-
Content Count
607 -
Joined
-
Last visited
-
Days Won
53
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Kaidon Jorn
-
Finally! Here is a patch of sorts to fix the Coruscant Knight's lightsabers to how I originally wanted them. Just had to remap and detach the faces on the model since it was mulching the UVW map or whatever. YAY. Well I finally got it mostly correct, but the grip area still has a bit of a problem with stretching the texture. Will continue to tinker with it and I'm forming an idea for the next version of the mod which will make saber building a bit more complicated. c_knights_remapped.zip Unzip this folder and drop the models and texture into SLM's patch data folder and let overwrite. Then just copy to override.
- 20 comments
-
- 1
-
-
- tslrcm 1.8.6
- lightsaber crafting mod
- (and 3 more)
-
- 20 comments
-
- tslrcm 1.8.6
- lightsaber crafting mod
- (and 3 more)
-
- 14 comments
-
- 1
-
-
- 14 comments
-
- 20 comments
-
- tslrcm 1.8.6
- lightsaber crafting mod
- (and 3 more)
-
- 20 comments
-
- 1
-
-
- tslrcm 1.8.6
- lightsaber crafting mod
- (and 3 more)
-
- 14 comments
-
Conundrum: This was going to be the orange/gold default... But trying to make that a double bladed would absolutely suck. So I'm trying to work out which of two other hilts I could use.. Either.... or... this bottom one doesn't line up nicely for a double bladed but also I've already used it in KSR. So I'm trying to formulate another plan...
- 202 replies
-
- 1
-
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
I did have to shorten it at the grip section by 4cm a side. Looks ok though. ...orange is going to be a *****.
- 202 replies
-
- 1
-
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
I might, but it wouldn't be for a little while as I'm still going through it and deciding on what I really want to use and not use texture wise. I was even thinking about just kind of redoing the mod itself to add or subtract different things to make it not just seem like just a big cheat box. You can test it out first if you want. Thank you very much.
- 202 replies
-
- 2
-
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
Success!!! Now you can tell it's there. woot. So I'm thinkin' this'll be a cool double bladed...default purple... Thankyou DP.
- 202 replies
-
- 2
-
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
Wow..ok. Alright, would I be able to import my old models into Blender to tinker with them? Also, all these mapping groups (UV islands) that are showing all the crazy lines are the ones I need to detach, correct? Thanks a bunch DP. Was totally clueless. But I remember now something about having to detach to element from years ago that I just forgot about and stopped doing.
- 202 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
It is. I didn't change anything. But yeah let me get the model and texture posted tonight. EDIT: here is the model in question. Again, it just doesn't seem like Gmax will accept even slight changes to the map. I remapped the parts that don't show up, then saved it under a new name, rigged and exported again (rescaled it beforehand), but its still doing the same thing. KJ_YeloDbl.zip
- 202 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
Alrighty. Let me get those to you tonight. If you could figure out what I'm doing wrong I could apply that info the next time it might happen.
- 202 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
okeedokee yelostaff.tga
- 202 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
You mean....?? red green and blue are muted so its just the alpha (?)
- 202 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
You mean like.. Like size matters? Naaaaaaaah that cant be it.
- 202 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
Aight so....Remapped it one more time after the initial rig and export. Still no black indentions at the top of the body as shown here.... ,,,but this is what came out as the ASCII file which I converted to the new blade models and put them in override (this one is still messed up a bit because I scaled it down a bit too much while rigging) What gives? It did this with another hilt from SLM where it just would absolutely not accept a new map...what do I do?
- 202 replies
-
- 2
-
-
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
Why is Gmax such a P.O.S?!?!?😡
-
Because that's its main purpose - to make users suffer so much that people are willing to buy 3ds max at any price, just to be free of GMax.
-
-
Humorous, to be sure, but not entirely accurate. The primary reason is because it's a cut down version of 3DS Max 4 from circa 2000. It lacks many of the basic features seen in modern Max because the full fat v4 lacked them as well.
-
-
Got a working red double bladed.... ...and this is the new red single blade hilt ...on to yellow purple orange silver viridian and bronze.
- 202 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
- 20 comments
-
- tslrcm 1.8.6
- lightsaber crafting mod
- (and 3 more)
-
- 20 comments
-
- tslrcm 1.8.6
- lightsaber crafting mod
- (and 3 more)
-
Okaaay. I didn't install his mod. Copied the override stuff to override then found the Coruscant skyboxes and put those in by themselves. Guessing you have to install the whole mod?
- 202 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
For the moment I'm just using the old Nar Shaddaa skybox we all know and love, (Sharen Thrawn's?) The landing pad texture is a polished granite I found online and I'm using it all over the place, but I wasn't even thinking about loading screens yet.
- 202 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
Ok i got a preliminary reskin of DeathDisco's Jedi Temple mod. Still a few things to fix or add. Just wondering if I should release it or keep it to myself. Take a look. Let me know what you think...
- 202 replies
-
- 3
-
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with: