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Everything posted by Kaidon Jorn
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Changing how schematics are used in SLM
Kaidon Jorn replied to Kaidon Jorn's topic in Work In Progress
Part of it. it's how you get the Apostle saber now. Rather than just having it drop off of Gerevik. -
Yeah, I almost started on it. but as i sat there thinking about it, realized that the other models would be looking for a second texture. So you'd pretty much have to name the models that use 2 textures something unique. Oh well.
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Hey DP, I just thought of something while i was pondering the worth of 2 textures for one model. Wouldn't you have to name the model something else? Like it couldn't be PMBIM anymore because the multiple textures assigned to the same model would make the others conflict, no? So for say, PMBI06 and PMBI02 textures, you have to have 2 models renamed PMBIM06 and PMBIM02, so that the 2 textures (shiney and not shiney) would only be assigned to those models. Otherwise normal PMBIM would be looking for say, "marashred.tga" to have it on the "robe_Geo" part of the model, where normal PMBI06 would be the shine-a-fied texture on Torso_Geo, arms and so forth. Granted it could work if you were willing to have 2 textures for 2 new models, and that a numer could be assigned to those models. But while I've been typing this I've decided it's probably not even worth it. So I'll leave those 2 robes unshiney.
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Changing how schematics are used in SLM
Kaidon Jorn replied to Kaidon Jorn's topic in Work In Progress
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Changing how schematics are used in SLM
Kaidon Jorn replied to Kaidon Jorn's topic in Work In Progress
Yo, got another update I wanted to show off. Some minor tweaking still inbound of course, but here is the way the enclave encounter for the Apostle works now. https://youtu.be/Rkq1PhIO_KQ -
Hey people Got a question.. How successful is making a new armor model and adding a column for it to appearance 2da for it, if i add a line in baseitems and all that. Say if i wanted to create a PMBOM.mdl and.mdx? Would it even be worth it? Cause say I didnt want to overwrite the JalShey/Zeishon Sha armors, but wanted to base it on those with new models? easy? difficult? dumb? uh, also, sorry - been a long time, what is the basic jedi robe model named? cant seem to find it...should be pmbim right? ignore that, I'm an idiot...
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So anyway, yeah I'm just working on the Armored Robes for now and have a few more to show yall in GOOOLLLLLLLD! (maybe too gold?) ..and Dark Jedi's with shine And a darker gray and subdued on shinyness Ossus Keeper replacement.. and shiny Temple Guardian's.. I may or may not go back to trying to reskin those Sith Vestments at some point, but I was not having fun with them so I ditched em.
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Cool thanks. I deleted the PMBMM models and skins I was working on. Just waiting on Loki to release his, they look really good.
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No the model is PMBIM. Its Darth Darkus' Armored robes
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[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
Yeah, I'm sorry man, I've never run into that problem, hilt textures disappearing with certain camera angles? :/ PM me all of Oldflash's saber files in a zipped folder I guess. .mdl's, mdx's tga's and txi's -
Ah, ok. At this point I've just restored the original tga's for those 2 armors so as not to mess up Darkus' freyed robes. 7 out of 9 aint bad, right?
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[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
a fresh install of SLM? Yes, SLM adds and edits files within TSLRCM's original modules then replaces them. Original TSLRCM modules are backed up in SLM's backup folder. ...if that's what you meant. -
[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
Ok, so you have Oldflash's default replacement hilts, SLM, and Marius' blade replacements. I think the problem is more than likely the .txi's Marius' blades have only 2 frames. all of mine have 4, and I'm not sure about Oldflash's, but you aren't using them so that dosen't matter. The default game sabers aren't animated and have just the one frame. But using Marius' blade replacement would override that. If you could screenshot one of the hilts with the problem it would give more insight. Other than that, what I would suggest is, (and I know it would be defeating the purpose of using Marius' blades) but going into SLM's tslpatchdata folder and replacing all blade texture tga's and txi's in your override with SLM's. Just to see if that will fix it. Models dont dictate the number of frames used for any given lightsaber - tga's and txi's do that. Ok, nevermind all that then. Good you got it working. -
Korn? Really? Haha naw just kidding. I just really hated that band.
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DANGER! DANGER WILL ROBINSON! (Again, just kidding)
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[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
I dunno, isn't Steam some kind of online shop for games? Pay to download or something? I'm an old man, I don't use any of that stuff. Reinstalling TSL right now with the 4 discs that I bought at Target years ago. -
Oh no, not bad. I just noticed the crotch was noticeably darker than the pants. Just thought you might want to match them up a little better. No biggie though. dont mind me just back seat driving.
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er, are you matching the colors for the legs and the crotch? it's that little piece on the very edge of the left side by the chestpiece, kinda shaped like a 'B" but more angled. Not sure if thats intentional or not.
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Modders tool; Files changed with TSLRCM 1.8.3+
Kaidon Jorn replied to Hassat Hunter's topic in General Kotor/TSL Modding
Cool, this is a good idea. Wish you had done it sooner, but I understand that there was probably too much to list. -
[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
I wish I could help but if it involves this Steam thing,(which honestly I dont know what that even is) So you're saying that when you turn the camera to look at yourself the blades change color? That *is* weird -
So last night I finally figured out how to add shine to robes. Even had Rece helping me with it I was about that frustrated. But finally figured it out. One snag though...on one or two of Darth Darkus' robes he has the invisible lower part of the outside robe so the torn and freying bits he did can be visible, then with my extra shiny parts applied it does this... So is there a way to seperate alpha channels on the same texture or...? Is it not possible for me to make the chest and boots shiny without this happening? If I can have the boots and chest armor shiny without messing up his freying on the robe that'd be pretty awesome, wouldn't it? lol
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does this mean for those of us working on mods with 1.8.3B and M4-78 1.1B compatibilty that we should just reinstall again?, taking note of what was updated with these, uum...updates?
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soooo...complete reinstall?
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Loki...you're in luck. I know exactly what to do with these. muwhahahahahahaaa.. just kidding.