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Everything posted by djh269

  1. djh269


    Very nice, those tree textures are such a contrast though haha!
  2. This may assist you, have you ever used Kotor Tool before?
  3. Orange is a great shout for Tatooine! And purple's a great colour it'd stand out in the ruins
  4. Manaan - Blue Kashyyk - Green Korriban - Red Tatooine - Yellow Dantooine - Silver
    Such a nifty little addition to my override, reminds me of other RPG elements I've found in other games. It's great you've used a Trandoshan as well, I always thought they were more suited to slaughtering bunnies than stitching / dying cloth haha. Permanent addition to my mod collection!
  5. Boom: TSL_Achilles Game Balance Mod.rar
  6. Actually I got the idea from this guy lol:
  7. You could also have Jedi Sand People with that mod running around the Jedi Enclave on Dantooine
  8. For immersion I edited this mod to have various Sand People wearing armor on Tatooine. Just an idea
  9. The only files the mod contains are: PMBBL01.tga PFBBL01.tga So it's most probably a conflict with another mod, it could either be from your appearance.2da file or from the clothing mdl/mdx files you have in your override folder
  10. The Rodian head goes with everything lol, it looks great with the Czerka uniform! Is that from JC's head resource? I can't remember
    Very nice reskin! Reminds me of the white sith trooper reskin
  11. I agree with the above comment, it's a thing that SpaceAlex's mod missed out on. As the altered gameplay caused all the bugs whereas the appearance changes / stat changes didn't. Also the gameplay changes are usually more subjective. Also, I notice there's 3 Rodians in one picture on Tatooine:
  12. New trailer is out now people!
  13. Thoughts guys? 


    1. Show previous comments  4 more
    2. Sith Holocron

      Sith Holocron

      No pre-orders!

      @djh269: I recommend posting the trailer into this thread rather just letting this post die here.  Status Updates are such temporary things...

    3. jc2


      I'm'a wait to see some gameplay and then I will evaluate the content, but I'm highly skeptical of it atm.

    4. djh269


      Thanks for the suggestion @Sith Holocron! Guys I've posted the link in the thread SH has recommended for further discussion :D


  14. We all know no matter how much we hated the previous installments we'll still force ourselves to watch this movie in December, one way or the other I'm a little bit optimistic about the film after how much TLJ was slated, they can't make the entire trilogy bad. I'm hoping it's like the prequels where EP III was pretty good. I don't get the same need to watch it as the other films though, my enthusiasm has died for Disney's involvement.
  15. It speaks to his work that it's that good he's worried people might mistake it for porting models from a game that's a decade older than K1!
  16. This is amazing work guys, incredible!
  17. Thanks for the assistance @Kainzorus Prime and @DarthParametric I may just try porting the remote model to use instead, I still don't know if it'll work though haha.
  18. Apologies I should have elaborated, I want to use that droid model as a training droid, akin to Episode IVs training droid scene with Luke Skywalker, so I spawn him in the Ebon Hawk from a panel for lightsaber practice I already edited the UTC to have him hostile rather than neutral, and provided him with a pistol and a flamethrower, unfortunately nothing happens when he attacks. I believe he was just a placeholder droid for the Dantooine module.
  19. There's a floating droid in the Dantooine enclave module that I've tried to get to shoot at me either with blasters or a flamethrower, but nothing happens when the droid attacks. Does anybody know what would need to be done to get the droid to be able to shoot with a blaster? This is the model / texture name: l_astro02.mdl l_astro02.mdx N_astro02.tga The droid is pictured below:
  20. You need either K1 or TSLs nwscript.nss file within the DENCS folder.
  21. I played this mod early on in it's design and liked your ideas, I'm looking forward to further additions you implement! I'm interested in your take on the Saul Karath Leviathan battle and the Sith Master on Manaan. Have you made Calo Nord / Darth Bandon's encounters tougher?
  22. I'll still use your mod though, I loved Anakin using a blue saber in EPIII, and it's more plausible for her to use a blue saber.
  23. Reminds me of this thread: Love the divide in opinion of whether she should have a blue / red saber crystal haha. IF she were to somehow get the red saber crystal she could of used her stealth abilities to get them from the Kinrath Cave, just my two cents