275 files
-
4x Upscale+ Character Textures & Model Fixes
By redrob41
================================================================
IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
================================================================
Description:
This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
The process followed is generally:
run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as PFBD collar); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice. sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture. personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
A few models required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
There will be three versions of this mod to choose to download:
4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 5.2GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 1.8GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 530MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. Most of the screenshots have been taken in TSL, because I find that it renders the characters better and has higher resolution screen grabs. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader.
================================================================
Compatiblity:
For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
I would suggest installing other large mods (such as "KotOR 1 Restoration" or "KOTOR 1 Community Patch") first, then this one.
================================================================
Installation:
Copy and paste the desired model and texture files into KotOR's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing.
The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.
================================================================
Uninstall:
Delete unwanted files from the game's Override folder.
================================================================
Thanks for modding tools:
KOTOR Tool – Fred Tetra
mdlops (used version 7a2) - cchargin, JdNoa
NWMax – Joco
Replacer - Taina
tga2tpc - ndix UR
KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides
Hex-editor XVI32 2.55 - Christian Maas
================================================================
Permission:
Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.
================================================================
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
KotOR upscale completed list v0_52.xlsx
76 downloads
0 comments
Submitted
-
Effixian's Starforge Robes Reskin
By Effix
---------------------------
Knights of the Old Republic
---------------------------
TITLE: Effixian's Starforge Robes Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin of the Starforge Robes, as requested by Omnigonial.
------------
INSTALLATION
------------
Copy the files from the zip to your Override folder.
------------
UNINSTALLING
------------
Remove the following files from your Override folder:
ia_revan_002.tga
PFBJ02.tga
PMBJ02.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
29 downloads
0 comments
Submitted
-
K1 Effixian's PFHC06 from K2 to K1 Reskin
By Effix
---------------------------
Knights of the Old Republic
---------------------------
TITLE: Effixian's PFHC06 from K2 to K1 Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin for my "Effixian's PFHC06 from K2 to K1" mod.
Requested by Omnigonial.
------------
INSTALLATION
------------
- Add my head port:
https://deadlystream.com/files/file/1523-effixians-pfhc06-from-k2-to-k1
- Copy the files from the zip to your Override folder (replace existing files).
------------
UNINSTALLING
------------
Follow the uninstall instructions from my "Effixian's PFHC06 from K2 to K1" mod.
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
14 downloads
0 comments
Updated
-
K1 Effixian's Miranda Lawson Reskin of PFHC05 from K2
By Effix
---------------------------
Knights of the Old Republic
---------------------------
TITLE: Effixian's Miranda Lawson Reskin of PFHC05 from K2
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
Miranda Lawson (Mass Effect) inspired reskin of the PFHC05 head from K2, ported by DarthParametric.
It also makes the red master robes black and white and the Qel-Droma Armor black and white.
Idea/request by Omnigonial.
------------
INSTALLATION
------------
- Add DarthParametric's head port, you can find it in this post:
https://deadlystream.com/topic/6415-pfhc05-head-port-from-k2-to-k1/?do=findComment&comment=66248
(P.s. This will replace the default K1 PFHC05 head)
- Copy the files from the zip to your Override folder (replace existing files).
------------
UNINSTALLING
------------
1. Remove the files from DarthParametric's download.
2. Additionally, remove the following files from your Override folder:
ia_class5_006.tga
ia_mstrRobe_003.tga
PFBD06.tga
PFBI03.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the idea
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
22 downloads
0 comments
Updated
-
Republic Assault Armor
By Rictus
This adds a set of Repulic themed upgradeable heavy armor to the game.
To get this armor use the console command "giveitem g_a_class8085" without the quotation marks.
Based on class8005 armor but with a republic theme. Perfect for your trusty pal Carth.
Not sure if it is K1R compatible but probably.
Use as you see fit, but please credit me if you re-release it.
Feel free to contact me at rictus135@gmail.com if you have any issues.
Rictus135
24 downloads
-
Malak Redone 2024
You don't need the previous versions of my mods
(As for my two previous versions)
I REALY THANK Dark Hope to let me use the textures of her great mode
here is the link of her great mode I've only edited the face and the body in my version the base work is hers. Very talented !
76 downloads
-
KotOR1 Random Panels
KotOR1 Random Panels
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 15 NOV 2024
UPDATED RELEASE: 21 NOV 2024
GAMES: Star Wars Knights of the Old Republic
Description:
While recuperating after open heart surgery, I needed a small project to keep me occupied. Something relatively stress-free so I could go about the work without getting to frustrated.
I landed on redoing some of the panels for the various planets that *mostly* tend to look the same with minor difference in coloring. I settled on the panels included here.
There are separate downloads for each game but some of the textures appear in both as Obsidian did reuse some of the textures.
Installation:
Drop the TGA files and TXI files into your Override. My textures have been labeled with their names on the download page so if there's one that you don't particularly care for, don't drop that one into your Override folder.
If using another texture pack that includes identically named textures (whether they are TGA, TGA with TXI, or a TPC file), remove those from your Override before putting mine in.
Uninstallation:
Take the files you put in, out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration.. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Thieves need not apply. (You know who you are.)
Credits:
Fair Strides, ConansHair, and LordMerek: For feedback on textures before release.
Malkior's texture for the Ebon hawk was used in the Yavin Station texture.
70 downloads
0 comments
Updated
-
Daviks Trophies
By Thor110
NOTE : This is included with the Expanded Galaxy Port already.
During the course of my texture analysis of both games I came across these Trophy textures and realised that they were smaller versions of the standard creature textures with some slight alterations, so I decided to recreate them as best as I could using the standard creature textures.
Images show comparisons of the models using the new and old textures as well as the original creature and trophy textures side by side.
More information on all of this can be found in my texture analysis tutorial thread.
https://deadlystream.com/topic/11302-kotor-1-2-texture-analysis/
Installation :
Drop the files into the override folder etc
Thor110
52 downloads
0 comments
Updated
-
HD realistic Jawas
By Etienne76
Retextures of Jawas. Jawas are sexy!
Installation: unpack and place files to your game Override folder
127 downloads
-
HD Realistic Sand People
By Etienne76
The demonization of the Sand People has always irritated me. Don't these wonderful characters deserve to at least have decent 2K textures?
Installation: Move all files from the downloaded and opened archive to the Override folder of your game.
143 downloads
-
Dorak Realistic HD
By Etienne76
1K texture of famous Jedi Master Dorak from Dantooine Enclave.
Installation:
Unpack archive and just place files .tga and .txi to your Override folder of the game.
111 downloads
0 comments
Updated
-
KOTOR1 "Canon" Animated Galaxy Map 1.0 [Aurebesh Edition]
AUTHOR: Sith Holocron
FIRST RELEASE: 26 JUL 2024
GAME: Star Wars Knights of the Old Republic I
Description:
This is an alternate version of my "KOTOR1 Canon Animated Galaxy Map Texture" mod. The difference here is that the texture is now written in Aurebesh - one of the in-universe languages in Star wars.
As before, the planets in the texture are in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/)
The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original un-modded game was originally sized at 128x128.
It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 9 frames of animation.
This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. See my other mods for a KotOR2 version of this mod.
This mod was made in response to a request by N-DReW25.
Installation:
Grab the files (both the TGA and the TXI) from the file folder and drop them into the following folder:
SWKotOR/Override
Uninstall:
Take them out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, and Bioware Corp.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
Kexikus: Help with putting together the original version of this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforu...ad.php?t=153502)
55 downloads
- aurebesh
- galaxy map
- (and 2 more)
0 comments
Updated
-
KOTOR1 "Canon" Animated Galaxy Map 1.0 [Foreign Language Edition]
AUTHOR: Sith Holocron
FIRST RELEASE: 25 JUL 2024
GAME: Star Wars Knights of the Old Republic I
Description:
------------
This is an alternate version of my "KOTOR1 "Canon" Animated Galaxy Map 1.1" mod. The difference here are the languages are no longer in English.
You now have the ability to have your Galaxy Map appear in either Polish, French, German, Spanish, or Russian. As before, the planets in the texture
are in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/)
The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original unmodded game was originally sized at 128x128.
It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 17 frames of animation.
Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.
This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. But will be a foreign language edition for KotOR2 available soon.
Installation:
-------------
Choose the language that bests suits your uses. Grab the files (both the TGA and the TXI) from that file folder and drop them into the following folder:
SWKotOR/Override
Uninstall:
-------------
Take them out again.
Known Bugs:
-------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, and Bioware Corp.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
-------------
French translation help: stills from Tenko’s video (https://www.youtube.com/watch?v=hv0s5AG9ixo)
Spanish translation help: stills from Mochi Games' video (https://www.youtube.com/watch?v=25vby-iX20A&list=PL9tz89RM2VHvVP80Br-t1OGxA6Fdl5ng9)
German translation help: stills from Tombie's video (https://www.youtube.com/watch?v=j6X_GafDkYU&list=PLnuRqHKN_rzzlBDxXkKOz4awLBTGft_1q)
Polish translation help: Zbyl2
Russian translation help: Dark Hope, Allard, and Drazgar
Kexikus: Help with putting together this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforu...ad.php?t=153502)
23 downloads
0 comments
Updated
-
Black T3-M4 and other similar droids HD skins
By mestrealan
DESCRIPTION
HD texture for the droids in the game KotorII, but it also works in KotorI.
INSTALLATION
Place all .tga files in the Override folder of either the KotOR or KotORII game.
UNINSTALLATION
Delete all .tga files and any files with the same name but with other extensions, such as .tcp.
116 downloads
0 comments
Updated
-
Brotherhood of Shadows: Solomon’s Revenge Textural Reinterpretation
Created by: Sith Holocron (and others listed in the credits section)
Game: Knights of the Old Republic 1
Version 1.0 Uploaded: 20 MAY 2024
The Brotherhood of Shadows: Solomon’s Revenge Textural Reinterpretation mod was designed to upscale and/or enhance the textures seen in the mod. It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul.
Just a note: I have included upscales of the loading screen. However, if someone wants to take at recreating the loading screen in color, I thoroughly support that effort. I say “load screen” rather than “load screens” as the same loading screen is used for all of the BOS:SR areas.
On N_DarthRevan01 (TGA and TXI): The mod doesn’t appear to add anything notable to this skin and the game already has this one available. Though I upscaled the texture, you may safely discard it if you covet another texture instead. If folks do want to change the texture of the traditional Darth Revan, there are so many fine reskins available. In addition, I suggest researching the Flowing Robes mod when researching alternate textures.
What’s not included and why:
All textures with the header m80, m81, or m82. As upscaling these textures will not improve their quality, I have not done so. You should leave these textures in the Override as-is.
fx_Smoke02.tga: Upscaling this texture will not improve the quality. Leave this texture in the Override as-is.
Skybox textures (trs_Bsky01.tga, trs_bsky01.txi, trs_sky0001, trs_sky0002, trs_sky0003, trs_sky0004, trs_sky0005, wst_sky0001, wst_sky0002, wst_sky0003, wst_sky0004, wst_sky0005, zzz_sky0001, zzz_sky0002, zzz_sky0003, zzz_sky0004, zzz_sky0005): I highly recommend using Kexikus’ mod instead of using the skyboxes included with the Brotherhood of Shadow: Solomon’s Revenge mod. (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/) However, if you insist on using the original skyboxes, you’ll be able to find them in the folder named “Original BOS Skyboxes.” From what I have seen in game, both the original skybox textures and my upscaled versions of them are NOT compatible with Kexikus’ skybox mod for BOSSR. If you encounter issues, you have been forewarned.
Shadow’s textures I have not made upscales for the character and clothing textures for “Shadow”. I highly recommend using Dark Hope’s mod instead.
All added portrait textures: I have not made upscales for any of the added portrait textures for the portraits added with BOS:SR. I highly recommend using ndix UR’s portrait mod instead.
Installation:
The “twilek_m02d.tga” texture has been both upscaled and converted to be compatible with Ashton Scorpius’ mod “K1 Better Male Twilek Heads” and requires its use to work properly. Make sure that mod is downloaded and installed according to its installation directions before installing mine. That mod can be found here: https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/
After reading the caveats implied in the “What’s not included and Why” section, then add all of the textures you’ll be using into your Override folder. Allow my textures to override the files there. There are 3 TPC files in my mod: aaa_bla01.tpc, fff_lobla01.tpc, and ooo_lobla01.tpc. Make sure to delete the TGA and TXI files of the same name in the Override folder.
I won’t be providing an uninstall guide as the shear number of files that’ll be replaced defies an easy way to explain it.
Thanks / Credits:
I have used a few of the textures from Dark Hope’s “international Global Mod” who has kindly provided blanket permission for their use. Thanks to Dark Hope for allowing me to do so here.
n_sithcomf01, n_sithcomf02, and n_sithcomf03 in the Optional textures folder is derived from textures from Thor110’s ”Topaz GigaPixel AI Upscales - K1 1.0.0.” Thanks to Thor110 for providing his upscales to the community as a Modder’s Resource. https://deadlystream.com/files/file/2160-topaz-gigapixel-ai-upscales-k1/
The “twilek_m02d.tga” texture has been both upscaled and converted to be compatible with Ashton Scorpius’ mod “K1 Better Male Twilek Heads” and requires its use to work properly. That mod can be found here: https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/
Thanks to Ashton Scorpius for his permission to use his Twi’lek male head template to fix this texture.
Any issues with this mod – other than the previously stated skybox issue with Kexikus’ BOSSR skybox mod – can be left here on the download page. Please tag me when reporting those errors as that will speed up the timeliness of my reply. Thank you.
Enjoy the mod.
(This section reserved for when I get around to making an overview video for this mod.)
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
225 downloads
0 comments
Updated
-
Damaged Calo Nord
By Lewok2007
WARNING: This Skin is intended to be used with another mod! Read the Installation section to follow instructions. The Mod intended is N-Drew's "Build a Calo" Mod. It can be found on DeadlyStream
Description:
With the release of N-Drew's "Build a Calo" mod, it would be fitting for someone to make a skin that describes a "damaged" Calo Nord. That's what I've done. I've given Calo some not too major burns on his face, and made his pants dusty and his jacket burned as well.
With the addition of giving a "damaged" reskin, I've also upscaled the textures by 4x.
Installation:
Install N-Drew's mod first: https://deadlystream.com/files/file/2444-build-a-calo/
Follow the instructions given in the mods description!
Afterwards, Copy all the files in the "Override" folder after extracting the .zip this mod is in to the Override folder in your Kotor game directory. Overwrite when/if prompted.
IF USING N-DREW'S MOD: Make sure when you install N-Drew's mod, you install it with both Head and Body modifications.
If NOT USING N-DREW'S MOD AND WISH TO USE THESE TEXTURES AS NORMAL: Change the "02" in each of the files name to "01"
UnInstalling:
Delete the files included with this mod, and replace with the files from n-drew's or another modders texture.
Compatability:
Compatible with everything but other mods that make the same changes as these mods.
Listed as Not Compatible with K1R, because of it's intended use with a non compatible mod.
Credits:
GIMP
JC and DarthParametric in DeadlyStream discord for giving advice on the stuff used in the .txi
Bioware for making Kotor.
N-Drew for making "Build A Calo", which makes the intention of this reskin possible.
Permissions:
Do Not include this in your own mod without my permission.
Do not claim it as your own.
Do not reupload to any other sites without my permission.
Known Issues:
Possible there may be some rendering issues due to the .txi's included with the mod, if so, remove from override.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
85 downloads
-
Alternate Bastila Clothing
By Revan100
A simple mod that replaces Bastila's default outfit with an unused version that does not have any transparency issues unlike the original texture. This also replaces the party selection screens for Bastila.
98 downloads
0 comments
Submitted
-
Galaxy of Faces [K1]
By N-DReW25
Galaxy of Faces [K1]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 27.09.2024
Installation:
Please install the K1 Community Patch FIRST before this mod!
This mod replaces the appearances of important named NPCs throughout the game. As such, if you wish to use mods like Onderon Fashion and Smuggler's Deluxe you'll have to install those mods BEFORE this mod.
Simply click on the INSTALL.exe, select "Galaxy of Faces [Main]", click install then sit back and watch the TSLPatcher do its magic.
The "Effix's Duelists", "Unique Rodians" & "Build a Bendak" are OPTIONAL. You don't have to install them if you don't want to.
Effix's Duelists includes Effix's unique Gerlon, Ice & Marl heads. This installation is NOT a total copy of Effix's original Taris Arena Changes mod, that mod adds UTC files to the Override and patches those whilst Galaxy of Faces patches the UTCs in the .MOD files provided from the K1CP mod.
If you are using the NPC Diversity Pack, install Effix's Duelists via Galaxy of Faces. If you want the Armors from Effix's Taris Arena Changes, install that mod instead.
Unique Rodians gives various Rodian NPCs unique appearances. If you are using Stormie97's High Quality Alien: Rodians, do NOT install this option as a compatibiity patch for that mod hasn't been developed yet.
Build a Bendak adds a unique appearance for Bendak Starkiller, however, the "N_Bendak.tga" texture is the vanilla Field Marshal texture. After installing this option, I encourage the player to replace this texture with a Mandalorian texture from a mod of your choosing, I personally recommend RedRob41's Bendak Starkiller Emblem Armour though do feel free to select a skin YOU want instead!
Simply delete the "N_Bendak.tga" texture in your Override folder, rename your desired texture to either "N_Bendak.tga" or "N_Bendak.tgc" and place it in your Override.
Description:
From the good old days of late 70s/early 80s cinema, the expansive comics and novels of the 90s and 2000s, the rise of modern Star Wars video games and well into the Disney era, the Star Wars Galaxy has always been a "Galaxy of Faces".
And I'm not just referring to the faces of the main characters. I'm referring to background characters such as the aliens of Chalmun's Spaceport Cantina in Episode 4 (many of whom were merely random alien costumes who have since evolved into staples of Star Wars alienography with timeless classics like Rodians, Aqualish and Devaronians amongst them), or the the Bounty Hunters hired by Darth Vader to track down the Millennium Falcon in Episode 5 (despite only having 4 lines of dialogue and just over 6 minutes of screen time, Boba Fett has since become just as popular as the main characters mostly down to his unique bad ass appearance in his limited screen time) or the background Jedi characters sprinkled throughout the prequel trilogy (despite never saying a word in the movies, the Jedi Plo-Koon, Kit Fisto and Aayla Secura have since become fan favorites)!
Why do I say this? I think it goes without saying that unique appearances are what makes or breaks a character, and BioWare's 2003 Star Wars: Knights of the Old Republic RPG has a few problems with this.
As with many video games from this period of gaming, KoTOR has a problem with NPC appearances. In Kotor, the generic background NPCs are referred to as "Commoners" both in the game files and in-game sometimes, the game has 24 generic NPC appearances including 2 white heads, 2 black heads and 2 asian heads for both adult and old appearances which are split between male and female types with an additional male and female white and asian "Tatooine" commoner variant that exists for some reason, bringing the total of commoner appearances up to 24.
Throughout KoTOR, many of these generic appearances aren't even used for background NPCs, those background NPCs receive the low-resolution Lite appearances leaving the actual generic heads for named NPCs. NPCs like Holdan, Jon, Junix Nard, Matton Daisel, Firith Me and Kel Algwinn are all well written characters that really bring these environments to life... but sometimes these NPCs are forgettable simply due to the fact that they use the same appearances, the NPCs I named were strategically chosen as they both use the exact same 1st white and asian male commoner heads. This "clone" problem is intensified once you install NPC Overhaul style mods that remove the Lite appearances and replace them with generic commoner appearances as now you'll be seeing the same 24 heads across over a hundred NPCs throughout the game.
This mod aims to fix that by giving many of these named NPCs unique heads to differentiate them from the generic heads. This mod aims to one day cover almost EVERY single named NPC in the game where possible through a combination of NPC appearances made by me, modder's resources and mods with the modder's permission.
But do keep in mind, not ALL the modded unique heads will be added. Instead, if you consult the "Recommended Mods.txt" file you shall find a list of other mods that I personally recommend that shall also add new unique heads for NPCs that aren't part of this mod.
Thus far, most of the unique heads of the K1 Enhancement Pack modder's resource have been added.
To read about what appearances have been added thus far, please consult the "List.txt" file for a complete list of new appearances.
Known Bugs:
If there are bugs feel free to report them to me on Deadlystream.
Incompatibilities:
Incompatible with any mods that modify the appearances of Nico Senvi, Nemo, Matton Dasol, Kono Nolan, Jon, Jagi, Eli Gand, Dorak Quinn, Dak Vesser, Hidden Bek Lookout, Ahlan Matale, Shen Matale, Nurik Sandral, Rahasia Sandral, Gerlon, Ice, Marl, Twitch, Mika Dorin, Gluupor, Adum Larp, Bendak Starkiller, Lena, Apartment Duros, Sith Base Duros, Maana Demknot, Strandes Duros on Lehon, or The One.
Incompatible with High Quality Aliens: Rodians, though a patch may be made in the future!
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SpaceAlex: For releasing his K1 Enhancement Project as a modder's resource.
SilverEgde9: For textures used from the Brotherhood of Shadow: Solomon's Revenge mod.
Effix: For the upscaled reskins of the Onderon commoner textures & textures from his Taris Arena Changes mod.
DarthParametric: For fixing the Fat Commoner clothing models.
EmperorDevon: For giving me permission to use his Twin Sun reskin as a base for Lena's body texture.
RebRob41: For giving me permission to use assets from the Revenge of Revan mod.
Obsidian Entertainment: For the Flight Suit and Onderon commoner assets.
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
646 downloads
-
Detran's Darth Revan
By detran
New HD Textures for Darth Revan
Detran's Darth Revan.zip
401 downloads
0 comments
Submitted
-
Korriban Revisited
By Laast
The KOTOR Revisited Collection:
Korriban is one of my favorite places from KOTOR, both in terms of visual and storytelling. With this textures pack, I aimed to give to this place a fresh look while respecting and highlighting its eventful past and its dusty, hostile atmosphere.
WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
Click here for a Vanilla VS Revisited comparison
My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
This mod DOES replace textures for:
- Architecture
- Grounds
- Rocks
This mod DOES NOT replace textures for:
- Skybox (using the great High Quality Skybox II is strongly recommended).
- NPCs
- Ebon Hawk cockpit view.
- Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.17gb on your HDD once installed.
- These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
- I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
- Hi quality Reflection effects added to metallic objects like walls, floors,...
- On a vanilla unmodded game (if such thing still exist):
Extract the file and drop the Override folder in your game install folder. That's it.
- On an already modded game:
there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
NOTE: This pack does not cover 100% of Korriban textures so it is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
- Could you make a TPC version?
I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
- I don't like this or that, could you change it?
It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.
- Do you plan "revisiting" others places from KOTOR?
I've already done a few planets (see the collection above this page) and more may come in the future.
- Kexikus and his High Quality Skybox II mod which I used on my pics.
- ShiningRedHD and his Ultimate Korriban High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
- Many other modders for all the files I'm using on my game and can not list here.
580 downloads
0 comments
Updated
-
Evil Sith Flags
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 17.06.2023
Installation:
There are two versions of this mod to pick from!
DarthVarkor Inspired Version: This flag is the default 128x128 resolution, the same as the vanilla flag. This flag closely resembles the Sith flag seen in DarthVarkor's fan film "Star Wars: KOTOR - Heart of Darkness".
HD Version: This flag is 512x512 in resolution, an upgrade from the DarthVarkor Inspired Version.
Pick which flag you want, open the "For Override" folder in your selected version and copy PLC_SithFlag.tga to your Override folder.
This mod works for Kotor 2 as this same flag appears in the Secret Tomb on Korriban.
Description:
One of the main inspirations for the Galactic Empire back when "Star Wars: A New Hope" was being developed was real life N*zi Germany. Ever since the release of the Original Trilogy, the writers of the Star Wars Expanded Universe (nowadays called "Legends") and even the writers of modern day Disney Canon draw upon the imagery of the F*scist regimes of old to create their own authoritarian factions that exist in the Galaxy far, far away.
The flag of N*zi Germany is commonly parodied in Star Wars as authors often replace the Sw*stika with the Imperial Crest alongside some minor detail edits to make the parody look less obvious. Whilst Bioware's 2011 Star Wars: The Old Republic MMO did this with Vitiate's Sith Empire, Bioware's 2003 Star Wars: Knights of the Republic RPG did not do this with Revan's Sith Empire.
Across various digital signs throughout the game, such as the Sith Base on Taris to the Sith Embassy on Manaan, the Crest of the Sith Empire is dark blue in color with a light blue background. Additionally, at the end of the Dark Side ending, players can spot an odd yellow and green colored flag with the Sith Crest on it in the end cutscene.
This mod will change those flags at the very end of the game to appear more like the flags of the TOR Sith Empire and the Galactic Empire with their F*scist influences.
This mod was greatly influenced by DarthVarkor's Heart of Darkness Kotor fan film, his film also modified the Sith flag and edited it to look more like the flag found in this mod. Whilst the flag seen in Heart of Darkness is modded, the flag seen in that film is NOT the one found in this mod as I, N-DReW25, saw that film on YouTube and then made the flag found in this mod from scratch!
This mod will not modify the before mentioned Sith signs found throughout the Sith Bases as other mods do a far superior job at editing those signs than I ever could.
Known Bugs:
Please report any bugs to me on Deadlystream!
Incompatibilities:
Incompatible with any mods that edit "PLC_SithFlag.tga" or "PLC_SithFlag.tpc"
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
DarthVarkor: For showing the original flag in his fan film "Star Wars: KOTOR - Heart of Darkness"!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
463 downloads
-
K1 Melee Texture Enhancement
By Lewok2007
**While most of the screenshots are in K2, all of the stuff shown is what is in the download, and the screenshots are just used for the sake of me not having to retake all the screenshot.**
*NOTHING QUALITY WISE IS CHANGED IN THE TEXTURE FILES*
Description:
The swords, axes, and stun batons in Vanilla K1 aren't the most prettiest things you could look at in the game. I have decided to
make a texture enhancement for the swords since Snigaroo put a request for a skin to do something like this on the mod build request
thread for TSL and K1. I also wanted to make this eventually, so why not do it now? The vanilla K1 swords have been upscaled to 2048 x 2048
from 64 x 64. I then used KotorBlender and GIMP to make the swords look better. Likewise for the axes and the stun batons.
These are texture re-used from the TSL Melee Texture Enhancement I uploaded, but just the files K1 has.
Person-who-wouldn't-wish-to-be-credited also provided an alternate stun baton texture for the 004 stun baton in a discussion with him, and button textures I
used on the stun batons and swords. The alternate stun baton texture has a wood and leather appearance.
I haven't changed the animated "zappy" texture on the stun batons, nor have I changed the third stun baton texture (re-used 2nd Stun Baton texture for this K1 version)
, since none of the stun batons in the game use it.
Screenshots are provided in the "Screeshots" folder.
Installation:
1. Extract the .zip
2. Copy all of the .tpc files from "override"
3. Paste them into the override folder in the K1 directory
4. *Optionally* Copy w_Stunbaton_004.tpc from Alternate 4th Stun Baton folder and copy that into the override folder in your K1
directory, overwrite when prompted.
Credits:
Person-who-wouldn't-wish-to-be-credited for the button and Alternate 4th Stun Baton Texture
GIMP
Kotor Tool
KotorBlender
Use of Mod:
Do not upload to any other file hosting sites without my permission (like NexusMods, GameBanana, etc.)
You can re-use one of these textures in your own mod, as long as you have my permission.
This mod should be compatible with any mods as long as they don't change or edit the melee textures used in this mod. This does not change or edit any new melee textures used in other mods, it is simply a vanilla add-on, and does not require anything but the download to use. 🙂
610 downloads
-
K1 Clothing Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.1.0 Release Date: 12.12.2023
Installation:
Please install the K1 Community Patch FIRST before this mod!
If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND!
(The Tweak Pack is optional and is NOT required for this mod to work. Do NOT install "Fixed Male 01 Clothing" or "K1 Outcast Clothing Fix" from this mod as these fixes are included in THIS mod!)
If you want to use it, install the Restored Content for K1CP mod BEFORE this mod.
Make sure you install the NPC Diversity Pack mod BEFORE this mod in its entirety for best results!
Once you're ready to install the mod, simply click on this mod's TSLPatcher.exe and you'll be faced two options. This mod comes in 2 parts, and since these parts are optional you'll be given two installation options.
The "K2 to K1 Clothing Install" shall install the ported K2 clothing component of the pack whilst the "K1EP Clothing Install" shall install the K1EP component of the mod, for more details on these installations please refer to the "Description" section of this readme.
Click which install you'd like to install, click install, sit back and watch the TSLPatcher do its magic. Once the installer has finished, click the INSTALL.exe again and repeat this process.
Description:
In terms of commoner clothing, Obsidian added various new outfits for their NPCs in Kotor 2. The default 'potato sack' outfit was given a stylish facelift, the bloodied Outcast outfit was replaced with the Refugee outfits we see today and on Telos we saw the introduction of a new noble outfit.
This mod will port those Kotor 2 clothing textures to Kotor 1... but with a twist!
The Kotor 1 Community Patch does the same thing as Obsidian did, it replaced K1's 'potato sack' outfit "N_CommM01" with Kotor 2's default outfit and Gendar's bloodied Outcast outfit "N_CommM07" was replaced with an Refugee outfit. This mod won't do that, instead, K1's 'potato sack' and K2's default clothing shall be two different outfits NPCs can wear. The removal of the clothing replacement is most pronounced in the Outcast village where almost every NPC now wears a Refugee outfit instead of the K1 bloodied Outcast outfit... except for the Outcasts infected with the Rakghoul disease, their clothing shall still use the K1 bloodied Outcast outfit texture.
This mod shall also add the K2 noble outfit, but even this outfit has a twist of its own! In K2, the male noble outfit was blue whilst the female noble outfit was purple... in this mod, you will find 2 noble outfits across the galaxy: a blue male and female noble outfit and a purple male and female outfit.
In the latest 1.1 update, I've added the new clothing from the K1 Enhancement Pack modder's resource. This will come in the form of an alternative installation which will work great with the previous K2 to K1 Clothing component.
In addition to the K1EP clothing, I've added compatibility for the latest update of the Restored Content for K1CP Demo, if you have that mod installed the new clothing added in this mod shall be gloveless as they are in that mod.
If you aren't familiar with any of the above mentioned outfits, please check the screenshots on the mod page so you'll know whether or not this mod is for you.
Known Bugs:
This mod shouldn't have bugs, but if there feel free to report it to me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel and for making the K2 textures!
SpaceAlex: For releasing the K1EP as a modder's resource!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
574 downloads
-
0 comments
Submitted
-
[K1/TSL] Commoner B_M 01 & 02 HD
By Nehua
A mod to replace textures for the two variants of the black commoner male texture used in both Kotor and TSL. I made two versions for the texture to correspond to each of the variants in the games.
To install simply drag the files in this mod over to the 'Override' directory found within your Kotor 1 or TSL installation.
250 downloads
0 comments
Updated