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  1. Past hour
  2. There is not, but it's a known bug. I initially made the signs as placeables in the sle_m30aa.mod, before discovering how to use hex edits to get the mdl to load in Blender to build the signs into it. if you install BOSSR, it replaces the left over/unused placeables with that stasis guy because the sign placeables are still left over the in .mod. The next update will include an updated .mod with these placeables removed. You could also use Holocron Toolset or a similar program to remove the placeables from the .mod yourself if you wanted a fix now (they're named Czerka Neon Signs).
  3. Today
  4. Like it says on the tin. If someone is willing to port Disciple's head model from TSL to K1, or has it already laying around, I'd much appreciate it.
  5. Responding to N-DReW25... I'll restore the files names back to what they were originally. The only other mod I installed is the KotOR 2 restoration content mod. I'll check if I have any folders inside the "override" folder. Thanks for the help. Later, I'll post if the T3-M4 mod is working or not. Later today... Responding to N-DReW25 Okay, so all the files for T3-M4 copper skins are present except for the ".tpc" file. (when I download the Effixians T3-M4 skins mod for KotOR 2, the .tpc file is missing.) I downloaded the files from this website. I don't have any blank or or other folders in the "override" folder. Responding to Effix... Yes I have a override folder.
  6. twilek_m02.rar
  7. It is not specific, it would be ia_cloths_001-99 and then the model variation is that number in the clothing item's UTI.
  8. @90SK, are you going to provide a list of what they need to be renamed to?
  9. Yesterday
  10. THANK YOU SO MUCH! This worked PERFECTLY!!
  11. @ajdrenter Will you be making a version of this mod for TSL? It's not like you'd have to reinvent the wheel - just add the extra icons that TSL would need plus the ones you have in the K1 version!
  12. Bastila's portrait is working on the party select screen and load save menu but shows up as a white box in regular game. Anyone have info or advice on fixing?
  13. Last week
  14. But the problem is that it shouldn't show that it's empty if it's not been opened before.
  15. Hey @Salk! It will correctly show whether the container is empty whether it's been previously opened or not. All you have to do is hover over it like you would to see the normal name.
  16. This should absolutely be included in the K1 Community Patch. I've been waiting 20 years for this!
  17. hi,this is post in 5/18,, the problem have fix now
  18. Wait a minute, this is a Kotor 2 mod. I was under the impression that this was a Kotor 1 T3-M4 mod because if it was a Kotor 2 T3-M4 mod you'd just copy all the files into the Override folder and it'll work. Do you have any other mods installed? Do you have any folders inside the Override folder? Do you have "P_t3m4_01.tga" and "P_t3m4_01.tpc" in the Override folder?
  19. I was wondering the same thing. But it looks like this hasn't been updated in two years.
  20. JasonRyder

    Heart of Beskar

    Why did you remove Sherruk's lightsaber and modded loot drops in version 1.3?
  21. I have a question about this one. Does it work so that the appended text is not displayed for empty containers that the Player had not yet inspected? I think that would be the ideal behavior.
  22. Works great. Thanks.
    This mod is one small leap for man, one giant leap for mankind Really happy we have this now!
  23. Uriah.rar
  24. Oh but then it's simply perfect! Please keep on producing your wonderful small gems! Cheers!
    It works as expected, and with the Neocities mod builds, as long as you install it last after the rest of the build. Thank you for your service!
  25. @Salk, Hi! Thanks so much for the kind words! I guess I should've been more clear in my readme. Only the first turn order is randomized. The remaining turns all alternate in the way you said. Sorry for the confusion! Best, Shae
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