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  1. [K1] Swoop platform model repairs

    Swoop platform models repairs
    ===============
    By ZobiZob
    ------------------
    Description
    There are notoriously some problems with most of the levels geometry, models and textures. They are not ultra noticeable, but once you see it, you can't unsee it.
    As i am working on a custom module using the swoop platform geometry, i decided to fix some of these problems, and also add numerous details like venting effects, animated light and distant swoop riders with upscaled textures for their bikes + different colors for riders. The full pack also displays your swoop in the module.
    Fixed music changes from 1.5 with version 1.6.
    Installation
    3 options, either the full pack with the swoop you use during the race displayed, no swoop bike displayed and also an option without the doors.
    1) Use the holopatcher.exe included and you're ready to go.
    If you're not satisfied with an option or the other, you can always come back and reinstall the desired option.
    Known Bugs and Incompatibilities
    Everything should be fine. If you replace the m03af.git file after installing the doors that i added in the distance will disappear.
    The upscaled textures only affect the swoop bikers and won't change the textures for Niktos/swoopgang creatures.
    Permissions
    You are free to incorporate this into any of your work without asking, just credit me and shiningredHD for the upscaled textures (swoop riders, swoop bikes).
    Acknowledgements
    All materials and copyrights belong to LucasArts, and Bioware.
    Upscaled textures from ShiningRedHD.
    I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.

    115 downloads

       (0 reviews)

    0 comments

    Updated

  2. Crazy34's New_Lightsaber_Blade_Model_TSL (XBOX VERSION)

    This is Crazy34's fantastic lightsaber mod ported to the original Xbox. Works on original hardware + emulation. 
    Only the standard sabers are supported. 
    Download and extract the files to your KOTOR II override folder and then rebuild your Xiso. 
    CREDITS:
    Crazy34 (for the original blade work) Original Mod
    Kaidon Jorn (for the hilts)
    And last but not least, big credit given to LOTO for walking me through the process. 
    Running on original hardware (Video credit to LOTO)

    27 downloads

       (0 reviews)

    0 comments

    Updated

  3. HD Jolee Redux

    This mod is a simple request I had @Effixfulfill. Quanon's Jolee Reskin has always been one of my favorites and I sought to use it alongside @Dark Hope's HD Jolee Bindo, but the skin tone was too dark. With Effix's help, Dark Hope's skin was lightened to match Quanon's and I think the results are great. I obtained DH's permission to release this retexture so I posted it for anyone else wanting to use it.
    Huge thank you to Quanon, Effix, and Dark Hope for their outstanding work!
    To install, jump drag everything to your Override folder and overwrite if asked.
    If you want to use this for anything, ask Effix and DH.

    56 downloads

       (0 reviews)

    0 comments

    Updated

  4. [K1] K2 swoops to K1

    Swoops from K2 to K1
    ===============
    By ZobiZob
    ------------------
    Description
    A small mod that changes your swoop model while racing. Either you keep the vanilla model, and it only adds a shield effect when you take damage (extracted from K2), or you can completely replace the vanilla K1 model with the one from K2 and all its animations. You have the choice between the 3 skins that there are in TSL (Classic, black, beige).
    There is a folder with the screenshots to see the K2 model and the different skins.
    Installation
    1) Use Holopatcher.exe and choose one of the installation option.
    If you are not satisfied, you can restart the launcher and chose another option.
    Known Bugs and Incompatibilities
    Everything should be fine as long as you do not replace the model file from the swoop with something else of course.
    The model on the ebon hawk will still be the vanilla one.
    Permissions
    You are free to incorporate this into any of your work without asking, just credit me.
    Acknowledgements
    All materials and copyrights belong to LucasArts, Obsidian and Bioware.
    This mod is not to be distributed for profit, either.
     

    68 downloads

       (0 reviews)

    5 comments

    Submitted

  5. Proper Korriban quests ending

    Main idea
    Have you ever, while playing KOTOR, been disappointed by the way the prestige quests’ storyline on Korriban was organized, because you couldn’t tell Uthar Wynn about every quest you’d done before going to Naga Sadow’s tomb just because you “had enough prestige to become a Sith in full” ? And then, they would stay in your quests journal forever. Or maybe, you were annoyed when you discovered that to finish Ajunta Pall’s quest, you had to give away his sword and you couldn’t get it back ? Especially with amazing mods that make it look so beautiful and actually enjoyable in-game ? Personally, I’m thinking about Ebmar’s Legends blade.
    If, like me, this made you upset, and/or if you want it to be fixed for your playthrough, this mod is for you. You might, if you’re really into modding, have installed some files from K1R that remove the quests from your journal once you get to Naga Sadow’s tomb.
    The K1CP also removes the quests when going to Naga Sadow's tomb. So no worries, with K1CP a part of the issue is fixed. However, I promise you, this is a way better alternative, as it could be considered added, but also restored, content.
    This is my first relatively big/important mod. It contains 3 main components. You will now have in your game :
    1) The possibility to tell Uthar about every prestige quests you’ve completed, even after reaching max prestige. You will, to get this dialog option to actually make the difference, have to complete one or several prestige quests after having reached max prestige and Uthar giving you his speech about Sadow’s tomb. You do not need to do the full quest after that dialog, but only to report to master Uthar BEFORE going to Naga Sadow’s tomb for your final test. To be very honest, this is mostly for dark side players, but I’m sure there are lots out there. Furthermore, I’ve played as a neutral/slightly light side character and I still had that problem (1 or 2 quests I couldn’t finish).
    2) My best work on this mod in my opinion (or at least the most time-consuming one), the possibility to get Ajunta Pall’s sword back in every situation, after having completed your final test. I added new dialog options, adapted to the character of Uthar, with voice and synchronized lips movements, all for realism and better insertion into the game.
    If you really want to know where the sword will be, please look at the spoilers section in the ReadMe file. However, I do not recommend it. It’s always better to find out in the game. For the best game experience, I advise to do Korriban after the Leviathan part and to gain Uthar’s full trust in order to get his dialog at the very end of the planet’s storyline (after having killed Yuthura). HOWEVER, no worries, it will work if you side with Yuthura aswell, or even with none of them. It will also work if you haven't gone to the Leviathan yet. The way to get back the blade will just be different.
    3) New rewards for every prestige quest you report to Uthar. They will be credits (the quantities of which increase as you complete quests), but also and mainly custom new items, as shown in one of the screenshots (I didn’t put everything to not spoil them), that I made the most lore accurate possible (not only to the game itself but also to the period’s lore).
    There shouldn’t be any spelling, grammar or syntax error/mistake as I put love, time, focus and perfectionism on this, but if you do find one, please tell me so I can fix it. Don’t be too harsh, I’m French, and English is by no means my first language.
    Same goes with the new items. They should be good, but if you think they are over/under powered, feel free to tell me about it.
     
    Optional
    I’m sure you will be pleased to know this mod is very customizable. It has 3 main very useful options, which you will find in my “Optional” folder :
    1) “Darker unique Ajunta Pall's blade” : this will give Ajunta’s blade the red variant of IRobert’s double vibroblade’s mod instead of the white one you find in Ebmar’s mod. To me, white is beautiful, but doesn't really fit a sword imbued with the dark side (if you don’t agree with me, just ignore this option). It will also give some other swords a new variant (more lore accurate imo) so Ajunta’s one gets to be the only double red sword in the game, in order to make it more unique. For this option to work, Ebmar’s mod is mandatory.
    2) “Holocron + Lashowe killed = 1 prestige only” : This is for people who don’t want to miss any of my items (or the necessary prestige level to begin the final test’s plot to be reached so easily). It’s very simple. In the vanilla game, you get 2 prestige points for bringing the Holocron to Uthar while telling him you killed Lashowe. This will reduce the bonus to 1 prestige point.
    This is perfect for people who aren’t afraid of being stuck because of prestige level too low but who still want a plot-friendly experience, as you don’t notice the reduction in-game (the dialog still makes you think you gained more prestige).
    Note that my rewards only go to 9 prestige points, which is the maximum you can get if you have this option. If you don’t take it, know that you can reach 10 prestige points, in which case you will not only lose one of the rewards, but also not get anything for reaching 10 points.
    3) No Ebmar's Legends Blade : If, for some reason, you don’t want to use Ebmar’s Legends Ajunta Pall’s Blade, please put this folder’s files into your Override folder after having installed the main mod to make it compatible with the vanilla sword.
         Finally, there are 3 smaller but not less useful options. If, for an unknown reason hidden deep within your mind :
    - You don’t want to get the new items while completing your quests : After having run the installer, delete givePrstg_reward.ncs from your Override folder.
    - You don't want Ajunta Pall's blade back : After having run the installer, delete gvPallswrdkll.ncs ; givRvn_swrd.ncs ; kor35_enter.ncs and kor39_utharwynn.dlg from your Override folder.
    - You only want the prestige quests fix : you don't have to run the installer, just take kor35_utharwynn.dlg and mostintrstng.lip from the "tslpatchdata" folder and put it in your Override. Same for mostintrstng.wav but you put that one in your Streamwaves folder instead of Override. Yes, it's basically only 3 files that were needed to fix this... I was really surprised when I saw no one did it before me so I thought I'd do it myself, with some improvements.
    Requirements
    For the main part of my mod (prestige quests fix), nothing is needed. If you don't want the new items nor Ajunta Pall's blade parts of the mod, jump straight to the installation section.
    For the Ajunta Pall's blade AND new items parts of my mod to work, you must download 2 other mods first :
    1) [K1] Vibroweapons replacement pack retexture by IRobert : 
     
    2) [K1] Legends - Ajunta Pall's Blade by Ebmar :
    This one is optional but highly recommended. It is needed for main option 1.
    If you really don’t want to use it, see 3) in optional section.
     
    Installation
    1) Make sure you have the necessary mods installed.
    2) Download mine and unzip it (small tip if you’re struggling : use 7-Zip).
    3) Run the installer and follow the instructions given by it.
    4) If you want 1, 2 or the 3 options, open the right folder(s), take all of the files and drop them into your Override folder (after the main mod).
    5) You’re good to go. If you enjoy the mod (or even if you didn't, as long as it's constructive), feel free to leave a review. Doesn’t cost much and is really appreciated.
    See in the ReadMe file for uninstallation.
     
    Compatibility
    My mod is fully compatible with K1CP, as it is now (in 2025) the main reference for modders. It should also be compatible with K1R but I haven’t tried.
    It will not be compatible with any mod that modifies Uthar’s dialog in the Sith Academy and/or in Naga Sadow’s tomb.
    If you encounter any issue, feel free to report to me.
     
    Thanks
    1) LanguageWriter123 (aka CollisionalConch), without whom I literally couldn't have made this. His help with the scripts and dialogs was essential, given the beginner with KOTOR modding that I am.
    2) SAO for his excellent and detailed advices as well as his suggestion to make new custom items instead of using boring vanilla ones. Thanks to his help, every new item has a backstory that you can read when you get it (or later).
    3) JCarter for his exhaustive and accurate help with teaching me how to make lip files.
    4) IRobert for his amazing Vibroweapons replacement pack for K1. My mod would be a lot uglier without it. Other credits to seph6, Deadman and RevanDark for the vibroweapons, DarthParametric, BioWare and LucasArts.
    5) Ebmar for his Legends - Ajunta Pall's Blade for K1. Man, this sword is gorgeous.
    6) All the amazing people who made the awesome tools I used for this mod : Lips tools, Holocron Toolset, KOTOR Tool, Kotor Scripting Tool, ERFEdit, TSLPatcher tools and HoloPatcher.
    7) The KOTOR and, more precisely, DeadlyStream community (even more precisely, those who download the mod lol), as the game is still alive thanks to all of you.
     
    Permissions
    If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.

    219 downloads

       (0 reviews)

    0 comments

    Updated

  6. K1 Effixian's Alternative Female Twi'lek Dancer Outfits

    ---------------------------
    Knights of the Old Republic
    ---------------------------
    TITLE: K1 Effixian's Alternative Female Twi'lek Dancer Outfits
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ------------
    INSTALLATION
    ------------
    Unzip somewhere and copy the files from the sub folder to your override folder.
    -----------
    DESCRIPTION
    -----------
    This mod changes the Female Twi'lek dancer's outfits and replaces one of the pale Twi'leks with a blue skinned one.
    Apart from possibly changing a head to a blue one, this mod does not change the female Twi'leks that do not wear the dancer's outfits.
    This is a K1 version of a similar mod for K2 that was requested by darthquell on Steam.
    ----
    BUGS
    ----
    None known.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your override folder:
    n_twilekf.mdl
    n_twilekf.mdx
    N_TwilekF01.tga
    N_TwilekFA01.tga
    N_TwilekFB01.tga
    N_TwilekFC01.tga
    twilek_f03.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    Stoffe and Fred Tetra for the needed tools and tutorials
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    37 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Manaan Fast Travel system

    Main idea
    Has the time it takes to get from one end of Ahto City to the other ever seemed too long ? Has it ever annoyed you ? If so, this mod is exactly what you need. It adds a custom speeder, using LoneWanderer’s modder resource, to every part of the city, allowing you to traverse it in seconds.
    If you want more new content for Manaan, I refer you to my Manaan Pazaak Masters Tournament restoration.
    This mod is more an add-on to Capitaine Spoque’s Taris Rapid Transit System than a standalone one. Thus, to get the best game experience and as I used some of his sound files, you will first have to download his mod. You can find it here : https://www.nexusmods.com/kotor/mods/1666
    However, if for some reason you don’t want it, you have 2 options :
    1) You won’t have power on and off sounds for the speeder, even though it will still be enjoyable, don’t worry.
    2) You download Capitaine Spoque’s mod but you do not install it on your game installation. You will instead go to his tslpatchdata folder, take the In.wav and out.wav files and put them in your streamwaves folder. Then you will have the power on and off sounds. I recommend copying these 2 files somewhere near my mod's location in case you need to reinstall it. After having done that, you can delete the rest of his mod from your computer. See Installation section for when to follow these steps.
    To give more realism to my mod, and in order to having a better insertion into the game, I added a new line to the security selkath who opens you the door to the city, as well as some directly on the speeders. You will have to load a save before entering Ahto City. Starting a game where you are in the docking bay module (and in which you’ve never been further into the city) should be good.
     
    Another important advice : if you haven't already, you should really consider downloading and installing (before mine) these 2 essential mods for Manaan, for it to look like in the screenshots (especially the blue ground that goes so well with the speeders imo) :
    1) Manaan Complete Overhaul by Jorak Uln (animated and better textures) :
    2) High Quality Skyboxes by Kexikus (better skies for every planet, including Manaan):
     
    Installation
    1) Make sure you have the required mods, (especially Capitaine Spoque's unless you don't want to use it), installed
    2) Download mine and unzip it (small tip if you’re struggling : use 7-Zip)
    3) Run the installer and follow the instructions given by it
    4) This is where you will do the option 2 steps given in the Main section if you really don’t want to use Capitaine Spoque’s mod.
    5) You’re good to go. If you enjoy the mod (or even if you didn't, as long as it's constructive), feel free to leave a review. Doesn’t cost much and is really appreciated.
    To uninstall this mod, you will have to do what HoloPatcher put in the "backup" folder when you downloaded the mod (taking MOD and 2DA backup files, putting them back in your game installation, and removing my mod's files from Override and streamwaves). You can also delete the In and out .wav files from streamwaves if you didn't use Capitaine Spoque's mod.
              Important NB : If for some reason the Patcher can't find your game installation, you may want to look for it manually. In that case, there are some small steps to follow :
    - Go in the "tslpatchdata" folder
    - Look for "changes.ini" and open it (Edit or Edit with Notepad ++ for example)
    - Search "LookupGameFolder=1" in the first section (Settings) and set it to 0 instead of 1
    - Save, close and run the Installer again. Now you'll be able to choose manually your game installation.
     
    Compatibility
    My mod is fully compatible with K1CP, as it is now (in 2025) the main reference for modders. It probably will be compatible with K1R too. However, you might want to know that my mod adds a row to placeables.2da which has a limit of rows, and from what I've understood K1R uses almost all of them. It will be compatible unless you have other mods installed that add rows themselves (BOSSR, DarthParametric's Diversified dead Jedi on the Star Forge, etc.).
    Apart from that, it will basically be compatible with everything as long as your placeable.2da has less than 255 rows filled (which should always be the case because apart from K1R and BOSSR, no mod adds as many rows to this file as it would require to reach the limit). Furthermore, as I used HoloPatcher to modify the .2da and .mod files directly in your game installation, and also named my files with the most customized names I could, you shouldn’t have any conflict with mods you already have installed.
    However, if for some reason you encounter any issue, feel free to report to me.
     
    Thanks
    1) SAO, who generously gave me a base for the mod, that I just had to improve and make compatible with HoloPatcher.
    2) Capitaine Spoque for his brilliant Taris Rapid Transit System, as well as the help he brought. Thanks for teaching me how to modify MOD and GIT files, and how to set up the Patcher properly.
    3) LoneWanderer for his awesome speeder port from SWTOR
    4) All the amazing people who made the awesome tools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher.
    5) The KOTOR and, more precisely, DeadlyStream community (even more precisely, those who download the mod 😁), as the game is still alive thanks to all of you.
     
    Permissions
     
    If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.

    202 downloads

       (0 reviews)

    1 comment

    Updated

  8. K1 Alien Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 31.05.2025

    Installation:
    Please install the K1 Community Patch FIRST before this mod! No exceptions!
    Once you click on the INSTALL.exe, you'll be given a few options. Each option will install a different alien species into your game, to get all the aliens the pack offers you'll need to install all options one after the other.
    Bith- This option will add 4 new Bith variants across the game.
    Ithorian- This option will add 2 new Ithorian variants across the game.
    Duros- This option will add 2 new Duros variants across the game.
    Devaronian- This option will add Devaronians to the game. They come in 5 variants with each variant having a matching Czerka variant.

    Description:
    This mod adds brand new aliens to the game whether it be entirely new aliens or expansions to the already available aliens from the vanilla game.
    Each and every alien, both vanilla and new, shall have five variants. For expanded pre-existing aliens, for example the Rodians (when they are added) will only have one new appearance as there are already four generic Rodian variants in the vanilla game whereas the Duros get two new appearances as they only have three whilst the Bith get four new appearances as they only have one.
    New aliens, if applicable, shall have unique soundsets and new VO wherever possible. These new aliens may replace pre-existing aliens, for example a Devaronian may replace a Twi'lek and its Twi'lek VO whilst other hypothetical aliens like the Zabraks may replace previously human NPCs with Zabraks.

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    SilverEdge9: For the Brotherhood of Shaodow: Solomon's Revenge mod, this mod photo sourced and modified elements of Lukeo H'tiba's texture for one of the Biths.
    RedRob41: For his artwork in the Revenge of Revan mod by Logan23, this mod photo sourced and modified elements of his Bith textures for several Bith redesigns.
    BithBiter: For his TSL Party Project mod, this mod photo sourced and modified elements of his Bith texture for several Bith redesigns.
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel!
    Fred Tetra: For Kotor Tool!
    h3w1zard1: For the HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    171 downloads

       (0 reviews)

    0 comments

    Submitted

  9. SWTOR Saber Hilt Resource

    This is a dump of most of the double and single saber hilts from The Old Republic (as-of May 2025) as FBX files. There are 207 single hilts and 158 double hilts, although note that somewhere between half to two thirds of these are just texture variants, while a not insignificant number of the rest are just minor mesh variations (e.g. different emitter shroud).
    Notes:
    The meshes have been scaled to a rough ballpark approximation of KOTOR's hilt size, but will need manual adjustment as well as scene setup (addition of blade planes, etc.). Some will probably also require custom low poly shadowcasters as well, assuming you want to enable shadows. TOR uses texture-based emissive, which will necessitate either mesh splitting or custom mesh creation to replicate/approximate in Odyssey. I have left out some of the more fancy things that TOR gets up to with VFX involving separate meshes with emissive and multiple UV channels.
    Textures vary in their quality. Many of the launch-era textures are low resolution (256x256) compared to more recent additions (1024x1024), as well as very simplistic and cartoony. The models are similar, with launch hilts often being oversized with minimal geometry detail. Although note that even some more recent additions occasionally have low res textures, even when the models are more detailed.
    Each hilt archive includes a text file that specifies its material and texture names.
    Textures are included in their original DDS format. For PS users, install the Intel DDS plugin. For everyone else, you can use TexConv from MS's DirectXTex utilities to convert them to TGA. I have provided pre-swizzled and normalised normal maps in TGA, already in OpenGL format with a blank alpha, ready for conversion to TPC (thanks to ndix UR's normun tool). Check this SWTOR Slicers wiki page for information about TOR's texture setup. Note that the diffuse textures are made for TOR's renderer, so will likely require some adjustment to work correctly in Odysssey. You'll also need to make your own envmap masks.
    Given the sheer volume of files and the process of manually converting them, it's quite possible I have missed some textures or the like. Let me know if that's the case.
    If you're looking for a particular hilt and you only know its in-game name (from, for example, Swtorista) check TORCommunity's database (warning, site is often slow as hell) and find its model name in the Detailed Data tab of the item (search for gr2, for example - "Model": "\\art\\dynamic\\weapon\\model\\saber_high12_a01_v01.gr2"). Refer to the SWTOR Slicers wiki page for more detailed information.
    Posted in the K1 section, but naturally they'll work for either game depending on what format you export the models in.
    Terms of Use:
    I make no claims of ownership. This is all taken from TOR's asset files, I just extracted them. Credit belongs to Disney/EA/Bioware/Broadsword. Use as you see fit, although if you use them in a mod release an acknowledgement would be nice.

    122 downloads

       (0 reviews)

    0 comments

    Submitted

  10. [K1] Logan Starr - PC Replacement Soundset

    [K1] Logan Starr - PC Replacement Soundset
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 14 JUN 2025
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    If you’re looking at this file, you’re either a longtime fan of the Loganverse series of KotOR machinima, a new viewer that’s just come from watching the new Convergence crossover trailer or movie on YouTube, or you are very, very confused. If it’s the latter, check this link for a trailer for a quick summary. If you’re Loganverse fan already, read on.
    This mod changes the standard voice for the PC character to Logan Starr’s from the Loganverse movies.
    I asked Kevin Smets to record all of the lines that the PC says.  All of the lines are listed below.
    Those in the know may notice that some of these lines are likely to trigger in the game – those with file names ending in 4.  There’s a reason for that!  In order to spice repeated playthroughs, I figured giving you extra lines which you can rename might be something you may be interested in. In the category the replacement lines are, delete the line you’d like to replace using the list below. Then rename the line with the “4” in it (or the other alternate numbered lines) to whatever you deleted. The categories that have the extra lines are:
    ·         Critical hit achieved. ·         Player has just received medical attention. ·         Player has been poisoned. ·         The party is regrouping. [options 4 or 5] ·         The player character has been selected via the menu. [option 9] ·         Stealth mode activated. ·         The weapon used by player character is either broken or inefficient against an enemy in current attack.  
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own.  Feel free to make your suggestions on a work around below if you find a suitable one.

    List of lines included with this mod:
    File name                                                        Male                                                                                                    
    Lock Picking: Player is making the attempt unlock the lockbox or door
    p_plyermw_block1                                         Got it.                          
    p_plyermw_block2                                         No problem.                      
    p_plyermw_block3                                         Right.                           
     
    Critical hit achieved.
    p_plyermw_crit1                                             Ha! He’ll feel that for sure!             
    p_plyermw_crit2                                             That hurt, I bet.                       
    p_plyermw_crit3                                             You won’t be getting up from that any time soon!
    p_plyermw_crit4                                             I don’t like your tone.
     
    Mines: Disarming.
    p_plyermw_dmin1                                         That one’s a dud. 
    p_plyermw_dmin2                                         OK, it’s disabled.
    p_plyermw_dmin3                                         Mine disabled.
     
    Lock Picking: Player fails an attempt unlocking a lockbox or a door
    p_plyermw_flock1                                          Damn!                     
    p_plyermw_flock2                                          Didn’t work. 
    p_plyermw_flock3                                          Damn it!
     
    Mines: Arming a Mine.
    p_plyermw_lmin1                                          One surprise trip coming up.
    p_plyermw_lmin2                                          Whoever stands on this will get a nasty shock.
    p_plyermw_lmin3                                          Mine placed.
     
    Player has low health and needs medical attention.
    p_plyermw_low1                                             [groan] I’m in a lot of pain right now.
    p_plyermw_low2                                            I should get help for my wounds.
    p_plyermw_low3                                            [groan] I’m hurt badly.
     
    Player has just received medical attention.
    p_plyermw_med1                                           [sound of relief] This should patch things up.      
    p_plyermw_med2                                          This should help. 
    p_plyermw_med3                                           Thank the maker.
    p_plyermw_med4                                           This feels fantastic.
                      
    Player has been poisoned.
    p_plyermw_pois1                                            [groan] I think something got me sick.           
    p_plyermw_pois2                                            [groan] I think I’ve been poisoned.         
    p_plyermw_pois3                                            [groan] I think something is in my system.
    p_plyermw_pois4                                            [stomach gurgles]
     
    The party is regrouping.
    p_plyermw_rprty1                                         Everyone’s back again!                   
    p_plyermw_rprty2                                         OK, let’s get going.        
    p_plyermw_rprty3                                         Hey, we can get back together now.   
    p_plyermw_rprty4                                         The gang’s back together!
    p_plyermw_rprty5                                         Hey, it’s me! [laughs]                       
     
    The player character has been selected via the menu.
    p_plyermw_slct1                                            Yeah?                           
    p_plyermw_slct2                                              Yes?                          
    p_plyermw_slct3                                              What?        
    p_plyermw_slct4                                            Hmm?   
    p_plyermw_slct5                                            Sure.         
    p_plyermw_slct6                                             You bet.
    p_plyermw_slct7                                             What? [alternate take]
    p_plyermw_slct8                                             Right.
    p_plyermw_slct9                                             Yeah, bub…                           
      
    Lock Picking: Success.
    p_plyermw_slock1                                         Opened. 
    p_plyermw_slock2                                         Got it.
    p_plyermw_slock3                                         Done.
     
    The Main Character is going into solo mode.
    p_plyermw_sprty1                                         I need to go alone for a bit. 
    p_plyermw_sprty2                                         We’ll just separate for a bit.      
    p_plyermw_sprty3                                         Let me go on alone. 
     
    Player is looking for or looking out for something.
    p_plyermw_srch1                                           I won’t miss a thing.           
    p_plyermw_srch2                                           If there’s something there, I’ll find it.     
    p_plyermw_srch3                                           Nothing will get by me.  
    p_plyermw_srch4                                           Nothing gets by me, bub.  
     
    Stealth mode activated.
    p_plyermw_stlh1                                           Not even a whisper.   
    p_plyermw_stlh2                                            I’ll avoid what I can.
    p_plyermw_stlh3                                            Silent and deadly.    
    p_plyermw_stlh4                                            Silent and deadly, bub.    
     
    The weapon used by player character is either broken or inefficient against an enemy in current attack.
    p_plyermw_tia1                                              It’s not doing anything.
    p_plyermw_tia2                                              My weapon isn’t doing anything.
    p_plyermw_tia3                                              I need a better weapon.       
    p_plyermw_tia4                                              This weapon isn’t doing anything.
     
    Installation:
    You'll not be dropping these into your Override folder like my usual mods.  This time you have new steps to follow.
    1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them.  (I personally recommend making a folder on your desktop to put them but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
     
    Note: If you're using the mod on Steam, this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me in writing before your use.
     
    Special Thanks:
    Kevin Smets: For recording the lines so his fans can play as his character!  You have seen his movies, right?  Here’s a trailer from Convergence / a link to Convergence, the latest machinima featuring Logan Starr. 
    For the movie poster artwork used in the mod’s pictures, I thank Burning Earth Chris!
    The beta testers:
    Thanks to Untold Prophecy for beta testing this mod.  Having an unbiased beta tester to check this on the PC version game was both helpful and vital.
    Thanks to Malkior for beta testing this on Steam. As I didn’t have a copy of KotOR1 on Steam at the time of creation of this mod, this assistance was vital!
    Both of the beta testers provided feedback particularly on sound levels which helped finalize this project.  (Even if they were kept in the dark on who the person voicing the soundset was!)

    49 downloads

       (0 reviews)

    3 comments

    Submitted

  11. Alignment Affects Force Powers [K1]

    Makes it so your alignment affects the potency of Light and Dark Side Force powers.
    SUMMARY
    The main effect of alignment on gameplay in vanilla is to modify the FP cost of using powers. For how central LS/DS side choices and alignment are in the game, it isn’t really that much. And while I guess it makes enough sense for a Jedi’s alignment to affect the energy or whatever it takes to use the powers, it seems more appropriate that your alignment actually affects how potent these powers are. I mean, it’s a little odd that a full-on Light Side paragon can go from meditating on peace and serenity one minute, to summoning the full power of the Dark Side to vaporize their enemies with lightning the next, dealing the same damage as a Sith Lord.
    With this mod you’re no longer the Avatar Master of All Two Alignments. I know it’s fun to be and part of why people love KOTOR and its main character, but if you’re looking for a new challenge and a new angle to the combat and role-playing mechanics, try this mod.
    All Light and Dark side powers will have their effects modified according to the user’s alignment. The closer your alignment is to that of the power, the stronger its effects become (damage, healing amounts, stat bonuses or debuffs, etc.) up to 25%. On the other hand, the further your alignment is from that of the power, the weaker it becomes, down to -50%. The powers are the same as vanilla for neutral characters, adding some advantage to playing a gray Jedi if you want to use both LS and DS powers.
    For example, with full LS alignment you’ll heal 25% more, stuns will last an extra round, and you’ll get an extra bonus point in your stats from Armor and Valor. However, fear powers will last less time, lightning/choke will deal half damage, plague will be less potent, and death field will heal you less. On the other hand, fully DS characters will deal 25% more damage with DS powers, but will only get half of the bonuses from LS buffing powers.
    The penalty to powers of opposite alignment can be reduced through your Charisma attribute. Every point in your CHA modifier will reduce the maximum penalty by 5%. This means with Charisma = 20, the maximum penalty will go from -50% to only -25%. With Charisma = 30, there will be no penalty for using powers of opposite alignment.
    To balance the penalty to power effects, the existing penalty to FP cost has been reduced from +75% at maximum to +50%.
    INSTALLATION
    Please read compatibility notes below before installing.
    To install, go to the “Main Install” folder and run TSLPatcher.exe. Select one of the two options. One applies the base version of the mod, and the other installs the base version plus the mod Treat Injury Affects Force Healing. This option is required for compatibility between these mods.
    If you have K2 Force Powers for K1 installed, after installing the main mod, run TSLPatcher.exe inside the Patch folder. Again, there are two options: One to apply the changes from this mod only, and one to apply the changes from this mod plus the effects of Treat Injury Affects Force Healing to the Master Heal power.
    Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
    UNINSTALLATION
    1. Remove the following files from override:
    2. If a dialog.tlk was created in the backup folder, move it to the main game folder (outside override).
    4. If any other files were created inside the backup folder, move them to override.
    COMPATIBILITY
    This mod is not compatible with any other mods that change the effects of vanilla LS or DS Force powers. It will overwrite any other changes. Mods affecting only universal powers (Push, Throw Lightsaber, etc.) are fine.
    Mods that change FP cost, visuals, icons, etc or add new Force powers are probably compatible. You can install this mod after them to be safe.
    Repair Affects Stun Droid is fully compatible as this mod doesn’t affect Stun Droid powers. I know they are LS but it didn’t really make sense for immersion and anyway I can avoid the incompatibility.
    Treat Injury Affects Force Healing is only compatible by using the combined install option. It will not work with this mod if installed separetely. If you already have that mod installed, it is OK to install the combined option over it.
    Compatible with K2 Force Powers for K1 with patch. Patch must be installed last, but otherwise install order doesn’t matter.
    I recommended using NPC Alignment Fix alongside this mod so that more NPCs will be affected.
    PERMISSIONS
    Do not reupload this mod or any contained files without my expressed permission.
    CREDITS
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TLKed - stoffe, Fair Strides

    115 downloads

       (0 reviews)

    13 comments

    Updated

  12. Alt-PMHB03

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25
    1.0.0 Release Date: 29.06.2025

    Installation:
    1) Select which head variant you'd like to install, the "Movie DS Transition" textures have a movie-style dark side transition with yellow eyes whilst the "Vanilla DS Transition" has the texture turn grey like in the vanilla game.
    2) Once you've picked the head variant you'd like, open the "For Override" folder and copy the files within to your swkotor "Override" folder and select the "Overwrite" option if prompted.

    Description:
    In 2009, the modder SpaceAlex developed the first Kotor NPC Overhaul style mod, the "K1 Enhancement Pack". Whilst it was developed, it was never properly finished and as such it wasn't released to the public until 2014 as a Modder's Resource. As a "Modder's Resource", modders are free to take SpaceAlex's assets from this mod and use them in their own mod.
    SpaceAlex, all the way back in 2009, was already doing things that were only really experimented with in the 2020s - unique heads for multiple characters, upscaled textures, expanded generic appearances, expanded clothing for generic commoners, additional placeables and NPCs, and much, much more.
    One such feature he added in the K1EP mod was unique heads for Gerlon, Ice, and Marl. In 2023, I released a mod called "Galaxy of Faces" which intends to give every named NPC in the game a unique character appearance and since I preferred Effixan's Taris Arena Changes mod for Gerlon, Ice, and Marl, I took SpaceAlex's Gerlon, Ice, and Marl and gave their textures to Dak Vesser, the Hidden Bek Lookout, and Dorak Quinn.
    Strangely though, ever since I added these skins from the K1EP into the GoF mod I've users praise SpaceAlex's Gerlon Two-Fingers appearance as Dak Vesser with one user actually requesting I make the appearance a player head.
    So... here it is, SpaceAlex's Gerlon Two-Fingers head, the Galaxy of Faces' Dak Vesser head, as a player head. It replaces the bald "Mace Windu" style head, hence why it's called "Alt-PMHB03".
    If there is enough support for this mod, I might come back and make portraits for this appearance.

    Known Bugs:
    This mod shouldn't have bugs, but if there any please report them on Deadlystream.com

    Incompatibilities:
    Incompatible with any PMHB03 player head models or reskins.
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    You are free to use the assets from this mod in your own mod.

    Thanks:
    SpaceAlex: For making the original skin!
    Shem L: For making the Movie-Style Dark Side Transitions mod which the "Movie DS Transition" install is based on!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Ebon Hawk Doors (K1)

    This mod adds interior doors to the Ebon Hawk, ported from the prologue in KotOR II.
    Each door has a trigger set around it which will cause it to open/close automatically as you approach/move away from it.
    Only the main ebo_m12aa are has the doors added in. The Ebon Hawk stunt modules where the Dodonna cutscenes etc take place remain unaffected.
    This mod will not work with saved games in which you have already entered the Ebon Hawk, as module data is stored within saves. You will need to use a save from before you obtain the Ebon Hawk or a start a new game for the changes to apply.
    Installation
    Run the included installer and the mod will install itself.
    Bugs
    No “bugs” as such to speak of, but there can be a little bit of funkiness during cutscenes/scripted NPC actions such as Sasha and Lur Arka Sulas leaving the ship.
    They will get a bit confused and turn on the spot in front of each door they pass whilst the door opens.
    The only way around this would be to go in and change the scripts for each “cutscene”, but I don’t personally feel it’s necessary.

    71 downloads

       (0 reviews)

    5 comments

    Updated

  14. Czerka cut module restoration

    Czerka cut module restoration v1.0
    By Zobizob
    Description:
    In 2014, InSidious provided the Lost Modules Pack mod that was providing a playable version from cut content modules. The czerka depot module needed some work to be entirely playable.
    This is a modder's ressource. All you need to do is drop the m21aa.mod in the module folder, and the other files into override. 
    Work done and disclaimer :
    All the geometry errors for the models have been fixed as best as i could (misplaced walls, missing parts, missing ceilings, a lot of geometry holes...) The lightmaps have been partially fixed for a good portion of the module, there are still some rough lightmap transition between each room tho and i'm not skilled enough yet to fix this entirely The walkmeshes have been entirely fixed There was no minimap. I pulled out a custom minimap using holocron toolset and edited the .are from the module so it is displayed accurately in the level. I placed 2 doors and some waypoints, they are leftovers from work on my own mod. You'll have to edit this if you want to use it for your own work. You will have to edit the .are to change the name from the module depending on how you wanna use it. It is currently named "Endar Spire - Command Module". There is still 1 file missing, the .pth file which allows npcs to walk inside the module in a scripted way. I will see to pull out a custom .pth file. Credit:
    InSidious for his original Lost Modules Pack mod.
    Thor110 for his very valuable insights.
     
    Kotor discord channel for insights on developping mods for this awesome game.
    Permissions:
    Feel free to use this work, just credit me if you're using my files.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    19 downloads

       (0 reviews)

    0 comments

    Updated

  15. SWTOR Icons Modder's Resource

    This is a dump of various icons from The Old Republic, converted to PNGs for ease of use. The full dump is the 315MB archive which are untouched besides the format conversion, while the smaller 58MB archive is a subset of ones I considered useful/interesting and ran through an upscaler to resize and clean them up a little. I extracted these a while back, so it's not completely up to date with the latest version of the game.
    Use how you see fit, since they don't belong to me. But credit Bioware/Broadsword/EA as the original source.

    60 downloads

       (0 reviews)

    2 comments

    Submitted

  16. Spider-Man Robes

    🎮 Mod Release:
    Excited to share this great mod with you all—released with permission from the original author. It's a solid addition to the game!
    📄 Details:
    Everything you need to know is in the included readme—features, setup, and usage.
    🙏 Credits:
    Huge thanks to the original author for their hard work and for allowing it to be shared here on deadly stream.
    Credits: Targus
    This is for the second game K2.

    19 downloads

       (0 reviews)

    0 comments

    Updated

  17. Fixed Cantina Sitters

    Fixed Cantina Sitters
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod adds Pazaak cards and drinking cups to the corresponding sitters in the cantinas. It also fixes the drinking animation for the aqualish in lower city Taris cantina. I realized that there is a bith drinking in the Tatooine cantina, so I tweaked that as well.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
     
    COMPATIBILITY: This mod should be compatible with any mod that doesn’t mess with the placeable sitters in the cantinas.
     
    LICENSE: Anyone is welcome to use this mod in any of their mods or include it in a mod build.
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    73 downloads

       (0 reviews)

    14 comments

    Updated

  18. Escape Pod Republic Soldier Fix

    Adds a uniform to the republic soldier located on Taris - Under City, next to the curshed Republic escape pod.

    50 downloads

       (0 reviews)

    0 comments

    Submitted

  19. BOSSR Hybrid Robes for JC's Cloaked Hybrid Robes

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25
    1.0.0 Release Date: 07.07.2025

    Installation:
    1) Install Brotherhood of Shadow - Solomons Revenge: https://www.nexusmods.com/kotor/mods/95
    2) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.
     

    Description:
    15 years ago, the "Brotherhood of Shadow - Solomon's Revenge" mod was released. BOSSR adds 8 hours worth of new content to Kotor, adding a brand new subplot to the game in which you team up with a companion from the player's past to defeat an ancient threat with the help of some new friends complete with 11 new areas, full voice acting, new bonus side quests, and new items.
    Some of these items include new Jedi Robe items, and much like everything else in the BOSSR mod these Jedi Robes are highly detailed.
    Unfortunately, the BOSSR mod has its criticisms:
    * It completely derails the Star Forge questline for 8 hours, especially with the flash back scenes.
    * The voice acting, whilst good, used low quality microphones as they were recorded between 2006 and 2009.
    * The dialogue is almost Shakespearean, this is especially noticeable with player response lines as the player usually speaks like an immature goof in the vanilla game yet has a full personality switch in the BOSSR content.
    * If there is a mod conflict towards the end of the BOSSR mod then you've potentially wasted 7 hours for nothing.
    * Due to its sheer size, it's highly incompatible with other mods and it's hard to determine if other mods will break BOSSR as breaks can occur very late in the BOSSR mod.
    * Popular mods like K1R and K1CP aren't compatible with it, making it an instant rejection by many in the fanbase.
    Despite all of the above criticisms, the BOSSR mod still has its dedicated fanbase who would be willing to neglect modern mainstream mods like K1CP to use BOSSR instead. Whilst I do agree that BOSSR is arguably one of the best Kotor mods ever made, I don't play it due to those incompatibilities.
    I wouldn't have made this mod had it not been for the request made by StellarExile, so if you're one of those diehard BOSSR fans then this mod is for you!
    JC's Cloaked Jedi Robe mod is a very popular, if not THE most popular, Jedi Robe mod for Kotor, and as the name would imply it adds the cloaked Jedi Robes from Kotor II into Kotor I. And as with every other popular Kotor mod, it's incompatible with BOSSR... or should I say "was" incompatible with BOSSR.
    Now, if you install JC's Cloaked Hybrid Robes on top of BOSSR and then install this mod afterwards, all of the BOSSR Jedi Robes will be converted into Cloaked Jedi Robes.
    JC's Cloaked Hybrid Robes merges the Kotor I robes with the Kotor II cloaked robes, so in-game the BOSSR robes will appear just as they did before except now they all have the fancy Kotor II cloak.

    Known Bugs:
    This mod shouldn't have bugs, but if there any please report them on Deadlystream.com

    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    SilverEdge9 gave everyone permission to use his BOSSR assets, this includes the Jedi Robe textures.
    JC's Cloaked Robe textures were sourced from JC's Cloaked Jedi Robes & Supermodel Port Modder's Resource.
    As this mod utilizes assets that are both not my own and have free permission for both assets, you are free to utilize these skins as you wish.

    Thanks:
    SilverEdge9: For making the original Jedi Robes included in the BOSSR mod!
    JCarter426: For creating the Cloaked Jedi Robes and Cloaked Hybrid Robes mod!
    StellarExile: For requesting the mod!
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    36 downloads

       (0 reviews)

    5 comments

    Submitted

  20. Dantooine enclave extra rooms modder's ressource

    Description:
    This is a modder's ressource. In K1 jedi enclave there is a dormitory for visitors with 3 opened rooms. 2 other doors were present in front of the 3 rooms, but were closed (without any geometry behind them). I mirrored the preexisting rooms so now there are 3 playable rooms. Basically you just have to drop the 5 files included into override, but you will also have to edit the doors from the .git because in vanilla 2 of them are closed and the last one is non existent because it was a wall.
    Disclaimer :
    This mod should be compatible with anything i guess?
    The only minor problem with my ressource is that i extended the basic corridor's walkmesh to be able to walk into the new rooms. This is not the "by the book" way to pull it out, but i couldnt manage to make the door links work despite my numerous attempts. So the only downside from this ressource is, if you want to have a different ambient sound in these new rooms separate from the main corridor, you can't. But in vanilla the rooms should have the same ambient sound than the corridor, so its not a huge deal here. 
    I also provided an edited minimap.
    Credit:
    Thor110 for his very valuable insights.
     
    Kotor discord channel for insights on developping mods for this awesome game.
    Permissions:
    Feel free to use my work as you see fit, just credit me if you use my files.

    13 downloads

       (0 reviews)

    2 comments

    Submitted

  21. Gauntlet icons

    The mod replaces the Gauntlet icons.
    Thanks to DarthParametric for publishing the icons.
    Credit Bioware/Broadsword/EA as the original source.
    To Install
    1. Download: gauntlet.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    127 downloads

       (0 reviews)

    0 comments

    Updated

  22. Belt icons

    The mod replaces the Belt icons.
    Thanks to DarthParametric for publishing the icons.
    Credit Bioware/Broadsword/EA as the original source.
    To Install
    1. Download: Belt.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    135 downloads

       (0 reviews)

    0 comments

    Updated

  23. Diversified Sith Academy Guards

    This mod adds unique appearances for each of the guards in the Sith Academy on Korriban.
    Each guard uses a modified version of the Sith Trooper model with the helmet removed and has a unique head ported from TSL.
    This mod will not work with saved games in which you have already entered the Sith Academy, as module data is stored within saves. You will need to use a save from before you enter the Sith Academy or a start a new game for the changes to apply.
    I’m aware that there was previously a similar modified Sith Trooper model which is no longer available, but this one improves on that by having a slightly nicer modification to the mesh itself and has the adjusted vertices re-weighted to prevent gaps appearing between the body and neck during certain animation.
    Installation 
    Run the included installer and the mod will install itself.

    43 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Class Specific Items

    INTRODUCTION:
    This mod aims to make Taris easier by giving you Class Specific items on the Endar Spire. These items are quite powerful and should hopefully make Taris a breeze.
     
    STATS OF THE WEAPONS:
     
    Republic Vibroblade (Given to Soldiers):
    Strength +1
    Damage Bonus: Piercing +1
    Bonus Feat: Improved Two Weapon Fighting & Weapon Focus: Melee Weapons
    Smuggler's Blaster Pistol (Given to Scouts):
    Dexterity +1
    Charisma +1
    Wisdom +1
    25% Chance to Stun
    Damage Bonus: Universal +2
    Pirate's Blaster Rifle (Given to Scoundrels):
    Dexterity +2
    Bonus Feat: Improved Scoundrel's Luck & Weapon Focus: Blaster Rifle
    25% Chance to Slow
    Republic Soldier Armor (Given to All Classes):
    Intelligence +2
    Dexterity +1
    Defense Bonus: 4 
    Bonus Feat: Weapon Focus: Blaster Rifle & Weapon Focus: Blaster Pistol
    Regeneration: 2
    INSTALLATION:
    Simple, Copy all the files in the "To Override" folder into your Override folder. 
     
    UNINSTALLATION:
    Also Simple, copy the file in the "Backup" folder, into your Override Folder. It's (almost) like the mod was never installed!
    If you want to completely uninstall the mod, delete all the files you copied into your Override Folder. 
     
    KNOWN INCOMPATIBILITY:
     This mod is incompatible with any mod that modifies "end_trask01.dlg". Anything else should* be fine. If you wish to make the mod compatible with another mod, you'll need to modify the OTHER mod's trask dialog. It's super simple, just add the scripts end_soldier anywhere in the dialog file after the game's confirmed you are a soldier. Do the same thing with the scout and scoundrel scripts (end_scout & end_scrl).

    KNOWN BUGS:
     
     - None are none at the moment, if you find any bugs, please let me know via a PM on Deadlystream.
     Note: Due to the small size of the mod, I doubt that there will be any bugs.
     CREDITS:
     Cortisol - Holocron Toolset
     Bioware - Kotor I
     

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    Submitted

  25. Implant icons

    The mod replaces the implant icons.
    Thanks to DarthParametric for publishing the icons.
    Credit Bioware/Broadsword/EA as the original source.
    To Install
    1. Download: implant.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    102 downloads

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    Updated