Kaidon Jorn

Modders
  • Content Count

    621
  • Joined

  • Last visited

  • Days Won

    54

Everything posted by Kaidon Jorn

  1. So let me get this straight. If I was going to use the TSLPatcher to compare 2 of the same dialog files and make modifiers for the differences, I would want to use.... a) TSLRCM's version of the dialog file so that my version doesn't add anything that wasn't already there....OR b) a completely vanilla version of the dialog file once I've made all my changes to another unedited vanilla dialog file?? (not TSLRCM's) I'm a little confused because it seems like it's adding things in the patcher operation that TSLRCM already added. (??) Edit: yeah i think its the second option. Doesn’t make much sense the other way…I could be wrong
  2. Yeah when i messed with that all I did was change the model number in the uti. hehe. Ok so I "fixed" it. I used 2 scripts that already existed, k_650enter.ncs to destroy the defaults and massflourish.ncs to give them mine. But I think I need to tweak 650jedi.dlg to use a different camera, so that it's more impactful, lol.
  3. Oh man. Nope, didn't work. It's now deleting the default sabers in their hands but not equipping them with my custom ones. I'm gonna try it from Kreia's dialog with a new script. See how that goes.
  4. Once again I am in need of assistance. This one is weird because it worked the first time 2/3 of the way. Zez Kai-Ell did not equip his and showed up empty handed. So I tweaked a thing or two but now it dosen't work at all. (K_650enter.nss) void main() { if (GetLoadFromSaveGame()) { return; } object oEntering = GetEnteringObject(); object oFROM_605DAN = GetObjectByTag("FROM_605DAN", 0); if ((((GetFirstPC() == oEntering) && (!GetLocalBoolean(oFROM_605DAN, 42))) && (GetGlobalNumber("500OND_DarkSide_Iziz") == 0))) { SetLocalBoolean(oFROM_605DAN, 42, 1); SetGlobalNumber("853NIH_CUTSCENE", 1); StartNewModule("853NIH", "", "", "", "", "", "", ""); } else { object oWP_council_kavar; object oZez = GetObjectByTag("Zezkaiell", 0); object oVrook = GetObjectByTag("Vrook", 0); object oKavar = GetObjectByTag("Kavar", 0); if (((GetGlobalNumber("000_ZezKaiEll_Dead") == 0) && (!GetIsObjectValid(GetObjectByTag("Zezkaiell", 0))))) { oWP_council_kavar = GetWaypointByTag("WP_council_zez"); CreateObject(1, "npc_zezkaiell", GetLocation(oWP_council_kavar), 0); DestroyObject(GetItemInSlot(4, oZez), 0.0, 0, 0.0); DelayCommand(0.5, ActionEquipItem(CreateItemOnObject("seek_dblsbr_194", oZez, 1, 1), 4, 1)); } if (((GetGlobalNumber("000_Vrook_Dead") == 0) && (!GetIsObjectValid(GetObjectByTag("Vrook", 0))))) { oWP_council_kavar = GetWaypointByTag("WP_council_vrook"); CreateObject(1, "npc_vrook", GetLocation(oWP_council_kavar), 0); DestroyObject(GetItemInSlot(4, oVrook), 0.0, 0, 0.0); DelayCommand(0.5, ActionEquipItem(CreateItemOnObject("vigi_lghtsbr_190", oVrook, 1, 1), 4, 1)); } if (((GetGlobalNumber("000_Kavar_Dead") == 0) && (!GetIsObjectValid(GetObjectByTag("kavar", 0))))) { oWP_council_kavar = GetWaypointByTag("WP_council_kavar"); CreateObject(1, "npc_kavar", GetLocation(oWP_council_kavar), 0); DestroyObject(GetItemInSlot(4, oKavar), 0.0, 0, 0.0); DestroyObject(GetItemInSlot(5, oKavar), 0.0, 0, 0.0); DelayCommand(0.3, ActionEquipItem(CreateItemOnObject("kava_lghtsbr_191", oKavar, 1, 1), 4, 1)); DelayCommand(0.5, ActionEquipItem(CreateItemOnObject("kava_lghtsbr_192", oKavar, 1, 1), 5, 1)); } } } Would the Delaying of the command mess it up? Do I need to create the item on them before equipping??
  5. Kaidon Jorn

    KSR 2022

    Yes the file tat_17_10czerk_01.dlg probably screwed something else up. I will look into it.
  6. Alrighty. Got a buttload done yesterday and day before...but here are these while I'm at it. Just imagine Nihilus' saber laid across that because I forgot to make a .jpg in 256x256. These are the new icons but they will be scaled down to 128x128. Still need a good idea for Sion's. Also, Handmaiden builds a new model which is now called 'Arbiter' and Visas Marr's saber is now called 'Visionary'.
  7. Yeah i figured that out right after you posted. I fixed it. It works now. I had AssignCommand(oDarthSion, SetLightsaberPowered(yada, yada,yada) where it should have been DelayCommand
  8. Arrrgh I had it set to TRUE FALSE FLASE and it didn't work either. Alright thanks let me try again.
  9. Ok what am I missing? Trying to make Sion's saber turn off when it's replaced. It seems I've forgotten how SetLightsaberPowered works. From a_sion.ncs in 702KOR. First thing in the dialog. case 3: { object object19 = GetObjectByTag("SithAssassin", 0); object object21 = GetObjectByTag("SithAssassin", 1); object oDarthSion = GetObjectByTag("DarthSion", 0); effect effect3 = EffectVisualEffect(8000, 0); ApplyEffectToObject(1, effect3, object19, 20.0); ApplyEffectToObject(1, effect3, object21, 20.0); DestroyObject(GetItemInSlot(4, oDarthSion), 0.0, 0, 0.0); AssignCommand(oDarthSion, ActionEquipItem(CreateItemOnObject("pain_lghtsbr_195", oDarthSion, 1, 1), 4, 1)); SetLightsaberPowered(oDarthSion, 0, 0, 0); AssignCommand(oDarthSion, ActionPlayAnimation(35, 1.0, (-1.0))); DelayCommand(6.0, SetDialogPlaceableCamera(8));
  10. Yeah you're probably right. I was all set to paste some master sabers on the master icons today and just got on a tangent. EDIT: NO SPHERES/GLOBES! Nevermind. never say never.
  11. I am really trying to nail something down for schematic sabers. Even went back to using glowy spheres. But it seems like now I'm just trying to emulate what I did the other day for the masters saber icons. Will keep trying...
  12. Think I'm gonna go ahead with DeepFried's idea for the Masters saber icons. I like this idea. So I'm still looking around for more of these to choose from. Will post a completed icon a little later.
  13. Just for the record, here is where I'm getting my color codes... 😏 List of Colors A to Z - colorcodes.io Think I might be getting rid of "pale gold" and just using Bastila's gold from KSR. So I downloaded Adobe CC so I could trial run the newest Photoshop. Ironically what tools I saw in there years ago I don't think exist anymore, not sure. So now I don't know if I want to remake all the blades again. Not without being able to expand the glows around the core by about double so the glows diffusion could be alot broader. I don't know though, maybe I just haven't found it yet. Also thinking about taking all the animated blade tex's/.txi's out and just doing the original Crazy34 one frame textures. Then again I did just download tga2tpc tool from here, so that might turn into something good. *Sigh* I got alot of work I want to do.
  14. So just playing around with this SWTOR icon sheet that I got from here, so now I really don't know what I want to do. Makes me think I just need to outright buy the latest Photoshop. But I can't really afford that. I really need it if I want to remake all these blades. The ones I've been messing with are at 75x75 and I'm blowing them up to 128x128. Still in the .tga arena so I don't know how much it's going to matter. Oh and the coloring might get a little squirrelly. Anyway.. I know I know. You guys aint diggin' the stars. But this last one has potential if I could actually do an outer glow on the hilt itself. That'd be cool.
  15. Mmmmmmmmm ....I don't know about these. For one, their really small. (75x75 px) Whereas the ones I was working with were 192x192. And two- they're just boring. Still looking.
  16. Oh yeah, didn't think about that. Since Nihilus' is black core you would want it to be black/red. So if I did all colors like this, Nihilus' saber wouldn't stand out. I have an idea for that already....Sion's too. Need a good pic of Nihilus' mask
  17. how 'bout something simple? Like... ....where the inner glow would denote the color of the blade?
  18. Alright well, I'll use the old icons for public release because frankly I wanted something new to look at. Not to mention some of the colors varied too much (purple, bronze) so I committed to it. Actually I've only changed about a quarter of them so far, but yeah I can keep the old ones or try to come up with something else.
  19. omg I just figured out I can't get on this site with my vpn on....silly me. lol

  20. Oookay think I’m diggin' these new icons, so I’m gonna go ahead with just the SLM sabers for them. Defaults will still have the outer glowed spheres. Will post a few up after work. Here are the new additions and then also what these new icons might look like... I am about to reskin the bottom padawans saber in the next few hours, then keep going with saber icons since there's 13 schematic sabers, the reward sabers, then all the master/villan sabers too.
  21. Possible new icon backgrounds? Got a lot done today. Now using 3 models from my old TOR Series saber mod. Handmaiden got a new one, and Alderaanian and Acheron are gone. Finito! Replaced by said TOR models....
  22. Ok so can anyone tell me how to use batch files with MdlEdit? Crazy 34 has these generate_dblsbr.bat files in the resource folder and all i've figured out how to do is generate empty .ascii files.