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Everything posted by Mutilator57
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Saul Karath & Carth Cutscene not activating
Mutilator57 replied to XSPEEDYGUYX's topic in General Kotor/TSL Modding
Ok, again sorry to revive the same dead thread... BUT! I bring good news! After some playing around, I managed to isolate the issue due to a file in the Override folder; don't know how I missed it all this time. Removing n_darkjedim001 from my Override seems to have done the trick. I still don't know from which mod the file came from or the nature of the incompatibility, but at this point, who cares? Anyway, thanks to everyone in this thread for the help! -
Just a few quick thoughts (others who know more may want to jump in/correct what I'm saying!) - I'm pretty sure the no movement after combat is due to the refresh rate of your monitor being too high for the game. Have you tried turning on v-sync? - My grass/frame buffer option used to give me a lot of grief on my old AMD graphics card, are you using something similar?
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With that head and voice, it's difficult not to imagine Darth Malgus!
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And here I thought Australia was going to change its PM for the sixth time in eight years...aren't we lucky 😕
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I'm pretty sure it will matter in the next election to the extent that the LNP get turfed out. Of course whether Albanese can resist the temptation to repeat the recent leader-knifing history mid-term remains to be seen.
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And whattya know, ScoMo sneaks through the middle. Having a local MP as the PM, what fun. Probably the best choice they could have made in the circumstances methinks.
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Oh boy, you're in for a treat... But in all seriousness, yeah the rule changed very recently. See here:
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I really like the overcast feel, it makes Dantooine ever more depressing without it being too over the top.
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Saul Karath & Carth Cutscene not activating
Mutilator57 replied to XSPEEDYGUYX's topic in General Kotor/TSL Modding
Sorry to revive a dead thread, but was the cause of this issue ever discovered? I've been having this same issue and have tried all the fixes listed but am still having the issue. My mods are essentially identical to the OP's. I've gotten around it before with a simple warp, but would obviously rather identify and fix the problem. Any ideas? -
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- 4 comments
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- clothes
- upgradeable
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- 28 comments
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- Darth Parametric
- Kainzorus Prime
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I've had this happen on my game before. Think it's more to do with the graphics card you're using (mine's an AMD), but that's just a guess. I'ts been a while but I think I fixed mine by changing which Cubemap file the character used or something like that? Someone who knows what they're talking about should probably jump in any time now... (If no one's around, I'll check for you when I get back to my computer )
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VarsittyPuppet and zbyl2's new mod (comes out tomorrow)
Mutilator57 replied to zbyl2's topic in General Kotor/TSL Modding
Awesome! -
MEDIA:Replacement Brotherhood of Shadow Legal Screen BIK
Mutilator57 replied to Sith Holocron's topic in Mod Releases
This is awesome. I always used to rush past this video with BoS installed. Now, I don't have to. -
Were these droids ever seen in TSL?
Mutilator57 replied to Sith Holocron's topic in Knights of the Old Republic General
And thank goodness for that. They look absolutely terrible, not least of all due to the ridiculous way they hold their weapons. -
I checked up on some of the files again and was able to download them all. While I still have a burning sense of nostalgia for the old FF layout, having access to old mods is more than worth the sacrifice. I guess we can *officially* say that Gamefront is back?
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We by no means should be judging something before the final product is released, that's asinine. Let me say this though, I certainly don't hold much hope for this movie.