N-DReW25

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Everything posted by N-DReW25

  1. I got to play as PMHC05 (K1 head) in TSL by renaming PMHC05.mdx and mdl files (Extracted from the TSL files) to PMHC07.mdx and PMHC07.mld. doing that changes the orange haired Caucasian male into PMHC05.I also have a few videos of PMHC05 in Kotor 2 using this way of getting it InGame https://m.youtube.com/watch?v=VJAzUdCZLCk I should also mention a number of Revenge of Revan Demo heads actually reskin those missing texture heads so while they aren't the K1 style heads there new textures using the models.
  2. Nexus link is the male head from the Male Head Pack texture for the vanilla PMHC05 and the deadlystream link is for TSL which adds PMHC05 into the game (PMHC05 is actually buried in the game files for TSL) but with a very slightly different skin.
  3. My guess is it's an incompatibility with TSLRCM and Nar Shadda Hidden Complex.
  4. I believe it's a reskin of the sand people Robes.
  5. I have played through your mod and I have found a number of bugs. 1* I didn't get to go to the HK Factory even though I completed the HK Factory sidequest (Immediately after the Atris duel it went straight to Citadel Station and it worked as normal) 2* After the Nihilus fight Atris doesn't do anything she just stays on the bridge 3* During the Traya/Sion confrontation Traya doesn't choke sion and say her restored line Sion instead says "You were a fool to return here" then says "Why have you returned" 4* The same confrontation played twice this time there were no Sith assassins at the start then it warped back outside the hawk as Atris with -1 health and when I healed her with heal she died
  6. No, however, this mod in my opinion is far better than those mods
  7. I can't wait to see that behind wheel roll against the ground (That sounded a lot dirtier than intended)
  8. So instead of someone making an optional mod that restores a small bug that is both fun and won't break the game you'd rather people stop using TSLRCM (the big bug fix restored content giant considered essential to even play the game) altogether Was that really necessary?
  9. I have made my first Poll in my GenoHaradan Legacy Work in Progress thread. If anyone can check it out and vote on something that would be great ;)

  10. Can an mp3 file work as well? (Reason I ask is because I own the Steam version of TSL and the Steam version doesn't't support custom Wav files?)
  11. This it the error down below. • Installation started 21/06/2017 4:39:56 PM... • Installing unmodified files... • Warning: No install instructions (install_folder0) found for folder Override. • Modifying file "appearance.2da" found in Override folder... • Saving unaltered backup copy of appearance.2da in C:\Users\guvna\Desktop\Modding\K1\My Completed Mods\unzipped\Proper Sith Assassins K1\backup\appearance.2da • Updated 2DA file C:\Program Files (x86)\Steam\steamapps\common\swkotor\override\appearance.2da. • Done. Changes have been applied, but 1 warnings were encountered.
  12. View File Sith Stalkers [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.3.0 Release Date: 25.02.2023 Installation: Please install the K1 Community Patch FIRST before this mod! If you intend to play with DarthParametric's Dark Jedi Wear Robes then you'll have to install that mod BEFORE Sith Stalkers [K1]. To install Sith Stalkers [K1], simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic. Description: In 2012, on a modding forum not so far away, the modder "reapper" made a mod that added the Sith Stalker Armor from the 2008 video game "Star Wars: The Force Unleashed". Not long after this, a modder by the name of "DeadMan" ported reapper's mod to K1. In 2014, another modder named "Constar" made a mod called "proper Sith Assassins" that essentially converted the Sith Assassins in TSL into Sith Stalkers from TFU. In 2017, a modder called "N-DReW25" made a parody of Constar's "Proper Sith Assassins" by replacing the Dark Jedi NPCs with DeadMan's Sith Stalkers. Now, in 2022, 10 years after reapper's original Sith Stalker release and 5 years after the release of the K1 Proper Sith Assassin's mod, N-DReW25 has reorganized the Proper Sith Assassin's mod into the FIRST GALACTIC- *Cough*- into the Sith Stalkers [K1] mod. This mod will no longer replace ALL of the Dark Jedi NPCs as the old mod did, instead, you will now find Sith Stalkers alongside the Dark Jedi NPCs across the galaxy in places such as: * Tatooine * Kashyyyk * Manaan * Korriban * Lehon * The Leviathan * The Star Forge The only difference between the Sith Stalker NPCs and the usual Dark Jedi NPCs is that their names are now "Sith Stalker" and their soundsets have been switched to the Sith Soldier soundset. As of version 1.2.0, the Sith Stalkers are exactly the same as their vanilla counterparts in terms of difficulty. Perhaps in future updates I may choose to make the Sith Stalker NPCs a tad harder then the Dark Jedi NPCs. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream.com Incompatibilities: Will be compatible with Dark Jedi mods if you install them BEFORE Sith Stalkers [K1]. If your mod modifies the Dark Jedi NPCs modified in my mod, feel free to leave a comment and I will tell you if that mod is compatible or not. DarthParametric's Dark Jedi Wear Robes mod, for example, is compatible with my mod as I only replace a small handful of Dark Jedi with Sith Stalkers, thus meaning if you install DP's mod first and mine second then you'll see Dark Jedi in Robes alongside Sith Stalkers. Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: Reapper: For rigging the Sith Stalker model for TSL. Shiftee: For making the original Sith Stalker model. Deadman: For porting the Sith Stalker to K1 and helping with the original TSL mod. UberBlack: For creating the texture. Bioware: For such an amazing game! Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher! And everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 06/18/2017 Category Skins K1R Compatible Yes  
  13. In my eyes a Restoration is when there are enough game files to make a mod to simulate something Bioware/Obsidian wanted to achieve, however, when they get too far and require to make new content that isn't what Bioware/Obsidian intended that is when it becomes custom content. Examples of "Not Restoration" Restoration mods include M4-78EP(Barely anything was left to restore so not wanting to restore 10 minutes worth of boring gameplay they made a whole lot of new sidequests for the mod to add life to both the mod and the planet), Sleheyron (Everything in this will have to be custom content due to the extreme lacking of cut resources to use), GenoHaradan Legacy (The GenoHaradan were supposed to be in the Jekk Jekk Tarr but have been moved to the cut rooms on the docks to fit in with the plot) and the Fragile Alliances falls apart scene in the Extended Enclave (That was supposed to happen after the GenoHaradan plot line on Nar Shadda but was moved to after the enclave sequence to give it some sense, also Sion was supposed to die at that scene) Some things like the Black Vulkar Sublevel and the HK-50 Factory simply needed minor fixing and/or a few edits here and there to get it working (Though I'm sure the restoration teams of both K1R and TSLRCM will love to throw their 2 cents at me and say the words "minor" and "few" are a long shot away from what they really were). Isa the Sith Apprentice in K1R, in my opinion, was not worth restoring due to them having to make that awkward lying down NPC from scratch though I must give points for successfully restoring it. I also believe the Pazaak Tournament was custom content as well but that might be me not wanting to admit all of that was lying around in the game files. I hope this is enough to add to this thread
  14. I am attempting to make new sounds sets for Kotor 2 but I am not quite sure I am doing it right. Can I make new soundsets or is it impossible to do this?
  15. The Stalkers are coming any minute now ;)

    1. N-DReW25

      N-DReW25

      When an administrator approves it ;)

  16. No, it is not safe to install those mods from the workshop then install other mods the normal way. TSLRCM 1.8.5 and M4-78 1.2 can still be downloaded from Moddb http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/ and http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/m4-78ep-patched Just download them from those links and install them then install your other mods afterward.
  17. Version 1.3.0

    1,338 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.3.0 Release Date: 25.02.2023 Installation: Please install the K1 Community Patch FIRST before this mod! If you intend to play with DarthParametric's Dark Jedi Wear Robes then you'll have to install that mod BEFORE Sith Stalkers [K1]. To install Sith Stalkers [K1], simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic. Description: In 2012, on a modding forum not so far away, the modder "reapper" made a mod that added the Sith Stalker Armor from the 2008 video game "Star Wars: The Force Unleashed". Not long after this, a modder by the name of "DeadMan" ported reapper's mod to K1. In 2014, another modder named "Constar" made a mod called "proper Sith Assassins" that essentially converted the Sith Assassins in TSL into Sith Stalkers from TFU. In 2017, a modder called "N-DReW25" made a parody of Constar's "Proper Sith Assassins" by replacing the Dark Jedi NPCs with DeadMan's Sith Stalkers. Now, in 2022, 10 years after reapper's original Sith Stalker release and 5 years after the release of the K1 Proper Sith Assassin's mod, N-DReW25 has reorganized the Proper Sith Assassin's mod into the FIRST GALACTIC- *Cough*- into the Sith Stalkers [K1] mod. This mod will no longer replace ALL of the Dark Jedi NPCs as the old mod did, instead, you will now find Sith Stalkers alongside the Dark Jedi NPCs across the galaxy in places such as: * Tatooine * Kashyyyk * Manaan * Korriban * Lehon * The Leviathan * The Star Forge The only difference between the Sith Stalker NPCs and the usual Dark Jedi NPCs is that their names are now "Sith Stalker" and their soundsets have been switched to the Sith Soldier soundset. As of version 1.2.0, the Sith Stalkers are exactly the same as their vanilla counterparts in terms of difficulty. Perhaps in future updates I may choose to make the Sith Stalker NPCs a tad harder then the Dark Jedi NPCs. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream.com Incompatibilities: Will be compatible with Dark Jedi mods if you install them BEFORE Sith Stalkers [K1]. If your mod modifies the Dark Jedi NPCs modified in my mod, feel free to leave a comment and I will tell you if that mod is compatible or not. DarthParametric's Dark Jedi Wear Robes mod, for example, is compatible with my mod as I only replace a small handful of Dark Jedi with Sith Stalkers, thus meaning if you install DP's mod first and mine second then you'll see Dark Jedi in Robes alongside Sith Stalkers. Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: Reapper: For rigging the Sith Stalker model for TSL. Shiftee: For making the original Sith Stalker model. Deadman: For porting the Sith Stalker to K1 and helping with the original TSL mod. UberBlack: For creating the texture. Bioware: For such an amazing game! Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher! And everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  18. I just looked through the Cathalan VO files and their is no Joke at least 3 or more Stolen Patrick Star Voice Overs from the Spongebob Carton...

    1. Domino5555

      Domino5555

      What are the lines? Type them into your status update.

    2. N-DReW25

      N-DReW25

      @Domino5555 "Hey, you know what their problem is", "Your right, if I was a mom *Drum Sound Effect* this would be kind of shocking...JUST CALL ME DADDY" and "Wumboligy the study of Wunbo! It's first-grade SponegBob!"...At this point, I can safely say Cathalan is a "wound in the force". It slowly kills all who dare play it.

    3. Domino5555

      Domino5555

      And I thought the Star Wars Holiday Special was the worst thing to come under the Star Wars name.

    4. Show next comments  243 more
  19. I am wondering if I can lock the inventory slots of party members through modding like how Zaalbar's Armor slot is locked so he cannot wear armors but for different party members, for example, if I remove Canderous' Regeneration Hide and Replace it with a new implant and lock the implant slot so the player cannot remove it can that work?
  20. That would make sense because their arms will be smaller than the adult selkath.
  21. For a mod this basic an installer isn't necessary
  22. Fair enough. Probably not the preferred way of handling things but you could remove critical strike, flurry and power attack from the utc nd make them use normal attacks which may look prettier when it comes to the clipping.
  23. If what your saying is true you might want to download and install this- http://deadlystream.com/forum/files/file/280-kotor-tool/ (I am assuming your interested in "using" the tool and not "developing" them, if I am wrong please correct me) Welcome to Deadlystream
  24. Can you check if Blaster Rifles work with those models and for the head clipping couldn't you just reduce the head size?