Kaidon Jorn

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Everything posted by Kaidon Jorn

  1. I would not be able to do that now, but really, I already have in a way. There are a few hilts that are very similar to Luke's ROTJ hilt that I modeled that are here on this site. Check the green DRHM 8.1 (Default Replacement Hilt Megapack) model and there's a few others I can't think of at the moment.
  2. Like I said, if you go to bifs>>templates.bif>>blueprint,item>>a_robe_26.uti, that's the uti for Darth Malak's Armor. the general tab has the texture variation on the bottom right. change that to 7 as previously discussed....then change the tag and template also to something not already used, say "a_robe_50" just as example..I always make everything have same tag/template and filename so I know what it is right off the bat. Change the description or the name of the item to whatever..could be "SchiddyMedia's Robe" Mess with the properties.. etc, etc.. Save it in override as something else...as in a different filename.."a_robe_50.uti " from example above...make sure it has the ".uti" suffix. And voila. Is it workin' for ya?
  3. Rename your new texture to pfbm07(1 thru 6 are used by the game), drop that in override, then put the texture variation in the uti (using KotORTool) to 7 and drop your new .uti in override. Then use KSE to get it and test it out.
  4. I'm actually downloading iTunes now so I can give the game a spin, but at first glance it doesn't look all that great. Oh...oops nevermind, for iPhones only...oh well.
  5. Apologies, but not on my end. If someone wants to create that mod from my models, have at it.
  6. File Name: Revan's TOR Saber File Submitter: Kaidon Jorn File Submitted: 04 Sep 2015 File Category: Mods TSLRCM Compatible: Yes Revan's Canonical TOR Lightsaber's 1.1 ========================== Compatible with TSLRCM 1.8.4 Here is the return of Revan's Canonical TOR Lightsabers. This time the models have been rescaled and the skins touched up a bit. It comes in all the standard game colors and is only learnable by fighting the vision of Revan in the Korriban Tomb. The mod is compatible with SLM 2.0 with the compatibilty patch included, but will replace the "Mandalorian War Leader's" lightsaber models and icons. I tried to pick an SLM saber that I thought not many would care for to replace it with. Who knows if I succeeded. Simply run the "RevanSabers.exe" to install for normal TSLRCM 1.8.4 gameplay. If also using SLM 2.0 - immediately apply the SLM compatibilty patch. To remove open the BACKUP folder created in the the original download folder and replace all files in game's Override and Modules folders. Not compatible with VP's Duplisaber Mod. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Click here to download this file
  7. Version 1.1

    2,282 downloads

    Revan's Canonical TOR Lightsaber's 1.1 ========================== Compatible with TSLRCM 1.8.4 Here is the return of Revan's Canonical TOR Lightsabers. This time the models have been rescaled and the skins touched up a bit. It comes in all the standard game colors and is only learnable by fighting the vision of Revan in the Korriban Tomb. The mod is compatible with SLM 2.0 with the compatibilty patch included, but will replace the "Mandalorian War Leader's" lightsaber models and icons. I tried to pick an SLM saber that I thought not many would care for to replace it with. Who knows if I succeeded. Simply run the "RevanSabers.exe" to install for normal TSLRCM 1.8.4 gameplay. If also using SLM 2.0 - immediately apply the SLM compatibilty patch. To remove open the BACKUP folder created in the the original download folder and replace all files in game's Override and Modules folders. Not compatible with VP's Duplisaber Mod. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  8. I want to move Bao-Dur. He's been in that spot for way too long.

    1. HK-47

      HK-47

      Query: What about giving him a path like T3 has, just longer with more rooms he goes to?

    2. Kaidon Jorn

      Kaidon Jorn

      Ooh yeah I like that. so, center holoterminal, security camera room and his original spot? then he walks between the 3? OK! who will help me on the script?

      lol

    3. Kaidon Jorn

      Kaidon Jorn

      j/k I can probably do it as long as I have the patience

       

    4. Show next comments  39 more
  9. It is Anakin's lightsaber, according to one internet rumor (perhaps now fact), Rey buys it from a Jakku vendor then later gives it to Finn. I was hoping that particular speculation of having the lightsaber that Luke lost in ESB be in this movie was untrue. Buuuut..guess not.
  10. View File Bao-Dur's Head Reskin Bao-Dur Reskin 1.0 ============== Kaidon Jorn August 2015 This is a simple reskin of Bao-Dur which isn't all that great, but it works. New portraits are included. To install drop all files into game's override folder. To remove take them out again. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Submitter Kaidon Jorn Submitted 08/29/2015 Category Skins TSLRCM Compatible  
  11. Version 1.0

    402 downloads

    Bao-Dur Reskin 1.0 ============== Kaidon Jorn August 2015 This is a simple reskin of Bao-Dur which isn't all that great, but it works. New portraits are included. To install drop all files into game's override folder. To remove take them out again. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  12. Hey there was a missing intended texture on the Consular's Battle Robe that I left out of 1.3 that has been fixed. Also adjusted the prices on a few of them cause they were outrageous. But that's what happens when you don't pay attention huh?
  13. Bao-Dur's Electromesh Armor View File Bao-Dur's ElectroMesh Armor 2.1 ------------------------------------------------------- Author: Kaidon Jorn Compatible with TSLRCM 1.8.4 Many moons ago this mod was part of HotOR 1.6, and I thought I had lost the .zip folder for it, but it's now found and I can bring it YOU, the player, in this new updated for TSLRCM 1.8.4 version. This mod adds a small quest to have Bao-Dur build his own non-force restrictive armor once he reaches 10th level. The armor itself is a reskin of normal Electromesh Armor I made back in 2012. The quest will have you find some shielding components and a mesh suit on Nar Shadaa so that he may turn them into a powered ElectroMesh suit. It is important that you speak to him when he becomes 10th level and pick up the quest so that you don't find the parts beforehand, which is definately a possibilty. Originally the quest started only after he had become a Jedi Guardian, but I changed it to start earlier so you can get better armor for him that will remain viable throughout your play through. Run the .exe to install ***IMPORTANT*** Version 2.1 fixes Bao-Dur's dialog for normal (non-SLM) installation. I advise to install SLM first before this mod, then simply open the folder called "SLM Compatibilty" and copy and paste the new dialog file into Override and allow to overwrite. (You may want to backup the one in Override first) Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Submitter Kaidon Jorn Submitted 08/22/2015 Category Mods TSLRCM Compatible  
  14. Version 2.1

    1,777 downloads

    Bao-Dur's ElectroMesh Armor 2.1 ------------------------------------------------------- Author: Kaidon Jorn Compatible with TSLRCM 1.8.4 Many moons ago this mod was part of HotOR 1.6, and I thought I had lost the .zip folder for it, but it's now found and I can bring it YOU, the player, in this new updated for TSLRCM 1.8.4 version. This mod adds a small quest to have Bao-Dur build his own non-force restrictive armor once he reaches 10th level. The armor itself is a reskin of normal Electromesh Armor I made back in 2012. The quest will have you find some shielding components and a mesh suit on Nar Shadaa so that he may turn them into a powered ElectroMesh suit. It is important that you speak to him when he becomes 10th level and pick up the quest so that you don't find the parts beforehand, which is definately a possibilty. Originally the quest started only after he had become a Jedi Guardian, but I changed it to start earlier so you can get better armor for him that will remain viable throughout your play through. Run the .exe to install ***IMPORTANT*** Version 2.1 fixes Bao-Dur's dialog for normal (non-SLM) installation. I advise to install SLM first before this mod, then simply open the folder called "SLM Compatibilty" and copy and paste the new dialog file into Override and allow to overwrite. (You may want to backup the one in Override first) Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  15. OH MY GOD.. @_*(%_)*%_)*#)(&%)_(*@!!!!!!!! figures... so I just re extracted the setup file to the main Gmax folder and everything works fine. But I did just reinstall Gmax just to my C drive instead of within the program filesx86 folder...don't know if that had anything to do with it but there ya go. I'm still shaking my head. Sorry, having a ridiculously bad day
  16. thats it, im done..

    1. Fair Strides

      Fair Strides

      Something blow up on you, or just finished all of your projects?

    2. Kaidon Jorn

      Kaidon Jorn

      both kind of, not really done with everything but I need to finish it up and get it out. time to go.

  17. Ok yeah will try that. What i did just do was to move the NWMax folder to Gmax's main folder, and that seems like it did *something*..plugins were loading but the NWMax skinny side menu didnt load up.. F11 showed me this nwpaste.txt
  18. Oooh..uuum..I dont know. I just extracted the 0.7 zip file into c;\program files(x86)\Gmax\scripts it's actually called "NWMax-Gmax-0_7setup.exe" and it's the one I used to setup before, but that was awhile ago. found this readme in the the folder with it after installing (Preferred method) Quick install instructions for auto start users: 1. Extract the zip file to the gmax\scripts directory. You should now have a new folder called NWmax (case is not important) 2. move the file autonwmax.ms to the folder <some path>\gmax\scripts\startup\ 3. start gmax NWmax should now start automatically So I thought I did that right, but I have no idea whats going on.. Quick install instructions for users wanting to start NWmax by hand 1. Extract the zip file to the gmax\scripts directory. You should now have a new folder called NWmax (case is not important) 2. start gmax 3. run the script nwmax.ms ​
  19. So I ended up reinstalling Gmax and now I'm having a most frustrating problem.. nwmax won't start. I did what the readme said and extracted nwmax into c; program fies\Gmax\scripts, then moved autonwmax.ms to scripts\startup, but still not having any luck. The green NWmax icon is on my desktop, and also tried to start the script manually by using the "run script" in Gmax but nothing is happening. Green desktop icon is not starting it. No idea what to do. heeeeeelllllp
  20. Like making the border thinner? Changing the shape? What i had in mind originally was just keeping the contours of the lines but removing any trace of the actual panel, know what I mean? Like blacking out the panel but keeping the lines intact so you could make them different bright neon colors or whatever. But, I got stuck messing around with edge effects and also came up with a replacement for my beloved copper border...