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Showing content with the highest reputation since 08/27/2010 in Image Comments

  1. 3 points
    Fantastic take on those as always! Your attention to details have served you well ^^ What do you think - will you make some Jedi robes as well?
  2. 3 points
    These violent delights have violent hats.
  3. 3 points
    Yeah about that approval.... I think @Tyvokka needs to install a giant flashing light or something whenever there's a new submission.
  4. 3 points
  5. 3 points
    Downloaded, and used it! The adjustments' great; noticeably with those eyes. Them eyes are gorgeous! This is the Bastila's texture that fits me the most; can't think any better than this for now to be honest. Permanent spot in the Override folder has been filled. Thanks for the amazing work DH! Note: She's a shyer in my playthrough so, this was the best angle I can get from her.
  6. 2 points
    That's one of the most embarrassing bugs they left.
  7. 2 points
    I am so looking forward to when the other male heads are downloadable. You do such Amazing work. Love it!
  8. 2 points
  9. 2 points
    PFHC02A — копия.tga
  10. 2 points
    *Looks my own NCS tool* Famous last words...
  11. 2 points
    The next menu will be even better. It will be Vandar standing on a bar stool, so you can see him over the fog. After that, maybe T3 doing an Empire Strikes Back tribute.
  12. 2 points
    Damn another dark jedi!
  13. 2 points
    For immersion I edited this mod to have various Sand People wearing armor on Tatooine. Just an idea
  14. 2 points
    I'm not sure about the undershirt, but the jacket looks pretty good. With some adjustment it could be made to work with the pocketless version of the jacket I made. That one was a hybrid using the Scout legs, but it could be mated back to the original Scoundrel legs, which I assume you are using.
  15. 2 points
    Seems like you need to add a displacement filter to the symbol to get it to conform to the folds of the cloth.
  16. 2 points
    Good afternoon. Later I'll post it.
  17. 2 points
    Not a possibility, a fact: The only issue I'm having is trying to colour match to the heads. It's a freaking nightmare as they are all different. It's no wonder that Bioware and Obsidian went with jumpsuits. I might have to do a unique texture per head.
  18. 2 points
    No need, I am working on a non-mirrored UVs underwear model using the Canderous body. Will release it shortly.
  19. 2 points
    I'd suggest Reshade. It's infinitely easier to use and completely customizable. One caveat is to avoid simply downloading presets and assuming that Reshade always runs that slow. A lot of mod makers (and I mean A LOT) have this wierd obsession with eye gougingly high levels of bloom which is one graphical feature that tanks any system. Just disable or minimize that effect, (as well as the AA they also pack in there for no reason) My computer is very outdated, and I can still run all of my games with it while suffering at the most, 10 fps slowdown; however if I disable bloom and area fog, using only the bare minimum of color correction and edge sharpening, I have no fps drop whatsoever. Also, it's got an ingame editing tool so you can tweak any effect you want and see what stops you from losing fps.
  20. 2 points
  21. 1 point
    Good afternoon. The outfit is in high definition. I see no reason to change it.
  22. 1 point
    I have not finished all the details (icons, underwear). I will send with a personal message. Will not be published.
  23. 1 point
    New character model idea. GO!
  24. 1 point
    Install this mod, followed by Part A of this one. Now I just need to try a hooded version with no T-visor so I can try out a custom vacuum mask and hope there aren't too many clipping issues...
  25. 1 point
    At the moment she is in development, still need to make a dark side and underwear for her.
  26. 1 point
    One of my favorite scenes, really like that you can actually fight them, only did that once, and felt so badly I instantly loaded back to cancel that action.
  27. 1 point
    Canderous looks incredibility both aged and rugged with that reskin. That armor is pretty cool too!
  28. 1 point
  29. 1 point
    I don't know if it's the shadows in the area but it really looks like she has a thick beard haha
  30. 1 point
    Really nice picture of the Grove duel!
  31. 1 point
    @ebmar I love this level on Endar Spire, hope we resume the recruitment Benkins mod for starter on Endar Spire sometime this year we hope so.
  32. 1 point
  33. 1 point
    @ebmarYes, with Sith Assassin gibberish voices ported over from TSL as well.
  34. 1 point
    I see you have released your mod. A note for future endeavours: as a general rule you never want to touch the bottom row of neck verts on a head, as they are positioned so that they properly mate with bodies that don't have a hidden join. If you give that head a different body, like clothes or a robe, you'll see a massive gap at the front now because of the change you made to the position of that front vert. It's not a problem in this case, but something to bear in mind for player heads especially. As I said above, this looks like an issue with the body model, with the way the collar verts on the front part come in too far, Presumably this is also a problem with other heads. It may warrant a more general fix. Regarding the clipping at the back, that is presumably because the collar on the body is weighted entirely to torsoupr_g, while that area of the neck on the head has a reasonable amount of influence from neck_g. This is again something that could possibly be a more general problem, or maybe it only affects Twi'lek female heads, since they were never intended to be used on other bodies. The solution would likely again be to edit the body model, this time adjusting the skin weights of the collar. This may necessitate adding bones to the rig, as body models typically stop at torsoupr_g and don't have the neck_g bone. Alternatively, the head could be edited to set the weights on that area of the neck to necklwr_g (which is functionally identical to torsoupr_g). Either way should stop the clipping. Edit: Here's Mission demonstrating that the problem is at least partially with the amour models:
  35. 1 point
    You have two options. Presumably this is already a custom head you have added to heads.2da, so the logical approach is to load the head model into Max/GMax and adjust the vert positions in that area of the neck to move them back half 5-10mm, enough so they no longer clip through the collar. The second option is to create a custom version of the armour model (since again I assume she has a custom row in appearance.2da) and adjust the position of the verts on the collar, pulling them out a bit. Either would be a valid approach, but editing the head is the one I would suggest.
  36. 1 point
    Why did I get a credit in the caption? I am confused.
  37. 1 point
    I made a version for you that mirrors the jacket mesh but keeps the original UVs and legs. Pic Download
  38. 1 point
    Good afternoon. I'm not satisfied with the quality of this texture. I planned to change it. But if you liked it, you can download. PFHC03.rar
  39. 1 point
    I thought you were supposed to be playing the game? Are you still screwing around on Taris?
  40. 1 point
  41. 1 point
    It's beautiful......
  42. 1 point
    I like plain screenshots of modules but the idea of looking wishfully across the module with a character is a nice touch, try Jolee in Kashyyk next and see what that looks like. I like your work!
  43. 1 point
    Wallpaper worthy! Or new loading screens?
  44. 1 point
    oh my! that console in bed-foot !!! pure awesomeness.
  45. 1 point
    It occurs to me that since I suck so much at textures, I'd be far better off worrying about fixing the models and just giving you the base textures to play with. Although in the case of your biker Revan, the tattoos probably obfuscate the skin tone change anyway for the most part.
  46. 1 point
    Thanks! Wow, I just googled ENB and I think that is some sort of next-gen graphics mod I'd supposed; out of my league! 😂 Yeah, actually- I did some retouches to the head texture [mostly with coloring, toning and a slight change to the eyes color too] after downloaded and used it the very first time; as I noticed when I use it in-game, the skin looks all grey just like you said. You are very welcome!
  47. 1 point
    Ahhh ok! Haha no its cool I'm not unsatisfied. Good job on the photo shop man! You had me believing it was some sort of enb How did you get that head to look like that then?? Because whenever I use it in-game the skin looks all grey whereas your guys head looks normal. But yeah anyways thanks again!
  48. 1 point
    No problem buddy Dam... I really gotta hurry up and finish GOW 2 and 3 now hahah. But yeah I actually like that idea that he'd have tattoos, I think that as he's the main character he should look unique compared to all the other characters too. I love any mod that makes Revan stand out more as he's supposedly this charismatic and unique guy. Plus it just seems fitting for someone who created a sort of Jedi cult of warrior crusaders to have tattoos too. Ahhhh I see. Well I really hope he gets back to you and gives you permission! I'd use this mod on every playthrough tbh.
  49. 1 point
    Haha yeah sorry for not specifying, I did mean the body texture. Yes I recognise the head and underwear mod. I have used both of them before. But man that tattoo texture is awesome! I haven't played the new GOW yet but I have seen Baldur and he looked cool. Looked a bit like Conor Mcgregor too actually. But anyway are you gonna release that texture as a mod?? Its badass Also are you using a reshade mod or something? The graphics on all your screenshots look enhanced. Sorry for all the questions and thanks for replying so quick
  50. 1 point
    Revan's robes with a ninja mask, it looks awesome!