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Showing content with the highest reputation since 08/27/2010 in File Comments

  1. 4 points
    It's hard looking at the other t units after installing this mod, nice work!
  2. 4 points
    People may say this ruins the balance of the game, but I say who cares?! And really, that only works in a non-SW sense. If armor actually restricted one's ability to use the Force, how is Darth Vader, who's so much machine, able to do all that he does? Or in KotOR 1, you battle Darth Bandon who uses all these supposedly restricted by armor Force powers, then when you defeat him and take his armor, you somehow aren't able to use the exact same powers he was using not a minute earlier! This mod was AWESOME!!! There are only so many times you can wear the unrestricting Jedi robes or the Jal Shey armor before it get's boring. How nice it was to be able to use the Force while wearing awesome looking armor!
  3. 3 points
  4. 3 points
    To be fair, Squinquargesimus was his city name that was given to him as part of the refugee processing process. Great mod, def will have a permanent place in my override.
  5. 3 points
  6. 2 points
    Oops! I forgot to add a link to the thread where a Lana Beniko head was suggested. It's added to the description now.
  7. 2 points
    Thanks! It's been in the works for a while and plans are in motion for some more robe models too.
  8. 2 points
    Thanks! It's too bad that the Sith War Droids appear flat because they are one dimensional textures. Having three dimensional models in this is unfortunately beyond my level of expertise. The red filter was actually out of necessity as I got the shots via HK-47's first person view but I think it does work out well - especially considering the chamber and Archon color for this Zone on M4-78. I really do think that more people should be using SS's mod as it's genius. Regarding the Cyan Screen of Death: The text here is a combination of a BSOD error screen and a song that many of you may be familiar with. (It's not Star Wars related, if you need a hint.)
  9. 2 points
    Why? It's a great re-texture! (seriously, I couldn't stand those Czerka signs being so low quality!) Thanks for this!
  10. 2 points
    Oh my prayers has been heared. Ty so much.
  11. 2 points
    It makes sense for the weapon of a wookiee to be a heavy behemoth. I love it.
  12. 2 points
    Some of these rooms were mention the Prima DVD guide: The test room = http://i.imgur.com/oN2eUgN.jpg Character workbench = http://i.imgur.com/I5FsADB.jpg Lip-sync testing = http://i.imgur.com/hbboYAj.jpg Darth Sion massacre = http://i.imgur.com/UMTlrl3.jpg
  13. 2 points
    Can't wait to try this out!!!!
  14. 2 points
    I am so glad to hear you like it. I was wavering as to whether it was too subtle or if it looked good enough to release. I am indeed planning to release more skin detail mods like this for a variety of the characters. I did a small one for Mira, but with this newfound anatomical knowledge I might add my own "twist" to her design. Ultimately, I want to give all of the "underwear" character variations this same level of anatomy and skin realism, but starting out, I need some proofs of concept.
  15. 2 points
    I haven't posted on here before, but I have to say this is incredibly sexist and insulting.
  16. 2 points
    Super Arbeit! Die Screenshots sehen grandios aus. Vor allem Manaan, Tatooine und die Bossr Unknown World Skybox sind besonders gelungen.. Bin gespannt auf den Look ingame.
  17. 2 points
    Ok, finished I'll tell you how I did with success (You must have the 3 archives): a) The original mod archive "Azgath N'Dul's Tonb 2.0" mod -->> http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ "Fixed changes.ini for DI's Tom of Azgath" -->> http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/ c) "Azgath N'Dul's Tomb Patch 2.2" -->> http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ Now: 1- Unzip all archives (a, b, c) in their own folder 2- Take the unzipped "b" archive (changes.ini) and put it in the "tslpatchdata" folder of the unzipped "a" overwriting the original "changes.ini" 3- Install the mod (Azgath N'Dul's Tonb 2.0) normally 4- Install now "Azgath N'Dul's Tomb Patch 2.2" normally 5- Enjoy this great mod 6- Don't forget the very important point 5 I hope has been helpful
  18. 2 points
  19. 2 points
    Yes, there's a few issues I had to take a look at. An updated and enhanced version will be available by two days from now.
  20. 1 point
    Not at the moment, but the Option A textures would probably work in K2 (copy over the TGA files except for ip_pltuseitm_011.tga and ip_pltuseitm_111.tga).
  21. 1 point
    Yes, in fact, GenoHaradan Legacy acts as a fix for M4-78EP because in 1.3/1.5 Grenn's fuel dialogue when you use M4-78's fuel it is poorly organised and you don't get the 1000 credits as promised. Legacy actually fixes that so it is both organised and gives the right reward! Are you using the Workshop M4-78? Because if so you'll need to install into the workshop override ofc. Sorry for not replying earlier, never got the notification. If you still experience bugs or issues please inform me of them and I will see if there is an issue. From what you've told me, it doesn't look like my mod is directly the issue though it may be a problem with something else.
  22. 1 point
    I agree with the above comment, it's a thing that SpaceAlex's mod missed out on. As the altered gameplay caused all the bugs whereas the appearance changes / stat changes didn't. Also the gameplay changes are usually more subjective. Also, I notice there's 3 Rodians in one picture on Tatooine:
  23. 1 point
    So did you ever find out if this is compatible with NPC Overhaul 1.22? Or do you believe that bug was his own client side issue. Also great mod btw, it will make a fine addition to my collections of upper echelon mods.
  24. 1 point
  25. 1 point
    Holy crap this is one of the best things I have ever seen. So gorgeous.
  26. 1 point
    Nice to see you finally complete this! Downloading it right away. Say, what is in Selven's inventory? I'm asking because I already killed the vanilla Selven in my latest play-through of KOTOR and I want to test this mod to see what she drops. BTW, does she drop any armor, gauntlets, shields, belts, or headpieces?
  27. 1 point
    You are a saint good sir. These are my favorite mods to find. when people respect the game enough to go back and fix the small things.
  28. 1 point
    Fixes are always welcome
  29. 1 point
    In which order should I install this and NPC Overhaul for maximum compatibility? If it even matters
  30. 1 point
    Not seeing an option at the work bench to upgrade robes. All files are in the overide correctly.
  31. 1 point
    Seems there's a new Uber in town that's jeopardizing the Nietzschean monopoly on mesh beaters... Hmm.
  32. 1 point
    All of the jedi armors do not allow battle precognition to add your wisdom bonuses to your defense. Just putting it out there since idk if this was intentional.
  33. 1 point
    She will only spawn after you've spoke to Deesra about the Terentatek. Which is after the completion of the main Dantooine quest, she spawns pretty much when you've completed Dantooine and walk back to the Ebon Hawk for the last time The Hive queen is definitely there, you'll remember her if you see her trust me
  34. 1 point
    Quick update, the b4d4 files that were missing are now there and work great! Thanks for the quick fix
  35. 1 point
    Do not ask me why, but for some reason, Mira's set (The body armor) transformed her into what looked like a Old republic officer. What the heck did I do wrong?! Made my day though, and the other armor pieces seem to work
  36. 1 point
  37. 1 point
    Love your work. Any chance we can get HD Pazzak in Kotor 1?
  38. 1 point
    This sounds like such a good idea (and it is), for those of us that have played through it enough times to enjoy it. Otherwise, it can distort the effects of your decisions. The consequences of going light and dark are key part of the game, so if you haven't already played through on both, hold off on this mod until you have. But I digress, sweet mod!
  39. 1 point
    My review: Aneeryrlue's Duel Room Ultima for TSL is one of the most incredibly complex mods that I have ever used. It even surpasses the complexity of TSLRCM (Sorry guys. Still love your work, though.). With that in mind, my good friend is continuing to improve it even as you read this humble review. There is even a non-lorefriendly version of this mod currently in production. But with this lorefriendly version, you battle enemies that you would normally expect to fight in KOTOR II. The upcoming non-lorefriendly version has enemies that are from the movies, such as Stormtroopers! (Gasp!) There are two ways that you can get to this arena: one via the Medical Console that you can find in the Peragus Mining Facility (i.e. the computer that you need to open the morgue) and the Ebon Hawk's security computer. So go on and download this mod and take a break from the story and enjoy the combat that this mod offers you.
  40. 1 point
    This mod works fine. The problems I was having were my fault. Everyone Enjoy! Small Chicken
  41. 1 point
    The creation screenshot doesn't do it justice, but the actual gameplay pictures look nice.
  42. 1 point
    great mod love the armor texture only problem is there is no way to remove the helmets. If you guys could fix that it would make the mod much more awesome
  43. 1 point
    Awesome! Any chance you can add this saber to KOTOR 2?
  44. 1 point
    DS has a 100mb upload limit per file, so no, it has to be released in parts, sorry.
  45. 1 point
    I'm using the medium waist option and the changes overall are quite nice. Thanks.
  46. 1 point
    Finally, a high poly replacement that retains the original designs. Good work.
  47. 1 point
    it is only the nebula which moves, right? I seem to think that also the sun in the middle does bu maybe I am biased
  48. 1 point
  49. 1 point
    Yes, I THANK YOU again for the complete work!
  50. 1 point
    For those of you interested in svosh's collar fix, move PFBNM.mdl, PFBNM.mdx, PMBNM.mdl and PMBNM.mdx from "Robes" folder to the Override directory, and when prompted to overrite, click ok. This will fix the skins showing up oddly in correspondance with the TSLRCM collar fix. they really do look much better thie right way anyway. I have fixed the download installer accordingly. Also Nsinger, I fixed the issue with the ubese flight suits, they are appearing normally now.