-
Content Count
4,710 -
Joined
-
Last visited
-
Days Won
537
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by DarthParametric
-
legends Janice Nall "Legends" and the Incomplete Droids
DarthParametric commented on ebmar's gallery image in Screen of The Week
- 15 comments
-
- 1
-
-
- taris
- upper city north
-
(and 4 more)
Tagged with:
-
legends Janice Nall "Legends" and the Incomplete Droids
DarthParametric commented on ebmar's gallery image in Screen of The Week
- 15 comments
-
- 1
-
-
- taris
- upper city north
-
(and 4 more)
Tagged with:
-
-
MOD:Taris Dueling Arena Adjustment
DarthParametric replied to DarthParametric's topic in Mod Releases
Oh you were asking about the healing. I thought you meant what script controls their animations. The heal is added to the end of k_ptar_duelend. -
MOD:Taris Dueling Arena Adjustment
DarthParametric replied to DarthParametric's topic in Mod Releases
Should be in their OnUserDefine scripts I would think. -
Porting default Soldier clothing from K1 to TSL
DarthParametric replied to DarthVarkor's topic in Mod Requests
Yes. It's set in appearance.2da, the values for the modelb/texb columns. In TSL they replaced the class clothes with the commoner clothes models. Have a look at K1's appearance.2da and you'll see the values you should use and change the appropriate rows for your player's head (or all player's heads). The three different classes use the three different sizes, small, medium, and large. Soldier is large (PMBBL/PFBBL), Scout is medium (PMBBM/PFBBM), Scoundrel is small (PMBBS/PFBBS). You should only need to put DH's texture in the Override folder. -
Porting default Soldier clothing from K1 to TSL
DarthParametric replied to DarthVarkor's topic in Mod Requests
The class clothes are already there, just unused. DH's texture will work fine. -
MOD:Taris Dueling Arena Adjustment
DarthParametric replied to DarthParametric's topic in Mod Releases
Redrob's mod also overrides tar02_duelorg021.dlg, which will negate the speaker/listener changes I made to that dialogue, and break one of the view screen updates, but it still shouldn't affect dialogues with duelists (at least not due to anything I did). I gather K1R has the Pazaak tournament in the cantina? It seems like they added a bunch of custom stuff to the module, but I don't believe they made any changes to the dueling ring elements besides adding the announcer as a physical NPC (which uses new content, not vanilla stuff). -
MOD:Taris Dueling Arena Adjustment
DarthParametric replied to DarthParametric's topic in Mod Releases
I never encountered that myself during testing. The mod doesn't touch the dialogues of Bendak or the other duelists. It does make some script edits, but nothing that should change any of the quest progression. What other mods do you have installed? -
View File Droid Oil Bath Recovery Item This mod adds a new type of droid-only item that will remove any status effects applied to a droid. There is a bug with the game that in some instances causes negative effects such as Slow to be applied to party members (semi-)permanently, with no practical in-game way to remove them. To use, simply add the "Droid Oil Bath" item (g_i_cmbtshot050) to your inventory via KSE or console command. When a droid is the active party member, the item will appear in the GUI slot for stimulants like adrenals and is used in the same manner. Each item is single use and will remove ALL status effects currently applied to the recipient. This includes both positive and negative effects, so take care when you use it. It is intended as more of last resort bug fix item than for general use. The companion mod for meatbags, Cup of Caf, can be found here. Submitter DarthParametric Submitted 12/28/2018 Category Mods K1R Compatible Yes
-
Version 1.0.0
1,072 downloads
This mod adds a new type of droid-only item that will remove any status effects applied to a droid. There is a bug with the game that in some instances causes negative effects such as Slow to be applied to party members (semi-)permanently, with no practical in-game way to remove them. To use, simply add the "Droid Oil Bath" item (g_i_cmbtshot050) to your inventory via KSE or console command. When a droid is the active party member, the item will appear in the GUI slot for stimulants like adrenals and is used in the same manner. Each item is single use and will remove ALL status effects currently applied to the recipient. This includes both positive and negative effects, so take care when you use it. It is intended as more of last resort bug fix item than for general use. The companion mod for meatbags, Cup of Caf, can be found here. -
Judging by the escape scene pre-rendered vid, there's one rectangular looking building in the foreground: But otherwise that looks about right.
-
TOR Ports: Jaesa Willsaam Female Player Head for TSL
DarthParametric commented on DarthParametric's file in Mods
-
Seems a bit too pinkish to me compared to the buildings in the foreground. Might need to be desaturated a bit, and/or shifted more towards the blue side of things. It is probably accurate for the time of day, so you can blame Bioware for the lighting in the rest of the level.
-
Now its time for Feats of Strength.
-
You should know enough by now to know how this works. The pre-patched row ID is 509, which is one greater than the last vanilla row ID. Although that is completely irrelevant, as the UTC is patched during install to whatever new row ID is added to appearance.2da. The equipped outfit is clothing variant 9. I would guess VP was using a texture mod (his own or someone else's) in the video.
-
Run it by @Tyvokka I guess.
-
Kotor 1 Companion Heads and Outfits from Swtor
DarthParametric replied to Maxwell1453's topic in Mod Requests
Those are my models using mildly tweaked versions of my textures. -
Emitter changes with MDLEdit
DarthParametric replied to Malkior's topic in General Kotor/TSL Modding
DeNCS is what you want. If it can't decompile it then it can't be decompiled. In that case the best you can do is to convert tit to PCode and try and decipher what it is doing, but that's really only something for advanced scripters to bother with. -
You don't need to be the author, you just need to have permission. If they signed off on it then that should be fine. Did they provide an updated EULA/terms of use to go along with it?
-
Most of TOR's Jedi robes are complete ass. The only thing of merit is the armoured robes, and if I ever get around to that it will be a hybrid using the TSL Knight/Master robe outer, with just the chest and legs from TOR. But that's way down the priority list. New girl added to the team, Rodian female: I tried an envmap on the eyes the time around, but the result was kind of meh. Need to experiment with some different cube maps (this one was Darth_Sapiens' CM_SpecMap).
-
Kotor 1 Companion Heads and Outfits from Swtor
DarthParametric replied to Maxwell1453's topic in Mod Requests
Wash your mouth out. That was modelled from scratch. -
Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)
DarthParametric commented on DarthParametric's file in Mods
-
I don't plan on replacing all the humans. I'll still keep at least one in every group.
-
Yet another Kotor Tool problem
DarthParametric replied to N-DReW25's topic in General Kotor/TSL Modding
Program Files is a semi-protected directory. Windows, especially newer ones, gets very picky about permissions in it. And on Windows 10 you don't actually have a real admin account, so it's even worse. The Desktop is probably little better if it is in its default location. Do you not have a different drive? If you must install it on C drive, do so under a non-system directory (e.g. create C:\Games\KTool).