317 files
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Telos Citadel Station Skybox by Quanon
By Quanon
Telos Citadel Station Skybox
============================
MOD AUTHOR: Quanon
ORIGINAL RELEASE: 03 MAY 2013
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
----------------
Apologies for the late release on this. (I've had a busy week offline.)
A long time ago . . . in a Mod Request not far away, I (Sith Holocron) requested a mod to improve the low resolution quality of the skybox as seen outside the windows of Telos' Citadel Station.
I highlighted - to anyone that would listen - a few issues that I thought needed addressing. The buildings seen through those windows had a low resolution skin. The grid of pipework seen at the base of those buildings looked like a blurry mess.
Someone listened.
This mod created by the talented Quanon remedies all of that. Though the screenshot above doesn't show it, the skybox does have the red windows that would be seen later in the game as well.
In addition to the TGAs and TXI, there are also PSD files for those of you that would like to fool around with the textures in Photoshop. There's also a TIF file that suits the same purpose.
Installation:
----------------
For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder.
To Uninstall:
----------------
Take them out again.
Known Bugs:
-----------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.
Quanon owns none of the materials, and he's not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of Quanon. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning Quanon.
15,119 downloads
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Citadel Station Signage [OLD VERSION]
READ ME FIRST!
Here's my fourth small mod – now updated!
Citadel Station Signage
==================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 28 APR 2013
UPDATED RELASE: 05 MAY 2013
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
NOTE: This is the old deprecated version. Go here instead for the updated version!
Description:
----------------
This small mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station.
One sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.tga) I’ve redone the sign – using the original colors so everything matches. Of course once I started, I knew I had to continue. All textures have been doubled in size and have had the Aurebesh font reapplied. I think the resulting appearance is now crisper. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. I may very well make a thread explaining what the signs actually say.)
Update:
----------
My previous mod collection “Citadel Station Signage” left out a texture for what I’ve taken to calling the “departure board.” There are two versions of this animated “board” now in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.)
The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not
offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in.
Constructive criticism is welcome.
Installation:
----------------
For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder.
To Uninstall:
----------------
Take them out again.
Known Bugs:
-----------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
5,415 downloads
- citadel station
- telos
- (and 2 more)
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Mass Effect HK Droids
By InSidious
A.M.D.G.
[TSL] Mass Effect-Style HK-50s
===============================
by Darth InSidious
------------------
Description
-----------
This mod reskins the HK-50s to look more like the defence droids in Mass Effect, in particular the FENRIS bots, etc.
Installation
------------
Put the three .tga files and the two .txi files into your Override folder.
Uninstallation
--------------
Take them out again.
Permissions
-----------
This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
Thanks to:
----------
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
L.D.S.
690 downloads
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Holopanels
By InSidious
This mod replaces the standard, large computer panels with 'holographic' versions,
inspired by the Mass Effect games. The textures are slightly animated, to create a
'static' effect. This mod does not affect the smaller computer panels,
wall-mounted computer panels or the Rakatan computer model.
Installation
------------
Put the two .tga files and two .txi files into your Override folder.
Uninstallation
--------------
Take them out again.
Permissions
-----------
This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
Thanks to:
----------
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
770 downloads
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Replacement Texture for Lightning on Malachor V
Replacement Texture for Lightning on Malachor V 1.2
READ ME FIRST!
Here's my third small mod.
Replacement Texture for Lightning on Malachor V
========================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 14 MAR 2013
UPDATED RELEASE: 29 FEB 2016
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
------------
Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too!
Once again, I've decided to do something about it.
The new texture uses captures from a real lighting strike.
Constructive criticism is welcome.
About The Update:
-------------------------
When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out.
Installation:
---------------
There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish.
Uninstall:
------------
Take them out again.
Known Bugs:
-----------------
None known at this time.
Thank You Section:
-------------------------
Zbyl2: For the original testing of this mod.
Darth_Sapiens: For creating an alpha channel that made the black background transparent.
Kexikus: For pointing out transparency issues in the "Original Version"
Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression!
Legal Disclaimer:
----------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.
4,874 downloads
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PFHC05 Beauty
By xavier1985
nothing mind blowing fantastic just the edited skin i use for my light sided female jedi play through, this only alters the standrd face and not the darkside variations.
Things i altered:
added blush
darkened the skin slightly
added lip gloss
put tints/highlights in her hair (faint but relatively realistic)
better eye shadow make up
and made her eyes rather piercing
1,129 downloads
0 comments
Submitted
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New Texture of Holocrons in the Telos Secret Academy
The mood was upon me . . .
Here's my second small mod.
Texture for Atris' Sith Holocrons
========================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 19 JAN 2013
UPDATED RELEASE: 17 JUL 2014
UPDATED RELEASE: 28 FEB 2018
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
------------
Being a stickler for detail, I always been irked about how the Sith Holocrons were represented in Atris' Holocron Chamber in her Secret Academy.
I decided to do something about it.
Installation:
-------------
There are two versions of the holocron now: the original version and the unreleased-until-now animated version. Each version has its own folder. Choose your version's folder and put the 2 files in it into your Override folder. For Star Wars Knights of the Old Republic 2 - Extract the TGA file into the Star Wars Knights of the Old Republic/Override folder.
Uninstallation:
-------------
Take it out again.
Known Bugs:
-------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
26,224 downloads
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Aliens Redetailed Mod
By Malkior
This mod has actually been in the proverbial pipes for quite some time now. Thanks to some extensive help from Kyrie on the forums, it can finally see the light of day.
What is this mod, you ask? Well it was originally a mass retexturing of all of the alien eyes to better match those seen in the films by getting rid of those irritating painted-on eye specular shines once and for all. This being done by making the specular shine via alpha layers and cubemaps rather than a diffuse texture. The coolest part about this is, the eye reflections are fully dynamic, and if you alter the angle that you look at them, they will actually move across the eye.
However, time has duly marched on, and since then, I have been adding more things to my modifications as well as fixing small visual things such as:
giving the Boma a punch-through modifier and alpha map to its teeth, so you will now be able to see-through them,
the Toydarian now actually having some (albeit painted-on) clothes and no longer being naked in the middle of the street; thus confronting a problem which always disturbed and confused me,
the Aqualish having shiny tusks and eyes (for visual effect),
and the Twileks having shiny skin (more akin to the movies)
Also included in an optional capacity, are a few experimental reskins that I wasn't comfortable forcing on whoever downloaded them as they are purely a matter of taste. These include
a CM_Baremetal/Specmap revision of Luxa to which she now has shiny skin (that zeltrons typically have in the EU),
some tattoos added to the Twin Suns to give them some identity (A collegue told me that "real" assassins wouldn't have such obvious markings, but I like them anyway, personally),
and a recoloration of the Gamorean thugs to a more green and color-saturated look.
(examples of these are in the screenshots)
All of that said, I hope you like how this mod looks; and that the visual effects it provides will make alien encounters and cantina sequences more cinematic and cooler to look at.~
5,420 downloads
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The Grid - Nar Shaddaa
By Rtas Vadum
A Modification for:
Star Wars: Knights Of The Old Republic II: The Sith Lords
"The Grid - Nar Shaddaa"
Author: Rtas_Vadum
I.Description
II.Installation
III.Compatibility
IV.Removal
V.Permissions
VI.Disclaimer
----------------------------------------------
I.Description
Being a city-scape planet, although unlike Corescant, Nar Shaddaa has it's corruption on full display, rather than existing in it's lower levels. While it is true there are elements of hope,
they are few and far between.
Note: Although all the textures included here are for Nar Shaddaa, if the Peragus and Telos versions are not installed alongside this, then you will see some areas were vanilla(i.e the game's standard
textures), are used.
----------------------------------------------
II.Installation
Extract the tga and txi files from the rar, and add them to TSL's override folder.
Recommendation: For a bit of simplcity, you can create a folder within the override(naming it as what you wish, but something relating to this mod might be preferable),
and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
----------------------------------------------
III.Removal
If you installed in override:
Find all tga and txi files with the NAR_ prefix, and delete them.
If installed in a folder(i.e Override/Nar Shaddaa):
Just delete the folder containing the files for this mod.
----------------------------------------------
IV.Compatibility
Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
----------------------------------------------
V.Permissions
If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
----------------------------------------------
VI.Disclaimer
Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
modification and either Obsidian Entertainment, or any affiliated companies.
326 downloads
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Exile Sith Armor's
By Riven_Fall
I made this armor's cause id like to how theyre looks
So thanks to KotorTool and some other stuff ofc Thx to Fred Tetra i can finally release these armors.
1,864 downloads
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PFHH01 Reskin
By Riven_Fall
I make reskin of PFFH01. I made this skin cause i like this head and i didnt find somewhere some skins what i like so i decide to make some.
So here i present you new skin for PFH01 head.
546 downloads
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The Grid - Telos
By Rtas Vadum
A Modification for:
Star Wars: Knights oF The Old Republic II: The Sith Lords
"The Grid - Telos"
Author: Rtas_Vadum
I.Description
II.Installation
III.Compatability
IV.Removal
V.Credits
VI.Permissions
VII.Disclaimer
----------------------------------------------
I.Description
Although one can imagine that, before the devestation of it's surface, Telos might've been a bit less advanced in technology than some other worlds.
However, Citadel Station is likely to be the most recent technology. The Military Base has a similar look, as does the Telosian Academy Interior.
Notes:
-Although it might be advertised as such(for a bit of simplicity), this is not a complete reskin of the Telos modules. As described above, it is only Citadel Station,
The Military Base(which includes the HK Factory), and the Telosian Jedi Academy. None of the surface textures(i.e the rock/grass textures) have been edited.
----------------------------------------------
II.Installation
Extract the tga and txi files from the rar, and add them to TSL's override folder.
Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
----------------------------------------------
III.Removal
If you installed in override:
Find all tga and txi files with the TEL_ prefix, and delete them.
If installed in a folder(i.e Override/Telos):
Just delete the folder containing the files for this mod.
----------------------------------------------
IV.Compatability
Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
----------------------------------------------
V.Credits
Most of the work for this mod was done soley by me. However, textures from this mod were used...
Telos Citadel Station Skybox - By Quanon
----------------------------------------------
VI.Permissions
If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
----------------------------------------------
VII.Disclaimer
Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
modification and either Obsidian Entertainment, or any affiliated companies.
536 downloads
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The Grid - Harbinger
By Rtas Vadum
A Modification for:
Star Wars: Knights oF The Old Republic II: The Sith Lords
"The Grid - Harbinger"
Author: Rtas_Vadum
I.Description
II.Installation
III.Compatability
IV.Removal
V.Permissions
VI.Disclaimer
----------------------------------------------
I.Description
While the Harbinger was a Republic ship, you can imagine that the Sith presence on it might...corrupt it to some degree. Given the theme present here, it isn't just red smoke and a few bad feelings.
Almost no part of the ship is uncorrupted, save for a few items that are working as intended.
Notes:
-Recommendation: While this mod is certainly fine on it's own, I would recommend using Canderis' "A Darker Peragus" mod(which includes the Harbinger) alongside this, although doing so is the preference of the user.
----------------------------------------------
II.Installation
Extract the tga and txi files from the rar, and add them to TSL's override folder.
Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
----------------------------------------------
III.Removal
If you installed in override:
Find all tga and txi files with the HAR_ prefix, and delete them.
If installed in a folder(i.e Override/Harbinger):
Just delete the folder containing the files for this mod.
----------------------------------------------
IV.Compatability
Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
----------------------------------------------
V.Permissions
If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
----------------------------------------------
VI.Disclaimer
Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
modification and either Obsidian Entertainment, or any affiliated companies.
376 downloads
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The Grid - Peragus
By Rtas Vadum
A Modification for:
Star Wars: Knights oF The Old Republic II: The Sith Lords
"The Grid - Peragus"
Author: Rtas_Vadum
I.Description
II.Installation
III.Removal
IV.Compatibility
V.Permissions
VI.Disclaimer
----------------------------------------------
I.Description
As might be expected, this gives the Peragus level a similar look to that of the Tron series, mostly Legacy. Going along with the idea that
Peragus is a 'normal' area, most of the lines are blue. However, given recent events, some of the textures will show corruption(I.e the orange lines with a red glow).
Notes:
-Some things around the Peragus levels will not match the area, although this is in the works. The same can be said for the Miner Outfit(both the player and NPC version),
which I have in the works as well.
-The NPC's that appear there, namely Kreia and Atton will look out of place, but again, I am working on that.
----------------------------------------------
II.Installation
Extract the tga and txi files from the rar, and add them to TSL's override folder.
Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
----------------------------------------------
III.Removal
If you installed in override:
Find all tga and txi files with the PER_ prefix, and delete them.
If installed in a folder(i.e Override/Peragus):
Just delete the folder containing the files for this mod.
----------------------------------------------
IV.Compatibility
Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
----------------------------------------------
V.Permissions
If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
----------------------------------------------
VI.Disclaimer
Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
modification and either BioWare Corp, or any affiliated companies.
459 downloads
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Cloaked Heavy Armors for TSL
By 90SK
Cloaked Heavy Armors for TSL
---
Contributors:
90SK - Texture collaging, item and material organizing, icons
VarsityPuppet – 3D model work
Fred Tetra - For KotOR Tool
This modification for Star Wars KotOR II replaces the Jal Shey armor model with cloaked heavy armor.
There are a couple archives of different iterations of the mod. I have categorized them:
Installation:
Download a version and unpack the mod archive Go into its folder Copy mod files to Override Old versions are still available
This mod may not be reproduced or rereleased without express permission from the authors.
---
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
Additional and extra special thanks to VarsityPuppet for his modeling efforts here.
For best results, use with a new game.
---
Redistribution or reuse of this file in other projects is prohibited without permission from both authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
8,241 downloads
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Hi-Res Beam Effects
By InSidious
This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with new, higher-res ones.
43,329 downloads
- kotor 2 drain life
- kotor 2 lightning
- (and 8 more)
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TSL Animated Galaxy Map
It had to be updated eventually . . .
Here's my first very small mod. Updated. Yet again.
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 SEP 2012
UPDATED RELEASE: 24 DEC 2012
CATHALAN RELEASE: 28 MAR 2016
COMBINED RELEASE: 08 APR 2016
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
============
The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. The texture is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture file is named the same in both KotOR games, the mod should be usable in both games.
However: I don't suggest using this with Knights of the Old Republic 1, if seeing planets only seen in Knights of the Old Republic 2 causes any measure of distress. (Use the KOTOR version instead found here. (http://deadlystream.com/forum/files/file/724-kotor1-animated-galaxy-map/)
There are now FOUR different versions that you can use!
Version 1: The original planets as laid out in the original un-modded game but animated and at higher resolution.
Version 2: In addition to the original planets, I've added Coruscant and M4-78 to the map.
Version 3: Mostly like Version 2 but with Cathalan added to the planet roster.
Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/?do=findComment&comment=44585)
Condensed Description for Version 4 as follows:
===============================================
April Fools!
I still think the orange people in the Cathalan mod are ridiculous. My mockery for the Cathalan mod is on full display in this Galaxy Map. (See the News announcement for April 1st, 2016 for screenshots.)
Though [Version 4] is meant for Knights of the Old Republic 2 - as Cathalan was an awful mod made for K2 - this mod can and will work in KotOR1 if the installation instructions below are followed.
Installation:
=============
First, choose which of the four versions you want to use.
For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the SWKotOR2/Override folder.
For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the Star Wars Knights of the Old Republic/Override folder.
Uninstallation:
===============
Take them out again.
Known Bugs:
===========
None known at this time.
Legal Disclaimer:
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
-------------
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforums.com/showthread.php?t=153502)
10,353 downloads
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Unused K1 Tunics for TSL
By 90SK
Unused K1 Tunics as TSL Jedi Robes
------------
Credits:
90SK
DarthDarkus
Kaidon Jorn
Makers of Knights of the Old Republic 1&2
Description:
This mod replaces the Jedi Robe type robes in Knights Of The Old Republic 2 with unused robes featured in the KOTOR 1 Light Side Ending (Jedi Crowd NPCs).
------------
Features:
Unused textures from K1 (also unused in TSL)
All Female and additional versions by 90SK
Additional textures by Kaidorn Jorn and Darth Darkus
Bonus item: 'giveitem sith001'
------------
Installation: Put the files in your SWKotOR2/Override directory.
Uninstall: Remove the files from the Override directory.
------------
This mod is patchable into the Loot and Immersion Upgrade.
It works great for females and males both. Icons included.
Males use the ceremonial tunics cut from KotOR and TSL. Females use Bastila's robe model.
------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,964 downloads
- robes
- robes replacements
- (and 3 more)
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TSL Loot-Immersion Upgrade
By 90SK
TSL Loot & Immersion Upgrade
Version c.01
by 90SK
"This is but a taste of the dark side to whet your appetite..."
--------------------------------------------------------------------
Mod Info:
A fresh take on the body items in TSL, with over 60 new skins!
In-character skins and integration into TSL's world. It was created to add life to TSL's selection of armors and robes. Requires a new game & start to fully add everything. This mod is not primarily compatible with other mods, please know what you are installing and consult files before installing. See changelog for details on latest version and giveitem codes. --------------------------------------------------------------------
Patches for Loot Immersion Upgrade:
Ceremony Jedi Tunics Alternate Expansion Marauder Tunics Expansion Patch/Alternate Version of Loot-Immersion Upgrade c.04 Default Jal Shey Expansion Contributors:
90SK
- Skinning, item creation, scripting, ideas/putting the mod together
VarsityPuppet
- Skinning help, Model enhancement: Jedi robe, Master robe, Heavy armor robe, Darth Bandon female armor
Sithspectre
- Heavy Armor Female skin remap to male and model
RGB
- Skinning help, texture parts for M class Items (Darth Bandon model)
Fred Tetra
- KotOR Tool
Silveredge9 & Quanon
- Mandalore mask model and original skin
flying-gg
- Beta Testing
Effixian
- great placement of jedi armor on Geeda merchant idea
L0rdReV@n88 -
Exile darksider robe skin
Sharen Thrawn
- Nar Shaddaa skybox skin
Gsccc
- Tutorial on VO recording
tk102, Stoffe, Darth333
- Scripting tutorials
Darth Nihilus art from prima guide as base for Nihilus mask reskin
Developers of KotOR
- a lot of materials, the games, and making way for my work to be done.
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It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL.
Content Overview:
Cloaked Knights of the Old Republic 1 style tunics replace the padawan robe model with new skins. Jedi master robes have been reskinned. Significant added content focused on armors/robes for Onderon pt1 and pt2, Nar Shaddaa, Dxun, Telos, Korriban, and Dantooine. Canon and comic book style improved masks for Nihilus and Mandalore. Improved Bao-Dur skin (tan, green eyes). Korriban and Dxun tombs have improved appearance item loot. All unrestrictive items and textures totally overhauled. Metallic/improved HK-50, 51, 47 and T3. Vacuum mask replaced with an electromesh mask design. No-glitch upgrade screens for red space suit and Mandalore Armors + Custom Icons. Cheat code "giveitem light_matrix" for blue hypermesh armor. Cheat code "giveitem revan" for Darth Revan robe . Cheat code "giveitem shadow" Azkul's outfit. Cheat code "giveitem 90sk_1" and "giveitem 90sk_2" additional Exile's personal robes.
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INSTRUCTIONS AND DETAILS:
PLEASE READ CAREFULLY***
Step 1.
Download 7Zip to unpack .7z files (harmless freeware for file packing) Step 2.
Copy baseitems.2da to an empty Override Install TSLRCM and any Lightsaber mods you want Next, after installing saber mods or TSLRCM, copy this mod's Override from Mod archive to either your "Program Files/steam/steamapps/common/Knights Of The Old Republic II" , or "Program Files/LucaAarts/SWKotOR2" if you're not using the steam version Step 3.
That's it!
To verify that the mod is working, check it in KSE.
You can do a few things to remove the mod if you need to, but it is largely not recommended.
Use the auto-generated Backup folder to replace files from the mod. You can also reset your Override folder (delete your override folder, make a new folder and name it override) Manually manage your Override folder
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Misc Information:
If you have any questions about the mod, or want to know more about it before you download, feel free to leave a comment or Private Message me (90SK) on DeadlyStream.
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Changelog:
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NOTES:
Compatibility:
Troubleshooting:
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COMPATIBILITY & MOD DETAILS:
- Item Classes: This mod replaces:
the Jedi robe class, the Jedi master robe class, the Jal Shey / Zeison Sha / Darth Malak's armor class, the armored flight suit class, and the star forge robe class.
Version c.01 is the current version.
This mod is designed to fit in with and improve TSL.
This mod is not compatible with the STEAM TSLCRM due to directory conflicts Please start a new game to use Loot & Immersion Upgrade v4.4.4b has not been tested with NPC Overhaul Level and weapon mods are compatible with Loot & Immersion Upgrade If you have questions about something on this page, feel free to PM me (90SK)
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Additional Credits:
Do not redistribute or release this mod, or use any component of it in your own mods (except specifically for personal use), without permission from the original authors.
Explicitly do not release this mod on any site or in any way/shape/form.
Special thanks to VarsityPuppet and all authors aside from myself credited for use of their work and expertise in this mod.
Special thanks to Flying-gg for some essential beta testing.
Extra special thanks to staff of LucasForums and DeadlyStream!
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
13,705 downloads
- item codes
- robes
- (and 7 more)
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Hi Resolution Skin for Ebon Hawk (TSL)
By vurt
By request, I've posted Vurt's retexture of his Ebon Hawk Reskin for TSL.
From Vurt's read me file:
Enjoy!
8,309 downloads
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Protocol Droids by Vurt
By vurt
You've see this collection elsewhere. So why download this version, you might ask?
An extra droid.
B-4D4 is the gold colored Czerka droid that's hacked into so you can access the mainframe, if you recall. After νυrτ made his first Protocol Droids collection, I asked if he could do a version B-4D4 and he graciously agreed to do so. When I inquired about getting permission to upload his mods to Deadly Stream, I also asked for permission to upload this one as well. He was kind enough to grant permission to do so. Enjoy the fruits of my pestering and νυrτ's labor.
Installation: Place the TGA files in the KOTOR2 override folder
Uninstall: Take the aforementioned files out of the aforementioned folder.
7,286 downloads
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K2 Exterior Textures, Part 2
By vurt
"2048x2048 resolution makes wonders to your textures" - νυrτ
Indeed they do.
Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1.
On the mod, νυrτ wrote:
"I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on Dantooine), the sky shots are from various sources on the internet, they're heavily edited in PS though. To create seamless textures I use the offset function in Photoshop, [which is] very useful..."
As the textures are quite large, those computers using older graphics cards may be affected.
Installation: place in your override folder.
Uninstall: Take them out of your override folder.
Please leave comments to express your opinion about this mod.
Note: You will also need part 1 to get the complete package.
19,341 downloads
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K2 Exterior Textures, Part 1
By vurt
Indeed they do.
Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1.
On the mod, νυrτ wrote:
"I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on Dantooine), the sky shots are from various sources on the internet, they're heavily edited in PS though. To create seamless textures I use the offset function in Photoshop, [which is] very useful..."
As the textures are quite large, those computers using older graphics cards may be affected.
Installation: place in your override folder.
Uninstall: Take them out of your override folder.
Please leave comments to express your opinion about this mod.
Note: You will also need part 2 to get the complete package.
21,592 downloads
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Modders Resource: TFU-style Darth Sion model
By DeadMan
A long time ago, in a galaxy far far away...
Not SO long ago, Don Kain asked me to edit Sion model to look like his TFU skin. I added flaps and bolts to the model, modeled pauldron. He was going to make the actual skin for it (I almost didn't worked on the textures), but his mod was never released.
After that, Drewton asked my permission to use this model in his Sion reskin. I allowed that, but his mod too was not released.
So I release this model as a modder's resource. Use it as you like, just give credit to me.
Known issues:
It's possible, that his flaps will not be animated in some cutscenes. I never really tested, so it's up to you to find out.
This mod is not suppored by LucasArts, BioWare, Obsidian and ME. I don't plan to work on this model anymore, so don't contact me if something is wrong. I release it 'as is', use at your own risk. gMax scene is included so you can fix everything yourself. If you can't - I don't care.
2,877 downloads
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Canonical Jedi Exile
Like previous version and the version before, this made the head of Jedi Exile as canon as possible.
This time, I changed the eye color to blue based on the latest information of Wookieepedia.
Also, because my photoshop-skill has improved, I redone those illustrations for better looks.
35,335 downloads