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Everything posted by Kaidon Jorn
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Hey well guess what? My pc just crashed and wont come on anymore. I’m guessing power supply but don’t know for sure. Was actually testing something in TSL and it just shut off. dead. capoot. Guess im done for awhile.
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I've forgotten how to switch hilt models with mdlops. ☹️
Can you believe it?!
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In both cases the downloads in the Tools section are out of date. You can get the most recent beta version of MDLEdit from this post. You can get the most recent version of new MDLOps from its Github repo.
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So whats a good 3d modeling program these days?
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would anyone happen to have a saved game at 231TEL after bao-dur has joined?
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This pack from Downloads section have it. It is for TSLRCM 1.8.3 + old version of M4-78, though.
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2nd attempt with Steam TSL and TSLRCM but again it crashes when Bao-Dur is introduced.
231TEL.mod
231sntry.dlg
Don't get it...shouldn't be any conflicting files.
I renamed 231TEL.mod to 185_231TEl.mod to try to skip over it but it still crashes during that dialog.
bleh
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Ok..so I kept a save game leaving Citadel Station and put that into a fresh install of the 4 disc version, got past that part that kept crashing, then resaved...
Now I'm planning to reinstall Steam version with the TSLRCM from DS (here) then SLM and whatever texture mods I might want.
Hope this works...I AM determined to make it work for STEAM version since the native 1920x1080 is so nice.
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Your best bet is to follow the K2 Mod Builds as seen on the KOTOR subreddit. If you have additional questions, make a thread so folks can steer you in the right direction.
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Aw forget it. Not going through all that again.
I can't make SLM work for Steam TSLRCM, it just won't work.
So the question is what can I fix or do for SLM on the 4disc version that would be worth the trouble?
I don't know...
Suffice to say, SLM is NOT compatible with the Steam version of the game.
SLM requires the 4 disc version and the stand alone TSLRCM mod from here because that's what I built it on.
Sorry, I tried.
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I don't understand.
I recomplied a .mod but now I can't find it. Save path for Kotor Tool is desktop but nothing is there. Search of my hard drive finds nothing. What am I doing wrong?
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Ok.
I was able to compile a .mod which went into KT's global templates folder.
Aaaand I figured out that to install and play SLM properly I believe I'm going to have to make two seperate patchers...
One for TSLRCM's workshop folder (modules, 2da's, dialogs) and one for base games override (textures, models, utc's and uti's)
Package them together to be run seprately back to back.
YAY.
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Yo ho ho.
Can I get someone to remind me where I'm supposed to put DeNCS? Need to decompile a couple scripts and I can't remember how I got it working before.
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So....HEYYYY!
I'm back...sort of.
So I recently broke down and bought TSL on STEAM with TSLRCM 1.8.5 and have been trying to play through that without breaking it...
No luck.
I keep crashing at 231TEL.mod right after Atton's dialog in the shuttle and the little movie clips of the shuttle getting shot down.
First instinct was to blame it on Bao-Dur. But I dont think that's it.
Has there been any issues reported with this .mod file or Bao-Dur crashing the game when he shows up?
Starting to drive me batty as I DO happen to be working on an update of TSSM, trying to get that mod working with Steam's version. Been a learning process for sure...
Also, the big question...should I just be installing my saber mods into TSLRCM's workshop directory straight away?!?
When I go to start working on SLM's compatibility with TSLRCM that might be helpful info.
Anyway..I might be back for awhile to try to get my old saber mods running for Steam.
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The Steam version is fine, just don't use the Workshop for anything more than texture mods or if you're only using TSLRCM(+m4-78EP). If you want to use any other mods as well, then either install them into the TSLRCM workshop folder or just skip the workshop entirely and get TSLRCM from here as well.
As for the Steam version itself: It does work fine most of the time and comes with handy upgrades like native widescreen support. However, it also introduces new bugs like broken shaders or broken fog. For some of those fixes are floating around, for others they don't.
So I ended up using the legacyPC version on Steam which is identical to the CD version, but that's up to you.
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