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Everything posted by Kaidon Jorn
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Judging from the pic it looks like you didn't put all the files that came with the mod into Override folder. Looks like you left the actual model that goes with the skins out, so I would go back into the folder and re-copy and paste everything in it to the Override. And if you are playing the Steam version of the game you need to put them in the TSLRCM Workshop Override folder, from what I understand. Not positive cause i dont use Steam. If anyone would like to correct me feel free.
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Yeaaaahh..
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Look what I found!....(that i thought I lost). Thaaaat's right, Bao-Dur's ElectroMesh Armor Mod! So that'll make it 5 mods or updates I'm putting out this year..
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If your slim blade mod never used any .txi's, and VP's does, just remove them from override and you should be fine. Just put your files in last and remove any txi's from Override.
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Yeah no really...I'm afraid to release anything else, but only since this damn Steam garbage came up.
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Please forgive my terrible descriptio writing skills, but it's the armors that count right? lol
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Sorceror Vestments View File Sorceror Vestments 1.0 ------------------------------------------------------- by Kaidon Jorn July 2015 These new armors will replace the Zeison Sha/JalShey Armors with a reskinned N_DarkJediHiM and N_DarkJHiF model. There are 6 armors with 6 new icons, and the mod will also remove the max dexterity bonus associated with the ZS/JS armors. This was just something I wanted to do for a long time but never got around to. But after deleting the first batch I came up with these rather quickly. Run the .exe to install Removal- delete PMBM01 thru 06, PFBM01 thru 06, PMBMM.mdl/.mdx, PFBMM.mdl/.mdx, a_robe06, 07, 11, 16, 20, 26 uti's. Replace baseitems.2da found in backup folder to override. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Submitter Kaidon Jorn Submitted 07/31/2015 Category Mods TSLRCM Compatible
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Version 1.0
505 downloads
Sorceror Vestments 1.0 ------------------------------------------------------- by Kaidon Jorn July 2015 These new armors will replace the Zeison Sha/JalShey Armors with a reskinned N_DarkJediHiM and N_DarkJHiF model. There are 6 armors with 6 new icons, and the mod will also remove the max dexterity bonus associated with the ZS/JS armors. This was just something I wanted to do for a long time but never got around to. But after deleting the first batch I came up with these rather quickly. Run the .exe to install Removal- delete PMBM01 thru 06, PFBM01 thru 06, PMBMM.mdl/.mdx, PFBMM.mdl/.mdx, a_robe06, 07, 11, 16, 20, 26 uti's. Replace baseitems.2da found in backup folder to override. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.- 4 reviews
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- sith armor
- n_darkjhim n_darkjhif
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Changing how schematics are used in SLM
Kaidon Jorn replied to Kaidon Jorn's topic in Work In Progress
Part of it. it's how you get the Apostle saber now. Rather than just having it drop off of Gerevik. -
Yeah, I almost started on it. but as i sat there thinking about it, realized that the other models would be looking for a second texture. So you'd pretty much have to name the models that use 2 textures something unique. Oh well.
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Hey DP, I just thought of something while i was pondering the worth of 2 textures for one model. Wouldn't you have to name the model something else? Like it couldn't be PMBIM anymore because the multiple textures assigned to the same model would make the others conflict, no? So for say, PMBI06 and PMBI02 textures, you have to have 2 models renamed PMBIM06 and PMBIM02, so that the 2 textures (shiney and not shiney) would only be assigned to those models. Otherwise normal PMBIM would be looking for say, "marashred.tga" to have it on the "robe_Geo" part of the model, where normal PMBI06 would be the shine-a-fied texture on Torso_Geo, arms and so forth. Granted it could work if you were willing to have 2 textures for 2 new models, and that a numer could be assigned to those models. But while I've been typing this I've decided it's probably not even worth it. So I'll leave those 2 robes unshiney.
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Changing how schematics are used in SLM
Kaidon Jorn replied to Kaidon Jorn's topic in Work In Progress
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Changing how schematics are used in SLM
Kaidon Jorn replied to Kaidon Jorn's topic in Work In Progress
Yo, got another update I wanted to show off. Some minor tweaking still inbound of course, but here is the way the enclave encounter for the Apostle works now. https://youtu.be/Rkq1PhIO_KQ -
Hey people Got a question.. How successful is making a new armor model and adding a column for it to appearance 2da for it, if i add a line in baseitems and all that. Say if i wanted to create a PMBOM.mdl and.mdx? Would it even be worth it? Cause say I didnt want to overwrite the JalShey/Zeishon Sha armors, but wanted to base it on those with new models? easy? difficult? dumb? uh, also, sorry - been a long time, what is the basic jedi robe model named? cant seem to find it...should be pmbim right? ignore that, I'm an idiot...
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So anyway, yeah I'm just working on the Armored Robes for now and have a few more to show yall in GOOOLLLLLLLD! (maybe too gold?) ..and Dark Jedi's with shine And a darker gray and subdued on shinyness Ossus Keeper replacement.. and shiny Temple Guardian's.. I may or may not go back to trying to reskin those Sith Vestments at some point, but I was not having fun with them so I ditched em.
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Cool thanks. I deleted the PMBMM models and skins I was working on. Just waiting on Loki to release his, they look really good.
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No the model is PMBIM. Its Darth Darkus' Armored robes
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[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
Yeah, I'm sorry man, I've never run into that problem, hilt textures disappearing with certain camera angles? :/ PM me all of Oldflash's saber files in a zipped folder I guess. .mdl's, mdx's tga's and txi's -
Ah, ok. At this point I've just restored the original tga's for those 2 armors so as not to mess up Darkus' freyed robes. 7 out of 9 aint bad, right?
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[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
a fresh install of SLM? Yes, SLM adds and edits files within TSLRCM's original modules then replaces them. Original TSLRCM modules are backed up in SLM's backup folder. ...if that's what you meant. -
[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
Ok, so you have Oldflash's default replacement hilts, SLM, and Marius' blade replacements. I think the problem is more than likely the .txi's Marius' blades have only 2 frames. all of mine have 4, and I'm not sure about Oldflash's, but you aren't using them so that dosen't matter. The default game sabers aren't animated and have just the one frame. But using Marius' blade replacement would override that. If you could screenshot one of the hilts with the problem it would give more insight. Other than that, what I would suggest is, (and I know it would be defeating the purpose of using Marius' blades) but going into SLM's tslpatchdata folder and replacing all blade texture tga's and txi's in your override with SLM's. Just to see if that will fix it. Models dont dictate the number of frames used for any given lightsaber - tga's and txi's do that. Ok, nevermind all that then. Good you got it working. -
Korn? Really? Haha naw just kidding. I just really hated that band.
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- how
- TSLpatcher
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DANGER! DANGER WILL ROBINSON! (Again, just kidding)
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[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
I dunno, isn't Steam some kind of online shop for games? Pay to download or something? I'm an old man, I don't use any of that stuff. Reinstalling TSL right now with the 4 discs that I bought at Target years ago.
