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  1. K1 Galaxy Map Fix Pack

    This is a combination of Kexikus' Canon Galaxy Map for KotOR 1 and Sith Holocron's KOTOR1 Animated Galaxy Map as suggested by bead-v.
    Links to the original mods:
    Canon Galaxy Map for K1
    KotOR 1 Canon Animated Galaxy Map
     
    Description:
    The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations.
    Additionally there's a new icon for the Starforge and the planet icons are enlarged to the same size as in KotOR 2: TSL.
    The mod also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it.
     
    There are TWO different install options:
     
    1. VANILLA: The vanilla planets will be placed correctly on the galaxy map and the galaxy map texture will show those planets.
     
    2. ORD MANTELL: Additionally to the vanilla planets, Ord Mantell will also be placed correctly, get a new unique icon and show up on the galaxy map texture.
    Use this option only if you have Red Hawke's Ord Mantell mod installed.
     
    CLARIFICATION: With texture I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have
    actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen
    when actually clicked on.
     
    Requirements:
    ONLY for option 2 ORD MANTELL, you need to have RedHawke's Ord Mantell mod installed BEFORE installing this one.
     
    Installation:
    Run TSLPatcher.exe, choose your desired installation option and follow the instructions.
     
    Uninstallation:
    1. Remove the following files from your override folder:
    - galaxymap_p.gui
    - lbl_strfrge.tga
    - LEH_scre03.tga
    - LEH_scre03.txi
    - lbl_live05.tga (if you chose the Ord Mantell option)
    2. Copy any files with the above names from the backup folder created
    upon installing this mod. The backup folder is created in the same folder
    as this installer.
     
    Permissions:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian
    Entertainment Inc., we own none of the materials, and we are not making
    any money out of this mod. It is to be distributed as-is without alteration,
    unless by permission of the mod authors. This mod is not to be distributed
    for profit, either.
     
    We hereby state that we specifically do NOT wish this mod to be uploaded to
    Stream Workshop.
     
    If Kexikus is unreachable at any point, Sith Holocrons may give any permissions concerning Kexikus' mod on his behalf.
     
    Credits:
    Sith Holocron: for the KOTOR1 Animated Galaxy Map and for letting me upload this combined mod
    bead-v: Suggesting this mod pack and inspiring me to create this mod in the first place
     
    Thanks:
    Fred Tetra: Kotor Tool
    Stoffe: TSLPatcher
    tk102: K-GFF GFF Editor
     
    Contact:
    Send us a personal message on www.deadlystream.com.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
    FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
    THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
    YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    40,963 downloads

       (4 reviews)

    4 comments

    Updated

  2. Useful Sith Lightsaber

    This mod buffs the Sith Lightsaber that you can find in the Tomb of Naga Sadow.
    If you already visited the tomb the mod won't work, you need to load a pre tomb save.
    Default Version:
    --------------------------
    +3 Damage
    +3 Attack
    Force Point Regeneration: 1
    Bonus Feat: Force Focus
    Bonus Feat: Improved Force Focus

    Alternative Version 1:
    ----------------------------------
    +3 Damage
    +3 Attack
    Keen
    Bonus Feat: Flurry
    Bonus Feat: Improved Flurry
    Alternative Version 2:
    ----------------------------------
    +3 Damage
    +3 Attack
    On Hit: Stun, 50%, 6s, DC14
    Bonus Feat: Critical Strike
    Bonus Feat: Improved Critical Strike
    Alternative Version 3:
    ----------------------------------
    +3 Damage
    +3 Attack
    Blaster Bolt Deflection: +3
    Bonus Feat: Power Attack
    Bonus Feat: Improved Power Attack

    151 downloads

       (0 reviews)

    0 comments

    Updated

  3. NPC Diversity Pack [Beta/K1]

    NPC Diversity Pack [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.10.0 Beta Release Date: 02.01.2025

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!
    Once you click on the HoloPatcher.exe, you'll be given a few install options.
    1) Main mod: Installs the main component of the mod, it edits over 600 NPCs with changes to their appearances, weapons, soundsets, and more!
    2) Player Head Commoners: This install will add new commoner NPC variants who use the player heads. This option will greatly diversify the Kotor galaxy as it'll greatly reduce the generic commoner head count and with so many new player head commoners it's unlikely you'd see two of the same NPC variant in the same playthrough. If a player head commoner uses the player's head, it will be swapped for another head (So if you're playing Mullet Man then the Mullet Man commoner who appears in-game will use a different head). You WILL have to install this option AFTER the main mod.
    IT IS ADVISED THAT YOU INSTALL PLAYER HEAD COMMONERS SECOND (AFTER THE MAIN MOD BUT BEFORE THE OTHER OPTIONS)
    3) Fat Commoners: This install will add generic commoner NPCs who use the fat commoner body model. In vanilla, only two fat commoner variants exist and they both use player heads, the female variant is cut whilst the male variant is only used once or twice. This install adds fat commoner variants which all use the generic NPC heads and places them randomly throughout the game ensuring that fat NPCs will be found in normal gameplay. This install uses DarthParametric's Fat Commoner Body Models Modder's Resource to improve the UVs of the models, allowing for compatibility with clothing variant textures and modded clothing variant textures like Dark Hope's NPC Clothing mods and my K1 Clothing Pack mod.
    4) Onderon Commoners: This install will add generic commoner NPCs who use the Onderon commoner body model. In K2, Onderonian commoner NPCs wear unique robe-like clothing which differentiates them from the default commoner NPCs. This install adds Onderonian commoner variants which all use the generic NPC heads and places them randomly throughout the game ensuring that Onderonian commoner NPCs will be found in normal gameplay. Though just because this install is called "Onderonian Commoner" it doesn't mean these NPCs are Onderonian, depending on the texture these new Onderonian commoner variants will replace rich noble and poor downtrodden NPCs alike. The Onderonian commoner textures used in this install come from Effixian's Zeison Sha/Jal Shey to Onderon Clothing mod.

    Description:
    As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, add popular player suggestions, possible hotfixes for incompatible mods and new content as they become possible.
    What does this mod do?
    This mod is comprised of several smaller mods that have been merged into one big mod, resulting in an immersive NPC Overhaul which is compatible with the K1 Community Patch.
    This mod swaps the heads of hundreds of NPCs to prevent the 'clone' effect, it replaces the low poly Lite NPCs with actual NPC appearances, it diversifies the clothing, armor and weapons worn by NPCs without touching any of the NPC Loot drops, it modifies the .GIT files in some areas to remove duplicated NPCs, it swaps the soundsets of over 200 NPCs so that the enemies you fight have a truly random "death grunt" sound as they die and MORE! With this mod, over 600 NPCs will be affected (including NPCs which are commonly affected by other mods). 
    It is HIGHLY advised to install this mod (AFTER the K1CP mod) BEFORE you install any new appearance mods. For example, Galaxy of Faces is a mod which adds new appearances. Installing the NPC-DP BEFORE that mod will allow you to have GoF appearances alongside the NPC-DP's NPC Overhaul as intended.

    Known Bugs:
    This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!
    Player head commoners are affected by player head reskins, if you install weird player head reskins (The Mullet Man to DC Universe Joker for example) then the player head commoner with Mullet Man's head will use that skin.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    Any assets that I've used that are not mine that come from mods like Modder's Resources and mods where the author has declared free use in their readmes can be used in your own mod.

    Thanks to:
    ebmar: For his attempt at fixing a problem with the TSLPatcher pre-0.4.1!
    Effix: For creating the Effixian's Zeison Sha/Jal Shey to Onderon Clothing mod!
    JCarter426/DarthParametric: For pointing out major flaws with the old TSLPatcher setups!
    DarthParametric: For creating the Fat Commoner Body Models - Modder's Resource mod!
    SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod!
    Cortisol/th3w1zard1: For the HoloPatcher!
    Fred Tetra: For Kotor Tool!
    Bioware: For such an amazing game!
    Obsidian Entertainment: For creating the sequel!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,423 downloads

       (1 review)

    92 comments

    Updated

  4. KotOR1 Random Panels

    KotOR1 Random Panels
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 15 NOV 2024
    UPDATED RELEASE: 21 NOV 2024
    GAMES: Star Wars Knights of the Old Republic
    Description:
     
    While recuperating after open heart surgery, I needed a small project to keep me occupied. Something relatively stress-free so I could go about the work without getting to frustrated.
    I landed on redoing some of the panels for the various planets that *mostly* tend to look the same with minor difference in coloring. I settled on the panels included here.
    There are separate downloads for each game but some of the textures appear in both as Obsidian did reuse some of the textures.
     
    Installation:
     
    Drop the TGA files and TXI files into your Override.  My textures have been labeled with their names on the download page so if there's one that you don't particularly care for, don't drop that one into your Override folder.
    If using another texture pack that includes identically named textures (whether they are TGA, TGA with TXI, or a TPC file), remove those from your Override before putting mine in.

    Uninstallation:
     
    Take the files you put in, out again.

    Known Bugs:
     
    None known at this time.

    Legal Disclaimer:
     
    All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration.. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
    Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
    Thieves need not apply. (You know who you are.)

    Credits:
     
    Fair Strides, ConansHair, and LordMerek: For feedback on textures before release.
    Malkior's texture for the Ebon hawk was used in the Yavin Station texture.

    89 downloads

       (0 reviews)

    0 comments

    Updated

  5. Heavy Repeater Buffs

    This mod buffs the Heavy Repeating Blaster and the Mandalorian Heavy Repeater to match their KotOR2 versions.

    44 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Stronger Ajunta Pall

    This mod buffs Ajunta Pall.
    Do you guys remember the epic moment when you first fought the Great Ajunta Pall? No? Neither do i. Ajunta is a little B who dies from one hit, even though he is supposed to be a powerful ancient Sith Lord. So... I buffed him a tiny bit.
    Have fun!
    The mod only works if he hasn't spawned in yet.

    108 downloads

       (0 reviews)

    5 comments

    Updated

  7. Brotherhood of Shadow Solomon's Revenge: Video Enhancement Project

    BOSSR Recreated Movies
    Please rate this file before you scamper away. Thanks!
    Mod Description:
    To wind up my efforts to modernize Silveredge9’s Brotherhood of Shadow Solomon’s Revenge, I decided to concentrate on the pre-rendered videos (BIKs) that came with that mod.
    Though I previously made a replacement for the BOSSR specific “Legal Screen” video – available separately here – these 3 cover the other 3 BIKs.  Namely, the flyby of a Hammerhead vessel (the Orion), a duel between Solomon and Shadow, and the BOSSR-specific credits video. The new videos are in 1920 x 1080 resolution. There are two options for the live_13.bik video. (Both videos can be seen on the mod download page.)
    But I think seeing it in action would probably be more convincing than just writing about it.
    Here's the BEFORE video, taken from the original mod.
    And here's what the AFTER version using a modern computer and having upscaled textures.
    This is Version 1 of the Credits BIK
    And here's Version 2 of the Credits BIK.
    And here's the video where the Hammerhead Orion does a fly-by past the camera. The original video in the mod only had "Brotherhood of Shadow" rather than the full title as it was taken directly from the original version of the mod. This has been corrected here.
     
    A Reminder:
    BOSSR is not compatible with the KotOR Community Portal Mod Build. If you’re using that, then you should NOT be installing BOSSR or this mod with your setup.
     
    Installation:
    Drop the BIK files into the Movies folder. You’ll have to choose only 1 version of the live_13.bik video which are in separate folders.
    If you play in a resolution below 1920x1080, you will need to manually downscale the cutscenes to match your chosen resolution. If you are playing with no widescreen modifications they will need to be downscaled to play at *native movie resolution* [I forget what this is, something asininely small like 800x600?]. If you are using widescreen and have NOT added in other cutscene mods or edited your executable to allow for widescreen movies, you will need to enable this functionality. See this video for more. [https://www.youtube.com/watch?v=bA5l6HVs4Y4]. If you do so and experience cutscene minimization, you should double-check your edited hex values. If the issue persists, you may need to manually rescale these cutscenes to precisely match your chosen widescreen resolution.
     
    Uninstall:
    Remove the files from this mod that you placed in the Movies folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
    This mod is not to be distributed for profit.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    Special Thanks:
    JCarter426: Created the live_12 and live_13 videos - with the exception of the BOSSR logo – entirely by himself. His videos are included with his permission and with my thanks.
    90sk: Adding an outline to the made-from-scratch BOSSR logo.
    Basil Bonehead: Animating the moving BOSSR logo in the “BOSSR Live 11” video.
    Dark Hope: For creating the Shadow textures that I used in the “BOSSR Live 11” video. They are available here.
    Snigaroo: He helped tremendously with the Installation instructions you find above. If this mod works for you, it’s mostly due to him.

    51 downloads

       (2 reviews)

    0 comments

    Submitted

  8. K1 Melee Texture Enhancement

    **While most of the screenshots are in K2, all of the stuff shown is what is in the download, and the screenshots are just used for the sake of me not having to retake all the screenshot.**
    *NOTHING QUALITY WISE IS CHANGED IN THE TEXTURE FILES*

    Description:
    The swords, axes, and stun batons in Vanilla K1 aren't the most prettiest things you could look at in the game. I have decided to
    make a texture enhancement for the swords since Snigaroo put a request for a skin to do something like this on the mod build request
    thread for TSL and K1. I also wanted to make this eventually, so why not do it now? The vanilla K1 swords have been upscaled to 2048 x 2048
    from 64 x 64. I then used KotorBlender and GIMP to make the swords look better. Likewise for the axes and the stun batons.
    These are texture re-used from the TSL Melee Texture Enhancement I uploaded, but just the files K1 has.
    Person-who-wouldn't-wish-to-be-credited also provided an alternate stun baton texture for the 004 stun baton in a discussion with him, and button textures I 
    used on the stun batons and swords. The alternate stun baton texture has a wood and leather appearance.
    I haven't changed the animated "zappy" texture on the stun batons, nor have I changed the third stun baton texture (re-used 2nd Stun Baton texture for this K1 version)
    , since none of the stun batons in the game use it.
    Screenshots are provided in the "Screeshots" folder.
    Installation:
    1. Extract the .zip
    2. Copy all of the .tpc files from "override"
    3. Paste them into the override folder in the K1 directory
    4. *Optionally* Copy w_Stunbaton_004.tpc from Alternate 4th Stun Baton folder and copy that into the override folder in your K1
    directory, overwrite when prompted. 
    Credits:
    Person-who-wouldn't-wish-to-be-credited for the button and Alternate 4th Stun Baton Texture
    GIMP
    Kotor Tool
    KotorBlender
    Use of Mod:
    Do not upload to any other file hosting sites without my permission (like NexusMods, GameBanana, etc.)
    You can re-use one of these textures in your own mod, as long as you have my permission. 

    This mod should be compatible with any mods as long as they don't change or edit the melee textures used in this mod. This does not change or edit any new melee textures used in other mods, it is simply a vanilla add-on, and does not require anything but the download to use. 🙂

    640 downloads

       (0 reviews)

    3 comments

    Updated

  9. K1 - No Alignment Penalty

    No more force point cost penalty for using opposite alignment powers, but you still get the force point cost reduction if you use force powers that correspond with your alignment.

    104 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Female Republic Soldier Restoration

    Female Republic Soldier Restoration
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.5.0 Release Date: 12.12.2024

    Installation:
    This mod requires the K1 Community Patch to work, install this mod first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
    Once you have that mod installed, simply click on this mod's INSTALL.exe, select which install you'd like, click install and sit back and watch the TSLPatcher do its magic.
     
     
    The "NPC Diversity Pack Install!" is for players who have ALREADY installed the NPC Diversity Pack mod found here: https://deadlystream.com/files/file/2246-npc-diversity-pack-betak1/
    If you don't plan on using the NPC Diversity Pack, feel free to use the "Vanilla Install!" option.
     

    Description:
    Obsidian Entertainment made full use of the Female Republic Soldier assets when developing K2 by using them on the Harbinger, the Sojourn and on Citadel Station as TSF Officers. Despite Bioware being the company who created them, they are mysteriously absent from K1 (unless you consider one or two 3 second long cameo appearances in the background of one of the end game cutscenes).
    This mod will restore Female Republic Soldiers across various locations where male Republic Soldiers can be found, they can be found in the following locations:
    * Several females are located on the Endar Spire.
    * Five are on Manaan. Two are on Manaan loading Kolto, one will guard Lorgal in his prison cell, and an Officer is now recruiting Mercenaries outside the Cantina.
    * Multiple new females can be seen in the background of Admiral Dodonna's ship at the end of the game.
    Update 1.3.0 adds brand new English VO for the female Republic Soldiers, whilst the VO was done using AI tech the VO is very (disturbingly) realistic. You can hear this amazing VO on Manaan!

    Recommended Mods:
    Republican Soldier Woman HD, gives these Female Republic Soldiers a HD reskin: https://deadlystream.com/files/file/1870-republican-soldier-woman-hd/

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Special Thanks to:
    DarthParametric: For pointing out how version 1.0.0 of this mod was designed for K1CP 1.8 when the current version is 1.9!
    JCarter426: For sharing a superior TSLPatcher method!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For the HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,297 downloads

       (1 review)

    10 comments

    Updated

  11. Republic Assault Armor

    This adds a set of Repulic themed upgradeable heavy armor to the game.
    To get this armor use the console command "giveitem g_a_class8085" without the quotation marks.
    Based on class8005 armor but with a republic theme. Perfect for your trusty pal Carth.
    Not sure if it is K1R compatible but probably.
    Use as you see fit, but please credit me if you re-release it.
    Feel free to contact me at rictus135@gmail.com if you have any issues.
    Rictus135

    48 downloads

       (0 reviews)

    1 comment

    Submitted

  12. Force Point Regeneration Robes

    This mod replaces Jedi Robe Defense Bonuses with Force Point Regeneration.
    It won't work on robes that already spawned in.

    62 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Taris Walkmesh Fixes

    This is a fix spotted and requested by @Salk
     
    I have since spotted and added an extra fix for the door showing through the wall.
     
    It seems as if there is either a gap in the walkmesh ( which I couldn't find ) or K1 does not consider both sides of the faces of a walkmesh because this issue is not present in my port of K1 to TSL.
     
    Either way, here is a quick fix for that.
     
    Installation :
    Put the following files in your override folder.
     
    M02ac_02b.wok
    M02ac_02k.wok
    M02ac_02e.wok
     
    Uninstallation :
    Deletefile the following files from your override folder.
    M02ac_02b.wok
    M02ac_02k.wok
    M02ac_02e.wok
     
    Thor110

    112 downloads

       (0 reviews)

    0 comments

    Updated

  14. AQUALISH HD

    This mod will replace and update texture files.
    To Install
    1. Download: Aqualish HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    170 downloads

       (1 review)

    2 comments

    Submitted

  15. Corrected Mini Map - Sith Academy

    I noticed while running around this map that everything seemed slightly off, while I am still not quite happy with the way it looks, if you run around the edges of the map in-game, it feels better than it did previously.
    Might rework it again at some point.
    Installation
    Drop the file into the override folder
     
    Thor110

    56 downloads

       (0 reviews)

    0 comments

    Updated

  16. Bastila rejoins at player level

    This script "fixes" the script that lets Bastila rejoin the player on the Unknown World temple summit: The script checks for the caller's level, and depending on that, you get a different one of the six Bastila UTC files joined as your new party member:

    Levels <= 15: Bastila level 15 (p_bastilla001.utc)
    Level = 16: Bastila level 16 (p_bastilla002.utc)
    Level = 17: Bastila level 17 (p_bastilla003.utc)
    Level = 18: Bastila level 18 (p_bastilla004.utc)
    Level = 19: Bastila level 19 (p_bastilla005.utc)
    Level = 20: Bastila level 20 (p_bastilla006.utc)

    The different Bastilas of course not only have a different level, but also more feats and force powers as the levels progress (appropriate change per level).

    The script however was called in a dialogue line of Bastila, which during that time is a level 18 Jedi Guardian, so it always selected the "p_bastilla004.utc". I believe the intention was however to have this scaled to the player level, to have a same-level Bastila rejoin the party. So I adjusted the script to check for the PC's levels rather than Bastila's (that are always 18).
    Now, I don't even recommend using this, and I won't be using it myself, as I feel that when Bastila joins you at level 18 that's better both for low, and high-level characters: At low level, the upcoming fights are going to be quite hard, so having a level 18 partymember should help you out a bit (especially since the other two Jedi will be unavailable at that point), and if you are at a level > 18, which is common if you did most quests, then having Bastila join at level 18 at least allows you to steer her remaining development very slightly with the two remaining levelups she'll get. (If she joins at level 20 there's nothing at all you can do anymore to adjust her rather questionable Dark Side build). But I wanted to put it up here for anyone who might find that little discovery interesting. Enjoy.

    Installation instructions: Put the file "k_punk_bastjoin.ncs" into your Override folder.

    91 downloads

       (0 reviews)

    0 comments

    Updated

  17. Tulak Hord's Mask Fix

    Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.)

    69 downloads

       (0 reviews)

    0 comments

    Updated

  18. Malak Redone 2024

    You don't need the previous versions of my mods 
    (As for my two previous versions)
    I REALY THANK Dark Hope to let me use the textures of her great mode 
    here is the link of her great mode I've only edited the face and the body in my version the base work is hers. Very talented !  

    98 downloads

       (0 reviews)

    2 comments

    Submitted

  19. Update for my Skin mods

    Contain

    1. A new version of my Malak redone i used many tools but the base was hand made. 
    in this file is also a update on the same way of a fiew of my textures mods. 
    2. Update for my Gadon mod
    3. Updated mission face
    4. Update of my Zhar mod
    5. Update of my Ithorian mod
    6. Updated Bastila
     
    You don't need the previous versions of my mods 
    ON the preview mission have a well made set you can find there but its not in the Pack i propose
    (As for my two previous versions)
    I REALY THANK Dark Hope to let me use the textures of her great mode 
    here is the link of her great mode I've only edited the face and the body in my version the base work is hers. Very talented !  

    53 downloads

       (0 reviews)

    6 comments

    Updated

  20. KotOR1 - Improved AI

    Improves the AI of KotOR 1.
    Changes:
    - Companions and most other NPCs use blaster feats (except droids their animations are buggy)
    - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely)
    - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...)
    - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target
    - Enemys reactivate shields after 200s
    - Some minor bug fixes
    - Jedi Support AI reworked
    - NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack
    - NPCs use the highest level of feats and force powers available to them
    - The AI now uses feats granted by items
    - Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete
    - Companions now heal every team member properly not just the one controlled by the player (injury check fix)
    - Compatibility Patch for Repeating blaster attacks restoration 2.0 by R2-X2

    1,874 downloads

       (1 review)

    30 comments

    Updated

  21. Revamped FX

    Revamped FX
    MOD AUTHOR: Olegkuz1997
    FOR WHICH GAMES: For Star Wars Knights of the Old Republic 1-2
    Description:
    It's a fairly simple pak retexture of some of the game's (most notable) visuals. Some of them just don't look good, and some of them look downright awkward, which of course is forgiven for the game's seniority. I did it for myself, but who if anyone needs it, take it.
    My personal goal was to update the quality of the effects without slipping into tastelessness and to keep them generally true to Bioware beautiful art design. The insides of the mod:
    1. Sparks displayed during every combat action in the game look a more colorful (honeyed) and leave a small tracer as opposed to the pale yellow vanilla ones.
    2. Lightning, Force Drain, etc. look a bit brighter, but generally with the same shape of the curves and colors (blue for Shock, purplish blue for Storm). Death Field color have been slighly corrected, and the shades are generally more compatible with each other. Also increased resolution of discharges on bodies.
    3. Grenade blast marks look similar to the original ones, but with improved resolution and transparency.
    4. Smoke became blacker and thicker.
    5. Explosions became more decent, but this is just AI upscaling, not new textures. Maybe it's because I almost never use plasma grenades. Also replaced the texture of the droid fire gimmicks. Not perfect, heh, but at least it's not out of place.
    6. The texture of the burning bodies became more sympotic thanks to transparency and less like a ridiculous orange shield.
    7. The effects of the “fire sword” (Master Power Attack etc) are less intrusive, but the original idea and visual distinction are preserved.
    8. Also various little things like blaster bolts, campfire, ice, carbonite etc.
    Note:
    ----------------
    In the “Optional” folder there are alternative texture options, namely:
    Spell outline without small lightning bolts in a circle, visually cleaner (fx_conjure).
    Less intense fire blast texture. Matter of taste. I've been told it's less irritating to the eyes.
    Textures of the starry sky and nebulas. Not exactly FX but because why not. That gets rid of the “checkerboard” arrangement of stars and has a deeper black tone.
    Opengl32.dll - shader that increases the effect of bloom. Throw it into swkotor folder. All the above screenshots were made using it.
    Installation:
    ----------------
    Drop tga and tpc files in your game’s Override folder.
    To uninstall:
    ----------------
    Take them out again.

    347 downloads

       (0 reviews)

    3 comments

    Updated

  22. LTS_EscapePod HD

    New textures for Escape Pod. Resolution 2048x2048.
    To Install
    1. Download: LTS_EscapePod HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,177 downloads

       (0 reviews)

    2 comments

    Updated

  23. Complete Sith Academy [BETA]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 14.11.2024

    Installation:
    Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic.

    Description:
    In the first Kotor game, the Korriban Sith Academy had two inaccessible rooms that were locked behind static doors (meaning you can't interact with them). Throughout the Kotor games, there are many static doors that lead nowhere. These doors exist to imply that the levels are bigger than what they actually are... you just don't get to see the full area. If you were to use mods to open these statics doors, in most cases you will find that there is no room behind these doors as the developers didn't intend for those doors to be opened, the same is true for the Sith Academy's two hidden rooms.
    In the second Kotor game, you revisit Korriban and get to see the areas you travelled through five years after the first game. Obsidian added two new rooms behind the previously inaccessible doors that led nowhere in the first game, a Library and a Teacher's Dormitory.

    For over 15 years, player's have known that a Library and Teacher's Dormitory canonically existed behind the static doors of the Sith Academy in the first game but couldn't do anything about it... until now.
    At the end of 2024, the modder Thor110 ported the Library and Teacher's Dormitory from the second game to the first and released it as a modder's resource. And using this modder's resource, I have made the Complete Sith Academy mod for K1.
    The Library and the Teacher's Dormitory from the second game has been populated with objects and NPCs to make these areas "fit in" with the visual aesthetics and the environment of the first game. The NPC Tamlen has been moved into the Library whilst the Sith Teacher with Tamlen has also been moved to the Teacher's Dormitory, the dueling Sith Students and the Sith Teacher overseeing them have also been moved to the room outside the Academy to prevent a bug where you can hear the clashing of Lightsabers from inside the Library if they kept in their original location.
    Sith Students have been added to the Library who study on the computers there, making them inaccessible to the player, and Sith Students have also been added to the Teacher's Dormitory alongside the Sith Teacher already in there. The Footlockers you find in the second game CANNOT be opened, but I have added new Footlockers and other objects you can open to the Teacher's Dormitory alongside a Workbench. You can expect to leave the Korriban Academy with some rare, albeit weak, items you wouldn't have received otherwise.
    There are no custom made NPCs or side quests added in this mod, I wanted the new rooms to "fit in" with the rest of the game. I know other modders DO intend to make mods that adds the new Academy rooms like this mod, except their mods will have some form of side quest content. If they do develop and release these mods then those mods will probably be incompatible with this mod - when that time comes, you may have to choose between their mod & this mod.

    Known Bugs:
    If you click on the Sith Students on the computers too much, they stop doing their "typing" animations.
    This mod shouldn't have any bugs but if you find any please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Please speak with me if you wish to use this mod in your mod. Alternatively, you can download Thor110's modder's resource and use Holocron Toolset to add your own placeables to the module thus bypassing needing to use my mod as a base.

    Thanks to:
    Thor110: For making the amazing Sith Academy Missing Rooms modder's resource to begin with, without you this mod wouldn't exist!
    Obsidian Entertainment: For adding these new rooms to the second game!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher and the Holocron Toolset!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    168 downloads

       (0 reviews)

    2 comments

    Updated

  24. Repeating blaster attacks restoration

    Short story: Repeating blasters were originally intended to give the user an additional attack in every round of combat (like twin-blade melee weapons do). This mod implements that effect. I.e. a character without force speed would normally do 1 attack when using a repeater, 2 when using rapid shot as well. Now, 2 attacks will be done when using the default attack and 3 when using rapid shot.
    Long story: After investigating in 2015 what could be the reason for repeaters costing more (500 vs 300) credits while having a worse crit range (5% vs 10%) than blaster rifles while having no advantage whatsoever, I found out that repeaters were originally intended to give the user an additional attack per round, sort of making them the double-blades of the blasters. Sadly, this was never implemented, as one internal item comment even comments on. I didn't know enough about scripting back then and quickly lost interest in fixing this. But now, more than 3 years later, it's finally fixed via scripting, placing the required code in the k_ai_master script.
    Known issues: Due to hardcoded mechanics, power blast can never do more than 1 attack, and sniper shot never more than 2. Normal attack appears to usually only do 2, but may rarely do 3 when using force speed as well. Sadly, these cannot be changed without access to the game code. This information turned out to be incorrect, and the user Darg727 made a fix for this. However, this has a downside: It works by making power blast and sniper shot always shoot 4 shots regardless of how many attacks are available, which looks very strange because all shots that don't have a corresponding attack round are auto-misses. For example, using a sniper shot with a blaster rifle or single pistol will cause 4 shots to be fired simultaneously, like a shotgun blast, with 3 of the 4 automatically hitting the floor/ceiling/wall. Using knight speed would allow 2 of those 4 to hit and only 2 would be an auto-miss, etc.... As per Darg727's upload permissions, I have included the responsible file (weapondischarge.2da) as an optional mod in the download for additional visibility for those people that might want to use the feature but would not come across his modification otherwise.

    Compatible with any mod that does not edit the k_ai_master.ncs file, and incompatible with any that does. (However, it is easy for any modder to add the compatibility, source is included.)

    Note that this fix works for both the player and enemies! This can make some fights of the game slightly more challenging.

    34,499 downloads

       (2 reviews)

    42 comments

    Updated

  25. Academy Attire: K2 Sith Pack for K1 Korriban Academy

    Author: EAF97
     
    Description:
     
    Most of the Sith students, teachers, and workers at the Sith academy on Korriban in K1 will now wear Dark Jedi robes according to rank and ported in from K2 that are worn by the Dark Jedi at Trayus Sith Academy on Malachor V in K2. Visually-speaking, this mod is meant to make the same appearance enhancement for Korriban Sith that JCarter426's "Cloaked Jedi Robes for K1" makes to Jedi robes with ported K2 models and could also be installed over JC's "Back in Black" which edits the NPCs' equipment (and which this mod itself doesn't do).
     
    -There will be two main options for installation: Version 1 installs both the clothing overhaul and gives unique heads to several of the NPCs who have direct conversations with the players such as Kel Algwinn and Dak Vesser, while Version 2 only overhauls the clothing.
     
    -Lashowe, Mekel, Shaardan, and other students will wear “low” robes
     
    -Yuthura and other teachers will wear “mid” robes
     
    -Masters (just Uthar) will wear “high” robes.
     
    -Students and teachers who are out working in the valley will wear darker variants of Dark Jedi Padawan and Master robes, respectively, with the ported player and companion robe models from K2
     
    -Those who are dueling or practicing combat skills will wear “training” outfits (K1-style “tunics”) from Unused K1 Tunics for TSL
     
    -Captives will wear “prisoner” outfits
     
    -Workers (Tariga, Adrenas) will wear a darker variant of Onderon commoner clothing from Effixian's Zeison Sha/Jal Shey to Onderon Clothing
     
    -All of the “Lite” NPCs will be upgraded based on the new heads and gender given to them in K1CP but will have the new clothing.
     
    -A compatibility patch for K1CP will be available for both versions to give Tariga (the Huttese-speaking human NPC who gives directions to the Valley) a female appearance.
     
    -There will be an optional add-on to install the female variant of the Trayus-style Dark Jedi “Master” robes for Yuthura which I decided to include since nobody else wears it.
     
    -Sith guards, troopers, soldiers, and archaeologists will NOT be affected. I would **strongly** recommend installing K1CP **before** this mod in order to get a full overhaul of NPCs in the area but it isn’t necessary in order for the mod to work and the base installation will assume that K1CP isn’t installed
     
    -Equipment of NPCs will NOT be edited, this is purely a **visual** overhaul but is compatible with any mod that edits the NPCs’ equipment such as “Back in Black” by JCarter426
     
    -Aside from any Sith students or teachers who are encountered in Dreshdae, the "Prospective" Sith students as well as Czerka employees and other civilians in the area will NOT be affected. I would recommend some of the other NPC overhaul mods listed below for enhancing those characters. For the most part, this mod mainly aims to change the Sith students, teachers, and staff at the Academy itself
     
    -Any Sith or Dark Jedi outside of Korriban will NOT be affected and there are multiple mods (listed below) which sufficiently enhance them and which I would recommend to be installed along with this mod.
     
    Installation:
     
    Just run the TSLPatcher the direct it to your game file. If you plan on using this mod alongside K1CP, I'd recommend installing K1CP **first** if you haven't already.
     
    Install either Version 1 (Clothes & Heads) OR Version 2 (Clothes Only) and then install either version of the Tariga patch for K1CP based on whichever version of the base installation was chosen (basically gives Tariga a female appearance in line with K1CP's changes that also adds the changes made to other NPCs in the main mod).
     
    To Uninstall:
     
    Remove the files from your Override folder and add the backup .2da file to it
     
    Credit:
     
    Special thanks to Effix, 90SK, Dark Hope, Laast, and ShiningRedHD for allowing me to use some of their models and textures, to N-DReW25 for advice given on the mod, and to JCarter426 whose work with porting Jedi robes from K2 inspired this mod
     
    Recommended Mods to accompany this one:
     
    "Kotor 1 Community Patch" by A Future Pilot:
    https://deadlystream.com/files/file/1258-kotor-1-community-patch/
     
    The following mods by JCarter426:
    https://deadlystream.com/files/file/1378-jcs-fashion-line-i-cloaked-jedi-robes-for-k1/
    https://deadlystream.com/files/file/2309-jcs-czerka-business-attire-for-k1/
     
    "Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)" by DarthParametric:
    https://deadlystream.com/files/file/1411-dark-jedi-wear-robes-for-jcs-cloaked-jedi-robes-mod/
     
    The following mods by N-DReW25:
    https://deadlystream.com/files/file/2469-czerka-redux/
    https://deadlystream.com/files/file/2310-k1-clothing-pack/
    https://deadlystream.com/files/file/1109-sith-stalkers-k1/
     
    The following mods by Dark Hope:
    https://deadlystream.com/files/file/2316-sithcom-dh/
    https://deadlystream.com/files/file/2164-darth-bandon-hd/
    https://deadlystream.com/files/file/2042-sith-soldier-hd/
    https://deadlystream.com/files/file/2188-war-droid-mark-i-hd/
     
    "K1 Better Male Twilek Heads" by Ashton Scorpius
    https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/
     
    The following mods by Leiluken:
    https://deadlystream.com/files/file/2228-kotor-1-twilek-male-npc-diversity/
    https://deadlystream.com/files/file/2179-kotor-1-twilek-female-npc-diversity/
     
    Compatibility:
     
    If you're using any mods that change the appearance of NPCs in the Academy or on Korriban generally such as K1CP, I would recommend installing them BEFORE installing this mod.
     
    If you're using Leilukin's "Belaya's Unique Look" for example, install this mod AFTER it; it uses the same unique head for the character that Leilukin's mod uses and sources it from SpaceAlex's "K1 Enhancement Pack" modder's resource but also gives Belaya the same clothing overhaul as the others at the Academy if she appears.
     
    This mod should also be compatible with JCarter426's "Back in Black" mod (and I would even recommend using it alongside mine but it isn't necessary in order for my mod to work), but should be installed AFTER JC's mod so that the appearance overhaul in this mod won't be overwritten.
     
    Compatible with both K1CP **and** K1R but I would **strongly** encourage using it alongside K1CP. However, neither one is required in order for the mod to work
     
    COPYRIGHT
     
    I used the models from JCarter426's modder's resource "JC's Cloaked Jedi Robes & Supermodel Port":
    https://deadlystream.com/files/file/1379-jcs-cloaked-jedi-robes-supermodel-port-for-k1/
     
    I have also utilized the following mods in my work with general permission (given in their "read me" files) from the authors to use their mods as long as they are given credit:
    "New Male Caucasian Bearded PC Head" by SHB:
    "You may use these skins etc. in your own mods without my expressed permission, as long as the original files stay intact, and proper credit is given."
    https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/new-male-caucasian-bearded-pc-head
     
    "Character Overhaul -Redux-" by ShiningRedHD:
    "You are allowed to use the assets in this file without permission as long as you credit me"
    https://www.nexusmods.com/kotor2/mods/1060
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    153 downloads

       (0 reviews)

    5 comments

    Updated