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Showing content with the highest reputation since 08/27/2010 in File Comments

  1. 4 points
    It's hard looking at the other t units after installing this mod, nice work!
  2. 4 points
    People may say this ruins the balance of the game, but I say who cares?! And really, that only works in a non-SW sense. If armor actually restricted one's ability to use the Force, how is Darth Vader, who's so much machine, able to do all that he does? Or in KotOR 1, you battle Darth Bandon who uses all these supposedly restricted by armor Force powers, then when you defeat him and take his armor, you somehow aren't able to use the exact same powers he was using not a minute earlier! This mod was AWESOME!!! There are only so many times you can wear the unrestricting Jedi robes or the Jal Shey armor before it get's boring. How nice it was to be able to use the Force while wearing awesome looking armor!
  3. 3 points
  4. 3 points
    To be fair, Squinquargesimus was his city name that was given to him as part of the refugee processing process. Great mod, def will have a permanent place in my override.
  5. 3 points
  6. 2 points
    Oops! I forgot to add a link to the thread where a Lana Beniko head was suggested. It's added to the description now.
  7. 2 points
    Thanks! It's been in the works for a while and plans are in motion for some more robe models too.
  8. 2 points
    Thanks! It's too bad that the Sith War Droids appear flat because they are one dimensional textures. Having three dimensional models in this is unfortunately beyond my level of expertise. The red filter was actually out of necessity as I got the shots via HK-47's first person view but I think it does work out well - especially considering the chamber and Archon color for this Zone on M4-78. I really do think that more people should be using SS's mod as it's genius. Regarding the Cyan Screen of Death: The text here is a combination of a BSOD error screen and a song that many of you may be familiar with. (It's not Star Wars related, if you need a hint.)
  9. 2 points
    Why? It's a great re-texture! (seriously, I couldn't stand those Czerka signs being so low quality!) Thanks for this!
  10. 2 points
    Oh my prayers has been heared. Ty so much.
  11. 2 points
    It makes sense for the weapon of a wookiee to be a heavy behemoth. I love it.
  12. 2 points
    Some of these rooms were mention the Prima DVD guide: The test room = http://i.imgur.com/oN2eUgN.jpg Character workbench = http://i.imgur.com/I5FsADB.jpg Lip-sync testing = http://i.imgur.com/hbboYAj.jpg Darth Sion massacre = http://i.imgur.com/UMTlrl3.jpg
  13. 2 points
    Can't wait to try this out!!!!
  14. 2 points
    I am so glad to hear you like it. I was wavering as to whether it was too subtle or if it looked good enough to release. I am indeed planning to release more skin detail mods like this for a variety of the characters. I did a small one for Mira, but with this newfound anatomical knowledge I might add my own "twist" to her design. Ultimately, I want to give all of the "underwear" character variations this same level of anatomy and skin realism, but starting out, I need some proofs of concept.
  15. 2 points
    I haven't posted on here before, but I have to say this is incredibly sexist and insulting.
  16. 2 points
    Super Arbeit! Die Screenshots sehen grandios aus. Vor allem Manaan, Tatooine und die Bossr Unknown World Skybox sind besonders gelungen.. Bin gespannt auf den Look ingame.
  17. 2 points
    Ok, finished I'll tell you how I did with success (You must have the 3 archives): a) The original mod archive "Azgath N'Dul's Tonb 2.0" mod -->> http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ "Fixed changes.ini for DI's Tom of Azgath" -->> http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/ c) "Azgath N'Dul's Tomb Patch 2.2" -->> http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ Now: 1- Unzip all archives (a, b, c) in their own folder 2- Take the unzipped "b" archive (changes.ini) and put it in the "tslpatchdata" folder of the unzipped "a" overwriting the original "changes.ini" 3- Install the mod (Azgath N'Dul's Tonb 2.0) normally 4- Install now "Azgath N'Dul's Tomb Patch 2.2" normally 5- Enjoy this great mod 6- Don't forget the very important point 5 I hope has been helpful
  18. 2 points
  19. 2 points
    Yes, there's a few issues I had to take a look at. An updated and enhanced version will be available by two days from now.
  20. 1 point
    Not at the moment, but the Option A textures would probably work in K2 (copy over the TGA files except for ip_pltuseitm_011.tga and ip_pltuseitm_111.tga).
  21. 1 point
    Oopps, I forgot which was which. Let's just fix that and pretend this never happened.
  22. 1 point
    I agree with the above comment, it's a thing that SpaceAlex's mod missed out on. As the altered gameplay caused all the bugs whereas the appearance changes / stat changes didn't. Also the gameplay changes are usually more subjective. Also, I notice there's 3 Rodians in one picture on Tatooine:
  23. 1 point
    Are you sure that's the name of it? There is no such script in the vanilla module. And a quick glance at the Lower Shadowlands and Great Walkway modules would suggest it is not from either of those. I can only assume it must be custom. What mod did it come from? I did muse over possible additional changes, including SFX, but it's far too much hassle. I'd have to make provisions for at least three separate interactions that each have different VOs of differing lengths. Each would require custom animations in order to smoothly transition between facings. And even then I don't know how much better it would be in practice.
  24. 1 point
    Holy crap this is one of the best things I have ever seen. So gorgeous.
  25. 1 point
    Nice to see you finally complete this! Downloading it right away. Say, what is in Selven's inventory? I'm asking because I already killed the vanilla Selven in my latest play-through of KOTOR and I want to test this mod to see what she drops. BTW, does she drop any armor, gauntlets, shields, belts, or headpieces?
  26. 1 point
    Fixes are always welcome
  27. 1 point
    I really liked how some of the camera angles in the load screens look exactly like they did in vanilla, that combined with the HD textures in the loading screen just adds to the feeling of playing a new Kotor game with updated graphics. I especially liked the pictures of the Hawk and Korriban.
  28. 1 point
    Is this excellent mod by any chance compatible with Schematic Lightsaber Mod (SLM)? I am well aware they adress similar items and game mechanics and I know it says the mod isn't generally compatible with other mods besides TSLRCM, but it's worth asking. SLM seems more 'lightsaber' oriented, while this one focuses on overall items and feel. So is there any way to make them work together or is it just a dream?
  29. 1 point
  30. 1 point
    Not seeing an option at the work bench to upgrade robes. All files are in the overide correctly.
  31. 1 point
    Seems there's a new Uber in town that's jeopardizing the Nietzschean monopoly on mesh beaters... Hmm.
  32. 1 point
    All of the jedi armors do not allow battle precognition to add your wisdom bonuses to your defense. Just putting it out there since idk if this was intentional.
  33. 1 point
    I'm not sure if it's just me, but I'm receiving a CTD when trying to enter the Lower City Apartments.
  34. 1 point
    She will only spawn after you've spoke to Deesra about the Terentatek. Which is after the completion of the main Dantooine quest, she spawns pretty much when you've completed Dantooine and walk back to the Ebon Hawk for the last time The Hive queen is definitely there, you'll remember her if you see her trust me
  35. 1 point
    Quick update, the b4d4 files that were missing are now there and work great! Thanks for the quick fix
  36. 1 point
    I would love High Quality Swords next. Will that happen?
  37. 1 point
    Do not ask me why, but for some reason, Mira's set (The body armor) transformed her into what looked like a Old republic officer. What the heck did I do wrong?! Made my day though, and the other armor pieces seem to work
  38. 1 point
  39. 1 point
    Yes, you must overwrite that file, or one of the robes will not work correctly.
  40. 1 point
    +8 attack modifier total, that IS powerful!
  41. 1 point
    I have re-uploaded the 7zip file, and it seems to be downloading correctly again (at least it did for me). I've updated the K1R compatibility to "Yes". There was also the interesting effect of the images re-arranging themselves (still not in the correct order, but better than it was before).
  42. 1 point
    This is amazing! Hope to see you work your magic with this mod for KOTOR 2!!
  43. 1 point
    Archive: I mean "FILE" Sorry for my rusted english
  44. 1 point
    According to the TSLRCM compatibility page, this mod is NOT compatible with TSLRCM. It does not say why it is not compatible with TSLRCM, and I am wondering if the person who said this mod was not compatible with TSLRCM was a mistake or not because of how this mod's page says that it is TSLRCM compatible. So if anyone can tell me if this mod really is TSLRCM compatible or not, I would greatly appreciate it.
  45. 1 point
    I'm using the medium waist option and the changes overall are quite nice. Thanks.
  46. 1 point
    Epic job! I love the detail!
  47. 1 point
    Finally, a high poly replacement that retains the original designs. Good work.
  48. 1 point
  49. 1 point
    For those of you interested in svosh's collar fix, move PFBNM.mdl, PFBNM.mdx, PMBNM.mdl and PMBNM.mdx from "Robes" folder to the Override directory, and when prompted to overrite, click ok. This will fix the skins showing up oddly in correspondance with the TSLRCM collar fix. they really do look much better thie right way anyway. I have fixed the download installer accordingly. Also Nsinger, I fixed the issue with the ubese flight suits, they are appearing normally now.