735 files

  1. Shift Key Walking and Mouse Look Bindings

    This is a simple autohotkey script I put together that Binds the Shift Key to the C key (The key I've bound to walking in my game).
    You will need AutoHotkey to make it work. Get it from here https://www.autohotkey.com/
    If you want to use the C key for some other binding then you'll have to edit the script in notepad and simply change the following:
    shift::c
    Replace "c" with whatever key you've bound to walking.
     
    Additionally this script also includes a middle mouse button (wheel button) mouse look script. Simply press the middle mouse button to activate it and press it again to deactivate it. Pressing Escape, i, L, u, o, j, p, m, or v will also deactivate it.
     
    You won't need to deactivate it when entering dialogues. You can use the mouse wheel up and down to scroll between dialogue options and left click to select your highlighted option.
     
    You also don't need to exit mouse look to interact with objects/people like you have to with the games own mouse look option. Simply left click when in mouse look to activate the object you're looking at. Pressing right click will hit the number 2 key, so you can also use right click while in mouse look to do security options on doors and crates.
    Make sure that your interact with objects key binding is set to R, or go to the following in the script and change {Blind}R to {Blind} <Your keybinding here. 
    *LButton::                
    Send {Enter}
    Send {Blind}R            
    Return
     
    While mouse lock is active, your right button will call the number 2 key, so don't press it in dialogue options unless you want to select the no. 2 option.
     
    Finally I've also added my own personal Camerastyle.2da file. It's not necessary to use but it is what I use in conjunction with this script. Place it in your games Override folder if you want to use it.

    80 downloads

       (0 reviews)

    0 comments

    Updated

  2. Zeison Sha and Jal Shey KOTOR I Robes Replacement

    This mod is build by Steam-User Bobbi No-Nose. I've got the permission to upload his files.
    I prefer this Zeison Sha and Jal Shey Robes to Jedi robes, because they are upgradable with overlays and underlays.
    Description (Quote):
    " Replaces the Zeison Sha and Jal Shey armor texture and models with KotOR1 style robes. Stats remain unchanged.

    TLSRCM compatible
    Not compatible with any other mods that change Zeison/Jal Shey armors.

    Feel free to use this mod without giving me credit. I just renamed some TSL files and colorized a texture.

    Update:
    I changed up the color scheme of the robes with new colors.
    I also removed some unnecessary textures that were in the original release of this mod. Two of the Jal Shey Armors appear to use the same texture by default, despite their being more textures present in KoTOR2's files.

    Bugs:
    Due to the fact that Obsidian replaced some of the KotOR1 models with their own robe design, the male version of the robes defaults to the large size player. If these robes are equipped to a male Scoundrel, Consular, Scout, or Sentinel, you may notice their height change.

    Please let me know if you encounter any other bugs. This is my first published mod. "
    I've done a complete lightside playthrough with this mod, and had no problems using it.
    Install:
    Just copy the files in the override folder.
    Steam-User just subscribe.
    P.S.: In my next playthrough, I will use this mod again and add "Cloaked KotOR Tunics for TSL" for a higher KOTOR feeling.
     

    3,938 downloads

       (0 reviews)

    2 comments

    Updated

  3. Darth Malak K2 Port

    Darth Malak K2 Port
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod allows you to play as the Sith Lord Darth Malak from Kotor. It contains all the missing animations from K1 and also the new ones from K2. There is also a custom item robe that you can equip to play as him whenever you want in the game.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
    To use the custom item you need to enable cheats and type "giveitem darthmalak_k2" without quotes in the console.
     
    COMPATIBILITY: This mod should be compatible with any other mod that doesn't modify Darth Malak's appearance or adds another disguise in the third slot of the model variation.
     
    BUGS: This mod does not have character selection support because the model breaks at the beggining of the game. The face glitches out in some combat animations.
     
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    546 downloads

       (0 reviews)

    4 comments

    Updated

  4. Effixian's Zeison Sha / Jal Shey Reskin 2020

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2020
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip, move the files from the folder to your override folder.
     
    -----------------------
    DESCRIPTION
    -----------------------
    Yes, I wasn't quite done with trying to give you another (better? I hope) version of the Zeison Sha and Jal Shey Armors.
    Like my 2010 version it has more neutral colours and again it's inspired by the Clone Wars era Obi-Wan.
    I felt the Malak armor needed to reflect its darkside requirement more, so that has red instead of neutral colours.
    Not compatible with my other Zeison Sha/Jal Shey mods and other mods that replace them.
    New feature this time:
    In the vanilla game the Jal Shey Neophyte Armor and the Jal Shey Advisor Armor use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor then it will simply look the same as the Jal Shey Neophyte Armor.
    What is what (info on where to get them is from gamebanshee.com):
    - - Brown cloth, white pants, black boots - -
    Zeison Sha Warrior Armor (item: a_robe_16)
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM01, PMBM01 & ia_ClassZS_001
    - - Beige cloth, white pants, black boots - -
    Zeison Sha Initiate Armor (item: a_robe_06)
    • Dantooine (Enclave Courtyard) - Purchased from Daraala
    Files: PFBM02, PMBM02 & ia_ClassZS_002
    - - Beige cloth, black pants, white boots - -
    Jal Shey Neophyte Armor (item: a_robe_07)
    • Onderon (Merchant Quarter) - Purchased from Gegorran
    • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
    Files: PFBM03, PMBM03 & ia_ClassZS_03
    - - Brown cloth, beige pants, white boots - -
    Jal Shey Mentor Armor (item: a_robe_20)
    • This item cannot be obtained through any conventional means.
    Files: PFBM06, PMBM06 & ia_ClassZS_004
    - - Brown cloth, black pants, white boots - -
    Jal Shey Advisor Armor (item: a_robe_11)
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM07, PMBM07 & ia_ClassZS_07
    - - Black cloth, black pants, black boots, red armor - -
    Darth Malak's Armor (item: a_robe_26)
    TSLRCM only, this item is not random loot in the vanilla game.
    Files: PFBM05, PMBM05 & ia_ClassZS_005
    It is possible to rename filenames to swap textures.
     
    ---------
    BUGS
    ---------
    None
     
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override folder:
    a_robe_11.uti
    ia_ClassZS_001.tga
    ia_ClassZS_002.tga
    ia_ClassZS_003.tga
    ia_ClassZS_005.tga
    ia_ClassZS_006.tga
    ia_ClassZS_007.tga
    PFBM01.tga
    PFBM02.tga
    PFBM03.tga
    PFBM05.tga
    PFBM06.tga
    PFBM07.tga
    PMBM01.tga
    PMBM02.tga
    PMBM03.tga
    PMBM05.tga
    PMBM06.tga
    PMBM07.tga
     
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool

    ---------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    1,172 downloads

       (1 review)

    1 comment

    Updated

  5. Redhawke's Workbench Makes Robes

    Author : RedHawke 02/12/05 Version 1.1
    Added a file I missed.
    ============================================================================
    This discustingly simple 2da edit mod adds the ability to make Jedi Robes at the Workbenches in the game. This is one of the first things I wanted to "fix" with TSL... so here you go!
    I always was disgruntled that you could make advanced armor components with the Workbench, but you couldn't sew a darn robe???
    Real Jedi and Sith know how to sew! ;^)
    Installation Instructions:
    -----------------------------
    First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
    Unzip the two files itemcreate.2da, and itemcreatemira.2da contained in the .zip, into your KOTOR2 override directory, and it might immediately take effect or you might have to start a new game. 
    Un-installation Instructions:
    -----------------------------
    Simply delete these two 2da files from your override directory.
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    Also thanks to Darth333, her early modding helped to make this possible.
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Bug Notes:
    ------------------------------------------------
    Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Robes At The Workbench Mod is now up at My Site"
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

    640 downloads

       (0 reviews)

    0 comments

    Updated

  6. Redhawke's Darth Revan Cutscene Style Robes

    Author : RedHawke 11/28/05 Version 1.1
    New in version 1.1: Added in the Masked Revan Robes as well, allowing you to make either version... Re-made the mod with TSL Patcher for complete compatability. Due largely to multiple requests for the masked versions of these robes.
    ============================================================================
    This mod adds in the ability to make eight robes in the game, using the hooded Maskless Revan Cutscene Model and now the Masked Revan Model, unfortunately the model is just as unfinished in TSL as it is in KOTOR I, but I have gotten a lot of requests for them so here you go. They are buildable at the Workbench, depending on your level (At Least 20), your Repair skill (At Least a 29 and up for the others), and alignment on which ones will be available to your pc to build.
    Installation Instructions:
    -----------------------------
    First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
    Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
    NOTE: You will need to completely uninstall the previous version of this mod before installing this version... sorry. But this should have no effect upon your savegames, as the original uti files and skins are un-altered.
    Using the TSL Patcher this mod now will modify appearance.2da, itemcreate.2da, and itemcreatemira.2da.
    Un-installation Instructions:
    -----------------------------
    Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from.
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    To stoffe -mkb- without whom the TSL Patcher would be just a dream!
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Bug Notes:
    ------------------------------------------------
    Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Revan Robes At The Workbench Mod is now up at PCGameMods and my site"
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
    Version 1.1 Bug Notes: If you run the patcher without uninstalling the previous version of this mod (specifically the itemcreate.2da and itemcreatemira.2da files) there will be a glitch at the Workbench that will allow construction of 2 robes at a time, of course if this doesn't bother you then this is a non-issue.

    293 downloads

       (0 reviews)

    0 comments

    Updated

  7. Redhawke's TSL Armor Pack

    Author : RedHawke 07/26/05 Version 1.0
    ============================================================================
    This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido.
    Installation Instructions:
    -----------------------------
    Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed. 
    Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override!
    The default path is C:\Program Files\LucasArts\SWKotOR2
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override.
    Armor Stats:
    ---------------------------------------------------
    Antegan Safety Armor (Class 5 Armor)
    ---------------------------------------------------
    Defense Bonus:        +6 (Max Dex Bonus +6) (+10 Total)
    Immunities:        Mind-Affecting, Critical Hits
    Attribute Bonus:    +2 Dexterity
    Skill Bonus:        +4 Treat Injury
    Regeneration (HP):    2
    History/Notes:        Upgradeable as Light Armor, Does Not Restrict Force Powers
    A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with.
    ---------------------------------------------------
    Verpine Modular Armor (Class 5 Armor)
    ---------------------------------------------------
    Defense Bonus:        Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total)
    Immunities:        Mind-Affecting
    Damage Immunity:    Sonic 100%, Electrical 75%, Fire 100%, Cold 100%
    Saving Throws:        +2 To All
    History/Notes:        Upgradeable as Light Armor, Does Not Restrict Force Powers
    Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments.
    ---------------------------------------------------
    Verpine Reflec Light Armor (Class 5 Armor)
    ---------------------------------------------------
    Defense Bonus:        Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total)
    Immunities:        Mind-Affecting, Critical Hits
    Attribute Bonus:    +2 Dexterity
    Damage Immunity:    Sonic 100%, Electrical 90%, Energy 90%
    Skill Bonus:        +8 Stealth
    History/Notes:        Upgradeable as Light Armor, Does Not Restrict Force Powers
    This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price.
    ---------------------------------------------------
    Bargawin Glazed Armor (Class 9 Armor)
    ---------------------------------------------------
    Defense Bonus:        Base 9 +6 (15) (Max Dex Bonus +8)
    Immunities:        Mind-Affecting, Critical Hits
    Attribute Bonus:    +4 Strength
    Damage Immunity:    Energy 100%, Electrical 100%
    Saving Throws:        +2 To All
    History/Notes:        Upgradeable as Heavy Armor, Does Not Restrict Force Powers
    This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived.
    ---------------------------------------------------
    Verpine Reflec Armor (Class 9 Armor)
    ---------------------------------------------------
    Defense Bonus:        Base 9 +7 (16) (Max Dex Bonus +10)
    Immunities:        Mind-Affecting, Critical Hits
    Attribute Bonus:    +2 Dexterity
    Damage Immunity:    Sonic 100%, Electrical 90%, Energy 90%
    Skill Bonus:        +8 Stealth
    History/Notes:        Upgradeable as Heavy Armor, Does Not Restrict Force Powers
    This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price.
    Giveitem Item Cheat Console Codes:
    ---------------------------------------------------
    rh_asa_5001  - Antegan Safety Armor
    rh_vma_5001  - Verpine Modular Armor
    rh_vra_5001  - Verpine Reflec Light Armor
    rh_bga_9001  - Bargawin Glazed Armor
    rh_vra_9001  - Verpine Reflec Heavy Armor
    Acknowledgements:
    ---------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program.
    And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game.
    Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^)
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Bug Notes:
    ---------------------------------------------------
    Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods"
    http://64.20.36.211/forumdisplay.php?s=&forumid=324

    309 downloads

       (0 reviews)

    0 comments

    Updated

  8. Redhawke's Prestige Class Bonus

    Author : RedHawke 03/06/05 Version 1.0
    ============================================================================
    This simple mod alters what happens when you get your Prestiege Class in the game, First you get bonus Force Points, plus you gain either Force Enlightenment if you are a Jedi and Force Crush if you are Sith.
    Weapon Master/Marauder gains 20 Force Points
    Watchman/Assassin gains 30 Force Points
    Master/Lord gains 40 Force Points
    Installation Instructions:
    -----------------------------
    First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
    Unzip the a_pc_jedi.ncs file contained in the .rar into your KOTOR2 override directory, before you get your prestiege class in your current game... or you can always start a new game. The Source folder is for the benefit of fellow modders and the PrClRSPackCompatable folder is only necissary if you have that mod installed.
    If you have Maverick187 & My Prestiege Class Robe & Saber Pack installed a compatable a_pc_jedi.ncs is included in the PrClRSPackCompatable subfolder, simply copy the a_pc_jedi.ncs from that folder to your KotoR2 override instead.
    Un-installation Instructions:
    -----------------------------
    Simply delete this file from your override directory.
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Bug Notes:
    ------------------------------------------------
    Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likely a thread titled... "Prestiege Class Bonus Mod is now up at my site"
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

    607 downloads

       (0 reviews)

    0 comments

    Updated

  9. Redhawke's Beginner's Item Pack

    Author : RedHawke 02/17/05 Version 1.0
    ============================================================================
    This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components.
    It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well.
    Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below.
    Installation Instructions:
    -----------------------------
    First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
    Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game. 
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    Giveitem Item Cheat Console Codes:
    ---------------------------------------------------
    rh_shield_02  - Arkrainian Renewable Energy Shield  (Unimited Charges Arkranian Shield)
    rh_melee_01   - Prototype Vibro Sword         (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
    rh_melee_02   - Prototype Vibroblade          (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
    rh_melee_03   - Prototype Vibro-Double Blade  (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Bug Notes:
    ------------------------------------------------
    Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site"
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

    829 downloads

       (0 reviews)

    0 comments

    Updated

  10. Redhawke's Exile General Uniforms Pack

    Author : RedHawke 05/05/05 V1.0
    ============================================================================
    The Exile's General Uniform Pack
    These are a package of custom Uniform Tunics I created for KOTOR I and converted them to TSL, I listed the robes below so if you liked the K1 robe texture you can now have them for K2, they are strictly for the Exile (PC). These new General uniforms can be found in game normally on Telos or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme.  
    The uniforms replace the normal clothing model for the PC, and the uniforms are all upgradeable and have a defense of 2, a little better than the mining uniform.
    These Exile Uniforms use the K1 robe/tunic model that came with TSL, and are available for both Male and Female PC's, to remove the gloves and make them strictly for the PC I had to do an appearance.2da edit, but I provided an appearance.2da that is compatable with Prime's Jedi Movie Robes Mod.
    Installation Instructions:
    -----------------------------
    run tslpatcher.

    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    This Item Package Contains: 
    -----------------------------
    Note: Use of the term "<FullName>" indicates the item will have your PC's name on them.
    <FullName> Guardian Uniform (Blue, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Blue Texture)
    <FullName> Sentinel Uniform (Yellow, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Yellow Texture)
    <FullName> Consular Uniform (Green, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Green Texture)
    <FullName> Crimson Uniform (Red, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Red Texture)
    <FullName> Black Uniform (Black, Gray, Red), 2 Def, Upgradeable (Uses the K1 Make Carth a Jedi Onasi Robe Texture)
    <FullName> Gray Uniform (Gray, Black), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Gray Texture)
    <FullName> Dark Uniform (Black, Gray), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Black Texture)
    <FullName> Bladesinger Uniform (Black, Ayala Secura Style), 2 Def, +5 Persuade, Upgradeable, Female Exile's only will recieve and can wear.
    You will recieve the Class Uniform Robe appropriate to your class, as shown on the character creation screen, when you are arrested by Lt. Grenn on Telos, and the others uniforms will be waiting for you when you get your confiscated items back. So you can wear the style of your choice after that point.
    Also note, if you don normal default texture variant 1 g_a_clothes01 clothing you will get the blue texture, but if you put on the texture variant 2 g_a_clothes02 you will get the yellow texture, and the texture variant 3 g_a_clothes03 clothing you will get the green texture.
    Giveitem Item Cheat Console Codes:
    ---------------------------------------------------
    rh_uniform01 - <FullName> Guardian Uniform 
    rh_uniform02 - <FullName> Sentinel Uniform 
    rh_uniform03 - <FullName> Consular Uniform 
    rh_uniform04 - <FullName> Crimson Uniform 
    rh_uniform05 - <FullName> Black Uniform 
    rh_uniform06 - <FullName> Gray Uniform 
    rh_uniform07 - <FullName> Dark Uniform
    rh_uniformas - <FullName> Bladesinger Uniform
    g_a_clothes01 - Normal game clothing that will display the Blue Texture
    g_a_clothes02 - Normal game clothing that will display the Yellow Texture
    g_a_clothes03 - Normal game clothing that will display the Green Texture
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. 
    To stoffe -mkb- for his life saving decompiling skills.
    To Prime for his Jedi Movie Robes mod which inspired me to convert some of my own K1 robes to TSL.
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    366 downloads

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    Updated

  11. Redhawke's Exile Booster Pack

    Author : RedHawke 06/17/05 V1.0
    ============================================================================
    This is simply an update to the Exile's Robes you get in the Exile's Item Pack I did. 
    Available here: http://www.pcgamemods.com/10927/
    First, The White Robes have been totally redone using the favored Padawan Model, also if you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033, I also supplied textures that are compatable with that mods fixed collar format. (They look far better IMHO)
    Second I have made the Exile's Sith Robes, and Jedi Robes their own Textures, nothing fancy, but I like em. The Jedi Exile Robes are similar to Obi-Wan Kenobi's from Episode 1, The Sith Exile Robes are simply a little Darker than they were before. (Again, like with the White Robes, I included fixed collar and normal collar versions each set in their own subfolder)
    Lastly I included a Handmaiden robe uti file that uses the White Robe Skin from this mod instead of the Greyish thicker bathrobe she normally gets, just in case you want to put the Handmaiden in this robe too.
    The stats of the items are not altered from my original mod.
    To see the changes you will have to install this before you enter the level with your Quarters on the Harbringer the first time, or use KSE or Cheats, to give yourself a new set of Exile's Robes. The Cheat Codes are listed in the Exile's Item Pack readme file.
    Installation Instructions: 
    (Being this is a booster pack it is a little more complicated than normal sorry about that)
    -----------------------------
    If you have not allready done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
    REQUIRES: Installing my Exile's Item Pack, available here http://www.pcgamemods.com/10927/
    Available instead on Deadlystream <insert link here when mod is approved>
    Unzip all of the files in the .rar, to a folder outside of your KOTOR2 override directory and put all of the following files into your override;
    --------------------------------------------------
    ia_JediRobe_068.tga, ia_JediRobe_069.tga, and ia_JediRobe_070.tga
    rh_robe_01.uti, rh_robe_02.uti, and rh_robe_03.uti
    --------------------------------------------------
    Then put all the tga and txi files from the appropriate subfolder into your override, explained below;
    If you just have the standard game robes then install the contents of the 'Normal Robe Textures' subfolder.
    If you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' installed then you need to instead install the contents of the 'Svosh N ILC Collar Fix Textures' subfolder.
    If you want the Handmaidens robe to be like the Exile's White Robes, then copy over the a_robe_x01.uti from the 'Handmaiden Robe Modification' subfolder and when she gets her robe viola!
    You will see the changes best if you install this before you get into the Harbringer Crew Level and your quarters, or start a new game. And Enjoy! ;^)
    This mod requires that you at least have my Exile's Item Pack, available here http://www.pcgamemods.com/10927/, all ready installed to function correctly. 
    It also helps to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. 
    To Svösh for fixing the dreadful Jedi Robe Collar problem.
    To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves.
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    486 downloads

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    Updated

  12. Redhawke's Exile Items Pack

    Author: Redhawke
    These are a package of custom items I created strictly for the Exile (PC). These items can be found in game normally on the Harbringer in your quarters or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning... Once again these items are powerful, but definately not like the ones I made early on in KOTOR I like the Revan Items were. These Exile items all have attributes within the limitations of the games normal given items, in most cases I simply combined some of the games items properties together to make the new Exile item of that class. I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is. Definitely for use on the hardest difficulty settings, and with an eye for any future Hardcore mod.As I said above when you go into your quarters on the Harbringer you will find a new Verpine Klakar X-1000 Portable Vault there, open it up and see... You have the choice of just taking the LS stuff or just the DS stuff or just getting all the stuff at once. Be careful, once you choose to take the items there is no going back.

    New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility. Fixed the give item scripts so that the "Game Freeze" glitch no longer happens.

    1,304 downloads

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    Updated

  13. Redhawke's Correction Armband

    Author : RedHawke 03/01/05 Version 1.1
    ============================================================================
    This simple armband mod gives you an armband, that can give you Lightside or Darkside points at will, also it will allow you to gain or lose influence with the NPC's currently in your party, this function works outside the Ebon Hawk only.
    New in Version 1.1: Added the ability to Increase or Decrease Main PC's Attributes (One or Two points at a time), and Increase or Decrease the Main PC's Skills (One, Two, or Five points at a time). The reason I did this is to ease in Workbench and Item mod testing.
    I created this armband, my first by the way, because I grew tired of all the LS or DS hits I had to take in conversations to gain influence with a particular NPC, or to complete cartain quests... basically I wanted to be able to play the Lightside or the Darkside my way... and I didn't want to edit a thousand dialog files to do so, this was the easiest solution. 
    You will have to use the giveitem cheat to get it, this is a purely cheating/testing device after all.
    Installation Instructions:
    -----------------------------
    Run tslpatcher.
    Un-installation Instructions:
    -----------------------------
    Simply delete these files from your override directory, and use backup folder to replace spells.2da.
    Giveitem Item Cheat Console Codes:
    ---------------------------------------------------
    rh_correction  - Correction Armband
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    And Darth333 for without her Whereami armband this would have not been possible...
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Bug Notes:
    ------------------------------------------------
    Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "TSL Mod: Correction Armband now up at my site"
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

    330 downloads

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    Updated

  14. Redhawke's TSL Kamino Eugenics Chamber Mod

    Author : RedHawke 02/07/06 Version 1.0
    ============================================================================
    This KotOR I transplant mod adds a new Kolto Tank placeable to the Ebon Hawk's Cargo Hold that allows you to manipulate your PC on a genetic level, though the costs are very high credit wise, though I reduced them to half what they were in the KotOR I version of this mod because of the lack of a High-Stakes Pazaak mod, the bonuses are well worth it. There are 5 levels of manipulation, each more powerful than the previous, the device even allows you to downgrade a level, if you so desire... but you will get no refunds. ;^)
    WARNING: This mod should be used in conjunction with Beancounters's Hardcore Mod and or Achilles Game Balance Mod, or both, as your PC can get quite powerful using this mod. (The Blue Tights, and the Big Red 'S' on your chest, is optional!)
    This should be fully compatable with my other Mods, and just about everyone else's as well. Except stoffe -mkb-'s Ebon Hawk Tweak Mod, but you can just overwrite the files from this mod and you won't lose anything from that mod.
    This mod uses the Ebon Hawk Tweak created by stoffe -mkb- so as a side effect of this you also get a Medical Lab Bench in the Ebon Hawk's Medbay as well as after leaving Telos in the Compartment where HK-47 is you will find a plastic cylender that has all of HK's parts so you can get him fixed early in the game.
    Installation Instructions:
    -----------------------------
    UnRar all of the files in the 'For Override' subfolder into your KotOR II: TSL override directory before you enter the Ebon Hawk and leave the Hidden Telos Jedi Academy, and or start a new game. 
    And Revel in your newfound power! ;^)
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    This Mod Does:
    ----------------------------------------
    By using stoffe -mkb-'s Ebon Hawk Tweak Scripts this generates a Kamino Eugenics Chamber Placeable in the Ebon Hawk's Cargo Bay, just like in KotOR I, as a side effect because of stoffe's cool tweaks you also get a Medical Lab Bench in the Ebon Hawk's Medbay as well as after leaving Telos in the Compartment where HK-47 is you will find a plastic cylender that has all of HK's parts so you can get him fixed early in the game.
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    A big thanks also to stoffe -mkb- who created the Ebon Hawk Tweak Mod, by doing so enabled me to add this one onto the Hawk really easily.
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    380 downloads

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    Updated

  15. Redhawke's Kreia Prestige Class

    Author : RedHawke 01/22/06 V1.0
    ============================================================================
    Simple script addition to grant Kreia Jedi Master Prestiege Class if the PC chooses a Jedi Prestiege Class, and grants Kreis a Sith Lord Prestiege Class if the PC becomes a Sith Prestiege Class.
    Installation Instructions
    ---------------------------
    Place the a_pc_jedi.ncs into your TSL override directory, and load a save before you choose your prestiege class.
    The a_pc_jedi.nss is the source script and is included so you can make this compatable on your end with any mod that uses this script.
    The ForPrCLRobeNSaberMod subfolder contains the script files that are compatable with Maverick187's and My Prestiege Class Robe and Saber Pack. If you have our mod just copy over the a_pc_jedi.ncs file from that subfolder intead and overwrite the one from our mod.
    Uninstallation Instructions
    ----------------------------
    Remove this file from your override.
    Enjoy! ;^)

    377 downloads

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    2 comments

    Updated

  16. Redhawke's Prestige Item Pack

    Author : RedHawke
    The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update)
    -------------------------------------------------------------------------------------------
    PART I: Introduction (prt1)
    Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file.  The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen.
    -------------------------------------------------------------------------------------------
    PART II: Table of Contents (prt2)
    PART I      -   Introduction (prt1)                        
    PART II     -   Table of Contents (prt2)
    PART III    -   Features (prt3)
    PART IV     -   Sabers, Crystals, and Lightsaber Upgrades (prt4)
    PART V      -   The Prestige Robes (prt5)
    PART VI     -   Installation (prt6)
    PART VII    -   Uninstallation (prt7)
    PART VIII   -   In-Game Placement (prt8)
    PART IX     -   Bugs (prt9)
    PART X      -   Acknowledgements and Credits (prt10)
    PART XI     -   Item Cheat Codes (prt11)
    PART XII    -   Screenshots (prt12)
    -------------------------------------------------------------------------------------------
    PART III: Features (prt3)
    This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII.  Now on to the features.
    --> 18 different sabers, each with a custom blade and hilt texture.
        -> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double
        -> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as        the short saber, and the longer Malak model saber in place of the regular saber
        -> Each of the 6 classes sabers have stats designed for that specific class
    --> For those who prefer the standard game textures, a folder with files to make the sabers     appear as the stadard game sabers has been included.
    --> 6 different lightsaber power crystals, 1 for each Prestige Class
    --> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens'
    --> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes
    -------------------------------------------------------------------------------------------
    PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4)
    This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each.
    Jedi Weapons Master:
    Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi           withstand more damage in battle.
    Color Crystal: Glows with a green core and a outer blue beam.
    Power Crystal: Increases Strength and damage done vs. Dark side opponents

    Jedi Watchman:
    Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to          deflect blaster bolts.
    Color Crystal: Glows with a strong Yellow-Orange beam.
    Power Crystal: Increases Dexterity and the Stealth and Awareness skills

    Jedi Master:
    Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to           regenerate Force Points.
    Color Crystal: Glows with a deep green beam.
    Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points.

    Sith Marauder:
    Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder              withstand more damage in battle.
    Color Crystal: Glows with a red core and an outer violet beam.
    Power Crystal: Increases Strength and damage done vs. Light side opponents

    Sith Assassin:
    Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability         to deflect blaster bolts.
    Color Crystal: Glows with a red core and an outer violet beam.
    Power Crystal: Increases Dexterity and the Stealth and Awareness skills

    Sith Lord:
    Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability         to regenerate Force Points.
    Color Crystal: Glows with a red core and an outer violet beam.
    Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points.

    Lightsaber Upgrades:
    Power Cell 1: Increases Strength and Damage-Energy
    Power Cell 2: Enhanced Energy Damage
    Emitter 1: Attack Bonus and Increased Damage-Unstoppable
    Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection
    Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection
    Focuing Lens 2: Keen and Massive Criticals
    -------------------------------------------------------------------------------------------
    PART V: The Prestige Robes (prt5)
    This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out.
    Jedi Weapons Master:
    Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor
    Jedi Watchman:
    Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor
    Jedi Master:
    Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor
    Sith Marauder:
    Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor
    Sith Assassin:
    Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor
    Sith Lord:
    Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor
    Armored White Jedi Robes:
    Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor
    Armored Life-Support Sith Robes:
    Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor
    Sith Master Robes:
    Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor

    -------------------------------------------------------------------------------------------
    PART VI: Installation (prt6)
    First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
    Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
    Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da.
    If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder.
    -------------------------------------------------------------------------------------------
    PART VII: Uninstallation (prt7)
    Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from.
    -------------------------------------------------------------------------------------------
    PART VIII: In-Game Placement (prt8)
    When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class.
    The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game.
    -------------------------------------------------------------------------------------------
    PART IX: Known Bugs (prt9)
    There are no known bugs at this time.
    If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically:
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
    You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked.
    -------------------------------------------------------------------------------------------
    PART X: Acknowledgements and Credits (prt10)
    Fred Tetra: Without your tireless effort on the creation and continued dedication to             upgrading your incredible KotOR Tool this mod would not be possible, for that               we are all in debt to you, and we cannot thank you enough.
    tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment        of creating the "Super Jedi" lol, also your help and guidance has been tremendous,          thanks.
    T7nowhere: Thank you, for the encouragement early on when I started modding way back in            KotOR 1, and for the tremendous amount of help when I was learning to model, I              owe a lot to you, thanks T7
    svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR         1 days, helping me learn the basics of skinning and texturing and teaching me some          of the finer points of Photoshop, and for the help and direction when I tried to            model, and for letting me use your custom shader for almost all of my mods, and for         letting RedHawke use your original Revan Redemtion concept and adapt it for this            mod, thank you svösh
    RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we               teamed up for this pack of all packs and I know we'll probably be at it again               sometime, I owe more to you than anybody on this one, thanks buddy.
    stoffe -mkb-: For the awesome TSL Patcher Program.
    Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know                     you've all been waiting for RedHawke's robes, well wait no longer
    -------------------------------------------------------------------------------------------
    PART XI: Cheat Codes (prt11)
    Robes:
    rh_robe_jwm    = Jedi Weapon Master Robe
    rh_robe_jw     = Jedi Watchman Robe
    rh_robe_jm     = Jedi Master Robe
    rh_robe_sm     = Sith Marauder Robe
    rh_robe_sa     = Sith Assassin Robe
    rh_robe_sl     = Sith Lord Robe
    rh_robe_ar     = Armored Sith Robes (Male PC / NPC's Only)
    rh_robe_wht    = Armored White Jedi Robes (Male PC / NPC's Only)
    dt_robe_vdr    = Armored Life-Support Sith Robes (Male PC / NPC's Only)
    Upgrades:
    u_l_cell99     = Impulse Vibration Energy Cell
    u_l_emit99     = Enhanced Beam Emitter
    u_l_lens99     = Pure Mirrored Lens
    rh_cell99      = Coyonite Energy Cell
    rh_emit99      = Master Khardon Emitter
    rh_lens99      = Vrellite Intensity Lens
    Color Crystals:
    color_wpnmstr_01  = Crystal of the Jedi Weapon Master
    color_wtchmn_01   = Crystal of the Jedi Watchman
    color_jedimst_01  = Crystal of the Jedi Master
    color_sthmrdr_01  = Crystal of the Sith Marauder
    color_sthassn_01  = Crystal of the Sith Assassin
    color_sthlrd_01   = Crystal of the Sith Lord
    Power Crystals:
    u_l_wpnmstr_01    = Crystal, Jedi Weapon Master
    u_l_wtchmn_01     = Crystal, Jedi Watchman
    u_l_jedimstr_01   = Crystal, Jedi Master
    u_l_sthmrdr_01    = Crystal, Sith Marauder
    u_l_sthassn_01    = Crystal, Sith Assassin
    u_l_sthlrd_01     = Crystal, Sith Lord
    Lightsabers:
    g_dbl_wpnmstr001  = Jedi Weapon Master Doublesaber
    g_dbl_wtchmn001   = Jedi Watchman Doublesaber
    g_dbl_jedimst001  = Jedi Master Doublesaber
    g_dbl_sthmrdr001  = Sith Marauder Doublesaber
    g_dbl_sthassn001  = Sith Assassin Doublesaber
    g_dbl_sthlrd001   = Sith Lord Doublesaber
    g_mlk_wpnmstr001  = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model)
    g_lng_wtchmn001   = Jedi Watchman Saber
    g_lng_jedimst001  = Jedi Master Saber
    g_mlk_sthmrdr001  = Sith Marauder Saber (Long Blade, Malak Hilt Model)
    g_lng_sthassn001  = Sith Assassin Saber
    g_lng_sthlrd001   = Sith Lord Saber
    g_lng_wpnmstr001  = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model)
    g_srt_wtchmn001   = Jedi Watchman Short Saber
    g_srt_jedimst001  = Jedi Master Short Saber
    g_lng_sthmrdr001  = Sith Marauder Short Saber (Standard Blade and Hilt Model)
    g_srt_sthassn001  = Sith Assassin Short Saber
    g_srt_sthlrd001   = Sith Lord Short Saber
    -------------------------------------------------------------------------------------------

     

    907 downloads

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    Updated

  17. Redhawke's Exile's Item Pack Booster (Robe Pack)

    Author : RedHawke 06/17/05 V1.0a
    ============================================================================
    This is simply an update to the Jedi Master and Sith Lord Robes you get in Maverick187 & My Prestiege Class Robe & Saber Pack we did, to make it compatable with the robe collar fix Svösh made, and ilikecommas made the default textures for. This will only be needed if you want to use the cool collar fix that Svösh made and ilikecommas made default textures for.
    This only affects the Padawan style Jedi Master and Sith Lord robes.
    The PrCl R&S Pack is available here: http://www.pcgamemods.com/mod/10756.html
    ILC's Standard Robe Pack for use with Svösh's Robe Collar Fix is available here: http://www.pcgamemods.com/13033
    You should be able to apply these changes at any time.
    Installation Instructions: 
    (Being this is a booster pack it is a little more complicated than normal sorry about that)
    -----------------------------
    If you have not allready done so, install the Prestiege Class Robe & Saber Mod, and ilikecommas Standard Robe Pack for use with Svösh's Robe Collar Fix.
    Unzip all 4 of the .tga files in the .rar, to your override directory and overwrite the originals. 
    To use this robe fix you have to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033
    And of course the Prestiege Class Robe & Saber Pack, available at http://www.pcgamemods.com/10756
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. 
    To Svösh for fixing the dreadful Jedi Robe Collar problem.
    To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves.
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    296 downloads

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    0 comments

    Updated

  18. Prime's Stormtrooper Mod [TSL]

    Part of the...

    TSL Stormtrooper Mod
    ====================
    Skinner & Model Porter: Prime
    Email: [see read-me for contact information]
    Website: [link no longer functional]
    Helmet Model Importer: Bneezy
    Email: [see read-me for contact information]
    E-11 Blaster Rifle: Mono_Giganto
    Other Mods: [link no longer functional]

    Description:
    ------------
    This mod adds a set of Imperial stormtrooper armour, both for the player and Sith troopers.  This includes both the body armour suit, helmet, and a blaster for the PC.  Along with altering the character's appearance, the stormtrooper armour provides the following bonuses:
    Armour suit:
    Defense +12
    Max Dexterity Bonus +0
    Limited environmental protection
    Helmet:
    Awareness +2

    The files included in the mod are:
    Armour
    PMBH15.tga - texture for the stormtrooper PC armour suit
    ia_class9_015.tga - inventory icon for the armour suit
    storm_armour.uti - armour suit parameters and specifications
    Helmet
    helmet.tga - texture for the stormtrooper helmet
    ii_mask_099.tga - inventory icon for the helmet
    i_mask_099.mdl - helmet model mdl file
    i_mask_099.mdx - helmet model mdx file
    helmet.txi - texture reflectiveness definition
    storm_helmet.uti - helmet parameters and specifications
    Blaster
    w_blstrrfl_065.tga - texture for the E-11 blaster rifle
    w_BlstrRfl_065.mdl - model for blaster
    w_BlstrRfl_065.mdx - model for blaster
    iw_blstrrfl_065.tga - inventory icon for the blaster
    w_blstrrfl_065.txi - texture reflectiveness definition
    g_w_blstrrfl065.uti - blaster item definition
    Sith Trooper replacement
    PMBH01.tga - texture for the stormtrooper replacement armour suit
    appearance.2da - alters the Sith troopers to use stormtrooper armour
    heads.2da - specifies new head to use for troopers
    itemcreate.2da - allows helmet, armour, and blaster to be creatable on the workbench
    itemcreatemira.2da - allows helmet, armour, and blaster to be creatable on the workbench
    STHA04.mdl - helmet model for trooper replacement
    STHA04.mdx - helmet model for trooper replacement

    Installation:
    -------------
    The stormtrooper gear can be installed in by the following steps:
    1. Extract all the files into the Override folder in the The Sith Lords directory.  The files will be placed inside their own directory in there.  This allows the armour to be
    created during the course of the game, and replaces the Sith troopers with stormtroopers.  Note: a high enough experience level and repair skill are required to create the player items.
    2. Using the "giveitem" cheat command (Optional!)
    This method will add the armour and helmet to the player character's inventory.
    To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
    add EnableCheats=1.  Start the game then when playing press ' to bring down the console prompt, which is not visible.
    At the console prompt, type "giveitem storm_armour" to add the armour suit to the inventory.  To add the helmet, type "giveitem storm_helmet".  For the blaster, type
    "giveitem g_w_blstrrfl065."  These can then be equipped by the player with the appropriate feats from the inventory screen.

    Modding Information:
    --------------------
    Several configuration files have been altered from the original game.  The following is
    information that can be used to combine this mod with others that affect the same files.
    You will require the kotor_tool to merge these files.
    appearance.2da
    - edited line 28 Sith_Soldier_01
    - edited line 44 Sith_Soldier_02
    - edited line 261 Sith_Soldier_03
    - edited line 338 Lite_Sith_Soldier
    - edited line 508 Sith_Commando_01_A
    - edited line 509 Sith_Commando_01_B
    - edited line 510 Sith_Commando_01_C
    heads.2da
    - added line 192
    itemcreate.2da
    - added line 209 storm_armour
    - added line 210 storm_helmet
    - added line 211 g_w_blstrrfl065
    itemcreatemira.2da
    - added line 214 storm_armour
    - added line 215 storm_helmet
    - added line 216 g_w_blstrrfl065

    Known Issues:
    -------------
    There are no known issues.  However, the helmet is a little big to accomodate all the
    player heads.
    If you encounter issues, please report them to the email address [see read-me for contact information].
    I will do what I can to correct them.

    Acknowledgements:
    -----------------
    There are lots of people to thank for helping make this mod a reality.  Thanks to Hapslash for allowing us to us his Jedi Academy stormtrooper helmet, and bneezy for doing the
    original port to KOTOR.  A big thanks to cchargin for creating MDLOps, allowing me to convert the helmet and blaster models to TSL format.  And finally, thanks to Mono_Giganto for providing
    the great E-11 blaster model and skin.
    Thanks to Fred Tetra for creating the truly fantastic kotor editing tool.  Also a appreciative shout out to the many friendly folks at the Lucasforums' Holowan Laboratories board who have provided guidance and insight as well as answering numerous questions.   
    Finally, thanks to Bioware for making a truly kick ass game...

    Conditions:
    -----------
    You may alter or modify these files for your own personal use.  
    If you wish to use any or all of these files for you own public mod, please contact us for permission at the email addresses at the beginning of the file.  If we grant
    permission, please give us credit and include the read-me file for this mod.
    If you wish to use the stormtrooper helmet in a mod, you will also have to get permission from the model's creator Hapslash ([see read-me for contact information]).

    471 downloads

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  19. Prime's Republic Clone Trooper Mod

    Part of the...

    TSL Republic Clone Trooper Mod
    ==================================
    Modder:
    --------
    PRIME
    Email: [see read-me for contact information]
    Website: [link no longer functional]
    Credits:
    Porting the mod to TSL.  Skinned each armour texture and helmet texture.  
    Jointly skinned the DC-15 rifle.  Edited the creation files for the armour,
    helmet, and blaster rifle.  Created the icons for the armour and helmets in the
    inventory.

    Additional KOTOR Modders:
    BNEEZY
    Email: [see read-me for contact information]
    Credits:
    Imported the clone and pilot helmets created by the Jedi Academy AOTC/TC
    team.  Made the helmets wearable by the PC and party NPCs.  Created new
    heads to replace those for the Republic troopers.
    XAVIER2
    Email: [see read-me for contact information]
    Credits:
    Jointly skinned the DC-15 blaster rifle and created the icon.  Edited the
    appropriate files to replace the republic troopers and Carth with clone troopers.  
    Created the textures for the clone replacement of Carth as well as new clothes.
    [STGN]LOCUTUS
    Email:
    Credits:
    Modeled the DC-15 baster rifle.

    Description:
    ------------
    This mod adds Republic Clone Troopers to The Sith Lords.  It is essentially a port of the KOTOR
    clone trooper mod.  There are multiple armours and helmets that reflect those seen in Attack
    of the Clones.  These variants are:
    Standard Trooper - White
    Sergeant - Green
    Lieutenant - Blue
    Captain - Red
    Commander - Yellow
    Pilot - Yellow with unique helmet
    The clone trooper armour that is wearable by players and party NPCs.  The mod
    includes both body armour suits and helmets, and they can be equipped independently
    of each other. Along with altering the characters appearance, the clone trooper armour
    provides the following bonuses to the player characters:
    Body Armour:
    Defense +14
    Max Dexterity Bonus +0
    Limited environmental protection
    Helmet:
    Awareness +4
    Immunity to poison
    The mod also includes the DC-15 blaster rifle which is fully upgradable.

    Installation:
    -------------
    The clone trooper gear can be installed in by the following steps:
    1. Extract all the files into the Override folder in the The Sith Lords directory.  The
    files will be placed inside their own directory in there.  This allows the armours and blaster
    to be created during the course of the game.  
    Note: a high enough experience level and repair skill are required to create the items.
    2. Using the "giveitem" cheat command (Optional!)
    This method will add the armour and helmet to the player character's inventory.
    To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
    add EnableCheats=1.  Start the game then when playing press ' to bring down the console
    prompt, which is not visible.  At the console prompt, type "giveitem <item name>" to add
    the item to the inventory.  
    The item names are:
    Soldier: soldier_armour, soldier_helmet
    Sergeant: sergeant_armour, sergeant_helmet
    Lieutenant: lieut_armour, lieut_helmet
    Captain: captain_armour, captain_helmet
    Commander: commander_armour, commander_helmet
    Pilot: pilot_armour, pilot_helmet
    Rifle: g_w_hvrptbltr097
    These can then be equipped by the player with the appropriate feats from the inventory screen.

    Uninstall
    ---------
    Simply remove all the files from the Override directory.

    Modding Information:
    --------------------
    Several configuration files have been altered from the original game.  The following is
    information that can be used to combine this mod with others that affect the same files.
    You will require the kotor_tool to merge these files.
    itemcreate.2da
    - added lines 209-221
    itemcreatemira.2da
    - added lines 214-226

    Known Issues:
    -------------
    If you encounter issues, please report them to Prime's email address specified
    above.  I will do what we can to correct them.
    NOTE: if you already have a modified itemcreate.2da or itemcreatemira.2da file in your Override
    directory, DO NOT replace those with the versions included in this mod.  This will
    have undesirable effects on the other mods.  You will have to choose which mod you
    want to use.

    Acknowledgements:
    -----------------
    Thanks to the AOTC/TC for allowing us to use his awesome Jedi Academy clone trooper
    helmets.  Thanks to all the original KOTOR members of the team for coming together and
    working on this mod.   
    Thanks to Fred Tetra for creating the truly fantastic kotor editing tool.  Also
    a appreciative shout out to the many friendly folks at the Lucasforums' Holowan
    Laboratories board who have provided guidance and insight as well as answering
    numerous questions.
    Finally, thanks to Bioware for making a truly kick ass game...

    Conditions:
    -----------
    This mod is not supported in any way by Lucasarts or Bioware.
    You may alter or modify these files for your own personal use.  
    If you wish to use any or all of these files for you own public mod, please
    contact PRIME for permission at the email addresses at the beginning of this file.  If
    we grant permission, please give us credit and include this readme file with your mod.
    If you wish to use the clone trooper helmets in a mod, you will also have to get permission
    from the models' creators, the AOTC/TC team (http://www.aotctc.com/).

    287 downloads

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  20. Gargant's Recruit Atris

    Part of the...

    ---------------------------------
    RECRUIT ATRIS
    ---------------------------------
    V1.0
    Created by: Gargant
    Released: 04/03/2005
    ---------------------------------
    Installation:
    ---------------------------------
    Extract all files to your Star Wars Kotor2 TSL override folder. If you don’t have one make a new folder and name it Override.
    ---------------------------------
    Uninstall:
    ---------------------------------
    Delete all files from your Override directory.
    ---------------------------------
    Recruiting Atris:
    ___________________
    Talk to Atton and tell him you have questions for him. Atris will replace G0-T0 so make sure you have him before recruiting her.
    ---------------------------------
    Compatibility:
    ---------------------------------
    This mod will work with Zez-Kai Ell mod but not my Vrook mod.
    ---------------------------------
    Conflicts:
    ---------------------------------
    None right now.
    ---------------------------------
    Bugs:
    ---------------------------------
    None that I know of, right now. If you find one please report it to me at [contact information in read-me]

    140 downloads

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  21. Darth333's Turn anyone into a Tach

    Part of the...

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Turn anyone into a Tach  (A force power for Kotor 2) - Happy Birthday Mono_Giganto!
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    By Darth333 (08-29-2005)
    I made this humorous force power for Mono_Giganto, the Holowan Labs tach lover. 
    It will turn NPCs into tach for 30 seconds. The power appears in the friendly force power menu (same as heal) so it is usable at any time during the game.
    To give some usefulness to this power, if you use it against enemies, it will affect their attributes the following way:
    CONSTITUTION - 5
    STRENGTH - 5
    DEXTERITY -5
    =====================================================
    Using the force power:
    =====================================================
    - You will be able to select the force power in the level up menu once you reach lvl 4
    - You can also use KSE to add/remove this force power. KSE is available here: http://www.starwarsknights.com/tools.php

    =====================================================
    INSTALLATION:
    =====================================================
    This force power is compatible with other force power mods previously installed provided you use the installer.
    To install simply double click on Install_TachFP.exe and extract to the SWKotOR2 directory (not the Override Directory).

    =====================================================
    UNINSTALL:
    =====================================================
    Delete the following files from your Override directory:
    d3_tach.ncs
    ip_tach.tga
    spells.2da (Be careful if you are using other force powers mods: deleting this file will delete your other force power mods.)

    The source code (.nss file) has been included.
    =====================================================
    SPECIAL THANKS
    =====================================================
    - Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past!
    - Fred Tetra for making Kotor tool.
    =====================================================
    TERMS OF USE
    =====================================================
    Mono_Giganto can do whatever he wants with this Force power.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, OBSIDIAN ENTERTAINMENT, BIOWARE CORP
    OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    =====================================================
    Enjoy!
     

    74 downloads

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  22. Darth333's Telos Secret Academy dlg fix

    Part of the...

    ==============================================
    Telos Secret Academy dlg fix
    ==============================================
    By Darth333 (05-16-2005)
    Corrects a bug introduced in the handmaiden.dlg file in the Telos academy with patch 1.0b that would cause the conversation to stop if the dialogue option "All right, we mean no harm" was chosen
    and when the player would try to initiate conversation with Atton, he would get the following options:

    1. [Cheat Node] Jump to the PC confrontation with Atris.
    2. [Cheat Node] Continue with Kreia Conversation.
    The present fix will now lead you to the correct cut-scene.
     
    ====================================================
    INSTALLATION:
    ====================================================
    1. If you haven't already, create a new folder called Override in your
    C:\Program Files\LucasArts\SWKotOR2 directory.
    2. Extract the handmaiden.dlg file to your Override directory.
    ====================================================
    UNINSTALL:
    ====================================================
    Delete the handmaiden.dlg file from your Override directory

    Enjoy!
     

    147 downloads

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  23. Darth333's Nar Shaddaa Sealed Doors

    Part of the...

    ==============================================
    Nar Shaddaa Sealed Doors
    ==============================================
    By Darth333 (02-27-2005)
    Simple mod that unlocks the two sealed doors on Nar Shaddaa as well as the private doors in Khoonda.
    (Actually it removes the doors in Khoonda as even opened, you could not previously be able to get into the rooms).
    Not much to see, just for curious people who want to explore these areas and modders looking for ideas. (The area on Nar Shaddaa has some good potential for other mods.)
    ====================================================
    INSTALLATION:
    ====================================================
    1. If you haven't already, create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory.
    2. Extract the files to your Override directory.
    ====================================================
    UNINSTALL:
    ====================================================
    Delete the files from your Override directory

    Enjoy!
    Want to learn modding Kotor and TSL?
    Visit Holowan Laboratories:
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

    178 downloads

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  24. Darth333's Force Choke Anyone [TSL]

    Part of the...

    -----------------------------------------------------------------------------------------
    FORCE CHOKE ANYONE (force power) v. 1.1
    -----------------------------------------------------------------------------------------
    By Darth333
    09-09-2005
    A while ago, tk gave me the permission to release a TSL version of the dark side choker he made for Kotor 1 so here it is with a few modifications.
    This force power allows you to force choke anyone in the game except your party members.
    I modified tk102's original mod to make a force power which will appear in the friendly force power menu (where healing is) instead of using an armband. You can use it at any time and not
    only during battle.
    The other modifications I brought are:
    - reduced area of effect (8m instead of 17m, which should allow you to target a NPC with more precision)
    - removed the possibility to target droids (maybe I should have added an exception for G0-T0...)
    - removed the possibility to target puppets (poor Remote!)
    - removed the possibility to target some NPCs which had the friendly faction but were not party members
    - new icon for the force power menu

    Other comments from the original mod:
    - The first time you choke a specific NPCc,  it will cause a choke simulation but with no damage (safety measure to avoid killing NPCs by mistake). 
    Force choking the NPC a second time will start causing damage to the already choking victim.
    - Dark side Points:  If the user is neutral or good, he/she will receive dark side points when using this armband to harm someone - no dark side points are given when force choking a NPC for the first time.
    =====================================================
    Using the force power:
    =====================================================
    - You will be able to select the force power in the level up menu only if you already have "Wound", which is a level 6 force power.
    - Once you have Wound and Level 6, you will be able to select Force Choke Anyone in the level up screen.
    Force Choke Anyone is not the Regular Force Choke from the game. It has its own Icon: a green icon with a man choking.
    - The force power will be available at anytime in your friendly force power menu (same menu as heal).
    - Don't go killing everyone in the game: if you kill key NPCs, you'll may end up unable to progress in the main quest.
    Choose your victims carefully. The script will target the nearest NPC. Use the force...and your head.

    =====================================================
    INSTALLATION:
    =====================================================
    This force power is compatible with any other force power mods previously installed.
    To install simply double click on Install_ForceChoke.exe and extract to the SWKotOR2 directory.

    =====================================================
    UNINSTALL:
    =====================================================
    Delete the following files from your overide directory:
    d3_choke.nss
    ip_chokef.tga
    spells.2da (careful if you are using other force powers mods: deleting this file will delete your other force power mods)

    The source code (.nss file) has been included.
    =====================================================
    SPECIAL THANKS
    =====================================================
    - tk102 for making the DS choker for Kotor 1 and giving me permission to release it for kotor 2 and for making various modding tools
    - Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past!
    - Fred Tetra for making Kotor tool.
    =====================================================
    Enjoy!

    390 downloads

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    Updated

  25. Darth333's EZ Swoop [TSL]

    Part of the...

    Easy Swoop racing TSL

    Easy swoop racing is back!
    Looking for fame and credits without efforts? This mod is you, swoop racing haters and cheaters!
    The swoop tracks on Telos, Nar Shaddaa and Onderon have been modified to allow you to win swoop racing easily.
    Unfortunately, due to the way the area models were made (if one day we can edit area models, I'll clean up this mod) I could not make it look as neat as the EZ swoop racing for Kotor 1 but don't worry: there is no need to steer at all.
    ==============================================
    Instructions:
    ==============================================
    Just go into a straight line and change the gears when the shift indicator hits the red.
    ==============================================
    VISIONS:
    ==============================================
    1. Obstacles:
    Do not bother in trying to avoid obstacles, just go through them: all the obstacles you see are just "visions" now.
    2. Accelerator pads:
    I broadened the area of effect of the accelerator pads (as I couldn't line them up cleanly as in Kotor 1 without moving entire rooms). So don't try to hit them, just go straight and you'll get the acceleration bonuses anyways.

    ==============================================
    Installation:
    ==============================================
    1. If you haven't already, create a new folder called Override in your
    C:\Program Files\LucasArts\SWKotOR2 directory.
    2. Extract the following 3 files to your Override folder:
    211tel.lyt
    371nar.lyt
    510ond.lyt
    3. Extract the following 3 files to your Modules folder:
    211TEL.mod
    371NAR.mod
    510OND.mod
    ==============================================
    Uninstall:
    ==============================================
    Manually delete the above files.
    Enjoy!

    1,994 downloads

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    Submitted