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Showing content with the highest reputation since 08/27/2010 in Blog Comments
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I'm not an expert on the ins and outs of what's been occurring, but speaking from that somewhat outside perspective, this entire conundrum seems farcical. I understand that there may be annoyance about why such a popular mod as TSLRCM needed to be removed over something seemingly so minor. Indeed, since I think rules against porting are something of an antiquated defense against anti-modder thinking which has by-and-large passed with the years (certainly so for games so old as these), I might even be counted among those annoyed that this rule is being applied at all. Yet the rule against porting is still just that: a rule. Unless one wishes to forego all modding conventions and standards of behavior, it should be followed unless and until it's removed; no modder here would appreciate me uploading their mods elsewhere without permission or authorial attribution, and it's the rules and standards of the community which offer such protections. You take the good with the bad. But the complete lack of dialogue and progress since the removal occurred is both striking and, in my view, unjustifiable. Although the mod is available on ModDB and the Workshop, not all users are aware of the former archive and not all users have access to (or the desire to use) the latter. Moreover, there's been incredible confusion among the broader community about whether or not the new version will be just the audio fix or include other minor changes which might need to be tested for. I've had to put the testing of the new mod builds off for months in the hopes that the new version would be released in time for testing--but it hasn't been. No word, no progress, no indication of anything about the new version. And, worse still, no indication of whether this is a matter of intransigence or simple slow progress. People rely on TSLRCM, and I, at least, rely on transparency to do the work which I do, to know if I have to account for mod updates. This fix, by all rights, should be minor. The work of splicing necessary audio, so far as I've seen, has already been done. That leads me to the conclusion that intransigence is the problem, not slow work. To which I must ask: why? If the concern is one of porting, a real stance that it should be allowed, then a discussion on the matter should have begun over a month ago. But if it's simple bull-headedness over TSLRCM itself having the rules enforced against it, I can't see a way to conscience such a stance. I would love to have it explained to me.14 points
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Administrators are the online equivalent of the Police. The Police are supposed to prevent crime and punish people who have broken the law, same things apply here. The Administrator is to prevent online chaos and punish people who have broken the site rules. In this case, TSLRCM is a car that has driven at 100 in a 60 zone and the driver Zybl2 and his passenger Hassat Hunter are really famous Hollywood celebrities. In real life, the Police should give the person driving a ticket and possibly inflict a punishment related to the driver's license. If Sith Holocron didn't remove TSLRCM it would be the equivalent of the Police Officer betraying his duty as a Police Officer and pretending it didn't happen because Zybl2 and Hassat Hunter are famous celebrities. But because Sith Holocron is a good Administrator he has taken TSLRCM down like he is supposed to do regardless of his feelings towards it. (I apologize if that made no sense. Law enforcement when it comes to speeding is different in other countries so I reduced it to being very simple) When M4-78 updates it will include new features which are currently being beta tested but TSLRCM has no real excuse as to why it's delayed is taking so long since all the new stuff going into 1.8.6 is the new credits and possibly a VO correction. One can assume Zybl2 and Hassat Hunter want to release both mods at the same time.8 points
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Read it all Fair Strides. I get the feeling that all the things that happened with your family, is catching up. You say you supress the feelings and emotions. This takes a ton of energy. I'm not blaming you, what I get from your story is you had to grow up FAST. Decide major things that have a serious impact on your life. It's far from odd you have these on and off periods. Feeling tired by it all. And not sure what to do about it. I think writing this out in a blog is a good step. You can let it out, doesn't matter if it's a bit cluttered or rambling on. At least you let it out and it can give you some insight on what's going on in your head. I admire it, it's brave to start digging in yourself. Though it does take time and you should take your time. Take time, but also take good care for yourself, keep eating and drinking at the right times, you can feel very tired and worn out, by not eating enough and not drinking, causes headaches... ect, hold on to some structure. Could write a whole lot more, but I got the feeling I would be talking to much about myself here; I've gone through difficult periods myself, about myself. Still fighting with it at times. But I don't want to take away your "thunder". Feel free to PM me anytime; I don't think I can help much, but you got my ear6 points
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Viewer: Is this legal? Apeiron: [Persuade/Lie]Yes...it's legal...because it's free. Viewer: It's free? Apeiron: [Persuade/Lie]Yes...it's free. But please give us your credits. Viewer: I just thought you said this was free? Does free necessarily mean legal? Are you just trying to take my money? HK-47: Observation: Master, these meatbags aren't taking the bait. We'll have to get their credits the "old-fashioned" way. Charging blasters.6 points
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I agree with both comments here. I get that choosing and cutting the new credits music takes some time especially if one is busy with real life etc. But it really shouldn't take TWO MONTHS. So the only logical reason why these mods haven't been brought back is that the authors are working on a bigger update with some new fixes/content and don't want to release a minor version for the music fixes. That'd be completely understandable but from Hassat Hunter's posts it seems pretty clear that no such update is in the works. Which leaves only one implication for me: The authors are sulky that someone removed their mod and that they have to obey the rules, so they "punish" us by not bringing the mod back. I'm NOT saying that this is what's actually going on but it's the impression I get and since we aren't told what's actually going on, that's all I have. And even though I know that it's only an impression, it sadly still lessens my opinion of the mod authors :/ So I really hope that this all gets resolved soon with the mods being re-uploaded to this site and ideally a short statement on what went on during their down time.5 points
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Might I suggest starting with a smaller project first? That way you can develop the requisite skills in order to bring larger projects to life. Most larger modding projects end up never getting finished (or are finished in a sub optimal state). By taking the time to work on a few smaller projects (adding items, NPCs, ect...) you will have a better understanding of what is needed to successfully pursue your larger scope projects. Obviously, I do not want to dissuade you from trying, but I have seen a great deal of modding projects remain incomplete due to the lack of cohesive fundamentals.5 points
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5 points
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I like your ideas on where to find these holocrons and generally I'd really like to see them restored. However I think that they should not grant Force Crush and Force Enlightenment but new powers as those are endgame powers in my eyes that shouldn't be available early in the game. I didn't like getting them from the Jedi Temple mod either. The other issue I see is that your idea doesn't rely on the Disciple at all. There doesn't seem to be a story/quest related to him trying to find the holocrons. Instead it's just the player randomly finding them and if the DIsciple happens to be around he gets a force power too. I think there should be more to it somehow.3 points
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Absolutely. I always enjoy your spell-checking. Who knows, maybe they are guarding Imperial hangers. They have to put all those uniforms somewhere when they're not in use, after all.3 points
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Now you can hear how version 1 (The Fate of Bao-Dur (Death on Telos)) might play out. Like and/or leave comments.3 points
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The changes are in large part happening because for the last 6 years or so, there has ( a ) been a sharp decline of use of individual sections of LF, and ( b ) a fairly regular crop of threads complaining that LF is dying. One of the reasons for this sense of emptiness has been the sheer number of forums for different games, each of which has a general forum, a modding forum, a debate forum, etc., each with perhaps only 2-3 members using them (or slightly more, in the case of Ahto, but still not a huge number). It was largely redundant, and with the role of forums like LF as places for specific games has largely died off in favour of platforms like reddit, and with the death of LA, the time was ripe to close down redundant sections and concentrate the remaining member base in a place where they can and hopefully will actually interact with one another. When it comes to nothing being explained, the explanation is right there on page one of this thread - a thread you yourself have posted in. This has been floated before as an idea a couple of times, and that thread dates to well before this process began giving an outline of what was planned. To be frank, it seems to me that if you had objections that was the time to make them known, not now that the process has already been started. If you don't know who Lynk is, he's been around for long enough at LF, and has been fairly active in Ahto since at least 2010. I don't know how you can have missed him, really. From what I recall he was involved in introducing badges and setting up the TOR subsite. I'm sorry, I don't get the issue here. Oh, and speaking as another person who arrived on LF in the mid 2000s, we really aren't long-term users. There are people there who have been members since 1999. We're latecomers to the party by a long chalk, IMO.3 points
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In TSLRCM the battle goes a lot differently than vanilla. For instance, most of your choices in preparation have an effect on the battle, unlike the bik. The battle in TSLRCM still has its flaws though, The Militia isn't so bad though. I just before the battle you can set squads inside, in front and behind Khoonda and they all work ok but it's the mercs that are flawed. For instance, when the Mercs rush across the bridge half the time they can glitch out and just stand idle on the bridge or even run through the river at times. The Mercs who do rush the bridge look like the ones in the Bik (Player Heads with Mask and rifles) but the Mercs you fight in the battle are Asian and Black Commoners with rifles and Double Bladed Vibroswords without masks. I do not feel this is a total waste of time: If DarthVarkor wants to make a special edition of his first movie perhaps he could edit the movie with scenes from TSLRCM and from the bik console.2 points
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Some additional information about this particular blog: this request is less about playing the game and more about using the game to make movies. That's the reason that the user would mostly need visual enhancements to the game. I hope that helps you out with making suggestions.2 points
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2 points
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I appreciate you and everything you do/have done for the community over the years SH.2 points
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I feel suddenly compelled to *hit* that like button! But yeah, I have to agree with your last 4 points. I often shy away from providing feedback, which is hypocritical of me, since I really enjoy/appreciate/want, but it would be neat to see the community react more to modders' content. On a side note, I was reading an article about the stress and harassment, forum and other internet Admins go through as they deal with various people and the toll that can have on them. Some quit, or in a few cases get banned because of how fed up they've become with people. So thanks for sticking around so long, I know we haven't seen eye-to-eye on several things, but I appreciate your presence/role in the community.2 points
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Isn't the Czerka Base restored with Brotherhood of Shadows? Weren't apprentice Garrum and Jedi Master Tar'eelok already restored with K1R? And in this mod too?2 points
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Ouch, though. Is it also not kind of ironic that the sound of the new Star Wars movies isn't John Williams either?2 points
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Filter test #1 sounds more like Goto. Do you reckon you could say one of goto's original lines and apply a Goto filter to them to see if you sound similar to Goto by any chance?2 points
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Yeah, I know that about Belaya. Too bad the romantic subtext between Belaya and Juhani is more obvious only if you kill Juhani at the Grove. I made this post because in case there's anyone who wants hard evidence of Juhani being a lesbian, I could just share this post. I've actually seen someone (not from this site) who not only thought that Juhani is bisexual, but also went as far as saying that calling Juhani a lesbian is bisexual erasure. In cases like this, i'm afraid only hard evidence from in-game files is going to convince them that Juhani is a canon lesbian character.2 points
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It's not like this wasn't known. Why do you think Belaya attacks you on Korriban if you kill Juhani at the Grove?2 points
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@Kreia Thank you for sharing that video! It must took quite a lot of effort to put those unused dialogue and custom scenes together. I totally agree with your comments. Representation is important. I made gay mods for KotOR 2 out of my frustration of the lack of LGBT content in the game and I know there are other fellow LGBT fans of KotOR who would like to see such mods exist. Regarding the lack of official Juhani content outside the first KotOR game, I must say, as much as I love KotOR 2, I'm very disappointed that the game never acknowledges Juhani, both as a character and a potential love interest for Female Revan, since KotOR 2 assumes Female Revan is romantically involved with Carth, and Juhani is never even mentioned at all in the entire game. If KotOR becomes canon again, I really hope we could see more of Juhani as well. Juhani is not only an amazing character in her own right, she is also important for gay fans of Star Wars since she was the very first confirmed gay character in any Star Wars media.2 points
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If you haven't seen this video yet, I think you might like it here you go For Juhani. I love Juhani to bits, and I do share your feelings, being gay myself. By the way, representation is also important among Star Wars fans, as some people seem to think there are no gay Star Wars fans for some reason, so it's cool that you're open about it. Back to Juhani, I was so disappointed not to see her in the KotOR comics. I even wrote to John Jackson Miller about using gay characters, and I wasn't the only one, there was this kid asking the same thing at the back of issue 23. I think they chicken because they know their fan base. Hopefully one day, they all say, but things are changing just about everywhere else while we Star Wars fans, in 2017, are still waiting. Oh well, at least we have fan art and fan fictions and mods, can't take that away from us ❤️ If only I were half as dedicated as some of the big modders on this site, we'd already have a same-sex relationship mod with voiceovers and everything.2 points
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2 points
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So if folks are wondering on how I do this portrait rendering, here follows a quick and dirty run down: Place to start, is a tutorial I made some time back, it was part of a lightmap tutorial. But this part deals about setting up the render engine and lighting: http://www.mediafire.com/file/kw7btvf80epzcyp/Lights%26Render.pdf I'll now list a few extra tweaks, I found that improved the look of the portraits. Since the above mentioned tutorial deals more with lighting an area instead of a character. A first note/ change, when reading the tutorial, the step where you switch 'on" Global Illumination. Step 2 on the screenshot ;-) There is a small box called Multiplier, it has a value of 1,0. You can enter 5,0 in there. Below that is Maximum Photons per sample; this is set to 500. Jack it up to 40.000. Keep following the instructions about how to setup the lights and other bits. Nothing changes there. Next use MDLops to compile your model to ASCII. Use NWmax to import. Now to get a good shot of the character, first, make a big box that surrounds the model. Turn the box into a Edit Poly. Then Chamfer the back ceiling and floor edges. Then delete front and sides. Select by Element, click on the box. Then use the Flip button. So that all faces, now, face inwards. With all the faces still select, scroll down to smooting options. Click on autosmooth. Deselect the faces. Open the Material editor ( M-key). Change any slot, from the Standard material to Arch&Design. In the options of this material, there is a drop down list. Pick 'Pearl Finish'. Apply this material to the chamfer 'box' background. Add in some lights. Three to 4 lights works best. This is how my scene looks like: View of the material thingy I talked about: Select any viewport, just click on it. Hit P-key to change it to an Perspective 3D view. Move around the view. Untill you get the shot of the character you want. Then hit Ctrl+C to create a camera. Next hit Shift+F. This will set the Safe Frame. The view port now has the same size and dimensions as what your rendered image will be. If that is set at 800x600pix, the view will now look like that. If it is set at 1024x1024 the viewport will now be square. You can further tweak the camera, even move it around in the other viewports. You'll see the changes in the 3D viewport instantly. For the skins of the character I just use the Standard material. I drop the skin into the Diffuse slot. But also into the Spec Color, Spec level; Glosiness and Bump slots. I then play around with the specular values and the glosiness. For human skin I mostly go for Spec 55 and gloss 35. Bump I scale back to 15 or 5. You can play around with the values, it just depends on what you want. Just experiment, do lots of little test renders. Best @ 512x512 for example. Quick to do and you get a good idea on how the end result looks like. This is just a very quick run down of things. I might create a more noob friendly tutorial later on.2 points
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This is more of a "proof of concept" as I'm not quite satisfied yet with Mandalore. . . As you can see, the picture frames aren't the same size. This would be fixed in the final version, of course.2 points
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2 points
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Quanon has agreed to look into grabbing the remaining folks (G0-T0, Hanharr, T3-M4, HK-47, and Mandalore) so I might eventually be releasing a Portrait Pack with the pictures listed. I will not put a release date on this as I'm not going to rush Quanon at all. When it's done, you'll see it in the Download section. I was thinking about having T3-M4 utilizing a Peragus background, G0-T0 with his yacht as his background, and Mandalore having Dxun as his background. If you have particular locations withing those areas that would work well, I'm open to suggestions.2 points
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Very well done. Good thing they mostly used cutscenes for the trailer or that would've been a nightmare to create xD2 points
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Hey guys, here's my first rough cut of the KOTOR 1 trailer: https://www.youtube.com/watch?v=dfKGgASfCNA THINGS TO CHANGE: - Apply a colour tint to the text to see what affect it has - Remove the BioWare logo at the start, replace LucasArts logo with one of the older Golden Guy ones. (I'm thinking of using the one from the start of Jedi Knight: Jedi Academy) - Add the XBOX/PC format card at the end of the trailer - Include "Teen rating" card at the start of the trailer. I'll be starting work on these amendments later this week, any other suggestions are more than welcome!2 points
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Interesting idea. My filmmaking time is currently spent, but after I finish my work on the KOTOR Episode I Special Edition I might take a look.2 points
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VP: Sent out a PM to Kaydon Sentry, Yceman, and Darth Varkor yesterday. Hopefully, we'll see a response. Bead-V: Thanks for the trailer! Did they cut M4-78 out of that one?2 points
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I think what jc2 suggested is really important. The way I learned to script is by looking up how something I want to do is done somewhere else in the game. But sometimes particularly this issue got in the way, because sometimes things seemed like they just happened, so I didn't know where to look for the script. I learned eventually, but for the newbie, this is definitely important to cover. jc2, in short, scripts can be fired by: 1. events 2. dialogs 3. ExecuteScript() 4. some GUI events (the script is then listed in a .2da) I think this exhausts the different ways it can be fired. Correct me if I missed something! The first one needs a lot of comments, hopefully to be dealt with in the stream2 points
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I like the idea of covering basics, but I feel like it could have issues. I very much agree with the statement that 'going anywhere from here requires an understanding...'. For me, where I've been trying to get to since the first stream is having my own 'testbed' module. Basically, a clean module that I can add whatever I need into without worrying about weird script conflicts, pre-existing items/scripts/waypoints/etc. I'm mostly there now (it took awhile because I modeled it from scratch). The issue I see with covering basics is that there are a lot of basics to cover. Like, so many that it becomes really hard for people to take in all at once. I started to have that issue w/ the scripting streams, but I took good notes and have continued processing it over the weeks. A couple weeks ago I watched HarIII's new module tutorial videos on youtube, which is a 15+ part series that covers a huge number of 'basics'. The thing I really like about it is that if you follow along with it you go from zero to a place where you can actively work on new things, and the info is easier to retain because you're always trying to do something specific and concrete vs. abstract. So my personal request might be something like 'comprehensive basics' OR 'more scripting', but either way towards some concrete goals that leave people w/ a place to jump off from. Schedule-wise, Thursday nights work for me, but I'm likely to make whatever time work. Thanks for doing these!2 points
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It would take a bit of reworking. The "Sleeping Beauty" body doesn't even come close to having the proper neckline.2 points
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2 points
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2 points
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What your family (and your church) did to you was absolutely fucking despicable. To hell with them, you're an awesome dude and deserved better than that, but at least now you are away from those poisonous influences and you could be yourself and happy. I'm glad you and your boyfriend are back together and happy! Don't force yourself back into the modding scene if things are still trying to settle, just let it flow to you when you're ready.2 points
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Unless you plan to do a special edition remake of your movies with new techniques and HD mods I'd recommend not overdoing the HD mods with your K1 movie. Reason for this is because you don't want a super HD 4k Carth in the prequels and have the standard quality Carth in your Original Trilogy movies. My other suggestions for Carth and other NPCs are: https://www.nexusmods.com/kotor/mods/940 https://www.nexusmods.com/kotor/mods/375 https://www.nexusmods.com/kotor/mods/932 https://www.nexusmods.com/kotor/mods/9301 point
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I was away from my PC for a while. Now that I'm back, might I suggest my K1 Gameplay Improvement mod: This is my personal pet projects I've been working on and it's currently a playable Demo with it updating whenever bugs need fixing or I have new content for the mod. As it is a highly incompatible Demo with major content mods like K1R it wouldn't be the ideal mod for this but if your friend wants to just visually improve scenes for his movies I'd suggest the improvement as my mod, especially for the Endar Spire, features an NPC Overhaul far superior to that of the NPC Overhaul mod available on Deadlystream. A problem that may affect the movie, however, is that one Trask Ulgo has been replaced with a Twi'lek Jedi who acts as a commander to the Soldier/Scout/Scoundrel player, not as your Jedi Master like in the old Jedi From The Start mods. Second I've added a Blaster Reloaded style thing to the mod where players are unable to get feats like rapid shot instead blaster item's give the player those feats when wielded. http://deadlystream.com/forum/files/file/888-n-drews-k1-gameplay-improvement-demo/ My suggestion would be a fresh install: Install my K1 Gameplay Improvement mod first, then any texture mods. My suggestions for that would be High-Quality Star Field and Nebulas- http://deadlystream.com/forum/files/file/491-kotor-high-quality-starfields-and-nebulas/ Endar Spire Complete Overhaul Taris Texture (You've used this texture on its own for your K1 Portrait mod in the past, you may want to direct your friend on how he could do the same)- http://deadlystream.com/forum/files/file/570-endar-spire-complete-overhaul/ Ultimate Endar Spire (For the actual Endar Spire)- http://deadlystream.com/forum/files/file/998-kotor-ultimate-20-endar-spire/ High-Quality Skyboxes- http://deadlystream.com/forum/files/file/723-high-quality-skyboxes/ Ultimate Taris- http://deadlystream.com/forum/files/file/1017-kotor-ultimate-2-0-taris-upper-city/ Alternate Carth Mod- http://deadlystream.com/forum/files/file/905-alternative-carth-mod/ The reason for this mod is because in his movies (I'll assume I've seen his movies, I'm avoiding mentioning his name just in case) Carth has this reskin even though your friend claims he didn't use this mod. To keep with consistency with his movies and K1 I'd suggest he use this mod.1 point
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1 point
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Sorry for being seven days late. Here is my review I left for Enhanced Merchants. Happy Birthday http://deadlystream.com/forum/files/file/697-enhanced-merchants/1 point
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I will check this video out now and post my thoughts in a few hours. (This should plenty of time to others to give their views before I do.)1 point
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Here's the version with the blue tint on the text: https://www.youtube.com/watch?v=60VSBOzDZWE1 point
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That sounds like a fun project. Once I am finished with school for the semester, I might give this a go!1 point
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Nice job showing the difference. Visual aids help teach better than text alone. Poor N-DReW25. Note: The following is me being general, and not mentioning or thinking of anyone specific. Mmmm yes. Being highly aware of grammatical and spelling errors, it's irking to see them. But common mistakes can be associated with hitting keys in the wrong order, or simply English isn't their native language (discounting dyslexia of course). That's tolerable. It's when the person doesn't care because they don't want to (out of rebellion) or cannot comprehend why it's important and refuse to try. They have no idea how foolish they make themselves look. Then there are individuals that see the red squiggly line under almost every word, and they completely ignore it. Some say distinguishing between "they're" "there" and "their" is hard. Or distinguishing between "too" "two" and "to" is hard. It's not. It's so easy it's ridiculous. I have found that I say them differently, but very subtly. I'll say "there" normally, but then put a hint of emphasis on the "ei" in "their", and with "they're" I'll say it like Bayer. Same with too, two, and to. Mouth the "W" in "two". Say "to" normally. Make more of an "o" with too.1 point
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Sending testing materials to Revanator now. Hopefully, Revenator will post some pictures in this blog soon.1 point
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It looks awesome. And Saul Karath's uniform on the first picture looks very similar to Dodonna's one, and note it has been seven years in Star Wars between KotOR comics and KotOR, so they could change the uniformem, and the second picture comes from an atlas, and Star Wars atlases aren't the best source of information, which Wookieepedia does not understand. One of the atlases, the one with Ian McDiarmid's speech, mentions Darth Nihilus on every single opportunity and does not mention Darth Revan even once. It is not necessarily a proof that you cannot trust in everything the atlases write, but I eman they're poorly written in some places, which doesn't mean they aren't good reminders when you need a piece of information, I mean it's always better to verify with other sources, which Wookieepedia doesn't not understand and makes a ton of retcons instead.1 point
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Good you are on your own now. You do not have to conform to what you do not believe in. I am glad you broke out and are living a life of your own. It may be tough right now, but everything will turn for the better. Congrats on coming out and realizng who you are and not listening to people who will deny you for who you truly are. Live a good life, keep on modding, and most importantly keep on going on and be happy.1 point
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Bah, ridiculous! That is so inconsiderate! I myself am a Christian! But the stupid things religion makes people do is absolutely despicable! Honestly! Who would kick out their own son like that? Really... Who would do it... I'm glad to hear you are happy, sounds like the past six months have been hell for you. If you brave the storm, if you fight the fire, if you walk through hell, and you make it out, you shall be prosperous!1 point