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  1. Onderon Traveler Clothing (2018)

    A person can do nothing better than to eat and drink and find satisfaction in their own toil. This too, I see, is from the hand of God, 25 for without him, who can eat or find enjoyment? To the person who pleases him, God gives wisdom, knowledge and happiness, but to the sinner he gives the task of gathering and storing up wealth to hand it over to the one who pleases God. This too is meaningless, a chasing after the wind. Ecclesiastes 24-26
     
    ONDERON TRAVELER CLOTHING 2018
     
    DESCRIPTION:
    This mod will change all of the PC default clothing to the Onderon commoner clothing. This is a recreation of one of the first mods I ever uploaded to KotorFiles.
     
    INSTALLATION:
    - Use the (choose the “Install” option)
     
    UNINSTALLATION:
    - Re-run the patcher and choose the uninstall option. This will edit the 2da files back to their original state, but the user will still have to delete files manually
     
    CREDITS:
    - Bead-V and ndix-ur for their work on mdledit/mdlops
    - Fred Tetra + KOTOR TOOL
    - Obsidian, Bioware and the Odyssey Engine
    - The DeadlyStream Community who has been around all of these years
    - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.

    855 downloads

       (3 reviews)

    6 comments

    Submitted

  2. Atton's alternate clothes

    This mod will change Atton's clothes. There are 2 Versions; boots and no gloves and regular shoes and no gloves.

    148 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Traditional Mandalorian Blades

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Traditional Mandalorian Blades
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    for KotOR 2: The Sith Lords
     
    This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game.
     
    The weapons have upgradeable Grip and Edge (because I couldn't figure out how to get just Grip upgradeable, which is what would have made sense to me), but they don't mention upgradeability in the description.
     
    If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder.
     
    I made the models and textures. The textures are 1K in size and relatively simplistic in version 1. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K1 Modder's Resource package).
     
    Thanks to JDub96 for requesting this.
     
    Re-distribute or re-use this mod as you like, in full or in part.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    COMPATIBILITY
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The modification is designed for use with TSLRCM. Whether it works without it is unknown.
     
    The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041.
     
    The modification MAY be incompatible with other mods that affect Kex on Dxun (module 403DXN) or the Mandalorian mercenaries on Dantooine (module 605DAN).
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SPOILERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    You can find the objects in-game at...
     
     
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    485 downloads

       (1 review)

    0 comments

    Updated

  4. Holowan Duplisaber Fix

    I really loved the Holowan Duplisaber mod by VarsityPuppet, it has an amazing choice of quality lightsaber hilts and blade colors from around the community and is a must have for TSL in my humble opinion!
     
    The only (slight) issues were a couple of bugs that unfortunately escaped his attention in the original release...
    Having some limited experience in Kotor modding, I took it upon myself to try and address these bugs myself, as a personnal challenge.
     
    When I saw I managed to do just that, I contacted him on Deadly Stream to ask for his permission to release my modest fixes to his great work and he agreed!
     
    So without further ado, here's what my fix well... fixes:
     
    - When creating a new hilt, now removes a single crystal of the adequate color, instead of the whole stack if you have more than one.
    - When creating a cerulean-colored saber, uses a cerulean color crystal instead of a blue one.
    - Dark Jedi in the game were using green lightsabers. They now use more lore-friendly red ones.
     
    Installation:
     
    You of course NEED to have the original mod installed!
     
    After that, just paste the following files in your TSL Override folder: a_sbrconsole.ncs, g_w_drkjdisbr001.uti & g_w_drkjdisbr002.uti.
    The a_sbrconsole.nss file in the Source folder is not needed, it is just included for reference.
     
    That's it! Enjoy VarsityPuppet's amazing work!
     
    VarsityPuppet's original Duplisaber mod: http://deadlystream.com/forum/files/file/424-holowan-duplisaber-beta/

    1,071 downloads

       (1 review)

    4 comments

    Submitted

  5. Emperor Turnip's HD Animated Lightsabers

    A complete replacement of all lightsaber textures with new 16 frame animated HD textures. Colors for each of the Lightsabers were referenced against canon blades for an authentic representation.
     
    To install, simply drop the files into your override folder.

    4,777 downloads

       (4 reviews)

    2 comments

    Updated

  6. Atton DS-Reskins

    First attempt at one of these, please be gentle. (〃 ̄ω ̄〃)ゞ
     
    **A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION**
     
    CREATOR: CausticLullaby
    NAME: Atton Rand Dark Side I/II Reskin
     
    DESCRIPTION: This mod replaces Atton Rand's skin for Dark Side levels one and two. It is meant to be a more subtle Dark Side progression than the zombiesque versions in the base-game. This mod also includes profile image replacements for both levels. It IS TSLRCM compatible, just make sure you don't have more than one mod for Atton's skin installed.
     
    HOW TO INSTALL: Unzip file to a location of your choosing, then copy all of the .tga and .txi files into your Override folder. If you use Steam, then your path will likely be C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\override or something similar.
     
    PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    252 downloads

       (1 review)

    0 comments

    Submitted

  7. Kill Ralon

    This mod allows you to kill Ralon, the scammer from Dantooine who sells you the fake holocron - allowing you to get your credits back and give him the justice he deserves.
     

    Installation: Put all files in your Override folder.

    817 downloads

       (1 review)

    1 comment

    Submitted

  8. PMHC06 Fixed for TSL

    Just a fix for the PMHC06 head model (Blond Guy with Bangs?). The model contained some bad node names/linkage which are corrected to match its supermodel, allowing this poor fool to now blink and move his eyes!

    Kind of a quick job, anyone that wants to do a better job is encouraged to do so, using my model as a starting point or not, as they prefer. Feel free to reuse, repackage, redistribute the contents of this package with or without attribution or notification.

    **************************************
    Knights of the Old Republic II: TSL
    **************************************

    TITLE: PMHC06 Fixed
    AUTHOR: ndix UR
    VERSION: 1.0
    RELEASE DATE: 10/2017

    FILENAME: pmhc06-fixed-tsl.7z

    A modification for Knights of the Old Republic II: The Sith Lords.


    --------------------------------------
    INSTALLATION
    --------------------------------------

    1. Place ALL the files in the 'Override' folder of this package into your game's Override folder.


    --------------------------------------
    DESCRIPTION
    --------------------------------------

    This mod includes a new model for the Blond Guy with Bangs (PMHC06) model from TSL.
    It fixes the issues outlined in the following forum post:
    http://deadlystream.com/forum/topic/4610-renaming-bones-in-models

    The fixed model has eyes that move and can blink.

    Changes to the model:
    - Nodes renamed:
    eyelidL => eyeLlid
    eyelidL01 => eyeRlid
    eyeL => eyeLA
    eyeR => eyeRA
    teethUP => teethupper
    teethDWN => teethlower
    - Flipped normals on the right eyelid
    - Nudged the vertices under hair_front backwards a tiny bit

    Thanks to 1Leonard and DarthParametric for fleshing out the issues.
    Kudos to DP for the rerig attempt, but that is not the approach I followed.

    --------------------------------------
    UNINSTALLATION
    --------------------------------------

    Remove the added files from your Override folder.


    --------------------------------------
    COMPATIBILITY
    --------------------------------------

    This mod replaces the PMHC06.mdl and PMHC06.mdx files.
    It will not be compatible with other mods that do the same.


    --------------------------------------
    BUGS
    --------------------------------------

    Smoothing might not be perfect.


    --------------------------------------
    LEGAL
    --------------------------------------
     
    I place no additional restrictions on the use, distribution, etc. of this package and the files herein.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ? LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    895 downloads

       (4 reviews)

    0 comments

    Submitted

  9. TSL of the Old PC

    This is a fix for players who have less than adequate hardware to play SWKOTORII:TSL at decent frame-rates. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you've ever had serious frame-rate problems with smoke or fog in this game, this should fix it. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++.
     
    Changes include:
    Main Menu
    Peragus (all map files w/particle effects)
    Dxun (all map files w/particle effects)
    Nar Shaddaa (all map files w/particle effects)
    Onderon (all map files w/particle effects)
    Telos (all map files w/particle effects)
    Dantooine (all map files w/particle effects)
    Korriban (all map files w/particle effects)
    Some PLC_ models (mostly steam vents)
    PLC_ models that have other smoke and other emitters
    8xxdro planet map models
    9xxmal planet map models
    dor_ models that include effects
    V_ models that include abilities with effects emitters
    FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached.
    Ebon Hawk models
    Menu Logo (slight change)
    Initial weapon is slightly changed (white particles, slower)
    Widescreen Menu Fix
     
    The screenshots included are from a desktop with a core 2 duo and an Nvidia 8400 gs (a terrible gpu) playing the game at 1920x1080. I am unsure if this is compatible with the TSLRCM as I've been testing it on vanilla GOG version and the Steam version. These are only MDL and MDX files (except for the main menu logo, no actual scripts).
     
    This mod has only been possible because bead-v introduced me to MDLEdit. Special thanks to DarthParametric for allowing me to edit his TSL Main Menu Model Fix 1.1 menu models and add them to this mod.

    723 downloads

       (4 reviews)

    12 comments

    Updated

  10. UI Redesign

    Replaced the main UI to something more slick, a little inspired by the original KoTOR one. Just put all the files into to your override folder.
     
    Should be compatible with everything except most other UI mods in a similar vein.

    2,192 downloads

       (9 reviews)

    2 comments

    Submitted

  11. K1 Style T3-M4

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 17.09.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
     
    THIS MOD CONTAINS NO PORTING WHAT SO EVER!
     
    In TSL T3-M4 has an updated look to make him look more run down since the events of Kotor 1. While this
    isn't a bad design choice, however, some of you might just like the original K1 T3-M4 better than the one
    Obsidian made. Fortunately, the K1 skin for T3-M4 exists in the TSL game files meaning you can have your K1
    T3-M4 without the fear of porting
     
    [Portraits not included]
     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "P_t3m4_01.tga"
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    329 downloads

       (3 reviews)

    3 comments

    Submitted

  12. Mandalorian Armor Pack

    Mandalorian Armor Pack
    This mod will add a total of 9 new items to TSL - 6 new Mandalorian armors and the 3 vanilla armors available for you to wear. All of them are available in-game without cheats:
     
    Mandalorian Warrior Armor (Vanilla Blue) - Given to PC after you tell Mandalore you've activated the permacrete detonator in the Dxun jungle
     
    Mandalorian Scout Armor (Vanilla Red) - Given to PC while helping Kelborn in the Dxun jungle
     
    Mandalorian Seargent Armor (Vanilla Yellow) - Given to PC after talking to Xarga after finding/killing Kumus
     
    Mandalorian Tech Armor (Orange) - Given to PC after giving Zuka the 3 parts of the Phase Pulse Converter
     
    Mandalorian Battle Armor (Green) - Given to PC after giving the Zakkeg Ear to the gate guard
     
    Mandalorian Private Armor (Purple) - Given to PC once you've proved yourself to Mandalore
     
    Mandalorian Brawler Armor (Light Blue) - Given to PC after defeating Tagren in the battle circle
     
    Mandalorian Camo Armor (Dark Green) - Given to PC after defeating Kelborn in the battle circle
     
    Mandalorian Champion Armor (Gold & Black) - Given to PC after defeating Bralor in the battle circle
     
    This mod will also alter the appearances of some of the Mandalorians found in game to give them these new armors.

    794 downloads

       (3 reviews)

    8 comments

    Submitted

  13. Party Time Sith - DS Player Main Menu Replacement for TSL

    This mod changes the main menu variant featuring the Dark Side player (CurSithLord=4). The original version of the mod used the dancing Twi'lek Assassins from the Easter Egg menu. The revised version now adds two additional options featuring Dark Side versions of certain party members.
     
    Mira, Visas, and Brianna:
     

     

    Mira and Visas:
     

     

    Twi'lek Assassins:
     

     
    As per my TSL Main Menu Model Fix for Widescreen mod, fixes/adjustments for widescreen aspect ratios have now been incorporated into this mod. I would advise installing that mod first to gain access to the improvements in the other menus. Additionally, I have adjusted one of the dancing animations used in the menu (by Mira and the light coloured Twi'lek) to fix an issue at the end of the animation loop where there was a pause for a few frames which caused some noticeable jankiness. I've also properly fixed the texture issue on one of the Twi'leks, so if you were using the older version of this mod you can safely delete N_TwiAssasin01H.tga from your Override folder.
     
    Instructions:
    To install, simply choose your desired version and copy mainmenu05.mdl and mainmenu05.mdx to your Override folder. To uninstall, simply delete those two files from your Override folder. If you are using my widescreen menu fix mod, overwrite when prompted.
     
    Known Issues
    Obviously it won't be compatible with any other mods that replace the mainmenu05 model files. Note that any texture mods that alter the Twin Suns Assassins will also affect this mod. I'm unsure whether the Brianna version will be suitable for 4:3 resolutions (or a non-widescreen patched version).
     
    Acknowledgements
    Thanks to TeamTwi'lek* for their secret tool project that made editing and compiling the menu models possible
    *Not their real name, but it should be

    1,061 downloads

       (6 reviews)

    2 comments

    Updated

  14. M4-78 Movies (from the original M4-78 mod)

    Uploaded with permission from Stoney.

    For those curious about seeing the movies that Stoney created for his original M4-78 mod, I've uploaded these for your viewing pleasure. I don't personally suggest in using these videos with the M4-78 Enhancement Project as the skyboxes are different in the two different mods. Following this is Stoney's original read-me. I've kept the contact information as it originally appears but comments can be left below or you could send a PM to Stoney heree.

    ~ Sith Holocron

    ============================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    M4-78 movies vers. 2
    ============================================================
     
    Author: DarthStoney
    Contact:PM at Lucas Forums
    Name: M4-78movies
     
    Filename: M4-78movies vers.2
    File Size:22mb
    Date Released:10/18/08
     
    1. Description:
    ----------
    These are updated Landing and Takeoff movies for my M4-78 mod.
    The EH engine glow no longer flashes.
    The landing gear steam has been added.
    Improved animation of the Ebon Hawk .
     
    2. Install:
    ----------
    Just unzip the M478movies vers.2.rar and install DroMov02.bik and DroMov04.bik into your kotor2\movies folder
     
    3. Uninstall:
    ----------
    Delete the files DroMov02.bik and DroMov04.bik from your kotor2\movies folder
     
    4. Mod Incompatibility:
    ----------
    There should be no issues.
     
    5. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. If you have any questions PM me at Lucas forums.
     
    6. Thanks:
    ----------
    My thanks go out to:
    Fred Tetra for Kotor Tool, the modders and community of LucasForums.com for without their help this would not be possible. Thanks also to the good people at video-fx-universe.com for their great tutorials and help.

    Others that deserve a special Thanks are
    Quanon modeler creator of the Skyboxes Sharen_Thrawn for fixing the Skyboxes Sith Holocron as M4-78 and for lots of other help he has given on this project.

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    145 downloads

       (3 reviews)

    3 comments

    Updated

  15. Benok's Alternate Lines Restoration

    Benok's Alternate Lines Restoration
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    Release Date: 12.08.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    When searching through the game's voice over folder I discovered a set of Benok lines within 202Tel which is the Entertainment Module 081 a location Benok doesn't appear in.
    While listening to these unused voice overs I discovered they are for his cutscene in 207Tel the Citadel Station Cantina. This mod brings his unused VO back into the game when you
    meet Benok in the Cantina replacing almost all of his lines for his cutscene.
     

     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Incompatible with anything that edits "benok.dlg"
     
    Permissions:
    Do NOT claim credit for this mod. If you wish to use it please attempt to let me know in advance.
     
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    784 downloads

       (3 reviews)

    4 comments

    Submitted

  16. Player Armors for Atris

    According to the grace of God given to me, like a skilled master builder I laid a foundation, and someone else is building upon it. Let each one take care how he builds upon it. -1 Corinthians 3:10
     
    A VARSITYPUPPET MOD
     
    TITLE:
    - Player Armors for Atris
     
    DESCRIPTION:
    This mod makes Atris’ head and body model separate, so that she can wear all of the normal player character armors. Additionally, a modified Atris head is included as an alternate install. A side-by-side comparison of the new heads can be seen in the screenshots.
     
    INSTALLATION:
    - Choose the install option (player armors with or without the new head)
     
    UNINSTALLATION:
    - Re-run the patcher and choose the uninstall option. This will edit the 2da files back to their original state, but the user will still have to delete files manually
     
    CREDITS:
    - Bead-V and ndix-ur for their work on mdledit/mdlops
    - Fred Tetra + KOTOR TOOL
    - Obsidian, Bioware and the Odyssey Engine

    542 downloads

       (7 reviews)

    10 comments

    Updated

  17. HD Rusty HK47

    Here's one of my older mods from the glorious days of kotorfiles
     
    DESCRIPTION
    This mod makes HK-47 have a more realistic and intimidating rustic texture (in HD!).
    The HK-50 texture was upscaled and rusted, while the non-rusted parts were made shiny via an environment map. Enjoy!
     
    INSTRUCTIONS
    If you have KotOR 1, place the files from K1 into the override folder within the main game folder. If you have KotOR 2: The Sith Lords, run the installation file within K2.
     
    BUGS
    None that I know of.
     
    THANX
    Thanks to Adobe Photoshop 7.0, Kotor Tool, and sharecg.com
     
    COPYRIGHT
    You can use this mod and edit it, but don't redistribute it without crediting me, tjsase.

    552 downloads

       (2 reviews)

    1 comment

    Submitted

  18. Fumble! Grenades

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » Fumble! Grenades 1.0 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: Fumble! Grenades - No Feedback
    TYPE: Added Content
    VERSION: 1.0
    DATE RELEASED: July 7, 2017
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    So, some of you may remember my recent "Friendly Droid Kits" mod where I mentioned Malkior and I had been talking about fumbling grenades. Well, things happened, I got bored, and it boils down to "Why not?"
     
    What this mod does is allow anyone who ever uses a grenade to have a chance at fumbling the throw. Essentially, the person throwing the grenade will need to make a Reflex saving throw when they go to throw the grenade. The result of the throw is then matched up against a target DC based on the thrower's level:
     
    Levels 1-5 = DC 20
    Levels 6-10 = DC 22
    Levels 11-14 = DC 25
    Levels 15-19 = DC 30
    Levels 20-25 = DC 35
    Level 26+ = DC
     
    The scaling might seem off, but it tries to account for the better-tier items and boosts you get towards the higher levels and takes into account that it should get easier to use grenades over time.
     
    Another thing this mod does is restore the Weapon Proficiency, Focus, and Specialization feats for the grenades. I've corrected the TLK entry for the description of the Weapon Specialization: Grenade feat to reflect the actual vanilla contents of the "k_sup_grenade.nss" script. I've also modified the use of the Weapon Focus: Grenade feat, since you don't make Attack rolls with grenades. Instead, the DC to save from fumbling will be reduced by 5 if you have the feat.
     
    This version of the mod provides no feedback on the results of your fumble save.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    You have four options to pick from when installing the mod; these choices boil down to two separate choices
     
    The first is whether or not to print feedback to your message log on the results of the Reflex save against fumbling.
     
    The second is whether you want to install a version compatible with Shem's SEM - Super Enhanced Mod.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KNOWN BUGS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Not a bug, but when you fumble a grenade, you won't know until it blows up. This is because the animation and model of the thrown grenade is specificied in spells.2da and takes a predefined course, namely at the person you're targeting.
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5508-fumble-grenades/ )
    2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS / CREDITS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Malkior for play-testing and providing feedback, as well as the initial idea and several talks on the subject.
     
    N-Drew25 and high5 for playtesting and providing feedback/
     
    90SK for doing the majority of the installer for me due to ChangeEdit not liking my resolution.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
     
    I would also like to be contacted before you release your mod.

    1,060 downloads

       (7 reviews)

    1 comment

    Updated

  19. TSLRCM XP Hssiss Glitch Bug Restored

    TSLRCM Hssiss Glitch Restored
     

    INSTALLATION:
    Place a_jedi_jrnl_fin.ncs in your Star Wars - KotOR2 Override folder.
     

    UNINSTALLATION:
    Delete a_jedi_jrnl_fin.ncs from your Star Wars - KotOR2 Override folder.
     

    DESCRIPTION:
    The Hssiss glitch was a glitch found in "Knights of the Old Republic II: The Sith Lords." It was commonly used to obtain infinite experience, as you could use it to spawn groups of Hssiss endlessly and kill them, then rinse and repeat.
     
    "The Sith Lords Restored Content Mod" restores massive amounts of gameplay. It also fixed many bugs and glitches from the original game, including the Hssiss glitch.
     
    This mod restores the Hssiss glitch to the game if you use TSLRCM, as most seem to. You can use it to gain endless experience without having to use the cheat console or a third party character editing software, but rather a glitch that came with the original game.
     
    Both the cheat console and Kotor Save Editor would be much faster/easier ways of getting "infinite" experience, but the Hssiss glitch maybe feels more fun & less cheap? I don't know... It is for me!
     
    The mod simply restores the original script, I did nothing but extract it with Kotor Tool and put it in my Override, which worked. Therefore, I did no coding or original work of any kind, thus no .nss file is included. Also, no credit or special permission is required to use or repost this elsewhere as it contains nothing original.
     

    HOW TO USE THE GLITCH:
    On Korriban, find the Shryak Caves just around the corner after you leave the academy. Go through the caves and at the end you will find the Secret Tomb. After the second vision (which involves landmines), follow the tunnel east to the fork and go right (you will be facing south on the map). Follow this tunnel to a room where you will find a Dead Jedi. Every time you activate the corpse, 2 Hssiss will spawn in the room.
     
    TIPS:
    You can examine the corpse a bunch of times in a row to fill the room with Hssiss.
    Area of effect powers like Force Storm and Death Field are most effective in dispatching hords of Hssiss.
    Light side characters do not regenerate Force Points, so consider using Master Drain Force.
    Once you exit the tomb, you will be unable to come back in and continue using the glitch.

    2,070 downloads

       (4 reviews)

    2 comments

    Submitted

  20. Revan's Hoodless/Maskless Flowing Robes For TSL

    This mod changes the models for the Darth Revan/Star Forge robes to a modified version with the cape and belts seen on the cutscene version of Revan’s robes, but without the raised hood and mask.

    Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.





    This mod relies on Hunters Run’s Revans Flowing Robe TSL mod for the animations. You can download that mod from here:

    http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl/

    Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder. If you do not have this mod then you will not have any animations for the cloak or belts.

    How to Obtain:
    When Atris captured the Ebon Hawk, amongst the unencrypted data she downloaded from T3's memory core she discovered some interesting information regarding Darth Revan and his robes. She stored this data for later analysis, turning to the more pressing matter of the Exile's arrival on her doorstep.

    While at the hidden academy on Telos, in the room before you get to T3 you can access the robe data via a console and manufacture a set of robes with the fabrication unit in the same room:






    Notes:
    The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.

    The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:

    http://deadlystream.com/forum/files/file/466-revans-jedi-robes/

    Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.

    Known Issues:
    There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.

    Currently there are no limitations on the generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like (with the caveat of course that once you leave the academy, you permanently lose access to the fabricator). I may change this in future.

    If you are using TSLRCM, or another mod that has added 262tel.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.

    Acknowledgements:
    Thanks to Hunters Run for the n_darthrevan flowing robes animations, without which this mod would not be possible.
    Many thanks to Fair Strides and bead-v for looking over my scripts, fixing/checking for errors and streamlining syntax.
    Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere)

    3,315 downloads

       (9 reviews)

    22 comments

    Updated

  21. New UI

    From the readme:
     
    Description
     
    This mod replaces some of the elements in the user interface (UI) with new versions. This mainly
    affects the combat UI, but some elements (like the health and force bars) are shared across multiple screens.
     
    The item bars and powers menus have new boxes, the combat and selection reticles have been replaced with more
    minimal versions, and a number of arrows have been replaced with a different style. The overall aim ahs been
    to imitate the style of the Designers Republic (http://www.thedesignersrepublic.com/), and their work, particularly
    on the Wipeout PlayStation franchise. Eventually, I may replace the whole UI, but this is it for now.
     
    NB: This mod has only really been tested on the widescreen, Steam version of the game. The elements may look
    different on other versions and at different resolutions.
     
    Installation
    Just drop the files into
    your Override folder.
     
    Uninstallation
    Take them out again.
     
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks To:
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Fair Strides, for feedback on a previous WIP of this mod;
    DeadlyStream in general for being helpful, friendly and all the rest of the good stuff it is ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this

    511 downloads

       (3 reviews)

    1 comment

    Submitted

  22. Effixian's Chiss Disciple

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
     
    TITLE: Effixian's Chiss Disciple
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    *************
    INSTALLATION
    *************
    Put the contents of the zip file into your Override folder.
     
    ************
    DESCRIPTION
    ************
     
    A reskin of The Disciple that makes him look like a Chiss. It also changes his default clothing to an almost white version. There's no visible dark side transition. This is a simple reskin that shouldn't cause any conflicts with other mods.
     
    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    P_DiscipleB.tga
    P_DiscipleH.tga
    P_DiscipleHD1.tga
    P_DiscipleHD2.tga
    PO_PDisciple.tga
    PO_PDiscipled1.tga
    PO_PDiscipled2.tga
     
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    391 downloads

       (1 review)

    3 comments

    Submitted

  23. Darth Malak Armor reskin

    Knights of The Old Repulic II - The Sith Lords mod
    Darth Malak Armor reskin
     
    ===================================
    Original work by: Effixian & Darth Parametric
    Author: Seph6
    Contact: PM me on the forums
     
    **************
    Description
    **************
    I always disliked the zeison sha/jal shey armors, so I was very happy when I found the Effixian's Zeison Sha/Jal Shey reskin 2010. The armors finally looked like armors, but he didn't made a skin to the Darth Malak armor and recomended one made by Darth Parametric. The skin was very cool but unfortunatelly still had that awful 'skirt'.
    What this mod do is combine the two designs in one, or better yet, two. One skin is more like Darth Parametric's with the cloak made by Effixian. The alternative is more like Effixian with details from Darth Parametrics.
     
    *************
    Instalation
    *************
    Chose your skin and place in your override folder.
     
    *********
    Thanks to
    *********
    Effixian and Darth Parametric for giving me permission to use their skins.
     

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    554 downloads

       (3 reviews)

    3 comments

    Submitted

  24. A Better Mira

    Have you ever noticed that Mira's poofy hair looks like a split top dinner roll?
     
    Her hairstyle in the concept art is wonderful and I always felt that her head model just kind of missed the mark. So I made some seriously heavy edits to the model and texture of PFHC05 until I came up with something a little more fitting for our friendly neighborhood bounty hunter. Her clothes have new colors to match the new vibe she's got going on also, and I reworked the neckline of her shirt a little.
     
    No .2da files in this so it's just a drag and drop installation.
     
    --corpsecotillion

    2,426 downloads

       (5 reviews)

    19 comments

    Submitted

  25. Effixian's Dark Zeison Sha / Jal Shey Reskin 2017

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
     
    TITLE: Effixian's Dark Zeison Sha / Jal Shey Reskin 2017
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    ************
    INSTALLATION
    ************
    Extract all files (or make a selection if you like) and move them to your Override folder.
     
    ***********
    DESCRIPTION
    ***********
     
    This is a dark variation of my "Effixian's Zeison Sha/Jal Shey Reskins 2017", as requested by Dasharr on Steam.
     
    This mod changes the appearance of the Zeison Sha and Jal Shey Armors. This is a spin off of my heavy Trooper armors, which was inspired by SWTOR's Trooper armors.
     
    Not compatible with any other mod that replaces the Zeison Sha and Jal Shey Armors, for example "Sith Lord Armor" by Shem, and of course my (Light) 2017 and 2010 versions.
     
    What is what (info on where to get them is from gamebanshee.com):
     
    - - Red - -
    Zeison Sha Warrior Armor (item: a_robe_16)
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM01, PMBM01 & ia_ClassZS_001
     
    - - Purple - -
    Zeison Sha Initiate Armor (item: a_robe_06)
    • Dantooine (Enclave Courtyard) - Purchased from Daraala
    Files: PFBM02, PMBM02 & ia_ClassZS_002
     
    - - Green - -
    Jal Shey Neophyte Armor & Jal Shey Advisor Armor (items: a_robe_07 & a_robe_11)
    Neophyte:
    • Onderon (Merchant Quarter) - Purchased from Gegorran
    • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
    Advisor:
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM03, PMBM03 & ia_ClassZS_003
     
    - - Yellow - -
    Jal Shey Mentor Armor (item: a_robe_20)
    • This item cannot be obtained through any conventional means.
    Files: PFBM06, PMBM06 & ia_ClassZS_004
     
    It is possible to rename filenames to swap colors or mix things with the non dark version.
     
    ****
    BUGS
    ****
    None.
     
    ************
    UNINSTALLING
    ************
    Remove from your override folder:
    PFBM01.tga, PFBM02.tga, PFBM03.tga, PFBM06.tga, PMBM01.tga, PMBM02.tga, PMBM03.tga, PMBM06.tga, ia_ClassZS_001.tga, ia_ClassZS_002.tga, ia_ClassZS_003.tga & ia_ClassZS_006.tga
     
    ******************
    DISTRIBUTION NOTES
    ******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    *********
    Thanks to
    *********
    Dasharr for the request
    Fred Tetra for KotOR Tool
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    387 downloads

       (2 reviews)

    2 comments

    Submitted