Kaidon Jorn

Modders
  • Content Count

    621
  • Joined

  • Last visited

  • Days Won

    54

Everything posted by Kaidon Jorn

  1. Trying hard to release a couple things. SLM and Bao-Dur's Armor in particular. Working too much to get anything done. Arrgh.

     

    1. Effix

      Effix

      All in good time

  2. Man, so I want to change the entire quest NOW?!?!? 😒

     

    ....I got nothing. Not a lore guy either.

    1. Kaidon Jorn

      Kaidon Jorn

      Oh shit I think I'm gettin an idea.

    2. JDub96

      JDub96

      Oooh. The wheels are turning.

    3. Kaidon Jorn

      Kaidon Jorn

      i think I want to make it gold core. 

    4. Show next comments  30 more
  3. It's something I could fix. Just have my new files be injected into the .mod files. I didn't know how to do that when I made SotOR, now I do. I'll be doing it when I convert all the saber models over to use Crazy34's blades. Well,...if he lets me.
  4. Computer keeps crashing. Blue screen of death. Seriously considering reinstalling windows. Arrrgh.

    1. Kaidon Jorn

      Kaidon Jorn

      Got a couple leads on a fix.

      I'm getting a DPC Watchdog Violation thingy...installed a different driver as suggested, waiting to see if...**bbrzzzttterrzert**

  5. Try opening up the swkotor2.ini in the main folder and under graphics options make "DisableVertexBufferEffects=1" have spaces between words. Save, close and fire it back up.
  6. I have returned, and I would like to ask everyone to stop uploading my work without asking. JDub, sorry, but no.

    1. JDub96

      JDub96

      Just seeing this, sorry. I thought I did get permission at one point. I apologize if I overstepped, @Kaidon Jorn.

    2. Kaidon Jorn

      Kaidon Jorn

      It's fine. You did. But I'm going to retract it now. I'm updating.

       

    3. JDub96

      JDub96

      No worries. Just didn't want to come off as a thief.

    4. Show next comments  30 more
  7. View File Default Hilt Replacement Mod DHRM 8.2 ---------------------- Kaidon Jorn May 2021 This mod will replace the default vanilla game saber models into new higher poly lightsaber models, each color of blade has it's own unique hilt, with Crazy34's new 3-D lightsaber blade models. This time I removed my old hilt for the yellow bladed saber and changed it to a model I made years ago for SotOR (K1) and made it into a double bladed version as well. I can't say enough about Crazy34's new blade model and textures (which I tweaked to my own preferences), his work has really changed the game on these and it's something a lot of us have been wanting for many years. Kudos to him for all his hard work, I might not have done all this if it weren't for him. They will be enjoyed for years to come. To install run the .exe and choose the location of the game (not the override itself). To uninstall take them all back out. Submitter Kaidon Jorn Submitted 05/22/2021 Category Mods TSLRCM Compatible Yes  
  8. Version 8.2

    3,327 downloads

    DHRM 8.2 ---------------------- Kaidon Jorn May 2021 This mod will replace the default vanilla game saber models into new higher poly lightsaber models, each color of blade has it's own unique hilt, with Crazy34's new 3-D lightsaber blade models. This time I removed my old hilt for the yellow bladed saber and changed it to a model I made years ago for SotOR (K1) and made it into a double bladed version as well. I can't say enough about Crazy34's new blade model and textures (which I tweaked to my own preferences), his work has really changed the game on these and it's something a lot of us have been wanting for many years. Kudos to him for all his hard work, I might not have done all this if it weren't for him. They will be enjoyed for years to come. To install run the .exe and choose the location of the game (not the override itself). To uninstall take them all back out.
  9. Hey all So I wanted to place an invisible placeable on an enemy with his OnDeath script. So that I may have you loot him normally, but have another script fire after you've looted him and gotten the part to the quest. here's what I could think of... void main() { if ((GetJournalEntry("ache_saber") == 20)) { CreateObject(64, "ache_lens_cont", GetLocation(GetObjectByTag("infernal_sith", 0)), 0); } ExecuteScript("k_def_death01", OBJECT_SELF); } So the placeable is invisible and holds the part. Then dings the quest entry. Would this work or what am I forgetting/not doing right? I appreciate any help. EDIT: Hey nevermind. What I was doing worked. I just forgot to include the script that jumps the quest entry up. So then i moved the other items he drops to the invisible placeable so there's only one "Remains". Then looting that puts the quest up a notch. Woot. i did it!
  10. K2_00002.thumb.jpg.b57c80b5f122c0781a93b7cf067020db.jpg

    Took all day just to get the power button in the right place, re arrange the map, reskin, and export. Then to convert the saber to Crazy34's blade models. Best I could do really, not being too savvy anymore.

  11. the "Disable Vertex Buffer Objects=1" fix works for me playing Steam version. No crashes. The trick is always going to be...don't use the Aspyr version. Use the beta LEGACYPC version. You can, sometimes go back to the Aspyr version after playing Legacy version for a bit, but at some point it will always crash. When that happens, go back to the LEGACYPC beta. DHRM 8.2 is coming with new blade models and textures and new models for the yellow double and single bladed sabers.
  12. visas_sbr.thumb.jpg.f4cf8c0ce718a755f7e5fef7c0421408.jpg

    1. Sith Holocron

      Sith Holocron

      @LordMerek, it seems KJ is making his mods compatible with @Crazy34's new lightsaber model.  (Note how the saber lights up the room?)  Although if I've misread the picture, hopefully @Kaidon Jorn will correct me.

    2. Kaidon Jorn

      Kaidon Jorn

      Yeah, I converted all the SLM sabers and my default saber replacements to have Crazy34's new blade models and ambient lighting.

      That scene never looked so cool, no?

    3. Kaidon Jorn

      Kaidon Jorn

      The only thing that needs doing for default replacement sabers is to map, skin and rig a new yellow double bladed saber that I made from an older SotOR saber. 

      Then that will be ready to release. Now if I could find the time and patience.

    4. Show next comments  30 more
  13. Could someone decompile these two scripts for me? They were for 604DAN and the second has coordinates I want to fix up and use. k_fab_enter.ncs a_xtracrystals.ncs I am most grateful.
  14. Got a question... k_def_disturb01 in a creature's OnDisturbed field,... I know the script is blank and "not currently used", but what was it for? Is it like a OnInventoryDistubed on a placeable? I want to have a droid drop a saber part, then fire a journal entry script. So is the only way to do this for a creature is have the OnDeath script give you the part and add the journal entry?
  15. Yup. it cut to black suddenly on the fadeout. #holdmuhbeer Hey how does SetFadeUntilScript work?
  16. Aight I got a'notherun. How would i go about setting the fadeout? If this was to all happen on one dlg node? DelayCommand or just set the delay in SetGlobalFadeout? void main() { object oBaoDur = GetObjectByTag("BaoDur", 0); object oRWeapItem = GetItemInSlot(4, oBaoDur); SetGlobalFadeIn(2.0, 4.0, 0.0, 0.0, 0.0); AssignCommand(oBaoDur, ActionPauseConversation()); DelayCommand(0.2, AssignCommand(oBaoDur, ActionJumpToLocation(Location(Vector(60.74615, 34.29696, 1.8), 120.0)))); DelayCommand(0.4, AssignCommand(oBaoDur, ActionUnequipItem(oRWeapItem, 1))); DelayCommand(0.6, AssignCommand(oBaoDur, ActionPlayAnimation(35, 1.0, 12.2))); DelayCommand(12.6, AssignCommand(oBaoDur, ActionResumeConversation())); SetGlobalFadeOut(x.x, x.x, 0.0, 0.0, 0.0); }
  17. No no, it's genius. I'm not complaining at all, just a lil' in awe. Plus I'm a bit drunk with my cat on my lap listening to Khruangbin.
  18. Hold on. I sat here reading that for damn 20 minutes. Thats it. Nailed it. Thanks a bunch dude. Never would have figured that out on my own.
  19. Oooh. Discord? Not on it. Ok let me try this and report back. Thanks for helping so much. Ok, well it only made one saber but he didn't equip it on that script. What about doing more of a... if (GetItemPossessedBy(oPC)) == ("sbla_lghtsbr_130") { AssignCommand(oAtton, ActionEquipItem(oSaber, 4, 1); } else if (GetItemPossessedBy(oPC)) == (sbla_lghtsbr_131") { AssignCommand(oAtton, ActionEquipItem(oSaber, 4, 1); } etc etc type of deal? Like a conditional? I should mention this only happens in 003EBO, and a one time script for the companions initial saber building dialogs.
  20. Awesome. So the one you already made would work fine? I was thinking earlier not to use (GetIsObjectValid) because that would look everywhere, like even in Override, and make a new one after you got the original one from a_give_item. But I don't know if that's a plausible explanation. So I just need to put that last line in for 139 and compile it? Shouldn't I take out the DestroyObject command?