djh269

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Everything posted by djh269

  1. Is it okay for you to PM those hilts to me also? Many thanks!
  2. My biggest wish from the announcement of the Kotor Remake is the community coming back alive... looks like my wishes are coming true... mwahahhaha 

    1. djh269

      djh269

      I know the remaster could be disappointing, but the community have already remastered the games in my eyes so whatever they produce will be inconsequential mate :). But it's brought a healthy amount of traffic anyways! Keep your chin up :)

    2. N-DReW25

      N-DReW25

      Speaking of coming back alive... you thinking of hoping into the world of mod developing again??

    3. djh269

      djh269

      I am! I'm going to fix / update some of my released mods, and I have a new Mandalorian Overhaul mod which is very close to being released. I also have some requests to add things into my mods which I Will complete (including yours on my Mandalorian Armor mod funnily enough). How about yourself? But I assume you're still writing for the ROR project?

    4. Show next comments  15 more
  3. I love this idea, the enclave sub level and the Ludo Kressh Tomb in K2: TSL are my number one wishes to be implemented into K1, keep up the great work!!
  4. I hope they pull this off, and it's on PC. It's almost 2 decades of hype...
  5. I've actually fixed it, it was these two files that the High Resolution mod overrided from my Override folder: mipc210x7.gui tooltip6x4.gui They were already present from downloading some Uniws fixes: https://www.wsgf.org/article/star-wars-knights-old-republic Thanks for the reply!
  6. Hi guys, I'm trying to successfully run Kotor 1 in 2560 x 1440p, I have followed this guide https://steamcommunity.com/sharedfiles/filedetails/?id=1283127504 to the letter but I have ran into a hiccup with the UI, has anyone encountered this before: My UI is tiny and it's floating in mid-air. Does anybody know how to fix this? Many thanks all! Edit: I'm using Steam and have followed the guide properly and I've got both High Resolution Menus and HD UI Menu Pack downloaded and installed.
  7. I've recently decompiled k_pdan_saber17.ncs and got the below: void main() { ActionPauseConversation(); ActionDoCommand(ExecuteScript("k_pdan_player01", GetFirstPC(), 0xFFFFFFFF)); DelayCommand(2.0, SetDialogPlaceableCamera(30)); } Is 0xFFFFFFFF an error?
  8. Going by this post in Lucasforums, is the below chart correct for K1? https://web.archive.org/web/20150917021829/http://www.lucasforums.com/showthread.php?t=187600 Code: Damage type Constant value (in hex) (in Binary) ----------------------- -------------- -------- -------------- Bludgeoning 1 0x0001 0000000000001 Piercing 2 0x0002 0000000000010 Slashing 4 0x0004 0000000000100 Universal (all) 8 0x0008 0000000001000 Unstoppable (disruptor) 16 0x0010 0000000010000 Cold 32 0x0020 0000000100000 Electrical 64 0x0040 0000001000000 Light side 128 0x0080 0000010000000 Fire 256 0x0100 0000100000000 Dark side 512 0x0200 0001000000000 Sonic 1024 0x0400 0010000000000 Ion 2048 0x0800 0100000000000 Blaster 4096 0x1000 1000000000000
  9. Thanks for your assistance, I've been able to edit the ASCII and fix the issue.
  10. Hey all, I was wondering if someone can tell me the quickest way to change a models texture name? I have done this before but for the life of me I can't remember haha, I believe it was with the renamer function in mdlops. I tried last night and wasn't able to. Many thanks.
  11. Yeah I should probably read the read-me, my bad haha. Thanks for the speedy reply as ever
  12. Hello all, I was going through my playthrough again with K1 Community Patch and have noticed a few things: - Calo's inventory isn't the same on Tatooine, you don't get his Mandalorian Heavy Pistols - The Sith students on Korriban don't have robes - There's a random Aqualish standing in the opening initiation in the Korriban academy? - footlocker03.utp in the Sith Base (manm26ab.rim) has Jedi Master Robe and a Sigil Crystal in the footlocker? Don't think it's vanilla. Many thanks P.S. I am unable to take screenshots with the function enabled in the swkotor.ini and pressing the prtscrn button, weird.
  13. Hey guys, I've noticed a couple of issues whilst on my playthrough: - You can't reenter the Vulkar Base to kill Kadon's main (female) bodyguard and his two henchman after basically betraying Gadon and fighting Brejik. You can tell I'm playing a darkside playthrough haha. I have a save for this issue just in case. - I am unable to find Calo's body in the fallen debris after you defeat Davik and Calo whilst trying to escape Taris. I also have a save for this just in case. - Zaalbar and Canderous are standing in weird places when you enter the Ebon Hawk for the first time, just before fight the Star Fighters. I have a save for this issue. If I find anything else I'll report back
  14. The mod is quite old, at least 10 years I presume, seeing as there's a quote of "www.pcgamemods.com" in the read-me haha. Here's a K1 / TSL comparison without the model being edited just simply placed into the respective override folders:
  15. I used: mdlops0-5-0 for lightsabers and mdlops06a1 for everything else and it was the replacer function I used haha. It was quite inconsistent IIRC some models wouldn't work whatever version I used. Thanks for the great advice as ever P.S. A while back I noticed that mod author maverick187s custom made TSL Ion Blaster's model worked in both K1 and TSL which is rather unique, I was wondering how that's possible?
  16. So if a model doesn't use a supermodel I just go through the usual procedure with loading the ASCII file then extracting it as Binary but without the supermodel in the folder? I remember porting some USM models with a really clunky MDLops version back in the day How things have changed.
  17. What super model is required for me to port: Lightsabers Masks Melee Weapons Etc. Thanks
  18. Thanks for the pointer I'll have a nose around with the ASCII
  19. Could all this be done within MDLEdit or would you have to use Gmax for the changing of the animation scale?
  20. There's a mod to fix this: https://forums.nexusmods.com/index.php?/topic/4372350-yoda-animation-fix-for-kotor/ I can't find a download link for it though.
  21. Just don't mess with his dog! P.s incredible work
  22. Does anybody have any gaming monitor recommendations? I want to play Skyrim / Witcher on a gaming monitor but I have no idea what is best, 144hz / 240hz or 1440p / 1080p etc etc. My current monitor is a Sony Bravia that's only good for movies etc. Witcher 3 looks blurry when I play it and I have a 1080ti graphics card. 

    1. Stormie97

      Stormie97

      I have a Samsung 27" Monitor 1440p at 144Hz, slightly curved and it's absolutely awesome (full ref: LC27JG50QQUXEN).

  23. Dantooine looks amazing! I love the tiling