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Everything posted by ebmar
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From the album: The Playthrough
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Blog #94 - The Problem with Master Vash
ebmar commented on Sith Holocron's blog entry in Sith Holocron's Blog
Wow, that sounds extra but pretty much get the picture here. Are there an example of mods/projects that practically done the aforementioned method? Anyway, as a friendly reminder; perhaps you could swap the word 'below' to 'above' to perfectly match the context. Many thanks for considering the latter! -
Greetings, Thread Master! Will it works when was installed into an ongoing playthrough? Many thanks for considering this!
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Is the latter mod and what's shown in the video refers to this? Anyway, I downloaded and it doesn't seem to include any model so it won't likely screw up the animations. You should check in your 'Override' folder if there's any instance of PMBIM/PFBIM file [MDL/MDX]. Most likely one of them [depends of which gender you played as] is root of the problems. They should be the name of the robe model as the relevant texture labelled as PMBIxx/PFBIxx. You could also mention if you find any Supermodel [MDL/MDX file initialized with S_] as they could be the culprit too. By my perspective it should be adequate only to replace the suspected robe model with the vanilla one [extracted from the game files] take off the relevant robe model and let the game use the vanilla assets. Aside of that I don't know how to fix an animation issues myself. And as a friendly reminder; any mods that does not includes MDL/MDX files will not seems to cause animations issues.
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- troubleshoot
- mod help
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playthrough The Lower City: Hidden Bek Base Entrance
ebmar commented on ebmar's gallery image in Members Gallery
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SpaceAlex's Enhancement Pack Question
ebmar replied to JasonRyder's topic in Knights of the Old Republic General
Finally; a Youtube account, hahah! What Supermodel did you use for the workaround as I'm curious. 😁 -
Omg, someone has been very prolific lately!
That's cool! [I'm triggered and looking to have something released
thisnext week too.] -
May the Force serve you well. Be back stronger; and looking forwards to some good news!
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SpaceAlex's Enhancement Pack Question
ebmar replied to JasonRyder's topic in Knights of the Old Republic General
An addition to JC's further insight here: not only the skin is low-res as it sized at 256x256; but it's also a low-poly model. An example of higher poly model in-game is c_gammorean (Gamorrean). Comparison: The Gamorreans also uses higher-res texture, sized at 512x512 Also looking for possible correction for these 2c from whom an expertise on this matter. Edit: There's a hint for low-poly model in-game; they initialized with "L_" on their naming. -
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From the album: The Playthrough
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Nice idea. Though I feel a dynamism with one left with a door and the other wasn't. Either intended or not I can't really tell.
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Low-key expecting that, lol. I'll get you an update soon. Update: Try this one, @PurpleClone: [K1]_PC_Purple_Twi'lek_Texture.7z Preview: Not as purple as Mission above [assuming the backlight effect] by a glance but I think you should try it in-game; perhaps you'll see different end-result there.
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Try this: [attachment_removed] Not the best result ones can have perhaps but pretty much covered your demand. The texture will replace 'Alien_Twilek_Female_03 (Row Label 366)' appearance inside appearance.2da so, you may want use that as a reference for the KSE. Preview: Could be less purple than what you expected; just let me know. 🤔
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From the album: The Playthrough
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I found this one which- by the author themselves. And with few workaround one can have it as a playable character though. 🤔
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Including mine too...
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Yup, many mismatched names were found in the old mods and in fact Obsidian's TSL did this on their vanilla pmbnm model which its header written as pmbmn. In the earlier times I did ignore the situation and did not found any major problems beside the generated AR_ERROR.log. But in later practice I did make sure every model I get either from my end or from others end gets their naming right. And yes, to reiterate DP's quote earlier-
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Hello, Salk! Well, I can direct you to an instructive tutorial by DP himself which is the gate-opener for my modding journey. You should definitely check this one out: Edit: I have noticed that the information I provided bit off ahead of what you were asking but, in case you decided for an overhaul or at least continuing from this part- ; seek no further. Edit2: Ah, now I get the point, @Salk! So, if you want to change the header of PMHC01 to something like slk_npch, as seen in an image below: You can change the header to match the model/file name. You can pretty much using right-click with any mesh inside to match them with the custom texture you've made available. Let us know of the progress on your end.
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From the album: The Playthrough
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From the album: The Playthrough
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Awesome! Thank you so much bead-v for lending your time and expertise on making the fix. Very- very much appreciated. I will look into testing the new script. Got it! Edit: I didn't know that. Later I experimented with scaling the model using its ASCII by enlarging the value of 'scale' and 'setanimationscale' to a respective value, with few editing to appearance.2da. Well, the model does loaded [with no change applied apparently] and the creature moving normally, but there was some geometry issues which I decided to not using the binary afterwards. Update: The script and the compiled binary works, @bead-v! Again, can't say enough thanks to you; but this should work...
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- rescale world units
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Thank you for the effort! Very much appreciated. More likely, as I was experimenting with the 'Scale Wizard' feature of K-max which I was assuming that it work in similar way with RWU and well; it look promising at first, the program does processing the entered scale but resulting in this error message: I was excited with the possibility before that message came out, lol.
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Greetings, fellow Jedi! Wish you all the best of time. I am here to ask; Is 'Rescale World Units' not available on gmax v1.2 [yes, the ancient ones]? Because the 'More...' button under the 'Utilities' tab is greyed out and inaccessible. If indeed it's not available, Is there any workaround? I am about to attempt on re-scaling a model/s using this post as a reference. Many thanks for considering this.
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- rescale world units
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