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Showing content with the highest reputation since 08/27/2010 in File Comments

  1. 10 points
    Everyone: "Oh goodie, JCarter426 uploaded another mod! I wonder what flawless, innovative, 10/10 mod he has graced us with this time JCarter426: "IsLaM iS mY aUtHoRiTy!"
  2. 10 points
    You're asking if you can get the mod's content without using the mod?
  3. 5 points
    Good day. This is in the plans.
  4. 5 points
    is there a vid so we can see animation in action before downloading?
  5. 5 points
    I have to say that I like the idea of the mod, but it just destroys the vanilla atmosphere in my opinion. I don't want to buy 2 mantles of the force of the force from a fish seller on Manaan and there are certainly not 20 battle armors of Cassus Fett. Other traders become useless with this mod, for example the one on Korriban with the exclusive stuff. Why should I buy that +5 glove from him if I can get it cheaper from a pazaak player on Tatooine. I ended up removing this mod, even though I really like the concept, if it only was better balanced.
  6. 5 points
    There has been an awakening......in KotOR Ep. VII mods!
  7. 5 points
  8. 5 points
    Awed Statement: Wow. That is amazing. Definitely another to add to my download collection. I love it even before installing it. Strong Opinion: This is definitely worth downloading and using.
  9. 5 points
  10. 4 points
    I was just about to mention how I requested this years ago, and then I read the mod page and see the link to my old thread. Here is my live reaction to seeing my old idea brought to life!
  11. 4 points
    I like the idea of this mod, because it fits my head canon for one of my player characters. She's a light side Jedi Guardian, but she started out as a Scoundrel. Her story is that she didn't like the idea of becoming a Jedi, which normally means giving up all her freedom for the rest of her life. She agreed to do the Jedi training on Dantooine only because the Jedi Masters told her that Malak would hunt her down and kill her anyway if she didn't. So, she decided that she would be a Jedi only as long as Malak was still alive, and then she would quit the Jedi Order and go back to being a Scoundrel. Therefore, right after killing Malak, she takes the Ebon Hawk and does a runner! Bastila, Juhani and Carth aren't impressed, but don't dare to try and stop her as she's way too powerful. Jolee, Canderous and Mission just think it's funny!
  12. 4 points
  13. 4 points
    Good afternoon. Thanks for your work. I made a small rethinking of the processed original texture. I ask for permission to publish. Thanks for understanding.
  14. 4 points
    It looks amazing. It would also be great to make a variant with the original model:
  15. 4 points
    The Republic Armor looks amazing. Would you evert consider doing Republic Helmets and Sith Armor so both Armies look as sexy as Trask?
  16. 4 points
    But you'd have to stop modding K1 and actually play TSL first to get any use out of it.
  17. 4 points
    In an attempt to save this mod... here are some REAL instructions It's actually very easy so don't freak out Let me start by saying, the file that he calls "Part 10" is actually named "TELOS Extract Manually". Yes, the one without all caps is part 10 1) First up, you will need a program that the author clearly believes everyone should know about for some reason... I certainly hadn't heard about it until now Called XnView. Download it from here https://www.xnview.com/en/ We won't use it 'til the later steps, we're just getting this out of the way now. Don't worry, it's less steps now than the initial instructions make it seem. I assume thats for an older version 2) Download all RARs from here 3) Extract the two RARs called "EXTRACT MANUALLY" and "TELOS Extract Manually" (this second one is "part10") and manually copy or move all their contents into KotOR II's "Override" folder Yes, we're doing part 10 out of order. It's easier for us this way as these are the only two folders out of the bunch that we can handle like this. This is only because the author obviously forgot to add it in the initial upload 4) Now, Extract the contents of parts 1 through to part 11 (with part 10 missing obviously as we've already done that) INTO A SINGLE FOLDER! What I mean by that is, don't just make a folder with the folders inside for "TELOS Part 1", "TELOS Part 2" etc. All the contents from each RAR need to be in the same single folder. Note: For some reason, when doing this, there was a file or two that needed to be overwritten. I'm assuming this due to some sort of update the author made 5) Now we're moving on to the XnView stuff. Open any one of the extracted files i this new folder we've made with XnView For me, it opened full screen for some reason so if that happens for you, just press escape. You should now see all the files in the folder in a viewing window within XnView 6) Select all the files by pressing Ctrl+A 7) With all files selected, go to Tools > Batch Convert 8 ) Set the output folder to KotOR II's "Override" folder and press "Convert" on the bottom right of the window DONE. Enjoy! Avs
  18. 4 points
    Direct Kolto injection. That is going to sting.
  19. 4 points
    The original version where InSidious got him to smile for the photo was way more creepy....
  20. 4 points
    Nice work. I'm glad somebody still cares about lowend PC players!
  21. 4 points
    Had I realized what this actually was, I would have nominated and voted for this as mod of the year, a joint effort from you and Quanon
  22. 4 points
  23. 4 points
    Could we potentially get a version with a static background maybe? I love the background that the portrait has at the moment, but it doesn't quite match the typical pastel colored scheme that allot of other portrait mods/reskin mods have is all... not that it takes away from the mod at all or anything
  24. 4 points
  25. 4 points
    To be fair, Squinquargesimus was his city name that was given to him as part of the refugee processing process. Great mod, def will have a permanent place in my override.
  26. 4 points
    Can there be a TSL patcher for this?
  27. 4 points
    Looks phenomenal! Any chance of a similar mod being added to Kotor 2? Cheers!
  28. 4 points
    A vast improvement over the vanilla KOTOR skyboxes, Kexikus. This collection of KOTOR skyboxes felt vibrant and more alive. Manaan's underwater research facility's sunlight through the water was a subtle and interesting touch. Korriban felt like an old, dusty place of extreme evil belied by the calming twilight of its sun and the expansiveness of its mountain ranges that impress a beautifully desolate world. There were what looked like recycled rudimentary cloud designs between Dantooine and Korriban which I thought seemed statical amid the rest of their environments. I admire your work - and something I think could make you even better is observing how detail and pattern can create dynamic skyboxes from static textures like in Xarwarz's Dantooine 2012 (illusion of movement) and Vurt's Exterior Textures part 2 mod (depth through pattern), respectively. You're giving me another reason to do another tour through KOTOR! Keep on keepin' on!
  29. 4 points
    Can I just say that this is the best quote I think anyone has ever given me?
  30. 4 points
    I can tell you enjoyed this...this station is a close fit for the mass effect citadel it shows in your work. Think you can mod the whole game? This is the best looking one so far...keep it going
  31. 4 points
    It's hard looking at the other t units after installing this mod, nice work!
  32. 4 points
    People may say this ruins the balance of the game, but I say who cares?! And really, that only works in a non-SW sense. If armor actually restricted one's ability to use the Force, how is Darth Vader, who's so much machine, able to do all that he does? Or in KotOR 1, you battle Darth Bandon who uses all these supposedly restricted by armor Force powers, then when you defeat him and take his armor, you somehow aren't able to use the exact same powers he was using not a minute earlier! This mod was AWESOME!!! There are only so many times you can wear the unrestricting Jedi robes or the Jal Shey armor before it get's boring. How nice it was to be able to use the Force while wearing awesome looking armor!
  33. 3 points
    Judge me by my teeth, do you? Hmm?
  34. 3 points
    In my defense... I was half-asleep when I read this mod over.
  35. 3 points
    I'm posting this same comment on "PC Response Moderation" and "[K1] Improved dialog.tlk 1.0" as it relates to both. Really nice work done here and there and can't decide which one is best. I did found the occasional mismatch, like some word on VO but not in subtitle, or vice-versa. Random example: someone says "That's a very good thing" but the subtitle reads "That's a good thing", but those instances are so few and far between and just adjectives that I did not make a note of it. Still, there's just one (and only that one) line of dialogue that I can't get over: When leaving the Tatooine swoop track after becoming champion, a twilek asks the player for an autoprint. In the vanilla game the 1st reply option is "What? My autoprint? Are you serious?", to what the fan replies "Sure I am. (...)". Now in this modifications the player just says "My autoprint?", to which the twilek still replies "Sure I am." So, for a more fluid conversation the player should ask "My autoprint? Are you serious?" or the phrase "Sure I am." removed from the fan response subtitle. If you ever consider an update, please correct this. 🙏
  36. 3 points
    >TSLRCM Compatible: No Lmfao'd
  37. 3 points
  38. 3 points
    To fix the saber workbench issue, a crystal UTI needs to be added to the mod. The resref for this is the "template" referred to in upcrystals.2da. Additionally, the longmdlvar therein needs to point to the hilt UTI, which is j_juhsaber01 in this case. For future users, @Stormie97 will need to rectify this with an update to the mod. Fortunately, thanks to a handy tool by @VarsityPuppet, it's possible to fix this for anyone that has already installed the mod (at least for those on Windows). Grab the ZIP below and extract it somewhere. Copy the upcrystals.2da file from your Override folder, paste it into the extracted PATCHER folder. Run the BAT file and follow the prompts and it will patch your 2DA with the corrected values. Copy and paste upcrystals.2da back into your Override folder. Also make sure you grab the UTI and TGA from the FOR OVERRIDE folder and paste those into your Override as well. Stormie97_Juhani_Saber_Patch.zip
  39. 3 points
  40. 3 points
    Yeah, I didn't have any particular idea for most of them but I had remembered reading that, so I decided to put the silver crystal on Tatooine. I would've put it in the krayt dragon cave but there's already a violet crystal there. Likewise the orange crystal is on Shaela because she's depicted with an orange lightsaber in the Tales comic she was in.
  41. 3 points
    It only applies once, when picking the lock it's used on. It's not on a timer like Force powers and shields.
  42. 3 points
    Could I have permission to include these fixes in the K1 Community Patch? Thanks!
  43. 3 points
    To everyone experiencing this problem, I had the same one and realized I was using the wrong version of XnView. If you go to their homepage, the latest version is XnView MP 0.90. This won't work with what we're trying to do. Go here: https://download.xnview.com/old_versions/ and download XnView 2.33-win-full.exe, and then follow the instructions and it will work. You'll notice this is the same version in the tutorial.
  44. 3 points
    Does the music replace the old soundtrack, or just add some variety? Also do you install the music by putting it in the Override folder with everything else?
  45. 3 points
    "No longer do I look at Juhani's face, shiver in disgust, and select the dialogue option to kill her as soon as possible!" Devon's the disgusting one. That remark boils down to "I don't find this character who isn't a human's nonhumanness sexually attractive, so I'm just going to kill her!" The very concept of this change is stupid as well as squicky, and makes me not want to touch any of Shem's mods.
  46. 3 points
    Man - Jorak Uln, another fine fine mod. I am playing through Telos now, and I have yet to see animated textures with this kind of attention to detail. Beautiful. One small request - is it possible to convert some of the TGA files to DDS? The files are so huge that it takes a little while to load and TSL seems to process DDS files much better. though I have run into issues where the DDS files don't perform the same way on some mods. Not a big deal, it's not unbearable by any means. In fact, this mod is so pretty I actually stopped my game to show somebody how awesome this mod is who has no interest in it whatsoever, and even THEY said "Oooohhh, pretty!" I'm becoming a big fan of your work!
  47. 3 points
    Stallion Renier: http://www.nexusmods.com/kotor2/mods/10/?
  48. 3 points
    Yes, absolutely. I did the Telos Board Overhaul when i started modding, and this mod series benefits also from things i learned when doing the K1 Complete Overhaul.
  49. 3 points
    Ok, finished I'll tell you how I did with success (You must have the 3 archives): a) The original mod archive "Azgath N'Dul's Tonb 2.0" mod -->> http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ "Fixed changes.ini for DI's Tom of Azgath" -->> http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/ c) "Azgath N'Dul's Tomb Patch 2.2" -->> http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ Now: 1- Unzip all archives (a, b, c) in their own folder 2- Take the unzipped "b" archive (changes.ini) and put it in the "tslpatchdata" folder of the unzipped "a" overwriting the original "changes.ini" 3- Install the mod (Azgath N'Dul's Tonb 2.0) normally 4- Install now "Azgath N'Dul's Tomb Patch 2.2" normally 5- Enjoy this great mod 6- Don't forget the very important point 5 I hope has been helpful
  50. 3 points