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  1. (Kotor 1) Aqualish remade

    !!!THIS MOD IS FOR KOTOR 1 I ACCIDENTLY IMPORTED IT AD K2 MOD!!!
    I remade the mesh of Aqualish and reworked the texture BUT
    The texture you see is my personnal modification of the mod Aqualish Hd from Dark Hope
    BUT i did not included my modifications just the mesh  (I will ask DarkHope)
    I would highly recommand to use these textures along with my mod.  

     

    135 downloads

       (0 reviews)

    1 comment

    Updated

  2. Switch Weapons for K1

    Adds the ability to switch or holster your weapons in K1.
    SUMMARY
    KOTOR 2 added a nice QOL feature which allows you to switch between sets of weapons by clicking a button, saving time scrolling through your inventory to find your favorites. This mod is an attempt to bring that functionality to the first game.
    This mod adds a usable item which allows you to switch between two sets of weapons. Simply activate the item to save your current weapons as a set and switch to your other set. You can use this to quickly switch between melee and ranged weapons, keep a special set of weapons saved for certain enemies, or you can keep your second set empty and use it as a holster/unholster button.
    NOTE: In order to get the Switch Weapons item without cheats, you must start a new game (you will get it when Trask joins your party). Otherwise, you can get the item with the cheat “giveitem switchweapons” or by using a save editor.
    Please read Compatibility and Bugs sections before installing. 
    INSTALLATION
    To install, run TSLPatcher.exe.
    Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
    UNINSTALLATION
    1. Remove the following files from override:
    2. If any files were created in the backup folder, move them to override.
    COMPATIBILITY
    This mod will only work with weapons that exist in the vanilla game and weapons added by a limited number of mods. See list below. If you want a weapon from a mod not listed below supported, just ask. This mod will also not work with custom companions. Again, let me know and I will see about making a patch.
    Supported Mods
    New Lightsaber Blade Model by Crazy34 (standard installation only)
    Juhani Appearance Overhaul by Stormie97
    BUGS
    Activating the item while running can interrupt the action which will effectively clear your second set of weapons, as there’s no way to tell if a character is running in the first game. To avoid this, do not run while using the item.
    When switching to a set of duel-wielded weapons which are both identical weapons (e.g. two vibroblades), the game will try to play both the single and duel-wield weapon flourish animations in short succession, which produces odd results visually. This is due to the need to slightly delay the equipping of the left hand in such cases in order for the left hand weapon to be equipped at all.
    The game could get confused between weapons which share the same tag. This should be rare though I think and hopefully irrelevant for most playthroughs.
    PERMISSIONS
    Please do not reupload this mod without my expressed permission. You are free to use the source script to create a patch for another mod.
    CREDITS
    offthegridmorty
    Thanks to JC for help fixing some bugs and issues.
    Credit to Xiskio who was the first to make a mod like this many years ago with their Holster Weapons mod.
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides
    K-GFF - tk102
    Holocron Toolset - Cortisol

    270 downloads

       (0 reviews)

    1 comment

    Updated

  3. Zhar remesh and retextured

    I have  edited zhar the jedi master so that he is older and i changed his face traits so he looks even more unique.

    55 downloads

       (0 reviews)

    1 comment

    Updated

  4. My metal reflexion custom texture

    I made my own Baremetal reflexion texture. The image is another of my mods to show the effect. The mod dont contain these  soldiers.

    27 downloads

       (0 reviews)

    0 comments

    Updated

  5. Mekel remeshed, retextured and higher poly

    There's some little things to fix BUT i remeshed Mekel and retextured him. 

    77 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Master Jorak remeshed and retextured

    The armor is retextured but not from me so it wont be uploaded here and i don't remember where i downloaded it years ago. 
    I retextured the face and i added some love to the mesh to he has no more painted hair and i modified his mouth so he has a little smirk when he talk. Even if he smile on the picture he doesnt always smile theets out. 

    92 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Dustil Higher poly and retextured

    I wont spoil anything but i edited the mesh and made it a little higher poly and i retextured it. 

    59 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Green Robe Patch for Kainzorus Prime's Prequel Robes

    This is a retexture of the Green Robe from SAO's Sleheyron planet mod to make it compatible with Kainzorus Prime's Prequel Robes mod. 
    I hope you guys enjoy it!

    14 downloads

       (1 review)

    1 comment

    Submitted

  9. Update for my Skin mods 2024

    Contain

    1. A new version of my Malak redone i used many tools but the base was hand made. 
    in this file is also a update on the same way of a fiew of my textures mods. 
    2. Update for my Gadon mod
    3. Updated mission face
    4. Update of my Zhar mod
    5. Update of my Ithorian mod
    6. Updated Bastila
     
    You don't need the previous versions of my mods 
    ON the preview mission have a well made set you can find there but its not in the Pack i propose
    (As for my two previous versions)
    I REALY THANK Dark Hope to let me use the textures of her great mode 
    here is the link of her great mode I've only edited the face and the body in my version the base work is hers. Very talented !  

    99 downloads

       (0 reviews)

    6 comments

    Updated

  10. Malak Redone 2024

    Here is a 2025 update of this mod 
     
    You don't need the previous versions of my mods 
    (As for my two previous versions)
    I REALY THANK Dark Hope to let me use the textures of her great mode 
    here is the link of her great mode I've only edited the face and the body in my version the base work is hers. Very talented !  

    251 downloads

       (0 reviews)

    2 comments

    Updated

  11. Update Of my Redone textures 2025

    these are texture update for all my mods
    They should work without the original mods.
    Put them in override folder and replace ...tadahh !
    Have fun
    You don't need the previous versions of my mods 
    (As for my two previous versions)
    I REALY THANK Dark Hope to let me useher textures from her great mode as a base of my Malak texture 
    here is the link of her great mode I've only edited the face and the body in my version the base work is hers. Very talented !  
     
    Read me.txt

    513 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Rodian HD (Retexture High Quality Aliens: Rodians 1.1.0)

    This mod will replace and update texture files. For proper operation, High Quality Aliens: Rodians 1.1.0 must be installed.
    Thanks to Stormie97 for the wonderful mod.
    To Install
    1. Download: ST_Rodian HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3.  Delete the ST_Rodian 01 - 05.tpc files
    4. If you like the mod; leave a comment or endorse!   (It would be much appreciated) Made with love

    234 downloads

       (0 reviews)

    6 comments

    Updated

  13. Arena Scr (Taris Dueling Arena Adjustment 1.4)

    I reworked the screens for the Taris Dueling Arena Adjustment 1.4 mod. Created animation. Frame size 1024 by 1024 (42 frames).
    1. Download: TarArenaScr
    2. Copy all files to the Knights of the Old Republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. Delete the DP_TarArenaScr A - I .tpc files.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
     

    224 downloads

       (0 reviews)

    4 comments

    Updated

  14. Unique Companion Clothes

    This mod adds unique clothes to companions (Bastila, Juhani, Jolee).
    If the companion already joined your party the mod won't work, you need to use console commands to add the items to your inventory: 'giveitem g_a_bast', 'giveitem g_a_juh' and 'giveitem g_a_jolee'.
    Bastila's Clothes:
    ---------------------------
    Feats Required: Battle Meditation
    Defense Bonus: 4
    Immunity: Critical Hits
    Saves: All +2
    Juhani's Clothes:
    ---------------------------
    Feats Required: Force Camouflage
    Defense Bonus: 5
    Damage Immunity: 10% vs. Slashing
    Skills: Stealth +4
    Jolee's Robe:
    ---------------------
    Defense Bonus: 3
    Regeneration Force Points: 1
    Force Resist: +20
    Restricted to: Neutral

    49 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Weequay Player Race with Soundset

    Now you can play the game as a Weequay. 

    Before placing the two folders from the archive into the root of /swkotor - please backup your streamsounds folder by e.g packaging it into a rar or zip (whatever you prefer) because the mod will overwrite your original player sounds.

    The new face and head mesh is a replacement for PMHA03 (in the unedited game it is the asian looking bald guy). If you want to go back to having the default textures then place the files from /override from this mod archive into your /override again, then directly press Delete to delete all files from the mod. 

    The mod uses a new soundset for the player sounds since the default ones does not fit the race/look at all. A sound and graphics video can be found here: KoTOR Weequay Race - voice and graphics showcase

    The mod comes with new underwear/body texture for the new head and all portraits and Dark Side transition changes. 

    26 downloads

       (0 reviews)

    0 comments

    Submitted

  16. KotOR1 - Improved AI

    Improves the AI of KotOR 1.
    Changes:
    - Companions and most other NPCs use blaster feats
    - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely)
    - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...)
    - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target
    - Enemys reactivate shields after 200s
    - Some minor bug fixes
    - Jedi Support AI reworked
    - NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack
    - NPCs use the highest level of feats and force powers available to them
    - The AI now uses feats granted by items
    - Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete
    - Companions now heal every team member properly not just the one controlled by the player (injury check fix)
    - Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster)
    - Version 1.2.7 and higher supports plugins
    - Grenade target selection fix
    List of supported plugins:
    - Repeating blaster attacks restoration 2.0 by R2-X2
    - all of darthbdaman's mods

    2,974 downloads

       (1 review)

    35 comments

    Updated

  17. KotOR2 items for KotOR1

    This mod allows you to buy KotOR2 items from Greeta Holda and Yuka Laka on Tatooine. The mod won't work if you already visited the Czerka Office or the Droid Shop, you need to load an earlier savegame.

    91 downloads

       (0 reviews)

    0 comments

    Updated

  18. Multifire and Autofire and Finesse (KotOR)

    Implements bonus attacks and penalties for using Blaster Rifles and Heavy Weapons. Rifles allow making one extra attack per round, at a -4 attack penalty. Heavy weapons allow making two extra attacks per round, at a -6 attack penalty.

    Description
    In the original Star Wars d20 roleplaying game that KotOR is very loosely based off of, the Blaster Rifle type and Repeating Blaster types had unique functions that allowed them to make multiple attacks per round, at a penalty.
    KotOR was originally going to include a similar function for the Heavy Weapons group, but it is unimplemented, leaving Heavy Weapons as generally equivalent or inferior to Blaster Rifles. There are multiple mods which have attempted to restore this, but they are generally buggy, have awkward interactions with force speed, and only seek to restore the game functionality, and do not attempt to expand into the areas covered by the original roleplaying game.
    This mod implements the bonus attacks and penalties for using multifire (Blaster Rifles) and autofire (Heavy Weapons). Multifire allows making one extra attack per round, but all attacks made during the round suffer a -4 attack penalty. Autofire allows making two extra attacks per round, but all attacks made during the round suffer a -6 attack penalty. Unlike in the roleplaying game, these are not optional, and cannot be toggled off.
    These penalties can be offset however. Inspired by feats in the roleplaying game, and how KotOR adapted other feats, this mod implements a new Multishot feat tree, which has 3 ranks, which increase attack when using Rifles or Heavy Weapons by +2, +1, and +1 respectively. This tree acts as an equivalent to Two-Weapon Fighting and Dueling for these weapons.
    Due to hardcoded limitations with how extra attacks can be granted within the game, Rifles and Heavy Weapons can never make more than 3 attack when using Power Blast or Sniper Shot, or making a regular attack. Rapid Shot can grant a maximum of 4 attacks. If Master Speed is used, these limitations will obviously be a problem. As a solution, this mod will automatically reduce the penalties of multifire and autofire depending on how many attacks the player should have. For example, if Knight Speed is used with a Blaster Rifle, both attacks will stack properly, and will all be made at a -4 penalty, while if Master Speed is used with a Heavy Weapon, autofire will be disabled, and 3 attacks will be made without any penalty being suffered. The Multishot feat will continue to increase attack bonus while Speed is active.
    The Finesse: Lightsaber and Finesse: Melee Weapons feats from TSL have been added to the game. Finesse: Lightsaber is automatically granted to Jedi Classes, however if a character manages to use a Lightsaber without having this feats, it will no longer be treated as a Finesse weapon for them. Finesse: Melee Weapons is selectable by all human classes, and works as it does in TSL (but the bug that allows it affect Lightsabers is not replicated). Either feat will allow Dexterity modifier to be added to attack rolls for Unarmed attacks as well, as there was previously no way to do this.
    The Dueling feats line will also affect Unarmed attacks, as it does in TSL. The AC bonus is implemented as a Shield Bonus (i.e. think a magical shield from Neverwinter Nights). This should stack with all other AC bonuses.
    All of these changes are implemented in a heartbeat script, that runs every second on the player and companions, and on NPCs during combat events. You will have to close the inventory and reopen it after changing your equipment, to make sure that all of the effects are properly applied. This is the only way of doing changes like this unfortunately.
    Install/Uninstall

    Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.
    During install you can choose to install 4 different versions of the mod. Only install 1 of them at at time. The different options allow you to apply multiple attacks to both Heavy Weapons and Rifles, give only Heavy Weapons 3 attacks or 2 attacks, and to install a version that does not give additional attacks to either, only adding the various feat changes and new feats from this mod. The options that do not add extra attacks to a weapon type, will buff that weapons damage to match KotOR 2.

    See the docs folder for more information.

    Compatibility
    This mod uses a k_ai_master.ncs Heartbeat script to implement its changes, and will likely have compatibility issues with other mods that use similar implementations. They will likely need compatibility patching.
    Fully compatible with KotOR 1 Community Patch. Fully compatible with Sentinel Sneak Attack with Multiclassing. Fully compatible with Improved AI (v1.2.7 or higher). You must install Improved AI AFTER all of my mods, and let its k_ai_master.ncs file replace mine. Fully compatible with JC's Blaster Adjustment. You should only use the Blaster Pistol + Critical option. Install JC's Blaster Adjustment BEFORE this mod. Recommended Mods
    KotOR 1 Community Patch is strongly recommended. You can find the TSL version here. Special Thanks/Acknowledgements
    KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1 Credits
    DarthParametric - Scripts from KOTOR 1 Community Patch Mirrors
    Nexus ModPub Other Links
    Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Multifire and Autofire and Finesse by darthbdaman is licensed under CC BY-SA 4.0

    190 downloads

       (0 reviews)

    8 comments

    Updated

  19. JC's Blaster Adjustment for K1

    This mod adjusts the statistics of blaster items in Star Wars: Knights of the Old Republic to bring them more in line with their statistics in Star Wars: Knights of the Old Republic II - the Sith Lords and correct some balance issues.
    A table showing the base item type changes is included in the screenshots.
    Heavy Weapon Damage
    According to developer commentary, Heavy Weapon items were intended to make an extra attack per round, but this feature was never implemented. Due to this discrepancy, several Heavy Weapon items are mechanically worse than comparable Blaster Rifle items, despite costing more and having a more niche prerequisite feat. Other mods exist which grant the extra attack through other means; however, there are limitations to adding extra attacks and complications with mod compatibility. Instead, I have opted to add an extra damage roll for these item types. I have also adjusted the item properties of the Baragwin Assault Gun and Baragwin Heavy Repeating Blaster because items seem to have been designed with this limitation in mind, having been added to the game later with the Yavin Station DLC. Instead of a +2d6 damage bonus, these items receive a flat +2 damage bonus. The expected damage output is still slightly higher than in the base game.
    Installation Options
    Multiple installation options are provided for for compatibility with other mods which make similar changes to individual item classes.
    Full Installation: This option modifies the damage and critical rolls for all blaster items. Heavy Weapon items are given additional damage to replace the missing attack roll which is missing for these item types.
    Blaster Pistol & Blaster Rifle + Critical: This option modifies the damage rolls for Blaster Pistol and Blaster Rifle items and the critical rolls for all blaster items.
    Blaster Pistol + Critical: This option modifies the damage rolls for Blaster Pistol items and the critical rolls for all blaster items.
    Installation
    Extract files from the downloaded archive. Run INSTALL.exe. Select which option you want to install. Click "Install Mod" and select your game directory. Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    Restore or delete all all .2da files affected by this mod. For each, copy the corresponding .2da file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .2da file from your game's Override folder. Delete all other files installed by this mod from your game's Override folder. Credits
    KOTOR Tool—Fred Tetra
    TSLPatcher—stoffe & Fair Strides
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited.

    894 downloads

       (0 reviews)

    0 comments

    Updated

  20. K1 HD Legal Screen

    This mod replaces the KOTOR legal screen with a high-resolution version that stays faithful to the original.
    Downloads are available for 1080p, 1440p, and 2560p 16x9 resolutions. The two options for installation are the classic editon (4x3 w/ black borders) and widescreen edition (16x9). Additional resolutions (i.e. ultrawide) may be added in the future if requested!
    Installation
    To install this mod, drop legal.bik into the Movies folder in your game's directory. If you might uninstall this mod later, make sure to backup the original file.
    Widescreen Patching
    In order for this mod to work properly, your game must be patched to run in widescreen. Here's a couple of useful links:
    KOTOR Editable Executable Patching Tutorial Credits
    The GIMP Team, GIMP
    Upscayl, Upscayl
    KDE, Kdenlive
    Epic Games Tools, RAD Video Tools
    Thanks to Sith Holocron for helping me font-match!
    Disclaimer
    This mod is not supported by LucasArts or BioWare. It is for personal usage only and intends no copyright infringement.
    Questions, etc.?
    Contact me on Deadly Stream or Nexus Mods if you have any questions, comments, suggestions, or the like. 
    If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods, no user may upload it to another modding site without my permission.

    1,339 downloads

       (2 reviews)

    0 comments

    Updated

  21. Czerka on Korriban

    Czerka employees on Korriban now wear Czerka uniforms instead of Sith ones.
    It won't work if you already visited Korriban, you need to load an earlier savegame.

    519 downloads

       (0 reviews)

    0 comments

    Updated

  22. Armor Upgrade Swap

    This mod swaps the upgrades of the Jurgan Kalta's Power Suit and the Cassus Fett's Battle Armor. Why? You might ask? Well... because without their upgrades they are identical, and when you upgrade them the Cassus Fett's Battle Armor gains +1 Strength bonus, but it isn't a power armor, unlike Jurgan Kalta's Power Suit. It is quite literally in the name. So it made more sense to have the upgrades the other way around. The devs probably made a mistake when they assigned the upgrades to the armors, since their unupgraded versions are the same, it is easy to confuse the two.

    23 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Cut Content Items Restored

    This mod allows you to buy cut content items from Janos Wertka on Kashyyyk. It won't work if you already visited the Czerka Landing Port, you need to load an earlier savegame.

    87 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Universal Weapon Damage

    Allows you to change the lightsaber and disruptor weapon base damage type to Universal.

    113 downloads

       (0 reviews)

    0 comments

    Updated

  25. Bith HD

    This mod will replace and update texture files.
    To Install
    1. Download: Bith HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse!  (It would be much appreciated) Made with love

    192 downloads

       (0 reviews)

    1 comment

    Updated