Kaidon Jorn

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Everything posted by Kaidon Jorn

  1. 😭My baby is so sick. She keeps gagging, lost her voice completely, not eating very much from said gagging, and generally looks like she feels like crap. Can't get to vet til thursday. 😢I'm starting to think she inhaled a cookie and its stuck in her throat or lungs.

    1. Kaidon Jorn
    2. AmanoJyaku

      AmanoJyaku

      How's she doing? Any better?

    3. Kaidon Jorn

      Kaidon Jorn

      Yes thanks. Her voice is just starting to come back today. I actually didn't get her to the vet on Thursday, because I couldn't catch her. There's still some chest congestion but she's not gagging as much (maybe once or twice in the last 2 days). She's doing better and is playing but still needs antibiotics from the vet on Monday. She caught all this sickness from my new rescue...he is the culprit.

      He is doing alot better but passed it to Penny. My baby!IMG_E1387_800x600.JPG.0fd48b3b821825d60d15e879dfe195b9.JPG

    4. Show next comments  15 more
  2. Wow. Ok so don't need all the int globs on top. (why are they there? ...don't have to answer that) Ok. so wait, I want her to fight Jo and Ju with it so I need to do the switch on #1,.. no? wait....what? Nevermind I got it. Thanks for the help!
  3. So I am trying to replace Bastila's saber from default to mine. I'm close. It did spawn in inventory and destroy the default one but she didn't equip it. Why? // Globals int intGLOB_1 = 1; int intGLOB_2 = 2; int intGLOB_3 = 3; int intGLOB_4 = 4; int intGLOB_5 = 5; int intGLOB_6 = 6; int intGLOB_7 = 3; int intGLOB_8 = 4; int intGLOB_9 = 5; int intGLOB_10 = 6; int intGLOB_11 = 7; int intGLOB_12 = 1; int intGLOB_13 = 2; int intGLOB_14 = 3; int intGLOB_15 = 4; int intGLOB_16 = 5; int intGLOB_17 = 6; int intGLOB_18 = 7; int intGLOB_19 = 8; int intGLOB_20 = 9; int intGLOB_21 = 10; int intGLOB_22 = 11; int intGLOB_23 = 12; int intGLOB_24 = 13; int intGLOB_25 = 14; int intGLOB_26 = 15; int intGLOB_27 = 16; int intGLOB_28 = 17; int intGLOB_29 = 18; int intGLOB_30 = 19; int intGLOB_31 = 20; int intGLOB_32 = 21; int intGLOB_33 = 22; int intGLOB_34 = 23; int intGLOB_35 = 24; int intGLOB_36 = 25; int intGLOB_37 = 26; int intGLOB_38 = 27; int intGLOB_39 = 28; int intGLOB_40 = 29; int intGLOB_41 = 30; int intGLOB_42 = 59; int intGLOB_43 = 0; int intGLOB_44 = 1; int intGLOB_45 = 2; int intGLOB_46 = 29; int intGLOB_47 = 30; int intGLOB_48 = 34; int intGLOB_49 = 35; int intGLOB_50 = 36; int intGLOB_51 = 37; int intGLOB_52 = 38; int intGLOB_53 = 39; int intGLOB_54 = 41; int intGLOB_55 = 42; int intGLOB_56 = 46; int intGLOB_57 = 47; int intGLOB_58 = 15; int intGLOB_59 = 10; int intGLOB_60 = 5; int intGLOB_61 = 2; int intGLOB_62; int intGLOB_63; int intGLOB_64; object objectGLOB_1; int intGLOB_65; int intGLOB_66; int intGLOB_67; int intGLOB_68; int intGLOB_69; int intGLOB_70; int intGLOB_71 = 1; int intGLOB_72 = 2; int intGLOB_73 = 3; int intGLOB_74 = 20; int intGLOB_75 = 21; int intGLOB_76 = 22; int intGLOB_77 = 23; int intGLOB_78 = 24; int intGLOB_79 = 25; int intGLOB_80 = 26; int intGLOB_81 = 27; int intGLOB_82 = 28; int intGLOB_83 = 31; int intGLOB_84 = 32; int intGLOB_85 = 33; int intGLOB_86 = 40; int intGLOB_87 = 43; int intGLOB_88 = 44; int intGLOB_89 = 45; int intGLOB_90 = 48; int intGLOB_91 = 49; int intGLOB_92 = 50; int intGLOB_93 = 51; int intGLOB_94 = 52; int intGLOB_95 = 53; int intGLOB_96 = 54; int intGLOB_97 = 55; int intGLOB_98 = 56; int intGLOB_99 = 57; int intGLOB_100 = 58; int intGLOB_101 = 60; int intGLOB_102 = 61; int intGLOB_103 = 62; int intGLOB_104 = 63; int intGLOB_105 = 64; int intGLOB_106 = 65; int intGLOB_107 = 66; int intGLOB_108 = 67; int intGLOB_109 = 68; int intGLOB_110 = 69; int intGLOB_111 = 70; int intGLOB_112 = 71; int intGLOB_113 = 72; int intGLOB_114 = 1; int intGLOB_115 = 2; int intGLOB_116 = 3; int intGLOB_117 = 4; void main() { object oBastila = GetObjectByTag("Bastila", 0); object oDblSbr = GetItemPossessedBy(oBastila, "g_w_dblsbr002"); object oBastSbr = CreateItemOnObject("bast_dblsbr_151", oBastila, 1); ActionPauseConversation(); AddPartyMember(0, GetObjectByTag("bastila", 0)); DestroyObject(oDblSbr, 0.0, 0, 0.0); AssignCommand(oBastila, ActionEquipItem(oBastSbr, INVENTORY_SLOT_RIGHTWEAPON, 0)); ActionResumeConversation(); } This is k_punk_bastjoin2.ncs from unk_m44ac.mod Oh, and I wanted to ask...there is k_punk_bastjoin and k_punk_bastjoin2. I was assuming k_punk_bastjoin was for dark side because it has the section that removes Jolee and Juhani from the party and available npc's. But now I think that's wrong because bastjoin2.ncs worked for Bastila joining me and at least creating the saber (even if equipping didn't work). So am I mistaken?
  4. Well...cheat codes if you know those? a_medium_24 and a_medium_44 are the codes (tags)
  5. No no, i just realized my mods are messing ppls games up. Time to shut it on down, im getting too many reports of problems with my mods
  6. You will need to go into swkotor2.ini in the main game folder and under 'Graphics Options', change "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Options=1".
  7. Looks like you installed Bao-Dur's Armor even before TSLRCM, no? That's not good I think...not sure how to fix it from here. Installing TSLRCM afterwards is going to overwrite stuff from this mod. Maybe just try to use KSE to set the quest to 40 and then go talk to Bao-Dur on the EH?
  8. No he doesn't have to be a jedi, you can just have him make it by having the parts and him being 10th lvl. I'm not getting why it put the global id # to completed. Here, post me your global.jrl from override.
  9. Did you start the quest before you went to Nar Shaddaa? Do you have the pieces?
  10. Honestly I have no idea what that is. Try re-copying and pasting the workbench.dlg file from SLM's tslpatchdata folder into your override? I dunno. No, don't try it Anakin.
  11. Yes. Never ever use the Steam Workshop version of TSLRCM unless that's ALL you plan to use (aside from some texture mods) Install TSLRCM from this site into the Steam version of the base game. So... TSLRCM should be installed in C:/Program Files/Steam/SteamApps/common/Knights of the Old Republic II Then install SLM 2021 into that same directory. You should probably back up and uninstall everything including the base game, then try again. For reading material
  12. Wow. This is maddening. I can't get Flawless Widescreen OR UniWS method to work for TSL. 😡

     

    1. Sith Holocron

      Sith Holocron

      Details like what version you're using and what you've tried might be helpful.  In fact, why not just open a thread so folks can put their two cents in and expound on the issue at length?

    2. Kaidon Jorn

      Kaidon Jorn

      Yeah I'll give that a go in a bit.

  13. What if I did this....

    20211222021816_1.thumb.jpg.6089bf107b226b113ef3edeb0f8cdaa5.jpg

    I've been wanting to...

    1. Kaidon Jorn

      Kaidon Jorn

      Yup. Hasn't been done with these models, so why not? So now I'm just thinking of having that option on release.

    2. N-DReW25

      N-DReW25

      Is it just me... or do I see a little stick like shape on the very top of the lightsaber blade?

    3. DarthParametric

      DarthParametric

      That's the intersecting blade planes.

    4. Show next comments  15 more
  14. Gotta tell ya. This thing is coming along nicely!

  15. Didn't square up the "V 1.8.6" text at the bottom? Was always curious as to why its off center and they didn't fix it. I have my own that does lol
  16. So you may have an alternate baodur.dlg in the override? Do you have "kj_learn_sch.ncs" and "a_lrn_sch.ncs" in your override folder? .......hello?
    1. djh269

      djh269

      It took me a while into the video to deduce the right handed lightsaber was HOTG haha. 

      But I dig the effects the Saber makes. And the icons!!

    2. Kaidon Jorn
    3. AmanoJyaku

      AmanoJyaku

      Those sabers are so high-quality they make the rest of the scene look bad! 🤣

    4. Show next comments  15 more
  17. So how do you make a new lightsaber power crystal for K1?? 

    Where do the effects for the item actually come from? a 2da?

     

    1. N-DReW25

      N-DReW25

      The Lightsaber itself, it might be best to study other K1 upgradeable items like the Prototype Sword to get the hang of it.

       

      Go to a Lightsaber uti in Kotor Tool, go to Properties, make a new effect using the Item Property Editor and on the bottom right corner is "Upgrade required to activate".

      Add your new crystal as a new line in upgrade.2da and if you place this in your Override folder (with your new crystal) and have the "Look up Game's Override folder for 2DA files" set then your new crystal will be ready for you to add to your Lightsaber.

    2. Kaidon Jorn

      Kaidon Jorn

      Yup. Just figured that out. It's one of those things I knew way back when, but since forgot about. 

      Thanks.

      So in order to have those properties for any saber once the crystal is set in it, you have to do that for every saber uti, right?

      Right. Yes. Ok. Got it. LOL

  18. Ok that works well. But.... *smh* I'm an idiot. I forgot I put a feat required on that saber. So I'm also giving the npc that feat. (dueling). Really appreciate the expertise and advise, DP.