish it when I can. I just need to relearn KOTOR modding in the meantime.
  7. this is new to me, i'll try to figure it out. I don't have much to update since I've just been really busy with life and uni and stuff. That said, it would be such a shame to let this project go to waste, especially since I have such amazing voicework provided by UnusualCharacters. I am committed to finishing and releasing this mod when I can, I just don't really know how soon that will be.
  8. having some trouble working out how to get the voice to play. right now it just skips like there's no voice files attached, but i don't know how to fix it. the only change is that i now use the Steam version of the game, but otherwise everything's the same from when it did work just fine. i've tried putting the .wav files in StreamVoice and Override but nothing seems to work. Is this a Steam thing or am i misremembering something else?
  9. The HK-48 mod i was working on a few years ago, i feel a huge obligation to complete simply bc it was SO near completion. Just a couple of scripts and it could've been released. I was so happy with it was well i think i'm gonna try my hardest to finish it within the next few days.

    1. Sith Holocron

      Sith Holocron

      Good luck. How compatible would it be with things nowadays?

    2. LoneWanderer

      LoneWanderer

      Cool. The HK-48 mod was an interesting idea to improve the HK-factory experience. Good luck with the revival of the mod!

  10. Definitely something I could do or at least think about but I've been really really lazy with HK-48 as it is so it'll have to be when i'm a bit less busy.
  11. I really like this idea of enhancing some of the various characters throughout the game. I once thought of doing something similar by giving unique appearances/items to some of the named characters that just look like generic NPCs (the Genoharadan for example). Good luck with it I'm very impressed with what's been done so far!
  12. Don't worry I've come across this as well, I didn't realise that some of the dialog files were used in other parts of the game. I'll fix this when i get some time
  13. Been working on yet another Recruitable Maxis update lately, part of which includes giving a new voice to the Spirit you encounter on Korriban. (don't tell anybody but it's the Gran voice from K2 with reverb). If anyone's interested in how it sounds, here's a video. 

     

    1. ebmar

      ebmar

      Nicely done! Maybe if you change Maxis' animation at 1:46 [which pointing to he's finally be able to overcome the screaming voice on his head] back to the usual dialogue animation, the result would be somewhat nice, and fit with the situation also. And if you don't mind to change that typo there- decieved should be typed as deceived, I believe.

  14. Had a few fairly big setbacks with HK-48 but I'm still really excited to bring it out. I've got more time now so hopefully I can re-do what I've lost and polish it up.

    1. jc2

      jc2

      Looking forward to its completion!

  15. Quick update at where I'm at with testing: HK-48 is a little too OP so I'm going to take another look his character to make him more balanced. I'm also just learning how to use script parameters so I'm gonna be rewriting some of the scripts to decrease the amount of files and make things a bit smoother. Other than that everything seems to be working just fine, but I've not yet tested all the endings to the HK Factory. Don't want to promise anything yet but I'm really close to getting this finished and released. If anyone's interested here's a little look at HK-48:
  16. HK-48 is in its final stages, and now is fully voiced thanks to UnusualCharacters! All that's left to do is finish adding the audio and then test it all out. Here's a little look the new character:

     

    1. UnusualCharacters

      UnusualCharacters

      So fun to voice this character, glad to be a part of it! Loved the writing, felt straight out of the game.

    2. ebmar

      ebmar

      Seriously, those lines were hilarious! 😂 Loved the writing; as UnusualCharacters said:

      Quote

      felt straight out of the game.

      :cheers:

  17. I've hit a slight problem. I recently reinstalled the game and now when using KotOR Tool for K2 scripts I get an error saying "Value cannot be null. Parameter name item." Since most scripts from K1 work on K2 i should be able to work around it but I'd still like to know what the issue is/
  18. Good news, this project is getting very close to completion. I decided not to edit all the cutscenes, since I couldn't find a way to incorporate HK-48 without it feeling awkward. All I've got left to do is add scripts to those cutscenes to make HK-48 fit in and not get in the way. One thing I'm considering but not certain of, is whether HK-48 should show up on Malachor during the scene where HK-47 kills G0-T0. I assume it wouldn't be that difficult to do but I'm just wondering if it's a good idea.
  19. So I've decided that I'm going to edit at least the important cutscenes to include HK-48, however the problem is that the dialog file hk50.dlg is used other times throughout the game so changing it and putting it in the Override will change all the instances. I'm pretty sure the only way around this is to edit the dialog in the .mod file, but I don't know how best to go about it. Can this kind of thing be done with the TSLPatcher or something similar, or am I just gonna have to remake the .mod file and replace the original?