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Found 13 results

  1. jc2

    Improved Grenades

    Version 1.20

    4,183 downloads

    JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! This mod improves the potency of grenades to a higher and more effective but possibly game-altering level. I lost the .nss for the normal install, which is annoying decompiling did not work.. However, a full documented change list is included so that will make it somewhat doable to replicate for future bug fixes or updates. Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. Source script is included for the second option Third option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Copy and paste grenade UTI files if and only if you want to, it only affects their description to match/remind the PC of what I've changed. However, the Hardcore Version doesn't have corresponding UTI's. As always, this mod may update pending feedback. Hope you enjoy! -jc2
  2. View File [K1] Force Enlightenment Power This mod adds a faithful adaptation of Force Enlightenment power from TSL to K1: where the best of the Jedi's Speed, Armor and Valor powers are instantly activated at a reduced cost (30). This power is useful to quickly become ready for difficult battles. Compatibility Since this mod only adds new content and doesn’t modify existing content, it shouldn’t conflict with other mods. It works with Snigaroo’s KOTOR I Full Build Mods from reddit. Installation 1. Make sure override folder exists at game root directory 2. Run TSLPatcher to automatically install Uninstallation 1. Copy spells.2da in backup and move it to override folder. Overwrite existing spells.2da if any, otherwise remove spells.2da from override folder. Only overwrite existing spells.2da if you don't have any mod installed after this mod that touches spells.2da, otherwise this will accidentally erase any later modifications made to spells.2da. 2. Remove ip_frenlight.tga, fp_enlightenment.ncs from override folder. 3. Copy dialog.tlk from TSLPatcher backup to the main game folder (not the override folder). Overwrite the existing dialog.tlk. Known Bugs 1. Saving throw bonuses from Valor and Shield don't stack, only the highest has effect (not script issue, more of a game-engine bug). 2. Activation of Speed, Valor, and Shield on top of Enlightenment will result in additional bonuses. Fixing the problem will require massive change to the generic force power script, which is beyond the scope of this mod, but may be added for future updates. Permissions Do not claim credit for this mod and do not use assets from this mod without my permission Special Thanks - @ebmar for the awesome color-readjusted force power icon - Fred Tetra for Kotor Tool - Stoffe for TSLPatcher Legal THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter uwadmin12 Submitted 07/30/2019 Category Mods K1R Compatible No  
  3. Version 1.0.2

    157 downloads

    This mod adds a faithful adaptation of Force Enlightenment power from TSL to K1: where the best of the Jedi's Speed, Armor and Valor powers are instantly activated at a reduced cost (30). This power is useful to quickly become ready for difficult battles. Compatibility Since this mod only adds new content and doesn’t modify existing content, it shouldn’t conflict with other mods. It works with Snigaroo’s KOTOR I Full Build Mods from reddit. Installation 1. Make sure override folder exists at game root directory 2. Run TSLPatcher to automatically install Uninstallation 1. Copy spells.2da in backup and move it to override folder. Overwrite existing spells.2da if any, otherwise remove spells.2da from override folder. Only overwrite existing spells.2da if you don't have any mod installed after this mod that touches spells.2da, otherwise this will accidentally erase any later modifications made to spells.2da. 2. Remove ip_frenlight.tga, fp_enlightenment.ncs from override folder. 3. Copy dialog.tlk from TSLPatcher backup to the main game folder (not the override folder). Overwrite the existing dialog.tlk. Known Bugs 1. Saving throw bonuses from Valor and Shield don't stack, only the highest has effect (not script issue, more of a game-engine bug). 2. Activation of Speed, Valor, and Shield on top of Enlightenment will result in additional bonuses. Fixing the problem will require massive change to the generic force power script, which is beyond the scope of this mod, but may be added for future updates. Permissions Do not claim credit for this mod and do not use assets from this mod without my permission Special Thanks - @ebmar for the awesome color-readjusted force power icon - Fred Tetra for Kotor Tool - Stoffe for TSLPatcher Legal THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. Version 1.5

    122 downloads

    ImmersiveHUD (or short iHUD) for Android-KotOR by MilesTeg --------------------------------------------- ===== Description ===== This is a simple, lightweight fix to tone down the very bright HUD. It's especially useful if your device can't handle frame buffer graphic effects (=unable to adjust brigthness). I mostly adjusted the alpha channels to add nearly full transparency (reduce brightness of GUI elements). Additionally, I've adjusted HUD-Elements for dialog scenes. Now, while choosing answers you can see your own player character instead of a huge blue menu blocking the view. Requirenments: You'll need 1 MB additional internal storage How-To Mod your Android-KotOR: https://www.reddit.com/r/kotor/comments/4yvr4z/how_to_mod_your_android_kotor/ ===== Installation & Usage ===== Like every mod for android you simply extract and copy all files from ''iHUD-mod/'' and/or ''/iDialog-mod/'' to ''/Android/data/com.aspyre.swkotor/files/override/'' (if not present, create an override folder). Restart KotOR and enjoy the game Uninstall: Delete files from override. ===== File contents ===== iHUD-mod - mod files for your android-override dir iDialog-mod - mod files for your android-override dir for modders: screens - screenshots + visual info source - extracted sourcefiles (see textfiles) - If anyone wants to fiddle with it. (See screens for more information about what each file does) for modders: screens - screenshots + visual info source - extracted sourcefiles (see textfiles) - If anyone wants to fiddle with it. (See screens for more information about what each file does) ===== Credits / Reuse content ===== You may use this mod for any non commercial use and without contacting me. Thx to **KOTOR-Tool by FredTetra https://deadlystream.com/files/file/280-kotor-tool/ **Xoreos Tools https://xoreos.org/ https://github.com/xoreos/xoreos **Reddituser u/Rasral123 for his great tutorial https://www.reddit.com/r/kotor/comments/4yvr4z/how_to_mod_your_android_kotor/ Big thanks to Obsidian and Bioware for this great game. THX Aspyr for this solid game port! ===== Changelog ===== v1.5 added iDialog (Dialog-Menu doesn't block your view) v1.0 release 28/04/2019
  5. View File AndroidK1 ImmersiveHUD ImmersiveHUD (or short iHUD) for Android-KotOR by MilesTeg --------------------------------------------- ===== Description ===== This is a simple, lightweight fix to tone down the very bright HUD. It's especially useful if your device can't handle frame buffer graphic effects (=unable to adjust brigthness). I mostly adjusted the alpha channels to add nearly full transparency (reduce brightness of GUI elements). Additionally, I've adjusted HUD-Elements for dialog scenes. Now, while choosing answers you can see your own player character instead of a huge blue menu blocking the view. Requirenments: You'll need 1 MB additional internal storage How-To Mod your Android-KotOR: https://www.reddit.com/r/kotor/comments/4yvr4z/how_to_mod_your_android_kotor/ ===== Installation & Usage ===== Like every mod for android you simply extract and copy all files from ''iHUD-mod/'' and/or ''/iDialog-mod/'' to ''/Android/data/com.aspyre.swkotor/files/override/'' (if not present, create an override folder). Restart KotOR and enjoy the game Uninstall: Delete files from override. ===== File contents ===== iHUD-mod - mod files for your android-override dir iDialog-mod - mod files for your android-override dir for modders: screens - screenshots + visual info source - extracted sourcefiles (see textfiles) - If anyone wants to fiddle with it. (See screens for more information about what each file does) for modders: screens - screenshots + visual info source - extracted sourcefiles (see textfiles) - If anyone wants to fiddle with it. (See screens for more information about what each file does) ===== Credits / Reuse content ===== You may use this mod for any non commercial use and without contacting me. Thx to **KOTOR-Tool by FredTetra https://deadlystream.com/files/file/280-kotor-tool/ **Xoreos Tools https://xoreos.org/ https://github.com/xoreos/xoreos **Reddituser u/Rasral123 for his great tutorial https://www.reddit.com/r/kotor/comments/4yvr4z/how_to_mod_your_android_kotor/ Big thanks to Obsidian and Bioware for this great game. THX Aspyr for this solid game port! ===== Changelog ===== v1.5 added iDialog (Dialog-Menu doesn't block your view) v1.0 release 28/04/2019 Submitter MilesTeg81 Submitted 04/27/2019 Category Mods K1R Compatible No  
  6. Welcome! I'm not necessarily proud, but excited to share a gameplay trailer I worked on. I hope it gives you a visual understanding of what to expect from LME, of course, about 60% of the mod isn't included in the trailer, simply becuase it would have dramatically increased the trailer's time. But to reiterate, LME seeks to create an altered main quest, that forms a triangular effect. Side with Mandalorian Faction, defeat both Rakatan Factions. Side with the One, Black Rakata, faction, and defeat Mandalorian, and Elder Rakata factions. Side with Elder Rakata, and defeat Mandalorian, and the One, black Rakata, factions. What's shown in the video: Main Quest triangle, Mandalorians speaking Mando'a, voice acting, battles, loot, quest logs, and a fan made Mando'a soundtrack by SazMando, which will be included in LME. What's not shown in the video: 3 sidequests are included if you decide to work with the Mandalorians. Party interactions, from the following list of companions: HK-47, Canderous, Juhani, and Zaalbar. Wearable Mando'a armor, stats of Mando'a weapons, increased difficulty of enemy foes (footage was taken on easy, impossible difficulty is intense in the added battles), oppotunities for LS and DS points, NPC interactions with Mandalorians, and some other secrets that the PC will be able to experience if particular choices are made. I plan to release LME relatively soon, but with finals nearly upon me, finishing work (such as typos, slight adjustments to different things ... etc) may make this a mid December release. Thanks for reading and watching! -jc2
  7. jc2

    JC2 Camera Mod

    Version 1.00

    478 downloads

    Have you ever hated not being able to look straight up? I know I have. This mod has two different versions. VERSION 2 only modifies the player's ability to look straight up and straight down. If you have any High Quality Skyboxes or HQ texture mods for Kotor 1, then you might want to be able to see all of them without wasting time moving your player to the farthest side of the map, just to look up. VERSION 1 Zooms the camera in a bit, so that the camera angle is closer making it very similiar to the default Ebon Hawk camera viewpoint. The camera angle will remain the same during combat, providing a slightly different feel. It also includes the ability to look directly up and down. I hope you enjoy it! Credits: Fred Tetra for making KT Deadlystream.com for hosting all of my mods!
  8. View File Improved Grenades JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! This mod improves the potency of grenades to a higher and more effective but possibly game-altering level. I lost the .nss for the normal install, which is annoying decompiling did not work.. However, a full documented change list is included so that will make it somewhat doable to replicate for future bug fixes or updates. Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. Source script is included for the second option Third option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Copy and paste grenade UTI files if and only if you want to, it only affects their description to match/remind the PC of what I've changed. However, the Hardcore Version doesn't have corresponding UTI's. As always, this mod may update pending feedback. Hope you enjoy! -jc2 Submitter jc2 Submitted 01/07/2018 Category Mods K1R Compatible Yes  
  9. File Name: JC2 Camera Mod File Submitter: jc2 File Submitted: 14 Jun 2017 File Category: Mods K1R Compatible: Yes Have you ever hated not being able to look straight up? I know I have. This mod has two different versions. VERSION 2 only modifies the player's ability to look straight up and straight down. If you have any High Quality Skyboxes or HQ texture mods for Kotor 1, then you might want to be able to see all of them without wasting time moving your player to the farthest side of the map, just to look up. VERSION 1 Zooms the camera in a bit, so that the camera angle is closer making it very similiar to the default Ebon Hawk camera viewpoint. The camera angle will remain the same during combat, providing a slightly different feel. It also includes the ability to look directly up and down. I hope you enjoy it! Credits: Fred Tetra for making KT Deadlystream.com for hosting all of my mods! Click here to download this file
  10. Hello, I have a problem with reading through the game the textures associated with characters Darth Bandon and his Sith Apprentices. The error is repeated during the game Brotherhood of Shadows, where Orion spirits have the same problem, mainly with their pants * _ *. I've tried a few modifications, and any duplicates the same problem. If anyone knows a good solution that I will be grateful. May the force be with us all
  11. I found a mod that converts all sith troopers in KOTOR 1 into stormtroopers. Is there a way to 1.) design the armor from SWTOR of the Republic trooper and Sith trooper and get them in game and 2.) make a mod that replaces all KOTOR Republic troopers with SWTOR Republic troopers and do the same for the Sith.
  12. jc2

    Not Another Ad....

    REVANATOR'S Improved Korriban Tomb Loot Mod Ever wonder why the Sith on Korriban were spoken of as near mythical in their prowess of combat and control over the dark side of the force? Well now you will know. No. . Now you will experience some of their Hate. Some of their Power! And the force shall set you free. Also each item has lost it's dark side restriction, because you are, afterall, Revan, who has walked both the light and the dark side of the force. Tulak Horde imbued his dark side aura unto his mask, the stats now reflect a Sith Master with Revantor's mod. Marka Ragnos' Gauntlets that slew countless Sith contestors can now be held in the hands of the any force user. Naga Sadow's Posion Blade carves the dark side of the force into the veins of it's enemies, crippling their physical body with stats that actually make an impact in the game. Ajunta Pall's Blade competes against even the most powerful lightsaber as it once did during the ancient Sith times. Lastly, the two swords in Ajunta Pall's tomb are revealed to be powerful sith blades used by lesser Sith to give plausiblity to the riddle and to the craftsmanship of the Ancient Sith. This is the download link! http://deadlystream.com/forum/files/file/913-improved-korriban-tomb-loot/ Go and Check this mod out! This also combines well with the mod, "Upgradeable Sith Lightsaber" on Deadlystream, by GhostlyBreadbin. His mod allows you to upgrade the "Sith Lightsaber" you find to complete the Sith trial where you fight Yuthura Ban and/or Uthar.
  13. From the album: Kotor 1+2

    Just a preview of the Leviathan Rodian Extended Dialogue mod, each character Revan sends to the Leviathan but T3-M4 have additional, custom lines.