Skins
309 files
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Holocron Icon Replacement
By InSidious
This is a really small and slightly pedantic fix, which changes the icons for the two holocrons you find in KotOR,
so that one (on Tatooine) looks like a Jedi Holocron, and the other, found on Korriban, looks like a Sith Holocron.
Previously, th two had a generic icon which looked nothing at all like a holocron, and as I was working on a mod
which needed a holocron for it, I decided to alter the two items while I was at it. At some point, I may make a similar
mod for KotOR II.
Please note that this mod doesn't use the TSLPatcher, so any mod which alters either holocron will be incompatible.
To fix this, open the .uti file for the holocron using KotOR Tool, change the "model variation" to the number of
the holocron model (i.e., 087 for the Jedi holocron, 088 for the Sith one), and save.
Also, the mod uses plot useable item icon slots 87 and 88 for the Jedi and Sith holocrons respectively, so any mod
which uses these icon slots for a different purpose will be incompatible. To fix this, simply rename the icons to a high enough number that they don't conflict with the other mod any more
(e.g., to ip_pltuseitm_090), and then open the .uti file using KotOR Tool, change the "model variation" to that number,
and save.
2,815 downloads
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Combat Suit K1
By Canderis
Readme File:
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Knights of the Old Republic
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TITLE:Combat Suit Kotor
AUTHOR: Canderis
E-MAIL:
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INSTALLATION INSTRUCTIONS
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Copy the files to the override.
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DESCRIPTION
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This is the combat suit replacement mod for k1. Enjoy.
This is part of my final release package here.
Good day. Long live KOTOR!
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Compatability
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Even though this mod doesn't use the TSLPatcher it does not need it. It will only interfear with the past versions of this mod.
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BUGS
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None, I hope.
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Credits
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Ferc Kast for help with the icons
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DISTRIBUTION NOTES
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You may use NOT use this modification in mods W/o my promission. Just contact me, i'll say yes.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,322 downloads
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Republic Mod Armour Reskin by Mandalore
By Mandalore
==========Republic Mod Armour Reskin by Mandalore V1============
A mod for Star Wars Knights of the Old Republic
Description:
This mod changes the colour of the Republic Mod Armour so that it looks more like a Republic armour.
I made this on request for wvsnl, who thought there was too much blue in it. I've changed that, and added my own thoughts to it as well. There is no changed icon at the moment, this is known and will be corrected.
Installation:
Put the files in the Override folder that came with this mod into the Override folder in your KotOR directory.
It works with existing saves, so you can use this mod without having to restart.
Uninstallation:
Delete the files from your Override folder. If this causes any problems, put the file contained in the Backup folder into your Override.
Compatibility:
This should work with all mods as long as they do not modify the Republic Mod Armour.
Bugs:
The icon's still the same. I know this, as stated above, and will fix it.
Contact:
PM me (Mandalore) at deadlystream.com
Credits:
Thanks to Bioware for making such a great game, thanks to Fred Tetra for making KotOR Tool, thanks to the makers of GIMP for doing such, and thanks to the people of Deadly Forums for giving me somewhere to host this, for giving me the incentive to try modding, and all of that stuff.
Wvsnl asked that I make it, that should be mentioned.
Legal Stuff:
All materials and copyrights belong to LucasArts and BioWare Corp.
This mod is provided as-is with no guarantees of any kind. The author is not responsible for any harmful effects of using this mod.
You cannot distribute or reproduce this mod without the prior confirmation of the author, and if permission is given give credit where due.
1,188 downloads
(3 reviews)0 comments
Submitted
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Playable Echani x6
By redrob41
This mod will add 3 playable male & 3 playable female Echani. It will also change the Echani Mercenaries on Manaan so that they look like Echani, instead of humans (wearing Echani Light Armor). Echani have silver hair, silver eyes, and children of the same parents all have the same face (like twins and triplets, only they are born at different times).
The models that I used were comm_a_m, comm_w_m2, & N_BrejikH as well as n_tatcoma_f, n_tatcomw_f, & pfha01. Unfortunately, the 3 males and second female have a small flaw. If you equip goggle or a mask on them, it will not show up on the in-game model, but the stats will still apply to the character. Some players may prefer this, since most masks and goggles are klunky and unattractive.
2,762 downloads
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Playable Lizardlike Characters
By redrob41
This mod will add 2 male & 2 female playable characters. The characters are lizardlike in appearance, and I was inspired by the green skinned PC included in the Holowan Plug-in2 (I think that skin was done by Colja).
The race of these PCs is listed as Lizard in the appearance.2da file. I tried to model them after a Star Wars universe race, but I couldn't find one that suited my personal tastes. According to Wookieepedia, there are 5 different mutated sub-species of Nikto. Unfortunately there are already Green Nikto in Kotor (Swoop Gang members), and I wouldn't be able to duplicate their look. Another reptilian species is the Koorivar. They have a large cranial horn that looks great for a senator with fancy robes, but didn't work for a soldier in Kotor (possible clipping issues with headgear). A close possibility was the Falleen, but they have hair, large spinal ridges, and tiny scales. I wanted bald with large scales, and I didn't think that I could model the ridges. In the end I just went with what I thought looked good.
My PCs are patterned after green geckos and desert tan horned lizards, and I have modified PMHC01, PMHA03, PFHB05 & PFHC05. The head models have all been changed to have rounded ears close to the head, with some additional ridges and spikes to the eyebrows and skull. The scales pattern is a re-used Krayt dragon skin, and the hardest part was to make all the scales blend and match at the seams in the model, especially around the ears. They also have underwear skins for all three classes, complete with wet looking scales.
1,940 downloads
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Bendak Starkiller Emblem Armour
By redrob41
This mod will change the appearance of the armour for Bendak Starkiller. It will now be a unique yellow with custom emblems. The theme of the logos is that of an exploding star (hence the ring name "Starkiller"). His armour is in excellent condition (no battle damage), due to his earnings and the life of ease of a retired celebrity. The player will also have the option of obtaining the armour from Ajuur the Hutt, through dialog after the death match.
The golden armour is based on a collaboration of work between myself and LordRevan999 (at LucasForums). I drew all the logos, and sent them to LR999 to add to his golden armour, but since then, his mod has gone unfinished. I have tried to re-create the colour scheme he came up with, even though I've never actually had a copy of his texture file. As a result, everything in this package is my own work, but heavily inspired by our collaboration.
Since the overall look of the armour is so well done, I think that this should be shared with the Kotor modding community. I have held off releasing this mod for several years, in hopes that LordRevan999 would one day finish his mod. Since that doesn't look like it will happen, please enjoy this version, with thanks to LR999 for the inspiration.
As a bonus, I've included a skin and icon that are based on the image of Bendak shown in the Knights of the Old Republic Campaign Guide.
10,822 downloads
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ENDAR SPIRE 2012
By Guest
These are new textures for the ship ENDAR SPIRE for KOTOR
PLC FILES also incuded
1. EXTRACT RAR FILES
2. REMOVE TEXTURES FROM FOLDER
3. ADD TEXTURES DIRECTLY TO OVERRIDE FOLDER
1,600 downloads
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New Underwear
By redrob41
[This is an older mod (one of my first), which I am uploading to try out hosting here on Deadly Streams. It is identical to the one available from FileFront.]
This mod will add new underwear skins for Bastila. It includes LS, and DS, as well as slave underwear. It also will change her envmap in the appearance.2da file so that her metal bra will shine like CM_BareMetal.
Her LS underwear is now white lace with slippers, and is still just as concealing as her default tan colored utilitarian bikini. Her DS underwear is now a little more sultry, to better reflect her personality after being converted to the DS. The slave outfit is a little raggedy so it looks like it came from the Taris Undercity.
I have also included new underwear for DS PC, because the existing underwear just weren't dark enough. The male scoundrel PC DS needed to be replaced altogether because it was actually the skin for a Sith Officer that was included (at least with my cd). I deceided that the female PCs just didn't look evil enough in Sith issued longjohns, so I updated them with fishnets, and laced up boots and gloves. The Sith logos are also a little more subtle.
I also added a two piece underwear for the female scoundrels. I had seen that Red Hawk had already created some, but I wanted to make sure that the waistband was included.
Overall, I wanted to keep things tasteful, yet more interesting than what came with the game. I realize that players don't usually run around in their underwear, but these outfits add a little flavor in my opinion.
41,916 downloads
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Cassus Fetts Battle Armour Reskin by Mandalore
By Mandalore
==========Cassus Fett's Battle Armour Reskin by Mandalore V3============
A mod for Star Wars Knights of the Old Republic
Description:
This mod changes the colour of Cassus Fett's Battle Armour to navy blue, with the stripes changed to black. The dark purple areas are changed to a blue colour.
I decided to make this skin because I believe Cassus Fett would never have worn an armour that looked so awful.
Changelog from V2:
- Changed the technique used to add a more professional feel
Installation:
Put the files in the Override folder that came with this mod into the Override folder in your KotOR directory.
It works with existing saves, so you can use this mod without having to restart.
Uninstallation:
Delete the files from your Override folder. If this causes any problems, put the file contained in the Backup folder into your Override.
Compatibility:
This should work with all mods as long as they do not modify the Cassus Fett's Battle Armour textures and icon.
Bugs:
I haven't encountered any.
Contact:
PM me (Mandalore) at deadlystream.com
Credits:
Thanks to Bioware for making such a great game, thanks to Fred Tetra for making KotOR Tool, thanks to the makers of GIMP for doing such, and thanks to the people of Deadly Forums for giving me somewhere to host this, for giving me the incentive to try modding, and all of that stuff.
Legal Stuff:
All materials and copyrights belong to LucasArts and BioWare Corp.
This mod is provided as-is with no guarantees of any kind. The author is not responsible for any harmful effects of using this mod.
You cannot distribute or reproduce this mod without the prior confirmation of the author, and if permission is given give credit where due.
1,293 downloads
(5 reviews)0 comments
Updated
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File Reviews
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90SK 183
This is an incredible innovation for Knights Of The Old Republic and The Sith Lords modding. It handles everything I throw at it and deserved status as the next KOTOR Tool.
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Kätzchen 5
A much needed polish for the TSLRCM Mod imo.
One small criticism regarding the Ravager component however: I find it unfortunate that there no longer is an optional component to simply change up the "invisible mine" part. Because there are still players like me, who want to keep Mandalores interactions with Visas but simply don't like the way the second one was triggered and it's a little heartbreaking to hear that this mod actually used to provide AN opportunity for that, only to no longer provide it
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RLG 8
Most helpful in my modding of TSL. -
Cool mod and very creative work arounds!
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Very good, highly recommended.
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Essential mod that fixes one of the most annoying things in the game imo.
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Phenomenal mod, highly recommended!
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This is easily one of the best mods. Simple, effective, and perfect.
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Simple and essential mod. Love it!
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Simple but effective essential mod.
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Very well made, essential mod imo.
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Essential mod, absolutely fantastic work!
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Essential mod.
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HeartMan 6
Textures so good they want me to bet the Ebon Hawk without looking at my cards
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Just finished the game for the first time with this mod, and... wow. This is... so much better than the vanilla/TSLRCM ending, holy crap. It patches so many of the holes (well, kinda, I mean there's an attempt to explain T3 and the Hawk surviving the fall into the chasm), the choice of whether to destroy Malachor V being present regardless of the 'side' you end up on is cool, and I liked the extra dialogue with T3 and Brianna in the hold, as well as seeing everybody (well, again, mostly) alive and well in the Hawk to confirm that your efforts saving them weren't in vain. And then, of course, moving Atton's send-off dialogue to the cockpit (where he always is), and having it be the last thing before the credits roll was great. Like, idk, I could so clearly imagine my Exile rolling her eyes and plopping down into the co-pilot's seat.
Phenomenal work! I wasn't sure how well it was going to integrate, but it would feel very hollow to play the ending again without this mod, which puts it up there with TSLRCM for me.
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