Jump to content

djh269

Members
  • Posts

    572
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by djh269

  1. For immersion I edited this mod to have various Sand People wearing armor on Tatooine. Just an idea
  2. The only files the mod contains are: PMBBL01.tga PFBBL01.tga So it's most probably a conflict with another mod, it could either be from your appearance.2da file or from the clothing mdl/mdx files you have in your override folder
    Very nice reskin! Reminds me of the white sith trooper reskin
  3. New trailer is out now people!
  4. Thoughts guys? 

     

    1. Show previous comments  4 more
    2. Sith Holocron

      Sith Holocron

      No pre-orders!

      @djh269: I recommend posting the trailer into this thread rather just letting this post die here.  Status Updates are such temporary things...

    3. jc2

      jc2

      I'm'a wait to see some gameplay and then I will evaluate the content, but I'm highly skeptical of it atm.

    4. djh269

      djh269

      Thanks for the suggestion @Sith Holocron! Guys I've posted the link in the thread SH has recommended for further discussion :D

       

  5. We all know no matter how much we hated the previous installments we'll still force ourselves to watch this movie in December, one way or the other I'm a little bit optimistic about the film after how much TLJ was slated, they can't make the entire trilogy bad. I'm hoping it's like the prequels where EP III was pretty good. I don't get the same need to watch it as the other films though, my enthusiasm has died for Disney's involvement.
  6. It speaks to his work that it's that good he's worried people might mistake it for porting models from a game that's a decade older than K1!
  7. This is amazing work guys, incredible!
  8. Thanks for the assistance @Kainzorus Prime and @DarthParametric I may just try porting the remote model to use instead, I still don't know if it'll work though haha.
  9. Apologies I should have elaborated, I want to use that droid model as a training droid, akin to Episode IVs training droid scene with Luke Skywalker, so I spawn him in the Ebon Hawk from a panel for lightsaber practice I already edited the UTC to have him hostile rather than neutral, and provided him with a pistol and a flamethrower, unfortunately nothing happens when he attacks. I believe he was just a placeholder droid for the Dantooine module.
  10. There's a floating droid in the Dantooine enclave module that I've tried to get to shoot at me either with blasters or a flamethrower, but nothing happens when the droid attacks. Does anybody know what would need to be done to get the droid to be able to shoot with a blaster? This is the model / texture name: l_astro02.mdl l_astro02.mdx N_astro02.tga The droid is pictured below:
  11. You need either K1 or TSLs nwscript.nss file within the DENCS folder.
  12. I'll still use your mod though, I loved Anakin using a blue saber in EPIII, and it's more plausible for her to use a blue saber.
  13. Reminds me of this thread: https://deadlystream.com/topic/3143-proposal-change-juhanis-color-crystal-in-the-grove/ Love the divide in opinion of whether she should have a blue / red saber crystal haha. IF she were to somehow get the red saber crystal she could of used her stealth abilities to get them from the Kinrath Cave, just my two cents
  14. It leads to this: https://www.pcgamer.com/kotor-2-designer-chris-avellone-has-been-working-on-star-wars-jedi-fallen-order/
  15. I hope the move goes well man! Preferably a place with warm weather and great internet connection
  16. Here is an example of patching files within modules, I hope this helps: ; =====================================================[v1.0.5b1]==== ; TSLPATCHER - GENERATED MODIFICATIONS FILE (2016-03-01) ; =================================================================== ; This file is automatically generated and as such has no formatting ; to speak of. You can insert blank lines between sections (but NOT ; between keys within a section!) and add comment lines starting ; with semicolon to make it more readable without breaking anything. ; ------------------------------------------------------------------- [Settings] FileExists=1 ConfirmMessage=N/A LogLevel=3 InstallerMode=1 BackupFiles=1 PlaintextLog=0 LookupGameFolder=1 LookupGameNumber=1 SaveProcessedScripts=0 [TLKList] [InstallList] install_folder0=Modules install_folder1=modules\tat_m18aa.mod install_folder2=Override [2DAList] [GFFList] File0=g_jagi001.utc [CompileList] [SSFList] ; =================================================================== [install_folder0] Install0=tat_m18aa.mod [install_folder1] Install0=k_ptat_jagidie.ncs [install_folder2] Replace0=jagi_armor01.tga [g_jagi001.utc] Tag=g_jagi001 Str=26 !ReplaceFile=1 !Destination=modules\tat_m18aa.mod
  17. djh269

    K2_00656

    Gotta love seeing Kreia's head poking out the grass!
  18. I don't know if it's the shadows in the area but it really looks like she has a thick beard haha
  19. Love it!
  20. He's going to have to change his display name now!
  21. The Mandalorians on the Unknown World throw all the grenades at you that they have in their inventory, it's a long list of complicated scripts to go through though haha. But it's the only instance where the developers force the NPCs to really go all out with the grenades that I can think of.
  22. I haven't posted on your threads as of yet as I was interested to see if you can port modules between games. I must say the potential is pretty crazy for the ported modules, especially in the planets unplayable previously in each game. If you could make them a modders resource you'll have my eternal gratitude . I've always wanted to walk through Nar Shaddaa in K1!!!
  23. I believe this is the mod in question:
  24. The wording of your last reply seemed to indicate you didn't fully grasp that point the first time.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.