Kaidon Jorn

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Everything posted by Kaidon Jorn

  1. Yes thank you. I needed to change the saber tags so it looks for the right one. Otherwise it will always return false and you'll end up with doubles.
  2. Hey all Would someone be kind enough to decompile this for me? I'm getting doubles of Bastila's saber and must remedy... k_ptar_hassaber.ncs I am most grateful.
  3. Hey guess what?! I finally get to binge watch all of the Mandalorian for a month. Sweet.

  4. What about not having horribly made up and contrived descriptions for sabers this time? Maybe just the generic Bioware ones so that I dont tread on lore that I know little about?

    1. djh269

      djh269

      You guys have made me spill my morning cereal I was laughing so hard haha! 

      But DP is correct, tailor the mod to what you want, otherwise you'd end up warping what you wanted from the mod in the first place 😉 OP stats and randomly placed Rancors is what make some mods fun 😉

    2. Kaidon Jorn

      Kaidon Jorn

      And lets not forget that the whole reason I'm doing this is just to get Crazy34's new blade models coming out of these hilts...

       

    3. Kaidon Jorn

      Kaidon Jorn

      SLM 2022!!! 🤣

      Omg, just wait. 

    4. Show next comments  24 more
  5. Ah. Alright I see. I am simply going to inject files into the modules this time anyway since their isn't that many, the rest goes in override. Thanks
  6. Ok, awesome. Thanks to both of you for the heads up. I am using K1CP. This mod should be compatible with that I would think. So then I need to include k_pend_cut02 when I compile the k_pend_cut23, correct? Then of course. modify g_bandon001.utc to put the saber in his pack inventory, no?
  7. Hey all. Looking to get this 'ere script decompiled so Bandon can have his own on the Endar Spire. Messing with just the .utc doesn't work. k_pend_cut23.ncs Thanks in advance.
  8. Making good progress on a SotOR replacement. Just calling it KSR.

    Crazy34's new blade models and a full stats and placement rework. Should be good. 

    1. djh269

      djh269

      I'm really looking forward to it!! 

  9. You will need to go into swkotor2.ini in the main game folder and under 'Graphics Options', change "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Options=1". Just put spaces between the words and it will be fixed.
  10. 1. I'm going to say no for that because i replace 301 and 303NAR i think. This time I'm just inserting files. 2. Yes it should.
  11. 1. Not that I know of. Someone else would have better knowledge of that though. 2. No somethings wrong with that.
  12. Yes. Yes you do. Legal.tga is just the splash screen. You can have it overwrite the one in override if you want but it doesn't matter.
  13. Here, both of you try this. Put this in your Modules folder and let it overwrite then test it again. I may have left an old version of kj_drd_death01.ncs in place of the revised one. 232TEL.mod Then drop this kj_drd_death01.ncs in SLM's tslpatchdata folder and that should fix subsequent installs.
  14. New fixed version is up. Sorry to everyone who's tried to play it already. That was a dumb rookie mistake. Fixing what you already have installed is as simple as opening up your dialog.tlk file with TSLPatcher's TalkEd tool and matching the string ref numbers to the fields in the global.jrl file found in your override folder with the Kgff tool. Ehhhehehe....simple right??
  15. Ok, SLM has been fixed. Stupid mistake. 😞

    Redownloading and reinstalling would probably work but that would be messy, I think.

    You'll get alot of brown error messages because all the stuff is already there. But it will fix the global.jrl  entries so the quests show up.

  16. Don't download SLM 2021 until I can get a fixed version up (tonite).

    Sorry folks, I goofed. Been a long time and I'm really rusty. 

    if you've already installed it, I am really sorry but the two lightsaber quests won't work properly. Will post when fixed version is up.

  17. Ok I need to lock this download until I can fix what I think I definitely know is wrong with my patcher. Awww man. i will get a new version up asap
  18. OK! Welp, yeah that was me. I don't think I fixed something after I went back and added a new entry that should be writing to the global.jrl. So, let's have both of you post your dialog.tlk files as well as your global.jrl's and I'll have to rebuild them and post them back here. I can probably maybe fix them here and get them back to you.
  19. Yeah you could just use KSE to get the part (the energy cell) and then also use KSE to set the "weapon of the jedi" quest to 10. Or if you've already gotten the emitter, put the entry for the global.jrl to 20. Could've been an error with writing my global.jrl entries. idk Did either of these two mods do a hard overwrite of the global.jrl? I'd have to see your build to know exactly what happened, which I can't, so.... Just try that with KSE and see if there's any more problems.
  20. Notice how I kept the one screenshot in there so the joke would make sense? And haunt you 'til the end of your days? Muuwaahahahahahahahah!
  21. Aight. 

    What would be the 5 or so absolute most required mods and/or graphics upgrades that someone who hasn't played K1 for something like 7 years?? Is there a "one mod to rule them all" as far as graphics upgrades?? Starting a K1 playthrough to determine what exactly I need to accomplish for a brand new saber mod that WON'T be SotOR.

    All suggestions considered.

    1. Kaidon Jorn

      Kaidon Jorn

      Um, no not that I know of. 

      I had just played the opening Endar Spire part and had to save/load because I couldn't open that door that leads to the escape pods.  Then walking with arrow keys stopped working, but I could still walk forward by holding down both mouse buttons. 

      Vanilla game is sooo buggy.

    2. DarthParametric

      DarthParametric

      Oh, the walking thing is just the refresh rate issue. Cap the framerate to 60fps and that will stop. Never heard of the door problem though.

    3. Kaidon Jorn

      Kaidon Jorn

      Allllright, will do. Thanks again.

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