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Everything posted by Kaidon Jorn
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Ah, ok. At this point I've just restored the original tga's for those 2 armors so as not to mess up Darkus' freyed robes. 7 out of 9 aint bad, right?
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[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
a fresh install of SLM? Yes, SLM adds and edits files within TSLRCM's original modules then replaces them. Original TSLRCM modules are backed up in SLM's backup folder. ...if that's what you meant. -
[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
Ok, so you have Oldflash's default replacement hilts, SLM, and Marius' blade replacements. I think the problem is more than likely the .txi's Marius' blades have only 2 frames. all of mine have 4, and I'm not sure about Oldflash's, but you aren't using them so that dosen't matter. The default game sabers aren't animated and have just the one frame. But using Marius' blade replacement would override that. If you could screenshot one of the hilts with the problem it would give more insight. Other than that, what I would suggest is, (and I know it would be defeating the purpose of using Marius' blades) but going into SLM's tslpatchdata folder and replacing all blade texture tga's and txi's in your override with SLM's. Just to see if that will fix it. Models dont dictate the number of frames used for any given lightsaber - tga's and txi's do that. Ok, nevermind all that then. Good you got it working. -
Korn? Really? Haha naw just kidding. I just really hated that band.
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DANGER! DANGER WILL ROBINSON! (Again, just kidding)
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[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
I dunno, isn't Steam some kind of online shop for games? Pay to download or something? I'm an old man, I don't use any of that stuff. Reinstalling TSL right now with the 4 discs that I bought at Target years ago. -
Oh no, not bad. I just noticed the crotch was noticeably darker than the pants. Just thought you might want to match them up a little better. No biggie though. dont mind me just back seat driving.
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er, are you matching the colors for the legs and the crotch? it's that little piece on the very edge of the left side by the chestpiece, kinda shaped like a 'B" but more angled. Not sure if thats intentional or not.
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Modders tool; Files changed with TSLRCM 1.8.3+
Kaidon Jorn replied to Hassat Hunter's topic in General Kotor/TSL Modding
Cool, this is a good idea. Wish you had done it sooner, but I understand that there was probably too much to list. -
[Help for TSL] Lightsaber Hilt mod flaking out on me
Kaidon Jorn replied to aslanruler's topic in General Kotor/TSL Modding
I wish I could help but if it involves this Steam thing,(which honestly I dont know what that even is) So you're saying that when you turn the camera to look at yourself the blades change color? That *is* weird -
So last night I finally figured out how to add shine to robes. Even had Rece helping me with it I was about that frustrated. But finally figured it out. One snag though...on one or two of Darth Darkus' robes he has the invisible lower part of the outside robe so the torn and freying bits he did can be visible, then with my extra shiny parts applied it does this... So is there a way to seperate alpha channels on the same texture or...? Is it not possible for me to make the chest and boots shiny without this happening? If I can have the boots and chest armor shiny without messing up his freying on the robe that'd be pretty awesome, wouldn't it? lol
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does this mean for those of us working on mods with 1.8.3B and M4-78 1.1B compatibilty that we should just reinstall again?, taking note of what was updated with these, uum...updates?
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soooo...complete reinstall?
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Loki...you're in luck. I know exactly what to do with these. muwhahahahahahaaa.. just kidding.
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Maaaan,..where are these at? I want, i want, i want!
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Ok, first run thru of SLM/M4-78EP compatibilty patch ran flawlessly - minus the fact that I wanted Kaah's saber to be dropped after he's killed trying to go up the ramp to Ebon Hawk to leave with you and your crew. Fixed and testing.
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[Request/Help] Upgradable Jackets
Kaidon Jorn replied to VikTsu's topic in General Kotor/TSL Modding
Oh yeah, that too. -
[Request/Help] Upgradable Jackets
Kaidon Jorn replied to VikTsu's topic in General Kotor/TSL Modding
All you need to do for that is: In KotOR Tool, go to BIFs >> Templates >> Blueprint, Item >> scroll down to "a_light_x02.uti" and "a_light_x09". Double click on them and find upgrade level (bottom left) in the general (first) tab. Raise the number there to 1, 2 or 3 depending on what level of underlay/overlay you want to be able to put in them. 1 is robes and light armor I think, 2 is medium armor level and 3 is heavy armor level. then just save them into your override folder and you're done. -
Hey, Well I had put these on the back burner for a bit, but I'm thinking of starting on them again. This is just rough draft I guess. I'm thinking the assassin one needs something, was just thinking about make all the striping black...black....black...and moar black!! Aaaand, haven't done the last one yet, (Malak's replacement) but was thinking about "supreme inquisitor's" and making it like dark purple and yellow, then changing the name of the other one to Sorceror Adept or something like that. Very TOR aint it?
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^^^^^ this guy gets it. Kreia's original saber was left behind on the Harbinger because she ran away from Sion. I hope you didn't reinstall the mod on account of that. if so,...sorry dude. i suppose I should make a tutorial or a walkthrough or whatever. And basically, about NPC Overhaul.... What I do is to extract TSLRCM modules with KotOR Tool into a folder to make my changes to, add scripts and edit dialogs and entries in the .git file etc etc. So I'm actually thinking that NPC Overhaul should go first (edited) if all it does is edit appearances with TSL Patcher. It's when you start editing weapons in hand and dropped loot that it gets tricky. I am downloading that mod right now to find out exactly what it does. Edit: Ooohhhh...uuhmmm...not good. Yeah ok, I got alot to do huh? Edit2: Well it's not that much actually, just waiting to hear back from Kainzorus
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Until I can get a new version of SLM out and fix compatibilty with M4-78 1.1B, you could just go into SLM's backup folder and replace 805DRO.mod into the game's Modules folder.
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Yeah gimme a while - I'm having to start from scratch and reinstall the entire game and mods. Not even finished with a new build of SLM.
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???
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Changing how schematics are used in SLM
Kaidon Jorn replied to Kaidon Jorn's topic in Work In Progress
Hey no problem. I appreciate the effort, but I really don't think it's going to work. I tried it a few more times with no luck. But don't worry about it, not a big deal. Besides it's time to move on and get the rest of this stuff working and in the can. Speaking of... Here is a short vid showing you what schematics will look like in 2.0 for the most part. https://youtu.be/iZSR0Z5DFtI The 3rd and last one didn't fire the animation or effects, Not really sure whats with that. Consuming one right after the other will probably do that I guess, but other than that the script is fine. Globals are set and all that. It now also checks to see if you even took the power at level up. I made it selectable at level 8 but still not sure if that will be permanent. Last couple seconds of the video just showing that they are consumed and not cluttering up your inventory. AAAND!,...AAANNND!...went and made them unlimited use until you learn it - in case you (or any party member) haven't learned the power yet. They will now only be destroyed when you have the ability and the schematic is actually learned. Cuz, I didn't think of that before...man that was an exhausting 4 hours.