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Showing content with the highest reputation since 08/27/2010 in File Comments
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5 pointsI have to say that I like the idea of the mod, but it just destroys the vanilla atmosphere in my opinion. I don't want to buy 2 mantles of the force of the force from a fish seller on Manaan and there are certainly not 20 battle armors of Cassus Fett. Other traders become useless with this mod, for example the one on Korriban with the exclusive stuff. Why should I buy that +5 glove from him if I can get it cheaper from a pazaak player on Tatooine. I ended up removing this mod, even though I really like the concept, if it only was better balanced.
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4 pointsI like the idea of this mod, because it fits my head canon for one of my player characters. She's a light side Jedi Guardian, but she started out as a Scoundrel. Her story is that she didn't like the idea of becoming a Jedi, which normally means giving up all her freedom for the rest of her life. She agreed to do the Jedi training on Dantooine only because the Jedi Masters told her that Malak would hunt her down and kill her anyway if she didn't. So, she decided that she would be a Jedi only as long as Malak was still alive, and then she would quit the Jedi Order and go back to being a Scoundrel. Therefore, right after killing Malak, she takes the Ebon Hawk and does a runner! Bastila, Juhani and Carth aren't impressed, but don't dare to try and stop her as she's way too powerful. Jolee, Canderous and Mission just think it's funny!
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4 pointsTo fix the saber workbench issue, a crystal UTI needs to be added to the mod. The resref for this is the "template" referred to in upcrystals.2da. Additionally, the longmdlvar therein needs to point to the hilt UTI, which is j_juhsaber01 in this case. For future users, @Stormie97 will need to rectify this with an update to the mod. Fortunately, thanks to a handy tool by @VarsityPuppet, it's possible to fix this for anyone that has already installed the mod (at least for those on Windows). Grab the ZIP below and extract it somewhere. Copy the upcrystals.2da file from your Override folder, paste it into the extracted PATCHER folder. Run the BAT file and follow the prompts and it will patch your 2DA with the corrected values. Copy and paste upcrystals.2da back into your Override folder. Also make sure you grab the UTI and TGA from the FOR OVERRIDE folder and paste those into your Override as well. Stormie97_Juhani_Saber_Patch.zip
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4 pointsIn an attempt to save this mod... here are some REAL instructions It's actually very easy so don't freak out Let me start by saying, the file that he calls "Part 10" is actually named "TELOS Extract Manually". Yes, the one without all caps is part 10 1) First up, you will need a program that the author clearly believes everyone should know about for some reason... I certainly hadn't heard about it until now Called XnView. Download it from here https://www.xnview.com/en/ We won't use it 'til the later steps, we're just getting this out of the way now. Don't worry, it's less steps now than the initial instructions make it seem. I assume thats for an older version 2) Download all RARs from here 3) Extract the two RARs called "EXTRACT MANUALLY" and "TELOS Extract Manually" (this second one is "part10") and manually copy or move all their contents into KotOR II's "Override" folder Yes, we're doing part 10 out of order. It's easier for us this way as these are the only two folders out of the bunch that we can handle like this. This is only because the author obviously forgot to add it in the initial upload 4) Now, Extract the contents of parts 1 through to part 11 (with part 10 missing obviously as we've already done that) INTO A SINGLE FOLDER! What I mean by that is, don't just make a folder with the folders inside for "TELOS Part 1", "TELOS Part 2" etc. All the contents from each RAR need to be in the same single folder. Note: For some reason, when doing this, there was a file or two that needed to be overwritten. I'm assuming this due to some sort of update the author made 5) Now we're moving on to the XnView stuff. Open any one of the extracted files i this new folder we've made with XnView For me, it opened full screen for some reason so if that happens for you, just press escape. You should now see all the files in the folder in a viewing window within XnView 6) Select all the files by pressing Ctrl+A 7) With all files selected, go to Tools > Batch Convert 8 ) Set the output folder to KotOR II's "Override" folder and press "Convert" on the bottom right of the window DONE. Enjoy! Avs
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4 pointsCould we potentially get a version with a static background maybe? I love the background that the portrait has at the moment, but it doesn't quite match the typical pastel colored scheme that allot of other portrait mods/reskin mods have is all... not that it takes away from the mod at all or anything
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4 pointsA vast improvement over the vanilla KOTOR skyboxes, Kexikus. This collection of KOTOR skyboxes felt vibrant and more alive. Manaan's underwater research facility's sunlight through the water was a subtle and interesting touch. Korriban felt like an old, dusty place of extreme evil belied by the calming twilight of its sun and the expansiveness of its mountain ranges that impress a beautifully desolate world. There were what looked like recycled rudimentary cloud designs between Dantooine and Korriban which I thought seemed statical amid the rest of their environments. I admire your work - and something I think could make you even better is observing how detail and pattern can create dynamic skyboxes from static textures like in Xarwarz's Dantooine 2012 (illusion of movement) and Vurt's Exterior Textures part 2 mod (depth through pattern), respectively. You're giving me another reason to do another tour through KOTOR! Keep on keepin' on!
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4 pointsPeople may say this ruins the balance of the game, but I say who cares?! And really, that only works in a non-SW sense. If armor actually restricted one's ability to use the Force, how is Darth Vader, who's so much machine, able to do all that he does? Or in KotOR 1, you battle Darth Bandon who uses all these supposedly restricted by armor Force powers, then when you defeat him and take his armor, you somehow aren't able to use the exact same powers he was using not a minute earlier! This mod was AWESOME!!! There are only so many times you can wear the unrestricting Jedi robes or the Jal Shey armor before it get's boring. How nice it was to be able to use the Force while wearing awesome looking armor!
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3 pointsI, as other have said, understand your viewpoint as regards restored content and how you would like to have as much of it as possible. There's no issue with that, or with recommending such content to other users. However, with that being said, saying something specifically like this does not do your viewpoint any favors, because realistically what you're suggesting is almost certainly false. To my knowledge--and I have had many, many years to look--no KOTOR developer has ever come forth and stated that any content cut from the basegame was removed due to time constraints. There is reasonable indication that SOME of the content was cut due to technical limitations (be they engine or enduser hardware) or persistent bugs/unintended consequences with attempts to implement them (such as the Iriaz), but the amount of content to which that does--or even could--apply is miniscule as compared to the volume of restorations that K1R makes. As @N-DReW25 pointed out, fundamentally there are several parts of K1R which simply cannot be "intended" because there was not enough in the game files to even restore and most of the content as implemented is fanmade. But for the sake of making a good-faith argument I'll ignore those cases and focus solely on fully developer-produced content that K1R restores. Unlike in the case of KOTOR 2's development, KOTOR was not rushed. Indeed, far beyond not being rushed, BioWare actually deliberately took an additional six months of development time before the game's release to iron out bugs, polish content and ensure that the game released in a completed state. And I am not talking about the six-month delay after the Xbox release of the game before it was ported to PC, I am referring to a very well-documented six-month delay prior to the game's initial release, which BioWare employees specifically said was undertaken in order to deliver a fully polished and well-made product, even though the game was already A-Z playable at the time of the original intended release date. With this in mind, why would all this cut content exist? Sure, perhaps there would be some here or there that BioWare couldn't have gotten around to in the six months of extra time they had, but not the amount left lying around that K1R has available to restore, and as Drew notes K1R doesn't even restore everything there is! Why might this be? The most probable answer is quite simply that most of that content was cut entirely purposefully. This happens in game development literally all the time--if a sequence doesn't flow well (such as dragging on, or having an impact on the game's balance due to its existence); if a particular item is nonsensical or overbalanced; if a character is seen as superfluous or distracting. Game developers are not gods. Often they design things that they believe will be impactful and well-received at the point they design it only to discover in live testing that the implementation is simply poor, or functioning unintentionally. And game developers (especially game developers in the early 2000s, driven by a razor-thin profit margin) do not operate under the same philosophy of "any content is good content" that some modern players do. They have the entire scope of the playerbase to bear in mind, many of whom would prefer a trimmer, leaner and more coherent experience than one with more content but less direction. So what do they do in those cases? They cut anything they can which they believe doesn't work and would leave behind an ultimately more balanced, coherent and enjoyable experience. Given that no BioWare dev I have ever seen has discussed any content cut from the game due to time constraints; the simple fact that the game lacked any meaningful time constraints at all, and even had an additional half-year of development time; and the reality that many of the things which K1R restores are sequences which one can easily see a dev viewing as disruptive (the third level of the Vulkar base would drag on to a casual player; the pillar reward on Lehon was overpowered; Major Hurka allows the player to bypass most of the Leviathan, which trivializes the game's design in that area, just to name a few), it is overwhelmingly likely that at least 50% of K1R's restorations, and likely much more than that, were cut fully deliberately. This is not to say that that content is bad, that you are wrong for wanting to use it, or that others should not use it if they have a mind. Users should always play with what they want to. However, it is unreasonable to cite developer intent when wanting to use K1R where parts of K1R are entirely fanmade and at least half of it was quite probably restored in spite of the developer's intent, not in line with it. I say again: there is NOTHING wrong with wanting to use that content. The developers are not infallible, and the game they designed was, at the end of the day, the game they believed would be best-received by the widest audience. For those who view any amount of new content as a blessing, K1R is wonderful. But saying that it's all as the developers wanted is simply an unreasonable claim, unless you can dig up an example of a BioWare dev actually arguing that there were significant cuts made to the game that they didn't intend for.
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3 pointsI'm posting this same comment on "PC Response Moderation" and "[K1] Improved dialog.tlk 1.0" as it relates to both. Really nice work done here and there and can't decide which one is best. I did found the occasional mismatch, like some word on VO but not in subtitle, or vice-versa. Random example: someone says "That's a very good thing" but the subtitle reads "That's a good thing", but those instances are so few and far between and just adjectives that I did not make a note of it. Still, there's just one (and only that one) line of dialogue that I can't get over: When leaving the Tatooine swoop track after becoming champion, a twilek asks the player for an autoprint. In the vanilla game the 1st reply option is "What? My autoprint? Are you serious?", to what the fan replies "Sure I am. (...)". Now in this modifications the player just says "My autoprint?", to which the twilek still replies "Sure I am." So, for a more fluid conversation the player should ask "My autoprint? Are you serious?" or the phrase "Sure I am." removed from the fan response subtitle. If you ever consider an update, please correct this. 🙏
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3 pointsWell, I've finished another playthrough with KotOR1, this time with Restoration version and I would like share in its page with all of you the -long- list of the MODs used, the vast most of them working fine and several of them without K1R compatibility officially confirmed. Installed step by step, planet to planet (or module to module of the game) for avoid as much as possible conflicts between them or possible bugs. In strict order of installation: - Brotherhood of Shadow: Solomon's Revenge 1.5 https://deadlystream.com/files/file/761-brotherhood-of-shadow-solomons-revenge (Installed after a fresh KotOR installation before start the Playthrough). Aside its own bugs I found some problems with it later on in my Playthrough with Shadow already recruited but reinstalling the entire MOD solved it. - KotOR 1 Restoration 1.2 https://deadlystream.com/files/file/558-kotor-1-restoration (Installed before starts the Playthrough). With a lot of problems in Taris Vulkar Base Second Level. - KOTOR 1 Community Patch 1.7 https://deadlystream.com/files/file/1258-kotor-1-community-patch (Installed before start the Playthrough). - Jedi From The Start 2.2.0 by darthbdaman https://deadlystream.com/files/file/174-jedi-from-the-start (Installed before start the Playthrough). - Sith Stalker 0.9 by jonathan7 https://deadlystream.com/files/file/350-sith-stalker (Installed before starts the Playthrough). Working fine but with the odd issue that the Stalker takes the skin and robes of Akirakon Sin from BoS SR. - Character Start Up Change 1 by jonathan7 https://deadlystream.com/files/file/349-character-start-up-change (Installed before start the Playthrough). - Health Regeneration by MVacc224 https://deadlystream.com/files/file/458-health-regeneration (Installed before start the Playthrough). A small issue, every time I enter a new area the Health Points and the Force Points are a little decreased for automatically start to refill. - Carth's Republic Uniform and Flight Suit by Marius Fett https://deadlystream.com/files/file/231-carths-republic-uniform-and-flight-suit (Installed before meet with Carth in the Endar's Spiral). - Enhanced Merchants by Shem https://deadlystream.com/files/file/697-enhanced-merchants (Installed before reach Taris, at the end of Endar's Spiral. I suppose it can be installed while in the Hideout before exit to South Apartments for the first time, where you find the first merchant of the game. I didn't remember that the Hide and SA are different modules). - Recruitable Maxis 1.5 by DarthRevan101 https://deadlystream.com/files/file/831-recruitable-maxis (Installed before reach Taris, at the end of Endar's Spiral). - Rece's Upgradeable Vanilla Robes 1.0 by Rece https://deadlystream.com/files/file/562-reces-upgradeable-vanilla-robes (Installed while in Taris) - Weapon Base Stats Re-balance (K1) by TK-664 https://deadlystream.com/files/file/1248-weapon-base-stats-re-balance-k1 (Installed while in Taris South Apartments). - Effixian's T3-M4 Blue & Red by Effix https://deadlystream.com/files/file/1013-effixians-t3-m4-blue-red (Installed while in Taris Upper City South before enter to Upper City North where is located the Droids Shop). - Animated Cantina Sign for KotOR 1 1.0 by Sith Holocron https://deadlystream.com/files/file/1129-animated-cantina-sign-for-kotor-1 (Installed while in Taris Upper City South). - Revan Items 1.1 by ChAiNz.2da https://deadlystream.com/files/file/85-revan-items (Installed while in Taris Lower City before enter Undercity for the first time). This MOD hasn't installer, just drag'n'drop files, it had a conflict -using the same file- with "upcrystals.2da" file from Recruitable Maxis 1.5. I decided merge both files and it seems has worked fine. I'm not sure when or why (I suspect due BoS SR) but at some point of the Playthrough, whatever clothes/armor you wear is always seen Revan's Armor. - Zaalbar's Items by Shem https://deadlystream.com/files/file/696-zaalbars-items (Installed while in Undercity before enter Lower Sewers for the first time). It didn't work (just found the normal items) but the files of the MOD were in my override folder so I tried with KSE and I got them. - Davik's Upgradable Armor Mod 1.0 by N-DReW25 https://deadlystream.com/files/file/890-daviks-upgradable-armor-mod (Installed before talk with Canderous to gain access to Davik's State). - Canderous Overhaul 1.0 by djh269 https://deadlystream.com/files/file/1065-canderous-overhaul (Installed before talk with Canderous to gain access to Davik's State). I think it can be installed before enter Lower City to see Canderous in the previous cutscenes with the new outfit. - Revan's HoodlessMaskless Flowing Robes For K1 1.1 by DarthParametric https://deadlystream.com/files/file/1099-revans-hoodlessmaskless-flowing-robes-for-k1 (Installed before board the Ebon Hawk for the first time at the end of Taris Davik's State). Besides I installed Revan's Flowing Cape and Belt Fix 1.1 by Sithspecter https://deadlystream.com/files/file/709-revans-flowing-cape-and-belt-fix as is recommended and the result was that the Starforge Robes stay static while the robes from Revan Items 1.1 MOD, before static, now had movement. - Lightsaber Forms by deathdisco https://deadlystream.com/files/file/586-lightsaber-forms-by-deathdisco (Installed before board the Ebon Hawk for the first time at the end of Taris Davik's State). - Dantooine Training Lightsabers 1.0 by Kexikus https://deadlystream.com/files/file/704-dantooine-training-lightsabers (Installed before board the Ebon Hawk for the first time at the end of Taris Davik's State). The reason of install these lasts MODs while in Taris is that when we board the Ebon Hawk the game place us directly in the landing zone, Jedi Enclave module, in Dantooine, a game module involved in these MODs. - Sherruk - Attacks With Lightsabers by Shem https://deadlystream.com/files/file/693-sherruk-attacks-with-lightsabers (Installed while in Dantooine before leave Jedi Enclave for the first time). - Juhani Real Cathar Head by miro42 https://deadlystream.com/files/file/702-juhani-real-cathar-head (Installed while in Dantooine before leave Jedi Enclave for the first time). - Bug Juhani's Quest (Installed while in Dantooine before leave Jedi Enclave for the first time). I'm sorry but I've lost the link and I have no idea where I got the file, so no link and no credits. - Junkyard ebon hawk rar by zane https://deadlystream.com/files/file/929-junkyard-ebon-hawk (Installed while in Dantooine before re enter to Jedi Enclave from the Courtyard for the first time). - Ebon Hawk Camera Replacement 1.0 by LDR https://deadlystream.com/files/file/827-ebon-hawk-camera-replacement (Installed while in Dantooine before board the Hawk for the first "normal" time). - High Quality Cockpit Skyboxes 1.0 by Sithspecter https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes (Installed while in Dantooine before board the Hawk for the first "normal" time). - The EbonHawk-HDTP R1 by desmasic https://deadlystream.com/files/file/442-the-ebonhawk-hdtp (Installed while in Dantooine before board the Hawk for the first "normal" time). This is a drag'n'drop files MOD and I've combined it with the files of Ebon Hawk Texture Enhancement 1.0 by Fallen Guardian https://deadlystream.com/files/file/282-ebon-hawk-texture-enhancement (drag'n'drop too) and some .txi files provided by ebmar . The result is excelent. - K1 Galaxy Map Fix Pack 1.1 by Kexikus https://deadlystream.com/files/file/1068-k1-galaxy-map-fix-pack (Installed while in Dantooine before board the Hawk for the first "normal" time). - Crystal Cave redux and upgradeable crystal 1.2 by djh269 https://deadlystream.com/files/file/1070-crystal-cave-redux-and-upgradeable-crystal (Installed while in Dantooine inside the Ebon Hawk). During installation I had 115 warnings although it has been working fine until find some troubles with the personal Crystal and dialogs later on. - Emperor Turnip's HD Gizka 1.0 by Emperor Turnip https://deadlystream.com/files/file/1190-emperor-turnips-hd-gizka (Installed in Dantooine while in the Ebon Hawk before reach Yavin Station for the first time). - Exar Kun Battle-suit 2.0 by xavier1985 https://deadlystream.com/files/file/286-exar-kun-battle-suit (Installed in Dantooine while in the Ebon Hawk before reach Yavin Station for the first time). - Tomb of Exar Kun by deathdisco https://deadlystream.com/files/file/587-tomb-of-exar-kun-by-deathdisco (Installed in Dantooine while in the Ebon Hawk before reach Yavin Station for the first time). - Kill Marlena 3.0 by jc2 https://deadlystream.com/files/file/1056-kill-marlena (Installed while in the Ebon Hawk before disembark on Tatooine for the first time). It worked fine except the very end part of the dialog that was not shown. - Easy Swoop Racing mod (sorry, I'm not found the author) http://www.geocities.ws/d333mods/minig.html (Installed while in Tatooine before enter Swoop Registration for the first time, although I think it can be installed anytime). Ok, ok... I admit I 'm not a good Swoop pilot... - Helena Shan Improvement by VarsityPuppet https://deadlystream.com/files/file/1218-helena-shan-improvement (Installed while in Tatooine before enter Anchorhead Cantina for the first time). - Quanons HK-47 Reskin 1.0 by Quanon https://deadlystream.com/files/file/1001-quanons-hk-47-reskin (Installed while in Tatooine before enter Droid Shop for the first time). - Desert Wraid & Shyrack Texture Fix by Red Hessian https://deadlystream.com/files/file/323-desert-wraid-shyrack-texture-fix (Installed while in Tatooine Anchorhead, before enter Dune Sea for the first time). - Emperor Turnip's HD Dewback 1.0 by Emperor Turnip https://deadlystream.com/files/file/1189-emperor-turnips-hd-dewback (Installed while in Tatooine Anchorhead, before enter Dune Sea for the first time). - Sandpeople Disguise Drop Fix 1.0 by Kexikus https://deadlystream.com/files/file/540-sandpeople-disguise-drop-fix (Installed while in Tatooine, Anchorhead, before enter Dune Sea for the first time). It hasn't worked to me and after some failed tests I uninstalled it. - Korriban Academy Workbench 2.0 by InSidious https://deadlystream.com/files/file/375-korriban-academy-workbench (Installed while in Korriban, Dreshdae, before talk with Yuthura to gain access to Sith Academy). - No Random Fighter Battles v1.0 by Antonia https://deadlystream.com/files/file/807-no-random-fighter-battles (Well, no many words needed, I'm a better gunner that a Swoop pilot but it's more a no waste time matter than enjoy playing the mini-game). - Day Kashyyyk HD 1 by Dark Hope https://deadlystream.com/files/file/981-day-kashyyyk-hd (Installed while in the Ebon Hawk before disembark on Kashyyyk for the first time). - Remove Force Alignment Restriction 1.1 by N-DReW25 https://deadlystream.com/files/file/894-remove-force-alignment-restriction (Installed -partially- while in Kashyyyk, Great Walkway, before go down to Upper Shadowlands). This is another drag'n'drop files MOD and the partial installation is due another MOD I want install later on in Korriban's Tombs. Drag and drop files system permits it very easily. - Give Kinrath to Nubassa 1.0.0 by LDR https://deadlystream.com/files/file/1287-give-kinrath-to-nubassa (Installed while in the Ebon Hawk before disembark on Manaan for the first time). Really I don't know if the MOD works because talking with Nubassa the dialog option wasn't shown. After he leaves, checking my inventory I hadn't any Kinrath corpse and I'm not sure if I had sold before and, no corpses, no dialog option. - Revenge On The Sith (Lady) 1.50a by jc2 https://deadlystream.com/files/file/1178-revenge-on-the-sith-lady (Installed while in the Ebon Hawk before disembark on Manaan for the first time). - Shanilia 1.6ab by jc2 https://deadlystream.com/files/file/1044-shanilia (Installed while in the Ebon Hawk before disembark on Manaan for the first time). The MOD has been working fine but at the final cutscenes of the Pazaak Tournament in Manaan the game always crashes. I had to use a Savegame made before sign up for the tournament and avoid this part. Aside this problem the MOD has worked fine until the end of the game. - Genoharadan - Light Side by DarthRevan101 https://deadlystream.com/files/file/1031-genoharadan-light-side (Installed while in Manaan, Docking Bay, before enter West Central for the first time). - Animated Manaan Cantina Sign for KotOR1 1.0 by Sith Holocron https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1 (Installed while in Manaan, Docking Bay, before enter West Central for the first time). - Kylo Ren's Lightsaber by Sithspecter https://deadlystream.com/files/file/766-kylo-rens-lightsaber (Installed while in Manaan, Docking Bay, before go to Sith Base). - K1 Faster Scuba 1.0 by Future Pilot https://deadlystream.com/files/file/1297-k1-faster-scuba (Installed while in Manaan, Hrakert Station, before reach Sea Floor). - Leviathan Differentiated Dialogue 1.1 by Revanator https://deadlystream.com/files/file/895-leviathan-differentiated-dialogue (Installed while in the Ebon Hawk before leave Manaan -that was my case- and be captured by the Leviathan). - Party on the Leviathan! 1.1 by Fair Strides https://deadlystream.com/files/file/567-party-on-the-leviathan (Installed while in the Ebon Hawk before leave Manaan -that was my case- and be captured by the Leviathan). - Saul Karath's Pistol 1.0 by Revanator https://deadlystream.com/files/file/884-saul-karaths-pistol (Installed while in the Leviathan before reach the Bridge). - Spectral Ajunta Pall Canonical Appearance 1.0.0 by VarsityPuppet https://deadlystream.com/files/file/1276-spectral-ajunta-pall-canonical-appearance (Installed while in Korriban, Valley of the Dark Lords, before enter Ajunta Pall's tomb). - Improved Korriban Tomb Loot 1.0 by Revanator https://deadlystream.com/files/file/913-improved-korriban-tomb-loot (Installed while in Korriban, Valley of the Dark Lords, before enter any tomb). - Upgradable Sith Lightsaber 1.0 by GhostlyBreadbin https://deadlystream.com/files/file/910-upgradable-sith-lightsaber (Installed while in Korriban, Sith Academy, before talk with Uthar to gain access to Naga Sadow's tomb). - Juhani Romance Enhancement 1.0 by Kexikus https://deadlystream.com/files/file/772-juhani-romance-enhancement (Installed before reach the Unknown World). Another MOD that I don't really know if works. Playing with a female PC something must be happened that I couldn't get the romance with Juhani with the talk options, so I couldn't see the MOD working. Maybe I broke the romance somehow with the talks (really it would surprise me, and I don't know how or when) or simply the romance has been bugged some manner. - BK2's Recruitable Luo 1.0 1.0 by BK2-Modder https://deadlystream.com/files/file/765-bk2s-recruitable-luo-10 (Installed before reach the Unknown World). - Star Forge Door Fix 1.50 by jc2 https://deadlystream.com/files/file/1195-star-forge-door-fix (Installed while in the Ebon Hawk before leave the Unknown World and reach the Starforge). Surely I have overpassed some issues without realize, but I've passed most of the time enjoying KotOR and all these MODs and I've finished my Playthrough with no major problems. Thanks to BoS SR team, to K1R team and all of you who spend your time and effort to make KotOR greatest and making happy all those of us that like videogames and love the Star Wars Universe. Do not loosen.
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3 pointsOk, finished I'll tell you how I did with success (You must have the 3 archives): a) The original mod archive "Azgath N'Dul's Tonb 2.0" mod -->> http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ "Fixed changes.ini for DI's Tom of Azgath" -->> http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/ c) "Azgath N'Dul's Tomb Patch 2.2" -->> http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ Now: 1- Unzip all archives (a, b, c) in their own folder 2- Take the unzipped "b" archive (changes.ini) and put it in the "tslpatchdata" folder of the unzipped "a" overwriting the original "changes.ini" 3- Install the mod (Azgath N'Dul's Tonb 2.0) normally 4- Install now "Azgath N'Dul's Tomb Patch 2.2" normally 5- Enjoy this great mod 6- Don't forget the very important point 5 I hope has been helpful
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