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  1. Playable Mission Vao

    This mod will make Mission Vao a selectable head at the game's start. Included in this version is the ability to wear masks, use the default TSL clothes (unlike the previous release) and use the default dancer's outfit.

    1,237 downloads

       (1 review)

    5 comments

    Updated

  2. Mass Effect HK Droids

    A.M.D.G.
     
    [TSL] Mass Effect-Style HK-50s
    ===============================
     
    by Darth InSidious
    ------------------
     
     
    Description
    -----------
    This mod reskins the HK-50s to look more like the defence droids in Mass Effect, in particular the FENRIS bots, etc.
     
    Installation
    ------------
    Put the three .tga files and the two .txi files into your Override folder.
     
    Uninstallation
    --------------
    Take them out again.
     
    Permissions
    -----------
    This mod is to be distributed as-is without alteration, unless by permission of the mod author.
    This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
    or use it in another mod, you must ask me first.
     
    Thanks to:
    ----------
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
     
    L.D.S.

    692 downloads

       (3 reviews)

    2 comments

    Submitted

  3. Holopanels

    This mod replaces the standard, large computer panels with 'holographic' versions,
    inspired by the Mass Effect games. The textures are slightly animated, to create a
    'static' effect. This mod does not affect the smaller computer panels,
    wall-mounted computer panels or the Rakatan computer model.
     
    Installation
    ------------
    Put the two .tga files and two .txi files into your Override folder.
     
    Uninstallation
    --------------
    Take them out again.
     
    Permissions
    -----------
    This mod is to be distributed as-is without alteration, unless by permission of the mod author.
    This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
    or use it in another mod, you must ask me first.
     
    Thanks to:
    ----------
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .

    773 downloads

       (4 reviews)

    1 comment

    Updated

  4. Slenderbodied Females Comp. Patch

    Compatibility Patch for Slender body females by Kyrie
     
     
    Adds TSL patcher info for slender body for females by Taina.
    V2.0 added tlk entry for Ara Oufit
     
    Just put all the files from the original mod into the folder named tslpatchdata.
     
    Then run tslpatcher. I have included a fixed appearance.2da file.
     
    Just a reminder this is just a compatibility patch you will need to get the
     
    original mod by Taina. Here is the address for it.
     
    Slenderbodied Females

    2,728 downloads

       (4 reviews)

    8 comments

    Updated

  5. Shem's Ultimate Sound Mod for TSL and KotOR

    This is Shem's Ultimate sound mod I TSLPatcherized both versions for compatibility

    6,348 downloads

       (5 reviews)

    7 comments

    Submitted

  6. Improved Disciple (Mirialan Mical)

    My Modified Disciple mod, i would recommend a new game due to the class change but i wouldn't say it would be mandatory.
     
    Enjoy!
     
     
    From the Readme:
     
     

    576 downloads

       (4 reviews)

    2 comments

    Submitted

  7. PFHC05 Beauty

    nothing mind blowing fantastic just the edited skin i use for my light sided female jedi play through, this only alters the standrd face and not the darkside variations.
     
    Things i altered:
     
    added blush
     
    darkened the skin slightly
     
    added lip gloss
     
    put tints/highlights in her hair (faint but relatively realistic)
     
    better eye shadow make up
     
    and made her eyes rather piercing

    1,137 downloads

       (1 review)

    0 comments

    Submitted

  8. Ultimate Balancing Mod

    1. MOD OBJECTIVE:
    To make Star Wars: The Sith Lords a whole new and challenging epic adventure from the beginning until the end.
     
    2. WHAT IS THIS MOD?
    This mod basically changes all classes (mostly non-jedis) to be a little tougher and balanced.
    It also increases the difficult of the game, your enemies have higher lvl (more XP), to hit, damage, etc.
    There are many changes in this mod based upon the Star Wars Saga (the latest D20 system Pen&Paper RPG);
    Mira is now a true Bounty Hunter.
     
    Classes 2da: I've reworked all recommended stats for most classes, clicking it while creating your character will give you a little boost. Also, reworked your allies starting stats related to the changes.
    All non-jedi classes: have 2/4 extra VP, base jedi classes (JS/JG/JC): have the same VP gain (10), FP gain (3), feat gain, power gain and skills. In SW Saga, it's only one class with little differences.
    Reduced the FP gain for each other force user class, but now they all have the force sensitive feat (40 extra FP).
     
    featgain.2da: all base jedi classes now gain feats as a Jedi Guardian and i gave 1, 2 or 3 extra feats to every non-jedi class.
     
    acbonus.2da: scout and tech specialist gained armor bonus per level; +16 ac by lvl 50.
     
    k_sp1_generic.ncs: most BUFF force powers have a extended duration (60 seconds); to compensate the lower FP each class has.
    The Whole speed and fury tree of powers doesn't give extra atacks/armor anymore, rebalanced force valor/force shield related powers (weaker, but they full stack now).
     
    Baseitems.2da/ItemCreate.2da: Improved all blasters (they are REAL blasters now) and some swords damage, tweaked saber-staff damage to be the same as normal lightsaber, i.e. rebalanced everything to look like Sw Saga.
    Tweaked skill requirements and upgrade bonus for lightsabers, a small compensation to the lost of damage/extra atacks.
     
    Saving Throws: Jedi Master/Sith Lord have the same progression as Jedi Consular, increased droid classes ST.
    Scoundrel and Soldier now have a better progression, Stronger Fortitude+Reflex.
     
    DifficultyOption.2da/diffsettings.2da: I recommend you to remove the difficultyoption.2da because it may make enemies 1-shot you, it was making all the balancing harder to accomplish.
     
    ClassPowerGain.2da: I gave a progression of 2 powers at lvl 1, more 1 per level, except in lvls multiple of 3 (+1).
    This is a very slow progression compared to the default ones, but you wont end the game with ALL powers in the list (also you will need to think better before choosing)
     
    forceadjust.2da: increased overall Force Power cost for LS/DS characters; the objective is to reduce force power spam and give some benefits to neutral characters.
     
    Autobalance.2da: increases your enemies level, hit points, armor, to-hit, SThrows and damage.
     
    Skills.2da: All classes (except Prestige Jedi classes) have more class skills, droid combatent have more skill points
    and base jedi classes have the following class skills: persuade and awareness, 2 SP per level (the Exile starts with Security & Repair as extra skills).
     
    Spells.2da: Normal version; increases the FP cost of Force Crush, and other abusive force powers. HLFP version: same as before but also increases all high level powers cost, spamming these powers makes the game pretty easy, specially on bosses. I hope this will fix it.
     
    Feat.2da: All jedi's can have weapon specialization.
    Droid expert have way more avaiable feats, reworked skill-related feats for everyone (so it matches its new skills).
    I am recovering the old implants feats from kotor 1, since everyone have a increased feat gain and you level up faster, no need to waste points in constitution anymore.
     
    ForceShields.2da: merely cosmetic, all shields but the droids doesn't have animations anymore; in the last version all shields have been nerfed.
     
    ChemicalCreate.2da: Now you can build all implants if you have the required skill.
     
    3. HOW DO I USE IT?
    Just dump everything in your Override folder.
    I recommend doing so after you have installed HLFP 2.1 (or not) and before any other mod that uses the TSL patcher.exe.
     
    4. MOD COMPATIBILITY:
    This mod is fully compatible with TSLRCM and ImprovedAI/High level F. Powers by stoffe (2.1 version).
    It can be fully compatible with any mods that dont mess with the same files.
    There's a english dialog.tlk file which must be placed in the game folder before any mod that mess with this file, in order to see the ingame changes (make backups).
     
    5. UNINSTALL:
    Remove all the files.
     
    6. Bugs & Issues:
    I dont think theres anything wrong here, if you find anything strange, report to me at http://www.deadlystream.com/forum/ or email me max_mms@hotmail.com if its not a problem to you.
     
    7. CREDITS:
    Created by HaVoKeR.
    You may use this mod at will, i just ask that my name stick with it. =)
    Inspiration and sources (script related): Beancounter, Stoffe, Achilles and Envida.

    8,018 downloads

       (7 reviews)

    46 comments

    Updated

  9. Choose Your Party - Malachor V

    --------------------------------------
    -----Choose your party mod------------
    --------------------------------------
     
    by I_Jedi
     
    ---------------------
    ----Purpose----------
    ---------------------
     
    After playing through the TSLRCM version of Malachor V, I was bothered that I was forced to tell Mandalore to take the surviving party members away.
    Therefore, I decided to create two responses to allow you to choose two party members to assist you after you save them.
     
    Note: This *IS* a TSLRCM mod; this mod will have no effect in vanilla.
     
    You will be able to choose from all the Jedi characters except Kreia and Bao-Dur. Mandalore can be chosen.
     
    ---------------------
    ---Installation------
    ---------------------
     
    1. Install KOTOR 2 and any official patches.
     
    2. Install TSLRCM 1.8. (Or any TSLRCM version that has a rescue scene in Malachor where you speak to Mandalore.)
     
    3. You will find one .dlg file and 13 ncs files in this archive. Place them in the Override folder. The Source folder holds source files for modders; you do not need to put these in override.
     
    4. The Fixed_Party folder has dlg files that allow you to talk to the party members beyond a one line sentence about a force cage.
    These should work without problems, so overwrite the TSLRCM versions in the override folder with these. Backup the dlg files in case they don't work properly.
     
    5. Play! Changes should take effect automatically.
     
    --------------------
    ----Bugs------------
    --------------------
     
    I have not tested all combinations. If you find a bug with this mod, tell me about it and when it occured in the convo.
     
    ----------------------
    ----Acknowledgements--
    ----------------------
     
    The TSLRCM team, for restoring K2.
    The people who made all the editors making this mod possible.

    1,179 downloads

       (3 reviews)

    6 comments

    Submitted

  10. M-478EP 1.0 -tslrcm 1.8.2 fading logo

    this is a logo i made for m4-78 ep, zbyl didnt see it before he released the mod but what this does is creates a fading logo for the main menu that fades between m4-78 and tslrcm, i like it personally,
     
    one small note, older machines might experience a tiny bit of lag before a loadscreen and when booting up the game. its barely noticible on my netbook though.
     
    the usual disclaimers apply,
     
    if you like it let me know! ill make one for the next release too.

    444 downloads

       (1 review)

    10 comments

    Submitted

  11. Aliens Redetailed Mod

    This mod has actually been in the proverbial pipes for quite some time now. Thanks to some extensive help from Kyrie on the forums, it can finally see the light of day.
     
    What is this mod, you ask? Well it was originally a mass retexturing of all of the alien eyes to better match those seen in the films by getting rid of those irritating painted-on eye specular shines once and for all. This being done by making the specular shine via alpha layers and cubemaps rather than a diffuse texture. The coolest part about this is, the eye reflections are fully dynamic, and if you alter the angle that you look at them, they will actually move across the eye.
     
     
    However, time has duly marched on, and since then, I have been adding more things to my modifications as well as fixing small visual things such as:
     
    giving the Boma a punch-through modifier and alpha map to its teeth, so you will now be able to see-through them,
     
    the Toydarian now actually having some (albeit painted-on) clothes and no longer being naked in the middle of the street; thus confronting a problem which always disturbed and confused me,
     
    the Aqualish having shiny tusks and eyes (for visual effect),
     
    and the Twileks having shiny skin (more akin to the movies)
     
     
    Also included in an optional capacity, are a few experimental reskins that I wasn't comfortable forcing on whoever downloaded them as they are purely a matter of taste. These include
     
    a CM_Baremetal/Specmap revision of Luxa to which she now has shiny skin (that zeltrons typically have in the EU),
     
    some tattoos added to the Twin Suns to give them some identity (A collegue told me that "real" assassins wouldn't have such obvious markings, but I like them anyway, personally),
     
    and a recoloration of the Gamorean thugs to a more green and color-saturated look.
     
    (examples of these are in the screenshots)
     
     
    All of that said, I hope you like how this mod looks; and that the visual effects it provides will make alien encounters and cantina sequences more cinematic and cooler to look at.~

    5,438 downloads

       (16 reviews)

    18 comments

    Submitted

  12. MODDER'S RESOURCE - Ebon Hawk obj

    this as a modders resource. i dont need any credit for this.
    i fealt it best it not include textures, please extract them yourself or download a nice version here.
    this is just the ebonhawk model converted to obj as to be used in other programs than autodesk produced ones (I.E: blender).
     
    the usual disclaimers apply.

    857 downloads

       (1 review)

    5 comments

    Submitted

  13. The Grid - Nar Shaddaa

    A Modification for:
    Star Wars: Knights Of The Old Republic II: The Sith Lords
     
    "The Grid - Nar Shaddaa"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Compatibility
    IV.Removal
    V.Permissions
    VI.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    Being a city-scape planet, although unlike Corescant, Nar Shaddaa has it's corruption on full display, rather than existing in it's lower levels. While it is true there are elements of hope,
    they are few and far between.
     
    Note: Although all the textures included here are for Nar Shaddaa, if the Peragus and Telos versions are not installed alongside this, then you will see some areas were vanilla(i.e the game's standard
    textures), are used.
     
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
    Recommendation: For a bit of simplcity, you can create a folder within the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the NAR_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Nar Shaddaa):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatibility
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
     
    ----------------------------------------------
     
    VI.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either Obsidian Entertainment, or any affiliated companies.

    326 downloads

       (4 reviews)

    3 comments

    Submitted

  14. Exile Sith Armor's

    I made this armor's cause id like to how theyre looks
    So thanks to KotorTool and some other stuff ofc Thx to Fred Tetra i can finally release these armors.

    1,872 downloads

       (3 reviews)

    9 comments

    Submitted

  15. PFHH01 Reskin

    I make reskin of PFFH01. I made this skin cause i like this head and i didnt find somewhere some skins what i like so i decide to make some.
    So here i present you new skin for PFH01 head.

    546 downloads

       (0 reviews)

    4 comments

    Submitted

  16. Heavy Armor Expansion Mod

    Heavy Armor Expansion Mod
     
    Previously "Advanced Armor Mod"
     
    by 90 SK
     
    ---
     
    This KotOR 2 modification adds seven new heavy armors and modifies the textures of the remaining default heavy armors. The modifications on default armors and armor icons are for aesthetic continuity. Aesthetic modifications have been made to medium armors as well. The new heavy armors will replace existing items so as to incorporate them into the random loot system. The items replaced include items that have a specific character name like Bindo's Band, Circlet of Saresh, and Onasi Blaster. These items will now appear randomly as new heavy armors. Other new heavy armors have been added to bad-guy inventories or treasure loot, so as to be encountered by the player at specific intervals in the game's story.
     
    ---
     
    INSTALLATION:
    Place "Override" folder in your SWKotor2 directory
     
    UNINSTALLATION:
    Remove "Armors" folder from SWKotor2/Override
     
    It is best to install before starting a new game.
     
    ---
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,822 downloads

       (3 reviews)

    0 comments

    Updated

  17. The Grid - Peragus

    A Modification for:
    Star Wars: Knights oF The Old Republic II: The Sith Lords
     
    "The Grid - Peragus"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Removal
    IV.Compatibility
    V.Permissions
    VI.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    As might be expected, this gives the Peragus level a similar look to that of the Tron series, mostly Legacy. Going along with the idea that
    Peragus is a 'normal' area, most of the lines are blue. However, given recent events, some of the textures will show corruption(I.e the orange lines with a red glow).
     
    Notes:
     
    -Some things around the Peragus levels will not match the area, although this is in the works. The same can be said for the Miner Outfit(both the player and NPC version),
    which I have in the works as well.
     
    -The NPC's that appear there, namely Kreia and Atton will look out of place, but again, I am working on that.
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
     
    Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the PER_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Peragus):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatibility
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
     
    ----------------------------------------------
     
    VI.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either BioWare Corp, or any affiliated companies.

    460 downloads

       (4 reviews)

    3 comments

    Updated

  18. The GenoHaradan

    This mod restores the GenoHaradan to The Sith Lords. Do not use with TSLCRM, it's not compatible. Frankly, I wouldn't chance it with many content mods, but feel free to try. Enjoy!

    617 downloads

       (2 reviews)

    2 comments

    Submitted

  19. New Onderon Merchant

    New Onderon Merchant
     
    by 90 SK
     
     
    Adds a wealthy merchant to the main square of the Onderon module with the police tower and the news hologram. He will spawn after Vaklu and Tobin confer about the Exile being on Onderon. He is fully voiced by me.
     
    Have fun!
     
     
    (Update 11/12/12: Fixed merchant spawn glitch)

    2,622 downloads

       (4 reviews)

    5 comments

    Updated

  20. The Grid - Harbinger

    A Modification for:
    Star Wars: Knights oF The Old Republic II: The Sith Lords
     
    "The Grid - Harbinger"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Compatability
    IV.Removal
    V.Permissions
    VI.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    While the Harbinger was a Republic ship, you can imagine that the Sith presence on it might...corrupt it to some degree. Given the theme present here, it isn't just red smoke and a few bad feelings.
    Almost no part of the ship is uncorrupted, save for a few items that are working as intended.
     
    Notes:
     
    -Recommendation: While this mod is certainly fine on it's own, I would recommend using Canderis' "A Darker Peragus" mod(which includes the Harbinger) alongside this, although doing so is the preference of the user.
     
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
     
    Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the HAR_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Harbinger):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatability
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
     
    ----------------------------------------------
     
    VI.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either Obsidian Entertainment, or any affiliated companies.

    376 downloads

       (3 reviews)

    3 comments

    Submitted

  21. Fixed changes.ini for DI's Tomb of Azgath

    This will add the journal entries to global.jrl instead of replacing the global.jrl. I also fixed a typo for ia_class8_049.tga, in the original it was typed as ia_class8_042.tga. Just replace the changes.ini in the tslpatchdata folder in DI's mod with this file. DI's mod is required it can be downloaded here: My link

    6,316 downloads

       (1 review)

    8 comments

    Updated

  22. Extended Enclave Jedi dialogue

    File Name: Extended Enclave Jedi dialogue(Unofficial TSLRCM PATCH)
    File Submitter: Danil-ch
    File Submitted: 11 Oct 2012
    File Updated: 11 Oct 2012
    File Category: Mods
    TSLRCM Compatible: Yes
     
    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
     
    Author: Danil-ch
    Name: Extended Enclave Jedi dialoge(Unofficial TSLRCM PATCH)
     
    Filename: 650jedi.rar
     
     
     
    1. Description:
    ----------
    This is an extended version of the Conversation with masters in the Jedi Enclave, including lines not restored by the TSLRCM.
     
     
    2. Install:
    ----------
     
    This is a patch for TSLRCM, it will not work otherwise. So have that installed.
    To install drop 650jedi.dlg in the Override folder and enjoy.
     
     
    3. Uninstall:
    ----------
     
    Remove 650jedi.dlg from your Override.
     
    4. Bugs:
    ----------
    Unaware. Please let me know if you encounter any.
     
    5. Thanks:
    ----------
    My thanks to the modders for such a great modification.

    1,990 downloads

       (1 review)

    3 comments

    Updated

  23. Workbox

    This is a mod for Kotor II: The Sith Lords created by VarsityPuppet and bead-v.
     
    This is a modding tool, designed mainly for module editing and cutscene
    creation/editing. It's designed to allow the modder to quickly change
    parameters when testing different scenarios.
     
    To obtain it, type "giveitem workbox" into the cheat console with the
    cheats enabled. The item will immediately become usable by everyone in
    the party as it doesn't need equiping.
     
    The Workbox supports the following features:
    - Prints the coordinates of the user's current location to the feedback
    screen, as well as its orientation in:
    - - degrees (to be used in scripts)
    - - radians (to be used in .gits for placeables)
    - - X and Y orientation (to be used in .gits for creatures,...)
    - - "cos" and "sin" (to be used in .gits for cameras ("cos" is the
    top-most box, while "sin" is the bottom-most))
    - Prints the tag and coordinates of the nearest object, as well as its
    type and distance to it. It also prints the tag and coordinates of the
    nearest door, creature, placeable, waypoint and trigger.
    - Spawn a dummy: spawns a dummy creature to be used for reference when
    collecting coordinates for a cutscene.
    - Open/Close nearest door
    - Destroy nearest object
    - The Warp console
    - Camera finder: This feature lets you cycle through the module's cameras.
    - Adjust party members' skills, attributes, influence, availabilty
    - Adjust PC's skills, attributes, alignment and gender
    - Add/remove party members from the party
    - Change current player character
    - Toggle party switching on/off
    - Toggle MinOneHP on/off: basically makes the user invincible.
    - WM_custom is a script that is intended to be used when a modder wants to
    test something quickly in a script, saving them the dlg editing or
    editing existing scripts.
    - A GetIsObjectValid option, which requires the tag of the object to be
    entered in the dlg.
    - Global/Local changing with minimal dlg editing.
     
    In addition to that, we have developed a module editing system:
    The module's OnEnter script is modified to fire a dialog named
    "pre*MODULE_NAME*" (ie. "pre905mal") under the condition that the
    global 000_Debug is set. The placeable that fires the dialog is
    "*MODULE_NUMBER*dlghost" (ie. "905dlghost"). This dialog then controls
    various condition under which to fire the module, or just fires some
    cutscenes directly. Basically you can do anything with it.
     
    The Workbox has an option to fire the module PreDialog directly, and also
    controls whether the global 000_Debug is set or not (under "settings").
    Whether you use this system or completely ignore it is up to you.
     
    Two features require editing of the workbox.dlg. The first is putting in
    the object tag for the GetIsObjectValid feature, to check whether the
    object exists. The node where the tag needs to be entered is marked.
     
    The other feature is the editing of globals and locals. What you need to
    do is create a new reply in the "Set Globals and Locals" tree, and attach
    the "WB_control" script to it with the following parameters:
    P1 - always 15
    P2 - 1 if boolean, 0 if number
    P3 - local ID; if left 0, then this marks a global
    String Parameter - if local then this is the object tag (empty means
    OBJECT_SELF), if global then this is the global ID. (Like "000_Debug")
    P5 - this parameter can optionally mark the instance of the object with the
    local boolean or number.
    (P4 is not used)
     
    After creating the reply, you need to copy the entry from the other replies.
    There are two versions of the entry, based on whether it's a number or a
    boolean. Make sure to copy the right one.
     
    Examples:
    Darth Nihilus local number 13
    15, 0, 13, 0, 0, DarthNihilus
     
    global boolean 000_PLAYER_GENDER
    15, 1, 0, 0, 0, 000_PLAYER_GENDER
     
    global number K_CURRENT_PLANET
    15, 0, 0, 0, 0, K_CURRENT_PLANET

    474 downloads

       (5 reviews)

    3 comments

    Updated

  24. Revans Flowing Robe TSL

    -------------------------------------------------
    Knights of the old republic 2 Revans Flowing Robe
    -------------------------------------------------
     
    This mod adds animations to revan's cape and belt. As I consider the mod to be a modders resource, I did not include a .uti so you'll have to create your own.
     
    Permissions:
    Use as you will in your own mods. You don't even have to credit me. Just don't take credit for this mod.

    9,716 downloads

       (10 reviews)

    7 comments

    Submitted

  25. VP modder's source compilation.

    This is my compilation of mods that the public is in high demand for, but I lack the time to properly make an installer for the mods.
     
     
    Included:
     
     
    Meetra Surik Canon Head
    Revan Canon Head
     
     
     
    and more to come!
     
     
    Please not that NONE of these mods are guaranteed to be compatible with TSLRCM. That is up to you.

    3,851 downloads

       (3 reviews)

    7 comments

    Submitted