Kaidon Jorn

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Everything posted by Kaidon Jorn

  1. Wow. Holy.... Welp, installing SLM is going to take awhile now....BUT. It will be much more compatible with other random mods. I've started to do the comparing of dialog files in the patcher, and the gff section alone is ridiculously long.
  2. So I am finally making a thread to see what the people who actually use SLM or my other mods would like to see be implemented in it. I already have a long list of things I'd like to accomplish, some are harder for me to do and some are not. But again if you have a suggestion or personal preference let me know here and I will see about going forward with it. Want to do list: Removing the rancor from Khoonda plains and placing that saber somewhere else. Remaking all saber blade textures to look more like the movies and shows (Kenobi, Mandalorian) Possibly switching models for pc hilt and/or red default hilts. Doing compares for all party saber making dialogs instead of hard replaces. Remove the Acheron saber quest and all associated files (getting rid of it). Removing all .mod files from the installation that are hard replaces and putting those files in tslpatchdata to be inserted into the exisiting .mod files. Removing the zakkeg boss from Dxun pt.1 and replacing that saber since Acheron wont exist anymore. Saber blades Here is what we have... ...but this is what I want If anyone had suggestions on how to achieve this it would be most welcome. -KJ
  3. Aight. I don't understand why KotOR Tool won't see K2, but it sees K1 fine.

    Have them both on Steam, but KT doesn't register K2 for some reason. I just reinstalled it. 

    1. JCarter426

      JCarter426

      The Steam version doesn't put the path in the right place in the registry. See here.

    2. Kaidon Jorn

      Kaidon Jorn

      OH Thank you so much.

       

      Awesome that fixed that. 

  4. Kaidon Jorn

    KSR 2022

    Sherruk's Lightsaber Collection wouldn't be compatible with KSR. Both mods affect Sherruk. It's one or the other.
  5. Kaidon Jorn

    KSR 2022

    It will replace the default red and blue single sabers he drops with new red and blue ones.
  6. So now I'm getting back into K2 and SLM so I can fix and streamline the TSLpatcher installation and take another go at blade textures and whatnot. Also maybe fix the disappearing textures for good. (Maybe)

    1. N-DReW25

      N-DReW25

      If you're trying to do that on the Steam version of K2, I don't think mods can fix that.

    2. Kaidon Jorn

      Kaidon Jorn

      Yeah I just found out. Oh well.

  7. Yeah sorry all. I dont know how to fix the texture/no texture issue. Aside from remaking every single hilt model I've ever done and going a different route on textures and txi's. The Disable Vertex option will crash your game. All I can say is...you may want to steer away from my hilt mods and use someone elses?
  8. Kaidon Jorn

    KSR 2022

    You could just use KSE to give yourself the pc lightsaber. No it shouldn't. I don't have any model numbers in that range. (050-059) Mine all run from 150-174 and a few between 009-016
  9. Kaidon Jorn

    KSR 2022

    Uuummm.....probably not. But if the author of that mod wants to try it he has my blessing.
  10. View File KSR 2022 KotOR Saber Replacement 2022 (KSR) =========================== Author: Kaidon Jorn July 2022 This saber mod was built using the K1CP mod. It is mandatory that it be installed before this mod. You must also upon installation open up the swkotor.ini and under [Graphics Options]change the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Objects=1" putting spaces between words. So here's a little thing I whipped up.... In this mod for Knights of the Old Republic, all Jedi party members and force wielding NPC's will come with their own unique lightsaber models. These hilt models from my stash have been updated with Crazy34's new lightsaber blade models with ambient lighting. There are also several unique lightsabers that will drop from enemy npc's or come as rewards for quests on each planet in the game. All saber textures have been redone to some extent in an attempt to update this mod from the old SotOR mod. =================================================================================================================== Installation: Run the .exe file after installing K1CP. Removal: A backup folder was created in the KSR main folder on installation, just replace all files into their relevant folders. Then delete all lightsaber files and dialog files that came with this mod within the Override folder. Thanks to: Crazy34 for his great work on new lightsaber blade models, and allowing me to convert my hilts to use his blades. Thanks to SithSpectre for the use of his Unstable Blade texture. JDub96 for helping out with *most* of the saber descriptions and giving me ideas on where to place them. FairStrides and Darth Parametric for all the scripting help and suggestions. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Submitter Kaidon Jorn Submitted 07/10/2022 Category Mods K1R Compatible No  
  11. Kaidon Jorn

    KSR 2022

    Version 1.0.0

    929 downloads

    KotOR Saber Replacement 2022 (KSR) =========================== Author: Kaidon Jorn July 2022 This saber mod was built using the K1CP mod. It is mandatory that it be installed before this mod. You must also upon installation open up the swkotor.ini and under [Graphics Options]change the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Objects=1" putting spaces between words. So here's a little thing I whipped up.... In this mod for Knights of the Old Republic, all Jedi party members and force wielding NPC's will come with their own unique lightsaber models. These hilt models from my stash have been updated with Crazy34's new lightsaber blade models with ambient lighting. There are also several unique lightsabers that will drop from enemy npc's or come as rewards for quests on each planet in the game. All saber textures have been redone to some extent in an attempt to update this mod from the old SotOR mod. =================================================================================================================== Installation: Run the .exe file after installing K1CP. Removal: A backup folder was created in the KSR main folder on installation, just replace all files into their relevant folders. Then delete all lightsaber files and dialog files that came with this mod within the Override folder. Thanks to: Crazy34 for his great work on new lightsaber blade models, and allowing me to convert my hilts to use his blades. Thanks to SithSpectre for the use of his Unstable Blade texture. JDub96 for helping out with *most* of the saber descriptions and giving me ideas on where to place them. FairStrides and Darth Parametric for all the scripting help and suggestions. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  12. Wow. Gotta say overall really impressed with the whole Kenobi series. That was kinda.....kinda f***in' awesome. 

    1. djh269

      djh269

      Personally I really liked it, they nailed the Obi Wan and Vader showdown. I loved the third sister (Revas) redemption story line most of all though.

      The casting for young Leia is spot on,  she did really well in the role. And I loved the robes Obi Wan uses throughout the show!

    2. Kaidon Jorn

      Kaidon Jorn

      Yeeeaah. But now I want to redo every single blade texture I just made to have a much bigger glow while still more transparent. :P

    3. Natural Law

      Natural Law

      Apart from the moment when Obi went all Jedi Jesus and took Darth behind the woodshed and stoned him like he was the blasphemer in Monty Python's Life of Brian...

      star-wars-ewan-mc-gregor.gif

      This was my reaction to pretty much every episode.

       

    4. Show next comments  12 more
  13. Both. Pretty sure steam didn't mess with the blades. Textures? Sure. Adding new blade model with ambient lighting? No.
  14. There is a Master Jorn Saber, it's somewhere in the vicinity of a cache of weapons.....on a moon...... You should be getting schematics as soon as Atris' academy at the end of Telos.
  15. At one point I did have something drop from that drexl, but I moved it somewhere else. In a word, don't worry about it. I will have to fix that next time around by making sure his natural items aren't droppable. You can play it no problem, you just won't get Vashs' or Kah's sabers, unless you use KSE to give them to yourself.
  16.  out of commssion for a bit. I destroyed my lower back. laid up in bed mostly.

    1. Kaidon Jorn

      Kaidon Jorn

      Thanks all. Yeah, getting old sucks. This is a reoccuring thing been going on for years. Not sure what original cause was, and can never predict when it'll happen next. Maybe just overworking myself.

      But its getting better slowly. Felt well enough today to try to go to work. That didn't last long. 

      Chiropractor would also be a reoccuring thing. Once you start you can never stop. 

    2. JDub96

      JDub96

      You're not wrong. I was in a car accident 2 years back. I still have to see a chiro because my spine got permanently messed up. Odds are I'll have an arthritic neck before I hit my 40's.

    3. Kaidon Jorn

      Kaidon Jorn

      Ooooh, ouch. 

    4. Show next comments  12 more
  17. Ok! So for my last trick...should I be doing compares for every UTC that I want to affect in game with TSLPatcher? 

    i.e. Just have the patcher place the saber or (crystal) in hand or in pack inventory on the UTC? Maximum compatibility?

    I suspect ...YES!!!

    1. ebmar

      ebmar

      For appearance-only change I'd personally go with comparing/patching the presented UTC/s -- but, if there are couple of mechanics change [and/or in addition to appearance's] like feats, skills, inventories, etc. - I'd go with hard-replace.

      The reason is sometimes you'd want the creature/UTC to behave like you want--as mod's design--and to make sure of that you don't want left-overs from previous changes presented in there.

      Yes, there'll be compatibility issue with other mods -- but a plus for that you got your mod working as intent to.

    2. Kaidon Jorn

      Kaidon Jorn

      Right, yes.

      obviously some are going to be like say a lev40_malak stunt double where I'm just changing the model in its hand. Others it's dropping what he fought with so you can loot it.

      oookay. Gonna get started on this tonite or tomorrow

    3. Kaidon Jorn

      Kaidon Jorn

      Decided to just do hard replaces for .utc's.

      It's going to end up being the same thing as comparing unedited/edited files within the module. 

    4. Show next comments  12 more
  18. No, I'm not re rigging, exporting, and converting a hundred or more hilt models. Actually come to think of it, I'd only have to fix every ascii model file with the right coordinates, maybe. But then you still have to decompile/generate/input those coordinates/then recompile all the models.... .ini files have nothing to do with that.
  19. Im jealous, wish i had done something like this for my hilts. These look really good.
  20. Almost done with KSR, then back to SLM to further refine installation. Woo!