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  1. Azgath N'Dul's Tomb Patch

    Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling
    the completion of the sidequest. He's out of the way of the soldiers, so you may have to
    search a little to find him. Also, be warned that you can _only_ start the quest the first time you
    go to Onderon. If you try to do so the second time, he won't speak to you.
     
    I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully,
    this will eliminate any errors.

    3,913 downloads

       (2 reviews)

    10 comments

    Updated

  2. Fire and Ice HD, Whee!

    Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1.
     
    Fire Files:
    fx_fireball01.tga
    fx_flame.tga
     
    Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect).
    The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges.
     
    The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair.
     
    Ice Files:
    fx_crystal01.tga
    fx_reflectmap.tga
     
    The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."

    34,089 downloads

       (10 reviews)

    4 comments

    Updated

  3. Ubese Environment Suit

    Ubese Environment Suits
     
    by 90SK
     
    Description: Adds the Ubese Environment Suit as a wearable item, replaces the default item of Ubese Environment Suit.
     
    Codes: a_light_11
     
    Installation: Run TSLPatcher.exe
     
    Ubese Environment Suits.rar - Replaces Jal Shey Armors
    Ubese Suits Avaiable.7z - Replaces the Ubese Environment Suit item with Ubese disguise
     
    Legal Disclaimer:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,038 downloads

       (2 reviews)

    0 comments

    Updated

  4. Azgath N'Dul's Tomb

    This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul.
    You will find it between the tombs of Ajunta Pall and Tulak Hord.
    A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul.
    This is because of a model change that mod introduces.
    They won't crash your game, but they will look a bit odd.
     
    This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before,
    a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device.
    I've tried to keep the stats fairly balanced, but that's by my judgment.
     
    N.B.: Robes included in this mod may not be compatible with robe mods which you have installed.
     
    Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.

    8,498 downloads

       (3 reviews)

    20 comments

    Updated

  5. TOR Armored Robes

    Armored Robes from SWTOR game.
     
    To install, just drop everything into your Override folder.
     
    To uninstall, just delete the files.
     
    Have fun !

    3,275 downloads

       (6 reviews)

    10 comments

    Updated

  6. Halo Energy Sword

    The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful.
     
    Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields.
     
    Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy.
     
    This mod adds my version of the energy sword from Halo to the game. It's called the
    "Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has
    +3 attack bonus. It can be found on Nar Shaddaa, in a case at the back of one of the
    rooms in the flophouse.

    489 downloads

       (3 reviews)

    0 comments

    Updated

  7. TSL Clothing Texture Enhancement

    First of all: THIS IS TSLRCM/M4-78 COMPATIBLE (That's great news of course)
     
    Be sure to download every single file in the downloads! You don't want to miss out on all of the files!
     
    Hello there everyone! Guess what? I have another mod, third one this week. Now, then again these took a long time to do. Except since my internet was down for 4-5 days this week, I had a lot of time to work on this mod. What this mod does is replace the vanilla armors with new, HQ textures. This mod also (just like my K1 mod) replaces the stats to make you want to use the lighter armors. All of the armors and clothing replace the core games files. I adjusted the stats of every item (Except for clothing). I made it so that people would want to use the lighter armor, so be aware of the heavy armor. I'm really proud to say that I'm starting to work on more projects along with this one. The fact that I'm making these on a Mac make me want to keep making them, to "prove" to people that you can still mod on a Mac haha.
     
    The codes for all of the armors are the same as the vanilla codes, so look them up.
     
    I didn’t replace the games core game robes. I placed them randomly through the game.
     
    The codes for the robes (Although I'd prefer that you find them in their places inside of the game, are as follows: giveitem a_robe_50 (through) 60
     
    Installation: Unzip all of the separate 7z files, and then place all of the files into the override.
     
    I really hope you guys enjoy this mod, be sure to make a review so that I can improve on anything!

    5,679 downloads

       (8 reviews)

    2 comments

    Updated

  8. Kotor II No speed blur MOD

    I made this small mod for people who want only the speed blur gone,
    without turning off frame buffer effects or using the realistic
    effects mod.

    6,337 downloads

       (5 reviews)

    2 comments

    Updated

  9. Rece's K2 Power Crystal Addon UPDATE

    Hey there everyone! First off, thanks for downloading my mod! I really appreciate every fan that I have out there, so thanks again!
     
    This is TSLRCM compatible.
     
    Alright, who cares about introductions right? Let's get right down to what this mod is. So, I added 51 new power crystals to the game. Each one does a couple of special things to your lightsabers that I don't think most people have done. (well, in the sense that I haven't seen anyone really come out with a crystal mod like this.) Anyways… I placed every crystal to pop up in certain situations (i.e: certain dialog options, what classes you choose, etc…) as well as placed them randomly throughout the game.
     
    Well, yeah that's about as much as I can say honestly. I really hope you guys do find this mod pretty interesting. I am a bit too lazy to type out every crystal, with it's stats and what-not. I'll type out the codes (although I REALLY, REALLY want you to find the crystals in-game instead of cheating. If you want to know which crystal code belongs to which, check out my WIP on Deadlystream and look for the numbers after each crystal name.
     
    http://deadlystream.com/forum/topic/3134-reces-projects/page-4
    http://deadlystream.com/forum/topic/3134-reces-projects/page-5
     
    Anyways, here are the codes!
     
    They're pretty simple, just: rececrstl200 all the way to 250.
     
    Here's a little sneak peak at how some of the crystals work:
     
    INSTALLATION INSTRUCTIONS:
    There are two ways, depending on which file you downloaded. There's the TSRCM version, and the non-TSLRCM version. They are both easy to install, so yeah. Anyways, just run the TSLPatcher and it'll automatically install every file. For the non-TSLRCM version, you'll just have to cheat all of the items into the game.
     
    UNINSTALLATION INSTRUCTIONS:
    Just remove all of the files from your override, and replace any backups found in the backups folder.
     
    COMPATIBILITY ISSUES:
    Unfortunately, this mod is NOT compatible with a mod like SLM. I believe it is for Duplisaber, so that's always good
     
    PERMISSIONS:
    You may NOT redistribute this mod without my consent. Ask me on any site, like DS, YouTube, Steam, etc… and I will tell you if you can put my mod somewhere else.
     
    And now for my special thanks:
     
    Fair Strides is first and foremost as he is for every one of my mods. I mean, I can't describe how helpful and how much of an awesome guy he is. It's just beyond me that I know someone like him. He helped me with scripts (as with every script that I have to make) as well as help with guiding me through making certain parts of the TSLPatcher. Malkior for some recommendations on crystal names, stats, and descriptions. Akko for suggesting a crystal to me, which I made the description make it seem like it's his crystal . Everyone out there who commented on my posts as well as kept up the support. Oh, and thanks Xuul for that comment, I never would have thought you would comment on one of my projects haha. Well, you did make a mod review for my bad mod that I made haha. Anyways…
     
    Enjoy!

    1,479 downloads

       (6 reviews)

    24 comments

    Updated

  10. M4-78 Movies Remade

    Hello!
     
    This mod replaces the Ebon Hawk landing and takeoff movies included with the mod M4-78ep. Stoney originaly made these movies years ago with 3Ds Max. I decided to remake them using my student version of Autodesk Maya to make them look more consistent with the other Ebon Hawk movies in the game.
     
    The audio was created using sounds from Soundjay.com and the Star Wars films, and includes original music by the user Delator.
     
    This mod includes a regular version of the landing and takeoff movies as well as upscaled versions to match the High Quality Movies Patch.
     
    Don't want to wait to watch these movies? Preview them on YouTube first, at
     
     
    REQUIREMENTS
    TSLRCM and M4-78ep. If you don't have these, they're available here at DeadlyStream.
    Optional: The High Quality Movie Patch on kotorfiles.com
     
     
    INSTALLATION
    -(optional) Backup the files DroMov02.bik and DroMov04.bik in the Movies folder of TSL's main directory
    -Drop the DroMov02.bik and DroMov04.bik into the Movies folder of TSL's main directory
    -If you have the High Quality Movies Patch, use the files in the Upscaled folder included with this mod
     
     
    UNINSTALLATION
    -Restore the backups you made of the original movies from the M4-78ep mod
     
     
    THANX
    Thanks to Adobe Photoshop, Gmax, MDLOps, Autodesk Maya Student Version, Soundjay.com, Audacity, Sony Vegas, and Rad Video Tools.
     
    Special Thanks to Stoney for his work on the original movies, to Sith Holocron for all his help and support with this mod, to Delator for his original music, and to the rest of the M4-78ep team!

    1,516 downloads

       (13 reviews)

    5 comments

    Updated

  11. Master Class Robes

    ==========================================
    KNIGHTS OF THE OLD REPUBLIC 2 MODIFICATION
    ==========================================
     
    Ultimate Class Robes v3
     
    Author: DarthTyren
     
    E-Mail: darthtyren@gmail.com
     
    ----------
     
    NOTE: If you already have a mod that overrides the game script a_pc_jedi.ncs (look in override folder), this mod will override it.
     
    Description:
     
    When you talk with Kreia and pick your prestige class, upon exiting that conversation, a new robe dedicated to that class will be added to the inventory. That robe will boost stats that are important to that class.
     
    Installation:
     
    1) Unzip the compressed file you downloaded and run the MCR Installation TSLPatcher file located inside.
    2) Press the Install button and locate your TSL directory.
     
    Uninstallation:
     
    The TSLPatcher creates backups of all your unmodified files. You can find it in the same folder as the Installer.
     
    1) Inside the backup folder, you should see a file named dialog.tlk. This goes in your root game directory (the same folder with swkotor2.exe). Cut and paste it there.
    2) I'm sending out a folder called Override Uninstall with all the files from this mod. Copy (don't cut) and paste them inside the Override folder in your game directory. Then delete them.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    If you plan on using these items or textures in your own mods, I'd like a little notice and a place on your credits list. You don't need to wait on my permission, however.
     
    Credits:
     
    Thanks to the wonderful modding community at Holowan Labs for helping me with facing constant problems. Specifically Fair Strides 2, for help with the script.
     
    Enjoy.
     
    -DarthTyren

    559 downloads

       (6 reviews)

    5 comments

    Updated

  12. Upgradeable Clothes by smugglerAlex

    ================================================================================
    Knights of the Old Republic II : The Sith Lords Modification
    ================================================================================
     
    I just walked throught the entire game wearing Miner's Uniform instead of any armor/robes (hard difficulty),
    i used some upgrades on it, like Biorestorative Underlay IV and etc...
    But one day i realized that miner's uniform is not looking good, and i created this mod (my first mod).
    This mod allows you to upgrade your clothes and look heroic while kicking ass.
    Mod WILL CONFLICT with other simillar mod (g_a_clothes01 and a_robe_01)
    Installation instructions can be found in downloaded file
     
    (Attention: i made this modification for TSL, i havent tested it on K1, but you can try if you want)
     
    Unique Upgradeable Clothes Mod:
    http://deadlystream.com/forum/files/file/597-unique-upgradeable-clothes-by-smuggleralex/
     
    Green Disruptor Bolts Mod:
    http://deadlystream.com/forum/files/file/598-green-disruptor-bolts-mod-by-smuggleralex/

    755 downloads

       (2 reviews)

    2 comments

    Updated

  13. DARTH MAUL AS PC HEAD

    DO YOU WANT TO PLAY THE DARTH MAUL IN TSL?
    THANKS FOR INYRI FORGE I WAS BE ABLE TO MAKE EXILE TO DARTH MAUL.
     
    INSTALATION: JUST PUT ALL THE FILES (NOT 'DARTH MAUL HORN BY INYRI FORGE AND 'DARTH MAUL SKIN' FOLDER. THE FILES WHICH IS IN THAT FOLDERS !!)
     
    YOU CAN CHOOSE THE BLACK GUY(PC HEAD) AS THE DARTH MAUL AND CHEAT 'GIVEITEM ZHORNS' TO GET THE DARTH MAUL'S HORNS.
     
    ANOTHER MODS WILL COMEOUT VERY SOON JUST WAIT FOR FUN !

    1,691 downloads

       (2 reviews)

    1 comment

    Updated

  14. Hi-Res Beam Effects

    This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with new, higher-res ones.

    42,749 downloads

       (8 reviews)

    10 comments

    Updated

  15. TSL Default Replacement Hilt Megapack

    DEFAULT REPLACEMENT HILTS MEGAPACK 8.1
    --------------------------------------------------------------------------
    by Kaidon Jorn
     

    This mod will replace the default lightsaber hilt models in KotOR 2:The Sith Lords.
    Should be compatible with TSLRCM 1.8.4 and beyond.
    This version omits the animated blade textures from the main mod but they are still offered as an option (copy and pate tga's and txi's into Override and let overwrite if necessary).
    It also comes with a new(er) model for the cyan double-bladed hilt, and alot of the icons have been remade. Other than that, I changed every hilt texture's name and hex edited them into the original models. Also, this mod is now set to replace file on every installation. This should be the last one I need to do, but you never know.
     
    -KJ
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.

    14,640 downloads

       (18 reviews)

    43 comments

    Updated

  16. Sorceror Vestments

    Sorceror Vestments 1.0
    -------------------------------------------------------
     
    by Kaidon Jorn
    July 2015
     
     
     
    These new armors will replace the Zeison Sha/JalShey Armors with a reskinned N_DarkJediHiM and N_DarkJHiF model.
    There are 6 armors with 6 new icons, and the mod will also remove the max dexterity bonus associated with the ZS/JS armors. This was just something I wanted to do for a long time but never got around to. But after deleting the first batch I came up with these rather quickly.
     

    Run the .exe to install
     
    Removal-
    delete PMBM01 thru 06, PFBM01 thru 06, PMBMM.mdl/.mdx, PFBMM.mdl/.mdx, a_robe06, 07, 11, 16, 20, 26 uti's.
    Replace baseitems.2da found in backup folder to override.
     

    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    471 downloads

       (4 reviews)

    0 comments

    Updated

  17. Bao-Dur's Electromesh Armor

    Bao-Dur's ElectroMesh Armor 2.1
    -------------------------------------------------------
     
    Author: Kaidon Jorn
     
    Compatible with TSLRCM 1.8.4
     

    Many moons ago this mod was part of HotOR 1.6, and I thought I had lost the .zip folder for it, but it's now found and I can bring it YOU, the player, in this new updated for TSLRCM 1.8.4 version.
    This mod adds a small quest to have Bao-Dur build his own non-force restrictive armor once he reaches 10th level. The armor itself is a reskin of normal Electromesh Armor I made back in 2012.
    The quest will have you find some shielding components and a mesh suit on Nar Shadaa so that he may turn them into a powered ElectroMesh suit. It is important that you speak to him when he becomes 10th level and pick up the quest so that you don't find the parts beforehand, which is definately a possibilty. Originally the quest started only after he had become a Jedi Guardian, but I changed it to start earlier so you can get better armor for him that will remain viable throughout your play through.
     

    Run the .exe to install
     

    ***IMPORTANT***
    Version 2.1 fixes Bao-Dur's dialog for normal (non-SLM) installation.
    I advise to install SLM first before this mod, then simply open the folder called "SLM Compatibilty" and copy and paste the new dialog file into Override and allow to overwrite.
    (You may want to backup the one in Override first)
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    1,680 downloads

       (5 reviews)

    12 comments

    Updated

  18. TSL Playable Uthar Wynn

    Playable Uthar Head for TSL v3.0
    =======================
     
    Here is an update for my Uthar Head for TSL. As I've been doing more skinning, I've been learning things...this version is an improvement.
    Especially the eyes on the last transistion. More "Sithy", as I've heard.
    I've also noticed that he had very clunky footstep sounds, like Mandalore's metal boots..so I fixed that.
    Both the head textures and the portraits are redone, and all files are included in the patcher this time.
     
    Run the Installer to enjoy.
     
    -KJ
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.

    668 downloads

       (2 reviews)

    2 comments

    Updated

  19. TSL - Playable Gadon Thek

    Playable Gadon Thek for TSL=======================
    Author: Qui-Don Jorn
    12-07-2011
     
    Description:
    ==================================
    This mod allows you to play as Gadon Thek from the original KotOR game, complete with darkside transitions. I'd been wanting to do this head for a long while now, and finally had the time to do it. I wanted to make it really good, and this is about the 3rd attempt at it, cause my DS transitions weren't getting it, but I am happy with how he did turn out. I tried to make the veins stand out without being ridiculous, and the eyes go from yellow to red, and then I desaturated the skin to pale him up and darkened under the eyes to make it look like the dark side has really taken hold of him, a little more like the game does.
     
    Run .exe file to install.
     
     
     
    Bugs:
    ==================================
    None.
     
    Credits:
    ==================================
    Marius Fett for not doing this head so that I could have a go at it.
    Me - for being persistant.
     
     
     
    Enjoy!
    -QDJ
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    690 downloads

       (2 reviews)

    3 comments

    Updated

  20. TSL-Playable Dhagon Ghent

    ))))))))) Playable Dhagon Ghent Head ((((((((((
    ===================================================
     
    Author: Qui-Don Jorn
    1- 07-2011
    ===================================================
     
    This adds Dhagon Ghent's head as a playable character in TSL. I had thought about making this one while I was making the Gadon Thek head.
    Can you tell I'm sick of the head selection they give us in TSL?? Yeah,...
    Dark side transitions go from yellow to orangey-red eyes, the skin pales, and more veins added to last transition.
    Thats it really, there's nothing more to write about this.
     
    Run the patcher to install...
     
    Enjoy
    -QDJ
     
     
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    711 downloads

       (2 reviews)

    1 comment

    Updated

  21. The Deadly Stream

    Description
    Just a little joke mod, made in imitation of the old Holowan Spire that Doom_Dealer made.
    On this one you can meet and interact with a few of the regulars on the DS forums.
    If it proves popular, I may expand it later on.
     
    Please don't be upset if I didn't include you. This is a joke mod, and it's meant
    in a spirit of fun.
     
    Installation
    Put 'deadlystream.mod' into your Modules folder. Do *NOT* put it in the Override.
     
    To get there in game, type "warp deadlystream" into the console and hit return.
     
    Uninstallation
    Remove the file again.
     
    Permissions
    You may not upload new versions of this mod without my permission.
    You may not upload this mod to other websites without my permission.
    You may not claim to be the author of this mod.
     
    Credits & Thanks
    Thanks to:
    - Hassat Hunter for spotting the bug in v1.0;
    - Doom_Dealer for the original Holowan Spire;
    - Fair Stride for help bugfixing, and for letting me bounce ideas off him;
    - DeadlyStream.com for being such a fun, nice place.

    341 downloads

       (5 reviews)

    9 comments

    Updated

  22. Increased Force Buff Durations

    Compatibility
    Compatible with TSLRC 1.8.4.
    Not compatible with any Kotor2 mod that also overrides k_sp1_generic.ncs, i.e. other force power effect mods. Force mods that override spells.2da or other files should be compatible.
     
    About
    This mod increases the durations of beneficial force powers by a factor of 2-3x to make recasting them less annoying. Not long enough to fire and forget, but enough to actually last through most battles.
     
    Install
    Non-steam users: extract k_sp1_generic.ncs to <Kotor2 directory>\override
    Steam users: extract k_sp1_generic.ncs to <Steam directory>\steamapps\workshop\content\208580\485537937\override
     
    Uninstall
    Remove k_sp1_generic.ncs from the directory above.
     
    Powers Affected
    --------------------------------------------Valor I, II, III 20s -> 60sAura, Shield, Armor 20s -> 60sSpeed I, II, III 36s -> 90s* also apply to Force EnlightenmentForce Resist, Immunity 60s -> 120sEnergy Resistance I, II, III 120s -> 300sBarrier I 30s -> 60sBarrier II 45s -> 90sBarrier III 60s -> 120sBattle Meditation I, II, III 20s -> 60s--------------------------------------------

    4,177 downloads

       (2 reviews)

    18 comments

    Updated

  23. Rey's Staff (Beginner)

    Hey guys, i uploaded this mod on reddit on Christmas day then took a break from Kotor, i am back now and have got back into modding and decided to upload my first mod here, hope you enjoy it
    Due to my newness, to get this item you will have to use cheats-giveitem reystaff
     
    Note:It is Handmaiden's staff, Dont know how to reskin etc yet, sorry.
    Compatible with K1

    164 downloads

       (2 reviews)

    2 comments

    Updated

  24. Improved Widescreen Experience

    This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions.
     
    There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc.
     
    *For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version.

    7,807 downloads

       (13 reviews)

    9 comments

    Updated

  25. G0-T0 Overhaul

    READ THIS OR ELSE|V||V|
    You must have TSLRCM 1.8.4 installed BEFORE this mod!
    You also should use a save from before you go to Nar Shaddaa.
    READ THIS OR ELSE|ヘ||ヘ|
    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
    G0-T0 Overhaul V1.2
     
    Author: Darth Sapiens (dr.nordgren@ymail.com)
    Name: G0T0 Overhaul
     
    1. Description:
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    This mod does what it says - overhauls G0-T0 to be more interesting, adding melee capabilities and a brand new model. This mod also includes a few new items, creatable at the workbench (with a high enough repair skill) and also they come with g0-t0.
    Hopefully this mod is balanced (it's my first mod, so I'm still learning the ropes).
     
    2. Install:
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    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    Run "Install G0T0 Overhaul.exe".
    Note: a new folder named "backup" will be created during the installation within the folder the installer was run from. If you plan on uninstalling this mod, this folder and the files therein must not be deleted as they are used during the uninstall process.
    Note from Fair Strides:
    Not all of the options need to be done. All of them have descriptions to help you choose.
    For a quick bit of info, "required" ones are options 1, 2, 8, and 9. You will also need Option 4 OR Option 6, depending on whether you have the NPC Overhaul mod by Kainzorus Prime installed, so please read those descriptions and pick the right option!
    Options 3, 5, and 7 are entirely optional and in keeping with Darth Sapiens's original layout.
     
    3. Uninstall: dont bug me about this, ever XD
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    Backups of any files that have been altered were made during installation and placed in a folder called "backup" within the folder the installer was run from.
    -1. Replace the modified ones with the originals
    -2. Delete the g0t0 folder inside your override
    -3. Replace the sound files and delete the .mp3's added
     
    4. Bugs:
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    There are no known issues that will develop as a result of installing this mod properly.
    Other than a small currently unfixable animation problem...
     
    6. Distribution Notes:
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    If i ever disappear, you can (unless specified otherwise) reupload to any site as long as credit is given and the readme is unaltered. If I'm gone try to contact me before you release a new mod based on mine. If you can't get a hold of me, then carry on; just give me and my co-modders credit.
     
    7. Thanks:
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    Deadman - model tweaking and rigging
    neomarz1 - his work inspired me to mod, and he allowed me to use parts of his work.
    Sith Holocron - critiscism (good stuff though)
    Fair Strides - 1.2 overhaul and patching
    and my beta testers - Jaden Korr and Nsinger998
    and my 1.2 beta testers - Fair Strides, djh269, and Malkior!
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

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