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[K1] Environment Map Restoration
By InSidious
[K1] Defaultenvmap Restoration
By Darth InSidious
Description
Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that
looked like the area the player character was in, rather than generic shinyness.
In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this
feature, using the environment maps for the game which Obsidian included in the default game files.
As a result, not every area has environment maps, but I have been able to enable the feature in about 80 areas,
listed below. This includes the Ebon Hawk and parts of every planet (and large ship, and space station) in the game, except the
Yavin space station.
This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely
require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone
feels like doing that, and knows how, let me know.
The full list of areas included in this mod is:
m01aa
m01ab
m02aa
m02ab
m02ac
m02ad
m02af
m03aa
m03ab
m03ad
m03ae
m03af
m04aa
m09aa
m09ab
m10aa
m10ab
m10ac
m11aa
m11ab
m12aa
m13aa
m14aa
m14ab
m14ac
m14ad
m14ae
m15aa
m16aa
m17aa
m17ab
m17ac
m17ad
m17ae
m17af
m18aa
m18ab
m18ac
m20aa
m22aa
m22ab
m23aa
m24aa
m25aa
m26aa
m26ab
m26ac
m26ad
m26mg
m27aa
m28aa
m28ab
m28ac
m28ad
m33aa
m34aa
m35aa
m37aa
m38aa
m39aa
m40aa
m40ab
m40ac
m40ad
m41aa
m41ab
m41ac
m41ad
m42aa
m43aa
m44aa
m44ab
m44ac
m45aa
m45ab
m45ac
m45ad
Known bugs and compatibility issues
Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area
which looks different. Also, because of the limited number of environment maps included in the game, I have
reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment
mapping isn't always exact.
The mod currently installs as a series of .are files directly into your Override. This is because it's
difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files,
so it was difficult to make the mod work with, e.g., K1R modules.
This mod hasn't been tested for compatibility with K1R, but I don't anticipate issues for the most part,
since the .are file isn't used for much that can be modded.
*Nevertheless, this mod *may* cause some compatibility issues in some areas with K1R.*
Installation
Double click on "[K1] Install Defaultenvmap restoration", and hit the "install mod" button.
Uninstallation
Delete the .are files from your Override folder, and restore the baseitems.2da file
backup made by TSLPatcher on install, and placed in the "backup" folder.
If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file)
simply delete baseitems.2da from your override folder.
Credits and thanks
Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod.
Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask for my permission first.
387 downloads
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Trask Ulgo Without Tutorials
By Leilukin
=Trask Ulgo Without Tutorials=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Trask Ulgo Without Tutorials.7z
LATEST VERSION: 1.0.1
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod removes the tutorial elements from the game. For the Endar Spire, the removed in-game tutorial elements include:
Trask Ulgo and Carth Onasi's tutorial dialogues on the Endar Spire The Security skill requirement to open the second door on the Endar Spire The requirement to equip a melee weapon to enter the bridge The levelling up requirement to exit the bridge The tutorials in the computer and droid repair screens In addition, this also removes the workbench tutorials on Taris, and the galaxy map tutorial on the Ebon Hawk.
This mod is inspired by darthbdaman's Tutorial Remover mod. However, the key difference is my mod keeps Trask as your party member in the first area of the Endar Spire. My mod is made for players who do not wish to go through the tutorials again when replaying KotOR, but still wants Trask a party member to help them to fight through the first area of the Endar Spire.
In order for this mod to take effect, you need to start a completely new game. For the best experience with this mod, it is also recommended to turn off the tutorial pop-ups in the setting menu.
2. INSTALLATION:
Extract the Trask Ulgo Without Tutorials.7z file you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping at least one .mod file because it already exists in your Modules folder. Do not need to worry about those warnings, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you want to uninstall this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
Go to the "backup" folder created by the installer of this mod, cut and paste the MOD files into the Modules folder in your KotOR directory. The MOD files include:
ebo_m12aa.mod end_m01aa.mod end_m01ab.mod tar_m02af.mod tar_m10ac.mod Go to the Override folder in your KotOR directory, and delete k_pend_door01.ncs.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R.
This mod is compatible with Marius Fett's Carth's Republic Uniform and Flight Suit.
This mod is compatible with Revanator's Custom Class Items.
This mod is not compatible with darthbdaman's Tutorial Remover and Jedi From the Start.
Any other mod that modifies Trask's dialogue will likely conflict with this mod.
6. PERMISSION:
You may use assets from this mod as part of your mod, but you must credit me as the creator of these assets.
7. CREDITS:
Fred Tetra for the KotOR Tool
Cortisol for Holocron Toolset
tk102 for DLG Editor
JdNoa for DeNCS KotOR Script Decompiler
KobaltBlu for KotOR Scripting Tool
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
10,658 downloads
- trask
- trask ulgo
- (and 1 more)
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Dark Jedi Robe Reskin
By modder 9
This Mod Will Reskin The Dark Jedi Robe To a More Sith Look
Installaton:
put the three files in your override folder
68 downloads
0 comments
Submitted
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robes New robes for K1
Summary:
This mod adds three new robes to kotor 1 with new texture these do not replace any robes in the game currently the one mod that this mod is incompatible with is rece's ten kotor 1 new robes
Installation:
Put the files in your override folder
Bugs:
The robes may be named incorrectly possibly named "modder 9's robe" If that happens I have no fix for that so far if you have any fixes or bugs then please PM me on the fourms
Enjoy!
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
66 downloads
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Sith reskin
Summary:
This mod will reskin mutiple sith people such as sith soldiers and dark jedi .ect .ect
There was supposed to be more screenshots.
Installation:
Run install mod.exe
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
31 downloads
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JEDI COLORED UNDERWEAR
By m3232
I changed the color and look on "pmbal01"
It wont change the color right at first so I thaught i'd put this one up to save you the trouble. I did aim at Jedi underwear with the grey to brown tonedowned color.
57 downloads
0 comments
Updated
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Bastila and Carth Romance Removal
By Leilukin
=Bastila and Carth Romance Removal=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Bastila and Carth Romance Removal.7z
LATEST VERSION: 1.0
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod removes Bastila and Carth's romance by removing all romance-related dialogue from their conversations. This is achieved by removing all gender-exclusive dialogue, including player dialogue options, since in the vanilla game, Bastila's romance is exclusive to male player characters, while Carth's romance is exclusive to female player characters. With this mod, you will no longer be able to romance Bastila or Carth, regardless of the player character's gender.
This mod is for players who want to go through Bastila and Carth's conversations and complete their personal quests, but have no interest in romancing them. I have made this mod's changes to Bastila and Carth's main dialogue modular, so you can choose to either remove both characters' romances, or only one of them.
This mod also provides an additional component to change who gets tortured by Saul Karath on the Leviathan during the interrogation scene, by having Saul torture Bastila if the player character is female, or Carth if the player character is male. You may choose to install this component or not based on your preference.
2. INSTALLATION:
Extract Bastila and Carth Romance Removal.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
This mod consists of two main components:
Main Dialogue Change: Removes romance dialogue from Bastila and Carth's conversations. Leviathan Change: Saul will torture Bastila if the player character is female, or Carth if the player character is male. The Main Dialogue Change component has two installation options: Bastila Romance Removal and Carth Romance Removal. Depending on your preference, you may install both or only one of these options. To install this component, run Install.exe, select the option you want, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job. If you want to install both options, you need to run Install.exe twice and repeat the steps.
Before you install the Leviathan Change component, go to your KotOR directory and check if you have the lev40_saul403.dlg file in your Override folder. This will determine which installation option you need to choose when you install the Leviathan Change component. To install this component, run Install.exe, choose the appropriate option depending on if you have lev40_saul403.dlg file in your Override folder or not, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
If you have installed other mods, when you install the "No lev40_saul403.dlg in Override" option of Leviathan Change component, you may receive a warning about the installer skipping the lev_m40aa.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
3. UNINSTALLATION:
FOR THE MAIN DIALOGUE CHANGE COMPONENT:
If a backup folder was created when you installed it, go to the backup folder, cut k_hbas_dialog.dlg and/or k_hcar_dialog.dlg, and paste the file(s) into the Override folder of your KotOR directory. If no backup folder was created, simply delte k_hbas_dialog.dlg and/or k_hcar_dialog.dlg from your Override folder.
FOR THE LEVIATHAN CHANGE COMPONENT:
Regardless of which option you installed, go to your game's streamwaves\m40aa\saul10 directory and delete NM40AASAUL10170_.wav and NM40AASAUL10171_.wav.
If you installed the "No lev40_saul403.dlg in Override" option, Go to the backup folder, cut and paste lev_m40aa.mod into the Modules folder in your KotOR directory.
If you installed the "lev40_saul403.dlg in Override" option, go to the Override folder of your KotOR directory, and delete NM40AASAUL10170_.lip and NM40AASAUL10171_.lip. If a backup folder was created during installation, cut and paste lev40_saul403.dlg into your Override folder. If no backup folder was created, delte lev40_saul403.dlg from your Override folder.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
Any other mods that modify any of the following dialogue files may conflict with this mod:
k_hbas_dialog.dlg — Bastila's main dialogue k_hcar_dialog.dlg — Carth’s main dialogue lev40_saul403.dlg — Saul Karath’s interrogation scene on the Leviathan I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other mods as much as possible, but it is still not fully guaranteed to be compatible with every other mods that modify the same dialogue files.
This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R. If you want to install the Leviathan Change component, you must select the "lev40_saul403.dlg in Override" option.
This mod is not compatible with any romance mods for Bastila or Carth, including JC's Romance Enhancement: Biromantic Bastila for K1 and my Carth Onasi and Male PC Romance.
6. PERMISSION:
You may use this mod's assets in your own mod. Credit is appreciated, but not necessary.
The only exception is the spliced voiceover files from the Leviathan Change component of this mod. Do not redistribute these spliced VOs or use them in another mod without my permission.
7. CREDITS:
Cortisol for Holocron Toolset
Fred Tetra for KotOR Tool
tk102 for DLG Editor
JCarter426 for SithCodec
Stoffe for TSLPatcher and ERFEdit; Fair Strides for the updated versions
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
177 downloads
0 comments
Updated
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Sith Commandos [K1]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 11.12.2022
Installation:
1) This mod requires .MOD files in order to work, these can be acquired by installing the K1 Community Patch.
2) Install the K1CP first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
3)Once you have that mod installed, simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.
Recommended, but not required, mods to install are:
Commandos of the Old Republic, adds Commandos for the Republic!- https://deadlystream.com/files/file/2033-commandos-of-the-old-republic/
Effixian's Sith Commando Reskins, gives the Sith Commandos a higher quality skin - https://deadlystream.com/files/file/1998-effixians-sith-commando-reskins/
Description:
Whilst many Star Wars fans may know of the many Trooper variants which exist in the Star Wars Canon and Legends universe, the Legends video game Star Wars Knights of the Old Republic doesn't offer many notable Trooper variants presenting only gold and red Sith Troopers as enemies who exist solely to be an obstacle in the way of the player and don't really offer anything valuable lore wise.
KoTOR's sequel, The Sith Lords, tries to somewhat fix this issue with the Sith Army by adding "Sith Commandos", Sith Commandos are an odd appearance in Kotor 2 as they appear towards the end game but aren't really introduced to the player in any way which is impactful (like seeing gold Sith Troopers butcher Republic Soldiers or having a red Sith Soldier confront you up close and personal in the Undercity). Sith Commandos are so mundane in TSL it wouldn't come as a surprise if some of us never noticed them, however, Sith Commandos are unique from Bioware's Sith Soldiers in that they possess a unique model and texture.
This mod will port the Sith Commandos from Kotor 2 and add them into Kotor 1, placing them strategically amongst the Sith you encounter across the galaxy.
Do be warned, for better or worse, this mod will only change the name and appearance of Sith Soldiers thus converting them into Sith Commandos. Their stats and equipment will remain the same, this means they won't kill you easily with overpowered stats and won't drop odd loot, however, they won't be any stronger than Sith Soldiers despite being 'Commandos'.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
It should be noted that the vanilla Sith Commando model has a hole underneath one of the armpits, if this is fixed in the K2 Community Patch I will seek permission to include the fixed model in my mod.
Incompatibilities:
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Special Thanks to:
Bioware: For such an amazing game!
Obsidian: For the original Sith Commando model and texture!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
916 downloads
- sith commando
- sith armor
- (and 2 more)
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RepTab HD
By Dark Hope
This mod will replace and update RepTab texture files.
To Install
1. Download: RepTab HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
25,639 downloads
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Jedi Armor
By djh269
Jedi Armor
By djh269
Date: 05.03.2024
Description:
- Adds 3 armors to the game that allows the use of force powers.
- Changes the stats for Bandors Armor and Exar Kuns armor to be balanced.
- Based upon: https://www.gamefront.com/games/knights-of-the-old-republic/file/jedi-armors-no-force-power-restrictions by lactose_intolerant
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
253 downloads
0 comments
Updated
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Clothed Bastila
By StellarExile
This is a simple mod that I made on a whim that allows Bastila to retain her clothes while she is imprisoned by the Vulkars.
The mod requires the K1 Community Patch.
99 downloads
0 comments
Submitted
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Effixian's Extra Robes for JC's Cloaked Jedi Robes
By Effix
---------------------------------------------
Knights of the Old Republic
---------------------------------------------
TITLE: Effixian's Extra Robes for JC's Cloaked Jedi Robes
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
-----------------------
This mod requires JCarter426's mod "JC's Fashion Line I: Cloaked Jedi Robes for K1".
It adds 9 robes with unique textures, most based on my KotOR 2 versions.
Textures with and without gloves are included, which ones get used depends on which install option you picked when installing JC's mod.
A merchant by the name of "Effix" gets added to Tatooine's Docking Bay area, he sells all the robes.
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INSTALLATION
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Unzip. Run the file "TSLPatcher - Install Effixian's Extra Robes for JC's Cloaked Jedi Robes.exe".
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BUGS
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None known. Please let me know if you find any.
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UNINSTALLING
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Remove from the Override folder:
effix.dlg, effix.utc, effixstore.utm, g_a_jedirobe80.uti, g_a_jedirobe81.uti, g_a_jedirobe82.uti, g_a_jedirobe83.uti, g_a_jedirobe88.uti, g_a_jedirobe89.uti, g_a_jedirobe90.uti, g_a_jedirobe91.uti, g_a_jedirobe92.uti, ia_JediRobe_080.tga, ia_JediRobe_081.tga, ia_JediRobe_082.tga, ia_JediRobe_083.tga, ia_JediRobe_088.tga, ia_JediRobe_089.tga, ia_JediRobe_090.tga, ia_JediRobe_091.tga, ia_JediRobe_092.tga, k_ptat17ab_enter.ncs, n_effixh.mdl, n_effixh.mdx, N_EffixH.tga, n_gtmtwlek_coms1.lip, n_gtmtwlek_coms2.lip, n_gtmtwlek_grts.lip, n_gtmtwlek_ques.lip, old_k_ptat17ab_enter.ncs, PFBI01.txi, PFBI80.tga, PFBI81.tga, PFBI82.tga, PFBI83.tga, PFBI88.tga, PFBI89.tga, PFBI90.tga, PFBI91.tga, PFBI92.tga, PFBIA80.tga, PFBIA81.tga, PFBIA82.tga, PFBIA83.tga, PFBIA88.tga, PFBIA89.tga, PFBIA90.tga, PFBIA91.tga, PFBIA92.tga, PFBIB80.tga, PFBIB81.tga, PFBIB82.tga, PFBIB83.tga, PFBIB88.tga, PFBIB89.tga, PFBIB90.tga, PFBIB91.tga, PFBIB92.tga, PFBIBa80.tga, PFBIBa81.tga, PFBIBa82.tga, PFBIBa83.tga, PFBIBa88.tga, PFBIBa89.tga, PFBIBa90.tga, PFBIBa91.tga, PFBIBa92.tga, PFBIC80.tga, PFBIC81.tga, PFBIC82.tga, PFBIC83.tga, PFBIC88.tga, PFBIC89.tga, PFBIC90.tga, PFBIC91.tga, PFBIC92.tga, PFBIJu80.tga, PFBIJu81.tga, PFBIJu82.tga, PFBIJu83.tga, PFBIJu88.tga, PFBIJu89.tga, PFBIJu90.tga, PFBIJu91.tga, PFBIJu92.tga, PMBI01.txi, PMBI80.tga, PMBI81.tga, PMBI82.tga, PMBI83.tga, PMBI88.tga, PMBI89.tga, PMBI90.tga, PMBI91.tga, PMBI92.tga, PMBIA80.tga, PMBIA81.tga, PMBIA82.tga, PMBIA83.tga, PMBIA88.tga, PMBIA89.tga, PMBIA90.tga, PMBIA91.tga, PMBIA92.tga, PMBIB80.tga, PMBIB81.tga, PMBIB82.tga, PMBIB83.tga, PMBIB88.tga, PMBIB89.tga, PMBIB90.tga, PMBIB91.tga, PMBIB92.tga, PMBIC80.tga, PMBIC81.tga, PMBIC82.tga, PMBIC83.tga, PMBIC88.tga, PMBIC89.tga, PMBIC90.tga, PMBIC91.tga, PMBIC92.tga, PMBIZh80.tga, PMBIZh81.tga, PMBIZh82.tga, PMBIZh83.tga, PMBIZh88.tga, PMBIZh89.tga, PMBIZh90.tga, PMBIZh91.tga, PMBIZh92.tga, start_effixstore.ncs
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ITEM CODES
---------------------
g_a_jedirobe80 Jedi Lorekeeper's Robe
g_a_jedirobe81 Sith Lorekeeper's Robe
g_a_jedirobe82 Jedi Archivist's Robes
g_a_jedirobe83 Sith Inquisitor's Robes
g_a_jedirobe88 Prototype Warrior Breastplate
g_a_jedirobe89 Prototype Knight Breastplate
g_a_jedirobe90 Electromesh Robe
g_a_jedirobe91 Red Electromesh Robe
g_a_jedirobe92 Dune Sea Robe
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
- JCarter426 for making the "JC's Fashion Line I: Cloaked Jedi Robes for K1" mod
- Fred Tetra for KotOR Tool
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,320 downloads
- prototype
- electromesh
- (and 9 more)
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Darth Aang - The Last Jawbender
By Arson Hole
-ABOUT-
Basically, I saw this one joke years back about Malak actually being a Sith version of Aang from The Last Airbender. Now that I have some rudimentary skill in editing textures, I've finally made it a reality. Enjoy.
-INSTALLATION-
Simply copy/paste the texture files into your Override folder located in your "swkotor" directory.
-UNINSTALLATION-
Simply locate and remove the files. It's as easy as one, two... erm... um... damn it, this is what I get for being a Valve fan ._.
-COMPATIBILITY-
This reskin is not compatible with any mod/texture pack that alters:
-N_DarthMalak01.tga
-N_DarthMalakH01.tga
-N_JediMalekH02.tga
-PERMISSIONS-
You may use this mod for whatever project you want, so long as you credit me.
-CREDITS-
Cortisol - Holocron Toolset
ndix UR - TPCview
51 downloads
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Unshod Underwear K1
By voidceta
This mod modifies the player character's base model to remove their shoes.
For your convenience, OpenRaster files are provided if you'd like to modify the textures provided.
This is currently only available for female player characters. A KOTOR 2 version is available here.
Installation:
Open the mod's Override folder and copy the files within it into your game's Override folder.
Compatibility:
This mod overrides the following files:
pfbal.mdl – female player base soldier model pfbal.mdx – female player base soldier model extension pfbal01.tga – female player base soldier texture, caucasian pfbalA01.tga – female player base soldier texture, asian pfbalB01.tga – female player base soldier texture, black
pfbam.mdl – female player base scout model pfbam.mdx – female player base scout model extension pfbam01.tga – female player base scout texture, caucasian pfbamA01.tga – female player base scout texture, asian pfbamB01.tga – female player base scout texture, black
pfbas.mdl – female player base scoundrel model pfbas.mdx – female player base scoundrel model extension pfbas01.tga – female player base scoundrel texture, caucasian pfbasA01.tga – female player base scoundrel texture, asian pfbasB01.tga – female player base scoundrel texture, black Permissions:
Feel free to redistribute and/or modify the enclosed files as long as you do so legally and give credit to the contributors listed below.
Credits:
LucasArts – original assets BioWare – original assets Obsidian Entertainment, Inc. – original assets voidceta – modifications Tools Used:
Kotor Tool – Fred Tetra Blender KotorBlender – seedhartha, ndix UR Uv Tools – Mark McKay GIMP Krita318 downloads
- female only
- underwear
- (and 1 more)
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Unused Head Restoration Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.1.0 Release Date: 18.06.2023
Installation:
Please install the K1 Community Patch FIRST before this mod!
Simply click on the TSLPatcher.exe and you'll be given 4 installation options. Each option will install 1 head (a single option may come with 2 heads depending on which one you pick) so pick which head you'd like, if you want all the heads you'll have to install the mod 4 times.
Click the option you'd like to be directed to that options installation menu, click install and sit back and watch the TSLPatcher do its magic.
Repeat the process for any other heads you'd like to install!
Description:
Kotor 2 has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head and the "Jedi Master 4" head which was used for Kaevee.
Whilst these heads were restored in TSLRCM, no such restoration of unused heads exists for K1... until now!
This mod will present up to 5 restored faces which you will see across the Kotor galaxy, they include:
1) "Sith Apprentice 1 Head": In-game, the armored Sith Apprentice's use the 2nd Sith Apprentice Head variant whilst the 1st head variant is neglected.
As only a texture exists for this head, I had to modify this head's texture to hide the mapping for the scar which is present for the 2nd Sith Apprentice Head
but not this one. This new Sith Apprentice head is used by the Taris Sith Govenor, the Dark Jedi in the Manaan Hangar, the Dark Jedi Master trio in the Leviathan Command Deck
and the Lehon Sith Master.
2) "Dirty Commoner Head Variant Male": This head is a variant of the classic Batu-Rem generic head with a dirty, scratched up reskin.
This head will be used by the Infected Outcasts who you can cure in the Undercity.
3) "Dirty Commoner Head Variant Female": This head is a variant of the generic head used by Sarna with a dirty, scratched up reskin to match the male variant.
This skin is special as it was never included in either the PC or the XBOX versions of Kotor, so how did I get my hands on this texture?
When Aspyr released Kotor for the Nintendo Switch, they accidentally replaced the generic blonde white female head with this dirty head variant instead, resulting in
characters like Ice using this head texture instead of their usual blonde head. To restore this head for it's intended purpose (as a dirty head variant), I had the texture ripped
from the Switch and ported to PC.
From my observation, the Nintendo Switch version of Kotor uses an upscaled version of the XBOX textures upgrading their textures from 256x256 (the standard XBOX quality)
to 1024x1024 resolution (This is why the graphics on the Nintendo Switch look so strange).
The skin included in this mod has been downsized to 256x256 to match the texture quality of the male head variant which WAS included in the PC game files.
This head will be used by the Infected Outcasts who you can
cure in the Undercity.
4) "Asian Commoner Head Variant Male": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis
of the PHMA01 player head. As of right now, this head will be used by Tanis Venn!
Why Tanis? Well, his unique appearance isn't really that 'unique'. His vanilla appearance uses the generic Tatooine Asian male head with a smuggler's jacket, by giving Tanis this previously unused
head it makes Tanis' appearance a proper 'unique' appearance.
5) "Asian Commoner Head Variant Female": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis
of the PHFA02 player head. As of right now, this head will be used by the Czerka Protocol Officer!
Why the Czerka Protocol Officer? Well, her unique appearance isn't really that 'unique'. Her vanilla appearance uses the generic Tatooine Asian female head with the Czerka clothing texture
locked in by default, by giving the Czerka Protocol Officer this previously unused head it makes her appearance a proper 'unique' appearance.
Please refer to the screenshots on this mod's Deadlystream download page for a visual reference.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
The Sith Apprentice head might have a minor graphical error on it's right cheek, with the original texture this minor graphical error appears much worse and my modifications to the texture
was done to make this error less noticable. You can't really notice any graphical error unless you really keep your eyes peeled for it so you probably won't even notice it.
Incompatibilities:
Please report any incompatibilities!
Will be incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc".
If you installed a mod which has "N_SithAppren01_H.tga", even if it's an AI Upscale, it will most likely restore the previously fixed graphical error on the Sith Apprentice's cheek.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this mod was a basis for my own fixed texture!
Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible!
Bioware: For such an amazing game!
Aspyr: For including the female dirty commoner head texture on the Nintendo Switch!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
668 downloads
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KOTOR Armbands
By RLG
This mod consists of several armbands I made for KOTOR. I tried to make them reasonably powered, but to each his own.
495 downloads
0 comments
Submitted
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k1 K1 MP3 Player
By InSidious
Description
This mod is based on a K1 mod released by HouseOfAmon in about 2006, and now largely forgotten.
It allows you to play your own music in-game, through a device called Music Player.
Activating this device allows you to play one of 25 tracks of your own,
or to return to playing the game's default music. It will do this via a dialogue menu.
I've made a couple of improvements over the original:
1) This mod allows you to use 25 tracks, instead of 20;
2) This mod allows you to reset to the game's default music whenever you want,
using the 'Play local radio' option (n.b.: 'Known Bugs', below).
You can cheat the item into the game using the code 'giveitem di_mp3' without the quotation marks,
or you can get it in game from your footlocker on the Endar Spire.
Installation
Installation of this mod comes in two parts.
1) Use the TSLPatcher .exe included to install the base mod
(i.e., double click 'Install TSL MP3 Player', then click 'install mod', etc.)
2) Adding your tracks to the game:
i. Select up to 25 tracks that you have on your computer.
These *must* be in MP3 format.
ii. Copy the tracks to a new folder.
iii. Rename these copies Track1.mp3, Track2.mp3 ... etc., up to Track25.mp3
iv. Copy the renamed files to your StreamMusic folder inside the base game folder.
Uninstallation
1. Delete the new tracks you added to your StreamMusic folder.
2. Delete the following files from your Override folder:
di_mp3.ncs
di_mp3.uti
di_mp3p.dlg
di_mp3p_1.ncs
di_mp3p_2.ncs
di_mp3p_3.ncs
di_mp3p_4.ncs
di_mp3p_5.ncs
di_mp3p_6.ncs
di_mp3p_7.ncs
di_mp3p_8.ncs
di_mp3p_9.ncs
di_mp3p_10.ncs
di_mp3p_11.ncs
di_mp3p_12.ncs
di_mp3p_13.ncs
di_mp3p_14.ncs
di_mp3p_15.ncs
di_mp3p_16.ncs
di_mp3p_17.ncs
di_mp3p_18.ncs
di_mp3p_19.ncs
di_mp3p_20.ncs
di_mp3p_21.ncs
di_mp3p_22.ncs
di_mp3p_23.ncs
di_mp3p_24.ncs
di_mp3p_25.ncs
di_mp3r.ncs
k_pend_traskdl40.ncs
k_petd40_o.ncs
3. If TSLPatcher created a backup folder during install in the same folder as the tslpatchdata folder,
you can copy the following files backed up there, and use them to overwrite the copies in the Override folder:
ambientmusic.2da
globalcat.2da
spells.2da
However, it is advised that you do NOT do this unless absolutely necessary,
as these files are used in a lot of other mods.
Known Bugs and Incompatibilities
Pressing the 'Play local radio' button may cause the game to play the default area battle music when you're not in combat.
It should return to the normal mode area music once this finishes playing, though.
This mod alters a (very small) part of the introductory dialogue with Trask on the Endar Spire,
so it may not work with mods which do the same (such as mods allowing you to play as a Jedi from the start).
Credits and Thanks
HouseOfAmon for the original mod this is based off - it was a great idea!
142 downloads
- kotor mod
- kotor modding
- (and 5 more)
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k1 HK Stats Rework
By InSidious
Description
By default, HK-47 has 16 points in Strength, and only 10 in Constitution.
This strength stat is almost completely useless, since HK is unable to
wield melee weapons. So I have swapped his Constitution and Strength base stats,
which should (hopefully) make him a bit more viable as a companion.
Installation
Double-click 'Install [K1] HK Stats Rework' and use the installer as intended.
Uninstallation
Remove p_hk47.utc from your Override folder.
If TSLPatcher saved a previous version of this file to the backup folder,
copy the version in the backup folder into your Override folder.
445 downloads
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WOTOR Plus Patches
Weapons of the Old Republic
By
T7nowhere,svösh,Mono_Giganto
Released December, 20/ 2006
About WotOR:
Section I: Installation Instructions
Section II: UnInstallation Instructions
Section III: Possible Mod conflicts
Section IV: Credits
Section V: Special thanks
Section VI: Terms of use
About WotOR: *This mod is intended to be played with a new game, playing it with a current save game may make you miss several cool weapons* The main focus of this mod was to give as many of the interesting NPC's their own unique weapons. This mod adds 22 new models for your eye candy pleasure. All of the weapons are integrated into the game as seamlessly as possible. Many of the models are just straight replacements for the characters original weapons some are completely new. It's your job to find out which are which ;).
I tried to keep the weapons balanced, some may even be a little under powered, but since I don't know which path you take through the game I kept them as close to the weapons that are found in the area. Only a few of the weapons have new stats most are the same was the originals.
Section I: Installation Instructions
To install this mod simply begin the installation and navigate to your SWKotOR root folder and hit the “ok” button. The Patcher is set to automatically back up any files that it modifies in your override.
Pay close attention to the install log for warnings and errors. It is very likely that this mod will include the same files that may have been used by other modders.
To install the Patches unzip the 2 files labeled “Upgrades”, and copy/paste to overwrite the files already located in the Override folder.
Section II: UnInstallation Instructions
To uninstall this mod you will need to delete all the files that belong to WotOR from the Override directory. the easiest way to find all of this mods files is to Copy them from the extracted archive and and paste them into override and overwrite all files, this will select all of the files used by WotOR and allow you to right click one of the highlighted files and choose delete(to delete all the files selected).
Then find the Backup folder the the patcher created and restore the backups of the files that you originally had in Override before installing WotOR.
Section III: Possible Mod conflicts
The most likely conflicts you will find if any, will be with the .utc(character files). If you do have multiple mods that modify the same utc you will need to combine the files. (I will add the editing of UTC files to the patcher at a later date)
Section IV: Credits
svösh: Darth Bandon's saber
Mono_Giganto: The One's Vibrosword
T7nowhere:
Malak's saber
Ajunta Pall's Blade
Bastila's Double-lightsaber
Calo Nord's Heavy Blasters
Canderous' Ordo's repeating blaster
Carth's Blaster pistol
Chuundar's Bowcaster
HK-47's Repeating Blaster Rifle
Jolee's Lightsaber
Juhani/Quatra's Lightsaber
Mission's Vibrosword
Saul Karath's hold out blaster
Sherruk's Heavy Repeating Blaster
Sherruk's trophy Jedi knight's lightsaber
Sherruk's trophy Jedi Double-Bladed Lightsaber
Yuthura's Jedi Lightsaber
Yuthura's Sith Lightsaber
Bacca's Ceremonial Blade
Zaalbar's Bowcaster
Section V: Special thanks
Special Gratitude goes out to Shem for play testing, proof reading and debugging. I couldn't have released this mod without his help.
A very Special Thanks goes out to cchargin who made it Possible for us to make
new models for use in KotOR/TSL, tk102 for his very useful utilities for which we all could not mod KotOR and TSL with out, Fred Tetra for his continued support of KotoR tool(aka. KT) another tool us modders could not live without and stoffe -mkb- for the fantastic TSL patcher which has made installing mods much simpler. for those that don't have to set up the installer)
Additional thanks goes out to all the people that have been so patiently waiting for me to release this mod and for remembering that I started it
Section VI: Terms of use
This mod may not be re-upload to any other website unless explicit permission to do so is given by the WotOR mod Team.
You may alter the contents of this mod in anyway you see fit for your personal use only.
You are not allowed to use any of this mods resources in other released mods without express written consent of the WotOR modding team.
Acknowledgement: Special Thanks to Sith Holocron for the new WoTOR Logo!
619 downloads
0 comments
Updated
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Kiosk HD
By Dark Hope
This mod will replace and update PLC_Kiosk1 texture files.
To Install
1. Download: KioskHD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. The mod is used with Kiosk1 Model Tweak
4. When/if prompted to overwrite files, press okay.
5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
5,741 downloads
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I Have The Power!
By Omega6047
Sick of having so few force powers?
Tired of not leveling up throughout Taris to get more powers later?
Well, here's your solution. This little thing gives you more force powers for when you get a jedi class. Now you can go ahead and get to that level 7-8 on Taris without bothering yourself with saving level-ups for the jedi class. I mean, you still can, but now there's less reason to.
Each Jedi class will get a different amount of points for immersion and role playing purposes. Guardians get 4, Sentinels get 5 and Councilors get 6.
If you don't care for the balance, immersion and all that crap, 'Unlimited Power' variant gives all classes 10 power points.
- - -Installation- - -
Drop to overwrite and pat yourself on the back for a job well done.
584 downloads
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K1 Clothing Reskin - The Scout
By Coventon
K1 Clothing Reskin - The Scout
Background:
This is a reskin of the default scout clothing that was inspired by a very old video made eons ago by the legend themselves, ShemL.
It seems that Shem had some personal edits to clothing that I was very fond of and they were never uploaded but showcased in some of their YouTube videos.
Beyond being unsatisfied by some of the other scout reskins, this inspired me to create my own based on Shem's personal reskin/edits.
I've decided to upload it for others who like me, are looking for something similar to his edits or are interested in switching up the OG scout clothing colors.
Installation Instructions:
Drag and drop .tga files into override. Overwrite when prompted.
CREDITS:
ShemL - For the inspiration
ShiningRedHD - For the upscaled .tga files from their mod (linked below).
Source Files:
https://www.nexusmods.com/kotor/mods/1282
Inspiration Video: (locked to 240p)
https://www.youtube.com/watch?v=ypsZouTdsqM
195 downloads
0 comments
Submitted
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Smuggler's Deluxe [K1]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 06.03.2023
Installation:
Please install the K1 Community Patch FIRST before this mod!
If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!
It is HIGHLY recommended you install the NPC Diversity Pack mod BEFORE this mod. This mod will change the appearances of over 100 NPCs in Kotor, with Smuggler's Deluxe these two mods together will further enhance the NPCs of Kotor!
Once you're ready to install Smuggler's Deluxe simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic.
Description:
Smuggler NPCs are generic NPCs who wear an iconic jacket, for a better description of a Kotor "smuggler" just picture Tanis Venn and his orange jacket... that jacket model/texture is referred to as "smuggler" in the game files.
In the vanilla game you'll see only 3 Smuggler NPC variants using the White Commoner 01, Black Commoner 01 and Asian Commoner 01 heads.
What does this mod do?
It adds Smuggler variants for all 14 male generic commoner heads inserting them randomly into the Kotor galaxy! Do be aware that whilst the game files refer to this model/texture as "Smuggler" the NPCs given these new smuggler jackets are not actually smugglers. As far as this mod is concerned these smuggler jackets are simply normal jackets.
As this mod is intended to be an Addon for the NPC Diversity Pack mod, if you use both mods together this mod will further diversify the NPCs you encounter in the Kotor galaxy!
Known Bugs:
This mod shouldn't have bugs, but if there is Just PM me on Deadlystream.
Incompatibilities:
Incompatible with any mods which modify the textures "N_Smuggler01.tga", "N_Smuggler02.tga" and "N_Smuggler04.tga".
The reason why I modified these 3 textures is because the vanilla Smuggler outfit textures show Caucasian flesh at the hands (creating a bug where black NPCs would have Caucasian hands).
Whilst the K1CP mod attempted to add skin tones for Asian and Black Smugglers, I chose to replace these 'skinned' areas with gloves for the time being.
Please report any further incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
479 downloads
0 comments
Updated
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K1 Movie-Style Dark Side Transitions
By Coventon
K1 Movie-Style Dark Side Transitions 3.0
Background:
This is a part of a larger upscale project for a set of mods that was released in the early days of KOTOR modding by the iconic ShemL. Here in 2023, with the abundance of upscale work being done on many of the game's textures, I found some of my favorite mods to be left behind with it's original textures which did not seem to mesh well with modern wide-screen play. I decided to upscale this mod along with some others that I do plan on releasing for public use. All files have been 4x'ed in size with the goal of increasing the quality and pixel density of the images to be more in line with the upscaled texture mods we see today. (Think Ultimate Character Overhaul by ShiningRedHD.) All credit goes to Shem, the previous author for all of the hard work and originality. I will note, I have included two of my own personal edits to one of the male heads. Included in a separate folder. I hope the community enjoys this revival as much as I have. With Shem authorizing the use of his assets in other creations, be on the lookout for other upscaling projects from me in the future. For others that want to use Shem's assets, or question whether or not this should be done, please visit this reddit comment detailing his permission regarding the use of his work in other releases. https://www.reddit.com/r/kotor/comments/11p0me0/looking_to_contact_shem_an_inactive_mod_author/
Installation Instructions:
Drag and drop .tga files into override. Overwrite when prompted.
CREDITS:
ShemL - For the original files and inspiration.
Source Files:
424 downloads
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K1 Custom Party Member Portraits
By Coventon
K1 Custom Party Member Portraits 3.0
Background:
This is a part of a larger upscale project for a set of mods that was released in the early days of KOTOR modding by the iconic ShemL. Here in 2023, with the abundance of upscale work being done on many of the game's textures, I found some of my favorite mods to be left behind with it's original textures which did not seem to mesh well with modern wide-screen play. I decided to upscale this mod along with some others that I do plan on releasing for public use. All files have been 4x'ed in size with the goal of increasing the quality and pixel density of the images to be more in line with the upscaled texture mods we see today. (Think Ultimate Character Overhaul by ShiningRedHD.) All credit goes to Shem, the previous author for all of the hard work and originality. I hope the community enjoys this revival as much as I have. With Shem authorizing the use of his assets in other creations, be on the lookout for other upscaling projects from me in the future. For others that want to use Shem's assets, or question whether or not this should be done, please visit this reddit comment detailing his permission regarding the use of his work in other releases. https://www.reddit.com/r/kotor/comments/11p0me0/looking_to_contact_shem_an_inactive_mod_author/
Installation Instructions:
Drag and drop .tga files into override. Overwrite when prompted.
CREDITS:
ShemL - For the original files and inspiration.
Source Files:
220 downloads
0 comments
Updated