No files in this category yet.
Submit the first fileFiles From Subcategories
-
NPC clothing F
By Dark Hope
This mod will replace and update NPC clothing F texture files.
To Install
1. Requires installation of K1 Lite Upgrader 1.3.
2. Download: NPC clothing F
3. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
4. When/if prompted to overwrite files, press okay.
5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
omment or endorse! (It would be much appreciated) Made with love.
181 downloads
-
HD Realistic Sand People
By Etienne76
The demonization of the Sand People has always irritated me. Don't these wonderful characters deserve to at least have decent 2K textures?
Installation: Move all files from the downloaded and opened archive to the Override folder of your game.
87 downloads
-
Wookiee Redux
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 15.08.2024
Installation:
Please install the K1 Community Patch FIRST before this mod!
It is advised you install Party Model fixes and HD Bastila and Party Model Fixes For K1, Part II as these mods improve Zaalbar's unique model which is used as a base for the Wookiees found in this mod.
Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic.
Description:
Wookiee Redux is a remaster of RedRob41's Wookiee Reskins which were made for SpaceAlex's K1 Enhancement Pack.
In the K1EP mod, many of the unique Wookiee NPCs have unique appearances based on Zaalbar's texture and model. This means NPCs like Chuundar use Zaalbar's unique model, but the Zaalbar texture was heavily modified to make it look like a different character. Because these Wookiees were made by RedRob41, this was the only part of the K1EP you couldn't freely use as they weren't SpaceAlex's to give away. Whilst I am unsure what one was made first, RedRob41 also made a mod called Playable Wookiees x5 1.1 which added five Wookiee player characters which he released under his own name.
Now, almost a decade since SpaceAlex released his K1EP mod to the public, I've used my own connections in the Revenge of Revan mod team to secure RedRob41's permission for me to use his Wookiee assets so that I could make a 'redux' version of what the K1EP intended to do with the Wookiees.
This mod adds 30 Wookiee variants that change all of the generic male Wookiees. Since most of the Wookiee NPCs are seen fighting something in some capacity, many of these Wookiees are wearing chainmail armor and are differentiated with different coats of fur and bandolier designs making every Wookiee you met on Kashyyyk unique. Named NPCs also have unique appearances, characters like Chuundar and Jaarak use their original K1EP appearances whilst other Wookiees like Worrroznor have reworked appearances.
Since these Wookiees use Zaalbar's unique model, they all share Zaalbar's unique animations. This can result in alternative animations being used in both fights and dialogue cutscenes.
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
You will need permission from RedRob41 if you wish to use any of these assets.
Thanks to:
RedRob41: For making the amazing Wookiee textures to begin with, without you this mod wouldn't exist!
SpaceAlex: For kickstarting this idea with the original K1EP mod!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
th3w1zard1: For HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
96 downloads
0 comments
Submitted
-
Dorak Realistic HD
By Etienne76
1K texture of famous Jedi Master Dorak from Dantooine Enclave.
Installation:
Unpack archive and just place files .tga and .txi to your Override folder of the game.
77 downloads
0 comments
Updated
-
Darth Malak's Lightsaber (K1)
By Marius Fett
This mod gives Darth Malak his own unique lightsaber hilt and also uses Crazy34’s lightsaber blade with ambient lighting.
Darth Malak’s lightsaber was the only one not altered with my Movie Style Lightsaber Hilt Replacement mod, so this mod is intended to be used alongside that for consistency.
This replaces the lightsaber Malak uses in the vanilla game and is used both times you battle him as well as in all cutscenes where he is holding/wielding a lightsaber.
This mod is fully compatible with the KotOR Community Patch, as the changes it makes to Malak’s files on the Star Forge are identical to those made by the Community Patch itself.
136 downloads
0 comments
Updated
-
Movie Style Replacement Lightsaber Hilts (K1)
By Marius Fett
This mod gives each colour of lightsaber present in the game its own unique hilt based on one from the Star Wars films:
Blue – Obi-Wan Kenobi (Ep. III)
Red – Darth Vader (Ep. IV)
Green – Luke Skywalker (Ep. VI)
Yellow – Plo Koon
Purple – Mace Windu
Heart of the Guardian – Luminara Unduli
Mantle of the Force – Luke Skywalker (Ep. IV)
Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too.
Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods.
259 downloads
-
Repair Affects Stun Droid [K1]
Causes the Repair skill to modify damage inflicted by Stun/Disable/Destroy Droid.
SUMMARY
Knowing how to fix something usually means you know how to break it too. This mod makes it so the damage dealt by Stun Droid and higher tier powers depends on the Force user’s Repair skill. Users with high Repair may deal significantly more damage than vanilla, while damage dealt by users with cross-class Repair will be limited. A way to make your tech enthusiast Jedi stand out in combat.
DETAILS
In vanilla, Stun/Disable/Destory Droid inflict damage equal/proportional to your character level. This mod changes the flat damage value to incorporate the Repair skill:
damage = (level + 1.5*Repair)/2
With a Repair of 0, you deal half the vanilla damage. With a Repair equal to your character level, you inflict 25% more damage than vanilla. At double your level, you deal double damage.
INSTALLATION
To install, run TSLPatcher.exe. If spells.2da already exists in your override folder, an unaltered copy will be placed in the “backup” folder in the location of TSLPatcher.exe, along with a backup of dialog.tlk.
UNINSTALLATION
To uninstall, remove k_fp_stundr1rep.ncs, k_fp_stundr2rep.ncs, k_fp_stundr3rep.ncs, and spells.2da from your override folder. Replace dialog.tlk in the main game folder with the unaltered dialog.tlk in the backup folder. If a spells.2da was created inside the backup folder, move it to override.
COMPATIBILITY
Should be compatible with any mod that doesn’t affect the scripts for Stun Droid, Disable Droid, or Destroy Droid. As long as it’s installed after, this mod will override changes to these powers’ scripts only.
PERMISSIONS
Please do not reupload this mod.
CREDITS
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
Screenshot uses Pramod Marlon's AI upscaled icons.
94 downloads
- stun droid
- damage
- (and 4 more)
-
Treat Injury Affects Force Healing [K1]
This mod makes it so Treat Injury modifies the vitality points gained from Force healing powers.
SUMMARY
The Treat Injury skill isn’t very useful for Force users, since medpacs become pretty much obsolete when you can heal with Force points. I wanted to make the skill more valuable to Jedi classes while rebalancing Force heals a bit.
Now, Jedi will need to invest points into Treat Injury to be effective healers. Characters with low Treat Injury will heal less and may want to rely on other party members with high Treat Injury for healing, or advanced medpacs/life support kits.
Lore-wise, it makes sense that a Jedi would need some understanding of the body’s healing process in order to heal effectively through the Force, and that some Jedi are more specialized in healing than others.
This mod may make the game slightly more challenging on average, since a Treat Injury lower than your character level will lead to less VP healed compared to vanilla. See details below.
DETAILS
In vanilla, the number of vitality points you gain from Force healing is tied to your level and Wisdom/Charisma modifiers, plus a flat bonus of 5 VP from Cure and 10 VP from Heal. This mod replaces the character level modifier by the average of your level and Treat Injury skill.
Here’s a breakdown of each power’s VP gain:
Cure
VANILLA: VP = WIS + CHA + level + 5
NEW: VP = WIS + CHA + (level + Treat Injury)/2 + 5
Heal
VANILLA: VP = WIS + CHA + level + 10
NEW: VP = WIS + CHA + (level + Treat Injury)/2 + 10
With this mod, you’ll need a Treat Injury equal to your character level to heal the same amount as in vanilla. Points above or below this will increase or decrease the amount compared to vanilla.
INSTALLATION
To install, run TSLPatcher.exe inside of the “Main Install” folder. If spells.2da already exists in your override folder, an unaltered copy will be placed in the “backup” folder in the location of TSLPatcher.exe, along with a backup of dialog.tlk.
If you have K2 Force Powers for K1 installed, run the optional patch.
UNINSTALLATION
To uninstall, remove k_fp_heal1ti.ncs, k_fp_heal2ti.ncs, and spells.2da from your override folder. Replace dialog.tlk in the main game folder with the unaltered dialog.tlk in the backup folder. If there’s a spells.2da inside the backup folder, move it to override.
If you installed the K2 FPs patch, remove k_fp_heal3ti.ncs from override, and replace it with the k_fp_heal3ti.ncs found in the backup folder inside the patch subfolder.
NOTE: If you installed both the mod and patch, a backup folder may have been created in both subfolders. If there’s a spells.2da or dialog.tlk found in both backup folders, and you want to uninstall both the mod and patch, move the version to override that was created first (probably from the main installation) to completely revert the changes, or else the mod may not be uninstalled properly.
COMPATIBILITY
Should be compatible with any mod that doesn’t affect the scripts for the Heal, Improved Heal, and Master Heal powers.
A patch is included for my other mod K2 Force Powers for K1 to bring the effects of Master Heal in line with this mod. The patch must be installed after K2 FPs. The changes to VP gained by Master Heal are listed below.
Master Heal
ORIGINAL: VP = WIS + CHA + 2*level + 15
NEW: VP = WIS + CHA + level + Treat Injury + 15
PERMISSIONS
Please don’t reupload without my permission.
CREDITS
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
Screenshot uses Pramod Marlon's AI upscaled icons.
109 downloads
- rebalance
- treat injury
- (and 3 more)
0 comments
Updated
-
NPC Diversity Pack [Beta/K1]
By N-DReW25
NPC Diversity Pack [K1]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.8.0 Beta Release Date: 04.04.2024
Installation:
Please install the K1 Community Patch FIRST before this mod!
If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!
Once you click on the HoloPatcher.exe, you'll be given a few install options.
1) Main mod: Installs the actual mod (edits over 600 NPCs so this may take a few minutes to install).
2) Player Head Commoners: This install will add new commoner NPCs who use the player heads. This option will greatly diversify the Kotor galaxy as there are so many player head commoners it's unlikely you'll see them twice in one playthrough, and it greatly reduces the already existing generic commoner heads. If a player head commoner uses the player's head, it will be swapped for another head (So if you're playing Mullet Man then the Mullet Man who appears in-game will use a different head). You WILL have to install this option AFTER the main mod.
Description:
As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, add popular player suggestions, possible hotfixes for incompatible mods and new content as they become possible.
What does this mod do?
This mod is comprised of several smaller mods that have been merged into one big mod, resulting in an immersive NPC Overhaul which is compatible with the K1 Community Patch.
This mod swaps the heads of hundreds of NPCs to prevent the 'clone' effect, it replaces the low poly Lite NPCs with actual NPC appearances, it diversifies the clothing, armor and weapons worn by NPCs without touching any of the NPC Loot drops, it modifies the .GIT files in some areas to remove duplicated NPCs, it swaps the soundsets of over 200 NPCs so that the enemies you fight have a truly random "death grunt" sound as they die and MORE! With this mod, over 600 NPCs will be affected (including NPCs which are commonly affected by other mods).
It is HIGHLY advised to install this mod (AFTER the K1CP mod) BEFORE you install any new appearance mods. For example, Galaxy of Faces is a mod which adds new appearances. Installing the NPC-DP BEFORE that mod will allow you to have GoF appearances alongside the NPC-DP's NPC Overhaul.
Known Bugs:
This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Player head commoners are affected by player head reskins, if you install weird player head reskins (The Mullet Man to DC Universe Joker for example) then the player head commoner with Mullet Man's head will use that skin.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
ebmar: For his attempt at fixing a problem with the TSLPatcher pre-0.4.1!
JCarter426/DarthParametric: For pointing out major flaws with the old TSLPatcher setups.
SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod!
Cortisol/th3w1zard1: For the HoloPatcher!
Fred Tetra: For Kotor Tool!
Bioware: For such an amazing game!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,272 downloads
- generic heads
- npc
- (and 6 more)
-
xbox Kotor 1 720p Xbox Mod (Hardmod required)
By bizotry
Kotor 1 720p Xbox Mod 1.0
THIS MOD REQUIRES THE 128mb RAM UPGRADE HARDWARE MOD!!!!!
https://consolemods.org/wiki/Xbox:RAM_Upgrade
CLARIFICATION: The Xbox has double ram on its dev units. The retail consoles use the same boards as the dev units.
STATEMENT: Therefore, there are empty places to add double the RAM to your console. You need to add this ram to play Kotor at 720p.
---------------------------------------
Introduction:
This mod makes Kotor 1 comfortably playable at 720p on a ram upgraded original Xbox. The original Xbox natively supports 720p output and many games officially take advantage of this feature. It has long been possible to patch additional Xbox games to force 720p mode. Having extra RAM installed is needed to prevent most games from crashing. This works out well for changing the resolution of Kotor, but causes several issues that make the game unplayable. The goal of this mod is to fix those issues so that Kotor can be fully enjoyed at 720p on the original Xbox.
---------------------------------------
How to install:
Put the mod into the root of your Xbox's Kotor game folder. You will overwrite several files, and as a result, your game folder will permanently become a 720p version of Kotor. For this reason, I recommend making a copy of your original folder, so that you can easily play at 480p again if desired.
Note: The Yavin dlc is compatible!
---------------------------------------
Changelog:
1.0
Implements edited 720p versions of all original Xbox .gui in game.
Increases the size of the minimap and zooms it out to take advantage of the resolution.
Replaces the original default.xbe with one modified for 720p by OgXHD software.
Replaces bugged security camera effect with a blue overlay.
Disables motion blur effect function calls in all swoop race minigame modules.
Disables motion blur effect on jedi force runs.
Reduces visual effect of Force Wave as it is bugged and would make it hard to see.
Disables first person droid view effects as they were bugged.
Replaces all movies with edited pc versions that display as well as possible in 720p mode.
Issues:
Cutscenes display in a small box, as large as I could make them while respecting their aspect ratio. This is the best I could do to fix cutscenes being essentially unviewable. (Sidenote: Kotor 2 doesn't have this problem due to using a different video format)
The Xbox struggles with smoke effects up close. This doesn't really hurt the game but it helps to understand why the title screens is a little laggy.
Carth's intercom cutscenes on the Endar Spire don't have special effects as a side effect of fixing security cameras.
Many distortion effects display incorrectly at 720p. But it's not really that bad.
The map on the map screen is stuck at its original size on Xbox.
---------------------------------------
Credits:
Sorry if I forget anything. This project was made entirely possible due to tools and discoveries created by many people. You don't need to ask me permission to use things from this mod for your own projects.
Jay's Xbox REPO by Jay
Fantastic compiled resource for learning about hex editing Xbox games to support alternative video modes.
ogXHD by Marvelous Mirth Studios
A tool for automatic find and replace hex editing of Xbox games for 720p patching purposes.
Console Mods Wiki
Thorough information about Xbox mods.
Lightweight GUI Patcher 0.4 by th3w1zard1
Made editing the UI so much easier. Really gave this entire project a starting point. I used this program to bulk convert the old Xbox .guis to 720p.
Kotor-gui-editor by amcolash
This tool was used to edit and shape the gui into something polished and in accordance with the changed aspect ratio of the game.
Holocron Toolset by Cortisol
KotOR Tool by Fred Tetra
Kotor Scripting Tool by Blue
All great tools for digging through the game files and extracting things. Important for reading and manipulating information to solve problems.
tpcview by ndix UR
tga2tpc by ndix UR
paint.net
All the software needed to fix minor texture issues with the gui.
ffmpeg
Rocky's xmv converter by Rocky5
A script used for converting to Xbox's video format (.xmv) which is required by kotor 1.
DaVinci Resolve
Video editing software used to make the movies display correctly at 720p.
Kotor and Deadlystream Discord
JC, Thor110
It was very nice to have places and people to discuss Kotor modding with.
Loto
Ported the Kotor 2 Restoration Mod to Xbox, which inspired me to explore modding Xbox Kotor.
17 downloads
- 720p
- widescreen
- (and 2 more)
-
Light Side Ending Masters
By N-DReW25
Light Side Ending Masters
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2 Release Date: 30.07.2024
Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
Description:
During the Light Side ending of K1, there is an A New Hope style medal ceremony with your player character and party members with Admiral Dodonna, Master Vander and three Jedi in attendance. Who are these three Jedi? No one knows, in the vanilla game they are simply generic NPCs who serve no purpose whatsoever. This mod replaces those three Jedi from generic NPCs to Masters Vrook, Zhar and Dorak.
Known Bugs:
This mod shouldn't have bugs but if there is report them on Deadlystream.
Incompatibilities:
This mod shouldn't be incompatible with anything but if there is report them on Deadlystream.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,779 downloads
- light side
- ending
- (and 5 more)
-
Period Accurate Kiosk (K1)
By Marius Fett
This mod makes a small change to the PLC_Kiosk2 model. It replaces the R2 unit-esque head with a T3 unit style head which is more accurate to the time period in which KotOR is set.
155 downloads
0 comments
Submitted
-
Davik's Torture Droid Replacement
By Marius Fett
This mod is a port of the G0-T0 droid model from KotOR II, repurposed as a replacement for Davik’s Torture Droids in his estate on Taris as a sort of not to the droid used by Darth Vader to torture Princess Leia in Episode IV.
84 downloads
0 comments
Submitted
-
Saedhe Player Head (K1)
By Marius Fett
This mod is a port of the unused Saedhe head from KotOR II, repurposed as a player head for KotOR I.
The head has been moved over to a set of KotOR I bones to avoid certain issues which arise from a direct port. The eyelids do clip slightly during the ‘waking up’ cutscene at the start of the game, but if I can live with that, I’m sure you can. I did initially try to fix this, but I couldn’t get it to look quite right and I didn’t think such a small issue warranted spending any more time on.
If your PC is a Dark Side character, they will gain Sith Eyes, but won’t be zombified like the vanilla player heads.
49 downloads
0 comments
Submitted
-
Dopak Player Head (K1)
By Marius Fett
This mod is a port of the Dopak head from KotOR II, repurposed as a player head for KotOR I.
The head has been moved over to a set of KotOR I bones to avoid certain issues which arise from a direct port. The eyelids do clip slightly during the ‘waking up’ cutscene at the start of the game, but if I can live with that, I’m sure you can. I did initially try to fix this, but I couldn’t get it to look quite right and I didn’t think such a small issue warranted spending any more time on.
Dark Side transitions are included, but with a difference. I’m not a fan of the zombie look of the vanilla transitions and I think Sith Eye’s are over-used, so I went for something a little more subtle in that the cloth Dopak uses to hold his ponytail back changes from blue to red when your PC leans more towards the Dark Side.
47 downloads
0 comments
Submitted
-
Carth's Republic Uniform and Flight Suit
By Marius Fett
This mod gives Carth Onasi the ability to wear the Republic Soldier Uniform which is seen being worn by various other NPC’s throughout the game.
A new baseitem type has been added for Carth’s Flight Suit which is essentially a version of his default clothing with stats equal to that of class 4 armour and another has been added for the uniform itself, which is available in two texture variations so as to include the TSF Uniform for KotOR II. The uniform items will have the stats of class 5 armour.
Carth will be wearing his uniform on the Endar Spire at the start of the game but will change into his Flight Suit after landing on Taris, so as to keep his allegiance hidden. All three of these new items will be present in your inventory when Carth joins your part, so it’s ultimately your choice what you want him to wear.
This mod also gives Carth two of his own blaster pistols, rather than having just one of them alongside a regular blaster pistol.
77 downloads
-
Player Smuggler Clothing
Switches the clothing appearance of all vanilla male players to a customised version of the NPC smuggler outfit for those with a burning desire to cosplay as budget Han Solo. Rescaled to all three body sizes and replaces the gloves of the vanilla textures with race-specific skin tones for the hands. Items for all four texture variants are added to the starting footlocker on the Endar Spire.
N.B.: The custom models only apply to males, since there's no female smuggler NPC body model. Female players equipping the items will appear in their regular class-specific clothing variant as normal.
Installation:
You can install at any time, although you'll obviously only get the outfits on the Endar Spire when starting a new game. You can add them manually via KSE or console otherwise. Item codes:
dp_smugcloth01 dp_smugcloth02 dp_smugcloth03 dp_smugcloth04 Compatibility:
Should be compatible with pretty much everything, except for other mods that also edit the clothing slot of the male player rows. Uses custom models and textures, so it won't be affected by any mod that alters the NPC smugglers. There potentially could be clashes with other mods that edit the starting footlocker UTP and alter its vanilla inventory. Mods that only add new items should be fine. If in doubt, install this mod first.
Known Issues:
As per usual, the hand helpers for the weapon positions - especially off-hand weapons - are pretty ropey. I'm not going to bother going down that rabbit hole.
Future Plans:
The outfits are just straight clothing, no stats or special properties. Maybe I'll make them upgradeable at some point.
It might be possible to kit bash a female version, but don't hold your breath.
46 downloads
0 comments
Submitted
-
TatComW HD
By Dark Hope
This mod will replace and update N_TatComW_F texture files.
To Install
1. Download: TatComW HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
264 downloads
0 comments
Updated
-
KSR 2022
By Kaidon Jorn
KotOR Saber Replacement 2022 (KSR)
===========================
Author: Kaidon Jorn
July 2022
This saber mod was built using the K1CP mod. It is mandatory that it be installed before this mod.
You must also upon installation open up the swkotor.ini and under [Graphics Options]change the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Objects=1" putting spaces between words.
So here's a little thing I whipped up....
In this mod for Knights of the Old Republic, all Jedi party members and force wielding NPC's will come with their own unique lightsaber models.
These hilt models from my stash have been updated with Crazy34's new lightsaber blade models with ambient lighting. There are also several unique lightsabers that will drop from enemy npc's or come as rewards for quests on each planet in the game. All saber textures have been redone to some extent in an attempt to update this mod from the old SotOR mod.
===================================================================================================================
Installation: Run the .exe file after installing K1CP.
Removal: A backup folder was created in the KSR main folder on installation, just replace all files into their relevant folders.
Then delete all lightsaber files and dialog files that came with this mod within the Override folder.
Thanks to: Crazy34 for his great work on new lightsaber blade models, and allowing me to convert my hilts to use his blades. Thanks to SithSpectre for the use of his Unstable Blade texture.
JDub96 for helping out with *most* of the saber descriptions and giving me ideas on where to place them.
FairStrides and Darth Parametric for all the scripting help and suggestions.
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
1,204 downloads
- kotor 1
- lightsaber models replacement
- (and 2 more)
-
Effixian's PFHC07 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHC07 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHC07 from K2 to K1.exe".
Optional: add the files from the "Optional - PFHC07 - Redhead" folder to your Override folder and overwrite the existing files.
************
DESCRIPTION
************
This mod adds a playable character PFHC07 from KotOR 2.
Optional "Redhead" textures and portraits are included.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhc07fx.mdl
pfhc07fx.mdx
PFHC07FX.tga
PFHC07FX.txi
PFHC07FXd.tga
PFHC07FXd.txi
PFHC07FXd1.tga
PFHC07FXd1.txi
PFHC07FXd2.tga
PFHC07FXd2.txi
PFHC07FXd3.tga
PFHC07FXd3.txi
PO_PFHC07FX.tga
PO_PFHC07FXd.tga
PO_PFHC07FXd1.tga
PO_PFHC07FXd2.tga
PO_PFHC07FXd3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any mod after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod would result in the later mod(s) no longer working.
*******************
DISTRIBUTION NOTES
*******************
You can use the files from this mod in your own mod if you simply credit me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge on converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
69 downloads
0 comments
Submitted
-
K1 Cutscenes Rescaled
This mod modernizes all K1 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160, 2560x1440 and 1920x1080 resolutions at the original framerate and interpolated to a 60fps version.
Disclaimer
This mod only includes enhanced cutscenes. Adjusting your game to the preferred resolution is necessary. There's multiple guides on how to do this online. (like this one.)
Information
- Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 4-5, then re-composited and exported back to bink files at a high bitrrate.
- Remade the subtitles for videos 02-09-31a-50-56b
- Remade legal screen
- Remade title crawl in video 01a
- Fixed issues in certain videos (color grading, broken fades,..)
Installation
- Download preferred resolution and frame rate versions.
- Extract the downloaded folders into the "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point.
- Overwrite with any preferred alt versions.
Alts
All the resolution versions have the same alternative options.
- "legal" an alternative legalscreen option.
- "nosubs" removes subtitles from videos 02-09-31a-50-56b
- "whitesubs" adds white instead of blue subtitles to videos 02-09-31a-50-56b
Let me know if you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech.
824 downloads
-
K1 NPC Variety Lite
This is my first mod for KotOR and it's relatively simple. I was always quite annoyed by certain areas of the game having a major "clone" effect with some of the NPC's. This mod aims to fix that issue in just a few of the areas. I made sure to pick areas and NPC's to edit that did not affect other parts of the game, as some NPC's in some modules share files, I made sure to edit ones that would not conflict.
The main areas this provides changes in are the Manaan cantina, swoop lounge, Korriban Sith Academy, and Valley of the Dark Lords. I also changed Fazza and Yortal (Ithorian merchant near the Sith embassy on Manaan). Fazza and Yortal were changed because, for some reason, most Ithorians you interact with in the game all have the exact same skin despite there being three different Ithorian skins. I changed some appearances in the Sith Academy to better reflect their roles. For example; the NPC's labeled "Sith Teacher" now have an older appearance (I also gave a few of them double bladed lightsabers to add to the variety). The Mandalorian in the Manaan cantina is wearing Mandalorian armor. The Echani mercenaries in that same area are now wearing Echani armor. The Sith academy guards that are at the doors are wearing red, while the ones patrolling are still wearing silver armor. Several Dreshdae NPC's were changed including the Czerka representative and the guard behind him (they were twins prior to this) as well as one of the Rodian's in the cantina.
All the changes I put forth were done to both add variety and make some sense within the context of the world (like giving the Echani mercs Echani armor). Where I was able to, I changed heads so there wouldn't be as many twins standing beside each other or in the same room and for some NPC's that had a bit more dialogue, I tried giving them less used/seen head appearances.
Compatibility:
This mod uses TSLPatcher to inject the changes directly into the module files. If you are using Sith Uniform Reformation, then the only incompatible files will be those for the Sith guards on Korriban (therefore you can choose to keep the armored Sith guards or the ones from that mod). This mod is compatible with K1CP, though you MUST install the K1CP first. I highly recommend you have JC's Back in Black mod installed first as well. This is NOT meant to be used with any other major NPC diversity mods that change these specific NPC's, as it won't be compatible.
For the changes to take place, you MUST NOT have entered the areas where this modifies NPC's. Either start a new game or load a save prior to entering the specific areas of change.
(I am utilizing several @Dark Hope skins in my screenshots. I recommend checking her content out, as her retextures are top notch)
Big thanks to @Effix +@Leilukin + @N-DReW25 + @JCarter426for their help!
If anyone runs into any issues with this at all, please DM me here.
138 downloads
0 comments
Updated
-
Effixian's PFHC02 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHC02 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHC02 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHC02 from KotOR 2. As requested by Sappho.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhc02fx.mdl
pfhc02fx.mdx
PFHC02FX.tga
PFHC02FX.txi
PFHC02FXD.tga
PFHC02FXD.txi
PFHC02FXD1.tga
PFHC02FXD1.txi
PFHC02FXD2.tga
PFHC02FXD2.txi
PFHC02FXD3.tga
PFHC02FXD3.txi
PO_PFHC02FX.tga
PO_PFHC02FXd.tga
PO_PFHC02FXd1.tga
PO_PFHC02FXd2.tga
PO_PFHC02FXd3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You can use the files from this mod in your own mod if you simply credit me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
45 downloads
0 comments
Submitted
-
Jedi Armor
By djh269
Jedi Armor
By djh269
Date: 05.03.2024
Description:
- Adds 3 armors to the game that allows the use of force powers.
- Changes the stats for Bandors Armor and Exar Kuns armor to be balanced.
- Based upon: https://www.gamefront.com/games/knights-of-the-old-republic/file/jedi-armors-no-force-power-restrictions by lactose_intolerant
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
151 downloads
0 comments
Updated
-
Jedi Sentinels Gain Sneak Attack
By djh269
Jedi Sentinels Gain Sneak Attack
By djh269
Date: 11.03.2024
Description:
- In TSL Jedi Watchmen/Sith Assassin classes are granted the Sneak Attack ability, as class stages goes Scoundrel>Jedi Sentinel>Jedi Watchmen/Sith Assassin I thought it'd be better to boost Jedi Sentinels with the feats, as they are the weakest Jedi class in my opinion
- Grants Jedi Sentinels the ability to use Sneak Attack level 1-10
- Grants Bastila 2 levels of Sneak Attack when you first recruit her as that's what a level 3 Sentinel gets
- Also changes Bastilas character to have Sneak Attack level 1-10 the second time you recruit her later in the game
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Mods used in screenshots:
Credits:
KOTOR Tool – Fred Tetra
Holopatcher – Cortisol
192 downloads