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Showing content with the highest reputation since 08/27/2010 in File Comments

  1. 4 points
    It's hard looking at the other t units after installing this mod, nice work!
  2. 4 points
    People may say this ruins the balance of the game, but I say who cares?! And really, that only works in a non-SW sense. If armor actually restricted one's ability to use the Force, how is Darth Vader, who's so much machine, able to do all that he does? Or in KotOR 1, you battle Darth Bandon who uses all these supposedly restricted by armor Force powers, then when you defeat him and take his armor, you somehow aren't able to use the exact same powers he was using not a minute earlier! This mod was AWESOME!!! There are only so many times you can wear the unrestricting Jedi robes or the Jal Shey armor before it get's boring. How nice it was to be able to use the Force while wearing awesome looking armor!
  3. 3 points
  4. 3 points
    To be fair, Squinquargesimus was his city name that was given to him as part of the refugee processing process. Great mod, def will have a permanent place in my override.
  5. 3 points
  6. 2 points
    Oops! I forgot to add a link to the thread where a Lana Beniko head was suggested. It's added to the description now.
  7. 2 points
    Thanks! It's been in the works for a while and plans are in motion for some more robe models too.
  8. 2 points
    Thanks! It's too bad that the Sith War Droids appear flat because they are one dimensional textures. Having three dimensional models in this is unfortunately beyond my level of expertise. The red filter was actually out of necessity as I got the shots via HK-47's first person view but I think it does work out well - especially considering the chamber and Archon color for this Zone on M4-78. I really do think that more people should be using SS's mod as it's genius. Regarding the Cyan Screen of Death: The text here is a combination of a BSOD error screen and a song that many of you may be familiar with. (It's not Star Wars related, if you need a hint.)
  9. 2 points
    Why? It's a great re-texture! (seriously, I couldn't stand those Czerka signs being so low quality!) Thanks for this!
  10. 2 points
    Oh my prayers has been heared. Ty so much.
  11. 2 points
    It makes sense for the weapon of a wookiee to be a heavy behemoth. I love it.
  12. 2 points
    Some of these rooms were mention the Prima DVD guide: The test room = http://i.imgur.com/oN2eUgN.jpg Character workbench = http://i.imgur.com/I5FsADB.jpg Lip-sync testing = http://i.imgur.com/hbboYAj.jpg Darth Sion massacre = http://i.imgur.com/UMTlrl3.jpg
  13. 2 points
    Can't wait to try this out!!!!
  14. 2 points
    I am so glad to hear you like it. I was wavering as to whether it was too subtle or if it looked good enough to release. I am indeed planning to release more skin detail mods like this for a variety of the characters. I did a small one for Mira, but with this newfound anatomical knowledge I might add my own "twist" to her design. Ultimately, I want to give all of the "underwear" character variations this same level of anatomy and skin realism, but starting out, I need some proofs of concept.
  15. 2 points
    I haven't posted on here before, but I have to say this is incredibly sexist and insulting.
  16. 2 points
    Super Arbeit! Die Screenshots sehen grandios aus. Vor allem Manaan, Tatooine und die Bossr Unknown World Skybox sind besonders gelungen.. Bin gespannt auf den Look ingame.
  17. 2 points
    Ok, finished I'll tell you how I did with success (You must have the 3 archives): a) The original mod archive "Azgath N'Dul's Tonb 2.0" mod -->> http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ "Fixed changes.ini for DI's Tom of Azgath" -->> http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/ c) "Azgath N'Dul's Tomb Patch 2.2" -->> http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ Now: 1- Unzip all archives (a, b, c) in their own folder 2- Take the unzipped "b" archive (changes.ini) and put it in the "tslpatchdata" folder of the unzipped "a" overwriting the original "changes.ini" 3- Install the mod (Azgath N'Dul's Tonb 2.0) normally 4- Install now "Azgath N'Dul's Tomb Patch 2.2" normally 5- Enjoy this great mod 6- Don't forget the very important point 5 I hope has been helpful
  18. 2 points
  19. 2 points
    Yes, there's a few issues I had to take a look at. An updated and enhanced version will be available by two days from now.
  20. 1 point
    Not at the moment, but the Option A textures would probably work in K2 (copy over the TGA files except for ip_pltuseitm_011.tga and ip_pltuseitm_111.tga).
  21. 1 point
    Oopps, I forgot which was which. Let's just fix that and pretend this never happened.
  22. 1 point
    So did you ever find out if this is compatible with NPC Overhaul 1.22? Or do you believe that bug was his own client side issue. Also great mod btw, it will make a fine addition to my collections of upper echelon mods.
  23. 1 point
    Are you sure that's the name of it? There is no such script in the vanilla module. And a quick glance at the Lower Shadowlands and Great Walkway modules would suggest it is not from either of those. I can only assume it must be custom. What mod did it come from? I did muse over possible additional changes, including SFX, but it's far too much hassle. I'd have to make provisions for at least three separate interactions that each have different VOs of differing lengths. Each would require custom animations in order to smoothly transition between facings. And even then I don't know how much better it would be in practice.
  24. 1 point
    Holy crap this is one of the best things I have ever seen. So gorgeous.
  25. 1 point
    I used it with KotOR 1 I cannot say if it works with TSL
  26. 1 point
    Wow nice work. I really like it. Can't wait to see more of your mods :-)
  27. 1 point
    In which order should I install this and NPC Overhaul for maximum compatibility? If it even matters
  28. 1 point
    Can you make this for KOTOR2?
  29. 1 point
    Fantastic work nonetheless!
  30. 1 point
    Quick update, the b4d4 files that were missing are now there and work great! Thanks for the quick fix
  31. 1 point
    I would love High Quality Swords next. Will that happen?
  32. 1 point
  33. 1 point
    Hello i encountered this when i the mod! • Installation started 26/11/2016 12:23:29 μμ... • Installing unmodified files... • Copying file fs_party_free.ncs to the Override folder... • Copying file fs_party_go.dlg to the Override folder... • Copying file fs_party_kill.ncs to the Override folder... • Copying file fs_party_leave.utt to the Override folder... • Copying file fs_party_run.ncs to the Override folder... • Copying file k_plev_freecs2.ncs to the Override folder... • Warning: A file named lev_m40aa.mod already exists in the modules folder. Skipping file... • Modifying GFF format files... • File "m40aa.git" already exists in archive "lev_m40aa.mod", modifying existing file... • Modifying GFF file m40aa.git... • Added new field to GFF file m40aa.git... • Added new field to GFF file m40aa.git... • Saving unaltered backup copy of destination file lev_m40aa.mod file in F:\All Games Installs Files\Star Wars Kotor 1 Mods Addons\Party Leviathan 1.1\backup\ • Finished updating GFF file "m40aa.git" in "modules\lev_m40aa.mod"... • Saving modified file "m40aa.git" in archive "lev_m40aa.mod". • Done. Changes have been applied, but 1 warnings were encountered.
  34. 1 point
    Love your work. Any chance we can get HD Pazzak in Kotor 1?
  35. 1 point
    So I've been trying to figure this out for about two days now but when I installed it it doesn't show any option on the workbench. Also I'm at the part of the story where I create a saber and no matter what color I choose it gives me some other color of the "Dxun Saber". I'm real new to mods for this game or any game for that matter so any help would be much appreciated.
  36. 1 point
    This sounds like such a good idea (and it is), for those of us that have played through it enough times to enjoy it. Otherwise, it can distort the effects of your decisions. The consequences of going light and dark are key part of the game, so if you haven't already played through on both, hold off on this mod until you have. But I digress, sweet mod!
  37. 1 point
    This mod works fine. The problems I was having were my fault. Everyone Enjoy! Small Chicken
  38. 1 point
    +8 attack modifier total, that IS powerful!
  39. 1 point
    nice kitty, thanks for this. i always found it annoying to have random fighter battles when you realy just want to go planet hopping or have to run all over the place cause you forgot something...
  40. 1 point
    Hey thanks! Ive thought about dds converting, i also have some fixes/improvements in mind, but spare time is short these days...
  41. 1 point
    my lord this is revolutionary(its that good that i must say such) noice work m8 NICE WORK!
  42. 1 point
    DS has a 100mb upload limit per file, so no, it has to be released in parts, sorry.
  43. 1 point
    I'm using the medium waist option and the changes overall are quite nice. Thanks.
  44. 1 point
    Wait a second - are you trying to insult my work? Seriously? Ive told you - twice - that due to a engine bug the installation process via XnView is necessary - primarily because im using animated textures. So stop pestering around or just ask like every normal person when you dont understand something.
  45. 1 point
    it is only the nebula which moves, right? I seem to think that also the sun in the middle does bu maybe I am biased
  46. 1 point
    Yes, I THANK YOU again for the complete work!
  47. 1 point
    For those of you interested in svosh's collar fix, move PFBNM.mdl, PFBNM.mdx, PMBNM.mdl and PMBNM.mdx from "Robes" folder to the Override directory, and when prompted to overrite, click ok. This will fix the skins showing up oddly in correspondance with the TSLRCM collar fix. they really do look much better thie right way anyway. I have fixed the download installer accordingly. Also Nsinger, I fixed the issue with the ubese flight suits, they are appearing normally now.
  48. 1 point
  49. 1 point
    it a nice change InSidious, it defently going into my next kotor play through