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Everything posted by superSzym
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Dark Hope's Bastila Shan [Screenies]
superSzym commented on ebmar's gallery image in Screen of The Week
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Wow! The Republic Uniform is absolutely awesome! I'm looking forward to seeing a female version - can we expect a consistency mod for K1 with a new admiral for Forn Dodonna. Also, high quality Sith Troopers seem great, although I think TOR model is too bulky.
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While the mod is a much-needed change, I would really love if the Gran wore their suit from K1, just in better quality.
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Well, does the new rule mean TSLRCM and M4-78EP do not need to have their credits updated not to include music ported from K1?
- 46 replies
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- changes
- deadlystream
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- attons ribbed jacket
- darkside
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(and 2 more)
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Yeah, Kreia is such an interesting character that I certainly wouldn't swith her for a bad Yoda.
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Hello, I've been looking for Princess Artemis' mod called New Admiral Onasi ages, but the mod author's website seems to be dead. Is there anyone who possesses the ZIP with the mod? It is of great importance to me, I would be really grateful if one could help me finding it. Also, as the matter is concerning permissions for using the materials included in the mod, does anyone know if there is any hope to get an answer from her e-mail or is it inactive and perhaps dead just like her website? While most of the mods that I found in an archived version of Princess Artemis' mod page have redistribution information provided, this one actually didn't, but since I don't intend any infrigement, I would definitely prefer to ask or if it's pointless, just give up or find a substitute.
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There is no need for such patch, the GenoHaradan Legacy Mod is meant to be used with TSLRCM and not without it, so it doesn't need a TSLRCM patch. It probably needs to be patched for either Loot and Immersion Upgrade or NPC Overhaul. Maybe you should also try using that mod with TSLRCM and one of the two of mods, so that N-Drew would know which of the mods causes the problems and where to look for the conflicting file. Anyways, it's a demo. You shouldn't expect full compatibility with big mods on that stage of work.
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That traditional style T3-M4 made me think whether I prefer the nostalgic one, reminding me the days of my childhood or the modern one, reflecting how T3 was modified and one of the best of his kind? It is going to be really hard for me to decide. Rest of the droids seem all so maybe not beautiful, as some of them are meant to look like they were found on the junkyard, but well-done and designed with a good taste though. I also really like that you went with C2-N2 design for B4-D4 after all. He looks like a modern droid now, perfect for a big Czerka office. Medical droid is also nice, one I would definitely trust if I were wounded rather than pieces of junk that we find in KotOR. And may I ask what is the blue and white protocol droid meant for?
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That video is basically too high quality for KotOR. You won't get such quality in the game even if you would use the best overhaul imaginable. But would it be possible to recreate landing and take-off scenes directly in the game? If it is, why should we rely on ancient Bink Video technology? Rendering in-game would be the best solution possible, because the file would weight less than a couple of .bik videos, the movies would fit every resolution and you would be going to see your reskins and it makes the immersion coming with mods grow. A sense of immersion is a very important thing when using the mod, and if there's a possibility to make it happen in more cases, why not go with it?
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Wow, this model doesn't look as well as the Wookieepedia one. It would look nice for a Rakata, but not a Mandalorian. Perhaps it would be good just to lengthen the blade and just keep the design simple and deadly, just like a real Mandalorian (not an EA one) would wield? Of course, it is not my request, so if JDub disagrees, I would totally accept it. Or, if you were thinking of adding clan-specific versions, maybe make some of them closer to SWTOR design and some of them closer to the SWTOR one?
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Oh, the thing with the locker would be really nice and quite funny. I second that request.
- 10 replies
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I didn't mean to be rude, if that's what you were implying. I had exactly the same issues and they were caused by not using XnView. KotOR engines just have problems with interpreting animated textures. Also, are you sure you have the TXIs in your Override? That's what causes them to animate, if you don't have them, the model using that texture will have multiple phases of texture animation put on it.
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Use XnView as recommended in the description, it actually helps a lot.
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Then RoR Playable Humans is what you're gonna enjoy. The heads are based on the models from vanilla, but textures and creativity in using models do their job so that heads don't look like NPC duplicates and every of them is great.
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So, what I've read is that Dessicus will have restored lines and new ones made by the other voice actor. If the voices aren't very similar and your new voice actor is quite professional (by "professional" I mean that he can provide VOs of good sound quality and he has a nice voice for Dessicus), I suggest that he records the restored lines, too. These lines weren't good, after all, and for a little bit less of restoration you have a better (and also consistent through the whole game) voice of the GenoHaradan leader.
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Well, I am not sure about the beasts at all. You have a beast encounter on Onderon and it turns out far more natural than Dessicus summoning Drexl from places with computers. Also, I'd really love to know how are you going to tie it into what happens in TSLRCM and Visquis. I don't know if two assumed deaths on one planet are a good thing to do, it would make TSL's storyline too repetitive. The scenario that happens in mods would also require re-using the after-Rebuilt Enclave dialogue and a Nihilus-Sion sequence that fits well into the finish of the game and is used that way in the Extended Enclave. And putting Sion makes the game too focused on him, while we have the Excahange, Goto, GenoHaradan, Sion, Nihilus and Kreia. There are too many interesting antagonists to focus just on Sion.