No files in this category yet.
Submit the first fileFiles From Subcategories
-
Jedi Journeyman Robes (Luke ROTJ Outfit)
By Stormie97
DESCRIPTION
Something that always bothered me in TSL is that your character is supposed to be one of the last Jedi knights of the galaxy, hunted by Sith assassins and the Exchange's bounty hunters at the same time, yet you run around fully dressed in what are unmistakably Jedi robes, swinging your lightsabers left and right. Not the best example of discretion.
Thinking back to ROTJ, I noticed how Luke's new attire was elegant, simple and discreet, while still keeping a flair of the Jedi order with the purple tunic over his black jumpsuit. This mods add's Toshi's and DT85's excellent model of that outfit which I ported over from Jedi Knight: Jedi Academy. But this mod isn't restricted to male characters: I've also modified the model heavily to adapt it to female characters. The tunic comes in two main variations:
1. Jedi Journeyman Tunic
2. Master Jedi Journeyman Tunic
The latter uses Circa's Luke Jedi Master retexture, and gives a small boost in Wisdom and Force regeneration.
HOW TO FIND
The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares.
The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her.
COMPATIBILITY
This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it.
This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg)
IMPORTANT: APPEARANCE.2DA
As I was testing this mod, I noticed that the Model J and Tex J columns in appearance.2da had some inconsistensies. Most female character appearances would be assigned PMBJ as a texture for the PFBJ model, except for the handmaiden. Atton had no entry at all, making the game crash each time he'd equip the robes. This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve those inconsistensies.
INSTALLATION
Simply execute the TSLPatcher.exe in the "Luke Tunic Mod" folder and let it do its magic. Give it a hand if it can't find its way into your TSL folder by its own.
To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Override folder).
NEW: Download the BaoFix.rar file and extract its contents in your Override folder. This is a fix created by DarthParametric to fix an issue that occured when training Bao-Dur (see below).
KNOWN ISSUES
May cause a crash or turn the PC invisible when training Bao-Dur to become a Jedi. Please refer to the new install instruction above to fix this issue.
CREDITS
All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy.
All credits for the Master Jedi texture variant go to Circa from JKHub
SPECIAL THANKS to
@JCarter426 and @bead-v for helping me with getting the model to work properly in game and with the appopriate textures
@DarthParametric for providing the script that injects the items into the merchants' inventories, as well as fixing several issues with the models and creating a fix to CTD/invisibility glitch that occured while training Bao-Dur to become a jedi
This is with first mod ever and it was a hell of a learning curve. I wouldn't have been able to make it without their help.
Also to the creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
4,884 downloads
- new models
- luke skywalker
- (and 2 more)
-
High Quality Blasters
By Sithspecter
A KNIGHTS OF THE OLD REPUBLIC II MODIFICATION
High Quality Blasters
By Sithspecter
Installation:
Point the installer towards your Knights of the Old Republic II game folder (not the override folder) to install High Quality Blasters.
Description:
When Knights of the Old Republic II was released in December 2004, it made a number of improvements over the first installment. However, the blaster models were still the same low-quality models as before. After remastering all the blasters in the first game, I knew I had to make the same high-quality blasters available for the sequel.
This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your TSL override folder for years to come.
Use:
Use of High Quality Blasters is extremely easy. Run the installer, then play the game. That's it! The new models will automatically appear when you load up your last save.
However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected:
Benok’s Blaster
Blaster Rifle
Heavy Repeating Blaster Rifle
Plasma Projector
What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. This will not negatively affect the gameplay in anyway.
Bugs:
Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands (especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it.
Credit:
Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod.
Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this mod after your High Definition Skyboxes mod.
Permissions:
Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
36,446 downloads
-
Movie Mandalorians - Retextured
By Mcfly
Movie Mandalorians - Retextured
by Mcfly
--------------------
My intention in making these textures was to fuse the concept of the Movie Mandalorians mod, with the original in-game Mandalorian designs.
I initially made these just for my own use, but I decided to release them once I finally completed the set.
--------------------
Install:
--------------------
- These textures require the Movie Mandalorians mod by Deadman.
- Copy all .tga files into your KOTOR2/override folder.
--------------------
Uninstall:
--------------------
- Delete the .tga files from your override folder.
- Reinstall Movie Mandalorians mod to restore the original textures
--------------------
Special Thanks:
--------------------
- Deadman, for creating the original mod. Thank you Deadman!
--------------------
Permission:
--------------------
- Anyone is welcome to do whatever they like with these.
--------------------
Contact:
--------------------
If for any reason you want to contact me, you can find me on DeadlyStream and NexusMods.
- Mcfly696 @ NexusMods
- Mcfly @ DeadlyStream
1,224 downloads
- mandalorians
- movie mandalorians
- (and 7 more)
-
Dustil Restoration
In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task.
So essentially, this mod restores Dustil to KotOR II.
TSLRCM Compatible: Yes
Please go to the Nexus Mods link to see further screenshots.
ModDB Link: DOWNLOAD
Nexus Files: DOWNLOAD
Deadly Stream Link: DOWNLOAD
5,941 downloads
- korriban
- knights of the old republic 2
- (and 8 more)
-
Black for Silver Crystal & Saber Colors
By 90SK
Black for Silver Crystal and Saber Colors
by 90SK
Info: Actually also available in the "Bleach Skin Pack" on filefront Kotor2 mod archive, I made this as part of a mod by request a number of years ago, and it was fairly successful, the blade has a unique, vibrating energy look and is generally very dark black blade. It replaces the silver crystal, although I believe if Atton asks you about your old saber, you say silver but then the Exile had a black blade instead.
Mod permissions: Please do not release this mod without my permissions.
Installation: Place files in Override folder, in your SWKotOR2 directory.
Uninstallation: remove mod files from Override
Special thanks: LucasForums, Filefront, DeadlyStream
----
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
311 downloads
-
(VERY) ANIMATED SCREENS AND PANELS FOR M4-78
By Obi Wan Pere
INTRODUCTION
I began this MOD (my first MOD, so be kindly with your criticism) almost by accident. Seeing that I could modify the image files "easily" (I'm joking), I thought that I could see the map of the Industrial Zone instead the map of the Environmental Zone shown on the original screens. I took a screenshot of the map in game and began to paste images and text and improving the result. Adding here, adding there ...and adding again.
----------------------------------------------------------------
DESCRIPTION
This MOD replaces the screens and panels of the Diagnostic room and in the Research and Develop room, both located in the Industrial Zone, and the screens and panels at 2nd and 3rd Recharge Stations in the Environmental Zone of the M4-78 planet (the Diag room and the Recharge Stations use the same files, so you'll see the same screens and panels in these areas, personally I can do nothing about that).
The screens at Diag room and Env Zone aren't really news. I've re-scaled them since the originals 256x256 to 512x512 and redone them repainting and outlining contours and lines and improving the lights. The texts on screen are redone as well and placed correctly in their windows. What is new now with this MOD is that the panels below the screens (re-scaled to 512x512 too) are improved and animated.
In the Research and Develop Center room the panels have been re-scaled since its originals 256x256 to 512x512 and now are animated. In the main screens you'll be able to recognize some of the images I've included (even a more than notorious tribute) but the screens are new completely as well as most of what is shown.
By now the same pairs of files (dro_tk 01/02, 03/04 tga and txi files) cover the six screens in the room. I think that the content is quite varied so as not to get bored.
-----------------------------------------------------------------
INSTALLATION
I've made separate folders for each area so you can choose install that area or do not. One folder is for the Research & Develop Center and the other for the Diag room and Environmental zone. Just drag and drop the files inside each folder in your Override folder.
It's convenient that you make a backup of the original files before install it if finally you decide uninstall it.
The files of the "After and Before" folder are not needed, they're only for to show the results.
-----------------------------------------------------------------
UNINSTALL
Remove the files listed from your Override folder and restore your backup files. (If you don't have a backup you'll get a set of fantastic white and shining screens and panels)
- Diagnostic room & Env Zone folder:
m47_cpanel.tga
m47_cpanel.txi (Not included in the original files, be sure of remove it)
m47_mon1.tga
m47_mon1.txi
m47_mon2.tga
m47_mon2.txi
- Research & Development room folder
dro_cpanel.tga
dro_cpanel.txi (Not included in the original files, be sure to remove it!)
dro_tk01.tga
dro_tk01.txi
dro_tk02.tga
dro_tk02.txi
dro_tk03.tga
dro_tk03.txi
dro_tk04.tga
dro_tk04.txi
------------------------------------------------------------------
BUGS
Ohh!! C'mon!!!!!!! It's a simple graphic MOD!!!!!!! I can bet a pea...
------------------------------------------------------------------
THANKS
To the TSLRCM and M4-78EP teams
To Deadly Stream
To Sithspecter for let me use the image of the Combat Enforcer from his awesome 'High Quality Blasters 1.0'
To Sith Holocron for let me use his 'droid silhouette' and some of the PCB shown and the ideas that brought me his work.
------------------------------------------------------------------
PERMISSIONS
It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
------------------------------------------------------------------
LEGAL
This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
512 downloads
-
Replacement Texture for Lightning on Malachor V
Replacement Texture for Lightning on Malachor V 1.2
READ ME FIRST!
Here's my third small mod.
Replacement Texture for Lightning on Malachor V
========================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 14 MAR 2013
UPDATED RELEASE: 29 FEB 2016
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
------------
Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too!
Once again, I've decided to do something about it.
The new texture uses captures from a real lighting strike.
Constructive criticism is welcome.
About The Update:
-------------------------
When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out.
Installation:
---------------
There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish.
Uninstall:
------------
Take them out again.
Known Bugs:
-----------------
None known at this time.
Thank You Section:
-------------------------
Zbyl2: For the original testing of this mod.
Darth_Sapiens: For creating an alpha channel that made the black background transparent.
Kexikus: For pointing out transparency issues in the "Original Version"
Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression!
Legal Disclaimer:
----------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.
4,872 downloads
-
Train The Disciple
By jc2
Train the Disciple
By jc2
Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques.
Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form - Soresu Form - Makashi Form - Niman Form - Shien Form
Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity Force techniques: Breath Control - Beast Trick -- Force Sight
The PC must have learned these techniques in order to train the Disciple on them.
Incompatibilities: None so far.
Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way.
Files used: jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher).
Installation: Run Tslpatcher
See Readme for further details and information, before installing.
Credits: Sith Holocron for VO splicing
Deadlystream for hosting & Tyvokka for hosting deadlystream!
ZYBL2 for quick explanation of lips files
stoffe for the tslpatcher
Jesus the Christ
Feedback is always appreciated, regardless of its nature.
I hope you enjoy!
2,026 downloads
-
PFHCO5 HEAD/FACE
This mod brings detail to the next level! Add a more 3-D feel with aging and realistic skin! So like all my mods, I add some age to the character - wrinkles around the eyes, nose, forehead, laugh lines. I increased the sharpness in game and this make a huge difference. The hair looks a lot better than VANILLA... she differently looks older! (But not as old as that witch!) The reason for this is she was a Jedi so probably 20 years old if not older then roughly 10 years traveling around space puts this one at 30 or older. (I think older.) Oh yeah, let me say that this re texture and the modifications I made are a big step up from my two re-textures! If you're going to download a skin, please down this! I worked my butt off and I learned a lot of new things along the way. This is truly a PASSION project.
THIS IS A MANUAL INSTALL.
I also added a dark side transition but they are not as detailed as the base face if this gets downloaded enough, I'll add the aging to the dark side. Thank you for all the support and the downloads. I really hope you enjoy this skin. I'm personally doing a brand new play through.
977 downloads
0 comments
Updated
-
M4-78 Fog Fix
By timurD2003
-Description:
This is a small fix for the fog on M4-78. It deletes the fog from non-radiating areas and adds it to the Industrial zone skybox in the first mission. It was tested with 1.2, 1.3 and 1.5 versions of M4-78 EP but I think it'll work with the previous versions.
-Installation:
Run "TSLPatcher.exe", choose the part you want to install and select the game dictionary. Choose "Fog fix (v1.2 and v1.3)" if you're playing with M4-78 EP 1.2 or 1.3; choose "Fog fix (v1.5)" if you're playing with M4-78 EP 1.5.
-Bugs:
It shouldn't have bugs but if you find one just PM me.
-Permissions:
You may not reupload this mod and use it as a part of your own (except for M4-78 EP new version of course) without my permission.
-Thanks:
M4-78 team for this wonderful addon.
Sith Holocron for answering my questions.
-Disclaimer:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
933 downloads
-
Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM)
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 17 APR 2018
UPDATED RELEASE: 23 MAR 2019
UPDATED RELEASE: 27 AUG 2019
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
Description:
------------------
Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better? What if there was a mod that took care of that for you? Psssst…it’s this mod!
This version of the mod covers the loading screens for the following mods: Azgath N'Dul's Tomb, Coruscant Jedi Temple, Curse of the Sith, Korriban Expansion, and the M4-78 Enhancement Project. If you’re looking for the loading screens that cover the areas in the normal “vanilla” game and the areas added by TSLRCM, seek out the “Replacement Loading Screens for KotOR2: Original Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
List of the areas covered in this mod.
Code Area
------------ ------------------------------------------------------
Curse of the Sith
100CDN Curse of the Sith
Azgath N'Dul's Tomb
712KOR Korriban - Azgath N'Dul's Tomb
713KOR Korriban - Tomb Antechamber
M4-78 Enhancement Project
703KOR Korriban cutscene #1 for M4-78 version 1.5
705KOR Korriban cutscene #2 for M4-78 version 1.5
801DRO M4-78 - Landing Pad
802DRO M4-78 - Central Zone
803DRO M4-78 - Environmental Zone
804DRO M4-78 - Industrial Zone
805DRO M4-78 - M4-78 Archon Chamber
806DRO M4-78 - Archon I Chamber (ES-05)
807DRO M4-78 - Archon II Chamber (IS-24)
808DRO M4-78 – Central Zone (irradiated)
809DRO M4-78 - Industrial Zone (irradiated)
810DRO M4-78 - Industrial Zone - Design & Testing
811DRO M4-78 - Industrial Zone - Research & Development
Coruscant Jedi Temple
952COR Coruscant - Jedi Temple
953COR Coruscant - Jedi Temple Council Chambers
954COR Coruscant - Jedi Temple Landing Pad
Korriban Expansion
740KOR Valley Floor
741KOR Poxus Awakens Herrco [Cutscene]
743KOR Tomb of Darth Doom III
745KOR Poxus' Academy
746KOR Poxus' Sanctuary
747KOR Shuttle Area
748KOR Sith Ruins
749KOR Thulsa Gaul’s Outer Sanctum
750KOR Thulsa Gaul’s Inner Sanctum
910DAG Tomb of Ezer Arden
Installation:
----------------
Drop the TGA files and loadscreen.2da into your Override folder. As M4-78 Enhancement Project includes its own TGA files, you’ll have to allow my TGAs to overwrite the TGAs already there in the Override folder.
Uninstall:
-------------
If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which TGA file/s you will need to remove from your Override folder.
To completely remove the loading screens, delete all the above listed TGA files.
Recommendations for Coruscant TGA’s:
----------------------------------------------------------
This section won’t tell you how to install Coruscant Jedi Temple, or how fix compatibility issues with other mods. However, if you use the Jedi Temple Expansion (3.0) mod by HK-42, please install his mod first - before you put the relevant Coruscant TGAs from my mod in the Override. Allow the following files to overwrite the pre-existing ones: load_952cor.tga, load_953cor.tga, and load_954cor.tga.
Legal Disclaimer:
-------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
@ndix UR and/or @newbiemodder have permission to include the Korriban Expansion loading screens in their mod if they wish. Attribution is requested.
Special Thanks:
-----------------------
@ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to @DarthParametric, @JCarter426, @N-DReW25, and @Marius Fett for their input and technical expertise. If you want to have your War Droid utilize the textures from Sithspecter's High Quality blasters, be sure to use the fix for the model created by @DarthParametric which you can find here.
Thanks to @timurD2003 for testing the 23MAR2019 update to this mod.
And thanks to YOU for giving this mod a chance! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right, you see. That's not too needy, right?)
Note:
Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
Video Preview:
----------------------
If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it give you an idea what you'll be working with before you download. I recommend watching the video maximized.
1,037 downloads
-
PFHC04A female head/face
Used some photoshop skills to Increase the shadows, to the make face have even more of a 3D feel. I also added some wrinkles, subtle line around eyes and eye corners . Also to add some aging I added some laugh lines.
240 downloads
0 comments
Updated
-
PFHC01A female head/face
my very first creation you will have to manual drop it in the over ride
338 downloads
0 comments
Submitted
-
PMHH01 Fixed
Discription: PMHH01 seems to be a fan favorite with TSL, and I am no exception. The tongue however was not properly modeled, and the users of this head model surely noticed that it clipped through at some points when the head turned. So I decided to try and fix it by editing certain values on the mdx file. Hope you all enjoy no longer seeing the tongue on this head.
Note: This will work with any reskin of the head you may use, such as DarthParametric's reskin to make it into Mullet Man.
Installation: Just drop the mdx and mdl files into your override.
Bugs: In the prologue, the eyes will still look like some of the mesh is cutting through. I have no idea what the values are for that particular area. So you are just going to have to deal with it. Other than that, the head works fine with no clipping whatsoever.
1,173 downloads
-
Visas' Dancer Outfit and Dance
By Fair Strides
Visas' Dancer Outfit
By Fair Strides
Description:
This is a small and simple mod that allows Visas Marr to wear the Dancer's Outfit you get on Nar Shaddaa when you dance for Vogga. It will also give you the opportunity to have Visas dance for Vogga just before you will acquire the outfit.
Installation:
Simply unpack the mod and run the TSLPatcher.exe to select an install option. To get Visas to actually dance for Vogga, you will have to run the install three times; once to allow her to wear the outfit, and two more times to install both parts of the dancing for Vogga sequence.
A small warning about making Visas dance for Vogga: this mod is both compatible with TSLRCM and separate from it. In order to make this so, I've added unmodded versions of the levels I edit with this mod, but if you have TSLRCM installed, these unmodded versions won't be installed and they will give off a warning saying that the file already exists. This is harmless and perfectly okay.
Uninstallation:
Each folder inside the tslpatchdata folder has an info.rtf file that has uninstallation instructions for that particular install option.
Permissions:
You have my express permission to re-upload this mod wherever, but only on FOUR conditions:
1. You do not change anything whatsoever about it.
2. You do not upload it to the Steam Workshop. This mod and the way it is done is not designed for Steam Workshop's way of installing mods. Files actually need to be patched for this mod to work.
3. You give credit to me as the author of this mod and must leave the read-me included and intact.
4. You
do not re-use the resources/files involved in compatibility with Varsity Puppet's "Visas Unmasked!" mod. If you wish to do so, you must contact Varsity Puppet at Lucasforums or Deadlystream, and he must say yes for you to use them!
Credits:
-loseryoda from the KotOR Sub-reddit for making the request in the first place, even if I have gone a little bit beyond what he was requesting...
-Varsity Puppet for allowing me to use parts of his Visas Unmasked installer to make the compatibility option.
1,395 downloads
-
Holowan Duplisaber Beta
Making lightsabers is incredibly easy!
1. Go to the Workbench and select "Use Saber Console"
2. Choose "Create a hilt", choose a model and a color
3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
It comes with its own installer, but I assure you it's not malicious.
If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
HOLOWAN DUPLISABER v.215b
Chainz.2da
Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
Installation:
Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
Using the mod:
Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
Credits:
This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
Thanks to:
Bioware - Documentation on GFF and 2da formats.
Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
Fair Strides - For integrating the mdlops replacer into my dev version of the project.
18,073 downloads
- Lightsaber
- USM
- (and 1 more)
-
M4-78 Droid Modules
By Stoney
These are the droid modules for TSL they have been cleaned up
and all transition points are now working. I have also included
working mini maps. There are a few doors left in places but all
unlocked or very low security.
Only known issue is transition from 803dro to 806dro entrance is
in front of door as close as possible because of walkmesh issue
that at this time cannot be fixed.
To install unpack files to hard drive then copy and paste all files:
in modules folder to your SWkotor2\Modules folder
in override folder to your SWkotor2\Override folder.
Files included in the override folder are
per_door01.tga---This removes the big white door in front of the
central core entrance.
a_galaxymap.ncs---This is for anyone who wants to be able to access
the M478 from the galaxy map,it becomes available
after you finish telos as with all the other planets.
802dro.vis---This file corrects an issue with floors dissapearing
in the central zone
lbl_map801DRO.tga to lbl_map807DRO.tga--these are all the mini maps
Feel free to use these files however you wish in any mods you create.
all I ask is to give me credit where it is due.
938 downloads
-
Remove Restrictions for Force Powers by Armors
By MrPhil
This mod modifies spells .2da in order to let you use all force powers with heavy armors and the such. It is designed to be usable with force power mods such as TSLFFM and HLFP 2.0, altough its focus is on permitting vanilla force powers to work with armor, not any others.
20,428 downloads
-
Dance, Dance, Dance!
By Fair Strides
/*I say it is TSLRCM compatible, but it does edit the spells.2da, so if 1.8 does so, you might have to do some work.*/
FreeDancing, Step Right Upby Fair Strides
Contact info:
Fair Strides atdeadlystream.com
Fair Strides 2at Lucasforums.com
Introduction:
This started outas a bad idea, but long story short, after spending five hours hassling mira'sdialogue, trying to make Mira and the PC(who was female) dance together. Itdidn't want to work at all, and I couldn't change the camera angles becauseTK102's dlgeditor couldn't edit the angles(to my knowledge, at least) and Iread that Kotor Tool will ruin TSL dialogue files. The item I am adding to thegame is a stimulant called 'Dancer'. It had to be a stimulant, since I couldn'tmake it a shield and I wasn't sure how to make use of the 'Activate item'property on an armband.
Anyways, sorry for thelong intro. This mod lets you dance anytime you want, so long as you arefemale.(Can someone test this with a male, because I'm unsure if they have thedancer animations). You have the option of which dance animation you want to use,though I see no difference between the two. The animation will go on forever aslong as you don't move, talk, or do any action whatsoever.
Installation:
Just run the.exe to install the mod, and pick which animation you want to use. Touninstall, just copy and paste everything in the tslpatchdata folder into youroverride, and hit 'yes to all', then hit the delete key on your keyboard.
Bugs:
None. I managedto get it so that the item can work on two or more people at a time.
Credits:
My patience for makingme go on, and my self-restraint for not letting me punch through my computerscreen after five hours of dilogue editing that proved useless.
Permissions:
You have thegiven right to modify these files any way you wish, for personal or public use,but if for public use please contct me to let me know ahead of time and to seewhat's been changed. Disreagard this requirement after 4/30/2060.
619 downloads
-
Global Boolean Tracker
By Fair Strides
You want some globals?by Fair Strides
Contact info:
Fair Strides at deadlystream.com
Fair Strides 2 at Lucasforums.com
tristongoucher@gmail.com
Introduction:
Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod was an idea I got after I had issues with my games screwing up, and perusing the NWNLexicon until I stumbled upon Custom Tokens. The idea was to give the player a way to keep track of their globals, so that they could backtrack if they screwed up while editing globals, or so people could make skip mods faster, if they had a mind to do so.
At present, the mod just shows you the global booleans, given the immense amount of typing I've had to do. Numbers will come, I promise.
To get the item in-game, just talk to Bao Dur's remote, and select the option for getting a copy of the globals. Now you have a datapad with a list of the global booleans. However, it will never update unless you have the adrenaline item, which you can get through codes with the following:
'giveitem global updater'
without the quotes. If you can't get it to appear, make sure you have cheats on by going to your game's root directory[just hit "Find Target..." from the properties menu of the shortcut to the game] and open the file named swkotor2.ini and add the following line under the heading [Game Options]:
EnableCheats=1
save the file, and enjoy! Note: to enter cheats, after you have them enabled, just hit the tilde( ` ) key.
EDIT: Now you should be able to acquire the global updater by 'giveitem global updater'. If not, and I would hate it if it were so, have a moderator look at it and try to fix it.
Installation:
Just run the .exe to install the mod.
Bugs:
None.
Credits:
My patience for doing such an endeavour solo, since I can't get on the boards to ask you guys for help. This was NOT a fun task. I was so thankful to whoever invented the idea of copy-and-paste.
Permissions:
You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contct me to let me know ahead of time and to see what's been changed. Disreagard this requirement after 4/30/2060.
If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInS.2DA, Hassat Hunter, and Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...
244 downloads
-
Warper Bands
By Fair Strides
Teleportation?by Fair Strides
Contact info:
Fair Strides at deadlystream.com
Fair Strides 2 at Lucasforums.com
tristongoucher@gmail.com
Introduction:
Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys.
This mod is highly experimental, with a lot taken from NWNLexicon. If it works, I'll try the other idea that failed miserably. So far this only works if you don't leave the module, but if my other idea works, this won't be so. With this mod, you can set up a position, teleport back to it, and the teleport back to where you were in the first place. I can see it being useful if you're tired of walking all the way across the module, or if you're getting slaughtered in combat...
EDIT: I finally ironed out the issues that I was having, so now it will actually work. I thought that might be a little important.
Thanks for reading and enjoy the mod, guys!
EDIT(as of 10/27/2012):This is version 2.0, complete with fixes. You should now use the Portal Band for moving around in a module, and the Mod Warper Band for moving between modules, though it's a little buggy.
cheats:
giveitem modwarper
giveitem portalband
Installation:
Just run the .exe to install the mod.
Bugs:
Read the 'Issue.txt' file. I did manage to fix the issues of wrong warp placement, and the probably-unnoticed glitch up when a dead party member was involved.
Credits:
My patience for doing such an endeavor solo, since I can't get on the boards to ask you guys for help. Many headaches with this one.
Permissions:
You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contact me to let me know ahead of time and to see what's been changed. Disregard this requirement after 4/30/2060.
If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInZ.2DA, Hassat Hunter, or Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...
512 downloads
-
The Grid - Telos
By Rtas Vadum
A Modification for:
Star Wars: Knights oF The Old Republic II: The Sith Lords
"The Grid - Telos"
Author: Rtas_Vadum
I.Description
II.Installation
III.Compatability
IV.Removal
V.Credits
VI.Permissions
VII.Disclaimer
----------------------------------------------
I.Description
Although one can imagine that, before the devestation of it's surface, Telos might've been a bit less advanced in technology than some other worlds.
However, Citadel Station is likely to be the most recent technology. The Military Base has a similar look, as does the Telosian Academy Interior.
Notes:
-Although it might be advertised as such(for a bit of simplicity), this is not a complete reskin of the Telos modules. As described above, it is only Citadel Station,
The Military Base(which includes the HK Factory), and the Telosian Jedi Academy. None of the surface textures(i.e the rock/grass textures) have been edited.
----------------------------------------------
II.Installation
Extract the tga and txi files from the rar, and add them to TSL's override folder.
Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
----------------------------------------------
III.Removal
If you installed in override:
Find all tga and txi files with the TEL_ prefix, and delete them.
If installed in a folder(i.e Override/Telos):
Just delete the folder containing the files for this mod.
----------------------------------------------
IV.Compatability
Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
----------------------------------------------
V.Credits
Most of the work for this mod was done soley by me. However, textures from this mod were used...
Telos Citadel Station Skybox - By Quanon
----------------------------------------------
VI.Permissions
If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
----------------------------------------------
VII.Disclaimer
Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
modification and either Obsidian Entertainment, or any affiliated companies.
536 downloads
-
TSLRCM Loot fix base scripts
-TSLRCM Loot fix base scripts-
------------------------------
Note; These files are for TSLRCM 1.8 and higher ONLY.
- Modders resource, if you're not interested in modding KOTOR2, this download is not for you.
Included in this map you will find the following folders;
* Generic Spawnscripts. These are the scripts used for many (but not all) foes you encounter.
* Modules. These are enemy-specific spawnscripts spread over the various modules. It's important if you recompile these you put them back in the respective module, and NOT override, as other modules may use the same name and it can lead to issues. You can also skip them (if you really want all files in override) but then a large portion of enemies will not use your modified script.
All of these are modified from the vanilla TSL version, as those had the faulty version of the lootscript inside the .nss. These TSLRCM versions instead refer to the lootscript instead of containing it, which allowed just to batch compile if changes were made to the lootscript rather than manually adding them to 50+ files.
* Placables (just compiled) are the base vanilla TSL scripts. TSLRCM hasn't modified them, just re-compiled them with the new lootscript.
* Placeables (unused) are base vanilla TSL scripts. But as mentioned are unused. TSLRCM has recompiled them, if for example modusers did use said placeable scripts, but if you only worry about vanilla you could opt to leave these out without effect.
* Placeables (used, script modified) are scripts TSLRCM has modified before recompiling due to errors in the scripts. They are used in vanilla TSL, so make sure to use these instead of the vanilla ones when re-compiling.
* Base lootscript. The base of it all. DON'T USE THE ONE IN THE OVERRIDE FOLDER!
There are also 3 seperate .nss in the folder, these go in the override. They're also base TSL versions, TSLRCM has just re-compiled them with our new lootscript.
-------------------------------------------------------------------------
A version of the lootscript itself (k_inc_treas_k2.nss) can be found in your override map after installing TSLRCM 1.8 or higher.
DO NOT USE IT!
I just checked it, and it seems it's an older version rather than the final one. *sigh*
So use the version included in this download instead. Hopefully will be fixed in 1.8.3, but just incase keep using this version!
Using the TSLRCM lootscript rather than vanilla as base of your modifications, or when compiling custom spawn or placable scripts will help you fix the following issues;
* Some rounding issues in vanilla TSL could make some items not appear.
* Due to a faulty name droid "headslot" items couldn't drop in vanilla.
* Due to erroneous checks (only meant for other armors) high-level robes could not drop in vanilla.
* Lightsabers and lightsaber crystal's color is now random (with some colors more likely than others) rather than level-based.
* Security Spike tunnelers can drop.
* All Mira's rockets can drop, instead of just number 1.
* Fixed issue where a "rare drop" at higher levels could exceed the maximum item number, and produce no item at all as a result.
542 downloads
0 comments
Updated
-
Nihilus Zombie's Death
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Nihilus Zombie's Death
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Nihilus Zombie's Death
Filename: NihZombieDeath.rar
Date Released: 22 July 2012
Updated: 8 March 2014
1. Description:
----------
Generally in sci-fi or fantasy once the master is defeated his minions die because he can no longer control them, and his fortress crumbles. While doing that with the Ravager is kind of difficult, this mod does sever the link when the master dies with his minions, and all his zombies you see around start dying off.
This mod changes *nothing* about the gameplay, just some little added atmosphere.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
YOU NEED TO USE TSLRCM 1.8.3 FOR THIS MOD. OLDER VERSIONS ARE NOT COMPATIBLE!!!
Extract the "Nihilus Zombie's Death" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
852NIH.Mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
----------
There are no known issues that will develop as a result of installing this mod properly.
Putting the file from tlspatcher in override will give issues throughout the game (the name "a_end.ncs" is shared with other modules).
5. Patch notes:
----------
* Updated for TSLRCM 1.8.3.
* Takes slightly longer before the dying effect starts.
* Increased duration between deaths, and now they die 2-by-2 instead of 1-by-1, starting with the closest from Nihilus to the farthest.
6. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,908 downloads
-
Extended Kreia Party Scene (Atris VO)
====Extended Kreia Party Scene 1.1 by Hassat Hunter====
This modification adds in the missing lines for Mira and Atton during the Kreia vs. Party scene. Although they are voiced by Atris. This mod is only intended for those who are interested in said dialogue, or want a larger scene, despite the odd off voice. If you are not in either of these groups, stick to TSLRCM itself!
This mod should work with all language versions of TSLRCM.
NOTE: TSLRCM 1.8 is required for this mod to work!
Tweaks;
* Added a check to the Mira/Hanharr convo wheter or not Hanharr lives (gives different lines during the confrontation).
* Added various Mira/Atton lines to the Party vs. Kreia scene.
Patch 1.1;
* 1.8.3 update
==Install Instructions==
* Drop the files from "Override" in the override folder. Source folder is interesting only for other modders, ignore it if you're not.
* You have to load a mod from before Hanharr/Mira convo if you want the conversation to properly reflect the choice made here. Otherwise it automatically assumes Hanharr survived.
* Note you need to HAVE TSLRCM 1.8 installed for this modification to run properly.
==Uninstall==
* Remove the 3 files (902mira.dlg, 907krepart.dlg and a_kreia_part.ncs) from your override folder. This will restore the scene to how it is in vanilla TSLRCM.
==Known Issues==
None known. If you find any contact me at the Deadlystream forums!
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making 1.8, Stoney and Zbyl2 for providing a_kreia_part.nss, since it couldn't be decompiled.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
1,877 downloads