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  1. Player Armors for Atris

    According to the grace of God given to me, like a skilled master builder I laid a foundation, and someone else is building upon it. Let each one take care how he builds upon it. -1 Corinthians 3:10
     
    A VARSITYPUPPET MOD
     
    TITLE:
    - Player Armors for Atris
     
    DESCRIPTION:
    This mod makes Atris’ head and body model separate, so that she can wear all of the normal player character armors. Additionally, a modified Atris head is included as an alternate install. A side-by-side comparison of the new heads can be seen in the screenshots.
     
    INSTALLATION:
    - Choose the install option (player armors with or without the new head)
     
    UNINSTALLATION:
    - Re-run the patcher and choose the uninstall option. This will edit the 2da files back to their original state, but the user will still have to delete files manually
     
    CREDITS:
    - Bead-V and ndix-ur for their work on mdledit/mdlops
    - Fred Tetra + KOTOR TOOL
    - Obsidian, Bioware and the Odyssey Engine

    541 downloads

       (7 reviews)

    10 comments

    Updated

  2. HD Rusty HK47

    Here's one of my older mods from the glorious days of kotorfiles
     
    DESCRIPTION
    This mod makes HK-47 have a more realistic and intimidating rustic texture (in HD!).
    The HK-50 texture was upscaled and rusted, while the non-rusted parts were made shiny via an environment map. Enjoy!
     
    INSTRUCTIONS
    If you have KotOR 1, place the files from K1 into the override folder within the main game folder. If you have KotOR 2: The Sith Lords, run the installation file within K2.
     
    BUGS
    None that I know of.
     
    THANX
    Thanks to Adobe Photoshop 7.0, Kotor Tool, and sharecg.com
     
    COPYRIGHT
    You can use this mod and edit it, but don't redistribute it without crediting me, tjsase.

    551 downloads

       (2 reviews)

    1 comment

    Submitted

  3. Fumble! Grenades

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » Fumble! Grenades 1.0 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: Fumble! Grenades - No Feedback
    TYPE: Added Content
    VERSION: 1.0
    DATE RELEASED: July 7, 2017
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    So, some of you may remember my recent "Friendly Droid Kits" mod where I mentioned Malkior and I had been talking about fumbling grenades. Well, things happened, I got bored, and it boils down to "Why not?"
     
    What this mod does is allow anyone who ever uses a grenade to have a chance at fumbling the throw. Essentially, the person throwing the grenade will need to make a Reflex saving throw when they go to throw the grenade. The result of the throw is then matched up against a target DC based on the thrower's level:
     
    Levels 1-5 = DC 20
    Levels 6-10 = DC 22
    Levels 11-14 = DC 25
    Levels 15-19 = DC 30
    Levels 20-25 = DC 35
    Level 26+ = DC
     
    The scaling might seem off, but it tries to account for the better-tier items and boosts you get towards the higher levels and takes into account that it should get easier to use grenades over time.
     
    Another thing this mod does is restore the Weapon Proficiency, Focus, and Specialization feats for the grenades. I've corrected the TLK entry for the description of the Weapon Specialization: Grenade feat to reflect the actual vanilla contents of the "k_sup_grenade.nss" script. I've also modified the use of the Weapon Focus: Grenade feat, since you don't make Attack rolls with grenades. Instead, the DC to save from fumbling will be reduced by 5 if you have the feat.
     
    This version of the mod provides no feedback on the results of your fumble save.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    You have four options to pick from when installing the mod; these choices boil down to two separate choices
     
    The first is whether or not to print feedback to your message log on the results of the Reflex save against fumbling.
     
    The second is whether you want to install a version compatible with Shem's SEM - Super Enhanced Mod.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KNOWN BUGS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Not a bug, but when you fumble a grenade, you won't know until it blows up. This is because the animation and model of the thrown grenade is specificied in spells.2da and takes a predefined course, namely at the person you're targeting.
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5508-fumble-grenades/ )
    2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS / CREDITS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Malkior for play-testing and providing feedback, as well as the initial idea and several talks on the subject.
     
    N-Drew25 and high5 for playtesting and providing feedback/
     
    90SK for doing the majority of the installer for me due to ChangeEdit not liking my resolution.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
     
    I would also like to be contacted before you release your mod.

    1,060 downloads

       (7 reviews)

    1 comment

    Updated

  4. TSLRCM XP Hssiss Glitch Bug Restored

    TSLRCM Hssiss Glitch Restored
     

    INSTALLATION:
    Place a_jedi_jrnl_fin.ncs in your Star Wars - KotOR2 Override folder.
     

    UNINSTALLATION:
    Delete a_jedi_jrnl_fin.ncs from your Star Wars - KotOR2 Override folder.
     

    DESCRIPTION:
    The Hssiss glitch was a glitch found in "Knights of the Old Republic II: The Sith Lords." It was commonly used to obtain infinite experience, as you could use it to spawn groups of Hssiss endlessly and kill them, then rinse and repeat.
     
    "The Sith Lords Restored Content Mod" restores massive amounts of gameplay. It also fixed many bugs and glitches from the original game, including the Hssiss glitch.
     
    This mod restores the Hssiss glitch to the game if you use TSLRCM, as most seem to. You can use it to gain endless experience without having to use the cheat console or a third party character editing software, but rather a glitch that came with the original game.
     
    Both the cheat console and Kotor Save Editor would be much faster/easier ways of getting "infinite" experience, but the Hssiss glitch maybe feels more fun & less cheap? I don't know... It is for me!
     
    The mod simply restores the original script, I did nothing but extract it with Kotor Tool and put it in my Override, which worked. Therefore, I did no coding or original work of any kind, thus no .nss file is included. Also, no credit or special permission is required to use or repost this elsewhere as it contains nothing original.
     

    HOW TO USE THE GLITCH:
    On Korriban, find the Shryak Caves just around the corner after you leave the academy. Go through the caves and at the end you will find the Secret Tomb. After the second vision (which involves landmines), follow the tunnel east to the fork and go right (you will be facing south on the map). Follow this tunnel to a room where you will find a Dead Jedi. Every time you activate the corpse, 2 Hssiss will spawn in the room.
     
    TIPS:
    You can examine the corpse a bunch of times in a row to fill the room with Hssiss.
    Area of effect powers like Force Storm and Death Field are most effective in dispatching hords of Hssiss.
    Light side characters do not regenerate Force Points, so consider using Master Drain Force.
    Once you exit the tomb, you will be unable to come back in and continue using the glitch.

    2,047 downloads

       (4 reviews)

    2 comments

    Submitted

  5. Revan's Hoodless/Maskless Flowing Robes For TSL

    This mod changes the models for the Darth Revan/Star Forge robes to a modified version with the cape and belts seen on the cutscene version of Revan’s robes, but without the raised hood and mask.

    Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.





    This mod relies on Hunters Run’s Revans Flowing Robe TSL mod for the animations. You can download that mod from here:

    http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl/

    Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder. If you do not have this mod then you will not have any animations for the cloak or belts.

    How to Obtain:
    When Atris captured the Ebon Hawk, amongst the unencrypted data she downloaded from T3's memory core she discovered some interesting information regarding Darth Revan and his robes. She stored this data for later analysis, turning to the more pressing matter of the Exile's arrival on her doorstep.

    While at the hidden academy on Telos, in the room before you get to T3 you can access the robe data via a console and manufacture a set of robes with the fabrication unit in the same room:






    Notes:
    The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.

    The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:

    http://deadlystream.com/forum/files/file/466-revans-jedi-robes/

    Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.

    Known Issues:
    There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.

    Currently there are no limitations on the generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like (with the caveat of course that once you leave the academy, you permanently lose access to the fabricator). I may change this in future.

    If you are using TSLRCM, or another mod that has added 262tel.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.

    Acknowledgements:
    Thanks to Hunters Run for the n_darthrevan flowing robes animations, without which this mod would not be possible.
    Many thanks to Fair Strides and bead-v for looking over my scripts, fixing/checking for errors and streamlining syntax.
    Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere)

    3,301 downloads

       (9 reviews)

    22 comments

    Updated

  6. New UI

    From the readme:
     
    Description
     
    This mod replaces some of the elements in the user interface (UI) with new versions. This mainly
    affects the combat UI, but some elements (like the health and force bars) are shared across multiple screens.
     
    The item bars and powers menus have new boxes, the combat and selection reticles have been replaced with more
    minimal versions, and a number of arrows have been replaced with a different style. The overall aim ahs been
    to imitate the style of the Designers Republic (http://www.thedesignersrepublic.com/), and their work, particularly
    on the Wipeout PlayStation franchise. Eventually, I may replace the whole UI, but this is it for now.
     
    NB: This mod has only really been tested on the widescreen, Steam version of the game. The elements may look
    different on other versions and at different resolutions.
     
    Installation
    Just drop the files into
    your Override folder.
     
    Uninstallation
    Take them out again.
     
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks To:
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Fair Strides, for feedback on a previous WIP of this mod;
    DeadlyStream in general for being helpful, friendly and all the rest of the good stuff it is ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this

    510 downloads

       (3 reviews)

    1 comment

    Submitted

  7. Effixian's Chiss Disciple

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
     
    TITLE: Effixian's Chiss Disciple
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    *************
    INSTALLATION
    *************
    Put the contents of the zip file into your Override folder.
     
    ************
    DESCRIPTION
    ************
     
    A reskin of The Disciple that makes him look like a Chiss. It also changes his default clothing to an almost white version. There's no visible dark side transition. This is a simple reskin that shouldn't cause any conflicts with other mods.
     
    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    P_DiscipleB.tga
    P_DiscipleH.tga
    P_DiscipleHD1.tga
    P_DiscipleHD2.tga
    PO_PDisciple.tga
    PO_PDiscipled1.tga
    PO_PDiscipled2.tga
     
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    385 downloads

       (1 review)

    3 comments

    Submitted

  8. Darth Malak Armor reskin

    Knights of The Old Repulic II - The Sith Lords mod
    Darth Malak Armor reskin
     
    ===================================
    Original work by: Effixian & Darth Parametric
    Author: Seph6
    Contact: PM me on the forums
     
    **************
    Description
    **************
    I always disliked the zeison sha/jal shey armors, so I was very happy when I found the Effixian's Zeison Sha/Jal Shey reskin 2010. The armors finally looked like armors, but he didn't made a skin to the Darth Malak armor and recomended one made by Darth Parametric. The skin was very cool but unfortunatelly still had that awful 'skirt'.
    What this mod do is combine the two designs in one, or better yet, two. One skin is more like Darth Parametric's with the cloak made by Effixian. The alternative is more like Effixian with details from Darth Parametrics.
     
    *************
    Instalation
    *************
    Chose your skin and place in your override folder.
     
    *********
    Thanks to
    *********
    Effixian and Darth Parametric for giving me permission to use their skins.
     

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    552 downloads

       (3 reviews)

    3 comments

    Submitted

  9. A Better Mira

    Have you ever noticed that Mira's poofy hair looks like a split top dinner roll?
     
    Her hairstyle in the concept art is wonderful and I always felt that her head model just kind of missed the mark. So I made some seriously heavy edits to the model and texture of PFHC05 until I came up with something a little more fitting for our friendly neighborhood bounty hunter. Her clothes have new colors to match the new vibe she's got going on also, and I reworked the neckline of her shirt a little.
     
    No .2da files in this so it's just a drag and drop installation.
     
    --corpsecotillion

    2,412 downloads

       (5 reviews)

    19 comments

    Submitted

  10. Effixian's Dark Zeison Sha / Jal Shey Reskin 2017

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
     
    TITLE: Effixian's Dark Zeison Sha / Jal Shey Reskin 2017
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    ************
    INSTALLATION
    ************
    Extract all files (or make a selection if you like) and move them to your Override folder.
     
    ***********
    DESCRIPTION
    ***********
     
    This is a dark variation of my "Effixian's Zeison Sha/Jal Shey Reskins 2017", as requested by Dasharr on Steam.
     
    This mod changes the appearance of the Zeison Sha and Jal Shey Armors. This is a spin off of my heavy Trooper armors, which was inspired by SWTOR's Trooper armors.
     
    Not compatible with any other mod that replaces the Zeison Sha and Jal Shey Armors, for example "Sith Lord Armor" by Shem, and of course my (Light) 2017 and 2010 versions.
     
    What is what (info on where to get them is from gamebanshee.com):
     
    - - Red - -
    Zeison Sha Warrior Armor (item: a_robe_16)
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM01, PMBM01 & ia_ClassZS_001
     
    - - Purple - -
    Zeison Sha Initiate Armor (item: a_robe_06)
    • Dantooine (Enclave Courtyard) - Purchased from Daraala
    Files: PFBM02, PMBM02 & ia_ClassZS_002
     
    - - Green - -
    Jal Shey Neophyte Armor & Jal Shey Advisor Armor (items: a_robe_07 & a_robe_11)
    Neophyte:
    • Onderon (Merchant Quarter) - Purchased from Gegorran
    • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
    Advisor:
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM03, PMBM03 & ia_ClassZS_003
     
    - - Yellow - -
    Jal Shey Mentor Armor (item: a_robe_20)
    • This item cannot be obtained through any conventional means.
    Files: PFBM06, PMBM06 & ia_ClassZS_004
     
    It is possible to rename filenames to swap colors or mix things with the non dark version.
     
    ****
    BUGS
    ****
    None.
     
    ************
    UNINSTALLING
    ************
    Remove from your override folder:
    PFBM01.tga, PFBM02.tga, PFBM03.tga, PFBM06.tga, PMBM01.tga, PMBM02.tga, PMBM03.tga, PMBM06.tga, ia_ClassZS_001.tga, ia_ClassZS_002.tga, ia_ClassZS_003.tga & ia_ClassZS_006.tga
     
    ******************
    DISTRIBUTION NOTES
    ******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    *********
    Thanks to
    *********
    Dasharr for the request
    Fred Tetra for KotOR Tool
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    387 downloads

       (2 reviews)

    2 comments

    Submitted

  11. Effixian's Zeison Sha / Jal Shey Reskin 2017

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
     
    TITLE: Zeison Sha / Jal Shey Reskin 2017
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    ************
    INSTALLATION
    ************
    Extract all files (or make a selection if you like) and move them to your override folder.
     
    ***********
    DESCRIPTION
    ***********
     
    This mod changes the appearance of the Zeison Sha and Jal Shey Armors. This is a spin off of my heavy Trooper armors, which was inspired by SWTOR's Trooper armors.
     
    Not compatible with other mods that change the Zeison Sha and Jal Shey Armors. For example "Sith Lord Armor" by Shem, my 2010 version and probably a bunch more that I don't know of.
     
    What is what (info on where to get them is from gamebanshee.com):
     
    - - Red - -
    Zeison Sha Warrior Armor (item: a_robe_16)
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM01, PMBM01 & ia_ClassZS_001
     
    - - Blue - -
    Zeison Sha Initiate Armor (item: a_robe_06)
    • Dantooine (Enclave Courtyard) - Purchased from Daraala
    Files: PFBM02, PMBM02 & ia_ClassZS_002
     
    - - Green - -
    Jal Shey Neophyte Armor & Jal Shey Advisor Armor (items: a_robe_07 & a_robe_11)
    Neophyte:
    • Onderon (Merchant Quarter) - Purchased from Gegorran
    • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
    Advisor:
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM03, PMBM03 & ia_ClassZS_003
     
    - - Yellow/Orange - -
    Jal Shey Mentor Armor (item: a_robe_20)
    • This item cannot be obtained through any conventional means.
    Files: PFBM06, PMBM06 & ia_ClassZS_004
     
    It is possible to rename filenames to swap colors.
     
    ****
    BUGS
    ****
    None.
     
    ************
    UNINSTALLING
    ************
    Remove from your override folder:
    PFBM01.tga, PFBM02.tga, PFBM03.tga, PFBM06.tga, PMBM01.tga, PMBM02.tga, PMBM03.tga, PMBM06.tga, ia_ClassZS_001.tga, ia_ClassZS_002.tga, ia_ClassZS_003.tga & ia_ClassZS_006.tga
     
    ******************
    DISTRIBUTION NOTES
    ******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    *********
    Thanks to
    *********
    Fred Tetra for KotOR Tool
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    473 downloads

       (1 review)

    0 comments

    Submitted

  12. K1 Dantooine Textures Restoration for TSL

    A Mod for Star Wars Knights of The Old Republic 2 The Sith Lords
    Author: N-DReW25
    Release Date: 19.03.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 The Sith Lords override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    While I was searching the game files for TSL I discovered the K1 Skyboxes for Dantooine were still in the TSL game files. I also discovered
    the grass on Onderon was also very similar to the K1 Dantooine grass so I made this mod. What this mod does is retexture the Dantooine grass
    and skyboxes to look like the Skyboxes and grass in K1.
     
    This mod includes no ported content from K1 into TSL. All assets used were already within the TSL game files.
     
    Known Bugs:
    The very top of the Dantooine Outdoor Modules is a different color to the rest of the skyboxes. I will address this when I find the correct texture for it or am able to make a custom one
     
    Incompatibilities:
    Is incompatible with anything that changes the Dantooine grass or skybox
     
    Permissions:
    Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod
     
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    448 downloads

       (4 reviews)

    2 comments

    Submitted

  13. Heavy Weapons Feat Restoration

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 17.03.2017
     
    Installation:
    Double Click the TSLPatcher.exe and let it do its magic
     
    Uninstallation:
    Remove or Delete the "p_baodur.utc", "p_disciple.utc", "p_handmaiden.utc", "p_hk47.utc" and "p_mand.utc".
     
    When the TSLPatcher installs the mod correctly it generates a backups folder within the Heavy Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
    "baseitems.2da" and "feat.2da" to the override folder overriding the Heavy Weapons Feat Restoration files
     
    If you have any problems be sure to contact me for support
     
    Description:
    Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However, if you have sharp eyes you might notice the Heavy
    Weapons Feats are not in game, instead heavy repeating blasters have the blaster rifle feat instead. This is likely intentional by Obsidian as a heavy repeating blaster is technically a blaster rifle but when I discovered the icons I made it
    my priority to restore this small bit of cut content that TSLRCM doesn't even mention.
     
    WARNING: In the TSLPatcher I had an error message saying "Warning: Invalid column label "File1" encountered! Skipping entry..."! I have no idea what this means but it doesn't look to be too bad in game. If any problems do arise or if you know
    the reason behind this message please tell me immediately so I can hope to fix it
     
    Currently, only Bao Dur, Handmaiden, Disciple, HK-47 and Mandalore have the feats. If you want your main character to have the feats you must give it to them on the level up screen
     
    Also, ALL heavy repeating blasters will require this new feat instead of the Blaster Rifle Feat. This means there is a low chance of an NPC having no weapon since it doesn't have the new feat and cannot wield his heavy repeating blaster. If you spot these please let me know so I can
    fix them
     
    Recommendations: I highly recommend using Kainzorus Prime's TSL Fixed Proficiency/Focus Feat mod in conjunction with this one- http://deadlystream.com/forum/files/file/420-tsl-fixed-proficiencyfocus-feat-icons/
     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme
     
    Permissions:
    Do NOT claim credit for this mod and do not use it in your own mods without my permission
     
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    499 downloads

       (2 reviews)

    2 comments

    Submitted

  14. Effects Log

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » Effects Log 1.0 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: Effects Log
    TYPE: Added Content
    VERSION: 1.0
    DATE RELEASED: March 10, 2017
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod is a request by wedgiey1 on the KotOR Subreddit to show the current effects you're under on the screen, instead of having to guess at the arrows on your icon or go through several menus. This implementation is the best I could come up with, even if it has its quirks.
     
    What this mod does is allow you to see the items and force powers that are currently affecting you ("you" being the currently-controlled character), both good and bad. This will only show you vanilla effects, not modded force powers or items, simply because the only way to account for them is manually adding them to the script.
     
    There is a hiccup with this mod, though. The first time the dialog pops up in combat, your character's current action will be halted. I've tried to get around this, but it simply won't work. Any future times in that same encounter where the dialog pops up, you'll do a default attack. This is because making the dialog pop up somehow (I have no idea how...) empties your combat queue...
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    WARNING: This mod will not be compatible with something that has the k_hen_heartbt01.ncs file.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KNOWN BUGS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5202-effects-log/ )
    2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS / CREDITS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    wedgiey1 on the KotOR Subreddit for making the request.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.

    127 downloads

       (1 review)

    2 comments

    Updated

  15. Friendly Droid Kits

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » Friendly Droid Kits 1.0 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: Friendly Droid Kits
    TYPE: Added Content
    VERSION: 1.0
    SIZE - Unzipped: 959 Kilobytes, Zipped: 261 Kilobytes
    DATE RELEASED: March 10, 2017
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod, for me at least, started out as an idea back when I was discussing things like fumbling grenades and portable cover with Malkior. It re-surfaced when I stumbled upon and investigated the scripts the floating mines used. Then Khaledm99 on the KotOR Subreddit asked about a mod that would do something similar to what I had wondered about, so I decided to go ahead and give this a whirl.
     
    What this mod does is allow you to build a "kit" at the workbenches. This is a one-time-use item that will create a floating mine droid that is friendly to you and hostile to your enemies, a welcome change. The droid can be talked to and given orders to follow you and you can determine how close an enemy can be before the mine will go to attack.
     
    The settings are using the normal mine droid behavior as the defaults. The mine droid will not follow you (it will stay where it's spawned) and will target any enemy within 7 meters. You can talk to the droid and pick between three distances: 5 meters, 7 meters, and 10 meters.
     
    In addition, if told to follow you, the droid will follow the current party member at all times and will stop following if you enter solo mode. Also the behaviors can be adjusted on a per-droid basis.
     
    Lastly, two things: accessibility and damage. I've made it so you can't build the kits until you are level 12 AND have 15 or more points in the Repair skill (items do count towards this). As for the damage, first I'll show the vanilla damage calculations and then my own:
     
    Vanilla: 1 to ( * 4). A level 10 player could expect a mine to do 1-40 damage.
     
    Modified: 1 to ( * 4) + ( * 2). A level 10 player could expect a mine to do 21-60 damage.
     
    I've modified the damage to balance out the weakness of the mines and making the risk a bit more real compared to getting a mine in the face and only taking 1 point of damage...
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    You have two choices to pick from when installing the mod. The first will simply install the mod and use my modified damage calculation. The second will apply the modified damage to the rest of the mines you'd normally encounter, just to be fair.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KNOWN BUGS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread (http://deadlystream.com/forum/topic/5197-friendly-droid-kits/ )
    2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS / CREDITS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Malkior for play-testing and providing feedback.
     
    Box for discussion of the concept and ideas in the past.
     
    Khaledm99 on the KotOR Subreddit for making the request to get me off my ass and working on the idea...
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.

    788 downloads

       (7 reviews)

    1 comment

    Updated

  16. Upgradeable Swoop Bike (Incomplete mod)

    for Star Wars: Knights of the Old Republic II: The Sith Lords
    by bead-v
     
    Description:
    This is an incomplete mod. I have uploaded it for someone to finish it or use its parts and do their own thing with it. This installer will set up what was finished. After installation, you can load a save from before going to Nar Shaddaa, find a Twi'lek there who will sell you a swoop bike, then race with it on Telos and Nar Shaddaa. The swoop bike will appear on your ship, and you can access the the Upgrade Screen. However, upgrades are unobtainable. To acquire them, cheat or mod them into the game.
     
    Cheat codes:
    giveitem s_a_bespin
    giveitem s_a_megaracer
    giveitem s_a_sorosub
    giveitem s_a_ultra9
    giveitem s_e_aratech
    giveitem s_e_gtrack
    giveitem s_e_incom
    giveitem s_e_rlift
    giveitem s_f_advance
    giveitem s_f_bonded
    giveitem s_f_experiment
    giveitem s_f_reinforce
     
    Installation:
    Run TSLPatcher.exe.
     
    Uninstallation:
    To stop the Twi'lek from appearing, delete the following file from your override folder:
    - k_301_ref3
    To completely remove the files installed by this installer, check the tslpatchdata folder and delete all the corresponding files in the override and Modules folders inside your game folder. Then take all the files from backup and put them back where they belong (.mod files go to Modules, everything else to override).
     
    Thanks:
    Fred Tetra: Kotor Tool
    Stoffe: TSLPatcher, ERF/RIM Editor, TalkEd
    JdNoa & Dashus: DeNCS
    Chuck Chargin Jr: mdlops
    tk102: DLGEditor, K-GFF GFF Editor
     
    Permissions:
    You may do whatever you want with these files for your own personal usage. If you repackage or redistribute them, either by themselves or as part of a another mod, please give credit to the author.
     
    Contact:
    Send me a personal message on www.deadlystream.com. My username is bead-v.
     

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    193 downloads

       (1 review)

    2 comments

    Submitted

  17. Mounted Scopes by smugglerAlex

    ====================================================================================================================
    Knights of the Old Republic II : The Sith Lords Modification
    ====================================================================================================================
     
    This mods allows you to mount a scope on almost every ranged weapon. I always felt that ranged weapons are oppressed
    in TSL, because you can change grip and blade of almost every melee in game. Even the starting vibroblade gets three
    upgrade levels (grip,cell,blade) while for ranged it is very rare to have any upgrades.
     
    ====================================================================================================================
    Included Guns
    ====================================================================================================================
     
    Pistols:
    Blaster Pistol
    Sonic Pistol
    Disruptor Pistol
    Heavy Blaster
    (Ion Blaster is already upgradeable so i didnt include it, and i didnt make Mining Laser upgradeable to make some reason go get that Blaster
    Pistol on Peragus Dormitory hidden compartment)
     
    Rifles:
    Blaster Carbine
    Ion Carbine
    Repeating Blaster Rifle
    Bowcaster
    Sonic Carbine
    Disruptor Carbine
    (Didnt include any more guns to my upgradeables list because most guns of the late game come Fully Upgradeable, tell me if i missed something
    and i will make another version with your suggestions included)
     
    ====================================================================================================================
    Installation
    ====================================================================================================================
     
    SIMPLY put those files into your Override folder
     
    Note:
    You need to start a new game, it wont work with existing saves (or u could try cheats/save game editors)
     
    ====================================================================================================================
    Uninstallation
    ====================================================================================================================
     
    Delete those files from your Override folder.
     
    ====================================================================================================================
    Credits
    ====================================================================================================================
     
    smugglerAlex (Me) - For creating this mod.

    230 downloads

       (0 reviews)

    3 comments

    Submitted

  18. Fully Upgradeable Clothes by smugglerAlex

    ============================================================================================================
    Knights of the Old Republic II : The Sith Lords Modification
    ============================================================================================================
     
    Like my previous mods this one allows to upgrade your clothes and some special outfits (Mira's and Atton's
    Jackets, Dancer's Outfit), but unlike my previous mods this one allows to insert ANY armorings and overlays to
    those clothes. I just realized that Mira's and Attons's jackets look so tough they just must have those
    armorings/overlays that are only meant for armors in that game. Also, about simple clothes, you can now insert all
    available armorings/overlays to your clothes, because even IRL nothing can stop you putting some kevlar plates under
    your T-shirt =). Of those four only dancer's outfit lacks the ability to insert just EVERYTHING, because wearing
    some armor plates under your T-shirt is one thing but concealing those plates to the color of your skin is something
    else..... so u can insert only robe overlays to dancer's outfit.
     
    ============================================================================================================
    Installation
    ============================================================================================================
     
    Just drag'n'drop all the stuff from mod folder into your override folder.
     
    Note:
    For this to work you will have to start a new game or use cheats/save editors.
     
    ============================================================================================================
    Uninstallation
    ============================================================================================================
     
    Delete all that stuff from your override folder.
     

    ===============================================================================================
    Credits
    ===============================================================================================
     
    Me (smugglerAlex) - for creating this.

    1,258 downloads

       (1 review)

    3 comments

    Submitted

  19. More darksided Bao-Dur!

    Hi! This is my second KotOR2:TSL mod!
    It's just a simple reskin of Bao-Dur's clothing and arm with more 'darkside' elements.

    It should be compatible with everything that doesn't change Bao-Dur's appearance.

    |WARNING!|
    THIS MOD WAS UPLOADED ONLY TO DEADLYSTREAM AND STEAM WORKSHOP
    IF YOU SEE IT EVERYWHERE ELSE, PLEASE CONTACT ME!

    INSTALLATION
    It's very simple, just place the 'override' folder in your KotOR2:TSL installation path:

    "C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II" for STEAM
    "C:\Program Files (x86)\LucasArts\SWKotOR2" for RETAIL

    Enjoy!

    207 downloads

       (2 reviews)

    1 comment

    Submitted

  20. Upgrade Item Description Fixes

    Fixes to different upgrade items that had problems with their descriptions.
     
    My first released mod, thought I'd get it out there instead of on disk and give back to the community.
     
    This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal.
     
    Suggestions welcome.
     
    Use it however you like, just throw a mention my way.

    619 downloads

       (2 reviews)

    0 comments

    Updated

  21. Rocket Launcher Sounds

    I made this minimod in the shortest possible time while doing something else, because the annoyance at the lack of sounds when firing rockets struck the wrong (right?) nerve. I basically used the first appropriate sound files I found on the internet and also edited them superfast, so this mod is probably not the best it could ever be. Maybe I will put more effort into it if it still hits that nerve again. But it is a lot better now that sounds are present, so I'm sharing it with you guys.
     
    Description:
    This mod adds sounds to Mira's rocket launcher. It will now produce a sound when Mira fires a grenade, rocket or dart.
     
    Uninstallation:
    Remove the following files from your override folder:
    - bv_rocket.wav
    - bv_dart.wav
    - bv_launch.wav
     
    Credits:
    - bv_rocket is based on RPG Plus Shrapnel recorded by Mike Koenig.
    (http://soundbible.com/2075-RPG-Plus-Shrapnel.html)
    - bv_dart is based on Realistic Punch Sound recorded by Mark DiAngelo.
    (http://soundbible.com/2069-Realistic-Punch.html)
    - bv_launch is based on Grenade Launcher 2 Sound recorded by Daniel Simon.
    (http://soundbible.com/2140-Grenade-Launcher-2.html)
     
    Thanks:
    Fred Tetra: Kotor Tool
     
    Permissions:
    You may modify the contents of this mod however you want for
    your personal usage, but if you want to repackage or redistribute the
    contents of this mod, you need to give credits to the authors of the
    sound files, since they are under Creative Commons Attribution 3.0.
     
    Contact:
    Send me a personal message on www.deadlystream.com. My username is bead-v.
     

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    1,126 downloads

       (3 reviews)

    1 comment

    Submitted

  22. TOR Style Loading Screens

    A VARSITYPUPPET MOD
     
    TITLE:
    - TOR Style LoadScreens for TSL
     
    DESCRIPTION:
    This mod changes the load screens to make them look more similar to the loading screens from The Old Republic
     
    INSTALLATION:
    - Drag the files into your Override.
     
    COMPATIBILITY:
    - Due to the way I structured this mod, this should work with Concept Loading Screens and any loading screens added by TSLRCM or any expansion mods.
     
    CREDITS:
    - Bioware
    - Star Wars: The Old Republic
    - GIMP
    - Fred Tetra + KOTOR Tool

    1,824 downloads

       (8 reviews)

    6 comments

    Updated

  23. TSL Harbinger and Hammerhead Visual Appearance Mod

    _____________________ABOUT
     
    This mod will update the visual appearance of the Harbinger and other Hammerhead based ships in the game.
     
    The Harbinger will look like it has seen better days; the other Hammerheads will look better maintained.
     
    The mod was created by sELFiNDUCEDcOMA.
     

    _____________________INSTALLATION
     
    Copy the files into your game's Override folder.
     
    You may wish to backup this folder first before doing so as any existing files of the same name will be overwritten.
     

    _____________________DISCLAIMER
     
    You install this mod at your own risk.
     
    I doubt your computer will explode from using the files.
     
    However, I am not liable for any damages to your computer or game installation that may occur from using this mod.
     
    In short: take responsibility for your own actions before blaming others for your own mistakes.
     

    _____________________USAGE
     
    It is for me to decide where these mod files are hosted. It is for me to decide who may use them in other mods.
     
    You don't ask and get an answer from me, then you don't have permission to use the mod files.
     
    Pretty simple really.
     
    I find that my mod work has been used without my permission, I will contact the hosting site to have the files removed.
     
    Depending upon the extent of the usage and site rules, I may ask that they take other measures against you.

    1,890 downloads

       (9 reviews)

    2 comments

    Submitted

  24. Revan's Robes with Model/Animation Fixes for KotOR 2

    This mod adds Revan's Robes with the fixes to the Revan model made by Hunters Run. As he stated in his original release, he created the animations as a modder's resource.
    I have not been able to find any mods which add the robes to the KotOR 2 with these fixes, so I figured I would release this! I have created the .uti file for the robes and added them to a container in the game, so Hunters Run did the vast majority of the work. Please read the readme included in the .zip folder for more info.
     
    If anyone knows how to upload mods to the Steam workshop, please let me know! I have been unable to do so thus far and I think it would be coll if this were available via Steam.
     
    A big thanks to Hunters Run for fixing the Revan model for TSL! Enjoy!

    4,854 downloads

       (2 reviews)

    5 comments

    Updated

  25. Ultimate Party Mod

    What this mod does is take your companions to the next level by modifying their original attributes, skills, feats, force powers, force points and health (by modifying each character's .utc file), as well as the vitality and force points they earn per level up (by modifying the classes.2da file). Almost each character has received a major buff to their original health. Only a few retain their original health amount and only 2 party members will see their original vitality points decrease (T3 and the Remote, to be exact). You will also see that some characters might have some unique feats that they don't have in the actual game. For example, Atton now has the "Echani Strike I" feat, a feat that's restricted to the Handmaiden only. Why's that? If you recall at one point, we learn from the Handmaiden sisters that Atton has received basic training in Echani fighting, and we also see this cutscene with Atton and Brianna play out, where Brie questions Atton about his Echani training. Another example would be the fact that Bao-Dur now has the "Droid Trick" and "Scramble Droid" feats that were previously restricted to G0-T0 only (I thought that Bao-Dur, being the awesome engineer that he is, would have constructed some sort of device that can mess with hosile droids' behavior, just like G0-T0 can). Another example is the fact that Canderous can now wield a lightsaber (because he is a badass), thanks to the "Weapons Proficiency: Lightsaber" feat I've added to his template. You want more? Mira can now equip Implants, just like Canderous (she's a bounty hunter, I bet she is familiar with implants and stuff). One last example? HK can now use stealth mode, thanks to the "Personal Cloaking Shield" feat that is restricted to G0-T0 in the actual game (it's high time someone took care of that-the only characters that cannot enter stealth mode in the original game are the Remote, T3 and HK, and while it makes sense for T3 and the Remote, since they're utility droids, it's a mystery why HK cannot use stealth, since he's a goddamn ASSASSIN DROID!).
    If you want to find out more about the changes I've made to each character, you can view them in detail by checking the readme's located in the "readme's" folder.

    1,367 downloads

       (3 reviews)

    3 comments

    Submitted