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Showing content with the highest reputation since 08/27/2010 in Image Comments

  1. 3 points
    Nice! Makes me want to do a self-imposed challenge armour play-through for Kotor some day. Is this the first of the combat suits to come?
  2. 3 points
    Fantastic take on those as always! Your attention to details have served you well ^^ What do you think - will you make some Jedi robes as well?
  3. 3 points
    These violent delights have violent hats.
  4. 3 points
    Yeah about that approval.... I think @Tyvokka needs to install a giant flashing light or something whenever there's a new submission.
  5. 3 points
  6. 3 points
    Downloaded, and used it! The adjustments' great; noticeably with those eyes. Them eyes are gorgeous! This is the Bastila's texture that fits me the most; can't think any better than this for now to be honest. Permanent spot in the Override folder has been filled. Thanks for the amazing work DH! Note: She's a shyer in my playthrough so, this was the best angle I can get from her.
  7. 2 points
    Everything is much easier. It generates images, I use it as a texture. Manual labor remains.
  8. 2 points
    That's one of the most embarrassing bugs they left.
  9. 2 points
    I am so looking forward to when the other male heads are downloadable. You do such Amazing work. Love it!
  10. 2 points
  11. 2 points
    PFHC02A — копия.tga
  12. 2 points
    *Looks my own NCS tool* Famous last words...
  13. 2 points
    The next menu will be even better. It will be Vandar standing on a bar stool, so you can see him over the fog. After that, maybe T3 doing an Empire Strikes Back tribute.
  14. 2 points
    Damn another dark jedi!
  15. 2 points
    For immersion I edited this mod to have various Sand People wearing armor on Tatooine. Just an idea
  16. 2 points
    I'm not sure about the undershirt, but the jacket looks pretty good. With some adjustment it could be made to work with the pocketless version of the jacket I made. That one was a hybrid using the Scout legs, but it could be mated back to the original Scoundrel legs, which I assume you are using.
  17. 2 points
    Seems like you need to add a displacement filter to the symbol to get it to conform to the folds of the cloth.
  18. 2 points
    Good afternoon. Later I'll post it.
  19. 2 points
    Not a possibility, a fact: The only issue I'm having is trying to colour match to the heads. It's a freaking nightmare as they are all different. It's no wonder that Bioware and Obsidian went with jumpsuits. I might have to do a unique texture per head.
  20. 2 points
    No need, I am working on a non-mirrored UVs underwear model using the Canderous body. Will release it shortly.
  21. 2 points
    I'd suggest Reshade. It's infinitely easier to use and completely customizable. One caveat is to avoid simply downloading presets and assuming that Reshade always runs that slow. A lot of mod makers (and I mean A LOT) have this wierd obsession with eye gougingly high levels of bloom which is one graphical feature that tanks any system. Just disable or minimize that effect, (as well as the AA they also pack in there for no reason) My computer is very outdated, and I can still run all of my games with it while suffering at the most, 10 fps slowdown; however if I disable bloom and area fog, using only the bare minimum of color correction and edge sharpening, I have no fps drop whatsoever. Also, it's got an ingame editing tool so you can tweak any effect you want and see what stops you from losing fps.
  22. 2 points
  23. 1 point
  24. 1 point
    The file is uploaded for publication.
  25. 1 point
    Just out of curiosity, what mods are you using in this? Especially the robe and Carth's outfit.
  26. 1 point
    The amazing backless cabinet! Get yours today!
  27. 1 point
  28. 1 point
  29. 1 point
    I've got the setup pretty much ready so, will not take too long - I hoped. 🤞
  30. 1 point
  31. 1 point
    One of my favorite scenes, really like that you can actually fight them, only did that once, and felt so badly I instantly loaded back to cancel that action.
  32. 1 point
    You could also have Jedi Sand People with that mod running around the Jedi Enclave on Dantooine
  33. 1 point
    It is! And it has some cool description also.
  34. 1 point
    It was OK, I guess. So far, I've thought the Imperial Agent story the best. I haven't finished the Smuggler story to Chapter 3 yet and I haven't even started a Bounty Hunter story yet. Check out this thread if you'd like to see the rest of my characters, @downloadman1 (My post is the very first one in that thread.) When I get all stories to Chapter 3, I'll make my list of best to worst in The Old Republic section or I'll make a blog.
  35. 1 point
    @ebmar I love this level on Endar Spire, hope we resume the recruitment Benkins mod for starter on Endar Spire sometime this year we hope so.
  36. 1 point
    Don't listen to my input too much. Apparently, it drives some people to leave PM conversations when I'm offering them assistance and then bash me when I ask why they did that. (Thankfully, you're not one of those people.)
  37. 1 point
    Why did I get a credit in the caption? I am confused.
  38. 1 point
    Yes! With the texture- actually, I just have it revisited yesterday with a plan to release it in the near future. But with the model- I'm not sure if I can make it available as it belongs to miro42 that is included with "Juhani Real Cathar Head". Anyway, you can still get the same result with what's in the screenshot by using the texture on top of miro42's model which you will have it installed. Many thanks! Very much appreciated.
  39. 1 point
    Do you plan on making these files available? Amazing job!
  40. 1 point
    I made a version for you that mirrors the jacket mesh but keeps the original UVs and legs. Pic Download
  41. 1 point
  42. 1 point
    The hell?! It was the latest progress image. ::sad tuba::
  43. 1 point
    https://yadi.sk/d/wHsa9FQf3YiNTm
  44. 1 point
    I like plain screenshots of modules but the idea of looking wishfully across the module with a character is a nice touch, try Jolee in Kashyyk next and see what that looks like. I like your work!
  45. 1 point
    Wallpaper worthy! Or new loading screens?
  46. 1 point
    The texture of the head was not made by me. It belongs to Tags. https://www.nexusmods.com/kotor/mods/1178?tab=files
  47. 1 point
    Thanks! Wow, I just googled ENB and I think that is some sort of next-gen graphics mod I'd supposed; out of my league! 😂 Yeah, actually- I did some retouches to the head texture [mostly with coloring, toning and a slight change to the eyes color too] after downloaded and used it the very first time; as I noticed when I use it in-game, the skin looks all grey just like you said. You are very welcome!
  48. 1 point
    Ahhh ok! Haha no its cool I'm not unsatisfied. Good job on the photo shop man! You had me believing it was some sort of enb How did you get that head to look like that then?? Because whenever I use it in-game the skin looks all grey whereas your guys head looks normal. But yeah anyways thanks again!
  49. 1 point
    Hey, no worries! No harm done anyways. And thanks! I take it all in, thank you- appreciate it very much Yeah, I agree with that! 🤣 He's one of the coolest villain in modern days video-games in my opinion. And I don't know, it is always on my mind that Revan supposed to have tattoos- only a matter of personal references actually 😁 In fact, while ago I have considered on releasing the texture as a mod. But, as we all know- and I understand it too; I will have to get permission from LordKinoda as the creator of the texture, so I hold off. I'll try to PM LK later [and to tell the truth I don't know if LK's still active or not].
  50. 1 point
    There's a chamfer that runs through the middle of the ring of holes. The marks are from the way the printer handled the top layer on the inside half of that chamfer. On the outside, the filament was laid down in a series of nice, neat concentric circles in parallel with the outside diameter of the part. On the inside it looks like it has mushed in some infill in various criss-cross patterns rather than doing a neat top layer. The part probably needs some custom settings for those layers, to force it to use solid infill (although it should have handled that automatically).