Knights of The Old Republic


Sub Category  

No files in this category yet.

Submit the first file

Files From Subcategories

  1. KOTOR 1 Community Patch

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
    A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
    List of Contributing Authors (alphabetical):
    A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
    Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
    Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
    N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
    It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Translation:
    The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
    Traduction (Français - Harlockin):
    Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
    Переводы (Русский - olegkuz1997):
    Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
    Compatibility/Known Issues:
    K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
    K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
    The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
    These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
    If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
    Uninstallation:
    Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
    Permissions:
    Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
    Acknowledgements:
    All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
     

    238,812 downloads

       (19 reviews)

    290 comments

    Updated

  2. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    98,795 downloads

       (41 reviews)

    102 comments

    Updated

  3. Ladies of the Sith Army

    Ladies of the Sith Army
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.3.0 Release Date: 11.12.2022

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
    Once the mod is installed, delete "PLC_SSldCrps.tpc" from the Override folder.

    Description:
    On Taris, you encounter a female off duty Sith by the name of Sarna who says the following:
    "I'm off duty right now, so I'm not in uniform. My name is Sarna - junior officer first class with the Sith occupation force."- Sarna
    A 'first class junior officer' makes it sound as if she is one of the many female Sith Officer NPCs you encounter throughout the game, however, the player has the option of stealing her Sith Armor which instead suggests she is a Female Sith Soldier... so where are the Female Sith Soldiers?
    This mod will add Female Sith Soldiers throughout the K1 story alongside their male comrades in arms, they can be found in the following locations:
    Endar Spire
    Taris Undercity 
    Taris Military Base
    Manaan Military Base
    Leviathan
    Star Forge
    These new NPCs are a rework of the default Sith Trooper model, giving them feminine curves and the female animations. This, combined with the new Female Sith Soldier soundset (an edit of the normal Sith Soldier soundset), 
    will present authentic Female Sith Soldiers. Only the appearances and soundsets of the modified Sith are changed, the difficulty and loot drops of the affected Sith Soldiers remain unchanged.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    When the Female Sith Soldier dies, her arms sometimes appear to clip into the ground. This is an issue with the model and isn't something I can fix. 

    Incompatibilities:
    Incompatible with A Future Pilot's Sith Soldier Texture Restoration mod, his mod has been integrated into Ladies of the Sith Army so there is no need to use his mod.
    Please report any further incompatibilities!
    Should be compatible with most Sith Trooper reskins!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    The Female Sith Soldier models, however, are free for everyone to use!

    Thanks to:
    Maris Fett: For the neat model!
    A Future Pilot: For making the Sith Soldier Texture Restoration mod which was merged with this mod!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,085 downloads

       (1 review)

    22 comments

    Updated

  4. Kebla Yurt Renovation

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 15.07.2025

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic.

    Description:
    Kebla Yurt's Equipment Emporium is a weapons store that you'll come across at the beginning of the game, the entire shop is decked out with blasters, swords, grenades, armor, and other props to really sell the point across that this IS a weapons store.
    Some noticeable issues with Kebla Yurt's Equipment Emporium is that Kebla herself stands by a desk in the center of the room even though there is a shop window at the back of the shop that's very similar to the shop window that fellow shop owner Janice Nall stands behind in her nearby Droids by Janice store. This shop window is also obscured by a kiosk and two part piles which do a poor job at hiding the shop window behind it.
    Another issue is that there are several metal boxes at the back of the shop to the left which clips into an armor display.
    The Kebla Yurt Renovation mod does the following:
    * Moves two of the three metal boxes to the right side of the store right at the front of the store right next to the entrance. 
    * Moves the third of the three metal boxes between an armor display and some bags in the middle of the left wall. 
    * Moves the Kiosk away from the shop window and moves it to the far left side of the wall.
    * Moves the part piles away from the shop window and moves them to the area where the three metal boxes used to be.
    * Makes Kebla Yurt's desk invisible.
    * Moves Kebla Yurt behind the shop window.

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use my assets from this mod without my permission.

    Thanks to:
    Dark Hope: For pointing out the clipping issue with the three metal boxes on a Deadlystream post!
    Bioware: For such an amazing game!
    Cortisol: For the Holocron Toolset!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    49 downloads

       (0 reviews)

    0 comments

    Updated

  5. "CineMalak" - HD Malak Retexture

    As a staunch "vanilla" purist, I've been dismayed at the selection of HD retextures for Malak made available, so I decided to finally make one myself. For years, I've been using an older 1k upscale of the stock in-game texture for Malak and it just wasn't fitting with the other HD mods I have installed over the years. I still wanted to keep the 1k upscale, as it just "pops" in-game really well. I wanted to approach this as if a film costumer had to interpret the original designs. I wanted to stay as close to the original design as possible but use real-world fabrics and materials present today to reinterpret the original artwork into something more in line with the simple and robust OT aesthetics. I publish this with the express permission by @Dark Hope whose HD Malak texture served as the base for the alterations I made.
    I kept her neck collar untouched and recolored and added a few more textures on top of the chest piece to make it feel like a real costume material, like a rubber or foam piece. I then combined the upscaled vanilla texture for the accessories and hands and further painted and textured on top of them. The more exhaustive texturing work are the soft parts, adding my own custom textures to reinterpret what was there. I made the arm wraps by scanning double-pleated cotton gauze, backlaid with heavy textured watercolor paper for some depth and thickness, and used a crushed cotton, pleated crepe fabric for the rest of his compression coveralls, taking inspiration from vintage high-altitude jumpsuits. I added piping for where seams would be to join the different fabrics, and have pleated nylon stretch fabric for the pits and back of the knees for mobility; the cape and tabards are simple black wool drapery, ala Darth Vader, but given slightly different hues to read better on screen, much like components of Darth Maul's costume. I gave him ribbed, padded kneepads, as seen on some Jon Mollo costume sketches, and some back detailing to fill some empty space but keeping true to existing design elements. I added little quirks like hidden stitching, and folds and pleats that would visually "explain" why his cape never folds over his shoulders or how the wrappings on his arms don't bunch up at the shoulders. Little touches that just make it seem more like a real-world costume.
    Paired with the 'red eyes' option for Malak's head, also by Dark Hope, now there is a Malak texture option I think most can be proud of.
     
    INSTALLATION: Just drop the file into your game's "Override" folder.
    REMOVAL: Remove file from the "Override" folder.

    23 downloads

       (0 reviews)

    0 comments

    Updated

  6. Effixian's K1 T3-M4 Reskins

    --------------------------------------------
    Knights of the Old Republic
    --------------------------------------------
    TITLE: Effixian's T3-M4 Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    As requested by jc2, a K1 version of my similar K2 mod(s).
    This is a simple reskin that changes T3-M4's appearance. It shouldn't cause any conflicts with other mods (except other mods that change T3's appearance).
    Included are a few different versions from which you can pick, complete with updated portrait.
    I'm leaving out the party selection images because they might conflict with popular HD GUI mods. If you're not using that, then I hope it's not a big problem that he has the vanilla look there.
    The screenshots are from KotOR 2, but things look pretty much the same.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip.
    Pick a folder for the version that you want, put the contents of it into your override folder.

    ---------
    BUGS
    ---------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override folder:
    P_t3m3_01.tga
    PO_pt3m3.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool

    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    ---------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    709 downloads

       (3 reviews)

    0 comments

    Updated

  7. Ajunta Pall's blades reskin

    Small mod => Small description.
    This is a modernisation I thought needed to be made for Ajunta Pall's swords. You'll find the instructions in the ReadMe file.
    Only actual REQUIREMENT : Crazy34's New lightsaber blade models for K1 : please install the following parts of his mod before installing mine :
    1) Vanilla sabers : main part ;
    2) Black core lightsabers ;
    3) Unstable lightsabers ;
    4) Crossguards lightsabers ;
    5) Black core crossguard lightsabers.
    Being a modernisation, I had to use a popular lightsabers improvement mod. This mod is not for purists. I believe most players downloading it will already have Crazy34's lightsabers in their build anyway.
     
    My mod is compatible with basically everything, including K1R, K1CP and RC-K1CP, but also and more accurately :
    1) Rece's Ajunta Pall's swords revamped : Install his mod before mine. Take the compatibility version.
    2) Ebmar's Ajunta Pall's Legends blade : Take my mod's vanilla version. Install his mod after mine.
    If you want both of these mods, you might want to do it in this order : Swords Revamped ---> my mod (compatibility version) ---> Legends Blade. This way you should get new stats and price for the swords, which will be lightsabers, except for Ajunta Pall's sword itself, which will have Ebmar's look. You also have my other Korriban's mod's Ajunta Pall's new blade option, if you want it to be a red double sword. Needs this vibroweapons overhaul though (but it's quite good, dw).
    3) VarsityPuppet's Spectral Ajunta Pall canonical appearance. This mod is, in my humble opinion, a must have for every KotOR player. It doesn't edit the same files so no instructions needed.
    If you have another mod in mind which you think mine should become compatible with, and is not yet, feel free to send a comment.
     
    Hope you enjoy it. If yes, you can always leave a review/like. Doesn't cost much and is highly appreciated.
     
    Thanks to @Crazy34 for allowing the modding community to use his amazing lightsabers mod. It is a great resource that, imo, should be used more often.
     
    For Korriban, the Old Republic planets' GOAT.

    20 downloads

       (1 review)

    2 comments

    Updated

  8. Stunbaton HD

    New textures. Resolution 1024x512. Edited model - DarthParametric
    To Install
    1. Download: Stunbaton HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    3,218 downloads

       (1 review)

    2 comments

    Updated

  9. Belt icons

    The mod replaces the Belt icons.
    Thanks to DarthParametric for publishing the icons.
    Credit Bioware/Broadsword/EA as the original source.
    To Install
    1. Download: Belt.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    63 downloads

       (0 reviews)

    0 comments

    Updated

  10. Implant icons

    The mod replaces the implant icons.
    Thanks to DarthParametric for publishing the icons.
    Credit Bioware/Broadsword/EA as the original source.
    To Install
    1. Download: implant.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    30 downloads

       (0 reviews)

    0 comments

    Updated

  11. Armor 5 HD

    New textures for armor. Resolution 2048x2048.
    To Install
    1. Download: Armor 5  HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,203 downloads

       (2 reviews)

    2 comments

    Updated

  12. Suits K1

    The mod replaces the textures of the costumes. Resolution 2048x2048. The distribution will be updated - new textures will be added to other costumes.
    To Install
    1. Download
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    9,131 downloads

       (2 reviews)

    4 comments

    Updated

  13. Armor 9  HD

    New textures for armor. Resolution 2048x2048.
    To Install
    1. Download: Armor 9  HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    93 downloads

       (1 review)

    3 comments

    Updated

  14. Armor 7 HD

    New textures for armor. Resolution 2048x2048.
    To Install
    1. Download: Armor 7  HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,105 downloads

       (1 review)

    4 comments

    Updated

  15. Armor 6  HD

    New textures for armor. Resolution 2048x2048.
    To Install
    1. Download: Armor 6  HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,500 downloads

       (1 review)

    4 comments

    Updated

  16. Class Specific Items

    INTRODUCTION:
    This mod aims to make Taris easier by giving you Class Specific items on the Endar Spire. These items are quite powerful and should hopefully make Taris a breeze.
     
    STATS OF THE WEAPONS:
     
    Republic Vibroblade (Given to Soldiers):
    Strength +1
    Damage Bonus: Piercing +1
    Bonus Feat: Improved Two Weapon Fighting & Weapon Focus: Melee Weapons
    Smuggler's Blaster Pistol (Given to Scouts):
    Dexterity +1
    Charisma +1
    Wisdom +1
    25% Chance to Stun
    Damage Bonus: Universal +2
    Pirate's Blaster Rifle (Given to Scoundrels):
    Dexterity +2
    Bonus Feat: Improved Scoundrel's Luck & Weapon Focus: Blaster Rifle
    25% Chance to Slow
    Republic Soldier Armor (Given to All Classes):
    Intelligence +2
    Dexterity +1
    Defense Bonus: 4 
    Bonus Feat: Weapon Focus: Blaster Rifle & Weapon Focus: Blaster Pistol
    Regeneration: 2
    INSTALLATION:
    Simple, Copy all the files in the "To Override" folder into your Override folder. 
     
    UNINSTALLATION:
    Also Simple, copy the file in the "Backup" folder, into your Override Folder. It's (almost) like the mod was never installed!
    If you want to completely uninstall the mod, delete all the files you copied into your Override Folder. 
     
    KNOWN INCOMPATIBILITY:
     This mod is incompatible with any mod that modifies "end_trask01.dlg". Anything else should* be fine. If you wish to make the mod compatible with another mod, you'll need to modify the OTHER mod's trask dialog. It's super simple, just add the scripts end_soldier anywhere in the dialog file after the game's confirmed you are a soldier. Do the same thing with the scout and scoundrel scripts (end_scout & end_scrl).

    KNOWN BUGS:
     
     - None are none at the moment, if you find any bugs, please let me know via a PM on Deadlystream.
     Note: Due to the small size of the mod, I doubt that there will be any bugs.
     CREDITS:
     Cortisol - Holocron Toolset
     Bioware - Kotor I
     

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Diversified Sith Academy Guards

    This mod adds unique appearances for each of the guards in the Sith Academy on Korriban.
    Each guard uses a modified version of the Sith Trooper model with the helmet removed and has a unique head ported from TSL.
    This mod will not work with saved games in which you have already entered the Sith Academy, as module data is stored within saves. You will need to use a save from before you enter the Sith Academy or a start a new game for the changes to apply.
    I’m aware that there was previously a similar modified Sith Trooper model which is no longer available, but this one improves on that by having a slightly nicer modification to the mesh itself and has the adjusted vertices re-weighted to prevent gaps appearing between the body and neck during certain animation.
    Installation 
    Run the included installer and the mod will install itself.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Fixed Cantina Sitters

    Fixed Cantina Sitters
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod adds Pazaak cards and drinking cups to the corresponding sitters in the cantinas. It also fixes the drinking animation for the aqualish in lower city Taris cantina. I realized that there is a bith drinking in the Tatooine cantina, so I tweaked that as well.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
     
    COMPATIBILITY: This mod should be compatible with any mod that doesn’t mess with the placeable sitters in the cantinas.
     
    LICENSE: Anyone is welcome to use this mod in any of their mods or include it in a mod build.
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    53 downloads

       (0 reviews)

    14 comments

    Updated

  19. Sleheyron- Story Mode 1.0

    Introducing: Sleheyron Story Mod.

    A brand new planet expansion to add to your next KOTOR play-through: Sleheyron!

    Built upon the Sleheyron demo mod by the legendary SithSpecter (with his permission), this new mod adds a huge new story that brings this lost-absent planet back to KOTOR.

    This mod contains the following new content: 

    I was inspired by SithSpecter’s work, and I’m hoping in the future my mod will be compatible with his. It would be a worthy venture for me to undertake to make our Sleheyron stories co-exist. After all, I owe him a HUGE debt of thanks for permitting other modders to build off his Sleheyron demo!

    This new mod is my first ever project, and I’m quite excited to share it with you. Sleheyron will feature:
     
    1: A roughly 5 hours long story, voice-acted (no AI voices either).
    2: A fully-voice acted new party member, complete with a post-Sleheyron story and romance (The new companion can even do the Leviathan rescue!).
    3: 25 new modules of various shapes and sizes (including the four published by SithSpecter, which are amazing and I owe him a huge thanks!)
    4: New weapons and armor.
    5: Lots of connections to Tales of the Jedi, as I am a big fan of those comics.

    Regarding compatibility: This first version of the mod was NOT designed with compatibility in mind. There will be a later release this summer of "Sleheyron+" that will use HoloPatcher to create a mod-compatible version of Sleheyron.

    Because compatibility was not a goal for the 1.0 version of the mod, this mod does not yet use a Patcher program. There is a detailed and simple ReadMe with installation instructions within the zipped folder, however.

    If you are interested in using other mods, I'm afraid the best thing I can say is "do so at your own risk!"

    If you are interested in using other mods, my tester has found that you can install the entire of the most recent Neocities Mod Build with Sleheyron; just be sure to download Neocities first, then Sleheyron (he also said this caused an animation glitch with Selkath, but that can be resolved by then installing the Custom Selkath Animations and NPC Overhaul Mods to fix it. But, again, these were not intended when developing the mod- it's just an interesting solution to an unforeseen problem.

    The story for Sleheyron: Story Mode starts shortly after the player gets their main mission from the Jedi Council on Dantooine. There is a save file in this mod that will allow players to skip right to that moment with a pre-built character. Then you just need to fly to Sleheyron... But I also encourage players to make their own characters, too!

    Sleheyron can be visited at any time between Dantooine and the Unknown World. I, of course, recommend going early to enjoy the new companion as long as you would like.

    Some acknowledgements!
     
    Modders:
    First and foremost, the absolute biggest thanks to SithSpecter: Not just for creating the Sleheyron Demo that this mod is built off of, but for granting permission to use that Demo. When the day comes your Sleheyron Restoration Mod is complete, I know that it will be the very best Sleheyron mod out there!
     
    Thor110, for helping me out with the basics of module design, as well as introduced me to some cut modules to use.
    DarthParametric, for teaching me to retexture NPCs as well as two "larger creature" mods that became resources for Sleheyron (is there a single KOTOR mod out there that he hasn't been credited on?).
    SithHolocron, who early on helped teach me how to retexture modules.
    ZobiZob, for amazing YouTube tutorials for how to use Holocron Toolset and solving my problem with playing movies.
    GlaspyLawson, who learned modding at the same time as me, and shared his knowledge; and for contributing a side quest to Sleheyron!
    JC for just answering so many of my questions through the entire modding process.
    Really, the whole Mod Development KOTOR Discord Group! Thank you for either offering advice or tolerating my simplistic questions!
     
    Testers:
    Mikael, the absolute most enthusiastic alpha tester anyone could ask for.
    The_Chaser_One, a painstakingly thorough beta tester that made sure this mod was ready for launch (and also providing the cover art).
    StellarExile, who helped me out with learning how to use the patcher.
    MistahJayGarrick for his high praise of the story content (and occasional blunt, but necessary, advice).
     
    Tool Developers: 
    Cortisol and W1z4rd designed and kept updated the incredible Holocron Toolset, that was instrumental in this mod's design. I owe them a massive thanks for their work, and the hours they spent helping me out with bug-fixing!
     
    Voice cast:
    LadyandSaoRS, the talented actress that gave us the incredible voice of Vima; giving this long-standing fan-favorite character a perfectly excellent rendition.  
    Mikael, for various voiceovers around Sleheyron that made the planet feel alive (including the dulcet tones of an exhausted Hutt).
    C4 for the excellent performance as Commander Forcay, praised by a tester as "Sounds exactly like a NPC from KOTOR!"
    PuckShadows for his Sith Lt. Savage.
    Juice Phanta for a pitch-perfect protocol droid.
    Black Rose for literally hundreds of Iridorian mercenary lines, giving me an impressively huge range of pitches to work with.
    Schofield-HD for an officer of vice and virtue (and more roles to come in Sleheyron 1.1!)
    Gwoopp and MerakiSky for two fun little roles in the Sleheyron cantina.
     
    Companies:
    Of course, BioWare and Lucasfilm, for making this game that we all enjoy so much.
    NexusMods and Deadly Stream for being the places to discuss and host mods.
    Discord for enabling communication that made this mod a collaborative effort.
     
    Final Dedications: 
    My wife, who tolerated me spending nearly six months isolated to make this.
    To a relative who isn't around anymore to enjoy Sleheyron. I think this mod would make you proud! (even if you did spoil this game for me)

    My apologies if I missed anyone else; but I appreciate all of your hard work!


    I hope you all enjoy Sleheyron: Story Mode!

    342 downloads

       (5 reviews)

    23 comments

    Updated

  20. Gauntlet icons

    The mod replaces the Gauntlet icons.
    Thanks to DarthParametric for publishing the icons.
    Credit Bioware/Broadsword/EA as the original source.
    To Install
    1. Download: gauntlet.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    62 downloads

       (0 reviews)

    0 comments

    Updated

  21. SWTOR Icons Modder's Resource

    This is a dump of various icons from The Old Republic, converted to PNGs for ease of use. The full dump is the 315MB archive which are untouched besides the format conversion, while the smaller 58MB archive is a subset of ones I considered useful/interesting and ran through an upscaler to resize and clean them up a little. I extracted these a while back, so it's not completely up to date with the latest version of the game.
    Use how you see fit, since they don't belong to me. But credit Bioware/Broadsword/EA as the original source.

    36 downloads

       (0 reviews)

    2 comments

    Submitted

  22. JC's Vision Enhancement for K1

    Summary
    Throughout the game, there are cutscenes of the player sleeping and having Force visions to further the plot. This mod fixes two things about those scenes that bothered me.
    First, the first of these scenes is supposed to happen in the party's apartment on Taris, but is quite clearly set on the Ebon Hawk like all the other scenes. I've edited the area used for the visions to put in a copy of the apartment to make the location consistent.
    Second, the scenes show the player wearing whatever item they happened to have equipped when the scene started. So the player would routinely sleep in their clothing, even armor. I've edited the cutscene scripts to remove the player's equipment for the duration of the vision.
    Warning: This mod reportedly causes crashes on Steam Deck, so it should not be used on that platform until a fix is available.
    Installation
    Extract files from the downloaded archive. Run Vision_Enhancement_K1.exe. Select which version to install:
    If you use the KOTOR 1 Restoration, choose the K1R-Compatible Installation.
    Otherwise, choose the Basic Installation. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
    Remove the installed file. Compatibility
    This mod is not compatible with any other mods that alter the vision module STUNT_00.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe, with updates by Fair Strides
    DeNCS – JdNoa & Dashus
    ERFEdit – stoffe, with updates by Fair Strides
    K-GFF – tk102
    KOTORMax & MDLEdit – bead-v
    NWMax – Joco
    NWNSSCOMP – Torlack, stoffe, & tk102
    and thanks to DarthParametric for decompiling a script for me. It's an ongoing mystery why DeNCS refuses to decompile certain scripts for me and only me.
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Disclaimers
    "I AM NOT A VISION" SAYS THE VISION. HA! WELL, THEN, I AM NOT KOTOR, DEVELOPED BY BIOWARE, NO. I AM NOT A VIDEO GAME EITHER.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    36,505 downloads

       (7 reviews)

    9 comments

    Updated

  23. Spider-Man Robes

    🎮 Mod Release:
    Excited to share this great mod with you all—released with permission from the original author. It's a solid addition to the game!
    📄 Details:
    Everything you need to know is in the included readme—features, setup, and usage.
    🙏 Credits:
    Huge thanks to the original author for their hard work and for allowing it to be shared here on deadly stream.
    Credits: Targus
    This is for the second game K2.

    17 downloads

       (0 reviews)

    0 comments

    Updated

  24. Dantooine enclave extra rooms modder's ressource

    Description:
    This is a modder's ressource. In K1 jedi enclave there is a dormitory for visitors with 3 opened rooms. 2 other doors were present in front of the 3 rooms, but were closed (without any geometry behind them). I mirrored the preexisting rooms so now there are 3 playable rooms. Basically you just have to drop the 5 files included into override, but you will also have to edit the doors from the .git because in vanilla 2 of them are closed and the last one is non existent because it was a wall.
    Disclaimer :
    This mod should be compatible with anything i guess?
    The only minor problem with my ressource is that i extended the basic corridor's walkmesh to be able to walk into the new rooms. This is not the "by the book" way to pull it out, but i couldnt manage to make the door links work despite my numerous attempts. So the only downside from this ressource is, if you want to have a different ambient sound in these new rooms separate from the main corridor, you can't. But in vanilla the rooms should have the same ambient sound than the corridor, so its not a huge deal here. 
    I also provided an edited minimap.
    Credit:
    Thor110 for his very valuable insights.
     
    Kotor discord channel for insights on developping mods for this awesome game.
    Permissions:
    Feel free to use my work as you see fit, just credit me if you use my files.

    8 downloads

       (0 reviews)

    2 comments

    Submitted

  25. BOSSR Hybrid Robes for JC's Cloaked Hybrid Robes

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25
    1.0.0 Release Date: 07.07.2025

    Installation:
    1) Install Brotherhood of Shadow - Solomons Revenge: https://www.nexusmods.com/kotor/mods/95
    2) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.
     

    Description:
    15 years ago, the "Brotherhood of Shadow - Solomon's Revenge" mod was released. BOSSR adds 8 hours worth of new content to Kotor, adding a brand new subplot to the game in which you team up with a companion from the player's past to defeat an ancient threat with the help of some new friends complete with 11 new areas, full voice acting, new bonus side quests, and new items.
    Some of these items include new Jedi Robe items, and much like everything else in the BOSSR mod these Jedi Robes are highly detailed.
    Unfortunately, the BOSSR mod has its criticisms:
    * It completely derails the Star Forge questline for 8 hours, especially with the flash back scenes.
    * The voice acting, whilst good, used low quality microphones as they were recorded between 2006 and 2009.
    * The dialogue is almost Shakespearean, this is especially noticeable with player response lines as the player usually speaks like an immature goof in the vanilla game yet has a full personality switch in the BOSSR content.
    * If there is a mod conflict towards the end of the BOSSR mod then you've potentially wasted 7 hours for nothing.
    * Due to its sheer size, it's highly incompatible with other mods and it's hard to determine if other mods will break BOSSR as breaks can occur very late in the BOSSR mod.
    * Popular mods like K1R and K1CP aren't compatible with it, making it an instant rejection by many in the fanbase.
    Despite all of the above criticisms, the BOSSR mod still has its dedicated fanbase who would be willing to neglect modern mainstream mods like K1CP to use BOSSR instead. Whilst I do agree that BOSSR is arguably one of the best Kotor mods ever made, I don't play it due to those incompatibilities.
    I wouldn't have made this mod had it not been for the request made by StellarExile, so if you're one of those diehard BOSSR fans then this mod is for you!
    JC's Cloaked Jedi Robe mod is a very popular, if not THE most popular, Jedi Robe mod for Kotor, and as the name would imply it adds the cloaked Jedi Robes from Kotor II into Kotor I. And as with every other popular Kotor mod, it's incompatible with BOSSR... or should I say "was" incompatible with BOSSR.
    Now, if you install JC's Cloaked Hybrid Robes on top of BOSSR and then install this mod afterwards, all of the BOSSR Jedi Robes will be converted into Cloaked Jedi Robes.
    JC's Cloaked Hybrid Robes merges the Kotor I robes with the Kotor II cloaked robes, so in-game the BOSSR robes will appear just as they did before except now they all have the fancy Kotor II cloak.

    Known Bugs:
    This mod shouldn't have bugs, but if there any please report them on Deadlystream.com

    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    SilverEdge9 gave everyone permission to use his BOSSR assets, this includes the Jedi Robe textures.
    JC's Cloaked Robe textures were sourced from JC's Cloaked Jedi Robes & Supermodel Port Modder's Resource.
    As this mod utilizes assets that are both not my own and have free permission for both assets, you are free to utilize these skins as you wish.

    Thanks:
    SilverEdge9: For making the original Jedi Robes included in the BOSSR mod!
    JCarter426: For creating the Cloaked Jedi Robes and Cloaked Hybrid Robes mod!
    StellarExile: For requesting the mod!
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    19 downloads

       (0 reviews)

    5 comments

    Submitted