N-DReW25

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Everything posted by N-DReW25

  1. This mod uses tpc files instead of tga I think. Think of a texture file combined with a txi. It's new.
  2. In my opinion, you should try to keep the appearances of areas and ships that appear in both K1 and TSL films the same in K1. It'd really come off as odd if you had an HD reskin for the Leviathan in K1 but had the Vanilla reskin TSL if you understand what I mean. I have trouble finding interior reskins for the Hawk myself so I won't be able to provide one of those but I will provide a mod that may help with actually filming the movie inside the Ebon Hawk as well as an exterior. Exterior: https://www.nexusmods.com/kotor/mods/915 Mod: In my opinion, Xarwarz reskins of Dantooine are terrible. Not trying to be rude to the mod author but his work on Dantooine in both the 2012 and OTE have obvious problems with them. The grass in the 2012 reskin has this grass which is just a close-up shot of real life grass which, when added into the Kotor game, doesn't really work as it doesn't look like grass at all it looks more like a 2D picture which was meant to be a 3D picture which results in this ugly unnatural feel to the whole planet (his Telos reskins also had this issue with the grass and it was even used in his latest movie which really ruined the scene up until the superb plot and acting redeemed all of it). The Dantooine OTE has the same problem except it swapped the grass with flowers which looks even worse. Similar issues appear in his Kashyyyk reskins where he used massive 2D leaves for the Shadowlands and on Korriban for god knows whatever reason he thought it'd be a good idea to make the Shyrack Cave metallic patterns instead of its normal stone. My personal favourite for Dantooine is the Old Republic Skin over. It may not be on the HD side but it definitely is on the quality side especially when it comes to the grass and the buildings, overall it is a really good improvement to the level. Its installation is modular so if you wanted just Dantooine you can install just Dantooine- https://www.nexusmods.com/kotor/mods/68?tab=files Or you could just use these mods. Definitely not on the HD side of things but it's far better than Xarwarz grass and it'd go along nicely with Kexikus' Green HQ Skybox mod- https://www.nexusmods.com/kotor/mods/906 and https://www.nexusmods.com/kotor/mods/911
  3. Yes, this mod comes with the Admiralty mod and makes it 100% compatible with TSLRCM meaning you don't need to install the old incompatible versions.
  4. I was thinking something more radical. We all know some alien's in Star Wars need breath masks to survive on other planets, notable examples include Plo Koon and Wat Tambor. With this knowledge why not create a whole new alien species who need your breath mask to survive. I personally would use RedRobs lizard player heads as an inspiration for your new alien. "But N-DReW25, Mandalorians aren't aliens" you may say. To this I say If Mandalorians recruited wookiees to fight for them in the war they'd recruit Sherruk the alien as a Mandalorian as well. If Sherruk is an alien and a Mandalorian that'd make him harder than normal Mando's In Vanilla, Sherruk is the Kotor equivalent of a Battlefront hero aka he's an unstoppable juggernaut unless you pile all your landmines on top of each other and lure him over them all. In this mod, why not make him skill based by creating new items that improve your skills instead of make you OP. With each item you could add a little story with each item for example on top of being a brute fighter thanks to his race and training he is also a sort of technical genius allowing him to create a Vibrosword combined with a Lightsaber (Deadmans Laser Sword mod, having multiple NPCs like Sherruk and Selven wield DM laser swords may help provide this illusion that the laser swords aren't this one time weapon that appear once. Having them occasionally appear on bosses can add the illusion that these weapons aren't prototype for just one person to have but aren't massed produced for an army) An acutal Lightsaber is a must as Jon states he wielded one so main hand would he Lightsaber off hand a DM laser sword. Also add grenades and arguably medpacs and an energy shield of your choice, maybe also add a custom HQ pistol or a rifle so when you are out of range he switches weapons. Let me know if any of this sounds interesting.
  5. The armor and weapon for HK-47 are restored in TSLRCM in the HK Factory and the other item on M4-78EP This mod gives you those item's earlier in the game which is good
  6. I swear I requested for just this a while back. I know there is a mod made by Redhawk which gives Kreia the prestige class the player gets when they both reach level 15 on his site. http://www.jumpstationz.com/RedHawke/mods2.html As for the other companions, I have no idea where to find those. How far in the past are we talking? If it's like 2006 PC Gamemods era then you're going to have a rough time with the search.
  7. Does this mod, in addition to adding a TOR uniform for Dodonna, add uniforms for generic officers like your TSL mod does?
  8. Fun fact: This was all meant to be a Tatooine temple for the old K1RP from back in the day. Because I think that mod was scrapped Quanon turned his work into this Korriban Temple mod as shown.
  9. Manaan was pretty much the Switzerland of Star Wars except if it where invaded the Selkath would poison the valuable Kolto meaning that Revan couldn't do that. But some of what you've said could be done, Vandar and Dodonna both have Soundsets you know. I really like the quality you've put into this, almost as good as SH"s Ord Mantell video. You don't have to do this but something you could do in the future is show what each NPC drops (As in don't show only generic loot like medpacs and 8 credit drops but show drops NPCs are guaranteed to drop such as Boba Fett's loot as he is guaranteed to drop his loot or a bounty hunter who is guaranteed to drop a powerful Blaster Rifle for example) This one isn't needed but maybe through Kotor Tool you can check the NPCs utc file and show the audience their exact stats.
  10. View File E3 Style Dxun Masters A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 02.09.2018 Installation: Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item. Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: Kotor 2 was showcased at E3 2004 in the form of a playable Demo, the demo was a short gameplay teaser for TSL which showcased a few new features including the Dxun Tomb. In the avaliable footage of the tomb the Sith Masters had different appearances than they did in Vanilla. In Vanilla all of them where identical, each wore a mask and the lead Master had his voice filtered. In the Demo two of the Masters are Sith Assassins while the leader has his face shown and has no filtered VO. This mod restores the E3 Style Dxun Masters back into TSL. Known Bugs: The Lip Sync may be a bit off at certain places. This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Any mod which edits "ritlead.dlg", "g_darkjedi004.utc" or "ritual_follower.utc" will be incompatiable. Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game and for keeping the unfiltered VO in the game files Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 09/02/2018 Category Mods TSLRCM Compatible Yes  
  11. Version 1.0.0

    1,366 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 02.09.2018 Installation: Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item. Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: Kotor 2 was showcased at E3 2004 in the form of a playable Demo, the demo was a short gameplay teaser for TSL which showcased a few new features including the Dxun Tomb. In the avaliable footage of the tomb the Sith Masters had different appearances than they did in Vanilla. In Vanilla all of them where identical, each wore a mask and the lead Master had his voice filtered. In the Demo two of the Masters are Sith Assassins while the leader has his face shown and has no filtered VO. This mod restores the E3 Style Dxun Masters back into TSL. Known Bugs: The Lip Sync may be a bit off at certain places. This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Any mod which edits "ritlead.dlg", "g_darkjedi004.utc" or "ritual_follower.utc" will be incompatiable. Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game and for keeping the unfiltered VO in the game files Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  12. I think the TSLRCM compatible Holowan Duplisaber has a few USM Hilts in it You may want to use an alternative to USM, the Schematic Lightsaber Mod or SLM. It is compatible with TSLRCM. As for a patch, I highly doubt anyone would want to patch that mod up as it is a fairly old mod made before TSLRCM and since TSLRCM is the must-have mod no one is really bothered to play an out of date mod.
  13. Can you check your override for the uti items files? If you have no conflicts *maybe* the item files weren't copied over for some reason.
  14. The Feat requirement is caused by the 2da file while the constitution is caused by the uti item file. My mod removes all the constitution requirements from the uti files. Do you have Sireyn's Kotor 2 Implant Rebalance mod or another implant mod, if you do then it is that mod which is restoring the constitution requirement meaning you need constitution and feat to use implants.
  15. Did you install the Love Between Brianna and the Exile into the Workshop override? If not that may be your problem, in my opinion, however, I suspect that mod is incompatible with TSLRCM so if you did try to reinstall everything don't use that mod. If you want to play it safe just use the TSLRCM/M4-78 on the workshop only though if you want to use more mods you might want to use the installer version. Some more details on that here- https://deadlystream.com/topic/6393-how-to-get-to-the-droid-world-in-m4-78ep/
  16. By any chance do you have a "Xarga.dlg" in your override?
  17. But this mod will still fix the problems right, despite reverting a TSLRCM fix. I imagine your fix would be better than the TSLRCM fix.
  18. Deadlystream modders cannot accept donations, modders mod from the kindness of their heart or insanity so close your wallet. Merchants are an easy thing to mod so if you could explain exactly what you want to achieve we can probably teach you to do it yourself.
  19. I was about to say this mod was a great idea until you stated here you don't intend to do the one thing that made it "great". TSL already has this but implementing it for K1 is somewhat pointless because if I play Soldier then this mod would be pointless, if I play a Scout but play a Consular (Something I myself actually do) then again this mod becomes useless for me. This mod without the party feature would be useless to half of the downloaders. Having your Jedi companions be able to wear armour is a good thing, especially with the No Force Restrictions mod, because if I did want a Mandalorian Juhani I won't need to waste feats on armour feats I'd already have them, keep in mind some Mask items require armour feats like the Sith Mask which is solely intended to be used by Jedi characters and since my PC doesn't have Heavy Armor feat and my Jedi don't have any armor feats it becomes a pointless item. This'd also be very useful for TSL as those Jal Shay Armors require a Light Armour feat something Visas and Kreia don't have. A mod also exists for Kreia to wear and actually show armour models without her hand. If you made this mod that gave Kreia the armour feat and used it with the Kreia Armor mod (By DarthParametric) i'd definitely use DPs mod more often. 4 I think means it disables the feat for appearing for that class for example Power Blast would be a 4 for Expert Droids as T3 can't use Power Blast. 3 means available like toughness and 1 means something that class specifically gets like Sneak Attack for scoundrels etc. Someone may want to confirm this for me though.
  20. View File Dxun and Onderon Item Restoration Pack A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.2: 17.05.2025 Installation: Double Click the "HoloPatcher.exe" and select what restored item you would like and click install. You may have to do this up to five times to install each item. Description: While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few were useless, the rest I've patched up and placed in-game for you to collect. Onderonian Military Gear: Consisting of an Armor and Headgear, you can find these items on the Onderonian Scouts on Dxun and are dropped by their Lieutenant. Beast Rider Items: Beast Hide Armor and Beast-Rider Flight Armor flight suits are now worn by Beast Riders on Onderon. The Beast Hide Armor is dropped by Bakkel and the Beast-Rider Flight Armor is found in the Dxun Jungle. Mandalorian Items: Consisting of Headgear and a Belt combo, you can find these items on the Mandalorian Corpse in the Jungle, on Daveral's remains, and sold by Kex. Restored Sith Gloves: Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb. Mandalore's Armor Upgrade: An item called Mandalore's Mask was also found in 401DXN, however, it was impossible to restrict both Mandalore's body and head slot without restricting all of the slots so restoring this item isn't very practical. I've gotten around this by transferring all of the stats from Mandalore's Mask and applied it to Mandalore's Armor so you'll get the same benefits as if you were wearing the mask. There was also an old version of Mandalore's Armor which used the Military Suit model, had +3 Defense and had +4 Regeneration. The Regeneration is now added via Mandalore's Implant Switching feat but since Mandalore's Armor only adds +2 Defense I've also added an additional Defense point. The new stats are as follows: +12 Defense Bonus. Attribute Bonus: +2 Dexterity. Attribute Bonus: +2 Strength. Immunity: Critical Hits. Skill Bonus: +2 Awareness. Known Bugs: This mod shouldn't have bugs you find any report it to me on Deadlystream. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Bioware: For such an amazing game! Obsidian: For such an amazing sequel! Fred Tetra: For Kotor Tool! th3w1zard1: For both the HoloPatcher and for helping me debug this mod's HoloPatcher timurD2003: For reporting the broken installer in 1.0 mrmann: For early Beta testing during the development of version 1.4! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 08/09/2018 Category Mods TSLRCM Compatible Yes  
  21. Version 1.3

    1,762 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.2: 17.05.2025 Installation: Double Click the "HoloPatcher.exe" and select what restored item you would like and click install. You may have to do this up to five times to install each item. Description: While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few were useless, the rest I've patched up and placed in-game for you to collect. Onderonian Military Gear: Consisting of an Armor and Headgear, you can find these items on the Onderonian Scouts on Dxun and are dropped by their Lieutenant. Beast Rider Items: Beast Hide Armor and Beast-Rider Flight Armor flight suits are now worn by Beast Riders on Onderon. The Beast Hide Armor is dropped by Bakkel and the Beast-Rider Flight Armor is found in the Dxun Jungle. Mandalorian Items: Consisting of Headgear and a Belt combo, you can find these items on the Mandalorian Corpse in the Jungle, on Daveral's remains, and sold by Kex. Restored Sith Gloves: Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb. Mandalore's Armor Upgrade: An item called Mandalore's Mask was also found in 401DXN, however, it was impossible to restrict both Mandalore's body and head slot without restricting all of the slots so restoring this item isn't very practical. I've gotten around this by transferring all of the stats from Mandalore's Mask and applied it to Mandalore's Armor so you'll get the same benefits as if you were wearing the mask. There was also an old version of Mandalore's Armor which used the Military Suit model, had +3 Defense and had +4 Regeneration. The Regeneration is now added via Mandalore's Implant Switching feat but since Mandalore's Armor only adds +2 Defense I've also added an additional Defense point. The new stats are as follows: +12 Defense Bonus. Attribute Bonus: +2 Dexterity. Attribute Bonus: +2 Strength. Immunity: Critical Hits. Skill Bonus: +2 Awareness. Known Bugs: This mod shouldn't have bugs you find any report it to me on Deadlystream. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Bioware: For such an amazing game! Obsidian: For such an amazing sequel! Fred Tetra: For Kotor Tool! th3w1zard1: For both the HoloPatcher and for helping me debug this mod's HoloPatcher timurD2003: For reporting the broken installer in 1.0 mrmann: For early Beta testing during the development of version 1.4! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.