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Everything posted by Kaidon Jorn
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So let me get this straight. If I was going to use the TSLPatcher to compare 2 of the same dialog files and make modifiers for the differences, I would want to use.... a) TSLRCM's version of the dialog file so that my version doesn't add anything that wasn't already there....OR b) a completely vanilla version of the dialog file once I've made all my changes to another unedited vanilla dialog file?? (not TSLRCM's) I'm a little confused because it seems like it's adding things in the patcher operation that TSLRCM already added. (??) Edit: yeah i think its the second option. Doesn’t make much sense the other way…I could be wrong
- 206 replies
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- tslrcm 1.8.6
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Yeah when i messed with that all I did was change the model number in the uti. hehe. Ok so I "fixed" it. I used 2 scripts that already existed, k_650enter.ncs to destroy the defaults and massflourish.ncs to give them mine. But I think I need to tweak 650jedi.dlg to use a different camera, so that it's more impactful, lol.
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Oh man. Nope, didn't work. It's now deleting the default sabers in their hands but not equipping them with my custom ones. I'm gonna try it from Kreia's dialog with a new script. See how that goes.
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Once again I am in need of assistance. This one is weird because it worked the first time 2/3 of the way. Zez Kai-Ell did not equip his and showed up empty handed. So I tweaked a thing or two but now it dosen't work at all. (K_650enter.nss) void main() { if (GetLoadFromSaveGame()) { return; } object oEntering = GetEnteringObject(); object oFROM_605DAN = GetObjectByTag("FROM_605DAN", 0); if ((((GetFirstPC() == oEntering) && (!GetLocalBoolean(oFROM_605DAN, 42))) && (GetGlobalNumber("500OND_DarkSide_Iziz") == 0))) { SetLocalBoolean(oFROM_605DAN, 42, 1); SetGlobalNumber("853NIH_CUTSCENE", 1); StartNewModule("853NIH", "", "", "", "", "", "", ""); } else { object oWP_council_kavar; object oZez = GetObjectByTag("Zezkaiell", 0); object oVrook = GetObjectByTag("Vrook", 0); object oKavar = GetObjectByTag("Kavar", 0); if (((GetGlobalNumber("000_ZezKaiEll_Dead") == 0) && (!GetIsObjectValid(GetObjectByTag("Zezkaiell", 0))))) { oWP_council_kavar = GetWaypointByTag("WP_council_zez"); CreateObject(1, "npc_zezkaiell", GetLocation(oWP_council_kavar), 0); DestroyObject(GetItemInSlot(4, oZez), 0.0, 0, 0.0); DelayCommand(0.5, ActionEquipItem(CreateItemOnObject("seek_dblsbr_194", oZez, 1, 1), 4, 1)); } if (((GetGlobalNumber("000_Vrook_Dead") == 0) && (!GetIsObjectValid(GetObjectByTag("Vrook", 0))))) { oWP_council_kavar = GetWaypointByTag("WP_council_vrook"); CreateObject(1, "npc_vrook", GetLocation(oWP_council_kavar), 0); DestroyObject(GetItemInSlot(4, oVrook), 0.0, 0, 0.0); DelayCommand(0.5, ActionEquipItem(CreateItemOnObject("vigi_lghtsbr_190", oVrook, 1, 1), 4, 1)); } if (((GetGlobalNumber("000_Kavar_Dead") == 0) && (!GetIsObjectValid(GetObjectByTag("kavar", 0))))) { oWP_council_kavar = GetWaypointByTag("WP_council_kavar"); CreateObject(1, "npc_kavar", GetLocation(oWP_council_kavar), 0); DestroyObject(GetItemInSlot(4, oKavar), 0.0, 0, 0.0); DestroyObject(GetItemInSlot(5, oKavar), 0.0, 0, 0.0); DelayCommand(0.3, ActionEquipItem(CreateItemOnObject("kava_lghtsbr_191", oKavar, 1, 1), 4, 1)); DelayCommand(0.5, ActionEquipItem(CreateItemOnObject("kava_lghtsbr_192", oKavar, 1, 1), 5, 1)); } } } Would the Delaying of the command mess it up? Do I need to create the item on them before equipping??
- 206 replies
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- tslrcm 1.8.6
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- 41 comments
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- lightsaber models replacement
- kotor 1
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Alrighty. Got a buttload done yesterday and day before...but here are these while I'm at it. Just imagine Nihilus' saber laid across that because I forgot to make a .jpg in 256x256. These are the new icons but they will be scaled down to 128x128. Still need a good idea for Sion's. Also, Handmaiden builds a new model which is now called 'Arbiter' and Visas Marr's saber is now called 'Visionary'.
- 206 replies
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Yeah i figured that out right after you posted. I fixed it. It works now. I had AssignCommand(oDarthSion, SetLightsaberPowered(yada, yada,yada) where it should have been DelayCommand
- 206 replies
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Arrrgh I had it set to TRUE FALSE FLASE and it didn't work either. Alright thanks let me try again.
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Ok what am I missing? Trying to make Sion's saber turn off when it's replaced. It seems I've forgotten how SetLightsaberPowered works. From a_sion.ncs in 702KOR. First thing in the dialog. case 3: { object object19 = GetObjectByTag("SithAssassin", 0); object object21 = GetObjectByTag("SithAssassin", 1); object oDarthSion = GetObjectByTag("DarthSion", 0); effect effect3 = EffectVisualEffect(8000, 0); ApplyEffectToObject(1, effect3, object19, 20.0); ApplyEffectToObject(1, effect3, object21, 20.0); DestroyObject(GetItemInSlot(4, oDarthSion), 0.0, 0, 0.0); AssignCommand(oDarthSion, ActionEquipItem(CreateItemOnObject("pain_lghtsbr_195", oDarthSion, 1, 1), 4, 1)); SetLightsaberPowered(oDarthSion, 0, 0, 0); AssignCommand(oDarthSion, ActionPlayAnimation(35, 1.0, (-1.0))); DelayCommand(6.0, SetDialogPlaceableCamera(8));
- 206 replies
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Yeah you're probably right. I was all set to paste some master sabers on the master icons today and just got on a tangent. EDIT: NO SPHERES/GLOBES! Nevermind. never say never.
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I am really trying to nail something down for schematic sabers. Even went back to using glowy spheres. But it seems like now I'm just trying to emulate what I did the other day for the masters saber icons. Will keep trying...
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Nihilus' mask, and Sion's cracks.
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Ok so whadduya think? I'm into it.
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Think I'm gonna go ahead with DeepFried's idea for the Masters saber icons. I like this idea. So I'm still looking around for more of these to choose from. Will post a completed icon a little later.
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Just for the record, here is where I'm getting my color codes... 😏 List of Colors A to Z - colorcodes.io Think I might be getting rid of "pale gold" and just using Bastila's gold from KSR. So I downloaded Adobe CC so I could trial run the newest Photoshop. Ironically what tools I saw in there years ago I don't think exist anymore, not sure. So now I don't know if I want to remake all the blades again. Not without being able to expand the glows around the core by about double so the glows diffusion could be alot broader. I don't know though, maybe I just haven't found it yet. Also thinking about taking all the animated blade tex's/.txi's out and just doing the original Crazy34 one frame textures. Then again I did just download tga2tpc tool from here, so that might turn into something good. *Sigh* I got alot of work I want to do.
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So just playing around with this SWTOR icon sheet that I got from here, so now I really don't know what I want to do. Makes me think I just need to outright buy the latest Photoshop. But I can't really afford that. I really need it if I want to remake all these blades. The ones I've been messing with are at 75x75 and I'm blowing them up to 128x128. Still in the .tga arena so I don't know how much it's going to matter. Oh and the coloring might get a little squirrelly. Anyway.. I know I know. You guys aint diggin' the stars. But this last one has potential if I could actually do an outer glow on the hilt itself. That'd be cool.
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Mmmmmmmmm ....I don't know about these. For one, their really small. (75x75 px) Whereas the ones I was working with were 192x192. And two- they're just boring. Still looking.
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Oh yeah, didn't think about that. Since Nihilus' is black core you would want it to be black/red. So if I did all colors like this, Nihilus' saber wouldn't stand out. I have an idea for that already....Sion's too. Need a good pic of Nihilus' mask
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how 'bout something simple? Like... ....where the inner glow would denote the color of the blade?
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Alright well, I'll use the old icons for public release because frankly I wanted something new to look at. Not to mention some of the colors varied too much (purple, bronze) so I committed to it. Actually I've only changed about a quarter of them so far, but yeah I can keep the old ones or try to come up with something else.
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Oookay think I’m diggin' these new icons, so I’m gonna go ahead with just the SLM sabers for them. Defaults will still have the outer glowed spheres. Will post a few up after work. Here are the new additions and then also what these new icons might look like... I am about to reskin the bottom padawans saber in the next few hours, then keep going with saber icons since there's 13 schematic sabers, the reward sabers, then all the master/villan sabers too.
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Possible new icon backgrounds? Got a lot done today. Now using 3 models from my old TOR Series saber mod. Handmaiden got a new one, and Alderaanian and Acheron are gone. Finito! Replaced by said TOR models....
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Ok thanks Oh wow it worked. 😄
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Ok so can anyone tell me how to use batch files with MdlEdit? Crazy 34 has these generate_dblsbr.bat files in the resource folder and all i've figured out how to do is generate empty .ascii files.
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