2 Screenshots

About This File

Description

 

The sonic screwdriver comes from the planet Gallifrey, in the constellation

of Kasterborus, in a galaxy far, far away. Not only can it unscrew and unlock

things, it also has its uses as a weapon, particularly against machines.

 

Damage Bonus, Sonic +2

Damage Bonus vs. Droids, Ion +1-4

Repair +2

 

To get it in-game, it can be purchased from Crattis Yurkal on Dantooine.

Alternatively, you can get it by typing "giveitem di_ssd_01"

and "giveitem di_ssd_02" into the console, without quote,

and hitting the return key. :)

 

This mod adds two items to the game: a weapon, the stats of which are

outlined above, and a useable item. The useable item will allow the player

to open closed doors and unlock placeable items, dependent on scoring 15 or

higher on a random number generator out of 20. If not, the effect will fizzle.

The player also needs to have the sonic screwdriver weapon actually equipped

at the time in order to use this.

 

N.B.: This mod is incompatible with any other which modifies the file

"dan13_crattis.dlg".

 

 

Installation

Double click on "Install Sonic Screwdriver for KotOR I", and hit the "Install Mod" button.

 

Uninstallation

Remove the following files from your Override folder:

 

 

di_ss_01.ncs

di_ss_01.tga

di_ss_01.txi

di_ssd_01.dlg

di_ssd_01.uti

di_ssd_02.uti

ip_pltuseitem_241.tga

iw_SonicPstl_241.tga

w_SonicPstl_241.mdl

w_SonicPstl_241.mdx

 

If you installed this mod on top of other mods, DO NOT delete the files "globalcat.2da" OR "spells.2da", as this may cause problems with your game.

 

Credits & Thanks

-Thanks are especially due to Fair Strides 2, whose help was invaluable in getting the scripting for the sonic screwdriver functioning properly;

-Thanks also to VarsityPuppet for the inspiration to revisit this mod, and for feedback on the model;

-Thanks as always to the folk at Holowan Labs, without whom KotOR modding would never have got off the ground.

-Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this ;) .

 

Disclaimer

All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,

Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.

I own none of the materials, and I'm not making any money out of this mod. It is to be distributed

as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.

Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must

ask me first.


What's New in Version 2.0

Released

  • Changes in v2.0, 04/10/2014
  • ---------------------------
  • -Model and texture completely replaced;
  • -Item icon replaced;
  • -Item description and properties edited;
  • -New unlocking function added;
  • -TSLPatcher installation added;
  • -Added item to location in game;
  • -Rewritten readme.



User Feedback

Recommended Comments

2 items of this eh?? with different textures?? interesing ... not the same model as original TSLs'??

 

thx alot once again ... keep up the impressive modding   ;)

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Mmm... nope. Models should be the same, but I didn't set the KotOR II one to overwrite models/textures, so you may have to manually install those if you're also using Azgath's tomb.

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Mmm... nope. Models should be the same, but I didn't set the KotOR II one to overwrite models/textures, so you may have to manually install those if you're also using Azgath's tomb.

yep I can do that for the TSL version ... but I meant this K1 version ... 2 utis using the same mdl??

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roger that.

And yes I am using Azgath's tomb for TSL ... lots of personal tweaks inside that tomb I remember ...  ;)

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