844 files
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Character Start Up Change
By jonathan7
AUTHOR: jonathan7
EMAIL: Message me via lucas forums user name is jonathan7
NAME: Character Start Up Changes
CREDITS: Fred Tetra for the wonderful KotOR tool, all at Lucas Forums for the various Tutrials and Stoffe for TSLpatcher.
FILENAME: Character Start Up Changes
FILE SIZE: 725kb unzipped
DATE RELEASED: 12/12/2010
DESCRIPTION: This essentially changes the starting feats for the three classes and makes pretty much all the feats availible for the player to select for their individual PC. Personally it always bugged me that often my PC would end up with quite a few useless feats that she did not need. So what this does is delete all the preset feats for the classes and give you free selectable ones, the Soldiers have the most, then Scouts then Scoundrels; you have the same ammounts of feats as in the vanilla game but you are free to choose what you want. I think this does improve the RPG aspect of the game, be warned however to make sure you specialise in either melee weapons or some form of blaster, otherwise you won't be doing much in combat! The mod also changes Persuade into a class skill, so it's availible to all three classes, always struck me as silly that Bioware didn't do this, as the PC is the only charachter who can actually use Persuade, seemed unfair only one of the classes got it; but maybe thats just me. A couple of pre-set feats remain; for the Scout the Implant Feat 1, because the scount automatically gets them as the PC is leveled up. The scoundrel keeps Scoundrels luck for obvious reasons, not that its a selectable feat, but things like that and "uncanny dodge" I have left alone.
INSTALLATION INSTRUCTIONS:"Extract from the zip and then run the installer, simple enough!
COMMENTS: Enjoy!
BUGS: Should be none, may well require a little work to make compatible with other mods which edit these .2da's - Shem's extra feat mod spring to mind, but to be honest if you have that, then I don't see why your installing this :-p
PERMISSIONS: PM me at LF to discuss useage.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
69,065 downloads
- Charachter
- Start
- (and 2 more)
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Korriban/Manaan Music Fix
Author:
Kainzorus Prime
Mod Name:
Korriban/Manaan Music Fix
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas.
The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music.
Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one.
This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music.
2. Installation:
=========
Run the patcher and let it do its magic.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
Zbyl2 - Patcher help.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Author:
Kainzorus Prime
Mod Name:
Korriban/Manaan Music Fix
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas.
The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music.
Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one.
This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music.
2. Installation:
=========
Run the patcher and let it do its magic.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
12,633 downloads
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PC Response Moderation
Author:
Kainzorus Prime
Mod Name:
PC Response Moderation
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations.
The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions.
The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child.
This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones.
2. Instalation:
=========
Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes.
3. Usage
=========
The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder.
4. REMOVAL:
===========
Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de
Replace the modded file with the one downloaded from the link above.
5. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
6. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
25,564 downloads
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Sunry Murder Recording Enhancement
In the vanilla version of the game there was a quest on Manaan which inolved you becoming a lawyer for an ex-Republic soldier who had supposedly murdered a Sith. This, if you followed it far enough, would eventually lead you to investigating around the embassies of both the Republic and the Sith. When you found some evidence, it was presented in the form of text, though referred to as a video by said text. I have taken this text and turned it into a video (a cutscene) showing the events which the text described.
46,779 downloads
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Desert Wraid & Shyrack Texture Fix
By Red Hessian
This mod restores the previously unused textures for Desert Wraids and fixes the textures for Shyracks, Shyrack Raptors/Alphas and Shyrack Wyrms which were mixed up and not implemented correctly (i.e. most of them used the same texture variant).
INSTALLATION: Extract the UTC files to your Override folder. To uninstall, simply delete the files from your Override folder.
NOTE: In order for the mod to work you must load a save game from BEFORE you entered Tatooine's Dune Sea & Korriban's Valley of the Dark Lords.
19,882 downloads
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Blaster Pistol Enhancement
I recently showed off some screenshots of enhanced blaster pistols using Captain Hair's blaster pistol model over on Lucas Forums. The goal of this mod is to finish, in a sense, what Captain Hair started with the blasters and make all blaster pistols in both KotOR 1 and KotOR 2 of high quality. When reskinning for the blasters I attempted to match them as closely as possible to their default icons within the game. Anyway, without Captain Hair this mod wouldn't exist so a big thanks to him.
6,323 downloads
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The Trials of Darth Herrco...DEMO
By newbiemodder
This is a demo for my future upcoming mod NMK2: The Trials of Darth Herrco.
It is a sequel to my first mod, Korriban Expansion.
You play as the character Darth Herrco, apprentice to Darth Poxus, during his first Trial on Korriban. The decisions you make will determine the future of Darth Herrco. Good versus Bad, Light versus Dark....is up to you.
Download the zip file. Open the notepad file...Instrux....and follow directions.
This demo DOES NOT use the TSL Patcher. Files will me installed manually.
newbiemodder.
969 downloads
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KotOR Skills Rebalancing Mod
This is my first mod for a KotOR game, I started modding about a week ago after several years of mod using beacuse of various things I wanted in a mod but hadn't been done yet, so I decided to learn so I could do them myself. One main one was this. I always felt the sentinel was a bit imbalanced in K1, that the measly 1 extra skill point didn't make up for what was lost in the way of combat and force. Plus the fact that the only combination to get all 8 class skills required the consular, when the sentinel was supposedly the skill focused class....
Anywho, this started off as a little mod to tweak the class skills and skill points of the sentinel for me to use, I wasn't originally intending for it to be big enough to upload, but it kind of snowballed. Now it changes skill point gains and class skills for all the classes, with K2 as a guideline. It couldn't be exactly the same, mainly beacuse the way K2 uses the intelligence modifier is different, and it has class skill feats, whereas K1 uses the base class/jedi class combination to determine class skills. However, I do think the skills are more balanced overall now, though this is still a Beta, and I've only tested it with the sentinel, so it may need a bit more tweaking to get the balance right. Overall, I've changed not just the jedi classes for better balance, but the base classes too, mostly to help balance the jedi classes as the input base class does determine a few things in the way of skills, and partly to balance them better, as I always felt the scout and scoundrel didn't have quite enough "skill power" to make up for their lack of combat skills compared to the soldier. The readme has complete details on all the changes.
Something else included with this mod is a fix for the droid class feat gains, done so the rebalance with their skills could be accurate, as in vanilla, just like K2, the feat gains are the wrong way round, with expert droid gaining more than combat droid, so a fix for that is included. As mentioned, I've tweaked the droid skills too, again, see the readme for exact details. Please note that this fix is optional, but recommended, otherwise the droid classes will be a tad imbalanced
A little bonus, entirely optional, which again started out just for the sentinel to help with the balance and snowballed, is 2 unique items for each class. Originally it was a couple of special stealth units for the sentinel to reflect the skill balancing, think K2 Watchman, but I decided to give the other 2 classes a little something extra too, hopefully they won't be too imbalanced, but this is still a beta. In short, you'll only get the 2 items for your class in a single playthrough, and they are class restricted. First is from Zhar after dealing with Juhani one way or another, the second is in the temple catacombs on the unknown world. Consular gets a couple of special armbands, and guardian gets a couple of special saber crystals. Again, this is an entirely optional bonus included in a separate folder, so it's easy to just install the rebalance, which is the main purpose of this mod.
The readme has all of the details, but that's the brief summary. I'd very much appreciate feedback and any discovered bugs, though I have tested it thoroughly twice, the latter with K1R installed too, and had feedback from others who have used it, obviously that doesn't mean there aren't any bugs
One last thing I'd like to point out is that, apart from the droid feat gain fix, feats and force powers haven't been modified at all. This is a skill rebalancing mod.
Enjoy
Any mod compatibility you'd like to know about, please ask, taking requests for that now I've finished a playthrough with this mod and K1R.
3,369 downloads
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VP's Hi Poly Tin Cans - KotOR 1
Update:
- I fixed some of the geometry on the hilts so they look a bit cleaner
- Also threw in Malak's lightsaber hilt for good measure
Well, on March 16, 2011 a veteran modder known as Varsity Puppet released a mod called VP's Hi Poly Tin Cans. Now this mod took the bad lightsaber models that were for the sabers in the vanilla game and made them high quality and good looking. The only problem with this mod though, was that there was no KotOR I version. And so, approximately two years later (I really did not plan this), with VP's permission, I went ahead and made a KotOR I version. Hope you guys enjoy.
6,441 downloads
- Lightsaber
- Improved
- (and 8 more)
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Exar Kun Battle-suit
By xavier1985
-------------
Exar Kun battle Suit: Exar Kun Light Battle armour re-texture and stats modification.
by Xavier1985 (Ross jackson) ross.jackson1985@hotmail.co.uk
-------------
i was always displeased at Bioware's attempt at Exxar Kun's suit,
it was dissaponting to say the least. So i decided to re-texture the current
one to be mmore fittng in a Cannon sense.
-------------
Description:
-------------
Re-textured and enhanced version of the "Exar Kun Light Battle Suit"
see screen shots for visual.
The stats altered and added are as follows:
Defense Bonus: 9
Max Dexterity Bonus: +3
+3 vs. Light side
+3 vs. dark side
Skills:
Persuade +3
Awareness +3
Bonus feat:
weapon focus, proficiency & Specialization - Lightsaber
two weapon fighting, improved two weapon fighting, master two weapon fighting.
Strenght +4
Charisma +4
-------------
Install:
-------------
Extract all files to the "override" directory
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Uninstall:
-------------
Delete the following files from the override directory:
g_a_class6006
ia_class6_006
PFBE06
PMBE06
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Where to find the armour?:
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if you wsh to get it legit style, it is in the vendor on the yavin 4 station.
if you wsh to get it there and then, type the follow into the console:
giveitem g_a_class6006
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Permission:
-------------
You may NOT re-upload on any other site with out my permission
You MAY use this in any mods you wish to make, but you must gain permission from me first. (email below)
You may NOT alter the mod with out my permission.
-Xavier1985
ross.jackson1985@hotmail.co.uk
1,085 downloads
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Broken Bottle for KotOR
By InSidious
Long, long ago, I made a mod called "Broken Bottle" for TSL. This is the very, very delayed K1 version.
Darth Insidious' Broken Bottle
------------------------------
Description:
------------
Bludgeoning Damage Bonus +2
On Hit Attribute Damage Constitution DC10
Attack Penalty -1
Attribute Penalty Dexterity -10
Decreased Skill Modifier Awareness -2
Reduced Saving Throws Reflex -4
The weapon has been equipped to the drunks in the Taris Upper City. To get in game type "di_bottle1" into the console, without the quotes.
A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia.
The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu,
in the right hands it can be a devastating weapon.
Installation:
-------------
Place all the files in the archive except this file into the Override folder in your SWKotOR folder.
Uninstallation:
---------------
Remove the aforementioned files.
Contact
-------
Got an issue with the mod? Object to its existence? Don't like the colour? Contact me either at www.lucasforums.com, or by emailing cringe909@hotmail.com
Legal Disclaimer:
-----------------
All materials and copyrights belong to LucasArts and Bioware.
KotOR Tool belongs to Fred Tetra, and NWNNSSCOMP belongs to Edward T. Smith.
Also, if you're going to re-use this, or any part of this mod in another
mod and upload that mod somewhere, you MUST seek my permission first. In the
unlikely event that I say no, don't go ahead and upload it anyway.
That is a sure-fire way to annoy me. Likewise if you intend to upload this mod
anywhere other than where it is now.
Thanks to:
----------
Darth333 for her scripting advice and tutorials,
T7Nowhere for his modelling tutorial,
The kind members of Holowan Labs,
LucasArts, Obsidian Entertainment and Bioware, for their truly brilliant Knights of the Old Republic franchise.
344 downloads
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[K1] Hi-Res Beam Effects
By InSidious
Hi-Res Beam Effects for K1
==========================
by Darth InSidious
==================
Description
-----------
This mod replaces the Force Drain, cold ray, ion, and neural pacifier beam effects with higher resolution versions.
The mod does not replace the Death Field or Force Lightning effects effects.
Installation
------------
Just drop the files fx_beam01, fx_beam02, fx_beam03, and Fx_Drain.tga in this archive into your Override folder.
Uninstallation
--------------
Take the files out again.
Legal Disclaimer
----------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
Thanks to:
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Quanon and Zhaboka for the feedback on the original TSL hi-res beam effects;
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
63,306 downloads
- kotor mod
- kotor mods
- (and 8 more)
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Playable Mission Vao
By Ferc Kast
This mod will make Mission Vao a playable head at the game's start. It does not use the original head, but uses a Twi'lek head as the base to resemble her using parts of the original texture. This mod includes Sith Eyes and tattoos as you transition to the dark side. There are also custom portraits to reflect the head's transitions. Enjoy!
752 downloads
0 comments
Submitted
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Playable Twi'leks
By Ferc Kast
This mod will make a Lethan Twi'lek female and Tukian Twi'lek male playable heads to choose at the start of the game. This mod includes custom heads, Sith Eyes and tattoos when you are on the dark side. There are also new custom portraits to reflect the head's transitions.
Note: This mod does not affect any Twi'lek NPC heads. Enjoy!
3,195 downloads
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Hide Weapons in Cutscenes - K1 Version
By Darth Hayze
Note: I was unable to get my laptop to take a screenshot, or run the game in windowed mode, allowing the taking of screenshots. I did test, it works the same as the TSL version.
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Hide Weapons in Animations - K1 version
========================================================
Author: Darth Hayze
PM: Contact me at the Deadly Stream Forums or on ModDB
Name: Hide Weapons in Animations - K1 version
Filename: hidden_weapons.rar
Date Released: 9/21/12
1. Description:
----------
This mod removes the weapons from characters hands during certain animations, making cutscenes look smoother. Based upon the K2 mod.
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
Extract "hidden_weapons.rar", taking care to insure that both the "install*.exe" file and "tslpatchdata" folder are extracted to the same folder, which can be anywhere, as long it isn't the main 'SWKotOR2' folder.
Run install.exe and click install
Note: a new folder named "backup" will be created during instalation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
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The files listed below may have been modified during the installation of this mod:
Within "...SWKotOR2\Override"
animations.2da
Backups of any file that was altered were made during installation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
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I am unaware of any bugs, if installed correctly. Please let me know if you encounter any.
6. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author, which is me.
7. Thanks:
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My thanks go out to modders everywhere
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
5,041 downloads
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K1 GloomWalker/Twinkey Robe Pack
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
KNIGHTS OF THE OLD REPUBLIC
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Title: GloomWalker's RobePack
Author: TwinkeyRunaway
Date Released: 8/11/12 (may vary depending on how long it takes kotor filefront to load it)
Contact me at "www.youtube.com/user/twinkeyrunaway" if you want to ask for permission or stuff.
Description: Well what we have here is 3 weeks of hard work, also known as the GloomWalker's Robepack. Originally intended
to be called the TwinkeyRunaway pack(and for various reasons was changed) this is a pack 14 robes produced by myself in
my free time. The models themselves aren’t changed but the skins and stats for the robes are. I wanted to use TSL patcher for this
release, however I don't think everyone wants all the robes for the game. Instead I have them in separate folders so you can choose
what you want. Each robe is different and provides something better than the original game robes. All robes are textured with the highest
quality I can perform on my current laptop. I made sure they all have unique appearances and will look good on males/females.
(or so says my beta testers :/ )
All 14 robes have been beta tested and nerfed to the point to reasonable stats.
To install, pick the robes you want and drop the contents into the override folder. For example If I want to install the 105th legion robes
(found in the "105th Legion" folder) I go into the "105th Legion" folder and drop its contents into the "override" folder in your kotor main
dictionary. After that start the game and load your savefile. Hit the tidal key " ` " button in game and type "giveitem g_a_jedirobe20" and
then hit enter. Go into your inventory and see if it is there. Now to get the other robes, as I have said you need to pick and choose
which ones you want from this pack and put them in the override folder, and you will notice they are all numbered with the uti files
"g_a_jedirobeXX" with the XX's representing a number of 20-34. Doesn't take a rocket scientist to know that you type
"giveitem g_a_jedirobeXX" with the XX's being replaced by the number of your robe.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Permissions:
This is my first Robe pack and my first mod. I appreciate anyone who has downloaded this and it would encourage
me to do more in the future if you guys gave feedback. You may not use these or any part of them to produce your own
work. If I, Darth Jaden, Shem, inyri forge, LDR, varsitypuppet and others can make our own things, you can to. If you want to use these
your going to have to ask and get my approved permission and give credit as well. Its pretty much what any modder would appreciate
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Included Robes/short descriptions:
105th Jedi robes "g_a_jedirobe20"
Descrition: 105th legion robes are my shout out to the 501st.
Forest Robes "g_a_jedirobe21"
Description: Camo type robes made to look like they are meant for forest type planets like kashyyyk.
Lost Jedi Master robes "g_a_jedirobe22"
Description: Old and beat up robes belonging to a lost jedi master. The force flows heavily through these.
Scouting Robes "g_a_jedirobe23"
Description: Spacer type jedi robe scheme. Sort of based on the scout class with a light tan type color scheme and custom logos.
Jedi Hunter robes "g_a_jedirobe24"
Description: The only sith robes included in this pack. But I must say these are problay one of the coolest looking ones.
BioTech robes "g_a_jedirobe25"
Description: Developed by republic scientists, this robe will give you good reistance against certain attacks while staying reasonable.
Probaly the most cool looking on I made.
Jedi Master Kaz robe "g_a_jedirobe26"
Description: This belongs to a great jedi pilot. It has a very unique design.
Fur Coated Robes "g_a_jedirobe27"
Description: Furry type jedi robes made by wookies.
Geroge Lucas Robes "g_a_jedirobe29"
Description: A robe based on one of george lucas's plaid shirts.
Spotted fur Robes "g_a_jedirobe30"
Description: This robe is vibrant and shows the fashionable side of jedi robes
Floral Art Jedi Robes "g_a_jedirobe31"
Description: Based on chinese floral art, this robe will look most beautiful on a female. a darker version for males in conjunction.
Mandolorian Jedi robes "g_a_jedirobe32"
Description: Mandolorian type blood paint and symbol decorates this robe. It will give you reasonable strength.
Scottish Pride Jedi robes "g_a_jedirobe33"
Description: based on scottish plaids.
DarthMalak robes "g_a_jedirobe34"
Description: Re-textured and made to look like the dark lord himself made these for his followers.
BetaTesters and requests by:
DeadPixel
Joe
LDR
Tom
BigPhil
DragonsEgg
Dread Advocate
Credits:
Gloomwalkers for helping test out stuff
My main man Jesus for keeping me going on this.
Maxus for making the majority of textures for me to use.
TwinkeyRunaway
Deadpixel for helping with symbols
visit gwtor.com/forums or http://www.youtube.com/user/GWGamerz for more cool stuff.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT
COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
719 downloads
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Custom Class Clothing
By Fair Strides
Custom Class Clothing by Fair Strides
Contact info:
Fair Strides at deadlystream.com
Fair Strides 2 at Lucasforums.com
Introduction:
This was a request by Roachbugg at Lucasforums. He liked the looks of the default class clothing, with the exception of the Soldier class(He prefferred the Republic Trooper armor), and he wanted them to be made more useful. Something to give you a reason to wear the default clothing. The items are spawned, dependant on your class, in a footlocker in the first room on the Endar Spire, after talking with Trask. Look behind the couches.
Installation:
Just run the custom class clothing.exe to install the mod. To uninstall, just copy and paste everything in the tslpatchdata folder into your override, and hit 'yes to all', then hit the delete key on your keyboard.
Bugs:
Not really a bug, but a work-around I had to do. The .uti didn't want to cooperate so I had to set it up so that you have the Republic Trooper armor equipped by default, but you only get the bonuses if you equip the special armor.
Credits:
Roachbugg for the request.
Permissions:
You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contact me to let me ahead of time and to see what's been changed. Disregard this requirement after 4/30/2060.
NOTE: I am willing, if people wish and I can contact the authors, to make multiple versions, so that this is compatible with the Enhanced Ebon Hawk Dialogue mod, and/or the Super skip Taris mod.
2,290 downloads
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[K1] Taris Sith Base Dialogue Enhancement
By CarboCation
One of my favorite features of Kotor is the fact that the game allows a variety of responses from the PC. This mechanic allows us the players to create the PCs personality from the many different dialogue options that Bioware has provided for us.
Unfortunately, due to the sheer number of conversations in the game, many of the side conversations are rather limited in options. This forced me to make up the PC's dialogue in my head and then select the most similar available dialogue.
This mod makes adjustments and additions to some of the dialogue in the Sith base on Taris. I've given the PC more dialogue options, and moved around some of the NPC responses to more appropriate parts in the overall dialogue.
I also feel that it is important to mention that none of the basic speaking NPC's scripts have changed, but they have been moved around. This is to prevent unvoiced lines from appearing in any of the dialogue.
3,632 downloads
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Jedi From The Start
By darthbdaman
Revises the opening of the game, so that the player may begin as a Jedi Apprentice, in a seamless, lore-friendly manner. Removes all fourth wall breaking tutorial messages from the game.
Description
Upon starting the game, instead of Trask waking the player, you will be presented with new dialogue options to potentially select a Jedi Class.
You may choose to remain as your base class, and become a Jedi on Dantooine as normal, if you wish.
If you choose to become a Jedi, you will immediately level up, and be able to acquire your new feats and powers.
Starting equipment has been adjusted, and will be generated after this level up, allowing your new feats and skills to be accounted for.
Jedi characters are given a crystal in their footlocker, and can build a Lightsaber at the workbench. They choose its style and color there.
You then proceed through the Endar Spire sequence as normal, albeit without Trask. Out of character tutorial messages have all been removed.
Jedi characters will have a new Lightsaber duel, and recieve additional items.
Early dialogues with party members and NPC's have been adjusted to accurately reflect whether the player is a Jedi or not.
Additional Force Persuade checks have been added to many of the characters found throughout Taris.
A new path to purchase T3-M4 before completing the Swoop Race, through a Force Persuade check, has been added. This is available to non-Jedi through Persuade as well.
Upon arriving on Dantooine, the opening dialogue with the council is altered slightly.
The inital training sections, from the Jedi Code to Lightsaber construction is removed, and the player is immediately tasked to Cleanse the Tainted Grove.
After this point the game proceeds as normal, without major alterations.
If the player chooses not to become a Jedi at the start of the game, then very little changes, besides the removal of Trask and tutorial messages.
On Dantooine, a non-Jedi player will be able to construct a Double-bladed or Short Lightsaber, and choose the color of their lightsaber freely.
They will also be given an Apprentice robe after constructing a Lightsaber.
Install/Uninstall
Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.
If updating from a version from before v4.0.0, you must reinstall your game to properly uninstall the mod. You cannot install this mod on top of an old version.
You must start a new game after updating to this version. The mod has been substantially reworked.
There is a version setup for a manual installation. This version cannot be used with most other mods. It is not recommended. You cannot use this with the Community Patch. Your game will break
See the docs folder for more information.
Compatibility
Most mods should be compatible, unless they make major edits to the Endar Spire, Taris NPC dialogue, or Dantooine Jedi Training.
Fully compatible with KotOR 1 Community Patch. Install Jedi from the Start after. Fully compatible with Unofficial K1CP Tweak Pack. Do not install the "tar02_janice021.dlg" or "tar09_recept091.dlg" files from Persuade Fixes. They will remove my Force Persuade checks, and Jedi from the Start includes equivalent changes. Fully compatible with Restored Content for K1CP. Install Jedi from the Start after. Fully compatible with Taris Dueling Arena Adjustment. Fully compatible with JC's Jedi Tailor. Fully compatible with Carth's Republic Uniform and Flight Suit. SWToR Style Training Sabers will overwrite my changes to the Dantooine Lightsaber Training, but should not cause any issues. Not compatible with KotOR 1 Restoration. This mod is increasingly outdated. Use Restored Content for K1CP instead. Not compatible with Tutorial Remover. This mod includes its functionality. Not compatible with Trask Ulgo Without Tutorials. Not compatible with Recruit T3-M4 Early. This mod includes equivalent functionality. Not compatible with JC's Robe Adjustment. This mod includes most of its functionality. Recommended Mods
KotOR 1 Community Patch is strongly recommended. JC's Jedi Tailor is highly recommended. Thanks to JC for letting me include most of his Robe Adjustment mod. JC's Extra Saber Colors is highly recommended. You will be able to choose additional lightsaber color options when you create a character with this mod installed. Consular Sentinel Class Skill Swap (or KotOR 1 Community Patch which includes it) is recommended if you want the Sentinel class to be somewhat meaningful. Trask Ulgo Without Tutorials is recommended if you want a vanilla friendly tutorial remover instead. Special Thanks/Acknowledgements
Talchia and Achilles for the original Padawan mods that inspired this one. KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1 Credits
DarthParametric - Scripts from KOTOR 1 Community Patch JCarter426 - JC's Robe Adjustment Mirrors
Nexus ModPub Other Links
Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Jedi from the Start by darthbdaman is licensed under CC BY-SA 4.0
19,290 downloads
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Endar Spire Dialogue Enhancement
By CarboCation
I've always felt that the dialogue in Kotor was a little too simple and lacked much of the variety that Kotor II has.
This mod adds a little more flavor to the Endar Spire by restructuring, altering and adding some dialogue options for the PC. For those of you looking for more substance in your mods I've also added some light and dark side points to certain dialogue options.
You may notice that there are more dark side dialogue options than light side. This is because I believe in the Jedi teachings that the dark side is much easier to follow than the light. Although, I may come back and add more light side options in the future.
This is my very first mod and took me a few hours so please leave me some feedback
3,416 downloads
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[K1] Sith Stalker armor
By DeadMan
Sith Stalker Armor for SW:KotOR
Not so long ago reapper (with my little help) have released his Sith Stalker armor mod. It’s great, but only for TSL. And many people would like to see this armor in K1.
So, this mod will add TFU Sith Stalker armor to the first KotOR game. I didn’t integrated it into storyline, so you’ll have to use cheats to get it. Just type ‘giveitem dm_sith_stlk’ (without quotes) in your console and enjoy.
Credits:
Shiftee – original model for Jedi Academy
reapper – model rigging
UberBlack – texture.
Permissions:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
3,481 downloads
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Bith Musician Items
By Ӄhrizby
Who hasn't found it entertaining to play with the Bith's four instruments you can cheat to get in the game? Sure it made no sense that they shot blaster bolts from your feet, there was just something funny about them! This was originally just meant as a fun mod to make use of those items, but it's expanded to more than that. I researched actual Star Wars music and instruments and matched each instrument from the game to the closest one I could find, giving them better names and backgrounds than 'Bith Clarinet' and such. Three of them are based on the sonic rifle and the last is a pistol. I fixed the models so they fit better in the actual player's hands, and I made a custom ammunition; They shoot music staffs with changing music notes on them, doing sonic damage, as they play music clips from Star Wars. Now the part I'm rather proud of (Humbly, of course ); there's a chance of stun on all the weapons, but instead of being stunned, the enemies break out in dance! I also made a second version of each instrument, called 'broken' instruments, that you simply use as melee instruments to beat enemies. I tried to make all the weapons powerful enough to be fun even later in the game, but not be God items. I kept going with the Bith theme, and made a new armor called 'Bith Musician Suit' that makes you look like you're wearing the uniform the Bith musicians in the game wear, to complete your dreams of being a Star Wars cantina musician. It isn't as protective as armor but I think the stats are fair and make up for it. There are also two extra items I included just for fun, they're not actually for player use but they're part of the storyline I'll add in a later version. They are holographic versions of two of the weapons.
As of now you have to cheat to get any of the items. I am still in the process of working this mod, but because it's taking a while I'm releasing just the items, rather than waiting an unknown amount of time for everything to be finished. Things to look forward to in future updates include: A fairly detailed storyline, including a new quest, leading to the aquirement of each of the items through three planets, with new characters, including the crime boss Jawa the Hutt; New musical themed items, such as earplugs; A holo-terminal having special uses, including obtaining new armors; And more!
454 downloads
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[k1]Vibrosword replacement pack
By DeadMan
This is just a K1 version of my Vibrosword replacement pack, so I will quote the original description:
Permissions:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
3,345 downloads
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[K1] Saber&Melee weapon sound mod
By DeadMan
Saber&Melee Weapon Sound Mod for KotOR
Author: DeadMan
This is K1 version of my sound mod, so I'll just qoute the description from TSL version:
3,678 downloads
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Yuthura Ban as PC
By Ferc Kast
This mod makes Yuthura Ban a selectable playable head at the character generation. It includes custom Sith eyes, transitions, portraits & the ability to equip masks/headgear.
2,111 downloads
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