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Showing content with the highest reputation since 08/27/2010 in File Comments

  1. 10 points
    You're asking if you can get the mod's content without using the mod?
  2. 9 points
    Everyone: "Oh goodie, JCarter426 uploaded another mod! I wonder what flawless, innovative, 10/10 mod he has graced us with this time JCarter426: "IsLaM iS mY aUtHoRiTy!"
  3. 5 points
    There has been an awakening......in KotOR Ep. VII mods!
  4. 5 points
  5. 5 points
  6. 4 points
    But you'd have to stop modding K1 and actually play TSL first to get any use out of it.
  7. 4 points
    In an attempt to save this mod... here are some REAL instructions It's actually very easy so don't freak out Let me start by saying, the file that he calls "Part 10" is actually named "TELOS Extract Manually". Yes, the one without all caps is part 10 1) First up, you will need a program that the author clearly believes everyone should know about for some reason... I certainly hadn't heard about it until now Called XnView. Download it from here https://www.xnview.com/en/ We won't use it 'til the later steps, we're just getting this out of the way now. Don't worry, it's less steps now than the initial instructions make it seem. I assume thats for an older version 2) Download all RARs from here 3) Extract the two RARs called "EXTRACT MANUALLY" and "TELOS Extract Manually" (this second one is "part10") and manually copy or move all their contents into KotOR II's "Override" folder Yes, we're doing part 10 out of order. It's easier for us this way as these are the only two folders out of the bunch that we can handle like this. This is only because the author obviously forgot to add it in the initial upload 4) Now, Extract the contents of parts 1 through to part 11 (with part 10 missing obviously as we've already done that) INTO A SINGLE FOLDER! What I mean by that is, don't just make a folder with the folders inside for "TELOS Part 1", "TELOS Part 2" etc. All the contents from each RAR need to be in the same single folder. Note: For some reason, when doing this, there was a file or two that needed to be overwritten. I'm assuming this due to some sort of update the author made 5) Now we're moving on to the XnView stuff. Open any one of the extracted files i this new folder we've made with XnView For me, it opened full screen for some reason so if that happens for you, just press escape. You should now see all the files in the folder in a viewing window within XnView 6) Select all the files by pressing Ctrl+A 7) With all files selected, go to Tools > Batch Convert 8 ) Set the output folder to KotOR II's "Override" folder and press "Convert" on the bottom right of the window DONE. Enjoy! Avs
  8. 4 points
    Direct Kolto injection. That is going to sting.
  9. 4 points
    The original version where InSidious got him to smile for the photo was way more creepy....
  10. 4 points
    Nice work. I'm glad somebody still cares about lowend PC players!
  11. 4 points
    Had I realized what this actually was, I would have nominated and voted for this as mod of the year, a joint effort from you and Quanon
  12. 4 points
  13. 4 points
    Could we potentially get a version with a static background maybe? I love the background that the portrait has at the moment, but it doesn't quite match the typical pastel colored scheme that allot of other portrait mods/reskin mods have is all... not that it takes away from the mod at all or anything
  14. 4 points
  15. 4 points
    To be fair, Squinquargesimus was his city name that was given to him as part of the refugee processing process. Great mod, def will have a permanent place in my override.
  16. 4 points
    is there a vid so we can see animation in action before downloading?
  17. 4 points
    Looks phenomenal! Any chance of a similar mod being added to Kotor 2? Cheers!
  18. 4 points
    I have to say that I like the idea of the mod, but it just destroys the vanilla atmosphere in my opinion. I don't want to buy 2 mantles of the force of the force from a fish seller on Manaan and there are certainly not 20 battle armors of Cassus Fett. Other traders become useless with this mod, for example the one on Korriban with the exclusive stuff. Why should I buy that +5 glove from him if I can get it cheaper from a pazaak player on Tatooine. I ended up removing this mod, even though I really like the concept, if it only was better balanced.
  19. 4 points
    A vast improvement over the vanilla KOTOR skyboxes, Kexikus. This collection of KOTOR skyboxes felt vibrant and more alive. Manaan's underwater research facility's sunlight through the water was a subtle and interesting touch. Korriban felt like an old, dusty place of extreme evil belied by the calming twilight of its sun and the expansiveness of its mountain ranges that impress a beautifully desolate world. There were what looked like recycled rudimentary cloud designs between Dantooine and Korriban which I thought seemed statical amid the rest of their environments. I admire your work - and something I think could make you even better is observing how detail and pattern can create dynamic skyboxes from static textures like in Xarwarz's Dantooine 2012 (illusion of movement) and Vurt's Exterior Textures part 2 mod (depth through pattern), respectively. You're giving me another reason to do another tour through KOTOR! Keep on keepin' on!
  20. 4 points
    Can I just say that this is the best quote I think anyone has ever given me?
  21. 4 points
    I can tell you enjoyed this...this station is a close fit for the mass effect citadel it shows in your work. Think you can mod the whole game? This is the best looking one so far...keep it going
  22. 4 points
    It's hard looking at the other t units after installing this mod, nice work!
  23. 4 points
    Awed Statement: Wow. That is amazing. Definitely another to add to my download collection. I love it even before installing it. Strong Opinion: This is definitely worth downloading and using.
  24. 4 points
    People may say this ruins the balance of the game, but I say who cares?! And really, that only works in a non-SW sense. If armor actually restricted one's ability to use the Force, how is Darth Vader, who's so much machine, able to do all that he does? Or in KotOR 1, you battle Darth Bandon who uses all these supposedly restricted by armor Force powers, then when you defeat him and take his armor, you somehow aren't able to use the exact same powers he was using not a minute earlier! This mod was AWESOME!!! There are only so many times you can wear the unrestricting Jedi robes or the Jal Shey armor before it get's boring. How nice it was to be able to use the Force while wearing awesome looking armor!
  25. 3 points
    To add, I am experiencing the exact same Dxun no cutscenes Issue. I've attached the install logs from my original playthrough w/ ~130 other mods, and the recent install log from today with only TSLRCM and M4-78ep, and HQ skyboxes. Although, from reading the above conversation, it looks like these warnings are all normal. Followed the uninstall instructions in the readme, and that did not help (maybe I missed a file, maybe it's not supposed to help. Idk) Did a complete uninstall of the game. Loaded a save from dxun, the cutscenes played fine. Installed TSLRCM 1.8.6, tested, everything was fine. M4-78ep installed, tested, everything fine. HQ Skyboxes installed third, no cutscenes. Was also unable to interact with the computer terminal for the droids on the crashed ship. I could loot bodies, talk to companions, and go through combat fine. I was able to play through Peragus/Telos/Nar Shaddaa without any issues. I think it may just be the first area on Dxun affected. Just went to the next module in the Dxun jungle and did get cutscenes and escorted to the base. 12-19HQSB2installlog.rtf installlog.rtf
  26. 3 points
    Bruh why his head green
  27. 3 points
    I thought we were way past April Fools now. Oh wait, I see this was uploaded and submitted then, but somehow only got approved 19 days later. Welp.
  28. 3 points
    It only applies once, when picking the lock it's used on. It's not on a timer like Force powers and shields.
  29. 3 points
    That looks absolutely incredible. Great job!
  30. 3 points
    To everyone experiencing this problem, I had the same one and realized I was using the wrong version of XnView. If you go to their homepage, the latest version is XnView MP 0.90. This won't work with what we're trying to do. Go here: https://download.xnview.com/old_versions/ and download XnView 2.33-win-full.exe, and then follow the instructions and it will work. You'll notice this is the same version in the tutorial.
  31. 3 points
    She's not invisible, she's chilling out in space: That's part of the mod, don't you know? OK, this issue baffled me for longer than I'd care to admit and I eventually tried the modding equivalent of throwing the empty gun at the other guy and it worked. I don't know why I needed to do it, or why it worked, but it seems to have. While I only applied the true fix to S_Female03, I rebuilt all the others during an earlier, failed attempt. Security should be tighter all around, but do let me know if another problem arises. The new version also includes an alternate texture option for the outfit (see the new screenshot).
  32. 3 points
    Nice. Honestly glad that somebody else took the screens and redid this mod, because chances are they have a better PC than the one I got, hahaha. Time to stick my old version in the nearest trash compactor.
  33. 3 points
    This mod works well; I encountered no bugs during my playthrough. The spliced dialogs are highly believable in-game. More importantly, and what I appreciate most about it, is that providing Revan with a more complete set of relationship possibilities makes the character more nuanced, believable, and customized, deepening the role-playing aspect (by putting more choice in the player's hands) and helping to tie the two games together (in the presence of K1 alternate romance mods that have existed for quite some time). Even though the romantic elements of TSL are pared down, it is great not to have romantic backstory imposed on you when your choices in the first game differed substantially. In extreme cases, the player might not even pick up on a Carth/female Revan romance angle in TSL, because they've always played female Revan w/ Bastila romance mod in K1. I also appreciate the work the author has gone through to package this up nicely, iron out the bugs, flesh out compatibility info, and provide all the steps needed to make the mod work from existing saves. It is really nice to have these alt-romance mods in bug-reduced forms.
  34. 3 points
    Wow, this is just what I was looking for
  35. 3 points
    I'm playing KoTOR 1&2 for the 1st time ever, a little late I know, but I hope their worth it, and as an experienced game player I know that Mods don't have to spoil games, but instead Improve games to be there absolute best, so before I play them, I've decided to get a few small mods that improve the look and feel of the game, without changing the story or gameplay, and out of the dozen I've seen so far, this is by far the most beautiful and polished, IMO, as such, I hope using this Mod will make my 1st time through the game even more Amazing, thank you for your hard work on making a dated game more Enjoyable
  36. 3 points
    Can there be a TSL patcher for this?
  37. 3 points
    Stallion Renier: http://www.nexusmods.com/kotor2/mods/10/?
  38. 3 points
    Yes, absolutely. I did the Telos Board Overhaul when i started modding, and this mod series benefits also from things i learned when doing the K1 Complete Overhaul.
  39. 3 points
    All I can say is thank you so much.
  40. 3 points
    Sorry to double post, but my solution was incomplete it seems. The menu works, but I can't select a color after I select a hilt, so the mod is still unusable.
  41. 3 points
    Ok, I've been able to finish Kotor2 with TSLRCM 1.8.4. GREAT WORK guys!! This post is for some info and basically for thanks everybody and make Kotor2 greatest that already was. I'd like to tell you the list of other mods I've used too in the same gameplay and the installation order, all of them, under these pages, compatibles with TSLRCM: - Ultimate Personal Items 1.1 -->> http://deadlystream.com/forum/files/file/30-ultimate-personal-items/ - Master Class Robes v3 -->> http://deadlystream.com/forum/files/file/517-master-class-robes/ - Bao-Dur's Electromesh Armor 2.0 -->> http://deadlystream.com/forum/files/file/667-bao-durs-electromesh-armor/ (for some reason, whith the quest triggered, it was broken and wasn't able to finish it. I suposse for the large number of mods working together. Once before it worked fine ...but I could not finish the game). - Kreia's Assorted Robe Collection v1.1 -->> http://deadlystream.com/forum/files/file/81-kreias-assorted-robe-collection/ - Canonical Mandalore -->> http://deadlystream.com/forum/files/file/161-canonical-mandalore/ - Thorium_charge_mod -->> http://deadlystream.com/forum/files/file/147-thorium-charge-mod/ - Darth Sion Glowing Eye -->> http://deadlystream.com/forum/files/file/433-darth-sions-glowing-eye/ - New Mandalorian Banner Fix -->> http://deadlystream.com/forum/files/file/146-new-mandalorian-banner-fix/ - Nihilus Visas scene -->> http://deadlystream.com/forum/files/file/431-nihilusvisas-scene-vo-tweak/ - Coruscant Jedi Temple by deathdisco -->> http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/ - SLM_v2.0 -->> http://deadlystream.com/forum/files/file/551-slm/ (Idem that Bao-Dur's Electromesh Armor, it was broken. With some schemes already found and learned, at an unknwon point of the gameplay I wasn't able to "learn" more, and like Bao-Dur's E.A. it worked fine once before but I couldn't finish the game). - New Onderon Merchant -->> http://deadlystream.com/forum/files/file/257-new-onderon-merchant/ - New Bounty Hunters on Onderon -->> http://deadlystream.com/forum/files/file/263-new-bounty-hunters-on-onderon/ - Peragus Sith Troops to Sith Assassins -->> http://deadlystream.com/forum/files/file/195-peragus-sith-troops-to-sith-assassins/ - Curse of the Sith 1.1 -->> http://deadlystream.com/forum/files/file/580-curse-of-the-sith/ - Azgath N'Dul's Tomb 2.0 -->> http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/ http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ - Dustil Restoration 1.0 -->> http://deadlystream.com/forum/files/file/343-dustil-restoration/ - Extended Carth Meeting 1.2 -->> http://deadlystream.com/forum/files/file/366-extended-carth-meeting/ - ExtendedEnding_1.01 -->> http://deadlystream.com/forum/files/file/670-extended-ending/ - TSLRCM 1.8.3 Alternative ending -->> http://deadlystream.com/forum/files/file/400-tslrcm-183-alternative-ending/ - Upgrade Kit (HK-51) -->> http://deadlystream.com/forum/files/file/507-hk-47-upgrade-kit-by-g0t0-here-ind/ Besides I'd like to mention others mods that worked fine once before but, with all together, I couldn't finish the game: - Nar Shaddaa Hidden Complex Improved! 3.0 -->> http://deadlystream.com/forum/files/file/276-nar-shaddaa-hidden-complex-improved/ - PartySwap 1_2a -->> http://deadlystream.com/forum/files/file/544-partyswap/ (Only for info: the point where I always get stucked and couldn't finish the game was after the destruction of the Ravager, after the meeting with Carth at Telos, when in the Ebon Hawk, no thoughts of the friends, no cutscene arriving Malachor V, no cutscene with Sion and Kreia, no Malachor V... flying in the hyperspace with the Hawk... Ah, no HK-47 torture scene and no factory droid ever) By the way... erasing "k_003ebo_enter.ncs" Thanks again
  42. 3 points
    Ok, finished I'll tell you how I did with success (You must have the 3 archives): a) The original mod archive "Azgath N'Dul's Tonb 2.0" mod -->> http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ "Fixed changes.ini for DI's Tom of Azgath" -->> http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/ c) "Azgath N'Dul's Tomb Patch 2.2" -->> http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ Now: 1- Unzip all archives (a, b, c) in their own folder 2- Take the unzipped "b" archive (changes.ini) and put it in the "tslpatchdata" folder of the unzipped "a" overwriting the original "changes.ini" 3- Install the mod (Azgath N'Dul's Tonb 2.0) normally 4- Install now "Azgath N'Dul's Tomb Patch 2.2" normally 5- Enjoy this great mod 6- Don't forget the very important point 5 I hope has been helpful
  43. 3 points
    A horribly made review for this mod xD
  44. 3 points
    I need some help I tried installing 001EB0 and it seemed to work but I got this message • Modifying file "appearance.2da" found in Override folder... • Saving unaltered backup copy of appearance.2da in C:\Users\James\Downloads\OverhaulTSL\Overhaul TSL\backup\appearance.2da • Updated 2DA file D:\Steam\steamapps\common\Knights of the Old Republic II\override\appearance.2da. • Done. Some changes may have been applied, but 1 errors were encountered! I have no idea what the error is.
  45. 3 points
    This is beyond great! I hope you make HD skins for all party members!
  46. 3 points
  47. 3 points
    Opinion: Much better than the bland uninteresting look of the original textures. I will be downloading this too. As soon as this site allows me to download again.
  48. 3 points
  49. 3 points
    Thanks, Kreia is added to my list! If you want to stay tuned about the project visit this mod's developement thread:)
  50. 3 points
    Folks, I have been concentrating more on the suggestions than the compliments. That's unacceptable. Thanks for your kind words, everyone.