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Everything posted by djh269

  1. djh269

    Quanons Calo Nord Skin

    Are you using Jorak Ulns module reskin mods by any chance?
  2. djh269

    K1 Pre-Release Pack

    I like the idea behind the mods for sure! Always nice to have variety. Funnily enough I actually searched for the large Rancor on one of my earliest playthroughs.
  3. djh269

    K1 Pre-Release Pack

    How about: - HK-47 on Taris - Large Rancor on Unknown World
  4. Sorry Marius I'd just woken up, SH has it correct, given Vaders recent appearances he's a very imposing figure due to his design and size. Sions presence should definitely reflect that. He looks much more impressive with the new height you've given him!
  5. He looks a lot more intimidating for sure! Should have a Vader vibe imo
  6. djh269

    Upscaled Computer

    Can I have the icons as well please Dark Hope? They look great!
  7. Does anybody want to test two mods I'm going to release to see if there's any bugs I've missed? It's massive updates to my TSL Inspired Crystals and Crystal Cave redux and upgradeable crystal mods. 

    1. jc2


      Yeah, send it over.

    2. djh269


      Absolute legend! I'll send it over when I get back from work 😀

  8. I love that they've added the Neo Crusader Mandalorians into Galactic Conquest in SWGOH!!

  9. May the fourth be with you all!!

  10. Maybe?
  11. Could be a conflict with the placeable.2da file, is there any mods that have additional rows for the placeable.2da?
  12. You're very welcome 😀 If you're thinking of making a recruitment mod I'd suggest to look into this mod: It's the most complete recruitment mod that edits most (if not all) the vanilla DLG to encompass the new Voice Over lines to ensure complete immersion. If you take a look at which DLG lines were amended you won't come across any crossovers with the edited vanilla party dialogue interjections 😀
  13. For K1: For K2: The above mods are permanent fixtures. I always liked the added littles bits in Carths inventory when you get him especially!
  14. It's great to see you back, your reskins and models have been a permanent fixture in my override folder for years 😀
  15. I tested it by adding attribute properties with a vanilla upgrade.2da file to a standard g_w_lghtsbr01.uti and the results were the same, so it seems it's unavoidable which is annoying. The only workaround I'm doing is to only have 1 lightsaber crystal apply an attribute bonus and replaced other stats to the attribute bonuses as that seems the only way.
  16. Hey guys, I was making a fix to one of my mods and I've encountered an annoyance. If you install a crystal with an attribute property e.g. Intelligence +1 and a separate crystal that applies an intelligence attribute it doesn't stack, and the property is displayed separately. And the only bonus is from one of the crystals. I've tested it without a upgrade.2da file by placing properties into vanilla lightsaber uti's so it's not a row limit error just and ingame one: So frustrating!
  17. That's some great advice mate, I'll try and inject the script into the vanilla OnEnter. I've seen the NWN Lexicon before and reading some stuff on there at the moment, it's a great resource. Funnily enough I saw the DIRECTION_EAST line in the nwscript.nss file haha. Yeah I leave comments in some scripts
  18. I did notice that part within the text above, funnily enough there's another time when I called an OnEnter script and it didn't fire at all! I'll add the 16 character limitation to my list of notes haha. There's so many helpful members here, it's great to see they've helped you become as proficient as you are in scripting. There's so many resources to look out for, even Lucasforums has mostly been archived and there's tons there! Do you have any other educational resources you use? I'm trying to get through these:
  19. Wow thanks for your help buddy! That's some great scripting knowledge you have mate!
  20. Hey guys, I'm looking to see if anyone could help me create two conditionals within a script that will spawn an NPC if two quest requirements are met. Here is the script below: Unfortunately the above won't compile, I've researched this and I know it must have something to do with the && function within a script.
  21. Can someone advise me how to add a hidden spoilers text to my PMs and posts on here? Literally forgot how to, can't remember if it's via quoting or adding a code etc. 

    1. N-DReW25




      It's the highlighted lines icon, the 5th one from the left. Hope this helps!

    2. djh269


      Perfect, thanks buddy! Shouldn't have missed that haha! 

  22. Hey guys, I've been trying to edit a UTP file to have an alternate name, when I edit the file with Kotor Tool and place the file within the Override and test the Placeables name within the game it shows the correct name. I then use the configuration tool for the TSLPatcher to compare and modify the file with the vanilla file and then run the TSLPatcher exe file, when the UTP file has been edited the name of the UTP file becomes blank. So strange, this is the changes.ini info: [invisible001.utp] LocName(strref)=-1 LocName(lang0)=Mandalorian Warrior Remains In all fairness I could go down the route of bonding the new name with the dialog.tlk via the below lines within changes.ini: LocName(strref)=43093 But I was wondering if there's a work around. To not have to go through the route of either just replacing the UTP file without having to compare and add modifiers to the file via TSLPatcher just literally replacing the file, or to have to attach the new name through the dialog.tlk file. I'm wondering if there's some magic to edit the changes.ini file Thanks all!
    A great way to start the year! Thanks for this! 10/10
  23. A great way to start the year! Thanks for this! 10/10