ebmar

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Everything posted by ebmar

  1. Greetings, fellow Jedi! May the Force be with you. I'm opening this thread awaiting further discussion of fixing collar for PFBF model variant in particular- which me and @DarthParametric previously discussed here. So, continuing from where things left off- Does fixing the collar had anything to do with moving the model's vertex? I'm looking to have practice on fixing the issue personally. and also- It seems the large model which is the PFBFL variant have a similar level of worse too; as seen here: Was so damned as two of my released mods were using PFBF_ variant, lol Many- many thanks for considering this.
  2. Awesome! Thank you for submitting the fix. Ah yeah- you're right. I have just checked and they don't need a fix as they seems to have the collar properly motioned with the neck. 🤔
  3. Hahah, yeah- it was one click away from a release and I thought fixes can came along as further update goes. Thank you for the insight! I am aware of the impact but looking by the general usage of this mod I was confident it wasn't game breaking and such; still I'm looking to have an appropriate fix for this issue. Yes! A more general fix for PFBF and PMBF model would be awesome! I'm considering opening a new thread here for further discussion on this topic; if you don't mind. Ooops, soon as I zoomed in I'm finally get the meaning now. Yeah, the problem definitely is partially within the armour models. Hope you can chime in on the thread that I'm looking to open for discussion.
  4. View File [K1] Janice Nall "Legends" and the Incomplete Droids This mod overhauls the appearance of Janice Nall and her Incomplete Droids in her store. # Background # I was in a playthrough and looking to overhauls things that're necessary; this is one of them. # About this Mod # This modification makes Janice Nall more like an expert droid technician; with those flashy looks of hi-tech armor she's wearing and her Incomplete Droids will looked like they're meant to be; an unfinished paint jobs with missing parts in their anatomy. Updated in v1.1.0: Adds an additional texture option for Incomplete Droid; which texture now immensely have the look of C8-42-GE3 [Elise Montagne's personal-assistant droid] with unfinished paint jobs. Updated in v1.1.1: An additional installation targeted to earlier version user; which is a fix for Janice Nall's model provided by @DarthParametric [Female Armour Collar Fix]. # Final Remarks # I have plan to change T3-H8 appearance to something more unique in the future update; to make it different from common utility droids spreads around the game. We'll see. 🤞 Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe] To install Incomplete Droids' alternative texture; simply run its option, or you could also drop the included file to the 'Override' folder. Overwrite when prompted Uninstallation: Replace the installed files with what is stored inside the generated 'Backup' folder. Particularly the tar_m02ab.mod, put back the file to the 'modules' folder; overwrite when prompted. Compatibility: This mod works either with vanilla or modded state of the game. Will be compatible with Kainzorus Prime's "[KotOR] NPC Overhaul Mod"- make sure to install this mod after the said mod has. Will not be compatible with any mods that overrides the tar02_brokedroid.utc and tar02_janice021.utc or anything that force-overrides the contents of tar_m02ab.mod. For this mod to be effective you should at least load a saved game before entering the Upper City North [tar_m02ab] module Redistribution: You can redistribute this mod or re-release it to any website as long it fits their policies; just don't claim it as your own. And be advised that I will not provide support to any technical problems there. If you are to re-use the assets to a mod you will be releasing, you don't have to ask for permission- but your generosity is very much welcome. Also, make sure to give credits to SpaceAlex, DarthParametric, BioWare & LucasArts with the release; as inside this mod are theirs. An appreciation to yours truly is also a warm welcome, welcome. Credits: DarthParametric for the past-and-present knowledge which allows me to create customs for the game, and also for granting my request on having his "Female Armour Collar Fix" included with this mod SpaceAlex for the Modder's Resource: K1 Enhancement Pack which its Twi'lek's head texture and Protocol Droid's texture as the primary base to work on to jc2 - whom recent release of Lehon Mandalorian Expansion triggered me on running a playthrough which resulting on this project Rece for the Animated Texture Tutorial which very helpful back then for me to understand how an animated clothing works ROTNR for the Creating Module Files in KotOR tutorial which helps me on creating the custom tar_m02ab.mod included with the mod Dark Hope, VarsityPuppet, JCarter426, redrob41, CarthOnasty, Sithspecter, DeadMan, Salk, Quanon, Kexikus, Silveredge9, Logan23 and N-DReW25 for an inspiration to most of the creation Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit and KOTORmax Werner Rumpeltesz for PlainEdit.NET ndix UR for tga2tpc All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout and to discuss -eb Submitter ebmar Submitted 01/01/2019 Category Mods K1R Compatible Yes  
  5. Version 1.1.1

    3,198 downloads

    This mod overhauls the appearance of Janice Nall and her Incomplete Droids in her store. # Background # I was in a playthrough and looking to overhauls things that're necessary; this is one of them. # About this Mod # This modification makes Janice Nall more like an expert droid technician; with those flashy looks of hi-tech armor she's wearing and her Incomplete Droids will looked like they're meant to be; an unfinished paint jobs with missing parts in their anatomy. Updated in v1.1.0: Adds an additional texture option for Incomplete Droid; which texture now immensely have the look of C8-42-GE3 [Elise Montagne's personal-assistant droid] with unfinished paint jobs. Updated in v1.1.1: An additional installation targeted to earlier version user; which is a fix for Janice Nall's model provided by @DarthParametric [Female Armour Collar Fix]. # Final Remarks # I have plan to change T3-H8 appearance to something more unique in the future update; to make it different from common utility droids spreads around the game. We'll see. 🤞 Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe] To install Incomplete Droids' alternative texture; simply run its option, or you could also drop the included file to the 'Override' folder. Overwrite when prompted Uninstallation: Replace the installed files with what is stored inside the generated 'Backup' folder. Particularly the tar_m02ab.mod, put back the file to the 'modules' folder; overwrite when prompted. Compatibility: This mod works either with vanilla or modded state of the game. Will be compatible with Kainzorus Prime's "[KotOR] NPC Overhaul Mod"- make sure to install this mod after the said mod has. Will not be compatible with any mods that overrides the tar02_brokedroid.utc and tar02_janice021.utc or anything that force-overrides the contents of tar_m02ab.mod. For this mod to be effective you should at least load a saved game before entering the Upper City North [tar_m02ab] module Redistribution: You can redistribute this mod or re-release it to any website as long it fits their policies; just don't claim it as your own. And be advised that I will not provide support to any technical problems there. If you are to re-use the assets to a mod you will be releasing, you don't have to ask for permission- but your generosity is very much welcome. Also, make sure to give credits to SpaceAlex, DarthParametric, BioWare & LucasArts with the release; as inside this mod are theirs. An appreciation to yours truly is also a warm welcome, welcome. Credits: DarthParametric for the past-and-present knowledge which allows me to create customs for the game, and also for granting my request on having his "Female Armour Collar Fix" included with this mod SpaceAlex for the Modder's Resource: K1 Enhancement Pack which its Twi'lek's head texture and Protocol Droid's texture as the primary base to work on to jc2 - whom recent release of Lehon Mandalorian Expansion triggered me on running a playthrough which resulting on this project Rece for the Animated Texture Tutorial which very helpful back then for me to understand how an animated clothing works ROTNR for the Creating Module Files in KotOR tutorial which helps me on creating the custom tar_m02ab.mod included with the mod Dark Hope, VarsityPuppet, JCarter426, redrob41, CarthOnasty, Sithspecter, DeadMan, Salk, Quanon, Kexikus, Silveredge9, Logan23 and N-DReW25 for an inspiration to most of the creation Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit and KOTORmax Werner Rumpeltesz for PlainEdit.NET ndix UR for tga2tpc All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout and to discuss -eb
  6. Happy New Year 2K19 from Nar Shaddaa! :cheers:

    HNY2K19_DS.thumb.jpg.4556d45a6b493984e1e84e7b0f2e32d1.jpg

    featuring the amazing Sharen Thrawn's "Realistic Nar Shaddaa Skybox"

    1. GNihilus2

      GNihilus2

      happy new year on Nar Shaddaa then  :)  

      careful with those stinky Huts there eh....??     lol  

      P.S. yup that's the Skybox i'm using too, must.have stuff !!!!

    2. jc2

      jc2

      Happy New Year!

  7. I have things to report; I'm compiling the information right now. Update: Greetings, @DarthParametric. It seems the "issue" was because of this part of the neck: So, I decided to delete that part and having the intended result: Although, at some point when she moves her head around I'm still getting this clipping from the back of her neck: It's PFBF model; the S variant in particular. and again, quoting yours- Yeah, the rigid nature of the collar makes the clipping around the back part seems unavoidable, it seems. 🤔 Though, I am pleased to reach to this point of the clip-fix; many thanks for the heavy assistance particularly on this area: As without it; I totally have no idea of what I'm doing [I was moving back-and-forth the necklwr_g those time around].
  8. Yes, I'm using custom head on this attempt. Thanks for the suggestion! I'm going with the head tweak by the way, so- I was stoked to see the clips removed from the front neck but soon as the camera moved to the back; well- Any chance to workaround this issue? Would it be possible to just shrink her neck as an alternative? 🤔
  9. Ah, you're right. I just get to see it in-game again and I think it'd be nice to have this tiny yellow dot removed. 🤬 By any chance could you describe what needs to be addressed for the clip to be removed? Many thanks for considering this.
  10. "Don't forget my store motto: if you need droid parts, Janice Nall is your gal!" Get the mod here:

    © BioWare & LucasArts

  11. ebmar

    Custom Starting Feats

    Yup, I have no problems too. Extracting both archives using the 7zip works just fine on my end.
  12. Greetings, Thread Master! Here to report a difference in result between Manual [load > convert > save] with Batch operate on compiling/decompiling model using the MDLedit: That is one out of few instances; as on my end there were some smoothing issues on using the Batch operate particularly with commoner's head. Most of player's head are not having any as far as the attempt goes. The issue mostly leaving some marks around their mouth area. Looking forwards to constructive response on this report- and many thanks for considering this.
  13. Greetings, Thread Master! Here to report that with the mod is included N_QuarrenH01b which is the normal-map for Quarren's head texture. But it seems the relevant model which is L_Alien02 did not have its tangentspace flag activated; hence the unused normal-map. Looking forwards to constructive response for this report. Many thanks for considering this.
  14. As an addition to Kexikus' insight- for testing purpose [and if you're not using custom textures], the best option would probably go with using the vanilla TPC format; as TXI data are efficiently stored there. By then, you will not misses any relevant shader for the textures.
  15. Yes, I noticed the similar instance; in fact I already removed the said DLG from the 'Override' way back before installing your mod. K1R has no Pazaak tourney content in the Upper City cantina- far as I can recall [though that'd be a really cool idea; as compared to other planets the only appearance of sitting commoners playing Pazaak was there 🤔]. Yes, stuffs like the announcer and Bartender Droid were added by K1R. That's what I thought. 🤔
  16. Quite a few, but one that is relevant is K1R's portion on this particular module. Also, I have once installed Bendak's armour mod by redrob41 but have taken out the DLG and script files and leaving only its unique appearance. Most likely it's local issue on my end; perhaps if there are other similar reports an further inspection is required then.
  17. Greetings, Thread Master! A report here as on my end, after defeating Twitch the dialogue with some NPCs is locked; such with the duelers, duel spectators and Bendak himself- which leaves us stucked on progressing the side-quest further. There is a remedy though, with loading the saved game allowed the dialogue to be triggered again. Not sure if this is universal or local issue that I am having, but an insight and/or fix to this matter would be greatly appreciated. Many thanks for considering this!
  18. Crap, that I've been compiling-decompiling model wrong all this time. The seam that occured with all my attempt was because of using the batch process' feature from MDLedit. To have a seamless result close to vanilla is to simply use MDLedit's standard load-ASCII edit-save procedure; well, my lazy-damned-fingers wasn't think of it earlier, lol. Some released mods [TSL ported Brianna's player head in particular] will have to be revisited then- it seems, lol. Pardon! 😂

    1. DarthParametric

      DarthParametric

      I wouldn't have thought MDLEdit should be doing anything different in batch operations. If that's the case you should report it in the MDLEdit bug thread.

    2. ebmar

      ebmar

      Sure, I will post there as there're few things to adds also. And yeah, significant results with Brianna's head [a mark above her dangly stuff] and K1's old white commoners head [some marks around mouth area].

    3. DarthParametric

      DarthParametric

      That's a smoothing/normal calculation issue, but it shouldn't be different between batch and manual compiling. Not intentionally at any rate I assume.

  19. Congratulations for the release! That said; got myself a playthrough now. Can't wait to review the mod!
  20. How good of a chance for Peter Quill a.k.a Star-Lord to appear in SWU? 🤔

    1. Sith Holocron

      Sith Holocron

      Bradley Cooper has been on it too, a long time ago.  Most Broadway actors have done - some have done L&O, L&O: CI, and L&O: SVU. Have to build that resume and pay the bills... 

  21. Ah, finally- I get it done. Wow, I haven't actually thought it'd be this difficult to create a [animated] sign- well, I should have measured my skill better, lol! Props to Sith Holocron and Jorak Uln which deserves lots of respect for already nailing tons of animated textures in their portfolio. So, here's an animated screenshot [thanks SH, for the suggestion] for a quick preview which I have it tested on Manaan's cantina: The in-game appearance of the texture look much smoother than what is seen in the compressed GIF I recreate the pose from a picture from the net which I lost track of it, but if you find a Twi'lek dancer with the same pose as you seen here- there's where I got the pose most likely from. The color and design I choose based on my believe for a sand culture or deserty environment- haven't really tested it in Tatooine because I can't, obviously. The rest is just randomness playing their part; which I was looking to have an art-deco/mid-century style, well- as I don't have the prerequisites to nailed that concept I'm just being me instead, lol. Nothing fancy with the animation, it consists only 4 frames of animated textures. Hope it turned out fine on your end! P.S. Little fun fact; there are three different folders with three different results on my end only for this sign, lol. Well, I like this one better than the rest, and kind of curious with how will it look on Tatooine. 🤔
  22. Nice! Thank you for the quick reply- and thanks again for creating and releasing this mod; this looks awesome! 🤪