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MasterUniv3rse started following Movie-Style Holograms for End Game Cutscenes , Gaffi Stick Improvement , JC's Blaster Adjustment for K1 and 7 others
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kdog434 joined the community
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GriefSorrow joined the community
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Do you mean it crashes when you enter the Czerka lower labs, or that the module transition line to the labs (blue line) doesn't work? If it crashes when entering the labs, you could try re-entering with the auto save. I sometimes get crashes when leaving the flophouses back into the Malron District, but can get back in game from the auto save it creates. If that doesn't work, try limiting the FPS to 60 with a program like Rivatuner, and toggle vsync in game if you haven't already. Otherwise you could try using the warp code slem23. You would need to add the line EnableCheats=1 under Game Options in the swkotor.ini found in the games install folder. You can then open the console in game with the ` key and enter "warp slem23" without the quotation marks. Also ignore the Holopatcher instructions that say to install Sleheyron first. That no longer applies. You can still install the community patch after, but it causes some small appearance issues. The Gizka thing is one of the few know issues so far if you decide to install the community patch after. An easy local fix for that is to change his appearance back to Canderous using a program like Kotor Tool or Holocron Toolset, but I'll look into testing multiple install orders again with the Cassus Fett armor mod to see if I can find any compatibility issues. You also shouldn't try to reload a previous save on Sleheyron after reinstalling the game with a different install order. That can cause issues/crashes as well. The most compatible way would be to load the Dantooine save provided.
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peteben joined the community
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- 140 comments
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sybs joined the community
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@OwlLord That's exactly the issue. Tthe PartySwap item add-on adds the PartySwap item to your inventory when Disciple joins your party on Dantooine, so if you install the add-on only after Disciple has already joined you, the only way to get the PartySwap item is to use cheats or KotOR SaveGame Editor. If you don't want to use either cheats or a save editor, you need to reload a save before Disciple joins you for the mod's item add-on to take effect. In general, when it comes to KotOR mods, It is not advisable to install mods when you're in the middle of your playthrough. It is also not advisable to mix Steam Workshop mods with installer-based mods, especially if you want to use a lot of mods. In case you missed it, the download page of PartySwap has already linked to a post on why Steam Workshop is not recommended for modding KotOR.
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- 214 comments
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I'm really enjoying the mod so far, but I'm running into an issue with the PartySwapAddItem part of the mod. It's not having any effect and I'm unable to add The Handmaiden to my party anymore ever since the Disciple joined. Admittedly I only installed the AddItem after the disciple was added so if that's the issue oh well, but if not I wanted to alert you to the mod issue. I'm also running a bit of a frankenstein of steam workshop mods and deadlystream, my mods installed are listed below if I'm being blind and not noticing an obvious incompatibility. Steam Workshop: TSLRCM (obviously) Looting More Credits Better Credit Rewards Better Stocks Lightsaber on Peragus High Quality Stars and Nebulas Widescreen UI (Stretch Fix) Fixed Lightsaber Colors (#1) DeadlyStream: Increased Attributes and Skills PartySwap (again obviously) Other than not being able to add her to the party anymore it's really cool having the Handmaiden in a playthrough so far, thanks for maintaining this awesome mod!
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OwlLord joined the community
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Hey when im playing this mod, when i want to enter Czerka Biomedical lower lab, but for some reason it doesn't let me enter, i even the re-enter the room i am now, uninstall and install game only with 3 mods First is installed Comunity patch, Then the 2 first part of mod and K1CP compatible and the last Casus fett armor with difrent model and it won't let me enter sometimes with the same save files, and after that when i was trying to enter for some reason when i try to leave the game, not from the Menu you first see when you open kotor but this from game that when you click ,,Quit game'' it gives you to Kotor 1 Menu, so instead of letting me quit from Menu it automaticly Crash the game. When i try to install the mod, the Holopatcher says that First two main parts then kotor community patch so this time i install it first as holopatchers says and then this cassus fett armor but than for some reason Canderous is turning to Big Gizka when he is wearing this armor and i couldn't leave the room. And the Cassus Fett armor Reskin mod is only changing The model of the armor and i think place when you can buy it in dantooine, so it shouldn't even do something with that. Could you fix this or tell me why it isn't working please? And i forgot to say i can sometimes enter the room from AutoSave
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I personally think of the dark side ending of KOTOR I to be canon. It works the best thematically both for that game and for leading into KOTOR II. I'm somewhat bothered by the unfortunate implication that the Jedi Order was ultimately totally vindicated and justified by memory wiping Revan in the end with no real drawbacks for something that I frankly find even more abhorrent than just execution. The Jedi Order's flaws and incompetence should be better portrayed in the first game since it's such a major plot point both in how the Mandalorian Wars were handled and then the over all plot of KOTOR II. To me it makes sense that wiping Revan's memory only managed to put a superficial bandaid on the issue and actually ended up making the problem worse. Revan was a pragmatist using the dark side for his own agendas. You can argue he was being subtly influenced and sliding down a negative path but everything seems to more or less imply he had a handle on the dark side. By wiping his memory you've essentially taken someone filled to bursting with the dark side and removed that mental willpower safe-check. The protagonist starts as more or less a blank slate but as their power grows that dark side corruption within Revan festers and while the protagonist may have been conditioned to try and adhere to the light side they've lost that strong mental fortitude that Revan once had (at least until the memories begin to return, more on that later) causing him to struggle with his morality. I think growing frustration with the limits of the Jedi code, his real underlying personality returning, and the final nail in the coffin being the reveal of what the Jedi did to him causes him to free fall to the dark side way worse than he ever did to begin with. He turns his back on the Jedi violently and accepts Bastila's offer to retake his mantle as Dark Lord not even really understanding what that means yet. He essentially just larps as the "Darth Revan" he's heard about as a knee jerk reaction to the revelation of what the Jedi did to him. However that doesn't last. As his memories begin to return he starts to become more of his old self. He sort of balances out back towards the pragmatic middle he had before the memory wipe. He realizes the true purpose of his mission against the true Sith. This causes him to abandon the petty empire building that was always just a cover for something far greater. This would explain why both the Republic and Sith are so fractured and decayed by KOTOR II. The Republic essentially lost in KOTOR I but the Sith had their power structure decimated and then their new figurehead abandon the entire project creating a massive power vacuum. Jolee and Juhani play no role because they were killed on Lehon. The Jedi mind wiping Revan ultimately serves as another example of their ivory tower and meandering problem solving resulting in an even larger disaster. They essentially made the problem horribly worse by taking Revan turning him from a highly competent and focused man into a confused amnesiac barely containing that dark side corruption until learning about what the Jedi did. Which sends him over the edge and turns him into the evil Darth Revan they believed him to be, at least for a time.
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- head canon
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View File Vanilla Weapons HD Description Vanilla Weapons HD Upscales all weapon textures in kotor 2 using topaz gigapixel X4 The mod is split into 5 separate files: Melee Weapons HD Blasters HD Lightsabers HD Grenades HD (includes mines and detonators) Bronze Lightsaber (Download if using tsl restored content mod) They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the Override folder into your main KOTOR 2 directory. Replace files if prompted. Submitter Saul0097 Submitted 07/29/2026 Category Mods TSLRCM Compatible Yes
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View File SanAndreasKotor Adds playable Sweet, Ryder, and OG Loc to KOTOR 1. Mouths should be weighted for dialogue. Any feedback much appreciated! Special thanks to huckpie for their permission to use the source files from their San Andreas Guitar Hero World Tour mods on Nexus, as I lacked the assets and tools to port the vanilla San Andreas Files into Blender. Go check out their mods on Nexus! Planning on releasing Big Smoke later potentially with voiced lines for the Player character, although right now experiencing some trouble with audio breaking the game at certain points but stay tuned! If not will at the least release the model. Submitter EwokKotor Submitted 07/29/2026 Category Mods K1R Compatible Yes
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If you like restored content, you can still get the Restored content mod for K1CP after K1CP itself, Sleheyron works with both of these. There are also several standalone mods compatible with the 3 of them, that restore big parts of K1R (the restoration mod you mentioned), such as the Manaan Pazaak Tournament (sorry for "advertising" my own stuff lol but just trying to help). Just fyi, the kotor 1 restoration mod isn't being worked on anymore (more or less finished but still) and has some issues, which is why we didn't bother about compatibility with this one (for instance, it takes almost all of the placeables slots so you can't have it + Taris/Manaan taxi speeders and diversified jedi captives on the Star Forge). Restored content for K1CP works perfectly however, and is still updated often to this day (for example, the iriaz on Dantooine have been added a week or so ago). Good luck finding your perfect installation!
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Sorry this mod is too big to be uninstalled unfortunately. You'll need to restart your installation if you chose the wrong version. Although if you don't have too many placeables, you can keep the version with the holograms. If you don't know how many placeables you have, you can look for the "placeables.2da" file in the Override folder in your game installation and send it to me via Deadlystream (PM, not here preferably) so I can check for you.
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One last question, by accident I installed the regular version of the mod instead of the one with compatibility version (no holograms) despite installing quite a few other mods. Can I install the compatibility version (no holograms) on top of the regular one to overwrite the original one's effect sans any harm or should I reinstall the game and start my mod install from the beginning?
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Is there any other way I could download this? Not sure if it is a problem on my end or on the hosting side, but the download got corrupter three times already and honestly downloading a 15,5 GB file 350 kB/s only for it to get corrupted after 8 hours is not ideal. I have seen a mention about a google Drive, but not currently in use. Any plans to uppload it somewhere else (NexusMods comes to mind, but I have no idea how it works there from the modders side). Anyway, thanks!
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Synchro changed their profile photo
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- 214 comments
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It will mean creating brand new levels or editing existing levels. Next release of the editor can open levels, edit them any way you want, save them back out and play them. It is an importer and writer.
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What does full level editing mean? Geometry? Or are you talking about placeables, NPCs as well? Can you bake lightmaps or create walkmeshes?
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- 214 comments
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Hello, my first post here. I wanted to share my Maya Kotor tools. Right now they only import, but the next release will have full level editing all done inside of Maya. That means you can load a level, edit whatever you want, save it back out and load it in game. You can find the tool set here. No extra tools needed, point it at your game install and import whatever you want. janglesworthy/KotorMayaImporter: Compiled Autodesk Maya 2024 importer for Star Wars: Knights of the Old Republic (KotOR) MDL/MDX characters, animations, props, and complete levels.