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Extended Enclave Jedi dialogue
By danil-ch
File Name: Extended Enclave Jedi dialogue(Unofficial TSLRCM PATCH)
File Submitter: Danil-ch
File Submitted: 11 Oct 2012
File Updated: 11 Oct 2012
File Category: Mods
TSLRCM Compatible: Yes
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
========================================================
Author: Danil-ch
Name: Extended Enclave Jedi dialoge(Unofficial TSLRCM PATCH)
Filename: 650jedi.rar
1. Description:
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This is an extended version of the Conversation with masters in the Jedi Enclave, including lines not restored by the TSLRCM.
2. Install:
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This is a patch for TSLRCM, it will not work otherwise. So have that installed.
To install drop 650jedi.dlg in the Override folder and enjoy.
3. Uninstall:
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Remove 650jedi.dlg from your Override.
4. Bugs:
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Unaware. Please let me know if you encounter any.
5. Thanks:
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My thanks to the modders for such a great modification.
1,963 downloads
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Workbox
By bead-v
This is a mod for Kotor II: The Sith Lords created by VarsityPuppet and bead-v.
This is a modding tool, designed mainly for module editing and cutscene
creation/editing. It's designed to allow the modder to quickly change
parameters when testing different scenarios.
To obtain it, type "giveitem workbox" into the cheat console with the
cheats enabled. The item will immediately become usable by everyone in
the party as it doesn't need equiping.
The Workbox supports the following features:
- Prints the coordinates of the user's current location to the feedback
screen, as well as its orientation in:
- - degrees (to be used in scripts)
- - radians (to be used in .gits for placeables)
- - X and Y orientation (to be used in .gits for creatures,...)
- - "cos" and "sin" (to be used in .gits for cameras ("cos" is the
top-most box, while "sin" is the bottom-most))
- Prints the tag and coordinates of the nearest object, as well as its
type and distance to it. It also prints the tag and coordinates of the
nearest door, creature, placeable, waypoint and trigger.
- Spawn a dummy: spawns a dummy creature to be used for reference when
collecting coordinates for a cutscene.
- Open/Close nearest door
- Destroy nearest object
- The Warp console
- Camera finder: This feature lets you cycle through the module's cameras.
- Adjust party members' skills, attributes, influence, availabilty
- Adjust PC's skills, attributes, alignment and gender
- Add/remove party members from the party
- Change current player character
- Toggle party switching on/off
- Toggle MinOneHP on/off: basically makes the user invincible.
- WM_custom is a script that is intended to be used when a modder wants to
test something quickly in a script, saving them the dlg editing or
editing existing scripts.
- A GetIsObjectValid option, which requires the tag of the object to be
entered in the dlg.
- Global/Local changing with minimal dlg editing.
In addition to that, we have developed a module editing system:
The module's OnEnter script is modified to fire a dialog named
"pre*MODULE_NAME*" (ie. "pre905mal") under the condition that the
global 000_Debug is set. The placeable that fires the dialog is
"*MODULE_NUMBER*dlghost" (ie. "905dlghost"). This dialog then controls
various condition under which to fire the module, or just fires some
cutscenes directly. Basically you can do anything with it.
The Workbox has an option to fire the module PreDialog directly, and also
controls whether the global 000_Debug is set or not (under "settings").
Whether you use this system or completely ignore it is up to you.
Two features require editing of the workbox.dlg. The first is putting in
the object tag for the GetIsObjectValid feature, to check whether the
object exists. The node where the tag needs to be entered is marked.
The other feature is the editing of globals and locals. What you need to
do is create a new reply in the "Set Globals and Locals" tree, and attach
the "WB_control" script to it with the following parameters:
P1 - always 15
P2 - 1 if boolean, 0 if number
P3 - local ID; if left 0, then this marks a global
String Parameter - if local then this is the object tag (empty means
OBJECT_SELF), if global then this is the global ID. (Like "000_Debug")
P5 - this parameter can optionally mark the instance of the object with the
local boolean or number.
(P4 is not used)
After creating the reply, you need to copy the entry from the other replies.
There are two versions of the entry, based on whether it's a number or a
boolean. Make sure to copy the right one.
Examples:
Darth Nihilus local number 13
15, 0, 13, 0, 0, DarthNihilus
global boolean 000_PLAYER_GENDER
15, 1, 0, 0, 0, 000_PLAYER_GENDER
global number K_CURRENT_PLANET
15, 0, 0, 0, 0, K_CURRENT_PLANET
474 downloads
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Revans Flowing Robe TSL
By Hunters Run
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Knights of the old republic 2 Revans Flowing Robe
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This mod adds animations to revan's cape and belt. As I consider the mod to be a modders resource, I did not include a .uti so you'll have to create your own.
Permissions:
Use as you will in your own mods. You don't even have to credit me. Just don't take credit for this mod.
9,664 downloads
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VP modder's source compilation.
This is my compilation of mods that the public is in high demand for, but I lack the time to properly make an installer for the mods.
Included:
Meetra Surik Canon Head
Revan Canon Head
and more to come!
Please not that NONE of these mods are guaranteed to be compatible with TSLRCM. That is up to you.
3,834 downloads
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Reven and Exile's Ossus Keeper Robe
Description:Well this is my first mod, a simple robe that belonged to reven and somehow the Exile ended up with it. Warning:Makes game very unbalenced(but how many of you actually care?)
It has lots of feats,skills,Enviromental protection (like the enviromental baston armor in K1)and does not restrict force powers.You must use KSE or cheatcodes(a_robe_187) to get it
Bugs:nope, but I put beta becuase I haven't run through the whole game with it, I'd love feedback, oh and only a male PC can use it
It's my first mod so please don't be harsh
765 downloads
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Hi Resolution Skin for Ebon Hawk (TSL)
By vurt
By request, I've posted Vurt's retexture of his Ebon Hawk Reskin for TSL.
From Vurt's read me file:
Enjoy!
8,329 downloads
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My Dantooine Statue
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
My Dantooine Statue
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: My Dantooine Statue
Filename: My Dantooine Statue 1.0.rar
Date Released: 29 January 2012
1. Description:
----------
Remember? You sacrificed 4000 credits after the battle of Khoonda to get your own personal statue? But you never got one?
Well... This mod is for you. Because after 4 masters are found, and the statue option has been picked during conversation with Terena, a statue in YOUR honor (Statue - Heroic Jedi according to the gamefiles) will stand infront of Khoonda!
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod. In order to be compatible with TSLRCM, TSLRCM must be installed first.)
NOTE: TSLRCM 1.8 IS REQUIRED FOR THIS MOD!
Extract the "My Dantooine Statue" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2"
dialog.tlk
Within "C:\Program Files\LucasArts\SWKotOR2\Overide"
globalcat.2da
The following files have been added during installation of this mod:
k_enter_dan.ncs
k_statuebark.ncs
plc_statuedan.utp
plc_statuepopup.utp
terena.dlg
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
1) To uninstall the mod, open your "Override" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Overide" by default, and delete ONLY the files listed above under the "Override" heading. It may be easiest to find these files by selecting “View” from the toolbar then “Arrange icons by” then “Modified”. This will sort the files by when they were last modified. The files installed by this mod should be grouped together; however, double check that anything you delete is indeed listed above.
2) Next open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, it was not present before the install and it does not have to be replaced.
4. Time spend on creating this mod...
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Too damn much for such an easy simplistic change... :/
It's my mod off-day. Atleast some good came from it, I hope you agree.
5. Bugs:
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There are no known issues that will develop as a result of installing this mod.
The author is not responsible for any thoughts of megalomania.
6. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
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My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,887 downloads
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Visas Marr's Lightsaber Drop
====Visas Marr's Lightsaber Drop by Hassat Hunter====
This mod gives the player Visas Marr's Lightsaber (an Obsidian item) instead of a lightsaber (part) when defeating Visas Marr on the Ebon Hawk.
NOTE: THIS MOD REQUIRES TSLRCM 1.8 (not lower!).
NOTE: This mod will work with non-english versions of the game but the new "acquired" line wont be translated.
==(Un)Install Instructions==
* Backup your 1.8 visasmarr.dlg, then drop the "visasmarr.dlg" from this mod in the override folder, replacing it.
To remove replace it again by your backup copy from 1.8.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
2,399 downloads
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KotOR2 Alternate Credits
By HK-47
AUTHOR: HK-47
NAME: KotOR2 Alternate Credits
CREDITS: Me because I'm superior. BioWare for making TOR, the makers of Commando for making such an awesome game, and George Lucas for making the most epic six episode movie and changing the way we look at movies and giving every generation from '77 on
something to enjoy. Also John Williams for making such epic music to tell such an epic story.
FILENAME: KotOR2 Alternate Credits.zip
FILE SIZE: Um...
DATE RELEASED: 6-12-12
DESCRIPTION: I put other music over the music that plays during the credits for the light and dark endings.
INSTALLATION INSTRUCTIONS: Put the original Malmov12.bik Malmov14.bik into a new folder in your SWKotOR2/movies folder called "backup" and put these in the movies folder.
COMMENTS: There is a click at the beginning of the movies. They weren't there until I mixed in the sound with RAD Video Tools. Nothing I can do about it sorry.
It took me 4 hours to do this. It's got the standard Star Wars credits music and then a mix of Balmorra music from TOR (soudns like it repeats but it doesn't) and KotOR2 music in the Light Side ending,
and Imperial music from TOR from various locations along with the first titlecard music from Commando and the music from Episode III called Padme's Ruminations. This is to give a more light side feeling to
the ending when you finish the Lightside ending and dark for the Dark Side ending rather than having the same music for both. The original credis video however is unchanged.
BUGS: None.
PERMISSIONS: THIS MOD MAY NOT BE REDISTRIBUTED TO ANY WEBSITE WITHOUT MY EXPLICIT AND EXPRESS PERMISSION. THIS MOD MAY NOT BE EDITED OR USED IN A MOD
WITHOUT MY PERMISSION, PROVIDED THAT CREDIT IS GIVEN WHEN DUE.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE, OR LUCASARTS OR
ANY LICENSERS/SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES.
USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES
OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER
FOR THE USAGE OF THIS FILE.
303 downloads
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Vao Armband Drop
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Vao Armband Drop
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Vao Armband Drop
Filename: Vao Armband Drop.rar
Date Released: 13 July 2012
1. Description:
----------
This mod simply adds the Vao Armband (an Obsidian made item not dropping in vanilla TSL nor TSLRCM 1.8) to the location which makes the most sense to me, the Telos Academy.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no 262TEL.mod file.
Extract the "Vao Armband Drop" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
262TEL.Mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
----------
There are no known issues that will develop as a result of installing this mod properly.
Putting the file from tlspatcher in override will give issues throughout the game (many containers use that name).
6. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,315 downloads
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K2 Exterior Textures, Part 2
By vurt
"2048x2048 resolution makes wonders to your textures" - νυrτ
Indeed they do.
Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1.
On the mod, νυrτ wrote:
"I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on Dantooine), the sky shots are from various sources on the internet, they're heavily edited in PS though. To create seamless textures I use the offset function in Photoshop, [which is] very useful..."
As the textures are quite large, those computers using older graphics cards may be affected.
Installation: place in your override folder.
Uninstall: Take them out of your override folder.
Please leave comments to express your opinion about this mod.
Note: You will also need part 1 to get the complete package.
19,347 downloads
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K2 Exterior Textures, Part 1
By vurt
Indeed they do.
Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1.
On the mod, νυrτ wrote:
"I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on Dantooine), the sky shots are from various sources on the internet, they're heavily edited in PS though. To create seamless textures I use the offset function in Photoshop, [which is] very useful..."
As the textures are quite large, those computers using older graphics cards may be affected.
Installation: place in your override folder.
Uninstall: Take them out of your override folder.
Please leave comments to express your opinion about this mod.
Note: You will also need part 2 to get the complete package.
21,600 downloads
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Alternative Goto's Yacht Opening
Demonstration of mod in action;
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/videos/alternative-goto-yacht-opening-mod-vid
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Alternative Goto's Yacht Opening
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Alternative Goto's Yacht Opening
Filename: Alternative Goto Yacht Opening v0.9.rar
Date Released: 12 July 2012
1. Description:
----------
Added some gameplay designer instructions to the cutscene. Due to being slightly confusing it become this mod instead of part of 1.8
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no 351NAR.mod file.
Extract the "Alternative Goto's Yacht Opening" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
351NAR.Mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
----------
There are no known issues that will develop as a result of installing this mod properly.
Putting all files in override will however give many issues on goto's yacht.
6. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
529 downloads
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Canonical Jedi Exile
Like previous version and the version before, this made the head of Jedi Exile as canon as possible.
This time, I changed the eye color to blue based on the latest information of Wookieepedia.
Also, because my photoshop-skill has improved, I redone those illustrations for better looks.
35,745 downloads
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Reskin of Mira's default Clothes
By Fair Strides
Reskin of Mira
Date:6/9/2012
Author:Tristan Goucher
Contact:PM me at www.deadlystream.com. I'm Fair Strides.
PM me at www.lucasforums.com. I'm Fair Strides 2.
Introduction:
This is just a simple reskin of Mira. It changes her jacket completely, and makes the rest of her clothes more vibrant. Now she actually "stands out, rather than melting into the background." to paraphrase a friend.0
Installation:
Just drop the PMiraATGA and P MiraAD01.TGA into the override folder.
Bugs:
None, it's a re-skin!
Permissions:
Feel free to modify these files any way you see fit, only I ask for two things:1.)You must give me credit if you use these files in your mod, and 2.)PM me before you post it, to let me know you will be releasing a mod with my files in it. Thank you!
Credits:
Malkior at deadlystream, also known as Kriffiing Brilliant at lucasforums, for critiquing the mod, and me paraphrasing him.
1,273 downloads
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Kinrath Egg Bash Crystal Drop
====Kinrath Egg Bash Crystal Drop v0.9 by Hassat Hunter====
This modification gives kinrath eggs in the Dantooine crystal cave a 50% chance to drop red lightsaber color crystals, as in KOTOR1 they could give these crystals too.
==(Un)Install Instructions==
* Drop "knrthegg.utp" and "a_eggsmash.ncs" in the override folder. If it already exists, cancel, you have a conflicting mod!
Simply remove it to return to the existing system anytime.
The source folder is for other modders, and can be safely ignored if you have no interest in the uncompiled script to study.
==Version History==
0.9 Release
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL.
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
19,037 downloads
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Recruit Function
By Ferc Kast
This Recruit Function script will allow you to easily recruit NPCs as new party members. It eliminates the need for a wall of text in scripting. Instead, you only need to provide an integer value/variable and 2 string values.
For details on how to install and/or use this script in your own mod, read either the readme file or the following thread on Holowan Labs: http://www.lucasforums.com/showthread.php?t=210187
920 downloads
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Reskin_of_PFHA03
By Fair Strides
EDIT: Nothing has changed, I just had to update the screenshots, under a moderator's recommendation.
Author: Tristan Goucher
Ways to contact: tristongoucher@gmail.com
Fair Strides on DeadlyStream.com
Fair_Strides_2 on LucasForums.com
Also decided to throw in a .PAT file of some scraps people can use for future skins.
INFO
===================
This is my new/fixed/updated version of my re-skin. As it turns out, I had the PFHA03 skin from the K1 version...
This version has the dark side transitions and I also got the portraits in here, too!
Any Complaints or bugs?:
=========================
By all means, please share your feedback. I'd be happy to make my mod and any future mods better, but it does tend to help if people leave feedback...
Permissions:
=========================
Use any way you want, all I ask is that you give me credit.
Credits
=========================
Varsity Puppet for getting me the files when KT decided to hit the bucket.
523 downloads
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More Vibrant Skies
By Malkior
Ever wonder how it feels to run from level to level and look at nearly every sky texture border to make sure that every pixel matches?.. I sure do now.
My goal was to make all of the skyboxes look more "alive" by changing certain values in photoshop to getting rid of the twilight/grey color palette that was used. The only skybox I actually repainted the entirety was dxun to make it look like the player was actually in a thunderstorm and not those grey wispy things. (there were two zones and each required their own texture)
I also provided options if you don't want the moon and/or planet on the background on Dxun and two variations on the suns of Dantooine and Telos.
(Also included is a small .txi file that makes the girders outside Telos Station more visible and less like paper mache`)
Hopefully they make Kotor II more visually appealing than the original game did.
17,553 downloads
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Sith Stalker Armor
By reapper
ok so this is my first mod to kotor 2 TSL its the sith stalker armor the ultimate evil look in TFU (the force unleashed) I had much fun rigging the armor and hope you guys like it and I will be planing on making more TFU armors
here is alittle bit on what the armor is about:
Sith stalker armor, painfully grafted onto the wearer's flesh and bone, was meant to transform dark side disciples into powerful Sith assassins. It had an intimidating appearance that was designed to inspire fear in any enemy. Rather than utilize gauntlets, stalker armor instead replaced the vast majority of the hands with prostheses, though some flesh remained, allowing the user to apply Force lightning in combat without fear of it backfiring. The prostheses featured a set of metal claws attached to the finger tips. Despite their considerable length, they did not appear to cause any inconvenience on the part of the wearer, though this was likely just a result of practiced use.
so anyhow credit goes to Shiftee (model), Deadman (installation), UberBlack (texture) and Reapper *me* (rigging)
usage of the mod: you can use it anyway you want just give the guys shiftee, deadman, uberblack, and me credit if you plan to modified it in any way.
7,222 downloads
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Darksword
By InSidious
This adds a new weapon, called a darksword, to the game. It is slightly less powerful
than a lightsaber (base damage 2-14 [2d7], +1-4 electrical damage), and is what was used
before the lightsaber was invented, particularly by the Sith. You will find the weapon
(if you look hard enough) on the Harbinger. I’m not going to say where, so if you want it,
be sure to check all over and not miss any compartments if possible.
The mod is inspired by ChAiNz.2da’s Darksword mod for KotOR II, which he released back in 2005.
While it’s a cool mod, I was never satisfied with the way the electrified blade looked in that
mod, so I made this mod to rectify that.
887 downloads
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Thorium charge mod
By darth_gil
Thorium charge mod.
Author: Darth Gil
If you don't want to search for a thorium charge to blow up the mandalorian cache door on Dxun then this mod for you! It adds a thorium charge to the mandalorian corpse near the cache door.
Installation: extract all files in the archive (except readme, of course) to Override.
36,628 downloads
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New Mandalorian Banner Fix
By Akven
This is New Mandalorian Banner Fix, made by Akven
version 3
It replaces Star Forge logo on the Mandalorian banners with Mandalorian logos
It is created totally from blank page, not using any of the previous fix materials
Feel free to use it or include in any mod or patch - I grant all the permissions to use and change this mod as you prefer
Update: There are three versions of the fix - the logo replaced with Mandalorian logo, with Neo Crusaders logo or with Clan Ordo logo
Neo Crusaders logo makes the most sence, other two logos made just for variety.
Installation:
Copy all files from one of the folders with logos (chose one) to Override folder in KoToR2 installation.
Source photoshop *.PSD included
P.S. Sorry for my english, russian user
7,279 downloads
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TSL - K1 PFHA01 Restoration
By Rtas Vadum
The PFHA01 head in K1 is one of the more unique female heads in the game. But as it was, it isn't usable by players in TSL. However, the model files are still within the game, used for the well known Zeltron NPC, Luxa. However, the original PFHA01 texture from K1 is not within the files, so I've re-skinned Luxa's texture to have a skin-tone similar to the rest of the Asian heads in the game, as well as giving it two sets of DS transitions.
824 downloads
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TSL Party Project
By BithBiter
TSL Party Project by Joseph Melia
Feb 05 2012
V 1.01 Febuary 2011 release
__________________________________________________________________________ v1.01 changelog from v1.00
went over Quarren again,improving him somewhat.
Added custom Sion Icon to folder for those who wish to use it.Optional.
Twilek Dancers get major overhaul,now look sexier and make better use of envmap
Touched up Hanharr somewhat,improving some areas of fur. and added better toe claws.
Went over Bith again adding more facial detail and added envmap to clothing..
Gran gets recolored to movie version color,some more details stolen from Vader.and envmap on leather,Looks great.
Gave Twin Suns envmap on leather
,tattoo on forehead and made their skin darker and more mottled....Also new lips and eyes.
Went over the protocol droids again
They look a bit more like 3po now as I took details from movie stills etc..
used hal 9000 eye (from 2001 A Space Odyssey) for B4d4's eyes but colored them blue.
Used MGS Gray fox details (from Metal Gear Solid) for Naar Shadaa race droid (is also vogga droid warehouse droid)
Gave Atton an overhaul,he now uses Envmap on Jacket boots etc also for dark side.Atton...This is at the cost of slightly lower quality hair...But still,It's a big improvement..Added striped details to shirt..
Edited texture on all four walrus men...envmapped,and higher contrast to remove washed out look..
Opo Chano,The duros who gives you B4d4's droid credentials has been overhauled..He now uses envmap on eyes face and clothing,looks a lot better..
Brought up the contrast on the cannok and added minor details.
brought up contrast on Maalraas and gave them new cheetah type fur
Gave the Laigrek realistic compound eyes and made them darker,also gave them veiny details..
Luxa gets a new skin,well it's her old one with higher contrast,envmap,tattoos,new eyes and covers a lot of her bare flesh so she looks less like a twilek belly dancer.She is after all a Zeltron gangster..
Gave Jana Lorsa (Czerka head rep) brown eyes instead of the default purple,red lips and slightly changed her features,nothing major.
Brought up contrast on Rodians and added envmap for shine on their eyes,face and clothing.small changes,big improvement
Gave Sion another overhaul and more envmapping of long glove and boots,changed clothing a little.
Went over Sullustan face adding detail and freckles and making his skin darker.Also changed envmap.he looks more natural now.
Realised I had based earlier versions of Disciple on low resolution version,so gave him overhaul for light and dark side.Looks better now..
Overhauled HK47 adding many metallic details and refined his envmap.Added some minor details from The Terminator and Nemesis from 2000ad...Just to be different..
Touched up Kreia,added subtle paisley design to robe.
Realised earlier versions of Mira were based on low res version..This has been corrected.Changed Mira Hair texture so as to allow her to use envmap on jacket pants,boots and accesories,Also gave her a shiny leather corset with mandalorian insignia..redid her face for light and dark side.She looks sweet now..
Went over Visas robes again,they look even better now.
I gave Bao dur a slight blush to his cheeks and ears for a more natural look and new eyes,brows and added detail to default outfit.
Motion detection goggles now look more like splinter cell goggles.
Force mask and all which use its model has new texture
Did a better envmapped skin for mandalorian heavy repeating blasters,now they look like guns instead of lego pixel thingies..
Mining laser gets same treatment as does hvy blaster 1
Also aded new skin for vibrosword 1 and 2 and also vibrodoublesword 2
will add more weapons in future versions.
V 1.00 changelog from v.95
Touched up the datapad.Made it made it blacker and neater.
Went over T3M4 again,refined his envmap,added more blue and a small nameplate on his rear end.
Touched up Mandalore again.He seemed to like it..:)Seriously though,toned down the color and overlayed his
origional skin,the result is lighter,more detailed and cleaner than my previous effort.
Realised I had left out the envmap for Bao Dur's arm,it's back on again.
Added red tattoo pattern overlay to Nihilus robe.Also added envmap to Nihilus mask hood and robes,spent bit
of time trying to make reflection look natural,think it does,hope you like it.
Slight touch up on trandoshians,new eyes,with envmap and slightly darker,scalier skin.
Touched up Atris.made her look a little more world weary.
Added stripes to all Kath hounds
Added stripes to Kinrath,they now also use envmap for slight insectoid sheen.
Duros now look better and have envmap on eyes and skin.
Redid the Quarren..
They look a lot better now..refined his envmap and changed color of robes.
Did the Mandalorians,all are now shiny with camo pattern overlay and Mandalorian symbol decal..Yellow
Mandalorian now looks more bronzed..
Finished all portraits both light and dark for every character...Yaayy!!!.
Went over Sion again,I think he looks better now..Sion now sports more tattoos and uses Envmap on gloves,
belt and boots.Also Eyes and exposed facial musculature are envmapped.
Bao dur's remote has better envmap now.
Touched up many dark side skins.
_____________________________________________________________________________________
V.95 changelog from v.9...
Touched up protocol droid number 2 as I felt he was lacking.
Touched up all 4 Gammoreans...They now all sport more distinct markings.
HK 50 and HK51 have been slightly touched up and made shiny.
The Toydarian (little flying guy you pay to dock at Naar Shadaa is now just like the one from the movie
total overhaul with reflective helmet and a slight sheen to his skin.You'll like this one..
New legal screen added at beginning of game before load screen showing many modified characters (legal.tga)
Touched up Bith,made his eyes reflective and added some details.
Added portrait for light side Atton..
Still have many portraits to do...
Will call the mod v1.0 when all portraits light and dark are done.
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V.9 readme
Hi..
thanks for downloading my Mod for Kotor TSL...
I hope you find something in it that makes your game a better experience...
In this mod I have altered all of the party npcs,including many dark side skins for most of the respective
characters and even Bao Dur's sensor ball.
All characters use their default model...
Kreia is greatly improved IMHO,check screens...Her face and hair are now much more realistic having being
based on photos of old women.I recommend using Shems mod for removing her hood in dialogue...
find it here.
http://knightsoftheoldrepublic.filefront.com/file/Kreias_Hood_Down;82912
Mandalore is now decked out in the colors of Bobba Fett and sports battle scarred armour with Mandalorian
logo.Fits with Kreia saying "and in the end, the shell of their armour on the shell of a man, too easily
slain by a Jedi".
Atton is given a nice new skin with darker hair and Eyebrows,sideburns,belt,boots and Jeans.Swoon etc etc
T3m4's color is now based on R2d2.
Visas is given a shiny sexy new look,You can now see her cleavage and her headscarf has more patterns on
it.Also paisley pattern on her shirt.also new lips.I've given her dark side skins to match.
Mira also has been sexed up a little and has new facial features based on Helena Bonham Carter's,Also
knickers riding up he midriff and tattoos,Again with Dark side skins for head and body included.
Handmaiden,now sports realistic eyes and lips and freckles.and has dark side tattooed skins to match.
Bao dur is more high res,now with extra tattoos,shiny arm,camo shirt and pants,new belt items,Darth Maul
dark side appearance and altered fx for his arm.
His Sensor Ball has now got light blue decals and a reflective steel finish.
Disciple has had some features added which are stolen from Ewan Mcgregor's Obi Wan.Eyes lips beard etc.Also
added dark side skins to match.
HK47 now has terminator style eyes and is shiny through the rusted areas.
Hanharr now has features stolen from Chewbacca.
Goto is now darker and the white lines have been toned down more.
Atris has new eyes lips and a nifty overlay on her robes...subtle difference,but it's there.
Naturally,I've altered the portraits of said party characters to reflect these changes.
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.Also,I've taken the liberty of overhauling all of the protocol droids,Including B-4d4.I wanted them to
look more like the forerunners of C3p0.They kind of resemble the stripped down version of 3po from ep 1
now..All are unique.Although the game tends to reuse them,for example,the race droid is also the droid i
Vogga's warehouse.
I used various photos of C3P0 and made them reflective.
Also,I changed the position of their eyes with a cheap but effective trick.
All of the Ithorians have been given an overhaul,Chodo included.I've removed some details and added others.
they all have markings now,are higher res and have better eyes..
But wait,There's more!
Vogga the Hutt,Darth Sion and Darth Nihilus get the same treatment.
Sion now has a fleshier tone,and sports tattoos and slighty altered robes....Also more pronounced wounding
on face musculature and reflective red eye.
Nihilus now has patterns on his cloak and his mask is taken from the promotional pics of the game..
And more yet,The footlockers are changed slightly,Took away blue digital lock and replaced it with mini
steel keypad.
The datapad is now modelled on an apple Ipad and given a czerka logo.It's now a Czerka Zingle 900tb...
Bit of naff humor there..but it looks good and keeps the same green background.
Oh,and the combat reticule is made smaller.Instead of the four oversized red arrows,now it's a small svelt
sword icon.Once you get used to it,It's a lot better as you can see the character you're fighting a lot
better now.
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Installation...
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If you want all of these features,then simply drop the override folder into Your TSL directory...
If it asks,choose yes to overwrite but you might want to make a backup first in case you want to roll
back...
eg C:\Program Files\LucasArts\SWKotOR2\override
You might want to backup that folders tga files of the same name first though,also make a backup of your
appearance.2da file..
the 2da file within is to the best of my knowledge compatible with TSLRCM 1.7
As I installed that mod first a before changing anything within.I've had no problems with it.
Should also work on vanilla as all differences are based on which characters are shiny...
If you are familiar with the file setup of TSL,you can of course pick the textures you want and discard the
rest.
__________________________________________________________
You may use this mod as you see fit,but if you use any of the stuff within any other project,I want to be
credited..I spent a lot of time putting this stuff together.
So please give me the credit due.
JosephMelia@MAil.com
Thanks.
Enjoy the mod and let me know what you think,I love to reply to feedback,so,long as you're not being a
troll.So leave a comment,query or suggestion and I'll get back to you.
If you have a good idea for a skin,I might even make it for you...
Please rate the file.
I could do with the ego boost...
1,722 downloads