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Everything posted by djh269

  1. djh269

    N-DReW's K1 Gameplay Improvement DEMO

    The Rodian head goes with everything lol, it looks great with the Czerka uniform! Is that from JC's head resource? I can't remember
  2. djh269

    Effixian's Carth's Black and White Clothing

    Very nice reskin! Reminds me of the white sith trooper reskin
  3. djh269

    N-DReW's K1 Gameplay Improvement DEMO

    I agree with the above comment, it's a thing that SpaceAlex's mod missed out on. As the altered gameplay caused all the bugs whereas the appearance changes / stat changes didn't. Also the gameplay changes are usually more subjective. Also, I notice there's 3 Rodians in one picture on Tatooine:
  4. djh269

    Star Wars jedi: Fallen Order

    New trailer is out now people!
  5. Thoughts guys? 


    1. Show previous comments  4 more
    2. Sith Holocron

      Sith Holocron

      No pre-orders!

      @djh269: I recommend posting the trailer into this thread rather just letting this post die here.  Status Updates are such temporary things...

    3. jc2


      I'm'a wait to see some gameplay and then I will evaluate the content, but I'm highly skeptical of it atm.

    4. djh269


      Thanks for the suggestion @Sith Holocron! Guys I've posted the link in the thread SH has recommended for further discussion :D


  6. djh269

    Episode IX - The Rise of Skywalker

    We all know no matter how much we hated the previous installments we'll still force ourselves to watch this movie in December, one way or the other I'm a little bit optimistic about the film after how much TLJ was slated, they can't make the entire trilogy bad. I'm hoping it's like the prequels where EP III was pretty good. I don't get the same need to watch it as the other films though, my enthusiasm has died for Disney's involvement.
  7. djh269

    DP's Droid Foundry v2.0

    It speaks to his work that it's that good he's worried people might mistake it for porting models from a game that's a decade older than K1!
  8. djh269

    K1 Community Patch

    This is amazing work guys, incredible!
  9. Version 1.0


    Screamjetbooster + Dj269's Canderous Armor Pack Authors: screamjetbooster, djh269 Release Date: 19/06/2017 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic Uninstallation: N/A Description: - This mod adds two reskinned helmetless Mandalorian Armors and two masks, originally created by SithSpecter, and reskinned by Xander2077 Known Bugs: - This mod shouldn't have bugs but if there is Just Message me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: - Unfortunately you are unable to use any parts of this mod in one of your own public releases. This should not be hosted on anywhere but Thanks: Bioware for such an amazing game. Fred Tetra for Kotor Tool and everyone who downloads the mod. Stoffe for creating ChangeEdit.exe and for creating the tslpatcher tool. Holowan labs for the endless pit of information for Kotor modding. SithSpecter for the use of his Canderous Mask model and skin Xander2077 for the use of his skin for SithSpecters mask. DarthParametric for creating the helmetless Mandalorian model. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
  10. There's a floating droid in the Dantooine enclave module that I've tried to get to shoot at me either with blasters or a flamethrower, but nothing happens when the droid attacks. Does anybody know what would need to be done to get the droid to be able to shoot with a blaster? This is the model / texture name: l_astro02.mdl l_astro02.mdx N_astro02.tga The droid is pictured below:
  11. Thanks for the assistance @Kainzorus Prime and @DarthParametric I may just try porting the remote model to use instead, I still don't know if it'll work though haha.
  12. Apologies I should have elaborated, I want to use that droid model as a training droid, akin to Episode IVs training droid scene with Luke Skywalker, so I spawn him in the Ebon Hawk from a panel for lightsaber practice I already edited the UTC to have him hostile rather than neutral, and provided him with a pistol and a flamethrower, unfortunately nothing happens when he attacks. I believe he was just a placeholder droid for the Dantooine module.
  13. You need either K1 or TSLs nwscript.nss file within the DENCS folder.
  14. djh269

    N-DReW's K1 Gameplay Improvement DEMO

    I played this mod early on in it's design and liked your ideas, I'm looking forward to further additions you implement! I'm interested in your take on the Saul Karath Leviathan battle and the Sith Master on Manaan. Have you made Calo Nord / Darth Bandon's encounters tougher?
  15. djh269

    Name idea for a small mod

    I'll still use your mod though, I loved Anakin using a blue saber in EPIII, and it's more plausible for her to use a blue saber.
  16. djh269

    Name idea for a small mod

    Reminds me of this thread: Love the divide in opinion of whether she should have a blue / red saber crystal haha. IF she were to somehow get the red saber crystal she could of used her stealth abilities to get them from the Kinrath Cave, just my two cents
  17. djh269

    Chris Avellone, Star Wars Fallen Order

    It leads to this:
  18. djh269

    Blog #100

    I hope the move goes well man! Preferably a place with warm weather and great internet connection
  19. djh269

    Kainzor's Tinkerings

    Here is an example of patching files within modules, I hope this helps: ; =====================================================[v1.0.5b1]==== ; TSLPATCHER - GENERATED MODIFICATIONS FILE (2016-03-01) ; =================================================================== ; This file is automatically generated and as such has no formatting ; to speak of. You can insert blank lines between sections (but NOT ; between keys within a section!) and add comment lines starting ; with semicolon to make it more readable without breaking anything. ; ------------------------------------------------------------------- [Settings] FileExists=1 ConfirmMessage=N/A LogLevel=3 InstallerMode=1 BackupFiles=1 PlaintextLog=0 LookupGameFolder=1 LookupGameNumber=1 SaveProcessedScripts=0 [TLKList] [InstallList] install_folder0=Modules install_folder1=modules\tat_m18aa.mod install_folder2=Override [2DAList] [GFFList] File0=g_jagi001.utc [CompileList] [SSFList] ; =================================================================== [install_folder0] Install0=tat_m18aa.mod [install_folder1] Install0=k_ptat_jagidie.ncs [install_folder2] Replace0=jagi_armor01.tga [g_jagi001.utc] Tag=g_jagi001 Str=26 !ReplaceFile=1 !Destination=modules\tat_m18aa.mod
  20. djh269


    Gotta love seeing Kreia's head poking out the grass!
  21. djh269

    The Lower City: Hidden Bek Base Entrance

    I don't know if it's the shadows in the area but it really looks like she has a thick beard haha
  22. djh269

    swkotor2 2018 03 05 21 37 53 39

    Love it!
  23. djh269

    Kotor 1 Purple Clone Armor

    He's going to have to change his display name now!
  24. The Mandalorians on the Unknown World throw all the grenades at you that they have in their inventory, it's a long list of complicated scripts to go through though haha. But it's the only instance where the developers force the NPCs to really go all out with the grenades that I can think of.
  25. I haven't posted on your threads as of yet as I was interested to see if you can port modules between games. I must say the potential is pretty crazy for the ported modules, especially in the planets unplayable previously in each game. If you could make them a modders resource you'll have my eternal gratitude . I've always wanted to walk through Nar Shaddaa in K1!!!