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Everything posted by Kaidon Jorn
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Thanks DP. I don't think I'm going to be able to do that this time around. I am running out of time.
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^^^ Nevermind. I'm not doing that.
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I've decided to make Learn Schematic into a feat rather than a Force Power, because that's the way I think I intended it to be in the first place. So I think the main script that Fair Strides originally wrote is going away and I will have to devise a new script to just check if you have the feat and the schematic you are trying to build. Saber schematics will just be datapads again like in the original mod. No more equippable forearm shields. Just datapads. 13 of those in inventory isn't a huge deal. But you'll have to keep them on you if you want to build that particular lightsaber. I'll just have to re edit the workbench dialog and my append.tlk files once I get a working script. Question: Isn't there a vanilla script function that checks whether you have a feat or not? Haven't been able to scour KT for such a thing yet. Thanks KJ
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So I just did a test uninstall/reinstall and SLM took over 25 minutes...because of the companion dialogs. SO... I really am just going back to hard replaces on those since I really don't think it's necessary to write all the saber building sections of the companion dialogs with the patcher. Who agrees?
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Of course. Ok well I did have that delayed as well to 0.9, but they still weren't turning off. ............... Ok so I just lifted a line off another script that I know for sure works, and delayed the command. Think this will work? else { object oWP_council_kavar; if (((GetGlobalNumber("000_ZezKaiEll_Dead") == 0) && (!GetIsObjectValid(GetObjectByTag("Zezkaiell", 0))))) { oWP_council_kavar = GetWaypointByTag("WP_council_zez"); CreateObject(1, "npc_zezkaiell", GetLocation(oWP_council_kavar), 0); object oZez = GetObjectByTag("zezkaiell", 0); DelayCommand(0.3, DestroyObject(GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, oZez), 0.0, 0, 0.0, 0)); DelayCommand(0.6, AssignCommand(oZez, ActionEquipItem(CreateItemOnObject("seek_dblsbr_194", oZez, 1, 1), 4, 1))); DelayCommand(0.9, AssignCommand(oZez, SetLightsaberPowered(oZez, TRUE, FALSE, FALSE))); } if (((GetGlobalNumber("000_Vrook_Dead") == 0) && (!GetIsObjectValid(GetObjectByTag("Vrook", 0))))) { oWP_council_kavar = GetWaypointByTag("WP_council_vrook"); CreateObject(1, "npc_vrook", GetLocation(oWP_council_kavar), 0); object oVrook = GetObjectByTag("vrook", 0); DelayCommand(0.3, DestroyObject(GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, oVrook), 0.0, 0, 0.0)); DelayCommand(0.6, AssignCommand(oVrook, ActionEquipItem(CreateItemOnObject("vigi_lghtsbr_190", oVrook, 1, 1), 4, 1))); DelayCommand(0.9, AssignCommand(oVrook, SetLightsaberPowered(oVrook, TRUE, FALSE, FALSE))); } if (((GetGlobalNumber("000_Kavar_Dead") == 0) && (!GetIsObjectValid(GetObjectByTag("kavar", 0))))) { oWP_council_kavar = GetWaypointByTag("WP_council_kavar"); CreateObject(1, "npc_kavar", GetLocation(oWP_council_kavar), 0); object oKavar = GetObjectByTag("kavar", 0); DelayCommand(0.3, DestroyObject(GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, oKavar), 0.0, 0, 0.0)); DelayCommand(0.3, DestroyObject(GetItemInSlot(INVENTORY_SLOT_LEFTWEAPON, oKavar), 0.0, 0, 0.0)); DelayCommand(0.6, AssignCommand(oKavar, ActionEquipItem(CreateItemOnObject("kava_lghtsbr_191", oKavar, 1, 1), 4, 1))); DelayCommand(0.6, AssignCommand(oKavar, ActionEquipItem(CreateItemOnObject("kava_shrtsbr_192", oKavar, 1, 1), 5, 1))); DelayCommand(0.9, AssignCommand(oKavar, SetLightsaberPowered(oKavar, TRUE, FALSE, FALSE))); } } } I should just go try it I guess heheh EDIT: Ok that worked. Thank you DP. On to the next issue....short saber rotation.
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Hello Wondering if anyone can see a problem with this. They are successfully equipping their custom hilts but they remain powered on. k_650enter.nss void main() { if (GetLoadFromSaveGame()) { return; } object oEntering = GetEnteringObject(); object oFROM_605DAN = GetObjectByTag("FROM_605DAN", 0); if ((((GetFirstPC() == oEntering) && (!GetLocalBoolean(oFROM_605DAN, 42))) && (GetGlobalNumber("500OND_DarkSide_Iziz") == 0))) { SetLocalBoolean(oFROM_605DAN, 42, 1); SetGlobalNumber("853NIH_CUTSCENE", 1); StartNewModule("853NIH", "", "", "", "", "", "", ""); } else { object oWP_council_kavar; if (((GetGlobalNumber("000_ZezKaiEll_Dead") == 0) && (!GetIsObjectValid(GetObjectByTag("Zezkaiell", 0))))) { oWP_council_kavar = GetWaypointByTag("WP_council_zez"); CreateObject(1, "npc_zezkaiell", GetLocation(oWP_council_kavar), 0); object oZez = GetObjectByTag("zezkaiell", 0); DelayCommand(0.3, DestroyObject(GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, oZez), 0.0, 0, 0.0, 0)); DelayCommand(0.6, AssignCommand(oZez, ActionEquipItem(CreateItemOnObject("seek_dblsbr_194", oZez, 1, 1), 4, 1))); SetLightsaberPowered(oZez, TRUE, FALSE, FALSE); } if (((GetGlobalNumber("000_Vrook_Dead") == 0) && (!GetIsObjectValid(GetObjectByTag("Vrook", 0))))) { oWP_council_kavar = GetWaypointByTag("WP_council_vrook"); CreateObject(1, "npc_vrook", GetLocation(oWP_council_kavar), 0); object oVrook = GetObjectByTag("vrook", 0); DelayCommand(0.3, DestroyObject(GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, oVrook), 0.0, 0, 0.0)); DelayCommand(0.6, AssignCommand(oVrook, ActionEquipItem(CreateItemOnObject("vigi_lghtsbr_190", oVrook, 1, 1), 4, 1))); SetLightsaberPowered(oVrook, TRUE, FALSE, FALSE); } if (((GetGlobalNumber("000_Kavar_Dead") == 0) && (!GetIsObjectValid(GetObjectByTag("kavar", 0))))) { oWP_council_kavar = GetWaypointByTag("WP_council_kavar"); CreateObject(1, "npc_kavar", GetLocation(oWP_council_kavar), 0); object oKavar = GetObjectByTag("kavar", 0); DelayCommand(0.3, DestroyObject(GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, oKavar), 0.0, 0, 0.0)); DelayCommand(0.3, DestroyObject(GetItemInSlot(INVENTORY_SLOT_LEFTWEAPON, oKavar), 0.0, 0, 0.0)); DelayCommand(0.6, AssignCommand(oKavar, ActionEquipItem(CreateItemOnObject("kava_lghtsbr_191", oKavar, 1, 1), 4, 1))); DelayCommand(0.6, AssignCommand(oKavar, ActionEquipItem(CreateItemOnObject("kava_shrtsbr_192", oKavar, 1, 1), 5, 1))); SetLightsaberPowered(oKavar, TRUE, FALSE, FALSE); } } } I dont know what I'm doing wrong. As usual I guess.
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Handmaiden's new Arbiter revisited... ...I don't know if I like it.
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Alright. So Kavar's Escort can now also be used as a shortsaber. Remapped and reskinned. But now I still have to fix the positioning..... There is the age old problem of positioning in the off hand. Can I just go into the ascii file and fix it from there? Do I need to rig it that way? Thanks in advance.
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Ok. Remapped it once again and hopefully this is the last time...Sion's Pain.
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Aww..ya know this does look pretty good, but I can't leave it like this. It's got to be black. Remapped and reskinned.... AND I remembered to rotate it 90 degrees so the shroud is on the right side. Yay me.
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Oh well cool. I'll look through that when I get a chance. I'm about to have to remap and skin Sion's model. Apparently I left a lot of bits unmapped but so far I can't make heads of tails of where they go.
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Another trip down memory lane, shall we? So back when I was learning how to model a hilt, I used RandomSabers.com as a basis for (mostly) all my designs... 4900 something polys....yeaaah, I over did it a tad. Kreia"s..... Enclave Guardian's... Currently Honorable Duelist... Kavar's Escort....without the inverted emitter shroud thingy. This ended up being the blue default. Just without the outer shell thing. So then I just integrated the vertical slat thingies at the bottom, and omitted the ring. One more... Currently Visas Marr's Visionary saber.... So I am currently reskinning everything with some new textures I found on the interwebz. Actually almost done. It went fast. But I have a LOT more I want to do. But hopefully I can get this out before the end of the year. So many improvements. G'night.
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Well. I could cram one more in....should Kaevee have a custom hilt? Also, why wasn't I doing this before?? I mean I know I'm lazy but.... "Directional industrial steel" at 62-66% with a baremetal .txi Kinda kewl yeah?
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(sigh) SWTOR. I bid you ...adieu. 😐
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Yeaaahh but i have no idea how to do any of that. Have you ever lifted saber hilts from there?
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Indeed. I first posted pics of extracted sabers (and other models) on LF back in the beta period in 2011.
I can give you all the saber meshes and textures if you don't want to deal with the hassle of extracting them yourself. I've mused at times about porting them myself, but frankly I don't really like most of them.
Edit: Although poking through the files just now, I discovered a "modular" folder (which I don't recall seeing before) which has separate emitters/control boxes/grips/pommels. Seems like you could use them to piece together some interesting creations. It seems like that must be how they are making their more recent sabers. Lots of recognisable movie hilt components, albeit with the serial numbers filed off.
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Yes. Yes to meshes. Of course all the newer CM sabers would be what we wanted, so anything you could send my way would be great, don’t know if I’d even be able to use them, I really just want to have a look.
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So I found a folder with some old never seen before hilt models I abandoned years ago.... Wondering if I should skin and rig them. Or just leave them to the ravages of time lol...but maybe rig and convert em as stand alone hilts...maybe.
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Yes i got it. Thanks again. Lets see what this'll do. Edit: Ok I do have .NETframework 1.1 installed for KotOR Tool. But what would I need? It's...uuum...not working.
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Ok thanks I'll toy around with it tomorrow, it's very late. Almost 6:30.
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Basil Bonehead's Mod Analysis Facility
Kaidon Jorn replied to Basil Bonehead's topic in General Kotor/TSL Modding
Worst nightmare I've had since I started playing this game and modding it. Nothing is finished, and what is "finished", is bugged as all get out. It's just a horrible crammed together mess. -
Yeah! That bottom frame is what I'm talking about I think. So I could just do this with Gmax then? Take a screen of a wire mesh and apply a ink/cartoon effect on it?
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Hey all So at the moment I am wondering if someone out there could basically render like a wire frame thingy of one of my saber hilts for a splash screen?
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Alright guys I think I've settled on these. Gonna do different icons for different saber loot. Schematic and companion sabers have these Looted or reward sabers have these, and I'm gonna redo them so there's more black showing.... then Master sabers... and the Revan, Malak and Sion will have and Nihilus has his own. Anyway, gonna mess with these so i can go to town on 'em 'cuz I would very much like to finish this this year lol.
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Wha Wha... Whaaaat!?!?! MY PEARLS!!!!
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You can nix it as far as I'm concerned. It's unnecessary. Just start it where Kreia comes walking into the cockpit to talk to Handmaiden/Visas or whomever.
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Oh yeah I've always done that. Alright well I do still have to rest the whole thing but I'm trying to get all my icons and retextures finished before i uninstall/reinstall everything. Thanks. Oh hey DP? Can you please take that damn mask off?? 😁
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