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Showing content with the highest reputation since 08/27/2010 in Image Comments

  1. 3 points
    Fantastic take on those as always! Your attention to details have served you well ^^ What do you think - will you make some Jedi robes as well?
  2. 3 points
    These violent delights have violent hats.
  3. 3 points
    Yeah about that approval.... I think @Tyvokka needs to install a giant flashing light or something whenever there's a new submission.
  4. 3 points
  5. 3 points
    Downloaded, and used it! The adjustments' great; noticeably with those eyes. Them eyes are gorgeous! This is the Bastila's texture that fits me the most; can't think any better than this for now to be honest. Permanent spot in the Override folder has been filled. Thanks for the amazing work DH! Note: She's a shyer in my playthrough so, this was the best angle I can get from her.
  6. 2 points
    PFHC02A — копия.tga
  7. 2 points
    *Looks my own NCS tool* Famous last words...
  8. 2 points
    The next menu will be even better. It will be Vandar standing on a bar stool, so you can see him over the fog. After that, maybe T3 doing an Empire Strikes Back tribute.
  9. 2 points
    Damn another dark jedi!
  10. 2 points
    For immersion I edited this mod to have various Sand People wearing armor on Tatooine. Just an idea
  11. 2 points
    I'm not sure about the undershirt, but the jacket looks pretty good. With some adjustment it could be made to work with the pocketless version of the jacket I made. That one was a hybrid using the Scout legs, but it could be mated back to the original Scoundrel legs, which I assume you are using.
  12. 2 points
    Seems like you need to add a displacement filter to the symbol to get it to conform to the folds of the cloth.
  13. 2 points
    Good afternoon. Later I'll post it.
  14. 2 points
    Not a possibility, a fact: The only issue I'm having is trying to colour match to the heads. It's a freaking nightmare as they are all different. It's no wonder that Bioware and Obsidian went with jumpsuits. I might have to do a unique texture per head.
  15. 2 points
    No need, I am working on a non-mirrored UVs underwear model using the Canderous body. Will release it shortly.
  16. 2 points
    I'd suggest Reshade. It's infinitely easier to use and completely customizable. One caveat is to avoid simply downloading presets and assuming that Reshade always runs that slow. A lot of mod makers (and I mean A LOT) have this wierd obsession with eye gougingly high levels of bloom which is one graphical feature that tanks any system. Just disable or minimize that effect, (as well as the AA they also pack in there for no reason) My computer is very outdated, and I can still run all of my games with it while suffering at the most, 10 fps slowdown; however if I disable bloom and area fog, using only the bare minimum of color correction and edge sharpening, I have no fps drop whatsoever. Also, it's got an ingame editing tool so you can tweak any effect you want and see what stops you from losing fps.
  17. 2 points
  18. 1 point
    You can use any photos, the main thing is their high resolution.
  19. 1 point
    "My eyes are up here." "I've made my choice..."
  20. 1 point
    Great filter (ReShade), tell me where you downloaded it. Gorgeous shots.
  21. 1 point
    @Dark Hope: Good Job as always my friend! Dont worry about it. Some people tend to be overly critic since they only see what todays game engines are capable of & dont understand how much work is involved to get those low poly models a decent look.
  22. 1 point
  23. 1 point
    I've got the setup pretty much ready so, will not take too long - I hoped. 🤞
  24. 1 point
    Everything is much simpler. Work with a photo. Trial and error. Work in Photoshop.
  25. 1 point
    Juhani's eyes look way more catlike in this picture.
  26. 1 point
    Actually I got the idea from this guy lol: https://starwars.fandom.com/wiki/Sharad_Hett
  27. 1 point
    I forgot about the female version of the Sand People disguise. Neat photo, as always!
  28. 1 point
    My favorite planet of the first KOTOR! The Dantooine grove had some of the best parts in KOTOR, namely the Juhani duel and the final confrontation with the Mandalorian raiders. Love the screenshot!
  29. 1 point
  30. 1 point
    I've uploaded a fix, at least for the female body models (not sure if males also need a fix). Just needs a kindly admin/mod to approve it.
  31. 1 point
    I see you have released your mod. A note for future endeavours: as a general rule you never want to touch the bottom row of neck verts on a head, as they are positioned so that they properly mate with bodies that don't have a hidden join. If you give that head a different body, like clothes or a robe, you'll see a massive gap at the front now because of the change you made to the position of that front vert. It's not a problem in this case, but something to bear in mind for player heads especially. As I said above, this looks like an issue with the body model, with the way the collar verts on the front part come in too far, Presumably this is also a problem with other heads. It may warrant a more general fix. Regarding the clipping at the back, that is presumably because the collar on the body is weighted entirely to torsoupr_g, while that area of the neck on the head has a reasonable amount of influence from neck_g. This is again something that could possibly be a more general problem, or maybe it only affects Twi'lek female heads, since they were never intended to be used on other bodies. The solution would likely again be to edit the body model, this time adjusting the skin weights of the collar. This may necessitate adding bones to the rig, as body models typically stop at torsoupr_g and don't have the neck_g bone. Alternatively, the head could be edited to set the weights on that area of the neck to necklwr_g (which is functionally identical to torsoupr_g). Either way should stop the clipping. Edit: Here's Mission demonstrating that the problem is at least partially with the amour models:
  32. 1 point
  33. 1 point
    Looks like you selected an entire ring of verts instead of just the verts at the front of the neck. Scrap it and start again.
  34. 1 point
    Looks Janice has some neck clipping there, Padawan.
  35. 1 point
    Rascal the woman is ready. https://ibb.co/8bLnKH1 https://ibb.co/pQ6mczH https://ibb.co/zNfxLTZ
  36. 1 point
    Yes! With the texture- actually, I just have it revisited yesterday with a plan to release it in the near future. But with the model- I'm not sure if I can make it available as it belongs to miro42 that is included with "Juhani Real Cathar Head". Anyway, you can still get the same result with what's in the screenshot by using the texture on top of miro42's model which you will have it installed. Many thanks! Very much appreciated.
  37. 1 point
    I made a version for you that mirrors the jacket mesh but keeps the original UVs and legs. Pic Download
  38. 1 point
    Good afternoon. I'm not satisfied with the quality of this texture. I planned to change it. But if you liked it, you can download. PFHC03.rar
  39. 1 point
    I'm working on a male character by analogy.
  40. 1 point
    Ah hmmm what did he look like? Wimpy vanilla? Or was he heckin scary?
  41. 1 point
    It's beautiful......
  42. 1 point
    The texture of the head was not made by me. It belongs to Tags. https://www.nexusmods.com/kotor/mods/1178?tab=files
  43. 1 point
    oh!! haha i should head to the Hawk dorms WAY more frequently then.... lol
  44. 1 point
    Come on, that is by default GNihilus2! 😂
  45. 1 point
    Thanks! Wow, I just googled ENB and I think that is some sort of next-gen graphics mod I'd supposed; out of my league! 😂 Yeah, actually- I did some retouches to the head texture [mostly with coloring, toning and a slight change to the eyes color too] after downloaded and used it the very first time; as I noticed when I use it in-game, the skin looks all grey just like you said. You are very welcome!
  46. 1 point
    Ahhh ok! Haha no its cool I'm not unsatisfied. Good job on the photo shop man! You had me believing it was some sort of enb How did you get that head to look like that then?? Because whenever I use it in-game the skin looks all grey whereas your guys head looks normal. But yeah anyways thanks again!
  47. 1 point
    No problem buddy Dam... I really gotta hurry up and finish GOW 2 and 3 now hahah. But yeah I actually like that idea that he'd have tattoos, I think that as he's the main character he should look unique compared to all the other characters too. I love any mod that makes Revan stand out more as he's supposedly this charismatic and unique guy. Plus it just seems fitting for someone who created a sort of Jedi cult of warrior crusaders to have tattoos too. Ahhhh I see. Well I really hope he gets back to you and gives you permission! I'd use this mod on every playthrough tbh.
  48. 1 point
    There's a chamfer that runs through the middle of the ring of holes. The marks are from the way the printer handled the top layer on the inside half of that chamfer. On the outside, the filament was laid down in a series of nice, neat concentric circles in parallel with the outside diameter of the part. On the inside it looks like it has mushed in some infill in various criss-cross patterns rather than doing a neat top layer. The part probably needs some custom settings for those layers, to force it to use solid infill (although it should have handled that automatically).
  49. 1 point
    Hahahah, thanks jc2! Sorry I couldn't do much about her brick headed symptoms 🙃 Yes! As stated in your mod's description it is. Thank you Mutilator57 for curating & publishing that mod, as the mod plays an important element to my current playthrough. And thank you for the kind words too!
  50. 1 point
    Interesting! Even with the reskin though, Juhani still has a bit of a brick head.