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Lucasarts SWTOR Logo
A replacer Lucasarts Logo Screen for KotOR in 1920x1080.
The SWTOR Logo is not a work of mine, it is the EXACT Lucasarts Logo used in SWTOR.
What I did was convert the video file into a BIK file using RAD Tools.
SWTOR Lucasarts Logo Video
This mod is very much inspired by VarsityPuppet's "New Legal Screens for Kotor and TSL 1.0" and by embar's [K1] Custom 'Animated Revan' Legal Screen 1.1.1
Installation: Go the the "Lucasarts SWTOR Logo" Folder. Copy the leclogo.bik file from that folder and place it within your swkotor/movies folder.
Uninstallation: Delete the said file, or overwrite it with the file stored in the Backup folder inside the mod's folder.
Compatibility: Should be compatible with anything except other mods that potentially alter the leclogo.bik file.
Credits:
BioWare, LucasArts, EA for creating the 'Game Series of the 21st Century'.
Danny Russell.
All modders are either active or inactive.
stoffe and Fair Strides for the TSLPatcher setup.
Jeff Roberts for the RAD Video Tools.
187 downloads
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KOTOT1 Gameplay and Immersion Rebalancing
By NecroAvalon
KOTOR1 Gameplay and Immersion Rebalancing
By: NecroAvalon
Full details in the ReadMe file.
454 downloads
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Lore-Friendly Qel-Droma Robes HD
-Cay Qel-Droma's Robes based on the expanded lore and comics.
-HD 1024x1024 texture and HD icon. Alpha layer adds reflective element to the metallic portions in the robe.
-Male and Female version.
-Updated item description with additional lore (Metallic plates made from Cay Qel-Droma's cybernetic arm provides additional armor, while his brother's Wisdom explains the bonus this robe gives to light-side jedis).
943 downloads
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New_Lightsaber_Blades_Modder's_Res
By Crazy34
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KNIGHTS OF THE OLD REPUBLIC SOURCE FILE
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New_Lightsaber_Blades_Modder's_Res
=================================
Author: Crazy34
Contact: PM me on Deadlystream
For: K1/TSL
Date: 03/24/2021
=================================
DESCRIPTION:
This modder's resource contains a detailed step-by-step instruction on how to use and modify the new lightsaber blade system introduced in my recent mods.
You can find this instruction in the file: manual.pdf.
The folder resources contains example textures, saber models in the ascii format and example batch file to generate color copies of a given saber.
I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models.
CREDITS:
Kaidon Jorn:
Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.
Sithspecter:
The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.
___________________________________________________________
COMPATIBILITY:
___________________________________________________________
INSTALLATION:
___________________________________________________________
BUGS:
The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)
The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
___________________________________________________________
PERMISSIONS:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. Use it to update your own mod or use it as a basis to start your own lightsaber mod. However, please give credit where it's due.
___________________________________________________________
THANKS:
Fred Tetra: All the thanks for KotOR Tool.
TK102: All the thanks for K-GFF.
ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.
bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.
Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.
Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.
Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.
JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.
DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.
Sith Holocron: For minor proofreading of the mod documents.
For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.
Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
___________________________________________________________
LEGAL:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
377 downloads
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Request: Kill the Czerka jerk on Kashyyyk
By TamerBill
Mod by TamerBill, requested by NecroAvalon
Adds dialogue options to the Czerka Guard Captain near the exit of the landing pad on Kashyyyk, allowing you to pick a fight with him over his racist attitude. This will give you a small shift towards the dark side, and cause any Czerka personnel in visual range to attack you.
15,488 downloads
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PMHB04 HD
By Dark Hope
Re-texture of PMHB04, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PMHB04 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,953 downloads
0 comments
Submitted
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NPC Alignment Fix
By TK-664
This modification alters the alignment of various npcs to match their allegiance and characteristics, since in KotOR BioWare left everything neutrally aligned with few exceptions. Through this, "vs. alignment group" properties now have more opportunities to take effect as they should.
Unlike in the sequel there's no Force Sight so I didn't get too fancy - it's mostly just set values all across the board to ensure everyone is firmly sitting in their respective sides. No longer will the game regard Darth Bandon as this misunderstood Grey individual, but instead as the smug good-for-nothing slimebag we all know him to be.
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What will this change, really?
In terms of combat, the Solari crystal will work fully against every Dark Jedi (and more) you come across. Of course they now have a different fp usage dynamic as you would expect so it more or less balances itself out.
What if I'm Dark-Sided?
The Mantle of the Force crystal can remove your lightsaber's light-side restrictions. Also don't forget, mods that add items with bonuses versus alignments will benefit from these changes too, so you don't need to limit yourself only to what exists in the base game!
Compatibility...
As long as you install this mod last there really shouldn't be any issues other than different mods hard overwriting my changes, in which case they will take no effect, but nothing too serious. Due to the number of files this mod entails, it is very likely that any other mods that edit .utc files via override will coincide with the ones my modification references.
_____________________________
Credits:
Fred Tetra for Kotor Tool.
stoffe for TSLPatcher and ERFEdit, updated by Fair Strides.
The Deadlystream community for being an all-around helpful bunch.
21,383 downloads
0 comments
Updated
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recruitment mods Recruit T3-M4 Early
By brents742
Recruit T3-M4 Early Mod v1.3
======================================
By brents742
============
Version Notes
=============
v1.0 - 4/7/2021
- Initial release
v1.1 - 4/9/2021
- Added instructions for a third party member to exit out the main gate in the Taris Undercity
as opposed to the base game only giving instructions to two party members as that's all you're
supposed to have at that point in the game. This solves an issue where the cutscene to save
Hendar would seemingly go on forever.
v1.2 - 12/30/2021
- Removed k_ptar_openbase from install files to maintain compatibility with the K1 Community Patch. This script was initially modified for this mod to restrict the player from breaking the original order of events by entering the Sith Military Base early. However, upon realizing the game is fully voiced for Canderous to mention your recruitment of T3-M4 before speaking to Canderous, as well as for getting the Launch Codes early, there was no real reason to restrict entry to the base. Enter whenever you desire!
v1.3 - 3/13/2022
- Updated compatibility for K1 Community Patch by adding k_ptar_a05ab_en.ncs to the install files. The K1 Community Patch modifies the Vulkar Base door behind the Rancor and the On Enter script for the area to prevent reentry to the Vulkar Base "post-swoop race (and the Bek base if Gadon is dead)" (CP ChangeLog). By doing so, it did not allow players to break into the Sith Military Base at any point they pleased as this mod allows. The door to the Vulkar base behind the Rancor would simply not open. This update corrects that by placing a vanilla copy of the On enter script into your installation's override folder, bypassing the Community Patch's On Enter script that locks the door after a certain point in the Taris story.
Requirements
============
IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod.
This mod can be installed to the base game without any additional mods.
Installation
============
Copy k_ptar_opengate, tar02_janice021.dlg and k_ptar_a05ab_en.ncs to your override folder.
You should not run across any override warnings. If you do, let me know.
Description
===========
-This mod allows for T3-M4 to be recruited whenever you would like (and have the credits to do so). No longer is T3 tied to the Taris endgame.
You can recruit him before Canderous gives you the quest to do so by speaking to Janice Nall as usual.
There will be a new dialogue option that allows you to purchase T3 from her early.
-If you have recruited T3 before speaking to Canderous about the military base, Canderous will mention that your T3 unit
will be able to get you in. This uses existing voice work found within the game that would seem to indicate it was the
developer's intention at some point to let you recruit T3 earlier than possible in the launch version.
-The Sith Military Base will open before speaking to Canderous if you're up for a challenge!
Break into the Military base whenever you please with T3 and witness some hidden Canderous dialog for doing so.
-If you wish to play the game as normal, that option remains. Canderous will still mention buying T3-M4 from Janice Nall.
Getting Started
===============
This mod only makes sense when starting a new playthrough or one that has not yet encountered Canderous in the Cantina.
Simply play as normal and go to Janice Nall's droid shop and speak to her as normal, asking about the T3-M4 unit
and persuading her to sell you the droid.
Compatibility
=============
IMPORTANT - This mod relies upon the files k_ptar_opengate, tar02_janice021.dlg and k_ptar_a05ab_en.ncs (when the Community Patch is installed) to work.
Any mod that plays with these files will likely break or impair this one. PM me if you find ones that do so I can make this mod compatible.
What Specifically does this mod do?
===================================
-tar02_janice021.dlg was modified to give a new purchase dialog option when asking Janice Nall about T3-M4. This option
will cycle into existing dialog as if you told Janice Canderous sent you. From here, everything goes as it normall does.
-k_ptar_opengate.ncs was modified to give MoveTo instructions to a third party member while trying to save Hendar in the Taris Undercity.
The original script only gave instructions to exit the gate to two party members as that is all you are intended to have at this stage in the game.
-k_ptar_a05ab_en.ncs is in place to override changes made within the K1 Community Patch that prevented access to the Vulkar Base after certain conditions were met in the story line - ("post-swoop race (and the Bek base if Gadon is dead))" (CP ChangeLog). By overriding CP's copy of the script, that mod's change that prevented access is undone, allowing for entry into the Vulkar Base if the player did the Sith Military Base early.
Permissions and Disclaimers
===========================
I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
anywhere for any reason.
If you would like to include any part of this mod in anything, then please
contact me for permission.
The user of the mod is responsible for any damage to their game that may result from using this mod.
Users are encouraged to make relevant backups and do their research on existing mods they have installed
to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
but ultimate responsibility lies with the end user to check for possible conflicts before installing.
Special Thanks
==============
Fred Tetra - KOTOR Tool
TK102 - DLG Editor
Stoffe and Fair Strides - TSLPatcher
-N-DReW25 for pointing out the infinte cutscene issue in the Taris Undercity
-Squall Lionhart for reporting the Vulkar Base sewer door lock issue
-JCarter426 for their help identifying the compatibility issues with Community Patch and potential solutions
Prydeless for their pink lightsaber mod that inspired me to start modding to begin with.
The entirety of the DeadlyStream modding forums for their inexaustible resources and information
that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into
nearly two decades after its initial release.
Contact
=======
PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
13,269 downloads
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modders resource Dual Wield Stun Batons - Diatium-Charged Escrima
By Masamune753
Hello! This is my first very first, and very basic, mod.
Nothing in here that anyone else couldn't do with Kotor Tool, but I thought I would share it all the same. I am releasing this as a modder's resource because I am actually planning on including it in a larger mod I have planned later on. As such, to access this you will need to use the cheat "~giveitem dualstun_mas".
Installation:
Drop the files into your override folder and use the giveitem cheat to acquire them in game.
Background:
I always liked the idea of stun batons in KOTOR 1. They seem custom fit for scoundrels and should line up really nice opportunities for sneak attack. However, in the course of KOTOR's development it seems like the original combat devs could not get a handle on how to implement them. Opportunities for sneak attack are great, but you rarely fight alone with a non-jedi in KOTOR...
With two turns of stun, if you land a stun effect the enemy is massacred. Lower the rate the stun can occur, you almost never see it happen. Dual wield stun batons and suddenly a jedi character can land 5 hits in a turn and the stun effect still hits too often. Only allow one stun baton at a time? With the other tweaks, it no longer makes sense to equip it on anyone.
This all feels like a solvable problem that just wasn't worth the developer's time...the perfect opportunity for modders.
This mod attempts to rectify the problem of stun batons by tweaking their stats and allowing for the much cooler implementation of dual wielding (I am thinking about you Nightwing). To do this, I reskinned a shortsword and added a bevy of stats and effects. These tweaks should make these stun batons useful for most of the game by allowing your scoundrel character to rely on their sneak attack to deal most of the damage. Since sneak attacks scale with you as you level, these should always be useful.
Description:
These stun batons are meant to be dual-wielded. They deal very little damage on their own and only have a 25% chance of even attempting to stun. They deal electrical damage, deal extra against droids to compensate for stun immunity, and have a small chance to deal some extra critical damage. Fully upgraded, these stun batons will pale in comparison to even mid-game weapons on their own. The DC is set to 18 so that there is a chance, however small, that even boss level enemies could fail their saves and provide an opening.
These "Diatium-Charged Escrima" are meant to set up sneak attack. As such, I have restricted these to scoundrels by requiring the Scoundrel's luck feat. As this is a modder's resource, it is your choice how you'd want to implement them. In an unmodded game, these batons will primarily get use from Mission. Potentially some early use from the PC, but they will quickly be outpaced by lightsabers. A fully specced out Misson could dominate with these weapons, but she would need several different feats and/or use stealth to make full use.
Future updates/Requests:
Reskinning! The current texture/model is from the Bothan Stun Stick. I would love to recolor these black, but I have no knowledge/tools needed to change textures. Stretching out the model. Right now these are the stock model for stun batons, to fit as escrima they should be longer. Same as above, I have none of the tools or experience to make that happen right now. Permissions:
Anyone can feel free to use this for anything you'd like! It is meant to be a very self contained way of implementing dual Stun Batons, so it should work with anything else.
Credits/Thanks:
Fred Tetra for their amazing KOTOR Tool
@Thor110 for their general help and modding tutorials!
257 downloads
0 comments
Updated
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Taris NPC Overhaul
Tired of seeing the same five people everywhere on Taris? Struggling to tell the Vulkars and Beks apart? Want your named quest-givers to stand out in a crowd? Then this is your mod.
Uses TSLPatcher to make the following changes:
[Main Mod]
The serving staff now has a uniform more or less: red for Upper City, green for Javyar's Cantina.
(Note: I chose to leave Gerlon in his red clothes with the logic that he's actively trying to blend into the background given that he's, y'know. A scammer.)
Kandon Ark is now orange, and his bodyguard is green.
Zelkor and Gurney both wear green now. Like unofficial Tarisian scrubs.
Davik's Agent uses an alternate Black Commoner model, as does Hudron.
Throughout the Lower City:
Various modifications to the Vulkars and Beks to a) give them a little more gender/species equality and b) to color-code the gangs/alien stock models.
Now when Matrik says you aren't in Hidden Bek colors, it might actually make sense.
Beks: Blue/aqua
Vulkars: Orange/red
(Note: I left Davik's Estate unchanged. Based on Canderous's intro scene, it seems like Davik has an arrangement with the swoop gangs--either officially or on an individual basis. Indentured servitude: the Exchange at its finest.)
In the Undercity:
Hester now uses the Black Female Dirty Commoner model so she's not identical to both vanilla!Shaleena and one of the rakghoul victims.
The Gate Guard Trewin has his name back.
Igear is now Asian, while both of the beggars use different Black Commoner models (because we already have Gurney fullfilling almost the same role and that's just unfairly lazy).
The Republic Soldier is in uniform.
[Unique Heads]
Dia now has a unique head based off PFHA02.
Matrik has Zhar's head and wears Cinnegar Weave Armor.
Holdan now has a unique head based off Dustil's, giving him a scruffy beard as well as a scar from Dia's vibroblade.
Unique heads for Ice, Gerlon, and Marl based off PFHC03, PMHC05, and Gendar respectively, and a unique jumpsuit for Twitch colored to match the combat suits of his fellow duelists.
Rukil has whiter hair, blue eyes, and a few tattoos/brands marking him as an Outcast and believer in the Promised Land.
On the Swoop Track: Phirk gets a teal-colored jumpsuit to make him stand out while still following the Bek color scheme, while Redros has greener skin than his fellow Nikto and Doba has a morph of a regular and lite Rodian.
[Undercity Culture]
Gives all the Undercity commoners tattoos that say "Outcast" in Aurebesh. They aren't too obvious, but they do exist.
[Optional Asian Shaleena]
Gives Shaleena a unique Asian head based primarily on PFHA05.
[Davik's Gamorrean Guest]
Changes Davik's Rodian guest into a Gamorrean. For the lols.
779 downloads
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Unique Sith Academy Students
Changes the heads of named Sith Students to not be clones of every one-off NPC in KotOR.
Adrenas and Kel Algwinn now have unique Asian heads based on various PC heads.
Tamlen gets a unique Asian head as well as a name. Just in case you want to chat before you explore the tombs.
Thalia May has a unique head based off PFHB02, and her fellow rebels are now armed with different weapons from each other.
Dak Vesser now has a unique head so that Juhani can truly recognize her former classmate.
Tariga has a unique head based off PMHC02 and his old commoner head.
Galon gets the Black commoner head he had previously, but I've added a beard and changed his eye color to green-yellow. Also he's tired.
Also included is a compatibility patch for my Taris NPC Overhaul to ensure that the slaves on Korriban don't have "Outcast" tattooed on their faces.
658 downloads
0 comments
Updated
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Helpful Items
By Neville
I created this while trying to find a spawn trigger. A metal cylinder in the droid shop on Tatooine can be bashed open (you would otherwise need very high security skill). It has a beam splitter, an improved energy cell, an energy projector, and Jedi Master robes (two blue, two red). This was to help finish upgrading weapons and to give the player more robe options. Further, if you add all .utp files in this to your Override folder, you will find Ulic Qel Droma’s Mesh Suit if you search the corpses in the Shyrack Caves on Korriban.
500 downloads
0 comments
Submitted
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Misc. Nitpicks
By TK-664
Individual preferences and stuff that annoys me that I've not seen tackled anywhere else, or at least without being scattered around in different mods or not having been done quite how I would myself. Compatible with K1CP. Several changes are included in the PLUS install of Weapons & Armor Uncut.
Navardan Regenerator becomes a Level 2 implant because it costs more than another implant that does the exact same thing. Even if not for the cost, it's standing existence is reduntant. Bothan Sensory Visor switches price with Bothan Perception Visor. They're clearly mispriced. Security Decryption Interface is now appropriately priced. Two Carbonite Projectors were added to Mika Dorin's inventory. A matter of availability. Fixed descriptions of droid special weapons. Fixed/altered icon of several crystals. Brejik's Arm Band renamed to Brejik's Armband. Sherruk's red saber drop is a green one instead. Baragwin Ion-X Weapon now uses the unused w_IonRfl04.tpc texture. No longer a duplicate. NPC items no longer drop (Boohoo). All swords inside Ajunta Pall's sarcophagus have been revised according to description. Ajunta Pall's Blade renamed to Ajunta Pall's Sword. It shares it's texture with the Notched Steel Sword and the old texture is now used by Echani Ritual Brand. The ancient Vibrosword no longer floats besides the hands when wielded. The spirit of Ajunta Pall is deadlier if you walk the Light Side. Fixed plasma mines to deal Fire damage (Previously dealt Energy damage). A Wookiee Warblade can be found on the village of Rwookrrorro. If you have any kind of weapon model overhaul installed, please choose the appropriate option during patching.
This mod does not fix the many pricing inconsistencies present on almost all item categories nor does it adress the duplicate (even triplicate) instances of reused textures on weapons.
_______________________________________________________________________________________________________________________________________________________________________________
KTool..........................................................Fred Tetra
TSLPatcher.....................................................stoffe & Fair Strides
ERFEdit........................................................stoffe & Fair Strides
K-GFF..........................................................TK102
375 downloads
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Darth Revan Visor Fix
By Arson Hole
-ABOUT-
So this is something that's bothered me for years. Basically, the UV mapping around Revan's mask is a smidge wonky. The indentation on the mask's mesh indicates the visor part of the texture was meant to line up in it. But for whatever reason, no one decided to correct it during development. The only times I've seen this fixed were in the fan film "Knights and The Darkness Part II" and the mod "Brotherhood of Shadows." So I decided to just go ahead and make a dedicated reskin just to correct this little nitpick. Hope you chuckleheads get some mileage out of it 😆
-INSTALLATION-
Simply copy/paste the texture files into your Override folder located in your "swkotor" directory.
-UNINSTALLATION-
Simply locate and remove the files. Go ahead. Do it. I dare you.
-COMPATIBILITY-
This reskin is not compatible with any mod/texture pack that alters:
-N_DarthRevan01.tga
-N_DarthRevan01.txi
-PERMISSIONS-
You may use this mod for whatever project you want, so long as you credit me.
-CREDITS-
Cortisol - Holocron Toolset
ndix UR - TPCview
277 downloads
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Upscaled OG Icons
By Sdub
Upscaled OG Icons
by Sdub
Version:
1.0
Description:
This mod is an upscale of all item/armor/weapon icons to 256x256, along with some force power icons. There could be a few extra extra thrown in for good measure. You really cannot tell on the force icons but I felt, why not toss them in?
This mod was made with @ndix UR high resolution menus in mind. At first it was for personal use because I didn't like the pixilation, but decided to release it.
I must be honest these are not the greatest and have some of their own issues, like being somewhat smudged. But mostly helps with pixilation. The difference will be hard to tell in the screenshots.
Additional note, if you use the KOTOR Save Editor, you may need to run it in full screen due to the new icon size.
Installation:
Extract files to override
Uninstallation:
Delete files placed in override
Compatibility:
This mod is compatible with any mod as long as it doesn't already replace these files.
K1R Compatible:
Yes
Tools Used:
waifu2x
Big thanks to the KOTOR Modding Discord
2,793 downloads
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Shaleena Original Head Restoration
By StellarExile
Shaleena Original Head Restoration
By StellarExile
This mod restores a unique head which was originally intended for Shaleena but was cut. Luckily, it still existed in the game files and is still able to be utilized. K1R and NPC Overhaul restore Shaleena's head, but I decided to create a mod that only restores the head and alters nothing else.
This mod also includes a fix made by Ashton Scorpius which adjusts the model so that her upper teeth are no longer hidden during conversations.
Incompatibilities: The mod will be incompatible with anything that alters Shaleena's original head model and appearance in her utc file. Otherwise, it shouldn't be incompatible with anything else.
Permissions: Please do not distribute the mod to any other sites without asking my permission and Ashton Scorpius for the model fix. If you intend to use this mod in yours, please contact me for permission as well. If you intend to use Ashton's models, you'll need to contact him as well.
Special Thanks:
@Stoffe and @Fair Strides for the TSLpatcher. Fred Tetra for Kotor Tool. @Ashton Scorpius for allowing me to use the model from his Shaleena Mouth Adjustment mod. @Sdubfor helping me with the utc file.
3,618 downloads
0 comments
Updated
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Wookie Warblade Fix
By Sdub
This fix was originally made by Redrob41 and was located in one of his large mods. I was given permission by the admins to release it to the public.
All credits goes to Redrob41, Please contact me if you would like this mod removed.
This elongates the handle on the blade so your hands no longer grab the blade directly like it used to.
To install just place the contents in the zip to you override!
To uninstall just remove the files you place
Thanks for the download! Enjoy
-Sdub
Full credits go to @redrob41
17,597 downloads
0 comments
Updated
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Request: Keep the Krayt Dragon Pearl
By TamerBill
Mod by TamerBill, requested by JDub96
The Sand People Chieftain no longer pockets the Krayt Dragon Pearl you show to him, so you can listen to the Storyteller and still use it in a lightsaber.
793 downloads
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Annoying Tach Sound Replaced By Bruh Sound Effect #2
By Gregson
Did this for myself earlier to amazing results. Figured i'd put it up here for others to use.
To Install just go to the games local files > streamsounds > Paste
When it asks to replace the file in the destination say yes.
217 downloads
0 comments
Updated
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Recruit HK-47 on Taris
By brents742
Recruit HK-47 on Taris v2.1
======================================
By brents742
============
Description
===========
-This mod allows for recruiting HK-47 into your party as early as possible (Taris) in a way that does not interfere with the story arc.
-Yuka Laka is trapped on Taris by the Sith Quarantine! Taking refuge in either Kebla Yurt's store or the Alien Apartments of Upper City South depending on what you chose.
Yuka needs credits and he needs them fast, so he offers HK-47 for purchase on Taris if the player has enough credits. How will he escape and make it back to Anchorhead???
-Some additional dialog has been added to Yuka Laka on Taris and Tatooine.
-HK-47 will appear in your Taris apartment after being recruited.
-Nothing has been removed from the game. If you want to wait until Tatooine for HK-47 to enter your party as normal, you can still do that.
-This mod simply adds the ability to purchase HK-47 from Yuka Laka on Taris instead of waiting to do so on Tatooine.
Version Notes
=============
v1.0 - 8/10/2021
- Initial release
v2.0 - 9/17/2021
- Reconfigured installer to give options for various installations involving K1 Restoration and K1 Community Patch. Thanks to N-Drew25 and Ebmar for their help with this!
- Added options for where the player would like HK-47 to be recruited from (Kebla Yurt's store or the Alien Apartments in Taris Upper City South)
- Reduced pricing structure for HK-47 to better reflect an affordable yet not inconsequential price. (2500/2000/1750/1500)
v2.1 - 1/31/2022
- Updated compatibility for K1 Community Patch
Requirements
============
IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod.
This mod can be installed to the base game without any additional mods.
Installation
============
Run TSLPatcher.exe and select the option that best describes your specific installation. Choosing the wrong one will make the mod not work properly, partially, or at all depending.
The patcher will make backups of any existing files you may have that are the same as files this mod uses.
Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
Override Warnings: -k_ptar_opengate.ncs may flag if it is already present due to my Recruit T3-M4 Early mod. This is fine.
-tat17_08yuka_01.dlg will flag as being overriden in installations where K1 Restoration is involved. This is fine.
There should not be any others, but should you run across any, log them and the mods you are using and please PM me so I can work further on compatibility.
Getting Started
===============
A new save is required for this mod to work properly. Short of that, a save before leaving the Endar Spire.
IMPORTANT: Loading an existing save will have the game call up cached information for the module Yuka Laka and HK-47 appear in (tar_m02ac or tar_m02aa depending on your installation) and they will not appear.
Timing
======
If you do not purchase HK-47 before going to Davik's estate, your next available opportunity will be on Tatooine as normal.
Compatibility
=============
IMPORTANT - This mod makes changes/adds the following modules to the game:
tar_m02aa.mod
tar_m02ac.mod
tar_m02af.mod
tat_m17ac.mod
Both K1 Restoration and K1 Commmunity Patch were specifically in mind when designing this mod as they also make changes to some of the above modules.
If you run across a mod that this mod seems to conflict with,
please let me know and I will work to update this mod to address it.
What Specifically does this mod do?
===================================
-k_ptar_opengate.ncs (found in your override folder after installation of this mod, or already existing if you have my Recruit T3-M4 early mod, allows for three party members to exit the Outcast camp, as vanilla only included MoveTo instructions for the Hendar scene to two party members as that is all you were meant to have at that point in the game.
-m02aa.git was modified (within tar_m02aa.mod) to spawn Yuka Laka and HK-47 to spawn in the Alien Apartments via UTC.
-m02ac.git was modified (within tar_m02ac.mod) to spawn Yuka Laka and HK-47 to spawn in Kebla Yurt's shop via UTC.
-m02af.git was modified (within tar_m02af.mod) to place a waypoint for HK-47 to appear in your Taris apartment like the rest of your party members.
-m17ac.git was modified (within tat_m17ac.mod) to reflect the location of a trigger that will remove the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
-tar_m02ac.mod
& tar_m02aa.mod -Modified to include the necessary scripts present within tat_m17ac (Yuka Laka's Anchorhead shop) to allow for the proper recruitment of HK-47.
-Modified to include dlg files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same dlg files in tat_m17ac but changed where needed to reflect the Sith Occupation of Taris.
-Modified to include utc files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same utc files in tat_m17ac.
-k_act_hk47bought.ncs is a script that was created to set boolean KES_HK1 to indicate HK-47 has been purchased on Taris.
-Added scripts to check if the player has the needed credits for the new purchase options as well as for taking those credits off the player once purchased. Check the source folder for specifics on this if needed.
-tat_m17ac.mod -Modified Yuka Laka's dlg file (tat17_08yuka_01) to give Taris specific dialog if HK-47 was purchased on Taris. Otherwise, regular dialog will trigger.
-New trigger UTT file created that will fire script k_ptat_killhk47.ncs that removes the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
-k_con_hk47join.ncs checks to see if KES_HK1 boolean is true, and ensures Taris specific dialog only fires the first time the player speaks with Yuka Laka on Tatooine.
-k_act_hk47join2.ncs flags HK-47 as having been purchased locally so Yuka Laka (Tatooine version) does not mistakenly believe he still has an HK-47 unit to sell you. Also sets Yuka Laka as having been talked to for the first time to prohibit Taris conversation every time you speak to him.
-Created the following Booleans:
KES_HK1 boolean - flags when HK-47 has been purchased on Taris. This is reflected in globalcat.2da changes that TSLPatcher makes during install.
Permissions and Disclaimers
===========================
I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
anywhere for any reason.
If you would like to include any part of this mod in anything, then please
contact me for permission.
The user of the mod is responsible for any damage to their game that may result from using this mod.
Users are encouraged to make relevant backups and do their research on existing mods they have installed
to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
but ultimate responsibility lies with the end user to check for possible conflicts before installing.
Special Thanks
==============
N-Drew25 and Ebmar for their assistance in reorganizing the installer for best practice installation methods.
Fred Tetra - KOTOR Tool
TK102 - DLG Editor
Stoffe and Fair Strides - TSLPatcher
Prydeless for their pink lightsaber mod that inspired me to begin modding to begin with.
The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
Lucasarts, Bioware, and Obsidian for making a game I am still funneling dozens of hours into
nearly two decades after its initial release.
Contact
=======
PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
739 downloads
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Weapons & Armor, Uncut
By TK-664
...Expand your arsenal with the newly unearthed lost artifacts of the Old Republic...
Welcome! I gladly present this mod which restores nearly all the equipable items cut from KotOR due to some reason or another. Most of them are pretty standard fare, but they no doubt bring even more variety to the game's inventory and are absolutely full of flavour, I'm sure you restoration afficionados out there will appreciate it.
While the items themselves are official, come up by BioWare, their implementation was done at my discretion, though I did take care to follow developer notes wherever I could find them.
Some small features have been brought over from Misc. Nitpicks (visit to see details)
INSTALLING
Run the TSLPatcher and choose between one of the two options, the default package or the "Plus" package. The latter includes some tasteful (disclaimer: bias) changes done by me and more restorations of items I deemed useless or redundant (ie: Teta's Royal Band).
I should warn you to choose your option carefully because you'll only be able to switch it after uninstalling the previous one clean, which for most mods with module injections, if not done right away with the proper backups will turn from a tedious matter to a near impossible one. In most cases this can only be cleanly achieved though a reinstall of the game.
I also recommend installing my own K1 Armor Nitpicks or JC's Mandalorian Armor for K1 (these are compatible with each other by the way) as they will compliment this mod well. All icons were designed to look good alongside vanilla ones and I won't be doing high resolution versions for them. If the authors of any HD icon packs want to include icons for this mod they're hereby allowed to, I'll link them here.
Ignore any warnings about skipping files during installation, that's normal patcher procedure. Errors are not, however.
COMPATIBILITY
"Weapons & Armor, Uncut" is compatible with the K1 Community Patch but I wouldn't advise to install it alongside the Restoration Project due to overlaps.
If using the "Plus" install then any mod that changes any .uti files inside this tslpatchdata folder will be overwritten in that regard. I can't vouch for virtually every mod in existence (were you expecting me to do that?) but all my other stuff is compatible.
This mod only works with the English version of Knights of the Old Republic. I did not use string references anywhere, but if there is enough demand for localization support then I will redo it that way and leave the translation to the interested party.
KOTOR Tool..................................................................................Fred Tetra
TSLPatcher...................................................................stoffe & Fair Strides
ERFEdit.........................................................................stoffe & Fair Strides
DLGEditor............................................................................................TK102
K-GFF...................................................................................................TK102
DeNCS................................................................................JdNoa & Dashus
1,601 downloads
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Terminal texture
By Dark Hope
Animated terminal texture. When creating, I was guided by the terminal interface. Texture resolution 3072x3072. The resolution in the game is 1024x1024.
31,019 downloads
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Android GUI fixes
By Spulifan
Modifies some UI elements of the KotOR Android port.
There are three .gui files in the package:
ftchrgen.gui - Fixes the Feats selection menu not fully showing the last row of feats. areatransition.gui - Moves the Area transition UI element to the center of the screen, makes it slightly bigger and centers the text. xymipc210x7.gui - Moves the Combat message UI element to the center of the screen INSTALL
Copy .gui files to android/data/com.aspyr.swkotor/files/override
(I also recommend installing KOTOR Widescreen Fade Fix)
Please note that I can't guarantee these edits will have the intended result on your device.
Tools used:
Visual KotOR GUI Editor (KGE) 0.0.4
K-GFF 1.3
364 downloads
0 comments
Submitted
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Lite Alien 01 Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 30.09.2021
Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
The alien is HD by default, the "Different Resolutions" folder contains a backup of the HD texture, a texture which matches the same resolution as every other NPC in the game and a Lite texture which is a low-res texture which matches the other Lite NPCs.
Uninstallation:
Depends on what you've chosen to install.
Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
Description:
In the game files exists several "Lite" low-poly Alien NPC models, these are the Quarren (N_alien02_low), the Chadra-Fan (N_alien03_low) and the Gran (N_alien05_low).
In the Taris section of the texture files exists a file called "LTS_Crowd01.tga" which most likely contains an early draft of the Duel Arena spectator crowd, on this texture exists two strange aliens, one which looks like a Gand and another which could only be described as a pink punk.
In the model files, I found an unused model called "N_alien01_low" which lacked a texture but looked suspiciously like the pink punk from the crowd texture... this leads me to believe that the pink punk was going to be "N_alien01_low" whereas the Gand would've been "N_alien01_low".
This mod gives "N_alien01_low" a texture and restores the NPC in several places in the game, you can find him on:
* Dantooine as Kni
* Manaan as a Shady Pazaak Dealer
* Tatooine as the guy who gives you the Gizka
I could've added this alien in more places, though I thought seeing the same low-poly Lite NPC over and over again would get old real quick. I might add this guy in more locations based on suggestions and popular demand.
Whilst I am confident no Legends material has named this alien species YET... I have chosen a name for it. it's called a "Pyrath". This name was chosen by me, @N-DReW25, simply because this guy doesn't exist in either Star Wars Legends or Canon and in the words of Effix: it's simply a generic filler alien. I chose the name "Pyrath" as this species would be from the planet "Pyr" which is in same system as Manaan. By choosing this name, there might be a way to create some form of connection between Selkath and the "Pyrath" species.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which modify dan14_kni.utc, ebo46_jorulkurax.dlg, man26_shady.utc, man26_shady.dlg or tat17_jorul.utc
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
DarthParametric: For contributing the N_alien01_low's UV texture layout, for which this mod wouldn't be possible without! In addition, also helping me with a 2DA oversight which, again, saved the mod tremendously in the end.
Mephiles550: Contributing to the Forum thread/suggesting that N_alien04_low was a gand.
Jango32: Contributing to the Forum thread/suggesting that N_alien04_low was a gand.
Effix: Contributing to the Forum thread.
Mr Ardvark: For reporting a critical TSLPatcher bug in 1.0.0
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
Stoffee: For TSLPatcher
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
272 downloads
- restoration
- restored content
- (and 2 more)
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Malak redone 2021
I was tired of Malak old dumb egg face so I made another inspired on the banner on steam and i used Dark Hope's great model to do so !
I updated Malak again with my Malak Redone 2023 on Deadly stream Here's the link
here is the link of her great mode I've only edited the face and the body in my version the base work is hers.
Give me Feedbacks !!!
407 downloads
0 comments
Updated