Kaidon Jorn

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Everything posted by Kaidon Jorn

  1. So in case anyone was wondering, I AM working on a new SLM. SLM 2020 Been working with and learning from Crazy34 on these new blade models with ambient lighting or glow. Which means new blade cores and planes that look spectacular, that sit gloriously atop my SLM and Default Replacement hilt models. Already replaced some hilt models in SLM and would like to get GMax again to be able to model brand new hilts that don't have all those damn vertical vader grips. In fact I plan to remove a lot of those. In addition I've already expanded the workbench dialog to be able to break down or "disassemble" every single type of lightsaber in the game so you can get the crystals back out of the lightsaber and build whatever hilt you want from SLM. Oh, it'll be awhile...I only just was able to get the single saber portion of the default hilts done with the new blades.... More to come. -KJ
  2. Oh thank GOD. Hey yeah I just got your message. Totally don't mind the "work" if I have time, but I also don't really understand how to use MDLEdit fully yet. I'm-a-learnin' though! I will keep trying it with the heads up in your message. Thanks!
  3. So I've been trying forever to remember how to switch models on any given lightsaber and I know I'm doing this correctly but there is a problem... I'm trying to switch a model that Crazy34 sent me that has his new 3D blade core model and ambient lighting effect with another hilt model of mine ( blue default replacement hilt ). I get this... So I am assuming it can't be done with all the extra textures and such that are in his model. If i put the new binary mdl in my override it'll crash. Also i just noticed that MDLOps dosen't go through the whole reading faces/vertices thing it used to, that may well be my computer about to die one me. I'm about to give up and say it cant be done. I'm stuck with the few saber models he rigged with his new glowy ambient lighting model. No idea what to do except try to find GMax to download so i can try to rig it up the OLD way.
  4. No I didn't mention them to anyone, I just figured that everybody probably already knew about them. I literally just went poking around Bao-Dur's GBL folder and started listening to every single sound clip. I came across those and realized they weren't used and started coming up with how I was going to use them.
  5. There's definitely a lot more that could be done for Bao-Dur. Gonna ponder these ideas for a bit.
  6. Hey well guess what? My pc just crashed and wont come on anymore. I’m guessing power supply but don’t know for sure. Was actually testing something in TSL and it just shut off. dead. capoot. Guess im done for awhile.

    1. AmanoJyaku

      AmanoJyaku

      Feeling your pain. I have to RMA my laptop because it crashes when the battery goes below 40%. Guess that's better than it exploding...

    2. Kaidon Jorn

      Kaidon Jorn

      Welp, i’ll see today if i’m right. I can’t imagine it’s something worse.

      my computer is my whole life practically so if i go completely broke now at least I’ll still have a computer to tool around with

    3. Kaidon Jorn

      Kaidon Jorn

      Back up and running, was the power supply as suspected. But now its (windows) been running really slow and I uninstalled alot of stuff and am trying to consolidate and optimize.

      May end up reinstalling windows and everything else.

  7. I've forgotten how to switch hilt models with mdlops. ☹️

    Can you believe it?!

    1. DarthParametric

      DarthParametric

      You don't need to do that any more. That was only required with ye olde MDLOps. MDLEdit and MDLOps v1.0 and beyond can compile sabers properly just like any other model.

    2. Kaidon Jorn

      Kaidon Jorn

      Um so I need MDLedit?

      ...is 1.0 new?

    3. DarthParametric

      DarthParametric

      In both cases the downloads in the Tools section are out of date. You can get the most recent beta version of MDLEdit from this post. You can get the most recent version of new MDLOps from its Github repo.

  8. So wait,..these are new blade models?? Or textures? Or,...wait what is this?!? Man, I've been working on blade textures for 2 weeks since I was able to get Photoshop CS6. Cause let's face it, my saber blades sucked. Been diligently reducing opacity in the glows and reducing the sizes to try to get it down to barely anything. Like how I'm picturing The Mandalorian's Ahsoka blades to look like. -All beam and little glow.
  9. Listen to Khruangbin

    That is all.

    1. 1Leonard

      1Leonard

      Thanks! Sounds pretty great 

  10. It's definitely crashing on loading 262TEL which could very well be slm. But yeah Steam Workshop or no?
  11. So whats a good 3d modeling program these days?

    1. CarthOnasty

      CarthOnasty

      Free: Blender
      Paid: Maya

      (in my opinion)

    2. Kaidon Jorn

      Kaidon Jorn

      Just got Blender.

      Oh hell, I'm gunna make some laaightsaaabuuurs!

      lol

  12. would anyone happen to have a saved game at 231TEL after bao-dur has joined?

    1. LoneWanderer

      LoneWanderer

      This pack from Downloads section have it. It is for TSLRCM 1.8.3 + old version of M4-78, though.

    2. Kaidon Jorn

      Kaidon Jorn

      That won't matter, as long as I can get through the conversation

  13. 2nd attempt with Steam TSL and TSLRCM but again it crashes when Bao-Dur is introduced.

    231TEL.mod

    231sntry.dlg

    Don't get it...shouldn't be any conflicting files. 

    I renamed 231TEL.mod to 185_231TEl.mod to try to skip over it but it still crashes during that dialog.

    bleh

    1. Kaidon Jorn

      Kaidon Jorn

      Ok..so I kept a save game leaving Citadel Station and put that into a fresh install of the 4 disc version, got past that part that kept crashing, then resaved...

      Now I'm planning to reinstall Steam version with the TSLRCM from DS (here) then SLM and whatever texture mods I might want.

      Hope this works...I AM determined to make it work for STEAM version since the native 1920x1080 is so nice.

      infernal.jpg

    2. Sith Holocron

      Sith Holocron

      Your best bet is to follow the K2 Mod Builds as seen on the KOTOR subreddit.  If you have additional questions, make a thread so folks can steer you in the right direction.

    3. Kaidon Jorn

      Kaidon Jorn

      Aw forget it. Not going through all that again.

      I can't make SLM work for Steam TSLRCM, it just won't work.

      So the question is what can I fix or do for SLM on the 4disc version that would be worth the trouble? 

      I don't know...

       

      Suffice to say, SLM is NOT compatible with the Steam version of the game.

      SLM requires the 4 disc version and the stand alone TSLRCM mod from here because that's what I built it on.

      Sorry, I tried.

    4. Show next comments  33 more
  14. I don't understand. 

    I recomplied a .mod but now I can't find it. Save path for Kotor Tool is desktop but nothing is there. Search of my hard drive finds nothing. What am I doing wrong?

    1. DarthTyren

      DarthTyren

      Are you running KotOR Tool as admin? The folder you're saving the .mod in isn't set to Read-Only?

    2. Kaidon Jorn

      Kaidon Jorn

      i think so yes, and I'm not sure.

      I will look.

    3. Kaidon Jorn

      Kaidon Jorn

      Ok.

      I was able to compile a .mod which went into KT's global templates folder.

      Aaaand I figured out that to install and play SLM properly I believe I'm going to have to make two seperate patchers...

      One for TSLRCM's workshop folder (modules, 2da's, dialogs) and one for base games override (textures, models, utc's and uti's)

      Package them together to be run seprately back to back. 

      YAY.

    4. Show next comments  33 more
  15. Yo ho ho.

    Can I get someone to remind me where I'm supposed to put DeNCS? Need to decompile a couple scripts and I can't remember how I got it working before. 

    1. DarthParametric

      DarthParametric

      You can put it anywhere. It needs the game-specific nwscript.nss and requires Java. That's it.

  16. Obvious after thought for this is yes, you have to have this mod installed BEFORE you go anywhere near Nar Shaddaa or the boxes wont be there.
  17. So....HEYYYY! 

    I'm back...sort of.

    So I recently broke down and bought TSL on STEAM with TSLRCM 1.8.5 and have been trying to play through that without breaking it...

    No luck.

    I keep crashing at 231TEL.mod right after Atton's dialog in the shuttle and the little movie clips of the shuttle getting shot down.

    First instinct was to blame it on Bao-Dur. But I dont think that's it. 

    Has there been any issues reported with this .mod file or Bao-Dur crashing the game when he shows up?

    Starting to drive me batty as I DO happen to be working on an update of TSSM, trying to get that mod working with Steam's version. Been a learning process for sure...

    Also, the big question...should I just be installing my saber mods into TSLRCM's workshop directory straight away?!? 

    When I go to start working on SLM's compatibility with TSLRCM that might be helpful info.

    Anyway..I might be back for awhile to try to get my old saber mods running for Steam.

    1. Kexikus

      Kexikus

      The Steam version is fine, just don't use the Workshop for anything more than texture mods or if you're only using TSLRCM(+m4-78EP). If you want to use any other mods as well, then either install them into the TSLRCM workshop folder or just skip the workshop entirely and get TSLRCM from here as well.

      As for the Steam version itself: It does work fine most of the time and comes with handy upgrades like native widescreen support. However, it also introduces new bugs like broken shaders or broken fog. For some of those fixes are floating around, for others they don't.

      So I ended up using the legacyPC version on Steam which is identical to the CD version, but that's up to you.

    2. DarthTyren

      DarthTyren

      I also had problems with the Steam version at 231TEL - the game would constantly crash. It stopped doing that after I reverted back to legacypc. Now, I just put up with the fact that I will never be able to play the game in perfect widescreen.

    3. Kaidon Jorn

      Kaidon Jorn

      Huh.

      That sucks.

      I want that 1920x1080 stuff.

      LegacyPC you say?

      I shall investigate.

    4. Show next comments  33 more
  18. Ok. Officially - anyone can do whatever they want with my mods - any of them, from here on Deadlystream or anywhere else. That now officially includes SotOR as well. (SH, I think I originally told you to remove it because I intended to fix and change it, then reupload it, but never got around to it.) More importantly, I think though, is that anyone can do whatever they need to do with my mods. Which would have more to do with scripting since there might be a compatibility issue or even a simple mistake on my part. Now that I think back on it, I never really got the original saber quest in KotOR scripted correctly (not for a lack of trying), or maybe I did. I really don't remember now. So if someone had the will and the knowledge to fix that and reupload that'd be cool too. Also, would anyone be interested in the original source code for many of my mods? I got a big folder with your name on it. Alright, I'm off to play TOR,...toodles. -KJ
  19. View File TOR Saber Mod (TSM) Authors: Kaidon Jorn & (Darth) Deadman This Version: April 2012 =================================== This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers. The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better. Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers. You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work). Compatible with TSLRCM 1.7/1.8. Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible. Compatible with Default Replacement MegaPack 4.1 or better. Compatible with Workbench Crystal Attunement Mod. Compatible with RandomSabers 6 Pack. Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber. Thanks Deadman! Thanks to Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod. Bugs: None that I know of, if you get one then report it and I will see what I can do. PERMISSIONS: You may not use my intellectual property, work or materials for your own mod without asking me or collaborating with me. You may not upload my mods to other sites PERIOD. END OF STORY. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Submitter Kaidon Jorn Submitted 05/10/2018 Category Mods TSLRCM Compatible Yes  
  20. Version 2.0

    1,698 downloads

    Authors: Kaidon Jorn & (Darth) Deadman This Version: April 2012 =================================== This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers. The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better. Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers. You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work). Compatible with TSLRCM 1.7/1.8. Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible. Compatible with Default Replacement MegaPack 4.1 or better. Compatible with Workbench Crystal Attunement Mod. Compatible with RandomSabers 6 Pack. Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber. Thanks Deadman! Thanks to Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod. Bugs: None that I know of, if you get one then report it and I will see what I can do. PERMISSIONS: You may not use my intellectual property, work or materials for your own mod without asking me or collaborating with me. You may not upload my mods to other sites PERIOD. END OF STORY. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.