N-DReW25

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Everything posted by N-DReW25

  1. Perhaps Jinger's mod adds the Carth reskin. Regardless, if you want to have a Carth that matches the Carth in your movies my mod is the way to go.
  2. Alright, so I've done what Kexikus suggested and did the "a_global_set" method. I've got my global script set in Atton's dlg and my boolean in the globalcat.2da. In order to have the boolean set and unlock Atton's dialogue will I have to use the "c_glob_bool_set" in another dialogue, so for example if I added "c_glob_bool_set" to Batu Rem's dialogue it will unlock after Batu's dialogue is finished? In news on development: I'm working on multiple options for the installer. You can install the main mod and install the fixes this mod adds separately. I am also considering turning Fassa back into a Twi'lek just so the player can ask about Batu Rem. What do you guys think of this idea?
  3. Might I bring this to your attention- http://deadlystream.com/forum/topic/6017-kotor1-placeable-limit/?hl=placeable According to that, there are only 20 available modded placeable options meaning anything over 20 will revert to 0. How many placeables's does Sleheyron have?
  4. Inside the dialogue file where Bao Dur talks about the shuttle. I simply took the lines and moved them into the Force Field dialogue file.
  5. Almost didn't realize it's my second anniversary on the site. Gone a long way from not knowing how the Forum works to what I am now in 2 years.

    1. Mellowtron11

      Mellowtron11

      Happy nearly second anniversary on the site!

    2. VarsityPuppet

      VarsityPuppet

      Glad to have you, NDrew! (sorry for the delayed response)

    3. N-DReW25

      N-DReW25

      Thanks, wasn't really expecting you to chime in

    4. Show next comments  204 more
  6. I was away from my PC for a while. Now that I'm back, might I suggest my K1 Gameplay Improvement mod: This is my personal pet projects I've been working on and it's currently a playable Demo with it updating whenever bugs need fixing or I have new content for the mod. As it is a highly incompatible Demo with major content mods like K1R it wouldn't be the ideal mod for this but if your friend wants to just visually improve scenes for his movies I'd suggest the improvement as my mod, especially for the Endar Spire, features an NPC Overhaul far superior to that of the NPC Overhaul mod available on Deadlystream. A problem that may affect the movie, however, is that one Trask Ulgo has been replaced with a Twi'lek Jedi who acts as a commander to the Soldier/Scout/Scoundrel player, not as your Jedi Master like in the old Jedi From The Start mods. Second I've added a Blaster Reloaded style thing to the mod where players are unable to get feats like rapid shot instead blaster item's give the player those feats when wielded. http://deadlystream.com/forum/files/file/888-n-drews-k1-gameplay-improvement-demo/ My suggestion would be a fresh install: Install my K1 Gameplay Improvement mod first, then any texture mods. My suggestions for that would be High-Quality Star Field and Nebulas- http://deadlystream.com/forum/files/file/491-kotor-high-quality-starfields-and-nebulas/ Endar Spire Complete Overhaul Taris Texture (You've used this texture on its own for your K1 Portrait mod in the past, you may want to direct your friend on how he could do the same)- http://deadlystream.com/forum/files/file/570-endar-spire-complete-overhaul/ Ultimate Endar Spire (For the actual Endar Spire)- http://deadlystream.com/forum/files/file/998-kotor-ultimate-20-endar-spire/ High-Quality Skyboxes- http://deadlystream.com/forum/files/file/723-high-quality-skyboxes/ Ultimate Taris- http://deadlystream.com/forum/files/file/1017-kotor-ultimate-2-0-taris-upper-city/ Alternate Carth Mod- http://deadlystream.com/forum/files/file/905-alternative-carth-mod/ The reason for this mod is because in his movies (I'll assume I've seen his movies, I'm avoiding mentioning his name just in case) Carth has this reskin even though your friend claims he didn't use this mod. To keep with consistency with his movies and K1 I'd suggest he use this mod.
  7. I also have more Kotor 1 mods that fits the bill to be considered restored content. If Fair Strides or a K1R developer would like to use my mods please feel free to give a PM and we may discuss those mods and I can explain what makes my mods restored content.
  8. What do you mean by cutscene? If someone did restore the Trainable Handmaiden and Disciple features with the cut dialogue wouldn't it be best to make them like the other party member training sequences (Player: I'm going to teach you this. Party: Ok {Fade to Black} Party: Got it, I'll put this to use)?
  9. We really need a new tool that makes Lip Sync making a breeze.

  10. Nope, BOSSR Revan uses a different model
  11. How will this differ from normal Kotor Tool? Besides Mac and Linix compatibility
  12. That moment when you remember people spliced lines together thinking these cut lines didn't exist. What a waste.
  13. Can you please check your PM's.

    1. N-DReW25

      N-DReW25

      I've replied to the PM.

  14. Using that logic I guess Realistic Nar Shaddaa Skybox and the loading screens could be added to make the Skybox match the bik but I heavily doubt that. PMHA03 Restoration is already in TSLRCM. While the matching bodies and the miner in the med lab is a good addition I doubt that mod will be added in. Another thing for consideration: Last year Sith Holocron and I made a fix that was never released due to Sith Holocron feeling it was too small of a fix to upload. Essentially, Goto can chime into Saedhe's conversation but Goto refers to Saedhe as "she". This fix splices the audio to refer to Saedhe as "he". And I also want to suggest this mod- http://deadlystream.com/forum/files/file/1206-bao-dur-shield-dialogue-restoration/ Restores dialogue for Bao Dur in the underground military base.
  15. TSLRCM stands for The Sith Lords Restored Content Mod. The goal of this mod is to make TSL as close as to what Obsidian Entertainment intended for the game (HK Factory, Khoonda Battle etc), Of course, if there isn't enough content to restore something then the missing content needs to be fan made which isn't the goal of TSLRCM (M4-78, GenoHaradan Legacy etc). Your suggestions are texture mods, never intended by Obsidian. While these textures are amazing they are not for TSLRCM.
  16. I think mine is a Boolean one. What I need to do is make it so a dialogue with Atton unlocks after an NPC has said something. What I want is for an encounter with GenoHaradan Assassins on Telos to unlock his new dialogue. Would you know how to do this? What I'm stuck on specifically is actually unlocking the dialogue.
  17. Kotor Tool not responding. Opens Task Manager to close it. Task Manager not responding. How was your guys day?

    1. Domino5555

      Domino5555

      Day's doing good, mate.

    2. Mellowtron11

      Mellowtron11

      Day's not bad so far, just a little chilly. What operating system do you have Kotor tool running on?

  18. View File Bao Dur Shield Dialogue Restoration Bao Dur Shield Dialogue Restoration A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 11.02.2018 Release Date 1.1: 10.03.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur opens the force field in the underground military base that didn't make it into the final game. Since this dialogue wasn't restored by TSLRCM I decided to restore it. Version 1.1 has two additional options. Option 1: Restored Dialogue Option 2: Restored Dialogue and an alternate line Option 3: Alternate line only Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "ffield_1.dlg" Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game danil-ch for letting me know how to fix a small bug in 1.0 Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 02/10/2018 Category Mods TSLRCM Compatible  
  19. Version 1.1

    1,389 downloads

    Bao Dur Shield Dialogue Restoration A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 11.02.2018 Release Date 1.1: 10.03.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur opens the force field in the underground military base that didn't make it into the final game. Since this dialogue wasn't restored by TSLRCM I decided to restore it. Version 1.1 has two additional options. Option 1: Restored Dialogue Option 2: Restored Dialogue and an alternate line Option 3: Alternate line only Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "ffield_1.dlg" Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game danil-ch for letting me know how to fix a small bug in 1.0 Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  20. All I got to say about that first one is that thank god people still love this game to the point they're willing to develop the tools necessary to pull us out of what I'd call "the modding stone age". For the new street module with the new floor texture will it still look like the Bioware screenshots?
  21. I am wondering whether the cut modules in K1 from Darth InSidious' module resource pack can be fixed using the new tools released by ndix UR and bead-v? The modules I specifically am referring to is the cut Czerka Depot and the Tatooine Temple module. The problems with the module are that they appear to have walkmesh issue's. The Tatooine Temple is in the worst shape with broken walkmesh almost everywhere and parts of the modules go invisible if you're not in that specific part of the module so that may be too much to fix but for the Czerka Depot there is a walkmesh issue in the receptionist room to the left, the walkmesh inside of an unimportant side room makes the room inaccessible and the last room at the far end of the module has, what I believe, broken textures that look "unclean" in a way, the Czerka Depot at least should be fixable.
  22. Thank you, may I ask: What's not ready about them? and what did you have to do to make the masks appear on heads?
  23. I'll let my plan for the GenoHaradan play out for now and I'll see how it turns out. I may have them explain how they were tracing the Exile and where shot down by the Onderonians. Good news for the mod, I've learnt how to make custom heads and with new textures at long last. I've got Dessicus' head ready to go yet I need a new armour skin for him for me to properly present preview screenshots. I've also decided for Atton's GenoHaradan dialogue to unlock after the new GenoHaradan encounter in the Restoration Zone and for that encounter to start the main GenoHaradan sidequest. The bad news is that I have to yet learn how to make new conditionals to unlock dialogue after a certain point in the game.
  24. How many times has the Hangar been changed? I've seen the Demo Hangar, the Hangar at the beginning of the thread which kinda resembles the Manaan hangar and this new one. Is there more than one Hangar for the Ebon Hawk or has the Hangar been going through this evolution as the tools get better?