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Showing content with the highest reputation since 08/27/2010 in Image Comments

  1. 3 points
    Fantastic take on those as always! Your attention to details have served you well ^^ What do you think - will you make some Jedi robes as well?
  2. 3 points
    These violent delights have violent hats.
  3. 3 points
    Yeah about that approval.... I think @Tyvokka needs to install a giant flashing light or something whenever there's a new submission.
  4. 3 points
  5. 2 points
    *Looks my own NCS tool* Famous last words...
  6. 2 points
    The next menu will be even better. It will be Vandar standing on a bar stool, so you can see him over the fog. After that, maybe T3 doing an Empire Strikes Back tribute.
  7. 2 points
    Damn another dark jedi!
  8. 2 points
    For immersion I edited this mod to have various Sand People wearing armor on Tatooine. Just an idea
  9. 2 points
    I'm not sure about the undershirt, but the jacket looks pretty good. With some adjustment it could be made to work with the pocketless version of the jacket I made. That one was a hybrid using the Scout legs, but it could be mated back to the original Scoundrel legs, which I assume you are using.
  10. 2 points
    Downloaded, and used it! The adjustments' great; noticeably with those eyes. Them eyes are gorgeous! This is the Bastila's texture that fits me the most; can't think any better than this for now to be honest. Permanent spot in the Override folder has been filled. Thanks for the amazing work DH! Note: She's a shyer in my playthrough so, this was the best angle I can get from her.
  11. 2 points
    Seems like you need to add a displacement filter to the symbol to get it to conform to the folds of the cloth.
  12. 2 points
    Good afternoon. Later I'll post it.
  13. 2 points
    Not a possibility, a fact: The only issue I'm having is trying to colour match to the heads. It's a freaking nightmare as they are all different. It's no wonder that Bioware and Obsidian went with jumpsuits. I might have to do a unique texture per head.
  14. 2 points
    No need, I am working on a non-mirrored UVs underwear model using the Canderous body. Will release it shortly.
  15. 2 points
    I'd suggest Reshade. It's infinitely easier to use and completely customizable. One caveat is to avoid simply downloading presets and assuming that Reshade always runs that slow. A lot of mod makers (and I mean A LOT) have this wierd obsession with eye gougingly high levels of bloom which is one graphical feature that tanks any system. Just disable or minimize that effect, (as well as the AA they also pack in there for no reason) My computer is very outdated, and I can still run all of my games with it while suffering at the most, 10 fps slowdown; however if I disable bloom and area fog, using only the bare minimum of color correction and edge sharpening, I have no fps drop whatsoever. Also, it's got an ingame editing tool so you can tweak any effect you want and see what stops you from losing fps.
  16. 2 points
  17. 1 point
    Cheers, Hope. It was Fens Reshade from Nexus Mods I utilised to get this dreamy, high contrast quality. https://www.nexusmods.com/kotor/mods/1231
  18. 1 point
    Great filter (ReShade), tell me where you downloaded it. Gorgeous shots.
  19. 1 point
    Oh, I didn't know, I am sorry about that and that makes much more sense now. Thank you for clarifying. I do realize that it takes effort and time to re-texture a model, texturing is like an art and not everybody sees art in the same way as eachother. For me, I think the model should have been different, but that's simply my opinion and upon re-viewing it with what Dark Hope said to my original comment, I do see it for what it is and do find it looking good, and do realize that the texturing might show up better in-game. I realize that this is a much older game on a much older engine with horrible limitations, and appreciate greatly what Dark Hope has done with re-texturing the in-game models. I apologize for any disrespect.
  20. 1 point
  21. 1 point
    I've got the setup pretty much ready so, will not take too long - I hoped. 🤞
  22. 1 point
    That looks astonishing! It's going to be interesting to see an actual in-game footage of this re-texture in action. Though I'm not really a fan of PBR/photorealism implementation for KotOR series in particular, this work is greatly appreciated. There's something behind here...
  23. 1 point
    Everything is much simpler. Work with a photo. Trial and error. Work in Photoshop.
  24. 1 point
    I'm starting to see a pattern here....are you possibly remastering all the heads in the game?
  25. 1 point
    Actually I got the idea from this guy lol: https://starwars.fandom.com/wiki/Sharad_Hett
  26. 1 point
    You could also have Jedi Sand People with that mod running around the Jedi Enclave on Dantooine
  27. 1 point
    I forgot about the female version of the Sand People disguise. Neat photo, as always!
  28. 1 point
    I love how Kandon Ark and his bodyguard looks in this screenshot! Is there a way to make them look like this? I tried downloading SpaceAlex's K1 Enhancement pack, but that is unfinished, bugged, and not compatible with K1R. Maybe you could make a 'Kandon Ark: Legends' mod?
  29. 1 point
    My favorite planet of the first KOTOR! The Dantooine grove had some of the best parts in KOTOR, namely the Juhani duel and the final confrontation with the Mandalorian raiders. Love the screenshot!
  30. 1 point
    I don't know if it's the shadows in the area but it really looks like she has a thick beard haha
  31. 1 point
    Making a new Album seems to have fixed it.
  32. 1 point
    @DeathScepter Maybe, I don't really know. I've never released a mod before, and since I'm basically just editing a few things from a pre-existing mod, I don't know if I'd be allowed to release it. Plus I'd have to learn the ins and outs of making my own TSL-patcher based mod.
  33. 1 point
    @ebmarYes, with Sith Assassin gibberish voices ported over from TSL as well.
  34. 1 point
    I see you have released your mod. A note for future endeavours: as a general rule you never want to touch the bottom row of neck verts on a head, as they are positioned so that they properly mate with bodies that don't have a hidden join. If you give that head a different body, like clothes or a robe, you'll see a massive gap at the front now because of the change you made to the position of that front vert. It's not a problem in this case, but something to bear in mind for player heads especially. As I said above, this looks like an issue with the body model, with the way the collar verts on the front part come in too far, Presumably this is also a problem with other heads. It may warrant a more general fix. Regarding the clipping at the back, that is presumably because the collar on the body is weighted entirely to torsoupr_g, while that area of the neck on the head has a reasonable amount of influence from neck_g. This is again something that could possibly be a more general problem, or maybe it only affects Twi'lek female heads, since they were never intended to be used on other bodies. The solution would likely again be to edit the body model, this time adjusting the skin weights of the collar. This may necessitate adding bones to the rig, as body models typically stop at torsoupr_g and don't have the neck_g bone. Alternatively, the head could be edited to set the weights on that area of the neck to necklwr_g (which is functionally identical to torsoupr_g). Either way should stop the clipping. Edit: Here's Mission demonstrating that the problem is at least partially with the amour models:
  35. 1 point
  36. 1 point
    Looks like you selected an entire ring of verts instead of just the verts at the front of the neck. Scrap it and start again.
  37. 1 point
    Well, I believe your input and advices pretty much encouraged/influenced/inspired me on doing most of the stuffs. 😁
  38. 1 point
    Why did I get a credit in the caption? I am confused.
  39. 1 point
    Yes! With the texture- actually, I just have it revisited yesterday with a plan to release it in the near future. But with the model- I'm not sure if I can make it available as it belongs to miro42 that is included with "Juhani Real Cathar Head". Anyway, you can still get the same result with what's in the screenshot by using the texture on top of miro42's model which you will have it installed. Many thanks! Very much appreciated.
  40. 1 point
    Good afternoon. I'm not satisfied with the quality of this texture. I planned to change it. But if you liked it, you can download. PFHC03.rar
  41. 1 point
    I'm working on a male character by analogy.
  42. 1 point
  43. 1 point
    I thought you were supposed to be playing the game? Are you still screwing around on Taris?
  44. 1 point
    It's beautiful......
  45. 1 point
    Come on, that is by default GNihilus2! 😂
  46. 1 point
    I was thinking maybe something like dogtags could be an option if necessary, although that's probably still insufficient.
  47. 1 point
    Thanks! Wow, I just googled ENB and I think that is some sort of next-gen graphics mod I'd supposed; out of my league! 😂 Yeah, actually- I did some retouches to the head texture [mostly with coloring, toning and a slight change to the eyes color too] after downloaded and used it the very first time; as I noticed when I use it in-game, the skin looks all grey just like you said. You are very welcome!
  48. 1 point
    No problem buddy Dam... I really gotta hurry up and finish GOW 2 and 3 now hahah. But yeah I actually like that idea that he'd have tattoos, I think that as he's the main character he should look unique compared to all the other characters too. I love any mod that makes Revan stand out more as he's supposedly this charismatic and unique guy. Plus it just seems fitting for someone who created a sort of Jedi cult of warrior crusaders to have tattoos too. Ahhhh I see. Well I really hope he gets back to you and gives you permission! I'd use this mod on every playthrough tbh.
  49. 1 point
    I very much just read GIMP instead of pimp....
  50. 1 point
    Interesting! Even with the reskin though, Juhani still has a bit of a brick head.