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Everything posted by DarthParametric
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View File Droid Oil Bath Recovery Item This mod adds a new type of droid-only item that will remove any status effects applied to a droid. There is a bug with the game that in some instances causes negative effects such as Slow to be applied to party members (semi-)permanently, with no practical in-game way to remove them. To use, simply add the "Droid Oil Bath" item (g_i_cmbtshot050) to your inventory via KSE or console command. When a droid is the active party member, the item will appear in the GUI slot for stimulants like adrenals and is used in the same manner. Each item is single use and will remove ALL status effects currently applied to the recipient. This includes both positive and negative effects, so take care when you use it. It is intended as more of last resort bug fix item than for general use. The companion mod for meatbags, Cup of Caf, can be found here. Submitter DarthParametric Submitted 12/28/2018 Category Mods K1R Compatible Yes
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Version 1.0.0
1,036 downloads
This mod adds a new type of droid-only item that will remove any status effects applied to a droid. There is a bug with the game that in some instances causes negative effects such as Slow to be applied to party members (semi-)permanently, with no practical in-game way to remove them. To use, simply add the "Droid Oil Bath" item (g_i_cmbtshot050) to your inventory via KSE or console command. When a droid is the active party member, the item will appear in the GUI slot for stimulants like adrenals and is used in the same manner. Each item is single use and will remove ALL status effects currently applied to the recipient. This includes both positive and negative effects, so take care when you use it. It is intended as more of last resort bug fix item than for general use. The companion mod for meatbags, Cup of Caf, can be found here. -
Judging by the escape scene pre-rendered vid, there's one rectangular looking building in the foreground: But otherwise that looks about right.
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TOR Ports: Jaesa Willsaam Female Player Head for TSL
DarthParametric commented on DarthParametric's file in Mods
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Seems a bit too pinkish to me compared to the buildings in the foreground. Might need to be desaturated a bit, and/or shifted more towards the blue side of things. It is probably accurate for the time of day, so you can blame Bioware for the lighting in the rest of the level.
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Now its time for Feats of Strength.
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You should know enough by now to know how this works. The pre-patched row ID is 509, which is one greater than the last vanilla row ID. Although that is completely irrelevant, as the UTC is patched during install to whatever new row ID is added to appearance.2da. The equipped outfit is clothing variant 9. I would guess VP was using a texture mod (his own or someone else's) in the video.
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Run it by @Tyvokka I guess.
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Kotor 1 Companion Heads and Outfits from Swtor
DarthParametric replied to Maxwell1453's topic in Mod Requests
Those are my models using mildly tweaked versions of my textures. -
Emitter changes with MDLEdit
DarthParametric replied to Malkior's topic in General Kotor/TSL Modding
DeNCS is what you want. If it can't decompile it then it can't be decompiled. In that case the best you can do is to convert tit to PCode and try and decipher what it is doing, but that's really only something for advanced scripters to bother with. -
You don't need to be the author, you just need to have permission. If they signed off on it then that should be fine. Did they provide an updated EULA/terms of use to go along with it?
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Most of TOR's Jedi robes are complete ass. The only thing of merit is the armoured robes, and if I ever get around to that it will be a hybrid using the TSL Knight/Master robe outer, with just the chest and legs from TOR. But that's way down the priority list. New girl added to the team, Rodian female: I tried an envmap on the eyes the time around, but the result was kind of meh. Need to experiment with some different cube maps (this one was Darth_Sapiens' CM_SpecMap).
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Kotor 1 Companion Heads and Outfits from Swtor
DarthParametric replied to Maxwell1453's topic in Mod Requests
Wash your mouth out. That was modelled from scratch. -
Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)
DarthParametric commented on DarthParametric's file in Mods
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I don't plan on replacing all the humans. I'll still keep at least one in every group.
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Yet another Kotor Tool problem
DarthParametric replied to N-DReW25's topic in General Kotor/TSL Modding
Program Files is a semi-protected directory. Windows, especially newer ones, gets very picky about permissions in it. And on Windows 10 you don't actually have a real admin account, so it's even worse. The Desktop is probably little better if it is in its default location. Do you not have a different drive? If you must install it on C drive, do so under a non-system directory (e.g. create C:\Games\KTool). -
I'm not really limited by it, I just see it as a cheap cop-out most of the time.
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Yet another Kotor Tool problem
DarthParametric replied to N-DReW25's topic in General Kotor/TSL Modding
Where do you have it installed? What's the full path? If it's in Program Files, start by moving it out of there to a different drive. The same for the game (i.e. basically never install anything in Program Files). -
Not as yet. Currently I am just testing them out in-game, and this is a convenient location. But all these ones at least do currently have a specific male line about guarding the ship. I'm not sure if there is a female version available. Ones elsewhere can be given generic gender-appropriate voice sets, but anyone that actually says lines will presumably need to remain the same sex. Edit: Although I suppose for species like Rodian or Bith it would make sense for them to use alien VO, so that is one way of getting around it. Just as long as it is not another Twi'lek speaking Huttese.
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Added a Nautolan female:
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5760x1080 HUD Fix for Kotor 1 (Solution)
DarthParametric replied to spicelord21's topic in General Kotor/TSL Modding
It was for his own private use. He never released it. -
5760x1080 HUD Fix for Kotor 1 (Solution)
DarthParametric replied to spicelord21's topic in General Kotor/TSL Modding
He wrote a program to generate the required offsets for each resolution automatically. He hasn't been around for a while so you are either going to have to use one of the existing ones, or manually calculate the required values for your resolution yourself. -
5760x1080 HUD Fix for Kotor 1 (Solution)
DarthParametric replied to spicelord21's topic in General Kotor/TSL Modding
Like I said, there is nothing. -
5760x1080 HUD Fix for Kotor 1 (Solution)
DarthParametric replied to spicelord21's topic in General Kotor/TSL Modding
There's no existing support for an edited GUI fitting that resolution. The closest that @ndix UR's High Resolution Menus covers is 5120x2160 and 5120x2880. If you are trying to patch the base resolution in the EXE, you'll want to use UniWS. Just select KOTOR from the drop down menu, pick a resolution to patch, and enter your custom resolution into the provided fields. -
They don't need to be high level either. They just need to be able to get to the Jedi Temple on Coruscant.