N-DReW25

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Everything posted by N-DReW25

  1. [This thread was created as a reference for new players who are experiencing problems reaching M4-78. If you have successfully made it to M4-78 without any problems you do not have to read this thread. In the future should information change such as new versions being released myself (N-DReW25) or a Deadly Stream Staff Member will update this thread and keep it up to date. Should information in this thread be incorrect myself or a Deadly Stream Staff Member will update the thread. If users create threads asking for assistance on how to get to M4-78 but haven't read this thread users are allowed to direct them to this thread] Warning: This is a walkthrough/explanation on how to get to the droid planet M4-78 in the M4-78 Enhancement Project. This thread will contain light spoilers on how to get to the planet itself though it will contain no spoilers of the actual planet itself. In order to get to M4-78, you will require two mods: The Sith Lords Restored Content Mod 1.8.5 (TSLRCM 1.8.5) and the M4-78 Enhancement Project (M4-78EP). Note: On the Steam Workshop M4-78EP has its own unique version called 1.3 while the Deadly Stream/Moddb version is 1.2. This may attract you to use the 1.3 version from Steam but I highly recommend against this as the Stean Workshop uses a basic and ineffective installing method which can cause incompatibilities which can break your game. I'd recommend you install mods the good old fashion way, download TSLRCM 1.8.5 from either Deadly Stream or Moddb and install that mod before any other mod first via the exe. Once you've done that, download and install M4-78EP 1.2 from either DS or Moddb via the exe as well. Both mods from DS and Moddb are safe and do not contain viruses, should your virus detector detect a virus that is probably due to the software detecting the exe format as strange and labelling it unsafe. Do not download TSLRCM or M4-78EP from a different source which isn't DS or Moddb as it isn't from the official websites and will most likely be some sort of virus/scam. For a better representation of the installation please watch this video on how to install both TSLRCM and M4-78EP. Please take not the version in this video is 1.8.3 and 1.1 though the installation method will be the same as 1.8.5 and 1.2. It also makes no mention of the Workshop as the Workshop did not exist at the time the video was made though that doesn't matter. Steam Installation: Retail Version/GoG Version: TSLRCM is available in: English French Italian Spanish German TSLRCM should be set to the language of your Kotor 2 for example: I own the English version of K2 thus I use the English TSLRCM, if you use the German version you'll use the German TSLRCM. TSLRCM will not work if the language is not the same as your K2, for example, the French TSLRCM won't work with the Spanish TSLRCM and vice versa. M4-78EP is exclusively for the English version meaning English K2 and English TSLRCM are required for it to work. If English is not a language you are fluent in this mod is not for you. If you've installed M4-78EP on a non-english game it will cause problems and you'll have to reinstall K2 and reinstall TSLRCM without M4-78EP. Once you've installed both mods launch K2 and play. Should you experience crashes before finish Peragus and Telos chances are M4-78EP is not responsible for your crashes and it is either incompatibility with another mod or your PC does not meet the requirements to run K2 and thus your PC cannot run K2 properly (To be sure of this you might want to start a thread here on DS and ask if your system specs can run K2, most likely Laptops are suspects for not being able to run K2). Once you've finished Telos and are on the Ebon Hawk you'll notice M4-78 is not on the Galaxy Map. Do not worry, this doesn't mean it doesn't exist. M4-78 works similar to Dxun, it doesn't appear on the Galaxy Map immediately. To get M4-78 on the map you need to travel to Korriban, inside the Sith Academy you'd find Master Vash dead in a cage in Vanilla and TSLRCM though with M4-78EP only a little bag will be inside the cage. Should you still find Vash inside the cage something terribly wrong has happened and you should make a thread about it (Make sure you list ALL of the mods you've installed so we can determine the incompatible mod). Inside this bag should be a Datapad which can be used on the nearby Terminal to start up a recorded Hologram conversation between Vash and her padawan Kaah. You'll find out that a group of Sith fled to the planet M4-78 and that Kaah deleted the Coordinates from the Datapad, once the Hologram conversation has finished you will be presented with the option to leave the Academy. As both Vash and Kaah have left for M4-78 you now need to go to M4-78 and find Vash though if you remember Kaah deleted the Coordinates meaning should you go back to the Ebon Hawk M4-78 won't be on the Galaxy Map. What you need to do is talk to T3-M4 where a new dialogue option will appear asking if he can restore the Coordinates. Once T3 restores the Coordinates M4-78 will appear on the Galaxy Map. If it doesn't appear my only guess you've installed another planet mod "Coruscant - Jedi Temple". This mod can break the Galaxy Map making M4-78 unavailable, however, there is a patch to fix that- https://deadlystream.com/files/file/394-coruscant-jedi-temple-compatibility/ If you haven't installed that mod yet still haven't got the option to visit M4-78 make sure you have spoken to T3-M4 correctly. If you can't get M4-78 to appear on the Galaxy Map you can create a thread here on DS asking for assistance though you MUST list ALL of the mods you've used so we can determine your incompatibility. You could use the Kotor 2 Cheat system to "teleport" to the M4-78 landing pad which will allow you to play M4-78. Search up "How to enable Kotor 2 Cheats" and the answer should pop up. Once you've enabled cheats type "warp 801dro" into the cheat console and it should load the Landing Pad. In K2 the cheat console is invisible unlike the cheat console in K1 so if it doesn't load the Landing Pad the first time keep trying as it might be a typo. Do not try to warp to other modules that are not "801dro" as you can potentially break your game doing that.
  2. Might I ask: What actual robes do the Sith NPCs wear? Do they wear Dark Jedi Robes, Dark Jedi Knight Robes or Dark Jedi Master robes? The reason why I ask is because, even though in vanilla you can't tell the difference, in my N-DReW's Dark Jedi Robe mod the Dark Jedi Knight and Master robes are unique and the Dark Jedi Robes (Which aren't available in vanilla) use the normal Dark Jedi Knight and Master robe texture. It would be cool to see the Sith Apprentices like Mekel and Lashowe wear Dark Jedi Robes, have Sith teachers wear Dark Jedi Knight Robes and have Uthar and Yuthura wear Sith Master robes. Try installing this on top of this
  3. As the Fryer sidequest isn't mandatory for the completion of Kashyyyk it is very possible to abandon Zalbaar to Chuundar on Kashyyyk. You could complete the game without him, on Lehon, you'd straight up murder Mission without Zalbaar to intervene at all.
  4. View File Green Crystal from K2 to K1 A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 18.06.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In both Kotor games, the green Lightsaber crystal is different from one another. In my opinion, the K2 crystal is the superior version and looks more like a crystal, thus, I have made this mod which ports the K2 crystal into K1. Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edit "iw_SbrCrstl_016.tga" though I know of no mods which do so. Permissions: You are NOT allowed to claim this work to be your own. Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool The Staff of Deadlystream for lifting the no Porting rule and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 06/17/2018 Category Skins K1R Compatible Yes  
  5. Version 1.0

    701 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 18.06.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In both Kotor games, the green Lightsaber crystal is different from one another. In my opinion, the K2 crystal is the superior version and looks more like a crystal, thus, I have made this mod which ports the K2 crystal into K1. Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edit "iw_SbrCrstl_016.tga" though I know of no mods which do so. Permissions: You are NOT allowed to claim this work to be your own. Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool The Staff of Deadlystream for lifting the no Porting rule and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. N-DReW25

    #3: Porting

    Let's say if I wanted to port a Deveronian head from TSL into K1 I'd have to rework the bones for that head to actually work so if this is the case what tools would I need to do that?
  7. I am happy to announce that, on the day Porting is allowed, that my Kotor Tool has been fixed meaning GenoHaradan Legacy and my K1 Gameplay Improvement Mod are back in development. If things go well behind the curtain I may even have some new exciting projects ready to begin!

    1. VarsityPuppet

      VarsityPuppet

      Great to hear, man! Is my 2da Editor being useful?

    2. jc2

      jc2

      Glad to hear N-DreW25!

    3. N-DReW25

      N-DReW25

      @LiliArch Compatibility Mode... I feel stupid it took me about 5 months to figure that out.

       

      @VarsityPuppet It definitely did its job. If everything behind the curtain goes right I will detail what I was attempting to do very soon.

       

      @jc2 Thanks!

       

    4. Show next comments  132 more
  8. Does this bug occur in Naga Sadow Sadows tomb?
  9. As the title says, I'd like a mod that gives your party members Prestige Classes once they become a Jedi instead of normal classes. I do believe this should be a simple script edit for each party member. Atton - Sith Assassin, Jedi Watchman (As he was a Jedi Hunter Killer before the events of TSL, a Sith Assassin would be fitting for him and the Watchman is the Jedi version of the Assassin) Bao Dur - Sith Marauder, Jedi Weapons Master (Sith Marauder would be fitting for Bao Dur as he is physically strong which makes sense for a brute force Marauder, Jedi Weapons Master is the Jedi equivalent though a Watchman may work out for Bao due to the skills the Watchman has) Handmaiden - Sith Marauder, Jedi Weapons Master (Same with Bao Dur, Marauder and Weapons Master fits perfectly with Handmaidens character) Disciple - Sith Lord, Jedi Master (As Disciple was a knowledgeable person Jedi Master and Sith Lord is suitable for him, Kreia even predicts he would join the Jedi Council after TSL so it makes sense for him to be a Master) Mira - Sith Assassin, Jedi Watchman (Being a Bounty Hunter, an Assassin would work for Mira as well as it's Jedi counterpart) While not necessary perhaps Visas and Kreia can get a Prestige Class as well. Once you learn Force Sight perhaps the option to train Visas becomes available and once the Exile gets a Prestige class perhaps, based on the Exiles alignment, Kreia gets a class as well Kreia - Sith Lord, Jedi Master (Obvious choice) Visas- Sith Assassin, Jedi Watchman (Visas technically was an Assassin sent to kill you so this should be her class) The only real complication I can foresee with this project is when your Party becomes Jedi they become one class no matter their alignment so Atton will always be a Sentinel. In order to add the Sith Assassin for Dark Siders and Watchman for Light Siders, some more work may have to be put into the scripts, though it should be possible.
  10. My expectations were high but I never expected this. Thanks for finally releasing it. For people who want Carth's clothing as his default clothing just rename "P_CarthBB02.tga" or "P_CarthBB03.tga" to "P_CarthBB01.tga" and place it into the override. That will change his default clothes to the skin you selected.
  11. Odd, downloaded a few HOI4 mods from the Workshop with my TSL for Steam opened and once I went back to TSL I had a bunch of TSL notifications telling me the HOI4 mods had been downloaded.

  12. That's just the flaw of having Republic Uniform for clothing (Or anything else out the ordinary). The game was designed for you to use the blue soldier clothing as in vanilla, in those clothes Sith wouldn't recognise you. In this mod, it simply switches the clothes to Rep Soldier clothing and the Sith still don't recognise you as a Rep Soldier as the game was never intended for the player to have Rep uniform on in the first place.
  13. Does M4-78EP affect the dialog.tlk?

    1. DarthParametric

      DarthParametric

      It doesn't include a TLK file, no. It presumably relies on the one TSLRCM uses.

  14. Other than Kotor Tool, is there a modding tool that can enable me to edit 2da files?

    1. ebmar

      ebmar

      If you don't mind me asking; What is wrong with using KotOR Tool in your case N-DReW25?

    2. DarthParametric

      DarthParametric

      Convert2DA is probably the one you are thinking of-Kex. The original GUI-based one converts to and from tab-delimited text, which allows you to do the editing in a spreadsheet program like Excel, etc.  It's still available at - https://www.starwarsknights.com/tools.php  or the direct link - https://www.starwarsknights.com/mtools/Convert2da.rar

       

      There's also a commandline tool, also called Convert2DA, included as part of the Xoreos Tools. It convert to and from CSV or ASCII 2DA (i.e. basically space-delimited text). Available from Github - https://github.com/xoreos/xoreos-tools/releases

    3. VarsityPuppet

      VarsityPuppet

      I have an experimental app that can edit 2da files. PM me if you want to test it out

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  15. On the old Deadlystream whenever someone replied to a topic it appeared under "topics" on the main screen with the icon of whoever replied to the topic and a little bit of text as to what they said in the thread (This text was later reduced as people kept seeing spoilers for movies pop up). On the new Deadlystream, however, instead of showing the icon of who replied to the thread it shows the icon of who started the thread for example if I reply to this thread it shows DarthParametrics icon. Can this be changed back to how it used to be?
  16. A Future Pilot has permission to use my Queedle Fix in his mod.
  17. I have provided permission for A Future Pilot to use my Serrocco Guard VO fix and my bounty hunter starport visa fix.
  18. N-DReW25

    HD Lightsabers

    What is Bao Dur reskin that?
  19. I do believe this messiah content extends onto cut content where you got to rally the Sand People against Czerka and drive them off world like on Kashyyyk though if you'd help Czerka against the sand people you'd get to do sidequests for the president of Czerka on Korriban in the cut Czerka depot though for now, I'm going to ignore these and focus on just the messiah part. There may be a few places where you can pretend to be a messiah. For all of these, you'd do a persuade option claiming you are a powerful god to which at first they will disbelieve you to which you'd need to perform a certain force power to make them believe you. These powers can include Force Push, Whirlwind, Wave, Shock, Wound, Choke, Stasis, Stun, Stasis Field, Fear, Horror and Insanity. These powers I think a Sand Person could survive and leave the scene believing you to be a god, some powers like Wave and Stasis Field would affect multiple NPCs at a time so if you were in the chiefs room you'd focus your powers like shock on him though if you use force wave every sand person in the area will fall over. Powers like Force Lightning would kill the chief or whoever you are trying to persuade which will make the place turn against you, if you use Force Storm however it'd kill everyone in the area though everyone outside the room will turn hostile instead. Note you need at least one of these powers or else you'd either have to revert to the vanilla way of speaking to them or just kill them. If you try to use a Force Persuade it shouldn't work as of course that'd be too easy and somewhat boring so in this mod perhaps the Sand People are resistant to mind affects like Jabba is. The first attempt is at the front door where that one Sand Person realizes you aren't a Sand Person and takes you to the chief. You'd get the option to perform a Force Power on this guard and should it successfully persuade him he'll take you to the chieftain to which the chieftain will have a better attitude to you and will grant you whatever you desire as tribute/sacrifice including his gaffi stick, the slaves, the container loot, access to the storyteller without the pearl, the map to the dune sea etc. If you wish to wipe out the sand people you can do this by talking to the friendlier chief. The second attempt would be when you are taken to the Cheif where instead of asking what does he want you'd claim to be a god to which he asks you to prove such before he'd believe it to which you'd obviously use a force power on him. He'd panic and pretty much beg for mercy and offer anything Revan demands as tribute/sacrifice including the things I've listed above. In vanilla talking to patrolling sand people gets you dialogue like "[This sand person is resisting the urge to kill you by keeping silent]" so as the sand people know you are a god perhaps change that to "[This sand person is clearly deathly afraid of you and refuses to converse with you]". Something I'd like to point out is I have not found dialogue for HK-47 in the game or TLK file about being a Messiah or anything like that and I'm not sure how this cut content was even founded. This is my idea for now, feel free to improve upon it.
  20. When I first joined deadlystream you could have 50 PMs at a time which was annoying for me. Then it went up to a 100 which was better and now with this overhaul if I am reading it correct I can now have up to 5000 PMs!

    1. N-DReW25

      N-DReW25

      Perhaps that is the case, though I have 102 PMs right now and it says I've used up only 2% of my PM space.

    2. LiliArch

      LiliArch

      It counts topics, though. Not posts. You can have a conversation of many messages, but as long as it is under the same conversation, it takes only one message slot. Or something like that.

    3. Tyvokka

      Tyvokka

      all modder accounts have increase limits. 

    4. Show next comments  132 more
  21. I've already have done that. Check out the mods I've made, there is plenty in their that I find would go perfectly with K1R.
  22. Wookie NPCs are in the game, just unused. As Hanhar has the Wookie VO it wouldn't be hard to give a Wookie NPC the same VO and make it a legitimate mod.
  23. I'm going to have to get used to this new Overhaul. I only now have just found where I can make my own Status updates. If someone can answer for me, I know new sub forums like the K1R sub forums can now be implemented. Are these made by Tyvokka or through the "modders account" feature I've just discovered? If it is the second one making a modders account is currenlty broken with an error code "Error code: 2S106/1"

    1. Sith Holocron

      Sith Holocron

      This might be better as a post in the Site Feeback section where you can go in more detail.