Mods
853 files
-
Effects Log
By Fair Strides
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» Effects Log 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: Effects Log
TYPE: Added Content
VERSION: 1.0
DATE RELEASED: March 10, 2017
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a request by wedgiey1 on the KotOR Subreddit to show the current effects you're under on the screen, instead of having to guess at the arrows on your icon or go through several menus. This implementation is the best I could come up with, even if it has its quirks.
What this mod does is allow you to see the items and force powers that are currently affecting you ("you" being the currently-controlled character), both good and bad. This will only show you vanilla effects, not modded force powers or items, simply because the only way to account for them is manually adding them to the script.
There is a hiccup with this mod, though. The first time the dialog pops up in combat, your character's current action will be halted. I've tried to get around this, but it simply won't work. Any future times in that same encounter where the dialog pops up, you'll do a default attack. This is because making the dialog pop up somehow (I have no idea how...) empties your combat queue...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
WARNING: This mod will not be compatible with something that has the k_hen_heartbt01.ncs file.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5202-effects-log/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
wedgiey1 on the KotOR Subreddit for making the request.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
158 downloads
-
Nar Shaddaa Hidden Complex: Improved!
A remake of FrantFire's Nar Shaddaa Hidden Complex. It's been on KotorFiles a while, but I'm only getting around to uploading it here. ^^;
IMPORTANT: TSLRCM INFO
It SHOULD work with TSLRCM, but I make no promises.
It also will not work with any GenoHaradan mods.
Readme:
*****************************************************************
KNIGHTS OF THE OLD REPUBLIC II THE SITH LORDS
*****************************************************************
NAR SHADDAA hidden complex mod v3.1
Author: FrantFire
Date released: 18/6/08
Time spent: 36 hours or so, I'm not much a scripter...
Contact: jorgeagost@hotmail.com; jolamg@yahoo.com, or
GeorgNihilus at www.lucasforums.com
You can also contact Darth_Tartarus at redherochildboss@gmail.com .
Updated to 1.5 by: Darth_Tartarus.
1.5 released: 9/10/2010
Patch 1.5b made by: Darth_Tartatus.
1.5 released: 09/27/2010
Updated to 2.0 by: Darth_Tartarus.
2.0 released: 10/17/2010
Updated to 2.5 by: Darth_Tartarus
2.5 released: 3/3/2012
Updated to 2.6 by: Darth_Tartarus.
Updated to 2.6b by: Darth_Tartatus on 12/15/12.
Update to 3.0 started on 1/27/2013 by: Darth_Tartarus.
Update to 3.1 on 5/17/2017 by Darth_Tartarus (though I normally go by DarthVitrial now)
1. Idea
=======
One day I used Force Sight to the door next to Fassa in Nar Shaddaa docks area and when I opened it I found an interesting
unused complex (I think it was supposed to be used for the GenoHaradan? -Darth_Tartarus), then I decided to use this area, somehow...
2. Info
=======
This mod does the following:
1) Allows you to open one of two doors near Fassa (the Twi'lek in Nar Shaddaa docks). You will only be able to open one of these two
sealed doors, and also access 2 closed doors at the Refugee landing pad area (I always wondered what was behind those
doors); there you will find some sort of abandoned cantina.
2) It will spawn (add) a Twi'lek female in the Nar Shaddaa docks flophouse area, up to you find where, as well as some pretty
nasty thugs somewhere.
3) It will make the alien Gran thug guarding Vogga's enclave entry door hostile, but only if you decide to kill the Bith guard near him.
(I did this to give more realism to this easy fight, no sense having the Bith fighting you and the Gran thug by him just
standing there). The Bith will be a little more challenging, too. So you will have a realistic fight with Vogga's guards now.
This has nothing to do with the Complex mod itself but I included it anyway in this pack. (Only if you install the full version of this mod, not the Lite version)
4) (Optional): Improved and modified Vogga.dlg (he will realize you have killled his enclave door guards), plus reduced many long texts
for short streamvoices, same problem fixed in Vogga's Bith dialog. (again, not with the Lite version.)
5) Two journal entries have been added for this mod.
3. How to play
============
You will need a saved game before arriving at Nar Shaddaa for the first time, if you do not have one and you have a saved
game at the Refugee Landing Pad or the Promenade -and you have not entered the Docks area before- you can still open the
doors near Vossk (the Trandoshan) at the landing pad by other means (you cheater), by using something along the lines of the WhereamI
Armband. This way you can still initiate the mod.
ONLY READ THIS IF YOU WANT TO KNOW exactly what to do, I personally suggest playing to figure out what to do. If you want
to know how to open the docks doors you will need a special key, available in a lost pad inside the abandoned cantina in the Nar Shaddaa
Refugee Landing Pad (this cantina was also unavailable in original game, by the way) and it is placed just behind Vossk. There may be some errors
with TSLRCM because of the addition of the cantina.
Without the key, the doors next to Fassa in the docking area will remain closed -showing as "Sealed door" in case you want to know- or
if you do not find the key. Once opened the door, just enter and see...
There is also a hard-to-open footlocker in the cantina.
A Twi'lek woman has also been spawned in one of the flophouse's rooms, hiding for some reason. She will be behind a separating
panel in the room next to Lasavvou (the Ithorian). Talk to her to find out why she's hiding, and to get a quest.
Finally, to reach the Bith's dialog option to kill him, while talking to him about Vogga's fuel contracts take the branch "It's not safe to
compete with me". Vogga won't be happy about you killing them, though...
4. Installation/Uninstallation
=====================
To install: Simply run the TSLPatcher and choose an option. Those of you with TSLRCM should choose the no-Vogga version, for compatibility reasons.
To uninstall; delete the following files from your Override folder (it's not necessary to delete the .lip files, they can be used later):
n_compleadr.utc (the merc leader .utc)
n_compthug2.utc
n_compthug.utc
n_compthug3.utc
n_compthug5w.utc
n_compthu4w.utc
n_voggathu.utc
n_voggathu3.utc
n_voggathu4.utc
n_voggathu5.utc
n_voggadro2.utc
n_voggadro6.utc
twi_common.utc
vogga_sullustan.utc
c_pcfemundie.ncs (checks if a female PC is in her undies... hmm...)
pc_perceived.ncs
2hostthugs.ncs
c_act_exitaread.ncs
c_act_exitareat.ncs
give_compkey2.ncs
spawnkey2.ncs
spawn_hidden.ncs
spawnthugs.ncs
spawnthugs2.ncs
spawnkey.ncs
a_journalend.ncs
give_compkey2.ncs
c_bithdead.ncs
a_bithdead.ncs
a_mercsdead.ncs
c_mercsdead.ncs
a_destroyvt.ncs
a_someoneund.ncs
c_someoneund.ncs
ff_nar_locker.ncs
ff_nar_blood.ncs
ff_nar_bag.ncs
k_enter_301ff.ncs
a_thugsdone.ncs
c_thugsdone.ncs
voggas_fade.ncs
sealeddoor.utd
doors_key.uti
door_narshad015.utd
ff_nar_bag.utp
ff_nar_blood.utp
ff_nar_locker.utp
plc_doorskey2.utp
ff_nar_datapad.uti
203merclead010.lip
402om_sc2005.lip
303lootra056.lip
402om_sc2005.lip
and so on ...
ev_crys_04.uti (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod)
ev_crys_03.uti (item)
iw_sbrcrstl_203.tga (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod)
iw_sbrcrstl_204.tga (item)
compledr.dlg
droidwar_l.dlg
humanvog_l.dlg
attontwi.dlg
trandos_l.dlg
twicommon.dlg
vogsull.dlg
quello.dlg (in this file only added a script that spawns items in the line "What's with you, letting that piece...", named k_enter_301ff.ncs)
5. Recommended
==============
Recommended level to access the docks door/s, 14, with 3 party members, nevertheless you can survive with
upgraded gear, equipments, grenades or mines in your inventory, or simply running away from these mercenaries just
in case you get there before those levels...
Many people certainly download overpowered mods, I have seen a lot of them, armors and lightsabers specially. If you have
installed this sort of mods you will have good chances of killing the mercenaries before level 14, as you can see I like to edit
.uti's to reduce slightly weapons-armors stats for challenging fights.
6. New items or equipment
=====================
Two lightsaber crystals only, actually not new items, just slightly reduced by me, powerful enough but only for 100% darkside
or 100% lightside aligned Jedi, and you will be able to collect a few pre-existing game items from the corpses, if you succeed.
7. Credits:
=========
Very special thanks to:
Stoffe - for an On Notice script I used in the Complex area, being a guide many times at the Holowan labs.
Darth Xander - for allowing me (all of us) to see this lost cantina -or whatever it is- through his original Nar Shaddaa lost cantina mod.
Envida - for allowing me use and modify some files from Envida Khoonda Lost Room mod 1.3.
And anyone else at the Holowan Laboratories - For all the great resources!
And all the tool makers of course, those genius people
Thanks from Darth_Tartarus: FrantFire-For letting me update this mod.
8. Compatibility
==============
Since this uses TSLPatcher, it should work with most everything.
As of 3.0 beta, it SHOULD work with TLSRCM. No promises though. And it does NOT work with any GenoHaradan mods.
9. Experience won
==============
If you are not a fan of gathering too many experience points (XP) through all the mods you install, then you might like to know that you
will only gain 1500 XP points or so with this mod after dealing with the mercenaries, if you kill all of them, plus Vogga's Gran thug.
(1250+250 the Gran thug). You can subtract some XP through KSE (KotOR/KotOR2 Savegame Editor) if you want.
10. Bugs
=========
Using something like the WhereamI Armband to enter the Complex through both doors triggers the Complex Leader attack twice.
Beating him twice also allows you to claim the prize from the Twi'lek twice. So, kinda a useful bug!
11. Permissions
============
You can use freely this mod files, just give me the correspondent credits in case you use or modify some of these files.
12. DISCLAIMER:
==============
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian is a trademark of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
1,542 downloads
- Nar Shaddaa
- Added Content
- (and 1 more)
-
Party Stealth Mode [TSL]
Adds the ability to enter your whole party into stealth without activating solo mode.
SUMMARY
Why do Sith assassins get to sneak around in groups? Don't they have to turn on solo mode?
Now your party can move through the shadows together too. This mod introduces party stealth mode, allowing all eligible party members to simultaneously enter stealth without turning on solo mode.
Party stealth mode is activated through a usable item which turns on stealth for all party members that are equipped with a stealth unit or otherwise able to use stealth (Force Camouflage, G0-T0). Solo mode will be turned off and your party members will follow you like they normally do. Activating the item while this mode is on will remove everyone from stealth. See additional notes below.
Only the main character can activate this ability and must be able to use stealth.
You will get the item as soon as Kreia joins your party on Peragus. Because of this you'll need a save from before she joins your party for the mod to work properly. However if you're mid-game and want to install this, you can get the item with the giveitem code "partystealth".
INSTALLATION
To install, run TSLPatcher.exe.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
UNINSTALLATION
1. Remove the following files from override:
- spells.2da
- baseitem.2da
- partystealth.uti
- m_imp_partysneak.ncs
- a_addkreia.ncs
- ii_otgmUse_001.tga
2. If any files were created in the backup folder, move them to override.
COMPATIBILITY
Should be compatible with most mods assuming they use TSLPatcher or this mod is installed after.
OTHER NOTES
Party stealth mode is defined by the following conditions:
1. All eligible party members are in stealth mode.
2. Solo mode is turned off.
If any of the above conditions are not fulfilled, activating the item will apply them. If all of the conditions are fulfilled, activating the item will remove stealth from all party members.
You won't be able to toggle stealth for individual party members without turning on solo mode. If you press the normal stealth toggle it will turn on solo mode regardless of whether a character is in stealth or not. Also occasionally characters may exit stealth on their own to perform an action for whatever reason. If any of these things happen, just activate the item again to reinitialize party stealth.
Computer-controlled characters with the Sneak Attack feat will usually perform sneak attacks if you enter combat from this mode. However sometimes they might do another action which breaks stealth first.
When changing modules like entering the Ebon Hawk with party stealth on, characters may remain in stealth mode until they perform an action which breaks stealth, such as entering a conversation. I don't expect this to cause major issues but it's probably best to remove party stealth before leaving an area.
Bear in mind the developers had reasons for enforcing solo mode, whether for balance or technical issues. I haven't encountered any serious issues but haven't tested every situation. Please let me know of any bugs or weirdness and I'll try to fix it.
PERMISSIONS
Feel free to use the source code for your own mod as long as you give credit.
CREDITS
offthegridmorty
TSLPatcher - stoffe, Fair Strides
KOTOR Tool - Fred Tetra
284 downloads
(1 review)0 comments
Updated
-
Make Visas Marr Dance For Vogga
By kristykistic
This will give you the option of making Visas Marr dance for Vogga on Nar Shaddaa. It may not be all that easy, though
571 downloads
(1 review)0 comments
Submitted
-
Choose Your Party - Malachor V
By I_Jedi
--------------------------------------
-----Choose your party mod------------
--------------------------------------
by I_Jedi
---------------------
----Purpose----------
---------------------
After playing through the TSLRCM version of Malachor V, I was bothered that I was forced to tell Mandalore to take the surviving party members away.
Therefore, I decided to create two responses to allow you to choose two party members to assist you after you save them.
Note: This *IS* a TSLRCM mod; this mod will have no effect in vanilla.
You will be able to choose from all the Jedi characters except Kreia and Bao-Dur. Mandalore can be chosen.
---------------------
---Installation------
---------------------
1. Install KOTOR 2 and any official patches.
2. Install TSLRCM 1.8. (Or any TSLRCM version that has a rescue scene in Malachor where you speak to Mandalore.)
3. You will find one .dlg file and 13 ncs files in this archive. Place them in the Override folder. The Source folder holds source files for modders; you do not need to put these in override.
4. The Fixed_Party folder has dlg files that allow you to talk to the party members beyond a one line sentence about a force cage.
These should work without problems, so overwrite the TSLRCM versions in the override folder with these. Backup the dlg files in case they don't work properly.
5. Play! Changes should take effect automatically.
--------------------
----Bugs------------
--------------------
I have not tested all combinations. If you find a bug with this mod, tell me about it and when it occured in the convo.
----------------------
----Acknowledgements--
----------------------
The TSLRCM team, for restoring K2.
The people who made all the editors making this mod possible.
1,266 downloads
-
Tighty Whiteys
By kristykistic
A new male underwear model for your pc, the npc's, or whoever you choose to use it for.
309 downloads
(1 review)0 comments
Submitted
-
Skip Telos' Surface
By bead-v
Made this for a friend, but if anyone else wants to use this, go ahead.. This mod gives you the option to skip the entire Telos surface, taking the shuttle directly to Atris. You get an approximate amount of items you'd get if you played through the surface, the approximate amount of experience and Bao-Dur gets added to your party. No problems have yet been found, but if you do find any, contact me and I'll see about fixing them. Any other suggestions are also welcome.
For both the PC and Xbox version of the game.
7,833 downloads
-
Unique Exile robes
This is a trio of specially named robes that only the player can wear, that use the player's name. The first set can be found on the Harbinger, alongside the armband, while the second and third can be crafted at level 15 and level 20 respectively. Neither have a skill requirement, so long as you have components and are the right level, you can craft them. As you can see, they're based on Jedi, Jedi Knight, and Jedi Master robes, but have a grey colour palette instead. They provide a slightly greater defence bonus than you'd get from typical robes, and also come with minor health and later Force regen as a little bonus. I wanted something useful but not overpowered.
To install, extract the folder contained in the .zip, and run the TSLPatcher.
553 downloads
-
Improved Disciple (Mirialan Mical)
By xavier1985
My Modified Disciple mod, i would recommend a new game due to the class change but i wouldn't say it would be mandatory.
Enjoy!
From the Readme:
633 downloads
-
Hanharr's Jedi Training
This mod provides darkside players with a means of training Hanharr as a dark jedi guardian, it branches off of the part where you "break" him. it also includes a new skin, portrait, and if it works correctly, when you train him his appearance should change.
The read me says it requires TSLRCM 1.8.1 but anything newer should work too.
3,073 downloads
-
Cortosis - Baragwin - Iridorian Armors
By 90SK
Cortosis and Baragwin Armor Items
KOTORII:TSL
Info:
Adds a 20 Def. Cortosis Heavy Armor: "giveitem cortosis" Adds a basic clothing item with 7 Def: "giveitem zs18" Adds Baragwin Heavy Armor Item: "giveitem shadow" Adds Baragwin Hybrid Shadow Armor: "giveitem hybrid" Mini-Baragwin Armor: "giveitem baragwin" Iridorian HyperMesh Armor: "giveitem iridorian"
Install:
Copy files to Override. In-game, you must enter the giveitem code to receive the items.
Uninstall:
Remove files from Override
Credits:
90SK VarsityPuppet
Background:
This Cortosis skin was originally created from VarsityPuppet's cloaked heavy armor UVmap. I discovered the UVmap functioning on the default heavy armor in 2015.
That discovery lead to the discovery of randomly generated matching UVmap designs in KotOR2.
If you would like this mod for other uses, please contact 90SK on DeadlyStream.com
Its previous versions have been removed due to some glitches.
---
This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
995 downloads
-
Visas' Black Robe
By Stoffe
Warning:
==========
Currently, TSLRCM compatibility is unknown, as files from Visas' arrival sequence were modified to give her the robes...
==========
Original Review on Filefront:
507 downloads
(1 review)0 comments
Submitted
-
Curse of the Sith
By Canderis
This mod by Team Hssiss adds a new level to TSL accessable by a pillar on Korriban. Inside the chamber
awaits a mysterious holocron. Dare you to slay its guardians and claim the Curse of the Sith
for yourself? Or will you resist the temptation, never know what you could have earned?
This mod should be TSLRCM Compatible. If anyone notices any issues PLEASE report them and I will fix them ASAP.
5,142 downloads
-
Sith Assassins With Lightsabers
By Lewok2007
Description:
The Sith Assassins use sticks in the vanilla game and Sith Troops board your ship. They now use Lightsabers for the majority of the game and the Sith Troops appearance and weapons have been changed. The exception to only Lightsabers will be the turret minigame with Tiny Blasters instead, and they may decide to switch to their tiny blasters on the Ebon Hawk.
My mod doesn’t have original concepts, taking ideas from both Shem’s Sith Assassins - With Lightsabers and Hassat Hunter’s Peragus Troops to Sith Assassins. Although these mods work fine on their own or together, the converted Sith Troops won’t have Lightsabers and my mod is more compact. With the v2.0 release, I’ve redone my original mod that only requires editing 3 files and replacing 1 file, which is an improvement from previous versions.
Installation:
Extract the .zip and launch Holopatcher.exe. From the drop down menu select Knights of the old Republic II and click install.
Report any bugs or installation errors to me, but I am not responsible for the misuse of these files or the misuse of installation.
Credits:
Sith Assassins - With Lightsabers | Original idea
Peragus Troops to Sith Assassins | Original idea
Holopatcher
Holocron Toolset
ChangeEdit
Permissions:
Please do not reupload this mod elsewhere. If I want it somewhere, I will put it there.
The only other places you should be able to download my mod would be from NexusMods and the external spoiler free mod build download.
If you would like to use anything from my mods, you are free to do so.
4,539 downloads
- lightsaber
- sith assassins
- (and 1 more)
-
Kreia's Assorted Robe Collection
By ChAiNz.2da
SUMMARY
Ever noticed no matter what you decide to put on Kreia, she seems dead-set on wearing that burlap sack excuse for a robe? Well, apparently Master Kavar did and he came up with a modding request that I just couldn’t pass up.
“Why not make it so that Kreia’s robes will change to an appropriate representation of what you put on her?”
Well sure, why not..? Sounded like a pretty level headed request to me.. and an opinion I shared. So here you have it folks, I offer you:
-()- Kreia’s Assorted Robe Collection -()-
Whoa whoa whoa...hold on a minute, let me correct that! I would like to give proper credit, kudos, and my heartfelt thanks to the many modders that were involved and made this mod possible. Without their hardwork, guidance & contribution(s) to this mod... none of it would've been possible. So I'd like to say that if you enjoyed this mod, that the following modders had major roles in it's completion (but you can still send all hate mail to me)
Master Kavar : the mastermind behind the idea & the person that this mod was initially made for.
stoffe –mkb- : for providing the script base to actually get Kreia's "switching" to work properly (basically the entire premise of the mod's original function)
svösh : for his guidance on how to properly correct Kreia's model diffusion (so her skins didn't have a green tint)
Achilles : for providing the corrected diffusion model base for Kreia (his was much better than mine)
oldflash : for providing the model and skin of Kreia's "Dark Shroud"
tk102 : for allowing me to incorporate his "Remote Tells Your Influence Mod", giving the little guy more of a purpose than what I had originally planned for him.
Thank you very much, all of you. I hope you know that your help was not only invaluable... but greatly appreciated.
DESCRIPTION
This mod will make it so that depending on the type of robe you give Kreia, her appearance will effectively change to a suitable representation. Basically, she’ll ditch the “burlap sack” excuse of a robe to one with proper details.
In addition to the “pretty colors”, this mod also adds a new small area (Citadel:082West Residential:Medical), a mini-quest you can pursue in order to construct the Dark Shroud... a Kreia-specific robe (new model), and a voiced dialogue exchange cutscene between the PC and Kreia, giving her a more “human side” we rarely see…
This mod also implements tk102’s “Remote Tells Your Influence” Mod, allowing the little guy to actually have a purpose. Just ask him to stop flying around, and then you can ask him how much influence you have with the rest of your crew. However, he just 'might' have another purpose… hmmm…
STATS (Dark Shroud)
- Restricted to Kreia
- Upgradeable
- Defense Bonus : +5
- Regenerate Force Points : Random
- Regeneration : Random
- Blaster Bolt Increase : Random
- Reduced Saving Throw : Will (-5)
- Dual Hand Weapon Wield
*- Mod uses the TSL Patcher for install, I assume it's compatible with the TSLRCM. However this mod adds a lot, best to back up beforehand.
4,744 downloads
-
Zabrak Vibroblade Reversion for TSLRCM
By Marauder
Zabrak Vibroblade Reversion for TSLRCM.
Although it's not particularly unbalanced, in TSLRCM the Zabrak Vibroblade now does +2 unstoppable damage vs the old +2 Piercing damage.
This is a small mod to revert to the previous +2 Piercing damage.
This is an original unmodified TSL file extracted by kotor tool, so feel free to use it in any way you want.
212 downloads
-
TSL Hak Pad - USM Shop Add-On
By ChAiNz.2da
SUMMARY
** Attention **
This is NOT a standalone mod! You will need to download and install my
TSL Hak Pad Mod, TSL Hak Pad Booster v2 & the USM in order for this add-on to work.
---------------
With the success of the USM, I had received a ton of requests for saber console codes, bugs, etc. regarding the USM. Initially the group and I were hestitant about this particular Hak Pad add-on because we really wanted people to experience the USM as it was intended.
Well, after a number of years now (wow) I think it's safe to say that a majority of the player base has experienced enough to choke a bantha. Probably a bit too late.. as many of us have moved on, but better than never I suppose
This will add a USM Saber Shop dialogue node in the Storefronts section.
INSTALLATION & COMPATIBILITY:
Just drop these files (excluding the .nss source) into your override folder, or wherever you have the Hak Pad installed.
********************
You MUST have the USM, Original HakPad AND the Booster Pack v2 installed as the dialogue included in here uses them as a base.
********************
The shop includes only the sabers, not the individual crystals, to avoid saber creation (null-nade) problems some may have encountered.
---------------------------------------
This also includes the Train Handmaiden as a Guardian & the Darth333's Wherami Band fix.
Standalone fixes can be downloaded here (my site):
Handmaiden Guardian Trainer Fix
http://www.jumpstationz.com/games/mods/HakPad/HakPad-HandmaidenFix.rar
Darth333's Wherami Armband Fix
http://www.jumpstationz.com/games/mods/HakPad/HakPad_D333wband_Fix.rar
*- Initially not compatible with the TSLRCM due to USM's incompatibility. HOWEVER, this add-on only requires that the USM saber files (and upcrystals.2da) be in your override file if you want to bypass the USM mod but still have it's sabers. Manual install of USM saber files & .2da required. Be warned and backup before fiddling as the .2da file compatibility alone is enough of a headache if TSLRCM contains one.
1,623 downloads
-
Ep. 3 Anakin Skywalker
By DeadMan
STAR WARS: Knights of the Old Republic II: The Sith Lords MOD
==============================================================
Ep. 3 Anakin Skywalker
Mod version: ALPHA-2
Author: DeadMan
==============================================================
What is this?
This mod adds a new head for your character - it's my attempt to make Anakin skin.
Head model and textures still need a lot of tweaking, but people keep asking me to release this as soon as possible, so here you go.
This skin is still W.I.P. Maybe one day I'll have more free time to finish it... until that time, consider it like a 'modding resourse' of some sort.
==============================================================
Installation: just run the installer called setup.exe
When I released it on Filefront I've received a lot of messages that on some PC head skin didn't worked right. In this version I've included hotfix for that.
Normally, you WILL NOT need to install it, BUT if you get white head without textures in game - manually copy all files from included 'alt_textures' folder to your Override and overwrite exiting files.
==============================================================
Conditions of use:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
5,129 downloads
-
Wookiee Warblade and Hanharr fix for TSL
By todevuch
Instruction:
Copy the g_w_warblade001.uti file and select the files:
p_hanharr.utc
p_hanharr001.utc
p_hanharr002.utc
from the proposed options
in the override folder.
Description:
This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon.
To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory.
I also added the following to his inventory:
1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee.
2. War sword wookiee.
3. Sword of Freyyr. It is not clear how Wookiee got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle.
4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed.
5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon.
6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it.
For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits.
I added two options for carrying a Hanharr weapon -
1. NOT EQUIPPED, is in inventory. Wookiee will be equipped in standard blades, and the Wookiee sword will be in his inventory.
2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory.
The characteristics of a Wookiee sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon!
Credits:
Do not use this modification in any form without my permission.
384 downloads
(1 review)0 comments
Updated
-
.357 Magnum
By Guest
ReadMe -- .357 Magnum
Description:
This mod lets you play with a .357 magnum. It's a brand new cutsom model with custom icon, description, and stats.
Notes:
Cheat this one in. Use the giveitem cheat and use the code "dd_357mag" (no quotes).
Installation: Drop the files into your override.
Permissions:
You can use this however you wish. However I expect that you credit me for my work.
Contact:
E-mail me at dakdrexl@gmail.com or Dak Drexl on LucasForums or Deadlystream.
Enjoy!
801 downloads
-
Mandalorian Armor Pack
Mandalorian Armor Pack
This mod will add a total of 9 new items to TSL - 6 new Mandalorian armors and the 3 vanilla armors available for you to wear. All of them are available in-game without cheats:
Mandalorian Warrior Armor (Vanilla Blue) - Given to PC after you tell Mandalore you've activated the permacrete detonator in the Dxun jungle
Mandalorian Scout Armor (Vanilla Red) - Given to PC while helping Kelborn in the Dxun jungle
Mandalorian Seargent Armor (Vanilla Yellow) - Given to PC after talking to Xarga after finding/killing Kumus
Mandalorian Tech Armor (Orange) - Given to PC after giving Zuka the 3 parts of the Phase Pulse Converter
Mandalorian Battle Armor (Green) - Given to PC after giving the Zakkeg Ear to the gate guard
Mandalorian Private Armor (Purple) - Given to PC once you've proved yourself to Mandalore
Mandalorian Brawler Armor (Light Blue) - Given to PC after defeating Tagren in the battle circle
Mandalorian Camo Armor (Dark Green) - Given to PC after defeating Kelborn in the battle circle
Mandalorian Champion Armor (Gold & Black) - Given to PC after defeating Bralor in the battle circle
This mod will also alter the appearances of some of the Mandalorians found in game to give them these new armors.
918 downloads
-
Qu Rahn's Lightsaber
By InSidious
This mod adds a new lightsaber to the game, based on that of Qu Rahn, as seen in the Dark Forces games. It has an animated blade, that shifts colour between blue and green. It must be cheated into the game. The code for the saber crystal is “di_lcrys_12”, without the quotes. There is only a standard lightsaber model – do not attempt to use the crystal in a short or doublesaber, as this will crash your game.
1,686 downloads
-
Katana
By inyriforge
Original Review on Filefront:
"Katanas. I've always like katanas. To me, they were always sleeker and better-looking than those huge, heavy european broadswords. They were a more elegant weapon for a more ... Anyway, Inyri shows us her modeling talent with this weapon, her version of the Japanese katana. The proportiions are correct and the blade looks spot-on. The only problem I noticed with the model is that if you look at it in first-person view, it looks like the blade clips with the handle a bit. It's not really noticable, though, during normal play. The skin for the handle seems a little odd to me. It doesn't seem really detailed and is a bit blurry. However, the blade looks pretty good and the shader for it works perfectly. Overall, I like this model and I'll keep it in my override folder, though compared to Inyri's other models, it feels a little bit rushed. Recommended download, though.
- IfritZero"
527 downloads
-
Concept Loading Screens
By InSidious
A very long time ago, a guy called Nur Ab Sal realised that the KotOR II loading screens were ugly, and decided to replace them with the concept art Obsidian drew up, instead.
He did so, but his mod disappeared when PCGameMods was destroyed, and so I decided to repeat the job myself, because I got bored of the normal loading screens. I couldn't get all the same concept art as Nur Ab Sal, and in a few places had to improvise - nevertheless, where his mod replaced around 28 of roughly 80 loading screens, this mod will replace around 40, and is therefore worthy of release.
1,691 downloads
- concept art
- loading screens
- (and 8 more)
-
Combat Stance Swap
By InSidious
I made a very similar mod to this a long time ago, but it seems it disappeared with PCGM and I no longer seem to have a copy.
What it does is swap around the default flourish/stances used for melée weapons - the single blade flourish is replaced with the stun baton flourish and vice versa, the Echani-style flourish replaces the two melée weapon flourish and vice versa, and the double-blade flourish is replaced by the "Natural Attack" (or "Rocky Mode" ) flourish...Just look at the screenshot for details.
1,026 downloads
- kotor 2 mods
- tsl mods
- (and 5 more)
-
File Reviews
-
As someone who wholeheartedly believes that Peragus is a slog, this mod is a lifesaver and i have enjoyed it.
Good work
-
Kätzchen 7
I've been looking forever for a mod that finally acknowledges the fact that Juhani is, indeed, a romance option for a female lightsided Revan. And when I heared about there being a mod that allows you to select who Revan ended up with in the first game, I was really excited to try this mod out, thinking it would be exactly what I was looking for at last. Unfortunately, the Mod in it's current form isn't what I was looking for. Yes, it does indeed make sure that Juhani is finally acknowledged as an option for a female Revan, instead of me being stuck with the games assumption that my female Revan ended up with Carth. And while I am a bit iffy about the voice acting, the fact that the author managed to incorporate both a Hidden message from Juhani and a cameo appearance from basically nothing, is rather impressive.
However, what the Mode also does, is take various romance mods for Kotor 1, Mods that remove gender locks for Carth and Bastila and /or enable poly-romances with them to be precise, and turn their "additions" into selectable options too. Which I would be fine with, if these were coming in the form of selectable components that people can choose to either install or skip. But sadly, they are part of the main install, with the only optional component being the aforementioned cameo Juhani appearance. Thus sadly leaving me stuck with a playthrough were K2 acts as if Revan charging up both Carths and Bastilas loading ramps simutaneously was an actual genuin option in an unmodded vanilla Kotor 1 game.
Edited by Kätzchen -
Kätzchen 7
A simple but much needed fix for a more immersive Kotor 2, that has become a main stay in all my playthroughs ever since I first installed it
Edited by Kätzchen -
th3w1zard1 49
Why does deadlystream let creators review their own apps?
3/5 gets the job done. v2 should be 4/5 if not 5/5
-
Kätzchen 7
My one and only gripe with this mod is that it isn't part of TSLRCM. It is such a minor yet really crucial restoration in my book and it really surprises me that the TSLRCM team hasn't incorporated into TSLRCM in another patch by now
-
1
-
-
Legend for this fr.
-
I don't have any other UI mods and this isn't working.
-
Saul0097 11
Hello 👋 n-drew, I'm investigating a bug and I'm trying to fix it myself. I have tslrcm, community patch, 3C-FD fog fix patcher as well as your bug fix collection and restored content plus. I have no other mods related to audio. I'm having a issue where the work bench "upgrade" sound isn't playing... I've narrowed it down to one of the aforementioned mods being the cause. Just wondering of you or anyone else can recreate the bug or know how to fix it.
Thank you
- Saul
Edited by Saul0097 -
Kätzchen 7
Much better than the Remote Tells Influence Mod in my book. If only for the fact that the Ebon Hawk computer doesn't make that REALLY ANNOYING SOUND while I'm checking in on said influence
Edited by Kätzchen-
1
-
-
muahwii 0
i love this mod
Edited by muahwii -
Saul0097 11
Nice mod!
-
1
-
-
Jeff1742 1
Excellent mod, does what it says om the tin
-
90SK 183
This is an incredible innovation for Knights Of The Old Republic and The Sith Lords modding. It handles everything I throw at it and deserved status as the next KOTOR Tool.
-
Kätzchen 7
A much needed polish for the TSLRCM Mod imo.
One small criticism regarding the Ravager component however: I find it unfortunate that there no longer is an optional component to simply change up the "invisible mine" part. Because there are still players like me, who want to keep Mandalores interactions with Visas but simply don't like the way the second one was triggered and it's a little heartbreaking to hear that this mod actually used to provide AN opportunity for that, only to no longer provide it
-
RLG 8
Most helpful in my modding of TSL.
-