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Everything posted by N-DReW25
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That could be an idea but... how did the GenoHaradan get to Dxun? They don't know about the Mandalorians so that should mean there is nothing worth their interests on Dxun besides the Exile so having them follow the Exile in a ship then being blown out of the sky would be the better option. Despite your ideas not making it in, please feel free to suggest more ideas. For everyone complaining about the mask: The whole Ubese with Mask thing was started by TSLRP who used Shielding Visors in their mod and again by Exile007 using the Shielding Visor model but with a custom item. I was inspired by the custom item to make my own item using the textures used by TSLRCM for the Duro Assassin mask restored by said mod. By the end of the mod, I am hoping to have Alien face model's hex edited like Trandoshans for example, to be able to wear masks so every member of the GenoHaradan has the same scary mask hiding their facial features. I won't mind removing the mask for the Ubese - though I still think the Ubese is literally Master Chief in KotOR without it.
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Let's hope Community Member of the Year 2017 is held the 1st of February
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- 4 comments
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- serocco
- voice over
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True, though I like to think of the GenoHaradan as a secret society aka Star Wars Illuminati. Based on Hulas dialogue in K1 the GenoHaradan "manipulate" events in history to favour the Republic, for example: By eliminating lowly terrorist organisations, corrupt officials and criminals before they can pose a major threat to the Republic. As a few senator's and Jedi Master's knew of their existence based on Hulas dialogue it would be possible for them to receive private/illegal funding from the Republic to pay for their custom-made GenoHaradan equipment. Though there is nothing stopping you from imagining the Elite GenoHaradan Assassins are still ubese as the Alien VO is just labelled "Generic Alien" meaning it could be anything. The idea behind this is that the mask over the top of the model's helmet is that you're supposed to pretend that the mask is apart of the helmet. If people agree with your statement I will ditch the mask though without the mask they look too much like Master Chief to me. Azanti Zhug will very likely be moved to around the time of Goto's Yacht.
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Possibly, so far only the Telos Restoration Zone and Dxun have Assassins in them. If the player has completed the Nar Shaddaa quest the assassins will probably still be there but the Exile will have new lines.
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N-DReW25's Disciple and the Holocron's Idea's
N-DReW25 commented on N-DReW25's blog entry in N-DReW's Datapad
True, Perhaps somewhere in the Valley of the Dark Lords and Citadel Station would work The dialogue spoken by Disciple suggests the endgame powers where to be learned through holocrons and not achieved through the end game: You notice how every other power is learned through a cutscene usually taught by an NPC like Force Sight, Force Breath etc but the endgame powers are just achieved with no form of training? The Holocrons would work if there were restrictions like level restrictions. -
MOD:Fixed Hologram Models and Admiralty Redux for TSLRCM
N-DReW25 replied to DarthParametric's topic in Mod Releases
I generally look for the tga files and view the texture with mods that include textures and I just realized you've used tpc files instead of tga files. My bad -
N-DReW25's Disciple and the Holocron's Idea's
N-DReW25 commented on N-DReW25's blog entry in N-DReW's Datapad
True, though where on Citadel and Nar Shaddaa could you put a Holocron? Maybe Chodo Habat has a Holocron room and if you're light side he'll let you in the room so you can learn it's secrets because he doesn't know how to use the Holocron but Disciple can. And this can work because Chodo actually has a secret room I don't think having Gender exclusive powers would be a sacrifice someone would want to make. Because without PartySwap (Let's say if I wanted a "Restoration" playthrough with TSLRCM, M4-78, Disciple Holocron etc) people would have to have to sacrifice playing as a male character in order to play with the really cool Force Crush and Force Enlightenment. -
MOD:Fixed Hologram Models and Admiralty Redux for TSLRCM
N-DReW25 replied to DarthParametric's topic in Mod Releases
Does this include Admiralty or is this like a patch for Admiralty for it to work with TSLRCM? -
THAT is absolutely stunning.
- 531 replies
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- high resolution
- remastered
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MOD:Diversified Jedi Captives on the Star Forge
N-DReW25 replied to DarthParametric's topic in Mod Releases
2018 Moty DP's going to win every category for both games. -
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SKIN:Comlink and Sonic Imprint Sensor Icon Swap
N-DReW25 replied to N-DReW25's topic in Mod Releases
Alright then, when I can I will update this with .tga instead of .uti -
Fun Fact: Deesra Lur Jaada the Twi'lek Jedi who warns Revan about the Terentatek on Dantooine, according to Legends Canon, survived Malak's attack on the Enclave and survived the first Jedi Purge and taught the new Jedi Order, at least this is what Wookiepedia says- http://starwars.wikia.com/wiki/Deesra_Luur_Jada While he doesn't need to die he can survive but perhaps a simple mod that shows a cutscene of Bao Dur staying behind on Citadel Station leaving your crew but still sending the remote with the Exile.
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N-DReW25's Disciple and the Holocron's Idea's
N-DReW25 commented on N-DReW25's blog entry in N-DReW's Datapad
I honestly did not know about that blog. In my defence, my blog details how this mod should be handled so this means about a quarter of your challenge presented in that blog has been partially completed. -
SKIN:Comlink and Sonic Imprint Sensor Icon Swap
N-DReW25 replied to N-DReW25's topic in Mod Releases
Whoops, never thought about that. In my defence, no mods to my knowledge edit the uti files so there shouldn't be any problems. -
View File Comlink and Sonic Imprint Sensor Icon Swap A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 13.01.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: A mod requested by the user "Roth9" this mod swaps the Comlink Icon and the Sonic Imprint Sensor Icon as they appeared to have the wrong icons associated with them. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "comlink.uti" and "sonicimprintsens.uti" but I know of no mods that do Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game Roth9 for requesting the mod Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/12/2018 Category Skins TSLRCM Compatible
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View File Bounty Hunter Starport Visa Fix A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 13.01.2018 Release Date 1.1: 02.06.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: On Onderon you encounter two bounty hunter ambushes. The first one led by a Rodian provides no reward and is unavoidable while the second bounty hunter ambush is led by a Twi'lek who can be persuaded to not attack you if Goto is in the party, this is all well and good until you realize that the Twi'lek carries the Bounty Hunter Starport visa which can be used to make an open Starport visa later on and the only way to obtain his visa is to kill him and his bounty hunters. This mod swaps the visa so the Rodian in the first ambush carries the visa meaning you can still get the Bounty Hunter visa and spare the Twi'lek bounty hunter. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "npc_bhunter1.utc", "pl_bh_visa.uti", "pl_visa_sliced.uti" and "th_lead.utc" This mod is compatible with NPC Overhaul but the Twi'lek bounty hunter won't have his NPC Overhaul gear instead he will have his Vanilla gear Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game A Future Pilot for editing the Visa files Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/13/2018 Category Mods TSLRCM Compatible No
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- starport visa
- onderon
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